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Uber and partner Momenta will start testing robotaxis in Europe next year

2 months ago

Uber and its new partner Momenta will start testing an autonomous ride-sharing service in Europe in 2026, Momenta announced. The service will kick off in Munich, Germany using Momenta's self-driving tech and Uber's ride-sharing platform, with the goal of future European expansion. The companies chose Munich to kick off the operation due to the city's "deep-rooted engineering heritage, top-tier automotive ecosystem and openness to innovation," Momenta said. 

Momenta and Uber announced a "strategic agreement" in May this year to launch a robotaxi service with safety drivers aboard to start with. Momenta was one of China's first autonomous vehicle companies and has been testing self-driving cars in the nation since 2018, with plans to roll out a commercial operation at its base in Shanghai next year. It also builds ADAS (advanced driver assistance systems) for major automakers including Mercedes-Benz and Audi, with over 400,000 installed to date. 

Europe has been slower than the US and China to adopt self-driving taxis, but that has started to change. Uber will be competing with Baidu, which announced plans to start testing its Apollo Go self-driving service in Switzerland as early as this year. Another company, WeRide, launched its own pilot program in Switzerland in January 2025 and started testing a driverless shuttle system in France shortly after that.

Elsewhere, Uber has partnered with other self-driving vehicle companies including WeRide, Pony.AI and Momenta in the Middle East. It also has a deal with UK-based Wayve to launch self-driving ride sharing trials in London next year, and recently said it would offer ride-sharing services in Los Angeles using an autonomous version of Volkswagen's ID. Buzz.

Uber and Momenta's Munich service will use Level 4 self-driving vehicles that can be operated without a safety driver in preset geographical areas. The companies will need to obtain certification from the German government and approval for the "geofenced zones" where it's allowed to operate. 

Uber originally planned to build its own self-driving cars but abandoned the idea in 2020 following the death of a pedestrian and scandal around alleged trade secret theft from Waymo. Since then, it has taken the route of partnering with autonomous vehicle manufacturers, including the aforementioned Waymo in Austin and Atlanta.  

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-and-partner-momenta-will-start-testing-robotaxis-in-europe-next-year-123058509.html?src=rss
Steve Dent

If the iPhone 17 doesn't get ProMotion, I won't be upgrading my iPhone 12

2 months ago

In 2020, I bought an iPhone 12 to replace my aging Pixel 3, and nearly five years later, I'm still using that same device because it works fine and Apple has yet to bring the feature I want most on a regular iPhone: a ProMotion display. If you're not familiar with the company's marketing lingo, ProMotion is its way of describing a high-refresh rate display.

Apple introduced ProMotion with the iPhone 13 Pro. Since then, every Pro model has offered a 120Hz refresh rate display with the ability to scale down to 1Hz for always-on functionality. That's great for gaming and day-to-day use; higher refresh rates make every interaction on the iPhone's touchscreen look and feel smoother. In fact, high refresh rate displays are such a well-liked feature that most Android manufacturers have begun offering them on their entry-level devices, but it's still something you need to spend $1,000 to get on an iPhone..

If you ask me, that's a problem for Apple. The closest I got to upgrading was in 2023 when it released the iPhone 15, which was the first regular model to include the company's Dynamic Island display cutout after it debuted on the iPhone 14 Pro. In the end, even the iPhone 15, with its better display, camera and USB-C charging, wasn't enough to convince me to part with the iPhone 12, because the new model didn't include a ProMotion screen. I imagine I'm not the only person who kept their old iPhone for the same reason.

At this point, Apple's trickle-down strategy is painfully behind its competitors. In 2022, when display analyst Ross Young correctly predicted the entire iPhone 15 would offer Dynamic Island displays, he said the company likely wouldn't bring ProMotion to its regular iPhones until 2024 at the earliest. He blamed the timing on a supply chain that "[couldn't] support" the feature on Apple's more affordable handsets. Whether or not that was true, I don't know. In 2020, the same year Apple released the $799 iPhone 12, Google came out with the $700 Pixel 5, which came with a 90Hz OLED.

Either way, it appears my long wait is about to come to an end, with all four 2025 iPhone models — the iPhone 17, 17 Pro, 17 Pro Max and new iPhone 17 Air — reportedly set to offer 120Hz displays. For me, this is the year I upgrade, but I do wonder what it means for the future of the iPhone line.

If I had to guess, Apple's decision to hold off on bringing ProMotion to the regular iPhone had more to do with the company wanting to give people a reason to spend extra on a Pro model than the limits of one of the largest and most efficient supply chains on the planet. If the pre-release rumors turn out to be true, the iPhone 17 will leave the iPhone Pro in an awkward place. With ProMotion gone as a differentiating feature and the Pro and Pro Max rumored to be made from aluminum again, there aren't many reasons to go for the more expensive models other than if you want a telephoto camera or a bigger display in the case of the Pro Max.

I suspect this may be the last year we see an iPhone Pro, at least in the format we know it as now. When Senior Editor Devindra Hardawar and I got a chance to talk to Bloomberg's Mark Gurman during a recent episode of the Engadget podcast, he mentioned that Apple plans to go all in on the iPhone Air. At first, it may offer only a single camera and worse battery life than its siblings, but Gurman said Apple was confident it could further shrink those components over time and make the Air the equal of its current devices.

