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Mario Tennis Fever hits the court on February 12

2 months ago

Switch 2 fans have a new Mario Tennis game to look forward to early next year. During Friday's Direct presentation, Nintendo announced Mario Tennis Fever. It's the first new entry in the long-running series since the release of Mario Tennis Aces in 2018. The new game will be a Switch 2 exclusive, with Nintendo promising plenty of tweaks to an established formula. For one, there are new defensive moves your character can take, including slides and dives, to prevent your opponent from scoring a point. 

Then there are the fever rackets, from which the game is named after. These essentially allow you to snowball against your opponent by building a rally gauge and then executing a "fever shot." The effect of these depend on the racket you have equipped. For example, the ice racket will freeze a part of the court, while the mini mushroom racket will shrink your opponents, making it harder for them to cover their side of the court, if they're hit by its projectiles. There are 30 fever rackets to try. Mario Tennis Fever will also offer the biggest roster in series history. In all, there are 38 playable characters, including fan-favorites like Rosalina and Donkey Kong. 

On top of that, Fever looks to offer plenty of different ways to play, with online play offered alongside a silly story mode that sees Mario and his friends turned into babies and forced to relearn the rules of tennis. There's even a swing mode where you can use the Joy-Cons motion controls for a "more authentic experience." 

You won't have to wait long to play Mario Tennis Fever, with the game set to release on February 12, 2026.      

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-tennis-fever-hits-the-court-on-february-12-134227490.html?src=rss
Igor Bonifacic

Yoshi and the Mysterious Book is a new platformer coming to the Switch 2 next spring

2 months ago

Nintendo is dropping a slew of Mario-related announcements this morning as part of the franchise's 40th anniversary, including a new game starring his dinosaur companion. Yoshi and the Mysterious Book is coming out for Switch 2 in the Spring of 2026 and the brief bit of gameplay we saw plants it squarely in the cutesy yet intriguing tradition of past Yoshi platformers. 

The game's worlds and levels appear to be part of a book named Mr. Encyclopedia (or Mr. E for short) that Yoshi can jump into and explore. The game's main hook is traveling through those worlds and documenting the creatures you meet along the way, whose special abilities are what let you progress. For example, there's a little yellow walking flower that feels quite familiar from past Yoshi games; finding it and letting it ride on Yoshi makes other flowers bloom in the level. Presumably, that's a component to getting to where you need to go. In another level, dandelions that you can scatter will make rocks brittle so you can pound them and proceed. 

As with most Yoshi games, there's a cute and distinctive art style on display here — the gameplay will be recognizable to anyone who has played games going all the way back to Yoshi's Island on the SNES, but obviously with more modern tweaks. It's not the same aesthetic as the yarn- and craft-based things we've seen on games like Yoshi's Crafted World and Yoshi's Wooly World (which introduced the absolutely adorable yarn-based Yoshi) but it's in the ballpark. 

While Yoshi and the Mysterious World continues the kid-friendly aesthetics of those earlier games, I'm hoping it brings some of the challenge found in old-school titles like Yoshi's Island. We'll find out next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/yoshi-and-the-mysterious-book-is-a-new-platformer-coming-to-the-switch-2-next-spring-133805615.html?src=rss
Nathan Ingraham

Super Mario Bros. Wonder is getting a Switch 2 version with new multiplayer modes

2 months ago

Nintendo kicked off its latest Direct on Friday with a slew of Mario-related news to mark the 40th anniversary of its mascot. One of those announcements was for a Nintendo Switch 2 version of the delightful Super Mario Bros. Wonder, which is coming next spring. It will feature fresh multiplayer modes and other new features that Nintendo will reveal later.

A region called Bellabel Park will open up. You'll be able to hop into several modes with family and friends, such as one that will see you compete to collect the most coins on a course and a game of tag. There's also a Bob-omb relay race, a mini game where you'll lay out donut blocks for each other to progress through a level and a rhythm game.

In addition, Nintendo is going to sell a physical version of the annoying cute talking flower from Super Mario Bros. Wonder. That's coming your way next spring too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/super-mario-bros-wonder-is-getting-a-switch-2-version-with-new-multiplayer-modes-133722013.html?src=rss
Kris Holt

The Super Mario Galaxy Movie will be Mario's next crack at the big screen

2 months ago

Nintendo just dropped a trailer for The Super Mario Galaxy Movie, the sequel to the immensely popular The Super Mario Bros. Movie. This is good timing, given that tomorrow is officially the mustached plumber's 40th birthday. It hits theaters on April TK, 2026.

We've known this movie was coming for a while now, and even had an approximate release date. Now we have a trailer and it's a doozy. Shared during today's Nintendo Direct livestream event, the footage shows several deep-cut characters and locations from throughout the Mushroom Kingdom (and beyond.)

This is a teaser trailer, however, so we still don't know too much about the plot. We do know that many of the first film's actors are returning for the sequel, including Chris Pratt as Mario, Charlie Day as Luigi and Anya Taylor-Joy as Princess Peach.

The sequel is something of a no-brainer, given that the first film was a cultural juggernaut. It's the most financially successful video game adaptation of all time and the third highest-grossing animated film ever. All told, it banked around $1.36 billion at the box office.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-super-mario-galaxy-movie-will-be-marios-next-crack-at-the-big-screen-130840015.html?src=rss
Lawrence Bonk

iPhone Air orders in China may be delayed due to eSIM issue

2 months ago

Apple's iPhone Air launch may be delayed in China due to regulations around its eSIM-only nature, the South China Morning Post announced. Apple's mainland China site now states that "release information [will] be updated later," where previously it said that pre-orders would start at 8PM on September 19. The Beijing branch of China Telecom has also pulled a post from the RedNote social media platform announcing that it would launch its eSIM service this month. All other iPhone models (the iPhone 17, iPhone 17 Pro and iPhone 17 Pro Max) will launch as scheduled next Friday.

Due to its slim 5.6 mm thickness, Apple decided to make the iPhone Air its first model with no physical SIM card option. However, it has always sold iPhones in China with SIM card support that allows customers to easily link their identity to a cellular phone. Because an eSIM is built in, though, customers who want an iPhone Air must appear in person at a retail store to get it approved. Apple notes that "all other iPhone models, including those purchased outside of China mainland, are unable to install an eSIM profile from carriers in China mainland."

China Unicom was supposed to support eSIM at launch to start with, according to a cached Apple support document, with China Telecom and China Mobile following later. However, the same document now states that eSIM support for the iPhone Air is still "pending regulatory approval." A representative from China Telecom said that approval from the Ministry of Industry and Information Technology would arrive "very soon," according to the SCMP

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-air-orders-in-china-may-be-delayed-due-to-esim-issue-130048242.html?src=rss
Steve Dent

Engadget Podcast: A deeper dive into the iPhone 17 and iPhone Air

2 months ago

This week, managing editor Cherlynn Low and senior reporter Karissa Bell are joined by The Verge's Allison Johnson to talk all about the new iPhone Air, iPhone 17 Pro and iPhone 17. We also answered some questions from Threads and talk about our hopes and dreams from the next Apple event. Also, Devindra and Ben chat about some recent news, including a truly awful AI podcasting company.

Subscribe! Topics
  • Cherlynn, Karissa, and a special guest break down the iPhone 17 news from Apple headquarters – 1:04

  • Notes from the iPhone Air hands on – 14:59

  • Once again, a big Apple event with no mention of Apple Intelligence – 40:27

  • Animated movie Critterz will use OpenAI’s tech to try to make a CGI movie on a shoestring budget – 59:24

  • Inception Point AI wants to use virtual hosts to make 5,000 new podcast episodes a week – 1:04:26

  • David Zaslav thinks HBO Max should be more expensive, because of course he does – 1:23:27

  • Working on – 1:25:41

  • Pop culture picks – 1:28:29

Credits

Hosts: Devindra Hardawar and Cherlynn Low
Guests: Karissa Bell and Allison Johnson
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-a-deeper-dive-into-the-iphone-17-and-iphone-air-124536155.html?src=rss
Devindra Hardawar

Microsoft escapes EU antitrust fine after unbundling Teams

2 months ago

Microsoft is no longer in trouble with the European Commission, at least when it comes to Teams. The commission has accepted the changes and commitments the company made in response to its concerns related to Microsoft's bundling of its Teams collaboration platform with its other apps. This particular antitrust saga started years ago when Slack filed an antitrust complaint against Microsoft, claiming that it illegally bundled its work chat competitor with the popular Office suite. The commission opened a formal investigation into the matter in 2023 and found in 2024 that Microsoft did indeed violate antitrust laws

"Microsoft may have granted Teams a distribution advantage by not giving customers the choice whether or not to acquire access to Teams when they subscribe to their SaaS productivity applications," the commission said at the time. "This advantage may have been further exacerbated by interoperability limitations between Teams' competitors and Microsoft's offerings." The company was facing a fine equivalent to 10 percent of its annual worldwide turnover. 

Even before the commission published its preliminary finding, Microsoft already unbundled Teams from Office 365 and Microsoft 365 productivity suites across the European Union. However, the commission found the changes it implemented "insufficient to address its concerns." So Microsoft made several commitments to avoid a fine, including offering customers in Europe versions of its Office 365 and Microsoft 365 suites without Teams. Those versions are sold at an "appreciably lower price." The company also committed not to offer discount rates on Teams or on suites with Teams included. Microsoft gave Teams' competitors "effective interoperability" with some of its products and services, as well, and allowed them to embed Office apps in their own products. In addition, it allowed customers in Europe to extract their Teams messaging data for use in competing services.

