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The Stop Killing Games campaign will set up NGOs in the EU and US

1 hour 1 minute ago

The Stop Killing Games campaign is evolving into more than just a movement. In a YouTube video, the campaign's creator, Ross Scott, explained that organizers are planning to establish two non-governmental organizations, one for the European Union and another for the US. According to Scott, these NGOs would allow for "long-term counter lobbying" when publishers end support for certain video games.

"Let me start off by saying I think we're going to win this, namely the problem of publishers destroying video games that you've already paid for," Scott said in the video. According to Scott, the NGOs will work on getting the original Stop Killing Games petition codified into EU law, while also pursuing more watchdog actions, like setting up a system to report publishers for revoking access to purchased video games.

The Stop Killing Games campaign started as a reaction to Ubisoft's delisting of The Crew from players' libraries. The controversial decision stirred up concerns about how publishers have the ultimate say on delisting video games. After crossing a million signatures last year, the movement's leadership has been busy exploring the next steps.

According to Scott, the campaign leadership will meet with the European Commission soon, but is also working on a 500-page legal paper that reveals some of the industry's current controversial practices. In the meantime, the ongoing efforts have led to a change of heart from Ubisoft since the publisher updated The Crew 2 with an offline mode

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-stop-killing-games-campaign-will-set-up-ngos-in-the-eu-and-us-203359604.html?src=rss
Jackson Chen

The US will send Tech Corps members to foreign countries in its latest push for AI dominance

2 hours 15 minutes ago

The government agency that sends its corps members abroad to volunteer in foreign countries launched its latest initiative called Tech Corps. The Peace Corps' latest proposal will recruit STEM graduates or those with professional experience in the artificial intelligence sector and send them to participating host countries.

According to the press release, volunteers will be placed in Peace Corps countries that are part of the American AI Exports Program, which was created last year from an executive order from President Trump as a way to bolster the US' grip on the AI market abroad. Tech Corps members will be tasked with using AI to resolve issues related to agriculture, education, health and economic development. The program will offer its members 12- to 27-month in-person assignments or virtual placements, which will include housing, healthcare, a living stipend and a volunteer service award if the corps member is placed overseas.

Richard E. Swarttz, the acting director of the Peace Corps, said in a press release that Tech Corps volunteers will be "building technical capacity, supporting AI adoption across critical use cases and addressing barriers to last-mile AI implementation." While the Tech Corps program is framed at benefiting host countries, it would also help to secure the US' position in the rapidly expanding global AI market that includes growing competition from China.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-us-will-send-tech-corps-members-to-foreign-countries-in-its-latest-push-for-ai-dominance-191916940.html?src=rss
Jackson Chen

A judge ruled Tesla still has to pay $243 million for a fatal crash involving Autopilot

3 hours 49 minutes ago

Tesla is still on the hook for $243 million after a US judge rejected the EV maker's bid to overturn a jury verdict from last year. On Friday, US District Judge Beth Bloom upheld the jury's decision to hold Tesla partially responsible for a deadly crash that happened in 2019 and involved the self-driving Autopilot feature.

The judge added that there was enough evidence to support the jury's verdict, which was delivered in August 2025 and ordered Tesla to pay millions in compensatory and punitive damages to the two victims in the case. Judge Bloom added that Tesla didn't present any new arguments to dispute the decision. 

While the case has been moving along recently, the incident dates back to several years ago when the driver of a Model S, George McGee, was using Tesla's Autopilot feature while bending down to retrieve a dropped phone. The Model S then crashed into an SUV that was parked on a shoulder, where Naibel Benavides Leon and Dillon Angulo were standing aside. Benavides was killed in the crash, while Angulo was severely injured.

Tesla hasn't publicly commented on Judge Bloom's decision yet, but it won't be a surprise to see the company appeal the latest ruling with a higher court. Tesla's lawyers previously tried to pin the blame on the driver, claiming that the Model S and Autopilot weren't defective. As this major case plays out, Tesla is also facing several investigations from the National Highway Traffic Safety Administration for both its Autopilot and Full-Self Driving features.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/a-judge-ruled-tesla-still-has-to-pay-243-million-for-a-fatal-crash-involving-autopilot-174548093.html?src=rss
Jackson Chen

13-hour AWS outage reportedly caused by Amazon's own AI tools

4 hours 36 minutes ago

A recent Amazon Web Services (AWS) outage that lasted 13 hours was reportedly caused by one of its own AI tools, according to reporting by Financial Times. This happened in December after engineers deployed the Kiro AI coding tool to make certain changes, say four people familiar with the matter.

Kiro is an agentic tool, meaning it can take autonomous actions on behalf of users. In this case, the bot reportedly determined that it needed to "delete and recreate the environment." This is what allegedly led to the lengthy outage that primarily impacted China.

Amazon says it was merely a "coincidence that AI tools were involved" and that "the same issue could occur with any developer tool or manual action." The company blamed the outage on "user error, not AI error." It said that by default the Kiro tool “requests authorization before taking any action” but that the staffer involved in the December incident had "broader permissions than expected — a user access control issue, not an AI autonomy issue."

Multiple Amazon employees spoke to Financial Times and noted that this was "at least" the second occasion in recent months in which the company's AI tools were at the center of a service disruption. "The outages were small but entirely foreseeable," said one senior AWS employee.

A builder shares why their workflow finally clicked.

Instead of jumping straight to code, the IDE pushed them to start with specs.
✔️ Clear requirements.
✔️ Acceptance criteria.
✔️ Traceable tasks.

Their takeaway:
Think first. Code later.