In other words, the iPhone Air might be a side project now, but it's easy to envision a future where it becomes the company's flagship. Maybe it's wishful thinking, but I'm hopeful Apple plans for a future where the Air and regular iPhone offer similar features, but the company charges a premium for getting those in a sleeker package.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/if-the-iphone-17-doesnt-get-promotion-i-wont-be-upgrading-my-iphone-12-120030630.html?src=rss
Igor Bonifacic

This pettable Poké Ball is a Tamagotchi-style toy with over 150 Pokémon inside and I need it now

2 months ago

Japanese toymaker Takara Tomy is releasing a Poké Ball virtual pet toy so you can fulfill your dreams of carrying your favorite Pokémon around with you everywhere. I don't know how this one slid under my radar when it was announced at the end of August (perhaps because all my attention has been on Tamagotchi Paradise) but now that I've seen it, I must have it. While it appears to be a Japan-only release, the product page shows it will have an English language option in the menu. Pre-orders are open (though currently sold out on Amazon Japan), and the device will ship on October 11, according to Essential Japan.

The toy costs ¥7,480 or about $51 — but I shudder to think how much that number will jump with tariffs factored in. Per the listing, there are seven partner Pokémon you can care for: Pikachu, Eevee, Sprigatito, Fuecoco, Quaxly, Lucario and Sylveon. And if you pet the device, they'll react. There are also 150 other Pokémon to interact with, though it's unclear what the extent of those interactions will be beyond battles (and… washing?). Regardless, l hope Wooper is one of them.

This article originally appeared on Engadget at https://www.engadget.com/gaming/this-pettable-poke-ball-is-a-tamagotchi-style-toy-with-over-150-pokemon-inside-and-i-need-it-now-215047740.html?src=rss
Cheyenne MacDonald

Microsoft's cloud service restored after reports of cut cables in the Red Sea

2 months ago

Microsoft said its Azure cloud platform has returned to normal service after an incident of cut underwater cables that played out over Saturday. The tech giant reported "undersea fiber cuts" in the Red Sea on Saturday morning, which disrupted Azure service throughout the Middle East and led to potential "increased latency" for users. Microsoft said that the latency issue was resolved by Saturday evening and was able to reroute the Azure traffic through other paths.

Microsoft didn't provide a reason for why the undersea cables were cut. These cables sit on the ocean floor and play the crucial role of delivering massive amounts of data across the world. While ships dropping anchors can sometimes damage undersea cables, there have been more intentional circumstances in the past. In 2024, the internationally recognized government of Yemen claimed that the country's Houthi movement was responsible for cutting cables in the Red Sea. While Microsoft managed to restore service for its latest episode the same day, it also noted that undersea cable cuts "can take time to repair" and that it "will continuously monitor, rebalance, and optimize routing to reduce customer impact in the meantime."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/microsofts-cloud-service-restored-after-reports-of-cut-cables-in-the-red-sea-192312354.html?src=rss
Jackson Chen

Nintendo wins a $2 million lawsuit against popular Switch modding webstore

2 months ago

Nintendo has just won another major battle in its longstanding war against piracy. Earlier this summer, a US federal court ruled in favor of Nintendo in a lawsuit against Ryan Daly and the Modded Hardware website. The site was known for selling devices that allowed users to get around Nintendo's piracy protections, including the popular MIG Switch flashcart that lets buyers play official Nintendo games without the need for a physical cartridge. Besides requiring Daly to pay $2 million to Nintendo, the lawsuit requires him to shut down the website and forfeit the domain to Nintendo as part of an all-encompassing permanent injunction.

The order also prevents Daly from any future involvement with devices that get around Nintendo's guardrails, including creating, selling, contributing to, hosting other websites related to or investing in other businesses that deal in similar products. While MIG flash carts could be used as a backup for legally purchased physical games, it was more commonly used to pirate official Nintendo Switch titles. Nintendo has steadily fought against mods and pirating tools, including recently granting itself the power to brick Switches that have pirated games on them.

Nintendo is no stranger to taking legal action against those who defy its strict policies. In March of last year, Nintendo filed a lawsuit against the makers of the Yuzu emulator. The suit was settled quickly, with the team behind the Nintendo Switch emulator agreeing to pay $2.4 million. Like the lawsuit against Daly, the team behind Yuzu had to surrender its website and permanently refrain from doing any activities that bypass Nintendo's rules.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-wins-a-2-million-lawsuit-against-popular-switch-modding-webstore-174528989.html?src=rss
Jackson Chen

Silksong reviews drop to mostly negative for Chinese players due to confusing translations

2 months ago

For most Hollow Knight: Silksong players, the combat is challenging and the boss fights are punishing. However, there's another layer of complexity for anyone playing the sequel in Simplified Chinese: the bizarre translations. On its Steam store page, Silksong currently sits at a "Mostly Positive" rating across reviews in all languages. Once you filter for the Simplified Chinese reviews, the Metroidvania-style game plummets to "Mostly Negative."

There are plenty of complaints about Silksong being too hard and not rewarding enough, but the translation issues are a common theme across the reviews for Simplified Chinese. In the reviews and comments, players compared the translations to a jarring mix of ancient and modern Chinese. Tiger Tang, who worked on the Simplified Chinese translation of an indie RPG called OMORI, posted on X that the "translation reads like a Wuxia novel instead of conveying the game’s tone," referencing the literary genre that features martial arts and is often set in ancient China.

The good news is that the team behind Silksong is aware of the translation issues, as indicated by Matthew Griffin, who handles the game's marketing and publishing. Griffin posted on X that the team is aware of "quality issues with the current Simplified Chinese translation" and that they are "working to improve the translation over the coming weeks." When looking at the original Hollow Knight, the reviews are overwhelmingly positive, even when looking at the Simplified Chinese reviews. However, Silksong credits a team of two for its Chinese localization, while the original featured six.

This article originally appeared on Engadget at https://www.engadget.com/gaming/silksong-reviews-drop-to-mostly-negative-for-chinese-players-due-to-confusing-translations-162631762.html?src=rss
Jackson Chen

Human stem cells age more rapidly in space, study finds

2 months ago

While scientists are still working to understand the effects an extended trip to space can have on the human body, research in recent years has suggested that astronauts may experience some pretty dramatic changes on both the physiological and psychological levels. In the latest study led by a team at University of California San Diego, researchers found signs of accelerated aging in human stem cells that spent roughly a month in space. 

