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Rode's Wireless Go III wireless microphone is cheaper than ever

2 months ago

The Rode Wireless Go III wireless microphone is down to $199 via Amazon. This is a record-low price and represents a discount of 30 percent, as it typically costs $285. The deal applies to all 13 colorways.

This one made our list of the best mobile microphones. It strikes a good balance between features and value, which is especially true right now. The mic offers great sound, onboard storage, 32-bit float and universal compatibility with iPhones, Android, cameras and PCs.

The various colorways are also nice, offering influencers and creators a way to match a channel's theme or branding. It can store up to 40 hours of footage at one time and it connects wirelessly via 2.4 GHz. It also comes with accessories like a charging hub, various connection cables, a windshield and a carry pouch.

The microphone doesn't connect via Bluetooth, which could be a dealbreaker for some. The affiliated Rode Central app occasionally runs into hiccups, but nothing that will ruin the overall functionality. This is a great mic at a great price.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/rodes-wireless-go-iii-wireless-microphone-is-cheaper-than-ever-162231812.html?src=rss
Lawrence Bonk

Center Stage is a better vision of the Apple Intelligence era

2 months ago

Apple has offered a few different variations of Center Stage — its photo tracking and enhancement suit — over the years, but with the iPhone 17 line and iPhone Air the company has designed the feature to solve a small (albeit annoying) problem with modern smartphones. Now there's no need to change how you hold the device to shoot portrait- or landscape-oriented selfies. It's vintage Apple: a seemingly simply melding of hardware and software in a way few other companies excel at.

The reason it can do this is because Apple has paired a square front-facing camera sensor with its latest machine learning-assisted image recognition software. This allows the iPhone 17 and its siblings to capture high-resolution selfies and videos in any orientation.

A GIF demonstrating Center Stage in action. Apple

I hope it's also the start of a new trend toward more thoughtful and useful AI features. For years, machine learning algorithms have powered many of the most significant software advancements in our phones and tablets. For instance, Apple's Photonic Engine technology wouldn't be possible without machine learning. If you need a refresher, whenever you go to snap a photo with a modern iPhone, the device will capture a burst of stills before and after you press the shutter and fuse these images to reduce noise and improve sharpness. 

However, as I wrote following the end of I/O 2025, sometime in the last few years machine learning and AI went from a means to an end to an end in and of themselves. With large language learning models now all the rage, most companies appear to have forgotten these technologies exist to enable new experiences (or reduce friction in existing ones). Apple, perhaps more so than any other company, has had trouble navigating this new era of tech with its usual foresight and vision, with Apple Intelligence among its most disappointing releases in recent memory. Center Stage is an example of the company remembering the best use of AI: A way to solve actual problems.

It's too soon to tell if Apple will be able to build on its work with Center Stage to deliver other similarly useful AI features. After all, we're still waiting on the new, more personal Siri to arrive. In the meantime, I look forward to every Android manufacturer copying Apple's camera design. Maybe it will even inspire them to rethink their approach to AI.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/center-stage-is-a-better-vision-of-the-apple-intelligence-era-160428405.html?src=rss

Evernote and WeTransfer owner Bending Spoons is set to buy Vimeo for $1.38 billion

2 months ago

Vimeo is set to get a new owner. Bending Spoons — the parent of Evernote, WeTransfer, Meetup and fellow video streaming platform Brightcove — plans to take the company into private ownership in an all-cash, $1.38 billion deal. Stockholders will receive $7.85 per share, quite a bit more than the $4.82 Vimeo closed at on Tuesday (the price jumped significantly after the announcement, of course). 

Vimeo's directors unanimously approved the takeover. The acquisition is expected to close by the end of the calendar year, pending shareholder approval, closing conditions and regulatory approval. 

Once seen as a competitor to YouTube, Vimeo has shifted focus over the two decades it's been around. It used to be a go-to hosting option for filmmakers, but these days it's more oriented toward business users. Vimeo does not permit content scraping or generative AI models to train on any video it hosts without the uploader's permission, perhaps making it an enticing video-hosting service for enterprise users. More recently, Vimeo started bringing back its TV apps, two years after killing those off in an ill-advised move.

Bending Spoons, meanwhile, has a track record of gutting the companies it takes over. It bought Evernote in 2022 and laid off most of the note-taking service's workers the following year. Bending Spoons bought WeTransfer last year and a few weeks later, it announced plans to fire three-quarters of the file-sharing platform's staff.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/evernote-and-wetransfer-owner-bending-spoons-is-set-to-buy-vimeo-for-138-billion-155602681.html?src=rss
Kris Holt

Amazon's Zoox launches its autonomous robotaxi service

2 months ago

Amazon's Zoox has announced that its robotaxi service is now available on and around the Las Vegas Strip after months of testing. The autonomous rides are free and can be booked through the Zoox app for iOS and Android devices. This is the company's first official service launch after Amazon acquired the self-driving startup in 2020.

The Las Vegas service will operate at select pickup and drop-off locations along the Strip, and riders will enter and exit the vehicles at each destination's ride-hail zone. Though the company didn't provide an exhaustive list of locations, Resorts World Las Vegas and AREA15 are official partner destinations. They will both feature dedicated areas just for Zoox riders, with an on-site concierge service to walk riders through the app and answer questions.

The company's autonomous vehicle is an odd duck, with two bench-like seats facing each other and no steering wheel. (Tesla is working on a similar "Cybercab" with no steering wheel or pedals, which is supposed to go into production before 2027.) Its self-driving tech bears more similarity to existing vehicles though, with cameras, lidar, radar and long-wave infrared sensors.

Competition in the robotaxi market has been heating up as existing players continue expanding into new markets and newer players join the space. Waymo now operates in five cities with a goal of 10 by the end of 2025.

The launch of self-driving taxis hasn't been without incident though. Zoox issued a software recall in May after one of its vehicles collided with a passenger vehicle in Las Vegas. In another instance one of its taxis kept moving after a scooter-riding pedestrian ran into it. Waymo has issued a number of recalls, and was the subject of a NHTSA probe. Earlier this summer, a Tesla robotaxi made light contact with the tire of another parked vehicle before stopping. Most famously, one of Cruise's robotaxis pinned a pedestrian under its wheels, eventually leading to the program being shuttered.

This article originally appeared on Engadget at https://www.engadget.com/transportation/amazons-zoox-launches-its-autonomous-robotaxi-service-153750246.html?src=rss
Andre Revilla

Welcome to the era of thin smartphones (whether you want it or not)

2 months ago

We knew it was coming, and now it’s here. The iPhone Air, as rumored, is only 5.6mm thick and has fewer features than the base iPhone 17, which is $200 cheaper. Sure, it’s not the first slimline reinterpretation of a major smartphone — Samsung beat Apple to the punch with the Galaxy S25 Edge earlier this year — but the influence of Apple can’t be underestimated. It’s too early to tell if the iPhone Air will shake up smartphones as the MacBook Air did with laptops, but it’s definitely a safer evolution. And hey, perhaps the iPhone Air is merely a pit-stop on the way to the first Apple foldable.

Let’s go back to 2008. With the MacBook Air, Apple ditched the optical disc drive and many ports, leading to a device that was so thin Steve Jobs pulled it out of a manila envelope when he first revealed it. The first MBA had some issues; it was underpowered, used a tiny and slow hard drive and battery life was pretty awful. But Apple refined the formula, which led to countless slimmed-down laptops and even a new category, the ultraportable.

Sadly, Apple didn’t figure out an equally iconic way to reveal its super slim iPhone. In fact, it dropped it in a carefully prepared marketing video, presumably in a bid to show off how confident it is with the hardiness of the iPhone Air. But it felt like Apple trying to assuage durability fears in a way that doesn't really work, since this was just part of a carefully-manicured marketing promotion.

That’s one of two concerns for thinner phones: durability. Apple’s iPhone Air has a frame made from recycled titanium – previously an iPhone Pro feature. The Air also has the company's Ceramic Shield, which Apple says is now 3x more scratch-resistant than past versions. It feels like Apple has engineered a phone less likely to get damaged. And of course, the company is happy to offer a super-slim 1mm case for the paranoid among us.

