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Senators demand ICE cease use of facial recognition app

2 months ago

Senators Edward J. Markey, Ron Wyden and Jeff Merkley sent a letter Thursday to Acting US Immigration and Customs Enforcement (ICE) Director Todd Lyons urging the agency to stop using “Mobile Fortify,” a smartphone app that uses biometric identification, including facial recognition. The lawmakers said facial recognition remains unreliable and warned that real-time surveillance could have a chilling effect on constitutionally protected activities.

"As studies have shown, when individuals believe they are being surveilled, they are less likely to engage in First Amendment-protected activities, such as protests or rallies — undermining the very core of our democracy,” the senators wrote.

They requested answers from the agency by October 2 as to who built the app, when it was deployed, whether ICE tested its accuracy, the legal basis for its use and current agency policies governing the tool's use. They also asked whether ICE would commit to ending the use of Mobile Fortify, and to explain why if they would not. The letter was also signed by Senators Elizabeth Warren, Cory Booker, Chris Van Holle, Tina Smith, Bernie Sanders and Adam Schiff.

Earlier this summer The Washington Post reported that the New Orleans police were secretly using facial recognition on a private camera network of over 200 live feeds. This went on for two years despite city ordinances requiring the technology only be used to search for specific suspects of violent crimes, and that the use be documented and reported to the city council. Facial recognition technology remains controversial, though a plurality of Americans support its use in both law enforcement and the workplace, with limitations.

As there is still no federal regulation on the use of facial recognition, states have been left to craft their own guardrails, with states like Illinois allowing individuals to sue for damages over misuse of biometric data and requiring written consent for its use. Last year Meta paid a $1.4 billion settlement to the state of Texas (the largest financial settlement ever paid out to a single state) for allegedly collecting biometric data on millions of Texans without their consent.

This article originally appeared on Engadget at https://www.engadget.com/general/senators-demand-ice-cease-use-of-facial-recognition-app-172146833.html?src=rss
Andre Revilla

Gmail will now filter your purchases into a new tab

2 months ago

Google is rolling out an update for Gmail on mobile and the web that will make it easier to track emails for your deliveries. The most prominent change you'll see is a new Purchases tab, where Gmail will put all your delivery emails so you can view them in one place. In the app, you'll be able to access the new view via the side menu. Just click the hamburger icon in the text box at the top of the interface. 

Even though deliveries now have their own tab, Gmail will still show packages that are set to arrive within the day as cards at the top of your primary inbox, as you can see in the image above. Each card comes with a "See item" or a "Track Package" button that you can click or tap without having to search for the original delivery email. The new delivery tab will start showing up in your personal Gmail accounts starting today. 

In addition, Google is updating Gmail's Promotions tab, allowing you to sort the emails in it by "most relevant." Gmail will decide which brands and emails are most relevant for you based on what you've interacted with the most in the past. It will also send you "nudges" on upcoming deals and offers that are set to expire soon. You'll see the changes to the Promotions tab in the coming weeks. 

This article originally appeared on Engadget at https://www.engadget.com/apps/gmail-will-now-filter-your-purchases-into-a-new-tab-160004429.html?src=rss
Mariella Moon

MotoE, the electric bike world championship, is going on hiatus due to lack of interest

2 months ago

The International Motorcycling Federation (FIM) and MotoGP are putting the MotoE electric bike world championship on hiatus following the 2025 season. The organizations cite a lack of viewership and an electric performance motorcycle market that "has not developed as expected."

"Today we announce the suspension of the FIM MotoE World Championship," FIM President Jorge Viegas said in a statement. "Despite all the best efforts to promote this innovative category together with (MotoGP rights holder) Dorna, the truth is that we haven't reached our objectives, nor has the industry associated with performance electric bikes."

There are two more races remaining in the 2025 MotoE season. The indefinite hiatus begins after that. MotoGP and the FIM said they would continue monitoring the industry to suss out when electric bikes become relevant enough to once again sustain a robust event schedule.

MotoE's inaugural year was in 2019, starting with just six four-round races throughout the season. It had some buzz at the beginning, as the circuit expanded to 16 eight-round races. However, this was cut back to seven rounds in 2025.

Ducati provided the race bikes for all teams in the MotoE class after replacing Energica Ego Corsa in 2023. These electric bikes reached top speeds of 171 MPH and, obviously, had just enough range to complete a full race. Traditional MotoGP bikes hit speeds of up to 224 MPH.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/motoe-the-electric-bike-world-championship-is-going-on-hiatus-due-to-lack-of-interest-152652067.html?src=rss
Lawrence Bonk

Live Translation with AirPods won't come to EU-based Apple users

2 months ago

Europe, the bloc with 24 official languages and 287 spoken in total, won't get Apple's Live Translation with AirPods feature for now. "Live Translation with AirPods is not available if you are in the EU and your Apple Account Country or Region is also in the EU," the company said on its iOS feature availability page. No reason was given, but it may have to do with the EU's strict rules around artificial intelligence and how it impacts privacy.

If that's the case, Apple may be waiting for the EU to approve or examine the feature before implementing it in the region. The AI Act is most strictly applied to "high-risk use cases" involving the potential for discrimination or violation of users' privacy. To that end, the EU may want to ensure that date stored when using the app is kept securely and locally in the bloc.

Apple's phrasing about availability seems to indicate that it will work for North American and other users visiting the bloc and possibly vice-versa. Only users with an Apple Europe account who are also in Europe won't be able to access the feature.

Live Translation lets users with AirPods communicate naturally with speakers of other languages. If the other party also has AirPods, the conversation is translated and heard by both people. If you're speaking with someone without AirPods, speech is translated onto your phone where it can be either be read or heard by the other party. 

Live Translation was first introduced at WWDC as part of iOS 26 and unveiled as a key feature for the AirPods Pro 3 during Apple's "Awe Dropping" event on Tuesday. It will work on iPhone 15 and later devices running Apple Intelligence, and be available with the AirPods Pro 3, AirPods Pro 2 and AirPods 4 once iOS 26 arrives on September 15.