The research focused on hematopoietic stem and progenitor cells (HSPCs), which are crucial in the formation of blood and immune cells. Stem cells were sent to the International Space Station for stays of 32-45 days using specially developed nanobioreactors to monitor them. Another set remained on Earth at the Kennedy Space Center. The cells that went to the ISS showed a host of changes, including reduced self-renewal abilities, greater susceptibility to DNA damage and inflammation in the mitochondria. However, the damage didn't appear to be permanent. The team notes that the changes were at least partially reversed when the cells were removed from the space environment. 

“Space is the ultimate stress test for the human body,” Catriona Jamieson, director of the UC San Diego Sanford Stem Cell Institute, said in a statement. “These findings are critically important because they show that the stressors of space — like microgravity and cosmic galactic radiation — can accelerate the molecular aging of blood stem cells. Understanding these changes not only informs how we protect astronauts during long-duration missions but also helps us model human aging and diseases like cancer here on Earth." 

This article originally appeared on Engadget at https://www.engadget.com/human-stem-cells-age-more-rapidly-in-space-study-finds-145651426.html?src=rss

The Ivalice Chronicles team had to remake the original Final Fantasy Tactics' source code from scratch

2 months 1 week ago

The Square Enix team behind Final Fantasy Tactics — The Ivalice Chronicles didn't just remaster the iconic strategy RPG, they had to go through the trouble of remaking the source code from scratch, according to Bloomberg. In an interview with Bloomberg's Jason Schreier, the game's director Kazutoyo Maehiro explained the arduous process of designing The Ivalice Chronicles, which is set to release at the end of the month.

When getting to work on the remake, Maehiro and his team discovered they had to rebuild the source code from the ground up since it was lost thanks to the industry's unstandardized practices in the '90s, according to Bloomberg. When translating Final Fantasy Tactics from Japanese to English for the global release, the company would overwrite the original Japanese version's code. For Maehiro, that meant the team had to undertake a ground-up overhaul and recreate the source code by playing the original game that released in 1997, consulting the game's master disc and looking at the 2011 version called Final Fantasy Tactics: The War of the Lions, according to Bloomberg. Maehiro also said during a PAX West 2025 panel that the team gleaned a lot of lost info from fan-made databases.

Revealing more of the behind-the-scenes decisions for The Ivalice Chronicles, Maehiro told Bloomberg about the debate surrounding Count Cidolfus Orlandeau. Better known as Cid, and appropriately nicknamed Thunder God Cid, this overtuned character joins you later in the game, but many fans complained about him being overpowered. Instead of nerfing Cid, Maehiro told Bloomberg that keeping this character's power level the same would better represent the storyline since "his role in the story is being that very powerful character who joins your party." To quell any concerns of Cid being too broken, Maehiro told Bloomberg that the team decided to buff the other characters to even things out. Looking ahead, Maehiro also hinted at exploring sequels for the Final Fantasy Tactics franchise or even brand new games in the strategy RPG genre, given that The Ivalice Chronicles does well, according to Bloomberg.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-ivalice-chronicles-team-had-to-remake-the-original-final-fantasy-tactics-source-code-from-scratch-190253342.html?src=rss
Jackson Chen

Porsche and Audi's EVs can now recharge on any Tesla Supercharger in North America

2 months 1 week ago

Starting September 9, Porsche and Audi will be the latest non-Tesla brands to utilize the Supercharger network. The two automakers announced that some of their owners will get adapters that allow them to charge via the NACS port, which Tesla developed and opened up to other automakers. The rollout comes after the Volkswagen Group, which owns both Porsche and Audi, announced that it would implement NACS compatibility for Volkswagen, Audi, Porsche and Scout Motors in December 2023.

Porsche / Ashton Stan

Porsche is kicking off its NACS adoption with a "soft launch," where existing owners of Taycan and Macan Electric models have to reserve a free NACS to DC adapter with the My Porsche app to connect to the Tesla Supercharger network. During this initial phase, drivers of compatible Porsche EVs have to use the Tesla app at Superchargers, but will eventually be able to charge with the My Porsche app in "the coming months," according to Porsche. Like Porsche, Audi is getting its own branded adapter that will arrive with newer 2025 model year options, including its Q6 e-tron, A6 Sportback e-tron and e-tron GT. Notably, Audi said its Q4 e-tron won't currently have access to Tesla Superchargers.

For Porsche, any Taycan and Macan Electric from model year 2026 onward will include a free NACS adapter. However, Porsche EVs from model year 2024 or older will have to buy the adapter from Porsche's online shop or dealerships, which will go for $185. Porsche and Audi are also working on software updates to show Tesla Superchargers on their navigation systems. Despite Porsche and Audi now gaining access to the Supercharger network, Volkswagen Group's other subsidiaries, including Lamborghini and Bentley, still haven't committed to adopting NACS.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/porsche-and-audis-evs-can-now-recharge-on-any-tesla-supercharger-in-north-america-173333649.html?src=rss
Jackson Chen

Zuckerberg caught on hot mic telling Trump 'I wasn't sure' how much to promise to spend on AI in the US

2 months 1 week ago

Mark Zuckerberg has certainly come a long way in his relationship with President Donald Trump. Almost exactly a year after the president threatened the Meta CEO with imprisonment, the two sat side-by-side at a White House dinner, alongside numerous other tech CEOs.

The nearly three dozen CEOs and execs in attendance took turns praising and thanking Trump. But Zuckerberg's comments were especially notable. In one moment that was widely shared on social media, Trump turns to Zuckerberg and asks "how much are you spending, would say, over the next few years?" Zuckerberg responded that it was "probably going to be something like, I don't know, at least $600 billion through [20]28 in the US." Trump seemed to approve. "That's a lot, thank you Mark, it's great to have you."  