The other concern is battery life. A slimmer profile in a smartphone means less space for the battery. Apple claims that the iPhone Air’s internal architecture “maximizes space for the battery,” but the company doesn’t share specific battery capacity figures. Regardless, Apple says the iPhone Air will deliver “all-day battery life,” which remains hugely subjective.

Apple also announced a new $99 MagSafe charging pack to ensure the iPhone Air can play back video for up to 40 hours. But that charging puck seems even thicker than the camera unit — with the two devices combined, that's no longer a superthin smartphone, it's an iPhone 17 with one camera. The fact that it exists at all should give people pause about the Air’s longevity.

Apple

Also: that big old camera module. Samsung’s S25 Edge has a 5.8mm thick body, but if you count the camera, it's closer to 10mm. The iPhone Air is thinner than the S25 Edge, at 5.6mm. But the camera “plateau” adds a significant width on top of that, although Apple hasn’t said just how thick it is. Judging by images, it could be almost twice as thick as the iPhone Air’s body alone.

Compared to the MacBook Air, the iPhone Air is unlikely to shake up the world of smartphones. While packed with tech upgrades, there’s nothing revolutionary. For example, the iPhone Air still has a USB-C port – early rumors suggested it might ditch all ports for wireless connections and charging. That single camera will probably take great photos, but the utility may be limited without a dedicated telephoto lens — a point I've been emphasizing. Samsung’s S25 Edge attempted to address that with a 200-megapixel camera, allowing for substantial digital zoom by cropping in.

Despite these potential pitfalls, I’m intrigued to see how the iPhone Air fares. I’ve often returned to Samsung’s Galaxy S25 Edge, simply because of the lighter, slimmer profile. The weaknesses of slimmer smartphones I’ve outlined here didn’t result in a bad phone. Like Sam Rutherford put in his review, the S25 Edge is arguably a better phone than the S25+.

Are people desperate for a thinner smartphone? The $999 iPhone Air is cleverly priced between the base iPhone 17 ($799) and the iPhone 17 Pro ($1,099), and the lack of a plus model just might push people towards the Air.

I think there’s a place for the iPhone Air. It’s lighter, it’ll fit in pockets better and it’ll have all the features of iOS 26 at a time when new functionality has shifted from hardware to software. Apple has attempted to address many of the concerns with superslim phones, but the true test of battery longevity and durability will come with a few months of use.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/welcome-to-the-era-of-thin-smartphones-whether-you-want-it-or-not-150729169.html?src=rss
Mat Smith

An hour-long Nintendo Direct is set for September 12

2 months ago

Hold on to your Cappy, a Nintendo Direct is coming your way later this week. Nintendo has scheduled an hour-long presentation for September 12 at 9AM ET. You don't often see Nintendo running Direct streams on Fridays, but hey, we'll take it. There may be a Mario-shaped reason for this timing, too. You can watch the showcase above, on YouTube or in the Nintendo Today! app.

The Direct will include information on Nintendo Switch and Switch 2 games. In terms of safe bets, we'll likely get some more details on Pokémon Legends: Z-A and Kirby Air Riders, both of which have 2025 release dates. Those may very well bolster Switch 2 demand ahead of the holidays (as if Nintendo needed the help). It would be a surprise if Nintendo didn't announce a release date — or delay — for Metroid Prime 4: Beyond during this Direct as well, since that game is still slated to arrive this year.

Otherwise, it's a bit of a mystery as to what to expect. There's always a chance that Nintendo might start teasing the next big Zelda game, even if it's some time away. After all, the company announced The Legend of Zelda: Tears of the Kingdom four years before it arrived. Plus, this Saturday is the 40th anniversary of the Japanese release of Super Mario Bros. so there surely has to be some kind of Mario-related announcement in store.

Elsewhere, perhaps we'll get some more info on FromSoftware's Switch 2 exclusive The Duskbloods. In any case, Nintendo has to start building out the Switch 2 slate for 2026, and we'll probably get a mix of first- and third-party news here. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/an-hour-long-nintendo-direct-is-set-for-september-12-135935134.html?src=rss
Kris Holt

Spotify lossless streaming is finally here and it's included with a Premium plan

2 months ago

Stop me if you've heard this one before: over a half-decade of rumors, infrequent teases and affirmations that something is on the way, only for fans to impatiently bide their time and the thing to eventually arrive with very little advance warning. No, I'm not talking about Hollow Knight: Silksong this time. Spotify is finally rolling out a lossless option that offers higher-quality music streaming.

Best of all, the company is offering it to Premium members at no extra charge. You'll get a notification once it's enabled on your account. Starting today, Spotify is rolling out lossless audio in the US, UK, Australia, Austria, Czechia, Denmark, Germany, Japan, New Zealand, the Netherlands, Portugal and its home territory of Sweden. In all, Spotify Premium users in more than 50 markets will gain access to lossless audio by the end of October.

The option is available on mobile, desktop and tablets, along with many Spotify Connect-compatible devices, including Sony, Bose, Samsung, and Sennheiser products. Spotify Lossless will make its way to Sonos and Amazon devices, as well as others, next month.

We’re rolling out our best sound quality, Lossless, to Premium users.

Find out more: https://t.co/mG78GMA8R6 pic.twitter.com/P2VzcAsc71

— Spotify (@Spotify) September 10, 2025

Somewhat annoyingly, you'll have to enable Spotify Lossless manually, and you'll need to do that on each device on which you want to use it. To switch it on in the Spotify app, tap your profile icon in the top left, then go to Settings & Privacy > Media Quality. From there, you can choose to turn on lossless audio for Wi-Fi and cellular streaming, as well as your downloads. When it's on, you'll see a lossless indicator in the Now Playing view and the Connect Picker.

Lossless streaming uses more data than other quality options, which is why Spotify is offering several settings for Wi-Fi, cellular and downloads so you (hopefully) don't bust through any data caps you might have. You'll be able to see how much data the various options — low, normal, high, very high and lossless quality — will use to help you figure out which way to go.

Spotify Lossless offers up to 24-bit/44.1 kHz FLAC streaming. The company says the option means you'll be able to stream in "greater detail across nearly every song available on Spotify." 

Of note, the company says that you'll get the best lossless experience when you stream music on Wi-Fi using wired headphones or speakers on non-Bluetooth connections, because Bluetooth doesn't yet have enough bandwidth to support lossless audio. As such, if you try streaming lossless music with a Bluetooth connection, the audio signal will still be compressed before it reaches your ears. It might take slightly longer for each lossless audio track to start playing too, as your device might need to cache it to avoid mid-song stutters.

"The wait is finally over; we’re so excited lossless sound is rolling out to Premium subscribers," said Gustav Gyllenhammar, Spotify's vice-president of subscriptions, said. "We’ve taken time to build this feature in a way that prioritizes quality, ease of use, and clarity at every step, so you always know what’s happening under the hood. With Lossless, our premium users will now have an even better listening experience."

Gyllenhammar isn't kidding about Spotify taking its time to offer lossless listening. It was reported all the way back in 2017 that the company was "close" to delivering lossless audio. In 2021, Spotify said it would start offering a CD-quality option that year, but that didn't happen and the company has largely kept mum about a higher-quality streaming option since (it said in 2022 a Spotify HiFi experience was still in the pipeline, but declined to commit to a release window).

Earlier this year, it was suggested that Spotify would finally offer a lossless option in 2025 and that it would be a $6 per month add-on. Thankfully, that's not quite the case, as Lossless is included with a $12 Premium subscription that will definitely not get more expensive at some point in the future. Nope, no way. In any case, including it with Premium puts Spotify on par with the likes of Apple Music, which has offered lossless streaming to paid subscribers at no extra cost since 2021. Now then, Spotify, about Dolby Atmos...