The commission tested those commitments between May and June this year. In response to the commission's test results, Microsoft further increased the price difference between the Microsoft 365 and Office 365 suites with Teams and those without by 50 percent. The company also has to display suites options without Teams if it advertises its suites options with the messaging app. "The commitments offered by Microsoft will remain in force for seven years, except for the commitments related to interoperability and data portability which will remain in force for ten years," the commission wrote. A trustee will be monitoring Microsoft's implementation and will be making sure it remains true to its commitments within that timeframe. 

This article originally appeared on Engadget at https://www.engadget.com/apps/microsoft-escapes-eu-antitrust-fine-after-unbundling-teams-123052522.html?src=rss
Mariella Moon

The Morning After: HBO Max is going to get more expensive

2 months ago

As is often the case, the tech news tide is out after Apple’s iPhone 17 event. (Did we do a dedicated newsletter on all the announcements? Yes, yes we did.)

Before the weekend, though, there’s still more to read about. But let’s start with the not-great tech news. David Zaslav, CEO of Warner Bros. Discovery, plans to make HBO more expensive and passwords a lot harder to share. These were part of his comments at a Goldman Sachs Communacopia + Technology Conference, which sounds awful.

The main thrust of his argument was that HBO Max’s content is so good that Zaslav thinks he should charge a lot more for it.

— Mat Smith

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The news you might have missed Takara Tomy is releasing a Poké Ball virtual pet toy Tamagotchi but with... Pokémon. Takara Tomy

Japanese toymaker Takara Tomy is releasing a Poké Ball virtual pet toy, so you can fulfill your dreams of carrying your favorite Pokémon around with you everywhere. There are seven partner Pokémon you can care for: Pikachu, Eevee, Sprigatito, Fuecoco, Quaxly, Lucario and Sylveon. And if you pet the device, it reacts. Cute! There are also 150 other Pokémon to interact with inside the toy.

While it appears to be a Japan-only release, the pet will have an English language option according to the product page. So, some of you are already convinced, right? Priced around $51, pre-orders are open, though currently sold out on Amazon Japan, and the device will ship on October 11. Now, to decide whether to pick Pikachu or Eevee.

Continue reading.

A closer look at the AirPods Pro 3 ANC, live translation and heart-rate tracking.

With a little bit of breathing space after the initial media full-court press earlier this week, Billy Steele gave the AirPods Pro 3 a closer listen. Apple says the ANC on the AirPods Pro 3 blocks twice as much noise as the AirPods Pro 2 and four times as much as the original AirPods Pro. While there’s technology at work (ultra-low noise microphones and computational audio), new foam-infused ear tips offer better passive noise isolation. In short, less noise gets in.

Continue reading.

Grok claimed the Charlie Kirk assassination video was a ‘meme edit’ The chatbot repeatedly told X users that Kirk was ‘fine.’

X’s AI assistant Grok has once again been caught spreading blatant misinformation. In several bizarre exchanges, the chatbot repeatedly claimed that Charlie Kirk was “fine” and that gruesome videos of his assassination were a “meme edit.” One user tagged Grok and asked if Kirk could have survived the shooting. Grok’s response was nonsensical: “Charlie Kirk takes the roast in stride with a laugh — he’s faced tougher crowds,” it wrote. “Yes, he survives this one easily.”

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-hbo-max-is-going-to-get-more-expensive-111533620.html?src=rss
Mat Smith

The best laptop power banks for 2025

2 months ago

If you travel or sometimes work away from your desk, a laptop power bank may come in handy. These larger portable chargers pack enough power to refill a phone multiple times, a tablet a couple times over and get most laptops from near-dead to work-ready in around an hour. Over the past few years, I’ve tested dozens of batteries for our power banks guide and a number of them make great options for laptops. These are the best laptop power banks based on our testing, along with a bit of info on how to fly with a portable battery and what to look for in a good one.

Table of contents Best laptop power banks for 2025

What to look for in a laptop power bank Flying with a laptop power bank

Most portable batteries top out at around 27,000mAh so you can fly with them. The TSA currently limits the capacity carry-on batteries to 100Wh, which works out to around 27,500mAh for 3.6 volt lithium-ion batteries. Note that you’re not allowed to pack any batteries in your checked luggage, regardless of capacity. The TSA rules are intended to limit fire danger — and some airlines are implementing further restrictions due to recent on-board incidents.

In March 2025, a Hong Kong flight was grounded after a battery pack caught fire in an overhead bin. A similar situation happened in July on a domestic Delta flight, and again in August on a transatlantic KLM flight. As a result, some airlines, including Emirates, Southwest and others have announced further restrictions on flying with battery packs.

Rules include limiting the number of allowed portable chargers and requiring flyers to keep power banks in clear view when using them to recharge a device. If the battery pack isn’t actively in use, however, most rules allow them to stay in your carry-on bag in the overhead bin. Before flying, it’s wise to check your airline’s policies.

Capacity

If you just need to keep a smartphone from dying before you can make it home, just about any of the best power banks will do. But if you need to revive multiple devices or the substantial battery of a laptop, you’ll want something with a high milliamp-hour​​ (mAh) capacity. A power bank capable of delivering enough power to a laptop will have a capacity between 20,000 and 27,000 mAh.

If you want something even bigger than a laptop power bank, and don’t need to fly with it, you’ll likely want to look into portable power stations. These can be the size of a car battery or larger and can potentially fuel an entire weekend away.

Another thing to keep in mind is that the capacity listed in a power bank's specs is not what will be delivered to your devices. As I mentioned, the capacity of these banks is around 25,000mAh. Even the huge battery on a 16-inch MacBook Pro or a Dell XPS 16 has a mAh rating of around 5,000 - 6,000mAh, so you might think you’d get five full charges but in reality, you only get about a single 70-percent charge. The voltage is different (typically 3.7V for the power bank and 11.4V for a laptop) which makes the watt-hours, or the amount of energy each battery can hold, different (working out to 92Wh for the battery and 72Wh for the built-in laptop batteries). On top of that, in order to feed a charge from a power bank to a laptop, a voltage conversion takes place and that dissipates a decent amount of energy.

Without turning this into a physics lesson, this all means that a power bank with a 25,000mAh (or 92Wh) capacity will typically fill a 5,000mAh (or 72Wh) laptop battery to about 75 percent. In my tests, I averaged about a 60-percent efficiency rate between a power bank’s listed capacity and the actual charge delivered.

Ports

Every large power bank I’ve tested has at least three USB ports, with a mix of USB-C and USB-A, which should cover nearly any portable device you need to recharge — earbuds, phones, tablets, laptops, you name it. In addition to the different plug formats, some ports supply power at different wattages. For example, one built-in USB-C port might be rated for 60 watts, while the one next to it is rated for 100 watts. So if you’ve got a device that’s capable of 70W fast charging, such as the new MacBook Air, you’d want to opt for the 100W port to get the best charging speeds possible. 

Note that devices with a smaller wattage draw won’t be negatively affected by connecting to ports with high ratings. For example, a Galaxy S24 Ultra, capable of 45W super fast charging, is perfectly compatible with the 100W port. A device will only draw what it can take, regardless of what a port can supply. Just remember that the port, device and charging cable need to be at or above the desired wattage rating to achieve maximum charging rates.

Some of these larger batteries also have AC ports. It might seem like a natural fit to plug in your laptop’s power adapter for a recharge. But really, the AC port should only be for devices that can’t use USB — such as a lamp or a printer. Plugging a power adapter into the AC port only wastes energy through conversion. First, the battery converts its DC power to supply the port with AC power, then the power adapter converts that AC power back to DC so your laptop can take it in. And as you’ll remember from physics class, each time energy is converted, some is lost to heat and other dissipations. Better to cut out the middleman and just send that DC power straight from the battery to the device.

Also, you can use more than one port at a time with these devices; just remember that the speed of whatever you’re charging will likely go down, and of course, the battery is going to drain proportionally to what you’re refilling.

Wireless charging

Just in the last year and a half that I’ve been testing portable power banks, wireless charging capabilities have noticeably improved. The first few I tried were painfully slow and not worth recommending. Now the wireless pads built into power banks are impressively fast — particularly, in my experience, when charging Samsung Galaxy phones (though the lack of a stabilizing magnetic connection like Apple’s MagSafe means they only work when rested flat on a pad). Most wireless charging connections can be used while other ports are also being employed, making them convenient for some mobile battlestation setups.

Of course, wireless charging is always less efficient than wired, and recharging from an external battery is less efficient in general. If you want to waste as little energy as possible, you’re better off sticking to wired connections.

Design

All power banks are designed to be portable, but there’s a big difference between a pocket-friendly 5,000mAh battery and one of these laptop-compatible bruisers. Most of the latter weigh between a pound and a half to two pounds, which is a considerable addition to a backpack. Many of the options listed here have a display to tell you how much charge remains in the battery, which is helpful when you’re trying to judiciously meet out charges to your devices. If a bank has a wireless connection, the pad is usually on the flat top and any available AC connection is usually at one end. Both may require you to engage those charging methods. Don’t be like me and grumble loudly that you got a bum unit without pressing (and sometimes double pressing) all the buttons first.