But it was a hot mic moment captured later between the two that was especially telling. Zuckerberg, turning to Trump, apologizes and says "sorry, I wasn't ready …I wasn't sure what number you wanted to go with." 

You can watch the whole moment play out in the clip below:

Zuckerberg saying Meta intends to spend at least 600 billion in the US

Zuckerberg at the end caught on a hot mic pic.twitter.com/PZhG4slWa9

— Acyn (@Acyn) September 5, 2025

While Zuckerberg has spent the last year trying to curry favor with Trump, their interactions show just how much those efforts have been paying off. A year ago, the then-former president was threatening the Facebook founder with jail time. Now, after donating $1 million to his inauguration, changing Meta's policies and renouncing DEI, adding a pro-Trump booster to his board, paying $25 million to settle a four-year-old lawsuit  and several private meetings, the two seem to have patched things up. Not only is Zuckerberg promising to spend massive amounts on money in the US on AI infrastructure, he's seemingly confirming that Trump approves of the specific number.

The Meta CEO later addressed the hot mic moment in a post on Threads. He said that “ it's quite possible we'll invest even more “ and that he had briefed the president on Meta’s potential spending through 2028 and “the end of the decade.”

“I wasn't sure which number he was asking about, so I just shared the lower number through '28 and clarified with him afterwards,” he wrote.

Update, September 6, 2025, 10:28 AM PT: This post has been updated to add comments from Mark Zuckerberg.

This article originally appeared on Engadget at https://www.engadget.com/social-media/zuckerberg-caught-on-hot-mic-telling-trump-i-wasnt-sure-how-much-to-promise-to-spend-on-ai-in-the-us-211915608.html?src=rss

8BitDo's Ultimate 2 controller for Switch 2 is on sale for only $54

2 months 1 week ago

8BitDo makes some of our favorite gaming accessories, and right now you can get one of its Nintendo Switch 2 controllers for the lowest price we've seen yet. A deal on Amazon shaves 14 percent off the 8BitDo Ultimate 2 controller's usual $70 price tag, bringing it down to $60 — and with a coupon you can apply before checkout, it drops a bit more to $54. The discount only applies to the white color option.

The Ultimate 2 Bluetooth controller is one of the best Switch 2 accessories out there. (It's also compatible with PC). This controller has TMR joysticks for greater sensitivity and durability, and has trigger mode switches to flip between linear Hall Effect triggers and non-linear tactile triggers. It's a great option for those who prefer an Xbox-style controller. The Ultimate 2 charges on an included charging dock, and it'll automatically reconnect to the console when you pick it up.

It's also customizable using the Ultimate Software, so you can adjust the button mapping, joystick and trigger sensitivity, vibration and more. It offers three custom profiles so you can save the different configurations. You can play around with the visual effects too. The Ultimate 2 controller has RGB rings around the joysticks with multiple lighting modes to choose from, including Fire Ring Mode, Light-tracing and Rainbow. You can further adjust the colors with the Ultimate Software as well.

It's a versatile controller that offers a lot of bang for your buck. If you've been thinking about picking up a good third-party controller for your new Switch 2, you can't go wrong with the Ultimate 2.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/8bitdos-ultimate-2-controller-for-switch-2-is-on-sale-for-only-54-170940439.html?src=rss
Cheyenne MacDonald

Apple faces lawsuit over alleged use of pirated books for AI training

2 months 1 week ago

Two authors have filed a lawsuit against Apple, accusing the company of infringing on their copyright by using their books to train its artificial intelligence model without their consent. The plaintiffs, Grady Hendrix and Jennifer Roberson, claimed that Apple used a dataset of pirated copyrighted books that include their works for AI training. They said in their complaint that Applebot, the company's scraper, can "reach 'shadow libraries'" made up of unlicensed copyrighted books, including (on information) their own. The lawsuit is currently seeking class action status, due to the sheer number of books and authors found in shadow libraries. 

The main plaintiffs for the lawsuit are Grady Hendrix and Jennifer Roberson, both of whom have multiple books under their names. They said that Apple, one of the biggest companies in the world, did not attempt to pay them for "their contributions to [the] potentially lucrative venture." Apple has "copied the copyrighted works" of the plaintiffs "to train AI models whose outputs compete with and dilute the market for those very works — works without which Apple Intelligence would have far less commercial value," they wrote in their filing. "This conduct has deprived Plaintiffs and the Class of control over their work, undermined the economic value of their labor, and positioned Apple to achieve massive commercial success through unlawful means."

This is but one of the many lawsuits filed against companies developing generative AI technologies. OpenAI is facing a few, including lawsuits from The New York Times and the oldest nonprofit newsroom in the US. Notably, Anthropic, the AI company behind the Claude chatbot, recently agreed to pay $1.5 billion to settle a class action piracy complaint also brought by authors. Similar to this case, the writers also accused the company of taking pirated books from online libraries to train its AI technology. The 500,000 authors involved in the case will reportedly get $3,000 per work.

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-faces-lawsuit-over-alleged-use-of-pirated-books-for-ai-training-160016161.html?src=rss
Mariella Moon

Sonos' latest sale knocks 20 percent off the Era 300 speaker

2 months 1 week ago

No matter how old you get, the back-to-school season will always bring a desire to shop. So, sales at this time of year are always more than welcome — especially when they're on some of our favorite devices. Such is the case with the 20 percent discount on the Sonos Era 300.

The spatial-audio speaker is on sale for $359 right now, down from $449. It's part of a larger sale that's both for Labor Day and back to school, discounting speakers, soundbars and more by up to 20 percent. The same price is available on Amazon, as are some more deals on Sonos products.