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-lossless-streaming-is-finally-here-and-its-included-with-a-premium-plan-131009528.html?src=rss
Kris Holt

NVIDIA's GeForce Now with RTX 5080 GPUs is a cloud gaming revelation

2 months ago

If you had told me five years ago that playing PC games over the cloud would soon look  indistinguishable from using a powerful rig, I would have called you a fool. But after diving into NVIDIA's new RTX 5080-powered GeForce Now servers for several hours, I think we've reached a major milestone for cloud streaming. From a New Jersey server almost a thousand miles away from my Atlanta-area home, I was able to play Cyberpunk 2077 in 4K at 170 fps (with NVIDIA's DLSS 4 frame generation) and Overwatch 2 at a blistering fast 360 fps in 1080p. I genuinely couldn't tell the difference between this souped-up GeForce Now server and my own RTX 5090-powered desktop.

That got me thinking: What's the point of investing thousands in a desktop when cloud streaming can look this good for $20 a month? That's the price for GeForce Now's top-end Ultimate plan, which is required to use the RTX 5080 servers. And if you don't need that level of power, you can also get a pretty solid gaming experience with the $10 Performance plan, which is restricted to 1,440p/60 fps at best.

Cyberpunk 2077 on GeForce NowDevindra Hardawar for Engadget

During my testing, I was constantly astounded by how sharp every game looked. The neon lights and reflective surfaces of Cyberpunk's Night City lit up my Alienware OLED monitor. A few minutes into my first session, I completely forgot I was streaming the game. There were none of the video compression artifacts or occasional stuttering I've seen on other streaming services. Hell, I was even able to rip through several Overwatch 2 matches without noticing much lag. I only noticed a bit of latency when I turned on multi-frame generation while playing Cyberpunk in 4K — that pushed my frame rate up to 160 fps from 70 fps, but those interpolated frames made everything feel more sluggish.

We've clearly come a long way from Microsoft and Sony's foray into game streaming for consoles. I've used Xbox offering on and off over the years, and while it's typically been easy to use, it always felt a bit low-res (it tops out at 1080p/60 fps) and filled with blotchy video compression. Even today, it's obvious you're getting a second-rate experience. Sony's streaming for PS Plus Premium subscribers can now reach up to an admirable 4K/60 fps for some PS5 titles, and it also turned the PlayStation Portal into a more viable handheld. But Sony's cloud gaming seems more useful for letting you play older PS3 games, instead of giving you a complete gaming experience untethered from its core console business.

Overwatch 2 on GeForce NowDevindra Hardawar for Engadget

GeForce Now has always had a technological advantage over the competition, as it's easy for NVIDIA to stuff servers full of high-end GPUs. But it's lagged behind a bit when it comes to usability, since playing games involves connecting to your accounts on storefronts like Steam, followed by downloading and installing those titles in a remote connection window. It's not as easy as hitting a button on the Xbox Windows app. GeForce Now is clearly aimed at PC gamers who already have large collections of games and are used to suffering through the indignities of Steam's interface.

For those players, NVIDIA's latest upgrades have turned GeForce Now from a "nice to have" service to something that could be essential. There's the raw power inherent in the leap to RTX 5080-level GPUs, which leads to higher frame rates and the ability to lean into demanding features like ray tracing. The actual "Blackwell" GPU hardware NVIDIA is using in its servers also sports a whopping 48GB of VRAM, a major leap from the 16GB of VRAM the consumer-grade RTX 5080 cards are stuck with. Technically, you could see better performance in GeForce Now compared to running a 5080 locally.

NVIDIA has also bumped its resolution and frame rate limits up to 5K/120 fps (which is currently only supported by one LG monitor), 4K/240 fps and 1080p/320 fps. That covers the gamut of people who want the highest quality possible, to those who demand the most frames for fast-paced shooters. 

And in an effort to make cloud gaming look a bit less like you're just streaming video, NVIDIA has also developed "Cinematic Quality Streaming" features, including support for better color depth with 4:4:4 chroma subsampling. There are also "AI-powered" video filters to help make text clear, as well as support for AV1 encoders for efficient streaming that can adapt to network changes.

If you’re stuck with an aging video card, it may make more sense to subscribe to GeForce Now Ultimate for $20 a month, instead of shelling out $1,200 or more for a genuine RTX 5080. 

As usual for cloud streaming, though, the Achilles heel of GeForce Now is its exorbitant bandwidth demands. NVIDIA bumped up its maximum video bitrate to 100Mbps, which can add up to 45GB of bandwidth over an hour. You'll need a beefy internet connection to stream games without slowing down the internet for everyone else in your home, and you can just give up on the idea entirely if you're restricted by bandwidth caps. If you've been thinking of an excuse to upgrade to an uncapped gigabit internet connection, this is it.

Streaming Cyberpunk 2077 in 4K consumed 29.5GB over an hour of gameplay. GeForce Now hovered between 60Mbps and 80Mbps for most of the session, but it occasionally peaked to 100Mbps. I've got a reliable AT&T fiber connection in the suburbs, but I'd definitely be worried if I was still using a finicky cable internet in Brooklyn, where the overall bandwidth is shared with everyone on your cable node. A single GeForce Now session could take down internet speeds for your entire block, or you could find yourself without enough bandwidth to play smoothly during peak usage.

It’s also worth noting that GeForce Now also doesn’t support every PC game out there. You can access more than 4,000 recent titles, but you may run into issues trying to find obscure older games. NVIDIA is expanding its streaming library a bit with a new “Install to Play” feature, which lets you install some games in persistent cloud storage. I was able to set up and play 1000xResist without any trouble, and I’m hoping more indie titles will be added eventually.

The need for killer bandwidth and the reality of shoddy internet infrastructure are the biggest issues holding cloud gaming back from truly replacing local play. If my normally stable internet goes down, that means no gaming at all. And the same is true if NVIDIA’s servers get slammed. For most people, picking up a console or gaming PC will simply be more reliable.

Even with those caveats, GeForce Now still makes a compelling case for gaming away from your main rig. Perhaps you’re itching to put a dent in your Steam library while on vacation, or you just want to keep playing Mafia: The Old Country on your couch. It’s all possible, as long as your internet holds up.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-geforce-now-with-rtx-5080-gpus-is-a-cloud-gaming-revelation-130000231.html?src=rss

LoL esports team suspends player for saying women can't compete while menstruating

2 months ago

A popular League of Legends esports player, Bwipo, has been suspended by his organization after he said on a Twitch stream that women shouldn't be playing competitively while menstruating. Bwipo, whose real name is Gabriël Rau, told viewers on a Twitch stream: "I think there's just not enough support for female pro players... women's anatomy and their monthly cycles are just extremely different from males, and there's no proper support system for women to go through what they're going through." And before he mentioned women's anatomies, some viewers were probably thinking that he was going to talk about how there should be more support for women in esports. But then he continued: 

"...even men just tilt out of their f—ing minds when they're playing League of Legends. So, when a woman is on the wrong part of the month and playing competitively, there is a time of the month where you should not be f—ing playing competitive games as a woman, in my opinion." He justified his statement by saying that it's based on his experience "living with one for a while." He claimed the woman he lived with played League of Legends made it "really obvious when she was just getting irritated at every stupid little thing." Bwipo added: "This is not me trying to be sexist or anything." His video circulated on Reddit, but it's no longer available. 

In a response to his statement posted on TikTok, the host and co-creator of League Awards, Eefje "sjokz" Depoorter, criticized and opposed his views. "I thought we're past that," she said about Bwipo calling a woman's period the "wrong" time of the month. "That's such a crazy take," sjokz continued, talking about how women make Olympic records, climb mountains, work 24-hour shifts, are providers for their children, and care for the elderly, all while bleeding buckets and experiencing pain. "Also the notion that men aren't emotional in games of League..." she trailed off and made a sound. 