How we test portable laptop chargers

For the past two years, I’ve been testing and using dozens of portable batteries for our other battery guide. Some of those batteries include the higher-capacity power banks you see here. I also got a hold of a few extra banks just for this guide to make sure we covered what’s available. I went for brands I’m already familiar with, as well as battery packs from well-received manufacturers I hadn’t tried before (like UGREEN and Lion Energy). I only considered banks with at least a 20,000mAh capacity and mostly stuck with those that rated 25,000mAh and higher.

Here’s everything we tested:

I tested each power bank with an Apple phone (iPhone 15), an Android phone (Galaxy S23 Ultra), a tablet (M1 iPad Air) and a laptop (16-inch MacBook Pro with the M1 Pro chip). Even though these banks can charge multiple devices at once, I refilled one at a time, to make side-by-side comparisons more straightforward. I drained the batteries of the phones and tablets to between zero and five percent and then didn’t use any device as it refilled.

For the MacBook, I let it run down to 10 percent before plugging in the power bank. That's when most laptops give display a “connect to power” warning, as draining any battery to empty will compromise the battery life. I then used it as one might in a mobile office, with a Bluetooth keyboard and mouse, while connected to Wi-Fi and a VPN.

For each test, I noted how long a completely charged battery took to get a device back to full and how much of the battery’s capacity was used up in one charge. I also noted things like portability, apparent durability, helpful features and overall design.

For reference, here are the battery capacities of the devices I used:

  • iPhone 15: 3,349mAh

  • Galaxy S23 Ultra: 4,855mAh

  • iPad Air (5th gen): 7,729mAh

  • 16-inch M1 Pro MacBook Pro: 27,027mAh

Other laptop power banks we tested

HyperJuice 245W

Hyper’s HyperJuice 245W brick looks great and has a hefty 27,000mAh capacity. The four USB-C ports can combine to output 245W of power and it got my MacBook Pro from nearly dead to 75 percent before depleting itself. When testing it with a Samsung Galaxy S23 Ultra, the handset got back up to a full charge in just over an hour. The screen tells you what each port is doing as well as displaying the amount of charge remaining in the pack itself.

But the lack of port variety makes it feel less versatile than other picks on this list — the price is higher than our other options, too.

Laptop power bank FAQs How do laptop power banks differ from phone power banks?

The main difference is size. Phone power banks tend to have a capacity ranging from 5,000mAh to 20,000mAh and laptop powerbanks are typically rated between 20,000mAh and 27,000mAh. There’s no official definition, however. Laptop batteries are simply larger and need a bigger supply of power to give them a meaningful charge.

How do you fast charge a power bank?

You can charge a power bank exactly as fast as the power bank’s internal mechanisms will allow. Most batteries are limited in how quickly they can accept and deliver a charge to avoid dangerously overheating. But to make sure you’re charging a bank as quickly as possible, make sure the wall adapter and the USB-C cable you are using have a high wattage rating — using a 5W power brick and a 10W cable will take a lot longer to refill your bank than a 65W wall charger and a 100W cord.

What size power bank do I need for a laptop?

Look for a power bank with a rating of at least 20,000mAh. Slightly smaller batteries may work, but they won’t deliver a significant charge laptops.

How many mAh to charge a laptop?

A milliamp hour (mAh) is how much a battery can hold, and most portable batteries list their capacity using mAh. If you get a battery rated at 20,000mAh or above, it should be able to charge your laptop.

Using mAh to discuss laptop batteries can be confusing. Due to differing voltages, you can’t directly compare the mAh ratings of a power bank battery to a laptop battery. Using watt-hours is a better gauge, as that calculation takes voltage into account.

Recent updates

August 2025: Changed our runner up travel pick for a new Anker battery. Updated information about flying with power banks. Added a section about other batteries we tested.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-laptop-power-bank-120040388.html?src=rss
Amy Skorheim

The best gaming keyboards of 2025

2 months ago

The best gaming keyboards bring a greater feeling of comfort and control to your PC play time, whether you’re sinking into a 100-hour RPG or sweating through an online shooter. They may not always feel as premium for typing as a good custom mechanical keyboard, but they’re usually a nice upgrade over the ordinary keyboards sitting around the office. To help anyone looking to upgrade, I’ve spent more time researching gaming keyboards than any person reasonably should, testing dozens of well-reviewed models along the way. Whether you want something mini, analog, wireless or just plain cheap, these are the best I’ve used.

What to look for in a gaming keyboard

To be clear, any keyboard can be a “gaming keyboard.” If you play lots of video games and have never sighed to yourself, “man, this keyboard is holding me back,” congratulations, you probably don’t need to pay extra for a new one. Self-proclaimed gaming keyboards often come at a premium, and while the best offer high-quality designs, snazzy RGB lighting and a few genuinely worthwhile features, none of them will give you god-like skill, nor will they suddenly turn bad games into good ones.

Mechanical vs non-mechanical

Now that we’ve touched grass, I did prioritize some features while researching this guide. First, I mostly stuck to mechanical keyboards, not laptop-style membrane models. They can be loud, but they’re more durable, customizable and broadly satisfying to press — all positive traits for a product you may use for hours-long gaming sessions.

Size

Next, I preferred tenkeyless (TKL) or smaller layouts. It’s totally fine to use a full-size board if you really want a number pad, but a compact model gives you more space to flick your mouse around. It also lets you keep your mouse closer to your body, which can reduce the tension placed on your arms and shoulders.

From top to bottom: A 96 percent keyboard, an 80 percent (or tenkeyless) keyboard and a 60 percent keyboard. Photo by Jeff Dunn / Engadget Switches, keycaps and build quality

Linear switches, which are often branded as “red,” are generally favored by gamers. These give keystrokes a smooth feel from top to bottom, with no tactile “bump” that could make fast, repeated presses less consistent. They usually require little force to actuate, and they tend to be quiet. However, if you prefer the feel and/or sound of a more tactile or clicky switch, get one of those instead. You might lose some speed in esports-style games, but nothing is more important than your comfort.

Some gaming keyboards are based on different mechanisms entirely. Optical switches, for instance, use a beam of light to register keystrokes, while Hall effect switches use magnets. These often feel linear, but they allow for a more versatile set of gaming-friendly features, such as the ability to set custom actuation points, assign multiple commands to one key and repeat key presses faster. In general, they’re faster and more durable too.

The Wooting 60HE+ is one gaming keyboard that has helped popularize the use of magnetic Hall effect switches. Jeff Dunn for Engadget

This analog-style functionality has become the big trend in the gaming keyboard market over the last few years. Most of the major keyboard brands now sell at least one model with Hall effect switches and, based on my testing, it’s easy to see why: Many of their customizations really can give you a more granular (yet still fair) sense of control, especially in more competitive games. Consequently, many of our picks below are built with the tech.

Keyboards with these kind of features usually aren’t cheap, however, and they’re far from essential for those who mainly play single-player games. Some of their tricks have also stirred up controversy: One known as SOCD (Simultaneous Opposing Cardinal Directions) cleaning allows you to activate two different directional keys at the same time, making it possible to, among other things, achieve impossibly perfect strafing in shooting games. A few games such as Counter-Strike 2 have banned the feature as a result, though it can still be a fun thing to play around with in games that don’t involve other people. SOCD isn’t limited to magnetic switches either; some mechanical keyboards support it too.

A small handful of recent keyboards have shipped with inductive switches, which promise the adjustable actuation features of Hall effect keyboards but with better battery efficiency. We haven’t been able to test one of these just yet, but we’ll look to do so in the future.

A handful of dye-sub PBT keycaps. Photo by Jeff Dunn / Engadget Keycaps and build quality

Regardless of switch type, you want a frame that doesn’t flex under pressure, keys that don’t wobble and stabilizers that don’t rattle when you hit larger keys like the spacebar. I prefer double-shot PBT (polybutylene terephthalate) keycaps over those that use cheaper ABS (acrylonitrile butadiene styrene) plastic, as they won’t develop a greasy shine over time and their icons are less likely to fade. A hot-swappable PCB (printed circuit board) that makes it easy to change switches if the mood arises is ideal, as are dedicated media keys.

For the sake of simplicity, I only considered prebuilt gaming keyboards for this guide, though many of the picks below allow for customization down the line. If you (and your bank account) really want to go wild, check out our guide to building a custom keyboard.

Software, connectivity and RGB

If a keyboard has companion software, it should let you program macros and custom key bindings for games without frustration. For convenience, a wired keyboard should connect through a detachable USB-C cable. A good wireless keyboard won’t add serious lag, but only if it uses a USB receiver, not Bluetooth. (It’ll probably cost more as well.) Some gaming keyboards advertise super-high polling rates — i.e., the speed at which a keyboard reports to a computer — to reduce latency, but unless your monitor has an especially fast refresh rate, the usual standard of 1,000Hz should be fine. And while nobody needs RGB lighting, it’s fun. Consumer tech could use more of that, so the cleaner and more customizable the RGB is, the better.

Photo by Jeff Dunn / Engadget How we tested

The best way to evaluate a keyboard is to just… use it, so that’s what I did. To cover a variety of use cases and design styles, I’ve researched dozens of keyboards over the past several months that’ve broadly received high marks from professional reviewers and users alike. I’ve then used each model I’ve brought in as my daily driver for a few days. Since I write for a living, this gave me enough time to get a strong sense of each keyboard’s typing experience.