Right now, Live Translation supports real-time translation between English, French, German, Portuguese (Brazil), and Spanish. However, Apple plans to add Italian, Japanese, Korean, and Chinese (simplified) support later in 2025.

This article originally appeared on Engadget at https://www.engadget.com/mobile/live-translation-with-airpods-wont-come-to-eu-based-apple-users-125410519.html?src=rss
Steve Dent

The best VR accessories for 2025

2 months ago

Virtual reality headsets are great on their own, but the right accessories can make them more comfortable, practical and immersive. You might want a softer facial interface or a silicone face cover to keep things clean during long sessions, a battery strap to extend playtime or a USB-C cable for faster charging and data transfer. Some users also add haptic accessories that provide physical feedback for a more realistic experience. Whether you’re playing games, watching videos or working in VR, small upgrades like these can make a big difference in how your setup feels and performs.

Table of contents Best VR accessories: Controllers

Best VR accessories: Headsets

Best VR accessories: Fitness

Best VR accessories: Cables, chargers and batteries

VR accessories FAQs What equipment do you need for VR?

What you need depends on the VR headset you buy. Some devices, like the Meta Quest 3, are entirely standalone, which means you don't need anything but the headset itself to use it. Other VR headsets need to be connected to a system from which it can draw power and run software. Some systems, like the HP Reverb G2, must connect to a PC, while others like the PS VR2 can connect to gaming consoles like the PS5. Most VR headsets come with the basic controllers you'll need to control actions and movement in virtual worlds.

What's the difference between PC VR, Smartphone VR and Gaming Console VR?

The main difference between those three VR systems is the main machine that allows the VR headset to run. PC VR headsets require a PC, like a gaming laptop or desktop, to run, while smartphone and gaming console VR systems require smartphones and gaming consoles, respectively, to work.

Do all VR headsets need a phone?

No, not all VR headsets need a phone to work. Many VR headsets have build in displays that sit in front of your eyes and basically act as your window into the virtual world.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/best-vr-accessories-150021126.html?src=rss
Lawrence Bonk

How to choose the best TV for gaming right now

2 months ago

These days, the best TVs for gaming aren’t much different from the best TVs you can buy as a whole. But if you’re hoping to make your PlayStation 5 or Xbox Series X games look their best, there are a few key features to keep in mind. To help you get the most from your living room setup, we’ve broken down a few tips for buying a good gaming TV and picked out a few well-reviewed options from across the price spectrum.

What to look for in a gaming TV

Whether you use it for gaming or not, all good TVs are built on the same foundations. You want a 4K resolution, enough brightness to overcome glare, a relatively high contrast ratio with deep and uniform black tones, wide viewing angles and colors that find the right balance between accuracy and saturation. For video games specifically, the ideal TV has a 120Hz refresh rate (or higher), VRR support, minimal input lag and fast motion response, with no blur or other unwanted artifacts behind quick-moving objects. Of course, finding a set that does all of this well and fits into your budget can be tricky.

OLED and LCD

For now, top OLED TVs generally offer the best picture quality for gaming or otherwise. But good OLED sets usually cost more than their LCD counterparts, and some models may not get bright enough for those who have their TV set in a particularly bright room.

More specifically, modern OLED TVs may utilize different types of OLED display tech: WOLED (i.e., “White OLED”) or the newer QD-OLED. We won’t dig too deep into how the two diverge in panel composition and subpixel structure, but the simplified version is that QD-OLED displays use a layer of quantum dots (hence the “QD”) to deliver a wider gamut of more vibrant colors than traditional WOLED sets.

This doesn’t mean all QD-OLED TVs are inherently better: How well an individual set performs is more important than the panel it uses, and some premium WOLED TVs like the LG G5 use a new "four-stack" structure to improve color purity and brightness. (Other models have used a display tech called Micro Lens Array (MLA) to greatly boost brightness as well.) Certain WOLED TVs may also handle reflections better or retain deeper black tones in a bright room. And either way, virtually all OLED TVs share the same core strengths. 

If you opt for an LCD TV — whether to save cash or stick in room with poor light control — an advanced backlight with smaller and more precise mini LEDs and effective full-array local dimming will usually improve contrast and lighting detail. Many of these TVs, including some budget-level models, also use quantum dots to enhance colors (and are labeled as "QLED" TVs). They usually aren’t as vivid or fast in motion as the top OLED sets, but they’re often brighter and more affordable, and the best can still produce an excellent image in their own right.

HDMI 2.1

To get the most out of a PlayStation 5 or Xbox Series X/S, your TV should have full HDMI 2.1 support. This update to the HDMI spec enables a higher maximum bandwidth — 48 gigabits per second, up from HDMI 2.0’s 18 Gbps — and a handful of features that are beneficial for gaming performance specifically. Those include variable refresh rate (VRR) and automatic low latency mode (ALLM), which we detail further below.

Beyond that, perhaps the chief perk of HDMI 2.1 is its ability to transmit sharp 4K video up to a 120Hz refresh rate with modern consoles like the PS5 and Xbox Series X, or up to 144Hz with a powerful gaming PC. Not every PS5 or Xbox Series X/S game supports frame rates that high — and some only do at lower resolutions — but those that do will look and feel especially fluid in motion. HDMI 2.1 also includes support for Enhanced Audio Return Channel (eARC), which allows you to pass higher-quality lossless audio from a source device connected to the TV to a compatible soundbar or receiver.

The more full HDMI 2.1 ports your TV has, the better. “Full” is the key word there. As reported by TFT Central, because HDMI 2.1 is backwards compatible with HDMI 2.0, TV and monitor manufacturers have been allowed to brand HDMI ports as “HDMI 2.1” even if they lack full (or any) support for the spec’s upgraded features. We recommend a few TVs below that have true HDMI 2.1 ports, but if you’re buying a new TV for gaming, make sure your chosen set isn’t trying to hide any capabilities you may consider essential.

While HDMI 2.1 is the latest and greatest today, it’s worth noting that the HDMI Forum officially revealed a new HDMI 2.2 spec at CES 2025. This update promises a greater maximum bandwidth of 96 Gbps, which should technically enable even higher refresh rates and resolutions. It could also help reduce hiccups in audio and video syncing (i.e., annoying lip-sync errors). If history is any indication, though, we’re still a bit away from HDMI 2.2 ports appearing on TVs you can actually buy. Even then, the only people who could take advantage of the theoretical resolutions and refresh rates allowed by the spec are those who connect a super-powerful gaming PC to their TV. But this could always change with whatever the next PlayStation and Xbox consoles bring.