Bwipo's organization, FlyQuest, then posted an announcement on X, acknowledging that he "made sexist comments" and that they were "antithetical" to its core values. "Comments that might discourage even one young woman from pursuing her dream of becoming a pro player harm the future of esports, and we take that very seriously," it wrote. FlyQuest has decided to suspend "Bwipo from play for the next series in the LTA playoffs," which he's currently in. The organization is also donating his prize money from the event to causes that support women in gaming. To note, FlyQuest has an esports team called Red that showcases "women and gender expansive folks in gaming." 

After FlyQuest's announcement, Bwipo posted an apology on X, admitting wrongdoing. "I’m sorry to those I hurt," he wrote. "I regret using my platform to fuel vitriol and sexism instead of support."

Hi everyone, I know I fucked up. My comments were ignorant and disrespectful to women, including those close to me.

I’m sorry to those I hurt. I regret using my platform to fuel vitriol and sexism instead of support, and I’ll be taking steps to reflect, listen, and do better.

— Bwipo (@Bwipo) September 10, 2025

This article originally appeared on Engadget at https://www.engadget.com/gaming/lol-esports-team-suspends-player-for-saying-women-cant-compete-while-menstruating-120045752.html?src=rss
Mariella Moon

The Morning After: Hands-on with the iPhone Air, iPhone 17 Pro, AirPods Pro 3 and more

2 months ago

As the Pumpkin Spice approaches, it’s time for a bunch of new iPhones. Welcome to a special edition of the Engadget newsletter, breaking down everything Apple announced in the last 24 hours. What’s notable this year is, of course, the iPhone Air. Launching alongside the base iPhone 17 and iPhone 17 Pro and Pro Max, it’s an intriguing new flavor of iOS.

The iPhone Air: It’s a brave choice to label the new superslim phone with the same suffix as the game-changing MacBook Air. Barring the slimmer profile and accompanying compromises, it’s not as surprising as it could have been. Early rumors suggested it might have arrived without a single port, with wireless charging and WiFi alone.

Instead, the iPhone Air (no 17) is an engineering marvel. With a body thickness of just 5.6mm and made of spacecraft-grade titanium, it also has Ceramic Shield 2 on both sides, which helps make it more durable than any previous iPhone.

Engadget

It features the same A19 Pro chip as the iPhone 17 Pro, along with Apple’s N1 chip for wireless connectivity and the new C1X modem, which is reportedly twice as fast as the C1 introduced with the iPhone 16e.

Compromises had to happen, though. Apple kept the iPhone Air thin in part by going for a single 48-megapixel camera, but it did try to make it as versatile as possible. It has a large two-micrometer quad-pixel sensor that excels in low light, along with an optical quality 2x telephoto. Apple says it’s “the equivalent of four lenses in their pocket,” but well, why doesn’t the base iPhone 17 have it? It also seems a bit weak compared to the S25 Edge (Samsung’s super-thin smartphone) and its 200MP main camera.

Worried that a thin battery means precarious battery life? Apple claims the iPhone Air will get “all-day” battery life thanks in part to hardware designed to cram more battery into smaller designs and software like Adaptive Power Mode. To assuage those concerns, Apple made a new super-slim MagSafe battery pack to boost how long it lasts.

There’s also an intangible appeal to the ‘first’ of a new Apple product. I remember upgrading a year into my iPhone 7 contract to get the first iPhone without a home button. The iPhone X is a good comparison to make, perhaps. Both the iPhone X and iPhone Air have the same price: $999.

— Mat Smith

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Our first impressions and hands-ons at the Apple iPhone 17 event

The iPhone 17 Pro is redesigned to house its biggest battery ever New thermals, new cameras, new color! Apple

So, if the iPhone Air grabs the headlines, what about the pro model? Apple’s most powerful iPhone now has the A19 Pro chipset and comes with 6.9- (iPhone 17 Pro Max) and 6.3-inch (iPhone 17 Pro) screen sizes. Glass has been replaced with Ceramic Shield 2, which makes the iPhone 17 Pro more durable than ever.

A new rear camera setup includes a new 48MP telephoto lens, which can shoot up to 8x “optical quality” zoom at 12MP and 4x at its full resolution. Both the wide and ultrawide sensors are 48MP too, for resolution parity across them all. The iPhone 17 Pro series starts at $1,099 for a 256GB model and will be available for pre-order starting Friday, September 12.

Continue reading.

The iPhone 17 has a better screen and better durability With base storage up to 256GB.

Arriving in four colorways, the iPhone 13 has improvements in power efficiency, a smoother screen and a new selfie cam. This might be the most intriguing update: The company has improved the selfie camera to be a “center stage” front camera, with better stabilization, a wider field of view and a new larger square sensor. Because it’s square, you won’t have to rotate your iPhone when you want to take a photo or video in landscape mode.

Continue reading.

AirPods Pro 3 have better noise cancellation and health-tracking features Live translation is built into the buds. Apple

Yes, we have an update to Apple’s AirPods Pro — arguably, the Apple hardware I’ve used the most over the last three years. I even bought a standalone USB-C charging case. The company has improved the wireless buds in some major ways. The big features include a heart rate sensor that can hook into iOS workout apps (and third-party apps) and a new live translation feature (a la Pixel Buds) that converts foreign languages on the fly and even lowers audio of the speaker so you can better hear the translation. They’ll support English, French, German, Portuguese and Spanish at launch. The buds themselves are a bit smaller to fit more ears, and there are now five tip sizes, up from three.

No feature yet to make people who talk to you while wearing AirPods less insufferable. The AirPods Pro 3 cost $249, and pre-orders are open right now.

Continue reading.

Apple launches the Watch Series 11, Ultra 3 and SE Something for everyone? Apple

The Series 11 is twice as scratch-resistant as previous Apple Watches and now even has 5G connectivity. The watch will monitor for high blood pressure using improved algorithms and the built-in heart rate monitor. If the watch identifies patterns of hypertension, you’ll get an alert in the Health app. The biggest upgrade may be up to 24 hours of battery life on a single charge.

The Ultra 3 has a bigger display, satellite connectivity, and emergency SOS. The Watch Ultra 3’s new 3D printed case has even smaller bezels, while the display technology has been tweaked (LTPO3) to improve off-angle viewing.

The Apple Watch SE is getting an update with a new always-on display, optional 5G, the improved S10 chip and support for gestures like double tap and wrist flick. The Apple Watch SE will also provide sleep apnea notifications and the new Sleep Score feature that’s available on Series 11 watches. The Apple Watch Series 11 starts at $399, the Ultra 3 starts at $799 and the SE starts at $249.

Continue reading.

The Apple news you might have missed This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-hands-on-with-the-iphone-air-iphone-17-pro-airpods-pro-3-and-more-111101338.html?src=rss
Mat Smith

Nikon's ZR is its first cinema camera co-designed with RED

2 months ago

Nikon has unveiled its first cinema camera developed in collaboration with the company it acquired last year, RED. The Nikon ZR (the "R" is for "RED" I imagine) is a camera that neither company could have made on its own, marrying RED's color science and video codecs with Nikon's advanced subject detect AF and in-body stabilization. It will go up against other creator-oriented models like Canon's new C50 and the Sony FX3 but at a much lower price. 

Nikon's mirrorless cameras are known for their high dynamic range and the company is leaning into that for the ZR. It has a partially stacked 24MP sensor with a Dual Base ISO of 800/6400 that promises 15+ stops of dynamic range for high low-light sensitivity and greater detail in shadows and highlights. Though it doesn't quite match the C50's 7K resolution, it will output 12K RAW 6K video at 60 fps, or 4K at 120 fps. 

The internal RAW format used will be RED's new R3D NE and a log format called Log3G10 with the same color science as RED's high-end cinema cameras (so it can match those in post). That's a lighter codec designed exclusively for Nikon, but the ZR also supports Nikon's N-RAW format along with ProRes/ProRes RAW and H.265. If you want to apply RED's LUTs, you can load and monitor up to 10 at a time.

Nikon

Nikon focused on audio as well, offering 32-bit float internal audio recording and Nokia's OZO surround sound tech via three built-in high-performance mics. You can choose from five pickup patterns including front (super directional), front, all directions, rear and stereo (binaural) for any situation from interviews to vlogging to ASMR. 