Sonos debuted the Era 300 in 2023 as its main spatial audio offering, and we found it to have excellent sound quality, a simple setup process and Trueplay tuning that's super easy to use. It works with basically any music streaming service you could have, and if you simply must have spatial audio support in your next speaker, you'll be hard pressed to find a better option.

It's worth mentioning that the Sonos Ace headphones are also on sale for $299, down from $399 — a 25 percent discount. The headphones have come a long way since they first launched, including the introduction of TrueCinema, which works with a Sonos soundbar to create the best spatial audio experience.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/sonos-latest-sale-knocks-20-percent-off-the-era-300-speaker-125211458.html?src=rss
Sarah Fielding

Pokémon Legends: Z-A feels like a strong step forward for the series

2 months 1 week ago

The Pokémon series has had staying power ever since its debut in the 1990s, but it has felt especially popular in recent years, thanks to Pokémon GO and the resurgence of the trading card game. Given that more Pokémon fans are experiencing new ways to play, it’s the right time for developer Game Freak to refresh the video game series. The upcoming Pokémon Legends: Z-A looks to do just that with a more action-oriented focus on a Pokémon trainer's journey.

At a special Nintendo showcase during PAX West 2025 in Seattle, I spent some limited time with Pokémon Legends: Z-A and its revamped combat system that ditches turn-based combat for real-time action. So far, this new entry in the long-running series is showing promise for a follow-up that could shake up the pokémon meta in the right direction.

Set in the Paris-inspired Lumiose City, Pokémon Legends: Z-A focuses on a new trainer coming into their own as they improve their skills and expand their roster of pokémon. However, Lumoise City has a darker mystery brewing after an unknown force is causing several pokémon to enter a frenzied state that triggers their Mega Evolution mysteriously. As the protagonist rises in the ranks, they'll soon come to find out what's behind the rise of rogue pokémon.

Speaking as a lapsed Pokémon fan who occasionally revisits the series for its more interesting entries, I've found that Pokémon games tend to be very familiar, stopping a few steps shy of reaching a broader scope that many players have imagined Pokémon games to be since watching the animated shows.

Recent Pokémon games like Legends: Arceus and Scarlet/Violet have moved the series forward in the right ways, and Legends: Z-A is continuing that trend by focusing more on the moment-to-moment actions of being a trainer.

Real-time combat is a significant game changer in Legends: Z-A, and it's a shift that many returning players will need to adjust to. Arceus set the foundations of a more open-ended style of player activity, but it still reverted to the turn-based tactical approach when the combat kicked in. Legends: Z-A moves away from that.

The demo started with a nighttime training session, in which I had to engage in several pokémon fights with trainers in a designated battle zone in the back alleys of the city. This led me to round corners and find trainers waiting for a fight, employing either a direct approach or more sneaky methods.

During my demo, I was given the team of Chikorita, Weedle, Mareep, and the flying pokémon Fletchling. When you engage in a fight, your trainer stays locked onto their enemy pokémon, with your chosen fighter right at your side. During these fights, you move around in real-time and have active skills that are on cooldowns. This sounds pretty standard for games, but for a Pokémon game, it's quite the adjustment, one that I really liked after a few matches.

What's interesting about Pokémon Legends: Z-A is that it's turned Pokémon into an action RPG, somewhat akin to a smaller-scale Xenoblade Chronicles. In addition to having to engage the right skills at the right time, I also had to dodge enemy attacks to keep my pokémon from taking heavy damage. This action-focused approach gives you far more options in how you want to engage enemies, and there are even opportunities to sneak up on unsuspecting trainers to engage in a sneak attack to start the fight off well. It seems odd at first, but it's honestly quite amusing to see trainers get walloped by a pokémon's attacks.

Nintendo

The next phase of the demo focused on another of Pokémon Legends: Z-A's other innovations – boss fights with rogue pokémon. As you start to track them down, you'll eventually face off against them in battle, and they'll even activate their Mega Evolved forms. The boss fight I encountered with Rogue Mega Absol felt right out of other role-playing games, like Final Fantasy or Nier: Automata, and Legends: Z-A presents them as showstopping encounters where you have to subdue these powerful enemies in a special battle zone. The battle was made especially exciting was the addition of the pokémon Lucario joining the fight.I could also activate their own Mega Evolution for a temporary buff – like Final Fantasy's limit breaks, but for pokémon.

Pokémon Legends: Z-A, much like its predecessor Arceus, takes a new approach to a traditional Pokémon adventure, focusing on interactive exploration and engagement with the world. I liked how it felt like a stylized JRPG, with the addition of quirky side characters and an epic boss fight to clear. It's very strange to play a Pokémon RPG without turn-based combat, but I found its most laid-back approach to be fair and engaging.

There has often been a desire among Pokémon fans that the series needs a shake-up to reach greater heights, but it has been clear that this is an ongoing process and won't happen all at once. Pokémon Legends: Z-A does hang onto the familiar premise of a trainer's journey in the Pokémon world, but a more action-oriented approach to commanding your Pokémon does show some solid promise, and could very well be a strong step forward for the series. And as a lapsed Pokémon fan, it's definitely one I'll be keeping an eye on.

Pokémon Legends: Z-A will be released on October 16, 2025 for the Nintendo Switch and Switch 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-legends-z-a-hands-on-135651443.html?src=rss
Alessandro Fillari

Silksong, smacking sticks and other new indie games worth checking out

2 months 1 week ago

Welcome to our latest recap of what's going on in the indie game space. Folks, it's here. You know it's here. So, we'll touch on it, but briefly. Some developers and publishers opted not to delay their games out of this week (others have done that to get some breathing space from you-know-what), so there are several other newcomers to highlight.