HDR — High Dynamic Range

HDR refers to a TV's ability to display a wider range between the darkest and brightest parts of a picture. This can bring out details that would otherwise be missing on a standard dynamic range (SDR) TV, in both the very dark and (especially) very bright areas of an image. HDR typically comes with an improvement to color reproduction as well, displaying a larger palette of more vibrant colors that brings content closer to its creator’s original vision.

To get an HDR picture, you need both content that is mastered to take advantage of the tech and a TV capable of displaying that content. HDR also comes in a variety of formats, which are generally split between those that utilize static metadata (e.g., HDR10) and those that utilize dynamic metadata (e.g., HDR10+, Dolby Vision). In short, the latter allows a TV to optimize its brightness and colors on a per-scene or even per-frame basis, while the former uses one set of optimized settings for the entirety of the given content. Support for these formats can differ depending on the TV, content and game console you use. The Xbox Series X and S, for example, support Dolby Vision for gaming, while the PS5 does not.

The good news is that most TVs you’d buy today are HDR-ready in some fashion, even on the budget end of the market. The catch is that some TVs are much better at getting the most out of HDR than others. The same goes for actual content mastered in HDR. With video games in particular, there aren’t quite as many titles designed to take advantage of HDR as there are movies (though the number is growing all the time), and the variance in HDR quality tends to be wider.

HGiG — HDR Gaming Interest Group

HGiG is essentially a set of standards for gaming in HDR. It stands for the HDR Gaming Interest Group. Sony and Microsoft are both members, as are many TV makers and game developers. What this means is that, ideally, all the groups communicate information so that you can start up a new game on a console or PC and have it automatically recognize your display. Once that happens, the game can adjust its settings to that display's capabilities and give you the best picture quality possible, without losing details in the brightest or darkest areas of the screen. For example, daylight at the end of a dark tunnel may portray a brightly lit environment instead of looking like an overexposed white blob.

This is a good thing, but the reality is a bit more complicated. Not all TVs highlight HGiG compatibility in their settings menu, while only some PlayStation and Xbox games recognize and follow the guidelines. If an HGiG option is listed in your TV's tone mapping settings, you should turn it on prior to running the console's HDR settings. Then, if you're playing a game that supports HDR and HGiG, you should be in good shape without having to adjust the various luminance levels again. Still, how all of this looks to you might differ depending on your TV and the game you’re playing. Use whatever settings you think look best.

ALLM — Auto Low Latency Mode

ALLM lets a compatible source (like your PS5 or Xbox) tell your display to switch into a picture mode that reduces lag between receiving each frame of an image and displaying it on the TV. This cuts out additional processing that could be the milliseconds of difference between landing a precise input or not. Put another way, it lets your TV automatically enable its "Game" mode when it detects that you've launched a game. A good modern TV can do this without forcing you to enter any menus, then switch back when you'd rather watch a movie or TV show.

VRR — Variable Refresh Rate

VRR should sound familiar to most gamers at this point. Many players have experienced slowdown, screen tearing or stuttering as a system struggles to render each frame at the target speed, which is most commonly 60 or 30 fps on a TV. With VRR, everything stays in sync: Your display won't show the next frame until it's ready, which can make things feel smoother and more responsive, even if the system fails to deliver on its target frame rate.

There are a few different implementations of VRR available, including Nvidia’s G-Sync, AMD’s FreeSync and the HDMI Forum’s VRR spec, which is part of the full HDMI 2.1 standard. Both a TV and an input device need to support the same VRR tech for it to work, and different devices may only support VRR within a specific refresh rate window. On a 120Hz display, for instance, the PS5’s VRR only works between 48Hz and 120Hz.

As a reminder, the PS5 officially supports HDMI Forum VRR, the Xbox Series X and S support HDMI Forum VRR and FreeSync, while gaming PCs may support G-Sync or FreeSync depending on whether they use a Nvidia or AMD graphics card. A great gaming TV supports all the big VRR formats, but missing, say, G-Sync, isn’t a killer if you only game on a PS5 or Xbox.

8K (You don't need it)

One thing you don’t need to worry about is 8K support. Although the PS5 and Xbox Series X are theoretically capable of outputting 8K video, almost no games are made for that resolution, and 8K’s practical benefits are extremely minimal unless you plan on sitting unreasonably close to a massive TV. The few 8K TVs on the market are usually very expensive as well.

Good gaming TVs you can get right now

While we at Engadget do not formally review TVs, we’ve researched the market and rounded up a few sets that have been widely well-received by other professional review sites we trust, including Rtings, Wirecutter, Reviewed, PCMag and others.

Keep in mind that there's never an ideal time to buy a new TV. Prices for today’s models are always dropping, and next year’s upgrades are always just around the corner. So if you see an 2024 version of one of the recommendations below at a deep discount, that may be a better value. 

Richard Lawler contributed to a previous version of this report.

This article originally appeared on Engadget at https://www.engadget.com/gaming/best-gaming-tv-131509986.html?src=rss
Jeff Dunn

Amazon is reportedly developing separate AR glasses for customers and its drivers

2 months ago

Amazon may be muscling into the field of augmented reality glasses. According to a report by The Information, sources claimed that the company is working on AR glasses for consumers, allegedly with plans to release the product in late 2026 or early 2027.

Insiders told the publication that the project, internally dubbed Jayhawk, would equip AR glasses with microphones, speakers, a camera and a full-color display in one eye. Amazon is reportedly using Chinese company Meta-Bounds for the AR tech.

Amazon is also working on a separate model of AR glasses specifically for its delivery drivers under the codename Amelia. This productivity-focused option, which would reportedly shave seconds off drivers' times, could be ready by the second quarter of 2026, according to The Information's sources.