The ZR comes with subject tracking hybrid phase-detect autofocus, making it more palatable for content creators than any RED camera that has ever existed. That includes AI tracking of people (eyes, head and body) along with animals and vehicles, with nine types total. It also has five-axis in-body stabilization with 7.5 stops of smoothing, something palpably lacking in Canon's new C50. Another key feature is digital focus-breathing compensation.  

Nikon

Since the ZR has no viewfinder, Nikon made the screen as big, bright and sharp as possible. It's a 4-inch 16:10 display with 1,000 nits of brightness and full DCI-P3 HDR color coverage, with 3070K dots of resolution, one the highest of any camera display. Meanwhile, the tiny 540 gram (1.2 pound) body dissipates heat well enough to allow 6K 60 fps RAW recording for up to 125 minutes at 25C (77F) temperatures. It supports audio capture through a the digital hotshoe or a 3.5mm input and has a USB-C port for charging, data transfers and webcam/streaming, along with a headphone input. The HDMI port is unfortunately a small and flimsy Micro HDMI type, however. 

For its capabilities, the Nikon ZR looks like a stunning bargain. It starts at $2,200 for the body only without accessories, which is nearly half the price of the Sony FX3 and $1,700 cheaper than Canon's C50. Shipping is expected to start on October 20, 2025. It supports any Nikon (or third-party) Z mount lens or F mount glass with an adapter. Nikon also unveiled the $339 ME-D10 digital shotgun mike that's compatible with the camera's 32-bit float audio. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/nikons-zr-is-its-first-cinema-camera-co-designed-with-red-110022972.html?src=rss
Steve Dent

Apple Watch Series 11 hands-on: Feels and looks the same, but real changes are deeper

2 months ago

Though the Apple Watch announcements may have paled in comparison to the iPhone news at Apple's "Awe dropping" event today, there were still some noteworthy updates to the smartwatch lineup to talk about. This year, we're getting the Watch Series 11, Watch SE 3 and Watch Ultra 3, and each of them have some interesting features. At a hands-on session here at Apple Park, I spent some time with the devices, and believe the most intriguing is the Series 11.

At first glance, the Series 11 is no different from the Series 10 I wore to the event. They're the same thinness and have pretty much the same dimensions, and the main change is that the new smartwatch has an IonX coating that's two times more scratch resistant. There's also a new space grey case option that looked nice, though I was a bigger fan of the rose gold band and case pairing. I especially like the loop band that was on the unit I checked out. 

I put the Series 11 on my wrist next to my Series 10 and truly could not tell them apart. There might not be much reason to upgrade from last year's model to this, which isn't a bad thing. We don't want to be too wasteful, anyway. The real updates coming to the Series 11 include the new "Possible hypertension" alerts, using data gathered from the existing optical heart rate sensors to study patterns in the constriction and expansion of your blood vessels in relation to your heart rate. This tells the watch whether there are differences in your blood pressure — keyword: differences. 

Cherlynn Low for Engadget

This tool isn't meant to give you readings of your blood pressure like "130 / 80," for example. It's more meant to tell if there are concerning variations and alert you to see a medical professional if so. This is similar to many other Apple Watch features like sleep apnea detection or high heart rate alerts, and since it requires data trends to work, wasn't something I could just test here at Apple Park.

I also didn't get to test the sleep score feature that's coming watchOS 26, but that isn't exclusive to the Series 11, and any Apple Watch compatible with the latest software will be able to get it. I did like how you'll get scores once you've worn the watch to bed, and don't have to wait for a required number of nights for the insights to surface.

Hypertension and sleep score were among the more interesting updates coming to the Series 11, along with the promise of better battery life. Apple said the wearable should last up to 24 hours on a charge now, with eight of those meant to power through overnight sleep tracking. That's not something I can really test here at a hands-on event, so we'll have to wait for a review unit to properly measure.

Hands-on with the Apple Watch SE 3

I was more intrigued by the Apple Watch SE 3, and will readily admit that I cheered when the company announced its entry-level smartwatch will be getting an Always On Display. When I picked up the Watch SE 3, I immediately noticed its relatively chunky bezels, but by and large it felt quite similar to my Series 10. Sure, the cheaper watch is slightly thicker, heavier and more sluggish, but for $250 it's a very solid device. It comes with a skin-temperature sensor to support cycle-tracking, and will now charge twice as fast as the last Watch SE. That's closer to the speeds of the Series 9 and later, which is a huge improvement considering how slow the older Apple Watches used to charge. 

Again, like with the Series 11, a lot of the Watch SE's improvements weren't things I could check out at a brief preview like today. And most of them are features that already exist on other devices coming down to a smartwatch that costs $249. I think what Apple is offering for the price is very compelling, though, since you'll really only be missing ECG and blood oxygen features by opting for the SE 3 over the Series 11. The latter is a bit thinner and lighter, but the SE 3 is plenty comfortable and small anyway.

Quick look at the Apple Watch Ultra 3

I did take a quick look at the Watch Ultra 3, which has a slightly larger screen that Apple says is the biggest ever in an Apple Watch. That display also refreshes more quickly than its predecessor, enabling some nice-looking animations on the Always On screen, like a ticking second hand on an analog clock face. There's also 5G and satellite communication support, but these weren't things I could check out. 

We hope to spend more time with these devices soon and share more meaningful impressions and evaluations, but for now, it's been nice to see refreshes across Apple's entire smartwatch lineup. 

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-watch-series-11-hands-on-feels-and-looks-the-same-but-real-changes-are-deeper-200438367.html?src=rss
Cherlynn Low

iPhone 17 Pro hands-on: The unibody and camera plateau feel more significant in person

2 months ago

Surprising absolutely no one, Apple has unveiled the new iPhone 17 series, including the iPhone Air, which CEO Tim Cook said at the launch event today freed the company up to make the Pro handsets the most Pro ever. Is that claim true or mostly hyperbole? Here at Apple Park, I was able to take a high speed hands-on demo of the iPhone 17 Pro, and though obviously I can't answer that question based on a brief preview of the new phones, I'm certainly intrigued.

I made a beeline for the new Cosmic Orange model, which by the way reminds me strongly of the Action Button on the Apple Watch Ultras. I'm already very taken with the way the iPhone 17 Pro looks and feels, and I don't even mind the new camera plateau, but maybe that's just because I'm a sucker for change.

This isn't just a shiny new thing, to be clear. Far from it. The iPhone 17 Pro that I played with was the orange version and it has a sort of matte finish and a vague "soft touch" feel compared to the iPhone 16 Pro I've been using for about a year. I also liked the blue color option, which is slightly richer than it appears in photos. Regardless of the color, I found that the aluminum frame and matte finish around the edges lent a sturdier feel overall, and I say this as someone whose iPhone 16 Pro has a large, nasty series of cracks because it fell and landed on its edge. 

I definitely think that though there's a slight tradeoff in the overall premium vibe to the Pro phones, the possible improvement in durability should be worth it. Importantly, the back of the iPhone 17 Pro also features Ceramic Shield in the paler-hued rounded rectangle part, so it should be more scratch resistant than its predecessor. 

In spite of the new unibody design, I found the camera control button on the right still reasonably easy to press, although I think I'm more used to the one on the iPhone 16 Pro and find it a bit easier to click at the moment. 

More importantly, and this is something I'll have to spend more than an hour with an iPhone 17 Pro to verify, the redesign should help with battery life. The camera plateau now houses many components, freeing up space in the rest of the iPhone's body for the battery. That, together with the A19 Pro processor's improved power efficiency, is supposed to make the iPhone 17 Pro and Pro Max last longer than before.

Cherlynn Low for Engadget

I both loathe and am appreciative of Apple's tendency to come up with new terms for its features, and while I cringed slightly at the word "plateau" to describe the rounded rectangle module on the back of the iPhone 17 Pro, I certainly find it convenient to use as a reference. The camera plateau contains the three 48-megapixel Fusion cameras that Apple described during the keynote, and I can verify that I saw camera zoom options that went up to 8x in the viewfinder. I tested some of them out briefly at Apple's Observatory space, zooming up closer to the Infinity building further away. Without much closer looks at the resulting pictures, I can't vouch for the quality, so all I can say is that the interface remains familiar to use.