Before we get there, there's a sale worth mentioning on a PC storefront that does not offer Hollow Knight: Silksong. The Epic Games Store's End of Summer Sale is running until September 18 and there are some pretty solid deals. Cyberpunk 2077 is 65 percent off for the base game and 50 percent off for the ultimate edition, which includes the Phantom Liberty DLC (which is also 30 percent off for those who have the base game already).

Other discounts of note include Red Dead Redemption 2 (75 percent off), Grand Theft Auto V Enhanced (50 percent off), Assassin’s Creed Shadows (33 percent off), The Witcher 3: Wild Hunt - Complete Edition (80 percent) and Alan Wake 2 (70 percent off). A bunch of PlayStation games are on sale too, including Marvel's Spider-Man 2 (20 percent), The Last of Us Part 1 (50 percent), Ghost of Tsushima Director's Cut (33 percent), God of War (60 percent off) and God of War Ragnarok (20 percent). You'll get 20 percent back in Epic Rewards on your purchases too.

The Epic Games Store offers totally free games every week (no need to have a subscription for those!), and the freebies tend to be for well-known games whenever there's a major sale on the store. Right now, you can pick up an all-timer in Monument Valley for exactly zero dollars. You have until 11AM ET on September 11 to claim the classic puzzle game. When that game cycles out, Epic Games will rotate three more titles into its lineup: Monument Valley 2, Ghostrunner 2 (which I enjoy very much but am terrible at) and a strategy game called The Battle of Polytopia. Again, you'll have a week to claim those.

Meanwhile, if you have an Amazon Prime subscription, there's usually a solid selection in the Prime Gaming library. Games you claim here are yours to keep forever, even if you don't maintain your Prime membership. Amazon offered up a particularly tasty one this week in the shape of Into The Breach, a hugely acclaimed strategy game, but there are plenty of others to check out. And speaking of games you can play right now...

New releases

Yes, Hollow Knight: Silksong is finally here. It's out on consoles and PC for $20 and it's included with Game Pass Ultimate and PC Game Pass. It's broken storefronts and probably some controllers that players have hurled at the wall after dying to a tough boss. 

After a seven-year wait, Silksong is by some distance the highest-profile indie game to arrive in 2025 so far. Perhaps if we start mentioning another long-awaited game — say, Kingdom Hearts 4? Beyond Good and Evil 2? — it may arrive sooner rather than later. Or in, like, another five years.

I made a few attempts to play Hollow Knight, but bounced off quickly each time. I'll be sure to give Silksong a proper go, though. 

It might be the case that Silksong isn't quite your thing. Never fear, there's lots of other new stuff from this week for you to dive into.

If a game pops up that reminds me of The Legend of Zelda: A Link to the Past (aka the best game of all time) in terms of looks, I'm duty bound to mention it. Fortunately, Rogue Labyrinth seems like it could be fun to play too. This action-narrative roguelite from Tea Witch Games and publisher indie.io hit Steam this week. It usually costs $15, but it's 20 percent off with a limited-time launch discount.

Another thing that's very much in Rogue Labyrinth's favor is that your weapon is a smacking stick, which you can use to turn objects (including vanquished enemies) into projectiles. The combat is a blend of bullet-hell dodging and hack-and-slash action. Being a roguelike, there's randomization when it comes to things like the arenas, enemies and powers you'll encounter on each run. The game is also said to feature dynamic narrative systems and you'll forge alliances with other characters as you try to survive a lethal reality show.

Although so many other indie games scrambled to get out of the way of Silksong, Hirogami stuck to its September 3 release date. I had to chuckle when a press release with a title of "3D origami platformer Hirogami refuses to fold" hit my inbox last week. An easy pun, but I appreciated it.

Anyway, this is indeed a 3D platformer with an origami focus. You can flatten out your character into a sheet of paper so that a gust of wind can send you soaring to an elevated platform. You can transform into an armadillo to roll through enemies, an ape to explore treetops and a frog to jump higher. That seems like a real bananza of animal transformation options. Hirogami is available now on Steam, Epic Games Store and PS5.

Fling to the Finish has been out on PC for some time, and now this co-op platform racing game from SplitSide Games and publisher Daedalic Entertainment has swung over to consoles. You and a friend are tethered by an elastic rope that will inevitably snag on parts of the environment. But you can actually use this to your advantage to swing your teammate onto a ledge or send you both hurling through the air.

The obstacle-filled courses bring to mind Fall Guys, while the items that players can deploy to slow down race leaders remind me a bit of the Mario Kart games. Fling to the Finish does support solo play, as well as local and online multiplayer, where communication will be key (cross-play is available too). As was the case with Overcooked, you and your pal can play the game by sharing a single controller, which may make it easier to play the game in splitscreen if you're with a bunch of friends.

Jetrunner is an action platformer in the vein of Ghostrunner and Neon White from Riddlebit Software and publisher Curveball Games. The folks behind it say it has "a gameplay loop that can be best described as Trackmania meets Titanfall." So, there are lots of comparisons to make here. Ultimately, you'll be parkouring your way through various courses while shooting targets, hooking onto grapple points and looking for shortcuts.

Finding the optimal route — and, of course, actually completing it with as few errors as possible — is the path to climbing the global leaderboards. You can race against ghost replays of your previous runs for a clear visual comparison. In addition, there's a story mode that sees your character Nina (voiced by Sara Secora) trying to become a legendary jetrunner, with commentator Mick Acaster (Matthew Mercer) charting her progress. I'm digging the visuals here too.

Jetrunner is out now on Steam and the Epic Games Store for $20 (there's a 10 percent launch discount on Steam). There's a speedrun contest that's taking place until September 11 with a $2,000 prize pool. You can snag a share if you can complete all of the campaign levels in a row quickly enough in the marathon mode and stick to the rules. It also seems that the exodus of other games this week due to Silksong helped Jetrunner gain extra visibility on Steam.