If Amazon does release these AR sets, it will primarily be in competition with Meta, which already sells simpler smart glasses with Ray-Ban. The social media company is expected to launch a new product currently dubbed Hypernova at its Connect conference next week, a set that pushes more into a true augmented reality experience with a similar one-eye AR concept.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/amazon-is-reportedly-developing-separate-ar-glasses-for-customers-and-its-drivers-230826640.html?src=rss
Anna Washenko

As Apple pursues AI, spare a thought for the poor HomePod

2 months ago

When the video kicking off Apple's "Awe dropping" event began yesterday, I was pleased to see a HomePod in the opening shot. I hadn't given any thought to Apple's beleaguered smart home speaker in ages, so I was all set for Tim Cook and crew to deliver an actual surprise and reveal new stuff for HomePod. When the entire presentation then passed without another peep about the product, I was disappointed, but resigned.

HomePod has always been behind the curve. When smart speakers first came on the scene, the sector was quickly dominated by Amazon and Google, with Sonos as the boutique third-party option. Apple announced the HomePod in June 2017, almost three years after Amazon unveiled its original Echo speaker. 

The HomePod arrived too slow and cost too much, and (in an echo of the company's current woes) Siri was too unhelpful, for the smart speaker to really claw back much market share from its rivals. The Mini iteration came out in late 2020, and the second-generation HomePod in February 2023 added support for Thread smart home standard. Not exactly pushing the boundaries of smart speaker innovation.

And things got worse for the poor HomePod as voice-controlled AI assistants have transitioned away from being centered around dedicated speakers. AI is now being integrated ever-more tightly into our smartphones and computers, with less need for a separate intermediary device. Which brings us to the ongoing issue of Apple's shaky foothold in the AI race.

Apple has been promising a big overhaul to Siri for awhile, with the new and improved version currently not due until spring 2026. To show off that new AI assistant, Apple is reportedly working on an interactive smart home hub that is expected to have HomePod-like audio capabilities baked in, but won't be ready for launch until at least 2027. What's a company to do in the interim?

It makes sense for Apple to hold back on any big developments to its existing Siri-centric smart home speaker. I get it. But I could have been hyped to see a stripped down HomePod that focused more on being a speaker than on being smart. I have a Sonos that I love, and part of me assumed that I would eventually upgrade to an Apple offering. The AirPods are such a great element in the Apple ecosystem, and I use mine almost daily. Having a powerful, high-quality home speaker that delivers the easy interconnectivity that's such a big part of Apple's value proposition might have helped bridge the time gap, keeping Apple in people's minds as a player in home tech while the company works on its next, more innovative move. Take one step back to take three steps forward.

In practice, though, it feels like the window for the HomePod to become a star in Apple's lineup has shrunk to almost nothing. As I now look at the recent trends in AI and home tech, I don't see an obvious space for a smart speaker. That's not limited to Apple; it's also pretty telling that both Amazon and Google haven't been giving much love to their smart speakers either. In fact, a majority of Engadget's favorite smart speakers this year are from specialist Sonos as the big tech names have put their focus on AI instead of audio. We'll still have smart speakers, but they'll be folded into multi-purpose gadgets and pitched as general smart-home aids. 

To be clear, there's been no indication that Apple will sunset the HomePod. But my personal prediction is that HomePod will stay on the sidelines for now and get pushed even farther away from the spotlight when the new smart home products are unveiled, receiving only occasional attention until Apple officially and quietly pulls the plug for good. And so will end the life of a star-crossed product that never got the chance to shine at its full potential. Here's hoping I'm wrong.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/as-apple-pursues-ai-spare-a-thought-for-the-poor-homepod-223250670.html?src=rss
Anna Washenko

HBO Max is going to get a lot more expensive, CEO promises

2 months ago

David Zaslav, the CEO of Warner Bros. Discovery, plans to make HBO more expensive, and passwords a lot harder to share, according to The Hollywood Reporter. Zaslav shared his general outlook on the state of television at the Goldman Sachs Communacopia + Technology Conference, with the main theme being that HBO Max's content is good and Zaslav thinks he should be charging a lot more for it.

"The fact that this is quality — and that’s true across our company, motion picture, TV production and streaming quality — we all think that gives us a chance to raise prices," Zaslav said. "We think we’re way underpriced." HBO Max most recently raised prices in 2024, back when it was temporarily called Max. As of right now you can get an entry-level Basic with Ads plan for $9.99 per month, while the ad-free Premium plan costs $20.99 per month. Zaslav clearly thinks he can get more, though.

Warner Bros. Discovery has been more open about its plans to address password-sharing. During an earnings call in August, the company said it wanted to close all loopholes for sharing passwords by the end of the year. While it's great that people continue to be drawn to HBO content, "it’s all tricky with the password sharing," Zaslav said. "We’re going to begin to push on that."

Price hikes and password sharing crackdowns have been thoroughly normalized by Netflix and other streamers. HBO Max following suit should be more than expected. Stating those plans so plainly doesn't improve the image of Zaslav as a Hollywood villain, but that's the least of his worries given the planned break-up of Warner Bros. Discovery.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-max-is-going-to-get-a-lot-more-expensive-ceo-promises-221656560.html?src=rss
Ian Carlos Campbell

The PS Plus Game Catalog additions include Persona 5 Tactica and WWE 2K25

2 months ago

On Wednesday, Sony rolled out its September Game Catalog additions for PS Plus subscribers. This month's entries run the gamut from turn-based tactics to survival horror and pro wrestling.

Persona 5 Tactica (PS5/ PS4) may be the most critically acclaimed title in the batch. The 2023 Persona spinoff takes the mainline games' battles and shifts them into grid-based tactics. Think XCOM with Phantom Thieves.

The Invincible (PS5) is an adaptation of the 1963 sci-fi novel by Stanisław Lem. As its inspiration may suggest, this isn't an action-heavy combat-fest. Instead, the narrative adventure invites you to explore the planet Regis III, searching for lost crew members. Your decisions will shape the story, so tread carefully.

2K / Sony

If exploring lost worlds as an astrobiologist isn't your thing, then maybe pile drivers and elbow drops are. (No judgment!) WWE 2K25 (PS5 / PS4) is also on this month's list, letting you step into the ring as a steroid-infused behemoth. You can take satisfaction in knowing your video game match's outcomes are less pre-determined than the scripted matches you see on TV.