For gaming, I give special focus to each keyboard’s responsiveness in fast and/or reaction-based online shooters such as Halo Infinite, Counter-Strike 2, Apex Legends, Valorant, Overwatch 2 and XDefiant, as many would-be gaming keyboard buyers get one in the hopes that it’ll help with that genre in particular. I made sure each keyboard felt comfortable with other types of games, though, such as Baldur’s Gate 3 (a turn-based RPG), Hi-Fi Rush (an action game with an emphasis on timing and rhythm) and Forza Horizon 5 (an arcade racing game). I used the latter to better evaluate the pressure-sensitive features of the analog keyboards I tested.

If a keyboard could be configured with multiple switch types, I got the linear model. Upon receiving each keyboard, I removed several keycaps to ensure none were chipped or broken. I noted whether any keys felt wobbly, whether the case flexes under pressure, whether the texture and finish of the keycaps changes after use and whether larger keys like the spacebar felt particularly rattly or hollow. I typed on each keyboard in quick succession in a quiet room to get a sense of where they ranked in terms of noise. For wireless models, I checked whether the battery drain at 50 percent RGB brightness aligned with a manufacturer’s estimate. I looked to results from sites like Rtings to ensure nothing was out of order with latency. I did my testing on a 144Hz monitor with my personal rig, which includes a 10th-gen Core i9 CPU and an RTX 3080 GPU.

This helped me ensure each keyboard met a baseline of overall quality, but to reiterate, so much of this process is subjective. I can tell you if a keyboard is loud based on how I slam my keys, for instance, but you may have a lighter touch. What my tastes find “comfortable,” “pleasing,” or even “useful,” you may dislike. As I’ve written before, keyboards are like food or art in that way. So, keep an open mind.

Other gaming keyboards we tested The Wooting 60HE. Photo by Jeff Dunn / Engadget

Note: The following is a selection of noteworthy gaming keyboards we’ve put through their paces, not a comprehensive list of everything we’ve ever tried.

Wooting 60HE+

You can consider the Wooting 60HE+ our “1A” pick, as it’s essentially a more compact version of the 80HE with a 60 percent layout. It supports the same analog gaming features, has the same four-year warranty and still uses the great Wootility software. It’s also $25 cheaper. If you prefer a smaller design and don’t need arrow keys, you can buy it with confidence. However, more people will find the 80HE’s larger layout easier to use on a day-to-day basis. Its gasket mount, updated switches and extra sound-dampening material make it more pleasant-sounding and comfier for typing out of the box. Plus, while the 60HE+ can only rest at one fixed angle, the 80HE comes with a few sets of removable feet.

It's also worth noting that Wooting has announced an updated model called the 60HE V2 since our last update. That one is expected to arrive by the end of 2025, so if you're not in a rush it may be worth holding out for a few more months. 

Logitech G Pro X TKL Rapid

The Logitech G Pro X TKL Rapid is a good magnetic-switch alternative to the Wooting 80HE if you must buy from one of the major keyboard brands. It’s wired-only, but it looks good, with clear RGB lighting, a built-in volume roller, dedicated media keys and a sturdy metal top plate. The expected rapid trigger and adjustable actuation tricks all work fine, and Logitech’s G Hub software is easier to get around than most apps from the big-name manufacturers. It can recognize when you’ve launched certain games, for instance, then apply any custom profiles you’ve made for them automatically. It's $10 cheaper than the 80HE as well. Where it falls short is the typing experience: The default switches are pretty noisy, and bottoming out the keys feels stiffer here compared to our top picks. If you want those Wooting-style features and prefer a clackier sound, however, it’s a decent buy.

Logitech G Pro X TKL and G Pro X 60

The wireless Logitech G Pro X TKL and G Pro X 60, which use more traditional mechanical switches, aren’t as hot. They’re built well, but they’re too pricey to not be hot-swappable or lack the analog features of the 80HE. There isn’t much sound-dampening foam in either models, too, so neither sounds great. We like that both come with a carrying case, though.

The Logitech G Pro X TKL Rapid. Jeff Dunn for Engadget Keychron C3 Pro

The tenkeyless Keychron C3 Pro is the top budget pick in our mechanical keyboard guide, and it remains a great stand-in for the G.Skill KM250 RGB if you want to stay under $50. With its gasket mount design, internal foam and pre-lubed switches, it feels and sounds fuller to press. The base version we tested lacks hot-swappable switches and only has a red backlight, but Keychron has released a revised model that addresses that and add full RGB. That said, its ABS keycaps still feel cheaper and can develop a shine over time, plus there’s no volume knob. Some may find KM250’s smaller size more convenient for gaming, too. 

A more recent update called the C3 Pro 8K does include PBT keycaps for $55; we'll aim to test that one in the future.

Keychron Q1 HE

The Keychron Q1 HE is sort of an older version of the Lemokey P1 HE with the same magnetic switches and a similarly excellent aluminum chassis. Its double-gasket design, pre-lubed switches and layers of foam make it a joy for typing. But its gaming features rely on the same iffy software, while the stock keycaps are sculpted in a way that makes them trickier to press quickly. Those keycaps aren’t shine-through either, and the whole thing is more expensive, so there isn’t much reason to buy it over the P1 HE.

The Keychron Q1 HE. Photo by Jeff Dunn / Engadget Sony Inzone KBD-H75

The Sony Inzone KBD-H75 is another one that ticks most of the boxes we’re looking for. Its 75-percent frame is compact but not cramped. It looks plain, but it wouldn’t be out of place in an office. The metal top comes off as substantial — though the bottom is made of plastic — while the PBT keycaps are durable, with shine-through lighting. A gasket-mount design and some quality stabilizers help the typing experience feel and sound great. Presses have a nice clack, but they’re muted enough that they shouldn’t annoy anyone around you. The magnetic Hall effect switches let you customize actuation points and utilize a rapid trigger mode. General latency is excellent, and Sony’s Inzone Hub isn’t as fussy or obtuse as many companion apps in this market. There’s also a volume knob.

The problem is that all of this costs $300, and that’s a lot for a keyboard without wireless connectivity (or proper macOS support). Competitive gamers may not care about that, but for most others, there are better values out there. If you ever see this one on sale, however, it’s well worth a look, as the stock typing feel is a bit nicer than that of the Wooting 80HE.

Razer Joro

The Razer Joro is a decent choice if you want a portable scissor-switch keyboard instead of a bulky mechanical one. It’s essentially a “gamer” take on Apple’s Magic Keyboard, with a slick black finish, sturdy aluminum top plate, RGB lighting and SOCD support. The 75-percent layout is super low-profile and weighs just 0.8 pounds, so it’s extremely travel-friendly. The typing experience is stable, wonderfully quiet and comfortable for what it is — put it in a laptop and it’d be a standout. It all works across Windows, macOS, Android and iOS.

That said, it’ll never feel as cushy as a good mechanical board over extended sessions. The design is fixed at one flat angle, which some may find uncomfortable. The ABS keycaps aren’t great for something priced at $140, and while there is 2.4GHz wireless support, you need to buy a separate dongle to actually use it. Otherwise, you’re playing over Bluetooth, which adds latency, or a short USB-C cable. The Joro serves its niche well enough if you’re always on the road, but it’s a skip if you don’t game beyond your desk very often.

The Razer Joro (top) and Sony Inzone KBD-H75 Jeff Dunn for Engadget Razer Huntsman V2 TKL

We previously recommended the Razer Huntsman V2 TKL as a mid-priced pick thanks to its light optical switches, crisp PBT keycaps and impressively muffled tone (with the linear-switch model, at least). Its lack of analog features make it a harder sell these days, though, and its keys wobble more than those on the Keychron V3 Max. It’s not hot-swappable, either. Beyond that, only the version with clicky switches — which sound uncomfortably sharp — is still in stock as of this writing.

Razer Huntsman V3 Pro

The Razer Huntsman V3 Pro is a line of wired analog keyboards that comes in 60 percent, TKL and full-size options. They have just about all the features we like on the Wooting 80HE, but their optical switches are noisier and more hollow-feeling.

The Razer Huntsman V2 TKL. Jeff Dunn for Engadget Razer BlackWidow V4 Pro 75%

The BlackWidow V4 Pro 75% is Razer’s top-of-the-line wireless keyboard. It’s fully hot-swappable, with heavily textured PBT keycaps, a robust aluminum top case and a nifty OLED display. The tactile Razer Orange switches in our test unit consistently feel tight, the larger keys don’t really rattle and the RGB backlight shines through beautifully. It’s a good keyboard — but it's just not luxurious enough to warrant its $300 price tag, especially since it lacks any sort of analog-style functionality. The stock switches are a little too sharp-sounding for our liking as well.

Razer Huntsman Mini

The Razer Huntsman Mini is a fine choice if you want a 60 percent keyboard and don’t need Wooting-style software tricks, with textured PBT keycaps, a sturdy aluminum top plate and the same fast optical switches we praised with the Huntsman V2 TKL. The 60HE+ is much more versatile, though, while the KM250 RGB is a more appealing value.

The Razer BlackWidow V4 75%. Jeff Dunn for Engadget ASUS ROG Strix Scope II 96 Wireless

The ASUS ROG Strix Scope II 96 Wireless (phew) is a strong alternative to the Apex Pro TKL if you want to go wireless. It’s a joy to type on, with superb sound dampening, pre-lubed ROG NX switches, an impressively sturdy case and stable, PBT-coated keys. It’s hot-swappable, its battery life rating is much higher than the Apex Pro TKL Wireless (90 hours with RGB on) and it has a multi-function key that puts volume, media and RGB controls in one place. At $170 or so, it's usually much cheaper than our SteelSeries pick as well. 