I also had a chance to quickly check out the new Center Stage selfie camera, and I have to say it now makes sense why Apple had to redesign the camera app with iOS 26. To enable new features like the auto-rotating aspect ratio or the dual-camera video capture, you'll have to dive deeper into menus by tapping buttons near the top of the screen. I didn't immediately know where to find these but I'm sure I'll learn over time. For now, a helpful Apple representative standing next to the phone showed me where everything was.

Many of the other interesting things about the iPhone 17 Pro weren't easy to quickly test, so we'll have to wait till we can review them to see if the claims Apple makes hold up. That's things like improved performance with the A19 Pro, better thermal management with the onboard vapor chamber, as well as that touted battery life. I'd be curious to see what we learn over time about the redesign and whether it has any impact on call performance and repairability, too.

Though I'm quite taken by the new look and color of the iPhone 17 Pros, I have to admit I'm a little envious of my colleague Sam Rutherford, who got to spend some hands on time with the new iPhone Air. While the colors aren't as appealing in that line, the extreme thinness is certainly very seductive. Based on my limited experience, the iPhone Air has slightly more rounded edges compared to Samsung's super thin Galaxy S25 Edge, but you should definitely check out Sam's impressions for more details. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17-pro-hands-on-the-unibody-and-camera-plateau-feel-more-significant-in-person-185553855.html?src=rss
Cherlynn Low

The best laptops for gaming and schoolwork in 2025

2 months ago

Finding a laptop that balances work and play can feel tricky, but the best gaming laptops are built to handle more than fast frame rates. A solid machine should let you jump into class projects, run productivity apps and still deliver the gaming performance you expect when it’s time to unwind.

Modern laptops come in all shapes and sizes, from slim form factor models that double as lightweight work companions to powerful rigs with a dedicated graphics card. Whether you’re after a budget gaming laptop for everyday use or a new gaming laptop with higher-end specs, there are plenty of options that make sense for both schoolwork and late-night gaming sessions.

You’ll also want to think about extras that make your daily routine smoother. Features like a touchscreen, multiple USB-C ports and the flexibility of a Windows laptop can all help bridge the gap between studying and gaming. The right choice depends on your workload, your favorite games, and how portable you need your laptop to be.

Table of contents Best laptops for gaming and school in 2025

Best laptop for gaming and schoolwork FAQs Are gaming laptops good for school?

As we’ve mentioned, gaming laptops are especially helpful if you're doing any demanding work. Their big promise is powerful graphics performance, which isn't just limited to PC gaming. Video editing and 3D rendering programs can also tap into their GPUs to handle laborious tasks. While you can find decent GPUs on some productivity machines, like Dell's XPS 15, you can sometimes find better deals on gaming laptops. My general advice for any new workhorse: Pay attention to the specs; get at least 16GB of RAM and the largest solid state drive you can find (ideally 1TB or more). Those components are both typically hard to upgrade down the line, so it’s worth investing what you can up front to get the most out of your PC gaming experience long term. Also, don’t forget the basics like a webcam, which will likely be necessary for the schoolwork portion of your activities.

The one big downside to choosing a gaming notebook is portability. For the most part, we'd recommend 15-inch models to get the best balance of size and price. Those typically weigh in around 4.5 pounds, which is significantly more than a three-pound ultraportable. Today's gaming notebooks are still far lighter than older models, though, so at least you won't be lugging around a 10-pound brick. If you’re looking for something lighter, there are plenty of 14-inch options these days. And if you're not into LED lights and other gamer-centric bling, keep an eye out for more understated models that still feature essentials like a webcam (or make sure you know how to turn those lights off).

Do gaming laptops last longer than standard laptops?

Not necessarily — it really depends on how you define "last longer." In terms of raw performance, gaming laptops tend to pack more powerful components than standard laptops, which means they can stay relevant for longer when it comes to handling demanding software or modern games. That makes them a solid choice if you need a system that won’t feel outdated in a couple of years, especially for students or creators who also game in their downtime.

But there’s a trade-off. All that power generates heat, and gaming laptops often run hotter and put more strain on internal components than typical ultraportables. If they’re not properly cooled or regularly maintained (think dust buildup and thermal paste), that wear and tear can shorten their lifespan. They’re also usually bulkier and have shorter battery life, which can impact long-term usability depending on your daily needs.

Gaming laptops can last longer performance-wise, but only if you take good care of them. If your needs are light — browsing, writing papers and streaming — a standard laptop may actually last longer simply because it’s under less stress day-to-day.

What is the role of GPU in a computer for gaming and school?

The GPU plays a big role in how your laptop handles visuals — and it’s especially important if you’re using your computer for both gaming and school.

For gaming, the GPU is essential. It’s responsible for rendering graphics, textures, lighting and all the visual effects that make your favorite titles look smooth and realistic. A more powerful GPU means better frame rates, higher resolutions and the ability to play modern games without lag or stuttering.

For schoolwork, the GPU matters too — but its importance depends on what you're doing. If your school tasks mostly involve writing papers, browsing the web or using productivity tools like Google Docs or Microsoft Office, you don’t need a high-end GPU. But if you’re working with graphic design, video editing, 3D modeling or anything else that’s visually demanding, a good GPU can speed things up significantly and improve your workflow.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-for-gaming-and-school-132207352.html?src=rss
Devindra Hardawar

Beats' new iPhone 17 case has a lanyard that turns into a kickstand

2 months ago

Beats has launched a new collection of cases to go with Apple's latest iPhones, including one with a removable lanyard that doubles as a kickstand. Lanyards and cross-body straps for phones are becoming pretty common these days. If you're someone who travels every now and then, they can help protect you from pickpockets or from accidentally leaving your phone behind while you struggle with your luggage. The lanyard on Beats' case comes with something extra: It has an adaptor at the end that slides open and attaches to a magnetic part on the side of the case so that it can act as a kickstand for hands-free phone use. The Beats iPhone 17 Kickstand Case with MagSafe & Camera Control is available in Granite Gray, Bedrock Blue, Lime Stone and Pebble Pink. You can get it from Apple's website for $59. 

The new collection also includes a basic case that Beats describes as "thin, light, and precisely crafted." It's available in the same colors, with the same matte hard outer shell that prevents fingerprints and an interior microfiber lining. This model will set you back $45 and is the only one in the collection that you can get for the iPhone Air

Finally, the Beats iPhone 17 Rugged Case with MagSafe & Camera Control will give you some extra protection if you tend to drop your devices. Beats designed it with a rugged polymer backing that's complemented by impact-absorbing sidewalls. It has an enclosed bottom for enhanced protection and a textured matte exterior to give you a good grip on your phone. The manufacturer said it put the case through repeated drop and scratch tests, as well as multiple thermal, mechanical and chemical tests to simulate real world use. Beats' rugged case is available in Everest Black, Rocky Blue, Alpine Gray and Sierra Orange for $79.

Beats

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/beats-new-iphone-17-case-has-a-lanyard-that-turns-into-a-kickstand-035044992.html?src=rss
Mariella Moon

Engadget Podcast: Making sense of Apple's iPhone 17 event

2 months ago

We've survived Apple's iPhone 17 event and we're here to dive into all of the news. In this bonus episode, Devindra and Deputy Editor Nathan Ingraham recap all of Apple's new hardware and try to determine if the iPhone Air has any substance behind all that style. It’s certainly more attractive than we thought, but is that alone worth giving up on multiple cameras and better battery life from the iPhone 17 Pro?  

Subscribe!Credits

Hosts: Devindra Hardawar
Guest: Nathan Ingraham
Producer: Ben Ellman
Music: Dale North

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-making-sense-of-apples-iphone-17-event-012707428.html?src=rss

iPhone Air vs. iPhone 17 Pro: Which one is right for you?