Other games in this month's entries include the action RPG title Fate / Samurai Remnant, the survival horror game Crow Country and the first-person survival sim Green Hell. You can check out the PlayStation Blog's announcement for all the details.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps-plus-game-catalog-additions-include-persona-5-tactica-and-wwe-2k25-211006881.html?src=rss
Will Shanklin

Apple is slowly morphing AirPods into an always-on wearable

2 months ago

The AirPods Pro 3 Apple introduced at the iPhone 17 event yesterday have better active noise cancellation and foam-filled ear tips, but their most important new feature is a subtle one: Apple came up with even more reasons for you to never take them out.

Wearing headphones while you're talking to someone or interacting in public was at one point a social faux pas, but the ubiquity of AirPods and new features Apple has added have started to change that. The AirPods Pro's Conversation Awareness feature, which can automatically duck audio while you're talking to someone, is the simplest expression of this idea, but the vast majority of the improvements the company has made to its wireless earbuds have also created reasons to keep them in.

Take the hearing health features Apple debuted in 2024. Not only do they let your AirPods Pro act as a tool for checking your ear health, they can also act as a hearing aid and even hearing protection in a loud environment. With the AirPods Pro 3, you can add heart rate monitoring and live translation to the growing list of reasons to constantly wear AirPods. The Pro 3's new heart rate sensor means you can use them to track some workouts and display your health metrics on your TV during an Apple Fitness+ class, a feature usually exclusive to the Apple Watch. The Live Translation feature, meanwhile, lets your AirPods translate the world around you, and can even beam your translated voice into another pair of AirPods Pro 3. The fact the feature will also be available on AirPods 4 and AirPods Pro 2 should make keeping your headphones in even more common, too.

It's hard to say how useful these new AirPods Pro 3 features will be without trying them, but they do highlight how much Apple seems to view its headphones as more than just an add-on purchase to every iPhone. Not many people are going to buy the $249 AirPods Pro 3 as a replacement for the $249 Apple Watch SE 3, but the fact the headphones can fill in for the smartwatch could be attractive to some. More importantly for Apple, it could make it easier to convince someone to subscribe to Fitness+ or buy an Apple Watch if they like the company's approach to tracking workouts.

Apple has reportedly investigated going further down the path of making the AirPods Pro even more of a standalone device. Bloomberg reported last year that the company has explored adding cameras to AirPods so they can be used for Apple Intelligence features and visually understand the world around you. Whether or not that ever happens, the more immediate explanation for all this feature-creep is that making AirPods an always-on wearable is good for the company's bottom line. The relationship between the AirPods and the Apple Watch could become similar to the iPad and the Mac in time. New features get added, and functionality continues to overlap, but the devices are always distinct and useful enough that many people are compelled to buy both.

Maybe there's a future where your AirPods feel as essential to daily life as a smartphone does, and we're wearing them all the time. For now though, Apple seems to have decided that tiptoeing towards that wearable future is a pretty good way to sell new wireless earbuds in the present, and maybe several of its other products in the process.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apple-is-slowly-morphing-airpods-into-an-always-on-wearable-203511552.html?src=rss
Ian Carlos Campbell

Meta tests letting anyone rate Community Notes

2 months ago

As part of a new test, Meta will let anyone rate a Community Note or request one for a post, Meta's Chief Information Security Officer Guy Rosen shared on X. After testing the feature in March, the company formally introduced Community Notes as a replacement for its fact-checking program in April of this year.

You have to apply to actually write Community Notes, but Meta's new test means that anyone who sees one can rate it to signal whether it's helpful or not. They'll also be able to request a note if a post is incorrect or needs additional context. Based on the screenshot Rosen shared, Meta's rating system is a simple thumbs up or down, but the fact the company is opening the system up to more input at all is one sign of its continued expansion.

We’re testing new Community Notes features at Meta:
Anyone can now request a note or rate if a note is helpful
- Users get notified when posts they’ve interacted with receive a Community Note
- 70,000+ contributors have written 15,000+ notes (6% published).
Learn more or join:… pic.twitter.com/WCQC3CMnbe

— Guy Rosen (@guyro) September 10, 2025

The test also includes a new system for notifying users if they interact with a post that receives a Community Note. Meta did something similar with posts that were fact-checked in the past, so this seems like a good way to let people know if they've read something misleading. Don't expect to be receiving those notifications too often just yet, though. Rosen says that while there are over 70,000 people writing Community Notes and over 15,000 notes have actually been written, only six percent have been published. Meta is still very early in this whole process.

Community Notes are just one component of a larger right-wing turn Meta has taken in the wake of Trump's reelection. While the system has been styled as pro-free speech, it doesn't necessarily offer the same ability to counter misinformation that fact-checking does. For example, multiple reports found that X's Community Notes program did little to address the platform's misinformation problem.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-tests-letting-anyone-rate-community-notes-201208279.html?src=rss
Ian Carlos Campbell

Sony is rolling out a PlayStation parental controls mobile app

2 months ago

Sony is finally catching up to something Nintendo and Microsoft have had for years. The new PlayStation Family app mainly serves as a mobile extension of on-console parental controls. However, parents also get a few extra perks in the mobile version.

The app includes a "thoughtfully guided" onboarding process. (I imagine many people will prefer their phone or tablet over the console for that.) Once things are set up, parents can do everything they already could on the console. This includes setting playtime limits, viewing activity reports (daily and weekly), managing spending and creating content filters. Parents can also use the app to configure privacy settings for social features.

One of the mobile app's nicer perks is real-time notifications of what the child is playing. Parents can also approve or deny requests from their children for extra playtime or access to restricted games from within the app. That feature will likely get a lot of use.

Although it's a welcome rollout, Sony is quite late to the party. The Xbox Family Settings app launched over five years ago. Nintendo's parental controls came even earlier, alongside the original Switch's arrival.