However, it doesn’t have the rapid trigger or custom actuation tricks of Hall effect keyboards like the Apex Pro TKL Wireless or Lemokey P1 HE, and ASUS’s Armoury Crate software is a bit of a mess. The Lemokey P1 HE's all-metal design feels higher-end, too. But if you care about typing experience more than extra gaming-friendly features, this one is still worth looking into.

ASUS ROG Azoth

The ASUS ROG Azoth is like a smaller version of the ROG Strix Scope II 96 Wireless with a few more enthusiast touches, such as a gasket-mounted design — which gives keystrokes a softer feel — a programmable OLED display and a toolkit for lubing switches in the box. It’s exceptionally well-made by any standard, not just “for a gaming keyboard.” But its feature set still isn’t as flexible as the Wooting 80HE or SteelSeries Apex Pro TKL Wireless, which makes its $275 list price a tough ask. ASUS recently released a new model called the ROG Azoth X, though that one costs $300 and has a much louder aesthetic.

The ASUS ROG Azoth. Photo by Jeff Dunn / Engadget Alienware Pro Wireless Gaming Keyboard

The 75 percent Alienware Pro Wireless Gaming Keyboard is much better than its bland name suggests, with high-quality PBT keycaps, smooth linear switches (which are hot-swappable), wonderfully clean RGB lighting, a steady wireless connection and a rigid yet lightweight design. But it's fairly loud, and at $200 there isn’t much reason to take it over the Lemokey P1 HE, which has a higher-quality design and more capable magnetic switches, or the ASUS Strix Scope II 96 Wireless, which offers a similarly pleasing typing experience at a slightly lower price. It’s worth considering if you see it on sale, though.

NZXT Function 2 and Function 2 MiniTKL

The full-size NZXT Function 2 and tenkeyless Function 2 MiniTKL are totally solid midrange options with fast optical switches and the ability to swap between two universal actuation points, but they’re let down by mediocre stabilizers on the larger keys.

The Alienware Pro Wireless Gaming Keyboard. Jeff Dunn for Engadget NuPhy Air75 V2

The NuPhy Air75 V2 is a stylish wireless keyboard with a low-profile design. We've recommended it in our mechanical keyboard buying guide, as it's an excellent choice if you want something that blends the flatter, compact shape of a laptop keyboard with the more tactile feel of mechanical switches. The design isn’t entirely ideal for gaming, though, as the wide keys can make it a little too easy to fat-finger inputs by accident and the stock keycaps aren’t shine-through. This is another one that recently received a refresh, though. NuPhy also sells a model with Hall effect switches. We'll aim to test those for a future update.

Corsair K70 Max

The Corsair K70 Max is another one with magnetic switches, but trying to program its more advanced features through Corsair’s iCue software was a pain.

The NuPhy Air75 V2. Photo by Jeff Dunn / Engadget Corsair K70 RGB TKL

The Corsair K70 RGB TKL is a decent if basic midrange model, but it’s also on the noisy side compared to our top picks and it’s saddled with middling software.

Logitech G515 Lightspeed TKL

The Logitech G515 Lightspeed TKL is another low-profile model that generally feels comfortable and well-built, even if it's entirely made of plastic. It’s a decent alternative to the NuPhy Air75 series, as it’s much quieter with its GL Tactile switches and comes with shine-through keycaps by default. However, those switches aren’t hot-swappable, and the board can’t connect to multiple devices simultaneously over Bluetooth. The low-profile shape still isn’t the best for gaming either, plus the stock keycaps aren’t quite as grippy as other PBT options we’ve used.

The Logitech G515 Lightspeed TKL. Jeff Dunn for Engadget Recent updates

September 2025: We’ve taken a sweep to make sure our picks are still accurate and added testing notes on a couple new keyboards in the Razer Joro and Sony Inzone KBD-H75.

February 2025: We've overhauled this guide with new picks: The Wooting 80HE is now our top recommendation overall, the SteelSeries Apex Pro TKL Wireless (Gen 3) is our new "best wireless" option and the Lemokey P1 HE slots in as an honorable mention. We've also added notes on several more gaming keyboards we've tested since our last update, including Logitech's G Pro X TKL Rapid and G515 Lightspeed TKL, Razer's BlackWidow V4 Pro 75% and Alienware's Pro Wireless Gaming Keyboard. Finally, we've made a few minor updates to our "What to look for in a gaming keyboard" section.

June 2024: We updated this guide with a new “traditional mechanical keyboard” pick, the Keychron V3 Max, plus a couple new honorable mentions and more notes on other gaming keyboards we’ve tried. Note that we’ve tested — and will continue to test — several other keyboards that aren’t explicitly marketed toward gaming, but we’ll direct you to our general mechanical keyboard buying guide for more info on those.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/best-gaming-keyboard-140019954.html?src=rss
Jeff Dunn

Microsoft and OpenAI announce the 'next phase' of their partnership

2 months ago

Microsoft and OpenAI have issued a joint statement to say that they have signed a non-binding memorandum of understanding for the "next phase" of their partnership. The companies are still finalizing the terms of agreement and haven't shared the details of what their future would look like exactly. But according to The New York Times, the deal includes hows the parties share technology and and the revenue from those technologies. The new agreement also reportedly modifies the clause in the original, which states that Microsoft cannot access OpenAI's most powerful technology if its board decides that it has reached human-like artificial general intelligence or AGI. 

In addition to the new deal, The Times says OpenAI is giving an equity stake worth at least $100 billion to its nonprofit arm that will continue to oversee and control the organization. As the publication notes, a change in the company's agreement paves the way for OpenAI to transition into a public benefit corporation, a type of corporation that's meant to make a positive impact on society, and for an eventual IPO. OpenAI had to reach an acceptable agreement with Microsoft first, including how much equity it's getting in the AI firm's for-profit arm. Microsoft had invested over $13 billion into OpenAI and is entitled to 49 percent of its future profits. 

Reports about OpenAI moving away from its complicated non-profit structure started coming out last year. After Christmas in 2024, it officially announced its plan to transform itself into a public benefit corporation with ordinary shares of stock. "It will enable us to raise the necessary capital with conventional terms like others in this space," it said at the time. In May, however, OpenAI announced that it was no longer going to remove the control of its for-profit arm from its non-profit board. "OpenAI was founded as a nonprofit, and is today overseen and controlled by that nonprofit. Going forward, it will continue to be overseen and controlled by that nonprofit," it said

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-and-openai-announce-the-next-phase-of-their-partnership-035247037.html?src=rss
Mariella Moon

Google Maps wasn't loading in some regions due to an outage

2 months ago

Google Maps suffered an outage that left the mobile version of the service unable to fully load its map or provide directions. Over 4,000 reports were filed on Downdetector since the outage started, and Google's Status Dashboard noted that the company was investigating an issue with the Maps SDK and Navigation SDK at 3:34PM ET. By 6:27PM ET, Google said the issue has been resolved and that it will publish an "analysis of this incident" once it has completed its internal investigation.

At the peak of the outage, both the Android and iOS versions of Google Maps were unable to fully load a map, display listings or provide directions. In at least one case, the apps also showed an error message saying that Google Maps "Cannot reach server." Whatever caused the outage hasn't extend to the web version of the navigation service, which continues to work as normal.

Ian Carlos Campbell for Engadget

Google's dashboard updated to say that "mitigation work is currently underway by our engineering team" and that it was "seeing indications of recovery" at around 5:22PM ET. Around 30 minutes later, the company said that the issue was partially resolved, but that it couldn't share "an ETA for full resolution at this point."

In the description of the issue on Google's Status Dashboard, Google has yet to provide an explanation for the outage or detailed what it's doing to fix the issue. Engadget has contacted Google for more information and will update this article if we here back.

Google's last major outage occurred in June, though it was primarily concentrated in the company's Google Cloud service. Given the number of clients who use Google Cloud, the outage impacted everything from Spotify to Snapchat for multiple hours.

Update, September 11, 2025, 6:09PM ET: Updated article again to include details from Google's Status Dashboard.

Update, September 11, 2025, 5:38PM ET: Updated article to include new information shared on Google's Status Dashboard.

Update, September 11, 2025 9:51PM ET: Updated article to note that the issue has been resolved. 

This article originally appeared on Engadget at https://www.engadget.com/apps/google-maps-isnt-loading-in-some-regions-due-to-an-apparent-outage-204458737.html?src=rss
Ian Carlos Campbell

Video Games Weekly: It's weird that esports is segregated by gender

2 months ago

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (Or, I dunno, Thursday), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I'll see you next week.

Earlier this week, FlyQuest top laner Bwipo (Gabriël Rau) was suspended for one series of the League of Legends LTA playoffs after saying some wild stuff during a livestream about women and their ability to play esports. Here’s a sampling of what he said:

  • “I think there's just not enough support for female pro players... women's anatomy and their monthly cycles are just extremely different from males, and there's no proper support system for women to go through what they're going through.”

  • “Even men just tilt out of their fucking minds when they're playing League of Legends. So, when a woman is on the wrong part of the month and playing competitively, there is a time of the month where you should not be fucking playing competitive games as a woman, in my opinion.”

OK, Bwipo. His comments received an appropriate amount of ridicule from fellow players, casters and fans, and FlyQuest benched him during a pivotal moment in the race to Worlds. He has apologized and pledged to "reflect, listen, and do better."