2 months ago
iPhone Air is much thinner compared to the iPhone 17 Pro. (Apple)

Now that we've seen the actual iPhone Air and iPhone 17 Pro models — they were revealed at the Apple iPhone event today — it's time to decide if you're ready to upgrade to one of the newer devices. If you watched Apple's keynote or pored through Engadget's liveblog, you probably noticed the Air and 17 Pro share quite a few similarities — many of the specs are identical, or nearly so. 

For starters, both run the new A19 Pro chip, giving each of them a performance edge over the non-Pro A19 in the baseline iPhone 17. And their screens, bodies and basic feature sets — high-refresh ProMotion screens, Apple Intelligence, scratch-resistant Ceramic Shield front and back, Camera Control button, MagSafe wireless charging — are all largely aligned, too. And there's only a $100 delta in their price tags, with the iPhone Air starting at $999 and the iPhone 17 Pro at $1,099. 

But these two phones have two very different audiences. The Pro, as usual, is designed to be the no-compromise iPhone, while the Air is much more of a fashion statement. It's the thinnest iPhone ever, and that comes with some notable compromises. 

To that end, let's take a deep dive on the key areas where the newly introduced iPhone Air and iPhone 17 Pro diverge. (For more of today's Apple releases, check out our hands-on with the new AirPods Pro 3 and the Apple Watch Series 11.)

Size and weight

The iPhone Air is Apple's thinnest phone yet, at just 5.6mm thick. In comparison, the iPhone 17 Pro is 8.75mm thick — that's more than 3mm thicker than the Air! I'm almost certain the Air would get lost between my couch cushions on day one. 

When it comes to the screen size, the iPhone Air has a 6.5-inch display, which is larger than the 17 Pro's 6.3-inch screen. (If you want larger still, the iPhone 17 Pro Max is a whopping 6.9 inches diagonally). But the screen tech uses the identical Super Retina XDR technology with all the same bells and whistles — ProMotion high refresh rate, P3 color gamut, True Tone. They should look pretty much identical. 

As for weight, the Air with its titanium casing tips the scales at just 5.82 ounces (165 grams), while the iPhone 17 Pro weighs 7.27 ounces (206 grams) with an aluminum chassis. That's a tad more than the iPhone 16 Pro's weight of 7.03 ounces (199 grams), probably due to the newer model's larger battery.

If you decide to upgrade to the 17 Pro Max instead, it has a larger 6.9-inch display and weighs a whopping 8.22 ounces (233 grams).

But long story short, the Air's superthin design and wispier weight is pretty much the reason you're buying this phone.

The Air is pretty light and thin in comparison to all other iPhones. (Apple) Cameras

Here's where the biggest differences lie: the cameras. While the iPhone 17 Pro has three rear 48MP cameras, the iPhone Air has just one (also 48MP, though it serves as two cameras in one). Here's what they include:

iPhone 17 Pro rear cameras: The Pro boasts a triple array "Pro Fusion camera system," where the three 48MP cameras combine to offer .5x, 1x, 2x, 4x and 8x optical zoom options. The Pro also offers macro photography, spatial photos and can shoot in ProRAW image mode. Video offerings are also full-tilt, with 4K Dolby Vision video recording up to 120fps, along with a litany of sophisticated options that will appeal to more serious video shooters (ProRES Raw, Genlock support, cinematic mode and more).

iPhone Air rear camera: By comparison, the Air has a single 48MP Fusion camera system that delivers only 2x optical zoom in addition to standard. That also means it lacks even the ultrawide (.5x) mode found in the baseline iPhone. Video recording is similarly limited to just half the Pro's framerate, albeit still in 4K Dolby Vision.

Both phones have the new Center Stage 18MP front-facing "selfie" camera, which eliminates the need to rotate your phone to take a landscape photo. You instead just tap to expand the field of view. And when others join the photo, the camera automatically expands the view. And when you're on a video call, the camera uses artificial intelligence to adjust the frame. They also both offer Dual Capture, so you can shoot from the front and back cameras simultaneously. 

The iPhone 17 Pro has three rear-facing cameras. (Apple)

Still, the camera compromises are arguably the Air's biggest shortfall. Don't get this phone if you like long zooms, ultrawide shots or top-notch video quality.

Battery life

Battery life ratings should always be taken with a grain of salt. That said, Apple claims the Air will deliver up to 27 hours of video playback and can get up to a 50% charge in 30 minutes. The good news is that basically matches the battery claims of last year's iPhone 16 Pro. The bad news is that it falls well short of the new and improved battery specs on this year's 17 Pro. That model is rated up to 33 hours of video playback and up to a 50% charge in just 20 minutes with a 40-watt charger. 

Apple

Now, unlike the cameras, there's a workaround for the Air's shorter battery life. Apple offers an add-on iPhone Air MagSafe battery which snaps on to the Air's backside and gets you up to 40 hours of video playback. But it costs $99 and fattens up your superthin phone — doesn't that kinda get you back to square one?

Price

The iPhone Air starts at $999, which matches the price at the 256GB tier of the iPhone Plus model it's replacing (which just so happens to be my favorite). So that's $100 more than the starting price of last year's 128GB Plus, but with the storage doubled, I guess I can't complain too much.

For 512GB, it'll cost you $1,199; and if you splurge on 1TB, you'll be paying $1,399. And the Air is available in four lighter color palettes.

On the other hand, the iPhone 17 Pro starts at $1,099 with 256GB, which is just $100 more. You can also choose 512GB for $1,299 or 1TB for $1,499. (The iPhone 17 Pro Max starts at $1,199 for 256GB and goes up to $1,999 for 2TB.) The Pro comes in only three colors, though the Cosmic Orange is unusually bold for the iPhone Pro line.

iPhone Air vs. iPhone 17 Pro: How to choose

As I suggested above, the iPhone Air is certainly eye-catching, but you really need to make sure you're ready to accept those camera and battery compromises. The iPhone 17 Pro is much more of a "no compromise" choice, albeit one that's less of a looker (depending on how you feel about that new "camera plateau" at the top). That said, remember you can always default to the baseline iPhone 17, which is arguably better than ever — and has some nice feature one-ups on the Air, to boot.

If I were choosing between the Air and the Pro, I know which one would be the clear winner for me — but I'll leave that decision up to you because I'm holding out (and hopeful) for a foldable iPhone in 2026. In the meantime, you can check out Engadget's initial hands-on impressions of the iPhone Air, iPhone 17 Pro and baseline iPhone 17, as well as our full reviews of those models coming in the near future. 

$100 more for a Pro model really isn't that bad. (Apple)

Full specs comparison

iPhone Air

iPhone 17 Pro

Starting price

$999

$1,099

Dimensions

6.15 x 2.94 x 0.22 inch

5.91 x 2.83 x 0.34 inch

Weight

5.82 ounces (165 grams)

7.27 ounces (206 grams)

Processor

A19 Pro chip

A19 Pro chip

Display

6.5-inch Super Retina XDR display

6.3-inch Super Retina XDR display

Storage

256GB / 512GB / 1TB

256GB / 512GB / 1TB

Battery

Up to 27 hours

Up to 33 hours

Camera

Main: 48MP Fusion camera system / 48MP Fusion Main
Front: Center Stage 18MP

Main: 48MP Pro Fusion camera system / 48MP Fusion Main /48MP Fusion Ultra Wide / 48MP Fusion Telephoto
Front: Center Stage 18MP

Colors

Sky Blue, Light Gold, Cloud White, Space Black

Silver, Cosmic Orange, Deep Blue

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-air-vs-iphone-17-pro-which-one-is-right-for-you-001538431.html?src=rss
Katie Teague

All of the new iPhones start with 256GB of storage. Finally.

2 months ago

There's a lot to like about the new iPhone lineup: new selfie cameras, a new unibody frame and a even a super-thin iPhone, if that's your thing. All of the new phones share one important upgrade you might have missed during Apple's 72-minute livestream, though: they all start at 256GB of storage.