The app starts rolling out globally starting today. If you don't see it yet, you can try the storefront links for iOS or Android.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-rolling-out-a-playstation-parental-controls-mobile-app-195002596.html?src=rss
Will Shanklin

A closer look at the AirPods Pro 3: ANC, Live Translation and heart-rate tracking

2 months ago

The AirPods Pro 3 are a big upgrade over the AirPods Pro 2. Even though Apple has continuously added new features to those earbuds over the last three years, it hasn’t changed the design or shape of the earbuds since the first model arrived in 2019. With the AirPods Pro 3, you might not notice those tweaks until you remove the new ear tips, and the most impactful upgrades are all on the inside. After my brief hands-on immediately following the iPhone 17 launch yesterday, I’ve since spent more time test driving all of the new features on the AirPods Pro 3 — from the improved active noise cancellation (ANC) to Live Translation and heart-rate monitoring.

Stronger ANC through tech and ear tips

Apple says the ANC on the AirPods Pro 3 blocks twice as much noise as the AirPods Pro 2 and four times as much as the original AirPods Pro. A big part of this is due to the ultra-low noise microphones and computational audio on the earbuds, but the new foam-infused ear tips are also playing a vital role.

The latest ear tips are still silicone on the outside like the Pro 2’s, but they’re now injected with foam. This provides much better passive noise isolation to block out distractions, helping with high-frequency sounds like human voices. In fact, there were several times this week where an Apple representative had to tap me on the shoulder because with the AirPods Pro 3 on, I couldn’t hear them speaking right next to me. No matter how they did it, the fact that Apple does a better job of silencing chatty co-workers on the AirPods Pro 3 is a welcome change. It’s impressive when you consider much of the competition struggles to reduce the volume of human voices on their earbuds and headphones.

The AirPods Pro 3 are no slouch in general noise cancellation performance either. During simulated air plane noise and recorded sounds of a bustling cafe, the earbuds did well to reduce the unwanted distraction of both. What’s more, the AirPods Pro 3 silenced the busy demo area outside of the keynote, providing a welcome respite for a few seconds during an otherwise stressful day.

Live Translation finally arrives Sam Rutherford for Engadget

After Apple chatted up Live Translation in iOS 26 at WWDC, I was disappointed that those initial plans didn’t include AirPods. I should’ve known the announcement for the earbuds would come with the next iteration of the AirPods Pro. Like Google’s Pixel Buds, Apple’s take on the feature relies on a connected iPhone to do all of the heavy lifting, powered by the Translate app. However, you don’t need a prolonged interaction with a phone to turn on Live Translation. You can press and hold on both AirPods, ask Siri or set the shortcut for the Action Button to the task. As a reminder, Live Translation will be available on AirPods Pro 3, AirPods Pro 2 and AirPods 4 with ANC, because they all carry the H2 chip.

During a quick demo, Live Translation worked well, quickly converting the Spanish an Apple representative was speaking into English, which Siri then conveyed in the AirPods Pro 3. There’s a slight delay, which is expected, since the captured audio is processed on an iPhone and then translated in the second language. That might make for some awkward pauses, but I’ll have to wait for more real-world testing to know for sure. I did notice that text translations appeared in the app before they came through the earbuds, but again, that’s not really a surprise since the iPhone is the brains of the operation. Plus, you’ll want to use the phone as a horizontal display here, since the app provides a real-time transcription for the person you’re talking to.

One aspect of Live Translation that may go unnoticed until you actually use it on the AirPods is the role ANC plays in the process. After you activate the translation feature, active noise cancellation kicks in to reduce the speaker’s voice so that you can clearly hear the translation from Siri in the earbuds. This happens automatically, and during my demo I never felt like I needed to manually adjust the volume so I could better hear the translated English over the speaker's Spanish.

Heart-rate tracking, but only for workouts Billy Steele for Engadget

Another big addition to the AirPods Pro 3 is heart-rate monitoring. Apple first debuted this capability on the Beats Powerbeats Pro 2 and is using a photoplethysmography (PPG) sensor to measure light absorption in blood flow. Heart rate stats are visible in the Fitness app during workouts as well as other apps like Nike Run Club, Ladder, Runna, Peloton and more. Basically, if the software integrates with heart-rate tracking on the Powerbeats Pro 2, it will likely work with AirPods Pro 3. But when it comes to activity tracking in Fitness, the chorus of accelerometers, gyroscope, GPS and a new on-device AI model combine with the PPG sensor to monitor stats for 50 different workouts.

This is another feature I’ll need to test at home before I can properly gauge its merits, especially since my testing here in Cupertino consisted only of a three-minute walk. Sure enough, my live heart rate was displayed on the workout screen alongside distance covered, average pace, calories burned and elapsed time. Once I completed that strenuous session, I could see my average heart rate in the Workout Details summary, just above a graph of the info.

Improved audio through more air flow

Apple loves to discuss air flow when it comes to audio performance in AirPods and the company redesigned the venting system in the AirPods Pro 3 to improve sound quality. The company also turned the ear tip so it’s beaming audio more directly into the ear. Along with Adaptive EQ, this combination provides noticeably deeper bass and a wider soundstage for more immersive spatial listening.

To move all of that air around, Apple’s acoustics team devised a new set of fine-tuned chambers to maximize the overall flow. And as a result, the vent system had to be larger, so now the one on top of the earbuds is nearly twice as large as the one on AirPods Pro 2. Then, to properly harness all of that available air space, Apple had to slightly redesign the driver/transducer to achieve the necessary frequencies. Adaptive EQ has also been expanded since the inward facing microphones on the AirPods Pro 3 have been moved so they’re not obstructed by the sides of the ear canal as much.

Sam Rutherford for Engadget

Maggie Rogers’ “Alaska” was the test track of choice during my demo, a song I’m familiar with since I’ve listened to the album Heard It in a Past Life a ton. Beyond the enhancements to bass and the spatial effect, the thing that struck me about the audio upgrades was the level of detail the AirPods Pro 3 now provide. The separation of the bass drum and hand pan enhance the immersion, but there’s also the texture in the sound of both that is typically lost on most earbuds and headphones. I listened to the AirPods Pro 2 on the flight out here to refresh my memory and it was immediately apparent that Apple has made some big upgrades to sound quality on this new model.