Upcoming

A rhythm RPG in which you can use your own music and manually adjust the BPM is interesting enough. But add giant, repurposed mechs to the mix, and now we're really cookin'. In Steel Century Groove, you'll compete in robot dance battles as you try to claim a championship. These mechanical beasts were used in warfare long, long ago. Now they're just literal groove machines.

Steel Century Groove, which is from Sloth Gloss Games, is coming to Steam on January 28. A demo is available now, and your progress will carry over to the full game.

When I was assembling the list of games to include in this week's roundup, I left myself a single, two-word note about The Legend of Baboo: "big floof." The floof in question is the large, titular dog that accompanies human hero Sepehr in this third-person action adventure from Permanent Way and publisher Midwest Games.

You'll play as both characters as you take on enemies, solve puzzles and navigate treacherous lands. When you conquer bosses, you'll learn powerful magical attacks. Most importantly, you can zhush up Baboo with outfits and ornaments that you discover on your journey. He's the best boy and he deserves to look and feel good. It's also crucial to note that, as Sepehr, you can pet, ride and high-five Baboo.

A release date (or even a release window) has yet to be announced for The Legend of Baboo. It's coming to Steam, Xbox One and Xbox Series X/S.

Dreams of Another looks quite unlike any game I've seen before. It uses point cloud rendering tech for its remarkably pretty visuals. This fantasy exploration game from Q-Games (under the leadership of Baiyon, the director of PixelJunk Eden) is set in a dream-like world where you create the world by shooting at it.

Dreams of Another is coming to PS5, PS VR2 and Steam on October 9, and it might just prompt me to set up my VR headset again. A demo dropped this week on Steam, but it's only available until September 16.

Tombwater looks kinda rad. It's a 2D pixel-art Soulslike Western from Moth Atlas and publisher Midwest Games. The developers took (another?) leaf out of FromSoftware's playbook by pitting you against creepy eldritch horrors. This one is coming to Steam on November 12.

I always appreciate when a labor of love comes to fruition. Former Uber, MapQuest and Microsoft engineer John Lansing said that, nine years ago, "I built a Final Fantasy Tactics inspired football prototype, and 691 commits later I am proud to present the Fantasy Football Tactics Demo!" This is a turn-based RPG in which the aim is to outscore your opponents rather than taking them out in combat.

The demo hit Steam this week. There's no release date as yet for the full game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/silksong-smacking-sticks-and-other-new-indie-games-worth-checking-out-110020156.html?src=rss
Kris Holt

Unity developers can now tap into system screen reader tools on macOS and Windows

2 months 1 week ago

Unity is updating its game engine to support native screen readers in both macOS and Windows. The feature is available now in the Unity 6000.3.0a5 alpha, and should make the process of making games accessible for blind players cheaper for developers, Can I Play That? writes.

Screen readers narrate on-screen menus so blind and low-vision players can navigate a game or a piece of software without additional assistance. Typically, screen reading software is custom-built for each game, which can make them resource-intensive for developers to implement. "Building something like that from scratch has to be decided upon early in development so you have the time/resources allocated to make it properly," Steve Saylor, an accessibility consultant and creator, shared on Bluesky. "Having it in-engine can mean the heavy lifting is done for you, and the cost of time/resources now is significantly lower."

Unity previously offered APIs for both Android and iOS' built-in screen readers in its Unity 6.0 release, but hadn't yet added support for Windows Narrator or macOS VoiceOver. With this new alpha and its eventual release as Unity 6.3, developers creating games with Unity will have access to a native screen reader in all of the engine's major platforms. Considering how popular Unity is as a game engine, that could vastly improve the accessibility of future games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-developers-can-now-tap-into-system-screen-reader-tools-on-macos-and-windows-200348860.html?src=rss
Ian Carlos Campbell

Anthropic will pay a record-breaking $1.5 billion to settle copyright lawsuit with authors

2 months 1 week ago

Anthropic will pay a record-breaking $1.5 billion to settle a class action lawsuit piracy lawsuit brought by authors. The settlement is the largest-ever payout for a copyright case in the United States.

The AI company behind the Claude chatbot reached a settlement in the case last week, but terms of the agreement weren't disclosed at the time. Now, The New York Times reports that the 500,000 authors involved in the case will get $3,000 per work.

The settlement is "is the first of its kind in the AI era," Justin A. Nelson, the lawyer representing the authors, said in a statement. “This landmark settlement far surpasses any other known copyright recovery. It will provide meaningful compensation for each class work and sets a precedent requiring AI companies to pay copyright owners. This settlement sends a powerful message to AI companies and creators alike that taking copyrighted works from these pirate websites is wrong.”

The case has been closely watched as top AI companies are increasingly facing legal scrutiny over their use of copyrighted works. In June, the judge in the case ruled that Anthropic's use of copyrighted material for training its large language model was fair use, in a significant victory for the company. He did, however, rule that the authors and publishers could pursue piracy claims against the company since the books were downloaded illegally from sites like Library Genesis (also known as "LibGen").

As part of the settlement, Anthropic has also agreed to delete everything that was downloaded illegally and "said that it did not use any pirated works to build A.I. technologies that were publicly released," according to The New York Times. The company has not admitted wrongdoing.

“In June, the District Court issued a landmark ruling on AI development and copyright law, finding that Anthropic's approach to training AI models constitutes fair use," Anthropic's Deputy General Counsel Aparna Sridhar said in a statement. "Today's settlement, if approved, will resolve the plaintiffs' remaining legacy claims. We remain committed to developing safe AI systems that help people and organizations extend their capabilities, advance scientific discovery, and solve complex problems.”