For the first time in four years, Apple raised the base-level storage on its entire iPhone lineup. Since the iPhone 13, Apple's phones have started at 128GB for the cheapest configuration. Now, the iPhone 17, 17 Pro and iPhone Air will start with double that capacity.

It's about time.

While 128GB may sound like a decent amount of storage, it hasn't made sense as a base amount of storage for some time, particularly for Pro-level phones, which have much more powerful cameras. Apple has seemingly understood this for a while: for the last two years (when the iPhone 15 lineup launched), the Pro Max versions have started at 256GB. But there's absolutely no reason that only people buying the most expensive iPhone should get a storage bump.

Because I write about tech, my friends and family often ask me for help "fixing" various problems with their phones. (I spend most of my time reporting on the social media industry, so usually this involves me just Googling their specific issue and muddling through.) I've lost track of the times friends have asked me for help fixing things that boil down to the fact that they simply don't have enough storage left on their phone. And, almost every time, they only have the minimum 128GB of storage that's come standard since the iPhone 12 Pro and iPhone 13 line.

But no one wants to hear: "you don't have enough storage, you need to delete stuff." One of my friends recently vowed to never buy the cheapest iPhone again, after I explained that paying for extra iCloud wouldn't address her issues around local storage.

But if you can afford it, paying for a storage upgrade is still worth it. Yes, paying the $200 extra for 512GB for $400 more for 1TB on the Pro series (which now maxes out at $1999 for 2TB) stings. It makes an already-expensive phone feel like an even bigger investment. But as someone who shelled out for a 512GB iPhone 14 Pro three years ago, I have no regrets about paying that extra premium.

I'm currently using about 295GB of my allotted storage and have never once had to think about whether I need to clear out my downloaded media or if I have enough storage to shoot photos of my nephew in ProRAW Max or record cinematic videos on vacation. I plan on keeping this phone at least another year and I expect I'll still have plenty of storage left by the time I do decide to upgrade (extra storage also helps a bit with resale or trade-in value). 

But, if you just can't bring yourself to pay extra for more capacity — and I get it, I really do — jumping from 128GB to 256GB will still be a meaningful bump. You might not notice it right away, but it should give most people a lot of extra time before they start seeing those dreaded "storage almost full" pop-ups.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/all-of-the-new-iphones-start-with-256gb-of-storage-finally-222415353.html?src=rss
Karissa Bell

Apple acquiesced to my Apple Watch SE 3 demands (mostly)

2 months ago

Earlier this year, I typed up an open letter to Apple, giving the company my unsolicited (but completely free of charge!) suggestions on what it could do to improve its entry-level smartwatch, the Apple Watch SE. Now that the iPhone event has concluded I wanted to see if anyone over in Cupertino took my advice. 

I asked for a bigger screen, a faster processor and faster charging. I said flashier materials weren't necessary, nor was an always-on display. I also didn't think the watch needed to have every last health sensor. But on-board Siri would be nice. The Apple Watch SE 3 has some of what I asked for, but not everything. Still, at the same $250, this is looking like a pretty tempting budget smartwatch.

The screen is still small but the processor is top of the line

I compared the display on the SE Gen 2 to my old Apple Watch Series 4 and they were about the same size. It's usable, but after wearing the Series 10, or even the Series 9 for a while, the screen feels dinky. Down to the pixel, the size on the SE 3 is the exact same on the Apple Watch SE gen 2, with a 759 square millimeter display area. Sigh. 

The Apple Watch SE second generationAmy Skorheim for Engadget

But! The same S10 chip that's going into the new Series 11 will ship inside the Apple Watch SE 3, too. That means the budget smartwatch will be able to handle watchOS 26 features like Workout Buddy and Live Translation, just like its pricier siblings (an Apple Intelligence-enabled iPhone still needs to be nearby, as it does with the other wearables). 

That new chip will also enable the useful double tap gesture as well as the new wrist flick move that dismisses notifications — something I find surprisingly useful as an inveterate notification-clearer. You also get on-board processing of Siri requests. No more excessive tapping just to start a timer. Both the gesture and Siri support are things I'd hoped a new SE would have. So, yay!

The Apple Watch SE 3 can give you a sleep score, just like its pricier siblingsApple AOD isn't critical, but faster charging is

In my experience with smartwatches, an always-on-display is a nice to have, but not crucial if the screen lights up quickly enough when I lift my wrist. But Apple went ahead and added the feature. So that's a bonus. 

I also said we could do without a brighter screen, and Apple agreed. Like the SE Gen 2, the SE 3 has a maximum brightness of 1000 nits — that's plenty. I can easily read the time and other pertinent info in bright sunlight on such a screen, and feel no need for the extra blaze of the Series 11's 2000 nits. 

The most critical ask was faster charging. The SE Gen 2 charged... so... slowly... It took over two hours to juice up. Which, for me, made it completely unusable as a sleep tracker, since I couldn't recharge it while I got ready for the day (something I could do with every other recent smartwatch I've tested). Thankfully, Apple fixed the problem. The SE 3 can go for 8 hours after just 15 minutes on the charger. Hallelujah. 

The Apple Watch SE second generation charged too slowly.Amy Skorheim for Engadget Sensors, case materials and the rest

The big news for the flagship Series 11 watch was a feature that can detect hypertension. The Apple Watch SE 3 can't do that. Nor does it have the sensors for the ECG app. As I said in my letter, it's OK if my watch isn't a doctor's office. The SE 3 can track your heart rate during workouts and can deliver the new sleep score if you wear it to bed. Plus Apple added temperature sensors that can help with ovulation predictions and the like. That's more than enough health data gathering for a budget smartwatch. 

While there was talk of a plastic version of the SE, that didn't happen. Instead, the SE 3 is made from an aluminum alloy, just like the base model Series 11 — similar durability is a nice consideration for any budget model. 

And it's still just $250! When the Apple Watch SE Gen 2 came out back in 2022, Engadget's Cherlynn Low called it "the best smartwatch $250 can buy." With all the improvements Apple has added, that praise may now be an understatement. 

So maybe the Apple folk didn't read my letter. But enough good stuff came to be that I'll pretend they did. It's always nice to feel heard.  

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-acquiesced-to-my-apple-watch-se-3-demands-mostly-220726287.html?src=rss
Amy Skorheim

Apple gives iPhone 14 and 15 owners an extra free year of satellite connectivity

2 months ago

Tucked away in Apple's iPhone 17 press releases was a bonus for off-grid owners of older models. The company gave iPhone 14 and 15 owners free access to satellite features for another year. This is Apple's third extension since Emergency SOS via satellite launched with the iPhone 14.

"The free trial will be extended for iPhone 14 and iPhone 15 users who have activated their device in a country that supports Apple's satellite features prior to 12AM PT on September 9, 2025," the company's copy reads. An Apple support page lists Armenia, Belarus, China mainland, Hong Kong, Macao, Kyrgyzstan, Kazakhstan and Russia as unsupported countries.

Apple's off-grid feature set began in 2022 with Emergency SOS via satellite. In iOS 18, it expanded to include Messages via satellite, Find My access and roadside assistance. The features work through a partnership with Globalstar.

Apple

As for why Apple keeps extending the free access, a Redditor floated a logical-sounding theory after last year's announcement. "I can't see Apple ever charging for [Emergency SOS via satellite]," u/rotates-potatoes posted. "The positive PR of 'saved by Apple' is too good, and the negative PR of 'died because they didn't pay $3' is too bad." (It's worth noting that the pricing was speculative. Apple hasn't said how much it plans to charge.)

You can demo the features on your iPhone right now. To test Emergency SOS, head to Settings > Emergency SOS, and scroll down to "Try Demo" (at the bottom). For the texting feature, go to Settings > Apps > Messages, and scroll down to "Satellite Connection Demo."

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-gives-iphone-14-and-15-owners-an-extra-free-year-of-satellite-connectivity-202434416.html?src=rss
Will Shanklin
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33 minutes 26 seconds ago
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