The AirPods Pro 3 are available for preorder now for $249 from Apple, Amazon and other retailers. It arrives September 19 alongside the iPhone 17 family and new Apple Watches.

Update, September 12, 2025: This article has been updated to clarify AirPods Pro 3 heart-rate tracking will be available in other apps besides Apple's Fitness app after receiving additional information from Apple. 

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/a-closer-look-at-the-airpods-pro-3-anc-live-translation-and-heart-rate-tracking-193956229.html?src=rss
Billy Steele

Lyft launches autonomous fleet with May Mobility in Atlanta

2 months ago

Lyft and May Mobility have teamed up to launch a fleet of autonomous vehicles in Atlanta. It's a pilot program, so it's currently only available to Lyft riders in the area of midtown Atlanta. The companies promise a "measured, safety-first approach" with this rollout.

The fleet consists of hybrid-electric Toyota Sienna Autono-MaaS vehicles equipped with May Mobility’s self-driving technology. Lyft and May Mobility announced this partnership last year, but Atlanta is the first city to get a fleet of self-driving vehicles.

Atlanta, we're here! Our autonomous vehicle pilot program with @Lyft is now live in Midtown. Find us in the Lyft app! https://t.co/dUqF95q93r pic.twitter.com/TFfDg23D8Y

— May Mobility (@May_Mobility) September 10, 2025

The rides will be fully autonomous, but each vehicle will feature a human just in case something goes wrong. These standby operators are trained to take the wheel if needed. The companies haven't announced a timeframe for when these standby operators will no longer be required.

Customers will have access to temperature controls, which is nice. However, hailing one of these cars is something of a crap shoot. You have to be in the service area, use the app and hope for the best. Lyft and May Mobility say they will increase the number of available vehicles and expand service hours in the "months ahead."

This is May Mobility's second launch in Georgia, as it operates a fleet of driverless vehicles in the Atlanta suburb of Peachtree Corners. Lyft's primary rival Uber has also been making serious moves in this space. The company has entered into a partnership with Lucid to create a massive fleet of 20,000 autonomous vehicles. It also has plans to launch self-driving pilot programs throughout the globe.

This article originally appeared on Engadget at https://www.engadget.com/transportation/lyft-launches-autonomous-fleet-with-may-mobility-in-atlanta-184942285.html?src=rss
Lawrence Bonk

'No Tax on Tips' apparently also applies to your favorite streamer

2 months ago

Streamers, YouTubers and other content creators are eligible for the new "No Tax on Tips" policy in the One Big Beautiful Bill Act President Donald Trump signed into law on July 4, 2024. "Digital Content Creators" are included in a preliminary list of occupations that are eligible for the new tax deduction on tips the US Treasury Department released last week. That means a podcaster could receive the same tax relief as a waiter or bartender.

Under that guidance, the "Bits" received during a Twitch stream or the "Super Thanks" a YouTuber receives for a great upload could go untaxed when next year's tax season rolls around. As The Hollywood Reporter notes, though, there are limits to how much of that tipped income will be deducted — up to $25,000 per year and it's phased out for single filers who make more than $150,000 per year — and language that suggests not every tipping scenario content creators face might apply.

According to the Treasury, tips won't qualify for the deduction "if they are received in the course of certain specified trades or businesses," which includes "the fields of health, performing arts, and athletics." Does that mean this is a much narrower carve out for content creators than it appears? Possibly, but these classifications will need to be finalized before anyone will be able to say for sure. Ultimately, content creators have multiple possible sources of income: direct subscriptions, ad revenue, paid partnerships, direct sales and digital tips. How much a new tax deduction changes their calculus will vary.

Making tips tax deductible was one of several campaign promises Trump made leading up to his reelection in November 2024. The idea was eventually folded into the One Big Beautiful Bill, which is perhaps better known for the catastrophic cuts it made to social welfare and clean energy spending. As it turns out, the bill might also reshape the creator economy, too.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/no-tax-on-tips-apparently-also-applies-to-your-favorite-streamer-182932748.html?src=rss
Ian Carlos Campbell

Reddit, Yahoo, Medium and more are adopting a new licensing standard to get compensated for AI scraping

2 months ago

With web publishers in crisis, a new open standard lets them set the ground rules for AI scrapers. (Or, at least it will try.) The new Really Simple Licensing (RSL) standard creates terms that participants expect AI companies to abide by. Although enforcement is an open question, it can't hurt that some heavy hitters back it. Among others, the list includes Reddit, Yahoo (Engadget's parent company), Medium and People Inc.

RSL adds licensing terms to the robots.txt protocol, the simple file that provides instructions for web crawlers. Supported licensing options include free, attribution, subscription, pay-per-crawl and pay-per-inference. (The latter means AI companies only pay publishers when the content is used to generate a response.)

Launching alongside the standard is a new managing nonprofit, the RSL Collective. It views itself as an equivalent of nonprofits like ASCAP and BMI, which manage music industry royalties. The new group says its standard can "establish fair market prices and strengthen negotiation leverage for all publishers."

Participating brands include plenty of internet old-schoolers. Reddit, People Inc., Yahoo, Internet Brands, Ziff Davis, wikiHow, O'Reilly Media, Medium, The Daily Beast, Miso.AI, Raptive, Ranker and Evolve Media are all on board. Former Ask.com CEO Doug Leeds and RSS co-creator Eckart Walther lead the group.

"The RSL Standard gives publishers and platforms a clear, scalable way to set licensing terms in the AI era,” Reddit CEO Steve Huffman wrote in a press release. "The RSL Collective offers a path to do it together. Reddit supports both as important steps toward protecting the open web and the communities that make it thrive." (It's worth noting that Reddit has licensing deals with OpenAI and Google.)

It's unclear whether AI companies will honor the standard. After all, they've been known to simply ignore robots.txt instructions. But the group believes its terms will be legally enforceable.

In an interview with Ars Technica, Leeds pointed to Anthropic's recent $1.5 billion settlement, suggesting "there's real money at stake" for AI companies that don't train "legitimately." (However, that settlement is up in the air after a judge rejected it.) Leeds told The Verge that the standard's collective nature could also help spread legal costs, making challenges to violations more feasible.