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-will-pay-a-record-breaking-15-billion-to-settle-copyright-lawsuit-with-authors-192800292.html?src=rss
Karissa Bell

Amazon greenlights a Life is Strange series adaptation

2 months 1 week ago

With Hollywood video game adaptations surging, it was only a matter of time before Life is Strange got the treatment. After all, even platformer and sandbox game adaptations have (shockingly) found success in this new era. A well-written adventure game seems like a much shorter leap. Amazon announced on Friday that Prime Video has ordered a series based on the 2015 game.

Like Don't Nod's classic, the series will blend angsty teenage realism with supernatural elements and moral choices. And Amazon's teaser synopsis points to a familiar storyline. "The story follows Max, a photography student, who discovers she can rewind time while saving the life of her childhood best friend, Chloe," the announcement reads. "As she struggles to understand this new skill, the pair investigate the mysterious disappearance of a fellow student, uncovering a dark side to their town that will ultimately force them to make an impossible life-or-death choice that will impact them forever."

British writer and actor Charlie Covell (End of the F***ing World, KAOS) will chart the series' creative course. They'll serve as creator, executive producer and showrunner. Story Kitchen's Dmitri M. Johnson, Mike Goldberg and Timothy I. Stevenson will executive produce the show. Square Enix and LuckyChap are all part of the project, too. Amazon MGM Studios will produce it.

Series showrunner Charlie CovellCharlie Covell / Amazon

Covell wants the series to appeal to both newcomers and fans of the games. "It's a huge honor to be adapting Life Is Strange for Amazon MGM Studios," they said in Amazon's press release. "I am a massive fan of the game, and I'm thrilled to be working with the incredible teams at Square Enix, Story Kitchen and LuckyChap. I can't wait to share Max and Chloe's story with fellow players and new audiences alike."

Amazon has been an eager participant in this new "Video Game Adaptations That Don't Suck" era. Earlier this week, it announced that Game of Thrones' Sophie Turner will step into Lara Croft's boots for its upcoming Tomb Raider series. Season two of Prime Video's acclaimed Fallout arrives later this year. Its first trailer teases the show's first appearance of the game's dreaded Deathclaws.

Meanwhile, back in the gaming world, Square Enix is still churning out Life is Strange titles. In 2024, Max returned in Double Exposure, the first direct sequel to the original game's story. Don't Nod spun out its own spiritual sequel to the series, Lost Records: Bloom & Rage, earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-greenlights-a-life-is-strange-series-adaptation-192145483.html?src=rss
Will Shanklin

Meta is fixing threads on Threads

2 months 1 week ago

Meta is finally fixing how threads work on its social network Threads. Prior to this, there was no real way to know how long a thread was or even if a post was part of a longer discussion.

The company has made "several changes that display threaded posts more clearly." These include a new "view more" label that indicates a post is part of a longer thread. This is an easy way to instantly know if someone's thoughts continue past an initial post.

Meta

There's also a new design element that automatically stacks posts back-to-back when clicking into a series. Each of these posts now displays a number that shows its place in the thread, along with the total number of posts in a given thread. That sounds much easier than manually adding something like "part one of 12" to each post. These tools are rolling out soon for both mobile and web users.

The platform recently reached the significant milestone of 400 million active monthly users. Meta has been busy adding new features to accommodate the growing audience, like the ability to attach lengthy text documents of up to 10,000 characters.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-fixing-threads-on-threads-190123221.html?src=rss
Lawrence Bonk

EU fines Google $3.5 billion over adtech antitrust violations

2 months 1 week ago

The European Commission has announced that it will fine Google €2.95 billion, or around $3.5 billion, for violating European Union antitrust laws and "distorting competition in the advertising technology industry." The decision follows a similar ruling from earlier in 2025, where a US federal judge concluded that Google maintains a monopoly in online advertising technology.

Google displays ads in search results, but it also has a dominant position as a software provider for online advertisers and publishers looking to sell ad space and place ads. The Commission's main issue is with the way Google's ad buying tools (Google Ads and DV 360) interact with its ad exchange software (AdX) and ad publisher servers (DFP) in seemingly preferential ways. Google appears to favor its AdX ad exchange by "informing AdX in advance of the value of the best bid from competitors which it had to beat to win the auction," according to the Commission. It also found that "Google Ads was avoiding competing ad exchanges and mainly placing bids on AdX," maintaining the dominance of Google's ad exchange even if an alternative is a better option for advertisers.

The Commission is giving Google 60 days to share how it plans to address those issues or face an "appropriate remedy" for violating antitrust law. That could just be the fine, but might also include a forced sale of some or all of Google's adtech business.

Lee-Anne Mulholland, Google's Global Head of Regulatory Affairs, shared that the company will appeal the decision in the following statement provided to Engadget: 

"The European Commission's decision about our ad tech services is wrong and we will appeal. It imposes an unjustified fine and requires changes that will hurt thousands of European businesses by making it harder for them to make money. There’s nothing anticompetitive in providing services for ad buyers and sellers, and there are more alternatives to our services than ever before."

$3.5 billion is a staggering amount of money, but it's not technically the most Google's been charged for violating EU laws. In 2018, the company was fined $5.04 billion for forcing mobile network operators to pre-install Google apps on phones. Though Google has been under an increasing amount of scrutiny in the last decade for its business practices, it so far hasn't faced many structural remedies for what has been called anticompetitive behavior.

For example, a US court found Google was a monopolist in online search in 2024, but a judge recently ruled that the company wouldn't have to sell off Chrome or stop paying Apple to make Google the iPhone's default search engine. EU regulators have historically been more persistent than their US counterparts, and the European Commission is reportedly investigating Google for at least one other advertising-related issue, but it remains to be seen if there's any punishment that will actually faze the company.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-fines-google-35-billion-over-adtech-antitrust-violations-183701640.html?src=rss
Ian Carlos Campbell
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2 hours 13 minutes ago
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