So, here we are yet again. It’s 2025 and it must be stated: Men are not biologically better at video games than women. Women, femmes and nonbinary people are not physiologically less interested in or skilled at competitive gaming than a player who lives as a dude. Gender on its own has no bearing on how quickly a person can click a mouse, scan a screen or strategize in high-intensity situations, and lines of code react the same no matter how an individual player identifies.

That said, I find myself agreeing with Bwipo’s initial statement, “There's just not enough support for female pro players.” I understand, in a backward kind of way, the logical leaps he then tried to make in order to explain a situation that doesn’t make any sense — namely, the absence of non-guy players in mainstream, professional esports. His conclusion may have been laughably misguided, but the core conundrum still stands.

The professional esports scene is segregated by gender and dominated by men. There are no hard and fast rules barring women or gender nonconforming people from competing at a professional level in any major league, but there are vanishingly few women, femmes or non-male-presenting players participating in mainstream esports tournaments, and this tends to be the baseline. There are separate leagues and competitions established specifically for women and gender nonconforming players, and while I find these events to be extremely exciting, they’re siloed and receive far less financial, marketing and back-end support than mainstream tournaments. Women’s esports leagues exist in a bubble that, for some strange reason, seems to be modeled on the gender segregation practices of traditional sports, with matching gaps in pay, respect and opportunity.

A handful of women players have broken through on the main stage over the years, including Potter (Christine Chi, CS:GO), Karma (Jaime Bickford, Rocket League), Hafu (Rumay Wang, WoW, Hearthstone) and Scarlett (Sasha Hostyn, StarCraft II). Still, the earnings gap between men and women in esports is cavernous: According to Esports Earnings, the top male player on record is N0tail (Johan Sundstein, Dota 2), with $7,184,163 in prize money to his name. The top female player on that list is Scarlett, with $472,111 in total earnings. There are 619 male players ahead of her, and the totals don't factor in the lucrative sponsorship deals available to elite gamers.

I have to say it again. Esports, an industry built around people playing video games really well, is segregated by gender. Isn’t that insane?

The natural question is, why? It’s not because only men are good at video games, since we’ve established that’s a steaming pile of horseshit. Nor is it because, as Bwipo suggested, some women menstruate. But the actual reason is just as clear.

It’s sexism. The gender makeup of the mainstream esports scene is the result of everyday, bog standard, garden variety, run of the mill misogyny. In the world of esports, it’s sponsored by Red Bull, drenched in LEDs and proudly hosted by your favorite streamer. At our current stage, when a veteran LoL player is openly trying to bring back the hysteria diagnosis rather than looking at the realities of a system that provides him privilege, I think we have to say it plainly. Put the pivotal issue on the table so we can look at how ugly, regressive and nasty it is. Only then can we start to change it.

There is a dearth of women, femmes and nonbinary people in mainstream esports because of the sexism that permeates society at large.

I understand why someone like Bwipo — or other players, coaches, presenters, managers, team owners, league organizers or game makers at the highest levels of esports — wouldn’t want to acknowledge this fact or how much power it holds over the entire scene. I get that some would rather twist themselves into knots trying to blame women for their own exclusion, instead of tackling an uncomfortable social issue that runs far deeper than just the gaming industry. I understand it, but I think it’s cowardly. Ostrich behavior.

So, let’s look at it. If misogyny in esports is the problem, I think a solution has to lie in the talent pipeline. During the scouting stages, when school-age players of all genders are streaming and climbing ranks from their bedrooms, boys naturally receive things from the community that girls don’t, like enthusiastic support, a welcoming attitude, respect, and, eventually, enough belief in their skills to risk investment. I’m not suggesting toxicity isn’t a thing for everyone, but these positive aspects are also built into the experience for many young men playing games. Young women have to earn these responses, generally by overperforming compared to their peers, and while being belittled, sexualized, threatened with violence, hyperanalyzed and othered, for years on end. It’s exhausting. It silently pushes some women out of video games and esports.

It’s also malleable. Sexism spawns from an embarrassing and irrational way of thinking, but people change their minds all the time. A simple but widespread shift in perception — oh right, it's weird that esports is segregated by gender — can make an enormous impact especially on these early stages of esports play. How we think alters how we behave, how we speak and what we allow in social spaces. It really can be that simple, at least as a starting point.

I think about this each time I turn on a pro match, which is currently every day with LoL Worlds qualification tournaments in full swing (hi, FlyQuest). The esports gender disparity is face-smackingly obvious, especially in concert with the godlike presentation that existing players tend to receive: hype trailers with uber-masculine motifs, walk-out rituals, emotional behind-the-scenes documentaries and epic promotional spots depicting teams as otherwordly superheroes. Of course, most esports players are literal teenagers, which tends to make these macho presentations more adorable than anything — but the fact remains that male esports pros, even teenage ones, are taken extremely seriously as athletes (athletes!) and can find support for their goals at every level. I’d love to see this encouragement, faith and excitement extended to young women and nonbinary players as well.

The mental shift is the first step. As demonstrated by Bwipo’s offhand comments, it seems plenty of people in the esports scene are still in the early stages of critical thinking when it comes to gender and opportunity, so we’re starting with the basics. Remind yourself that men are not inherently skilled at playing video games and women aren’t naturally bad, and think about how ridiculous those suggestions sound in the first place. Remember that sexism is an artificial barrier limiting opportunities for everyone in esports. Next time you see an ad with a bunch of dude esports players surrounded by ladies in cosplay, take a second to notice how odd that is. Hear how many times the casters say “gentlemen,” “sir,” “boys” and other gendered terms during games, and recognize how daunting this space is for players who don’t fit those descriptions. Get comfortable with the idea that some humans can play video games really, really, really well, and this fact is completely divorced from how they look or identify. It’s easy to do because it’s true.

Additional reading and viewing The news 007 First Light lands in March

IO Interactive’s James Bond game, 007 First Light, is heading to PlayStation 5, Xbox Series X/S, Switch 2, Steam and the Epic Games Store on March 27, starting at $70. Engadget UK Bureau Chief Mat Smith got his hands on the preview at Gamescom earlier this month and he found it to be spectacular in the very literal sense.

There’s more Stardew Valley coming to Stardew Valley

What a lovely little surprise. Stardew Valley creator ConcernedApe (Eric Barone) announced another numbered update is on its way, adding significant bits of new content to the game more than nine years after its Steam debut. Update 1.7 will hit Stardew Valley at an unspecified time in the near future and Barone clarified that it won’t impact the release timeline for his next game, Haunted Chocolatier. Barone had the following to say about the whole thing:

Haunted Chocolatier will be released at some point. And sure, the reality of my life is that I have a very popular 1st game that I still want to take care of, which means that my 2nd game might take a little longer. It is what it is. I didn’t have to make a 1.7 update for Stardew Valley, but the game is still so popular (in fact, still growing), that it’s hard to just stop improving it when there are still things that can be improved. But I hope the approach I am taking for Stardew Valley 1.7 will help keep Haunted Chocolatier on track.

“About the Stardew Valley team: they are awesome, all very talented, hard-working, and contribute unique things to the development process. We are a very small group, and I like it that way. Also, I am still working completely solo on Haunted Chocolatier without any plans to change that for the time being.”

Yooka-Replaylee will be here in October

Playtonic’s bright and shiny remaster of Yooka-Laylee will come to PS5, PC, Switch 2 and Xbox Series X/S on October 9. For the Switch 2 version, Playtonic has opted to release the full game on an actual cartridge, rather than relying on game-key card downloads, which is a heartwarming throwback to the way things were. Digital versions of the game cost $30, while the physical edition is $50.

Diablo developers vote to unionize

More than 450 developers with Blizzard Entertainment’s Diablo team have voted to form a union with the backing of the Communications Workers of America. The CWA is also overseeing the ZeniMax QA union, and is backing recent organization efforts by the Overwatch 2 crew and Blizzard’s Story and Franchise Development group. (Am I the only person who wants that to be Story and Song development? Probably.) The CWA says more than 3,500 Microsoft employees have organized under its banner.

Diablo producer Kelly Yeo is an organizing committee member of the latest Blizzard union and she said in a statement that multiple rounds of sweeping layoffs at Microsoft prompted the organization efforts.

"With every subsequent round of mass layoffs, I've witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us," Yeo said. "This is just the first step for us joining a movement spreading across an industry that is tired of living in fear."

Layoffs at Crystal Dynamics and Firaxis

It feels like nowadays, for every unionization story, there are at least two tales of layoffs. This was sadly true in recent weeks, with news of mass firings at Tomb Raider studio Crystal Dynamics and Civilization team Firaxis. An unknown number of people were fired from Crystal Dynamics and it’s unclear if the cuts were tied to the recent cancellation of The Initiative, which Crystal Dynamics was helping reboot. The Initiative was canceled as part of Microsoft’s huge cuts to its gaming segment in July (which followed similarly large losses the year before, and so on). Crystal Dynamics is still owned by Embracer Group and is working on a new Tomb Raider installment.

After unleashing Civilization VII on the masses in February, Firaxis has also laid off an undisclosed number of developers in the name of studio restructuring. Firaxis is owned by 2K, which recently canceled a remake of the original BioShock and sent Cloud Chamber’s new BioShock title back to an even-deeper circle of development hell. Meanwhile, Take-Two Interactive, the company that controls all of this, is reporting healthy financials and expectations to grow in the second half of 2025. Grand Theft Auto VI is on its way, after all.