As for technical enforcement, the RSL standard can't block bots on its own. For that, the group is partnering with the cloud company Fastly, which can act as a sort of gatekeeper. (Perhaps Cloudflare, which recently launched a pay-per-crawl system, could eventually play a part, too.) Leeds said Fastly could serve as "the bouncer at the door to the club."

Leeds suggested to Ars that there are incentives for AI companies, too. Financially, it could be simpler for them than inking individual licensing deals. It could prevent a problem in AI content: using multiple sources for an answer to avoid using too much from any one. If content is legally licensed, the AI app can simply use the best source, which provides the user with a higher-quality answer and minimizes the risk of hallucinations.

He also referenced complaints from AI companies that there's no effective means of licensing web-wide content. "We have listened to them, and what we've heard them say is… we need a new protocol," Leeds told Ars Technica. "With the RSL standard, AI firms get a "scalable way to get all the content" they want, while setting an incentive that they'll only have to pay for the best content that their models actually reference. If they're using it, they pay for it, and if they're not using it, they don't pay for it."

This article originally appeared on Engadget at https://www.engadget.com/ai/reddit-yahoo-medium-and-more-are-adopting-a-new-licensing-standard-to-get-compensated-for-ai-scraping-180946671.html?src=rss
Will Shanklin

Grammarly's AI writing assistance tools now work in five new languages

2 months ago

Since its debut in 2009, Grammarly has only been available in one language: English. Sure, you could switch between dialects, including Canadian and Indian English, but if you wrote in any other language, you were out of luck. That's changing today with Grammarly rolling out beta support for five additional languages: French, German, Italian, Portuguese and Spanish.

The update is available to all Grammarly customers — whether you live in a country that speaks the language you want to write in or not — with support for the platform's signature features included. As you write in any one of the new languages, you'll see Grammarly highlight spelling and grammatical errors, as well offer suggestions for how you might rewrite certain paragraphs to refine their tone, style and flow. Additionally, with any of the six primary languages Grammarly now supports, the app offers in-line translation, with the ability to convert your text into 19 different languages.    

"The new features are Grammarly’s first step toward more comprehensive multilingual writing assistance," said Grammarly. "In the coming year, the company plans to launch more advanced clarity suggestions in the supported languages, similar to what it offers in English."

If you want to start writing in French, German, Italian, Portuguese or Spanish, you don't need to tweak any settings in Grammarly. Provided you're using the Windows or Mac app or Chrome extension, you can simply start writing in one of the new languages. In addition to being available to Pro, Enterprise and Education customers, free users can also take advantage of the expanded support — though with some limitations.

This article originally appeared on Engadget at https://www.engadget.com/grammarlys-ai-writing-assistance-tools-now-work-in-five-new-languages-180432231.html?src=rss

NASA's Perseverance rover finds potential signs of ancient life on Mars

2 months ago

NASA just announced that its Perseverance rover recently found some promising signs of ancient life on Mars. The rover obtained a sample of rock formed billions of years ago from sediment and there are biomarkers indicating the potential presence of microbes once upon a time.

Basically, the rocks contain minerals that typically form as a result of a chemical reaction between mud and organic matter. That doesn't necessarily mean that Mars once had life, as the minerals can form due to nonbiological processors. However, it's certainly one of the best pieces of evidence we have to point toward our neighbor planet once housing life of some kind.

"On Earth, reactions like these, which combine organic matter and chemical compounds in mud to form new minerals like vivianite and greigite, are often driven by the activity of microbes," said Stony Brook University planetary scientist Joel Hurowitz, who led the study published in the journal Nature. "The microbes are consuming the organic matter in these settings and producing these new minerals as a byproduct of their metabolism."

Hurowitz does caution that this is just a potential biosignature and not actual proof of ancient life. Many scientists believe, however, that Mars wasn't always quite as inhospitable as it is today.

The planet likely held plenty of water in its distant past. Researchers suggest that the area in which Persevere found these samples was once a river valley that led to a lake, though this was more than 3.5 billion years ago.

The samples were collected last year, but researchers needed time for analysis. Perseverance has been roaming around the Martian surface since 2021. The six-wheeled rover has been collecting rock samples and regolith, using its onboard instruments for this analysis. This is also just the beginning of the research required here.

"Ultimately, follow-on research will provide us with a suite of testable hypotheses for how to determine whether biology is responsible for the generation of these features," Hurowitz added.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-perseverance-rover-finds-potential-signs-of-ancient-life-on-mars-173457976.html?src=rss
Lawrence Bonk

Bluesky is rolling out age verification in South Dakota and Wyoming

2 months ago

Bluesky is expanding its age verification features stateside. The service will require users in South Dakota and Wyoming to verify their ages in order to access direct messaging and adult content on the site.

The update comes after both states have enacted laws requiring online platforms that host "harmful" content to verify the ages of their users. Bluesky's approach will mirror its actions in the UK, which also requires age checks following the passage of its Online Safety Act. The company has opted to use Epic Games' Kids Web Services to conduct the checks and users can choose between several methods, including ID scans or credit card checks.

The service will still be available to people in the states that don't verify their age, but specific features will be restricted. In an update, the company said "we believe this approach currently strikes the right balance." Last month, the service opted to go dark in the state of Mississippi rather than comply with a more restrictive age verification law that would have required it to block anyone whose age hadn't been confirmed.

"To implement this change, we would have had to invest substantial resources in a solution that we believe limits free speech and disproportionately harms smaller platforms," Bluesky explains. "We chose not to offer our service there at this time while legal challenges continue."

The update comes as age verification laws have been ramping up in the US. So far, 25 states have passed laws requiring some form of age verification to access adult content, and numerous others have similar legislation in the works. In its post, Bluesky notes that it expects more regulations in other states and countries in the near term.

Correction, September 10, 2025, 2:03PM ET: This story has been updated to remove a reference to face scans. Bluesky enables face scanning for age verification in the UK but Epic Games' Kids Web Services doesn't currently offer the feature in the United States, We regret the error. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-is-rolling-out-age-verification-in-south-dakota-and-wyoming-165753460.html?src=rss
Karissa Bell
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