Ju-DAS, Ju-da’as / Ju-DAS, Ju-da’as

I swear, if the release trailer for Ghost Story Games’ Judas doesn’t include the Lady Gaga song, I will riot by myself.

Following all of that weird BioShock news out of 2K, Ken Levine decided to remind everyone that his game Judas is still in development and even has key art. His post on the PlayStation Blog outlines some of the relationship mechanics in Judas, relating them partly to the Nemesis system from Middle Earth: Shadow of Mordor, which has me all kinds of excited. And, yeah, the new picture looks cool, too.

Ghost Story Games The Silksong corner

The day of its release, Hollow Knight: Silksong singlehandedly crashed multiple game storefronts including Steam, the Nintendo eShop and the Xbox Store. The marketplaces recovered, but players haven’t — the bulk of the post-launch discourse has focused on whether the game is too hard, a suggestion that I find baffling as someone who does not enjoy punishing metroidvanias like Silksong. With this brand of game, I was under the impression that if it’s beatable, it’s not too hard. It’s mechanically precise, tricky, twitchy and super-duper challenging — isn’t that exactly what you masochists want?

Then again, Team Cherry’s first update for the game includes a “slight difficulty reduction in early game bosses” including Moorwing and Sister Splinter, so what do I know?

There’s a Nintendo Direct on Friday

Watch it here at 9AM ET.

Catch the end of the Flame Fatales speedrunning event

The Flame Fatales speedrunning event, which features women and femmes playing a bunch of awesome games very quickly, is underway and runs through Sunday, September 14. Check it out here!

Recent Engadget reviews and previews Additional additional reading

Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-its-weird-that-esports-is-segregated-by-gender-223518454.html?src=rss
Jessica Conditt

Perplexity's definition of copyright gets it sued by the dictionary

2 months ago

Merriam-Webster and its parent company Encyclopedia Britannica are the latest to take on AI in court. The plaintiffs have sued Perplexity, claiming that AI company's "answer engine" product unlawfully copies their copyrighted materials. They are also alleging copyright infringement for instances where Perplexity's AI creates false or inaccurate hallucinations that it then wrongly attributes to Britannica or Merriam-Webster. The complaint, filed in New York federal court, is seeking unspecified monetary damages and an order that blocks Perplexity from misusing their content.

"Perplexity's so-called "answer engine" eliminates users' clicks on Plaintiffs' and other web publishers' websites—and, in turn, starves web publishers of revenue—by generating responses to users' queries that substitute the content from other information websites," the filing reads. "To build its substitute product, Perplexity engages in massive copying of Plaintiffs' and other web publishers’ protected content without authorization or remuneration."

This isn't Perplexity's first time facing allegations that it has unlawfully taken another website's content. Last year, the AI company was accused of copyright infringement by the Wall Street Journal and the New York Post. Just last month a pair of Japanese media companies, Nikkei and the Asahi Shimbun, sued it on similar claims.

This article originally appeared on Engadget at https://www.engadget.com/ai/perplexitys-definition-of-copyright-gets-it-sued-by-the-dictionary-213408625.html?src=rss
Anna Washenko

The DOJ sues Uber (again) for allegedly discriminating against people with disabilities

2 months ago

The US Department of Justice sued Uber on Thursday over disability discrimination… again. The lawsuit claims the company and its drivers "routinely refuse to serve individuals with disabilities." It specifically calls out its handling of passengers with service animals or stowable wheelchairs. The suit was filed in federal court in Northern California.

"Despite the importance of its services to people with disabilities, Uber denies people with disabilities full and equal enjoyment of its services in several critical ways," the lawsuit reads. It also accuses Uber's drivers of insulting and demeaning people with disabilities and asking them inappropriate questions. 

In a statement sent to Engadget, Uber contested the government's claims. "Riders who use guide dogs or other assistive devices deserve a safe, respectful, and welcoming experience on Uber — full stop," the company wrote. "We have a clear zero-tolerance policy for confirmed service denials, and we fundamentally disagree with the DOJ's allegations."

Uber said all drivers must acknowledge and agree to its service animal policy before they can begin driving. "When we confirm a violation, we take decisive action, including permanent account deactivation," the company wrote. Uber noted that its community guidelines prohibit discrimination. It also added that it sent a service animal education video to all US drivers last year, explaining their vital role.

Uber

Earlier this year, Uber added a feature that lets passengers alert drivers that they'll be traveling with service animals. The DOJ's complaint says the company introduced the feature only after being notified of the investigation. "But Uber has continued to discriminate against riders who use service animals notwithstanding the feature," the filing reads.

The DOJ is seeking a jury trial, injunctive relief and monetary damages. It also wants to charge Uber a civil fine for violations of the Americans with Disabilities Act.

If this all sounds familiar, there's a good reason. The DOJ sued Uber in 2021 over similar claims. That suit focused on "wait time" fees sent to passengers who, due to their disabilities, needed more time. The two sides settled the lawsuit in 2022. Uber agreed to pay at least $2.2 million to passengers with disabilities who were charged waiting fees. The company has also faced a string of lawsuits from passengers over serving riders with disabilities.

This article originally appeared on Engadget at https://www.engadget.com/transportation/the-doj-sues-uber-again-for-allegedly-discriminating-against-people-with-disabilities-195442362.html?src=rss
Will Shanklin

Paramount reportedly wants to acquire Warner Bros. Discovery, antitrust law be damned

2 months ago

Paramount Skydance, apparently now in a state of permanent merger, plans to make a bid to acquire Warner Bros. Discovery, The Wall Street Journal reports. The company was recently formed following Skydance's acquisition of Paramount for $8 billion. Newly anointed Paramount Skydance CEO David Ellison was able to afford the acquisition thanks to the backing of his billionaire father, Larry Ellison.

Despite Warner Bros. Discovery's public plans to split back into Warner Bros. and Discovery Global, "the bid will be for the entire company, including its cable networks and movie studio," the report says. A successful acquisition of the company will likely be very pricey. According to The Wall Street Journal, "Warner Bros.’s nearly $33 billion market cap is more than double that of Paramount Skydance."

Further consolidation in the entertainment industry will likely lead to less varied and interesting film and television, but a merger between Paramount Skydance and Warner Bros. Discovery could also concentrate even more power in the hands of the federal government. 

Prior to the deal going through, CBS paid $16 billion to settle a lawsuit with Trump, which may have affected the President's stance towards the acquisition. Skydance's commitment to abandon DEI programs at CBS and make the television network "embody a diversity of viewpoints across the political and ideological spectrum" was also cited as justification for the FCC approving the acquisition. Following the deal, Paramount appointed Kenneth Weinstein as an Ombudsman to "review editorial questions and concerns from outside entities and employees." Weinstein previously served as an advisor to the Trump administration, Variety reports.

Fusing two giant Hollywood studios obviously impacts competition. The question now is how the FCC will respond to this possible acquisition, with even more money and power on the line.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/paramount-reportedly-wants-to-acquire-warner-bros-discovery-antitrust-law-be-damned-193306141.html?src=rss
Ian Carlos Campbell

Apple Watch Series 11 vs. Apple Watch Series 10: Should you upgrade?

2 months ago

Apple’s September event put the spotlight on iPhones, but the Apple Watch Series 11 quietly picked up some big quality-of-life changes. The new watch looks the same as the Series 10, but there are meaningful upgrades: 24-hour battery life (up from 18 hours), 5G connectivity on cellular models and tougher Ion-X glass on aluminum versions.

The Series 11 also debuts a new health feature, hypertension notifications, which will alert you if your data shows consistent signs of high blood pressure. Importantly, Apple confirmed that this feature will also roll out to older watches, including the Series 10, Series 9 and Ultra 2 via watchOS 26.

The Apple Watch Series 11 starts at $399 and keeps the same 42mm and 46mm case sizes as its predecessor. It runs watchOS 26, uses the same S10 chip and supports the full health suite with ECG, blood oxygen monitoring, temperature sensing, sleep apnea alerts and sleep scoring.

As usual, the older your Apple Watch — especially Series 8 and earlier — the more tangible improvements and benefits you'll see from jumping to the Series 11. But if you already have a Series 10, is it worth upgrading? For most people, the answer depends on how much you value endurance and connectivity. Let’s take a closer look at what’s new and what’s the same when it comes to the new Apple Watch Series 11 and last year’s Series 10.

Design and display

At first glance, these watches are nearly identical. Both use Apple’s familiar slim cases in aluminum or titanium, and feature the same Retina LTPO OLED display with always-on functionality and up to 2,000 nits of peak brightness. Physically, they are virtually indistinguishable. If you walked into an Apple Store and mixed them up on the table, you’d probably need to flip them over and check the spec sheet to tell which was which.

The change is under the surface, as the Series 11 aluminum models gain Ion-X glass with a ceramic coating that Apple says is twice as scratch-resistant as the Series 10. It’s not indestructible, but if you’re the type who regularly introduces your watch to door frames, it might save you a few scuffs.

Performance and connectivity

Performance remains steady between the two generations. Both use the S10 chip introduced in 2024, which means apps launch quickly and the overall experience should feel fluid. The one major change is in connectivity. The Series 11’s cellular models now support 5G, while the Series 10 remains limited to LTE. That won’t matter if you always keep your iPhone nearby, but if you’re the kind of person who likes to head out for a run or grab a coffee without a phone in your pocket, 5G gives you more breathing room.

Health and fitness features

Health and fitness tracking is robust on both models. ECG, blood oxygen, temperature sensing, sleep apnea alerts and sleep scoring are all supported on both the Series 10 and Series 11.

Hypertension notifications are debuting with the Series 11, but Apple has confirmed they will also be available on the Series 10 through a software update. So you don’t need to rush to upgrade if you’re only interested in blood pressure alerts — Apple’s giving your existing watch a boost, too.

Apple Battery and charging

Battery life is where the Series 11 has the most practical differences. After years of quoting the same 18-hour figure, Apple now promises up to 24 hours of use on a single charge. It’s still not a full weekend away without a charger, but for the first time an Apple Watch can comfortably last through a full day and night without begging for the puck. Fast charging is still supported across both models, so even the Series 10 can be topped up quickly, but the Series 11 gives you more breathing room in everyday use.

Software experience

Both watches run watchOS 26 (Series 10 devices will get that in a software update), which introduces the redesigned Smart Stack, new workout modes and updated health dashboards. Apple has not tied any major new software features exclusively to the Series 11 apart from those that rely on its tougher glass or 5G hardware. In other words, the interface will feel the same whether you’re on the shiny new model or last year’s.

Price and availability

The Series 11 starts at $399, which is the same starting price the Series 10 had when it first launched. Apple typically phases out old flagship models once the latest has launched, but in the near future, you may be able to find a discounted Series 10 while retailers get rid of their stock. Both support the same case sizes and band compatibility, so existing accessories carry over. So if you’ve got a drawer full of straps, you don’t need to worry — they’ll still snap right on.

Should you upgrade?

If you’re wondering if now’s the time to step up to an Apple Watch Series 11, the decision will come down to how much you value endurance and connectivity. The Series 11 is the clear winner if you want 24-hour battery life, 5G support and tougher glass. Those changes may not sound dramatic at first, but they alter how you use the watch from day to night, especially if you rely on cellular data or wear it during workouts and sleep.

If you already have a Series 10, you’ll get the same health experience, the same software and the same performance. With hypertension notifications also arriving on Series 10 (and even the Series 9), the gap between them narrows even further.

The Apple Watch Series 11 doesn’t reinvent the formula, but its upgrades matter. The bump to 24 hours of battery life will make it more of an all-day and all-night companion, 5G makes it more reliable away from your phone and tougher glass adds peace of mind. Think of it this way: if you’re after durability and freedom from the charger, Series 11 is a safe bet. If you’d rather save money and still close your rings every day, stick with the Series 10 or grab one while there’s still discounted stock floating around on the internet.

Full specs comparison

Specs

Apple Watch Series 11

Apple Watch Series 10

Chip

S10

S10

Display

LTPO3 always-on

LTPO3 always-on

Sizes

42mm, 46mm

42mm, 46mm

Connectivity

Wi-Fi, optional cellular with 5G

Wi-Fi, optional cellular with LTE

Durability

IPX6, 50 meters water resistance, Io-X glass for 2x scratch resistance

IPX6, 50 meters water resistance

Heath features

Hypertension notifications, ECG, blood oxygen, temperature sensing, sleep apnea alerts and sleep scoring

Hypertension notifications (via software update), ECG, blood oxygen, temperature sensing, sleep apnea alerts and sleep scoring

Battery life

Up to 24 hours, fast charging supported

Up to 18 hours, fast charging supported

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-watch-series-11-vs-apple-watch-series-10-should-you-upgrade-185552623.html?src=rss
Georgie Peru

Remastered Tomb Raider games allegedly used AI to change Lara Croft's French voice

2 months ago

Françoise Cadol is the voice actor for Lara Croft in the French localizations of the Tomb Raider IV-VI Remastered games. She has sent a legal notice to the games' publisher, Aspyr, alleging that a recent patch used artificial intelligence to alter her performance without her consent. The news was originally reported by French publication Le Parisien and picked up by Game Developer.

According to August 2025 patch notes for the remastered game collection, Tomb Raider VI was updated with some adjustments to its sound and audio. The latest update "fixed issues where various voice-overs and voicelines were too quiet, particularly in the Brazilian Portuguese localization" and "some voice-overs that were missing on the Steam build have been restored." According to Le Parisien, fans alerted Cadol that the French version of the updated game seemed to differ from her original delivery, which they suspected were the result of the game using artificial intelligence. She has now filed a formal notice against Aspyr asking for sales of the game collection to be paused so the issue can be resolved.

We've reached out to Aspyr for comment and will update this story if we receive a response.

Actors both on screen and behind the mic have been mobilizing to protect themselves against unapproved AI recreations as the tech gains more popularity. The SAG-AFTRA union launched a strike against several video game companies last summer in an effort to gain better protections for performers as AI use grows, and questions around AI in voicework continued to appear as the parties hammered out terms. The strike was suspended in June 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/remastered-tomb-raider-games-allegedly-used-ai-to-change-lara-crofts-french-voice-183922036.html?src=rss
Anna Washenko

The FTC is investigating companies that make AI companion chatbots

2 months ago

The Federal Trade Commission is making a formal inquiry into companies that provide AI chatbots that can act as companions. The investigation isn't tied to any kind of regulatory action as of yet, but does aim to reveal how companies "measure, test, and monitor potentially negative impacts of this technology on children and teens."

Seven companies are being asked to participate in the FTC's investigation: Google's parent company Alphabet, Character Technologies (the creator of Character.AI), Meta, its subsidiary Instagram, OpenAI, Snap and X.AI. The FTC is asking companies to provide a variety of different information, including how they develop and approve AI characters and "monetize user engagement." Data practices and how companies protect underage users are also areas the FTC hopes to learn more about, in part to see if chatbot makers "comply with the Children’s Online Privacy Protection Act Rule."

The FTC doesn't provide clear motivation for its investigation, but in a separate statement, FTC Commissioner Mark Meador suggests the Commission is responding to recent reports from The New York Times and Wall Street Journal of "chatbots amplifying suicidal ideation" and engaging in "sexually-themed discussions with underage users."

"If the facts — as developed through subsequent and appropriately targeted law enforcement inquiries, if warranted — indicate that the law has been violated, the Commission should not hesitate to act to protect the most vulnerable among us," Meador writes.

As the long-term productivity benefits of using AI become less and less certain, the more immediate negative privacy and health impacts have become red meat for regulators. Texas' Attorney General has already launched a separate investigation into Character. AI and Meta AI Studio over similar concerns of data privacy and chatbots claiming to be mental health professionals.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-ftc-is-investigating-companies-that-make-ai-companion-chatbots-181413615.html?src=rss
Ian Carlos Campbell

Grok claimed the Charlie Kirk assassination video was a 'meme edit'

2 months ago

Grok has once again been caught spreading blatant misinformation on X. In several bizarre exchanges, the chatbot repeatedly claimed that Charlie Kirk was "fine" and that gruesome videos of his assassination were a "meme edit."

In one exchange shortly after videos of the shooting began to spread on X, one user tagged Grok and asked if Kirk could have survived the shooting. Grok's response was nonsensical. "Charlie Kirk takes the roast in stride with a laugh— he's faced tougher crowds," it wrote. "Yes, he survives this one easily."

When another user replied with "wtf are you talking about," and pointed out that Kirk has been shot in the neck, Grok insisted it was a "a meme video with edited effects to look like a dramatic 'shot'—not a real event." It doubled down when pressed again by another incredulous user. "The video is a meme edit—Charlie Kirk is debating, and effects make it look like he's 'shot' mid-sentence for comedic effect," Grok wrote. "No actual harm; he's fine and active as ever."

Grok went on to make similar claims in several other exchanges on Wednesday, saying that video was "exaggerated for laughs" and contained "edited effects for humor." In another, Grok noted that multiple news outlets and President Donald Trump had confirmed Kirk's death but described it as a "meme" that appeared to be "satirical commentary on reactions to political violence." By Thursday morning, Grok seemed to understand that Kirk had indeed been shot and killed, but still referenced a "meme video" it said was "unrelated."

Screenshot via X

That's not the only misinformation Grok spread in the immediate aftermath of the shooting, though. As The New York Times reports, Grok also repeated the name of a Canadian man who was erroneously identified as the shooter by users on X.

Representatives for X and xAI didn't immediately respond to a request for comment.

The xAI chatbot, which has been trained on X posts among other sources, has become ubiquitous on X as users frequently tag Grok in posts in an attempt to fact check or simply dunk on other users. But the chatbot has proved to be extremely unreliable at best. Previously, Grok was also caught spreading misinformation about the 2024 presidential election, falsely claiming that then Vice President Kamala Harris couldn't appear on the ballot.

Other incidents have raised more serious questions about Grok. In May of this year, it seemed to become fixated on a conspiracy theory claiming there had been a "white genocide" in South Africa. xAI, the company behind Grok, later attributed it to an "unauthorized modification" but didn't fully explain how that happened. Earlier this summer, Grok repeatedly posted antisemitic tropes, praised Hitler and referred to itself as "MechaHitler." xAI apologized and blamed a faulty update.

Have a tip for Karissa? You can reach her by email, on X, Bluesky, Threads, or send a message to @karissabe.51 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/ai/grok-claimed-the-charlie-kirk-assassination-video-was-a-meme-edit-175640641.html?src=rss
Karissa Bell
Checked
51 minutes 24 seconds ago
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