Get the full breakdown here 👉… pic.twitter.com/eD7ZrEdEn5

— Kiro (@kirodotdev) January 14, 2026

The company launched Kiro in July and has since pushed employees into using the tool. Leadership set an 80 percent weekly use goal and has been closely tracking adoption rates. Amazon also sells access to the agentic tool for a monthly subscription fee.

These recent outages follow a more serious event from October, in which a 15-hour AWS outage disrupted services like Alexa, Snapchat, Fortnite and Venmo, among others. The company blamed a bug in its automation software for that one.

However, Amazon disagrees with the characterization of certain products and services being unavailable as an outage. In response to the Financial Times report, the company shared the following statement, which it also published on its news blog:

We want to address the inaccuracies in the Financial Times' reporting yesterday. The brief service interruption they reported on was the result of user error—specifically misconfigured access controls—not AI as the story claims.

The disruption was an extremely limited event last December affecting a single service (AWS Cost Explorer—which helps customers visualize, understand, and manage AWS costs and usage over time) in one of our 39 Geographic Regions around the world. It did not impact compute, storage, database, AI technologies, or any other of the hundreds of services that we run. The issue stemmed from a misconfigured role—the same issue that could occur with any developer tool (AI powered or not) or manual action. We did not receive any customer inquiries regarding the interruption. We implemented numerous safeguards to prevent this from happening again—not because the event had a big impact (it didn't), but because we insist on learning from our operational experience to improve our security and resilience. Additional safeguards include mandatory peer review for production access. While operational incidents involving misconfigured access controls can occur with any developer tool—AI-powered or not—we think it is important to learn from these experiences. The Financial Times' claim that a second event impacted AWS is entirely false.

For more than two decades, Amazon has achieved high operational excellence with our Correction of Error (COE) process. We review these together so that we can learn from any incident, irrespective of customer impact, to address issues before their potential impact grows larger.

Update, February 21 2026, 11:58AM ET: This story has been updated to include Amazon's full statement in response to the Financial Times report. 

This article originally appeared on Engadget at https://www.engadget.com/ai/13-hour-aws-outage-reportedly-caused-by-amazons-own-ai-tools-170930190.html?src=rss
Lawrence Bonk

Engadget review recap: Sony WF-1000XM6, ASUS Zenbook Duo and more

8 hours 35 minutes ago

Gather ‘round, it’s time to catch up on the latest batch of Engadget reviews. Whether you missed our in-depth testing of Sony’s latest flagship earbuds or a truly unique ASUS laptop, I’ve compiled our recent reviews so you can get up to speed quickly. Read on for the list that also includes a love letter to a tiny camera and another VPN option that worth considering.

Sony WF-1000XM6

Sony’s 1000X earbuds have always been the top pick in our best wireless earbuds guide. With the M6 though, the company doesn’t do enough to clearly separate itself from the competition like it has in the past. “The two most obvious places the company is lagging behind the competition is ANC performance and overall voice quality, not to mention my continued dissatisfaction with the fit that Sony’s foam tips provide,” I wrote.

ASUS Zenbook Duo (2026)

If you’re looking for something unique in your next laptop, the ASUS Zenbook Duo is worth considering. Dual screens? Yep. Detachable keyboard? Sure. Good battery life? It does that too. “I'm a believer that one day people will eventually embrace typing on screens with laptops just like they have for smartphones,” senior reporter Sam Rutherford explained. “However, even if you're not willing to make that jump just yet, the Zenbook Duo still has all of its bases covered.”

Kodak Charmera It's so cute Cheyenne MacDonald for Engadget

A tiny $30 camera was too cute for our editors to resist. Despite the subpar images it captures, they’re still smitten with the thing. “I've been pleasantly surprised by how much I'm enjoying the Charmera experience,” weekend editor Its crunchy photos are just good enough to feel like they're successfully preserving a moment in time. And being so tiny, it's really convenient to bring everywhere.”

Mullvad VPN

Senior writer Sam Champman’s latest VPN review is Mullvad, which he says is often regarded as one of the best in terms of overall privacy. “It's not trying to be an everything app — it does privacy and does it well,” he noted. “Of course, it has its own compromises. It's solidly in the middle of the speed pack and occasionally trips up when unblocking streaming sites. The lack of any protocols other than WireGuard grates on me a bit, since it reduces the user's options for troubleshooting.”

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-sony-wf-1000xm6-asus-zenbook-duo-and-more-130000298.html?src=rss
Billy Steele

How to know if an AirTag is tracking you

8 hours 35 minutes ago

Apple’s AirTag is designed to help people keep track of personal belongings like keys, bags and luggage. But because AirTags and other Bluetooth trackers are small and discreet, concerns about unwanted tracking are understandable. Apple has spent years building safeguards into the AirTag and the Find My network to reduce the risk of misuse and to alert people if a tracker they don’t own appears to be moving with them.

If you’re worried about whether an AirTag or similar tracker might be following you, here’s how Apple’s unwanted tracking alerts work, what notifications to look for and what you can do on both iPhone and Android.

How AirTag tracking alerts work

AirTags, compatible Find My network accessories and certain AirPods models use Apple’s Find My network, which relies on Bluetooth signals and nearby devices to update their location. To prevent misuse, Apple designed these products with features that are meant to alert someone if a tracker that isn’t linked to their Apple Account appears to be traveling with them.

If an AirTag or another compatible tracker is separated from its owner and detected near you over time, your device may display a notification or the tracker itself may emit a sound. These alerts are intended to discourage someone from secretly tracking another person without their knowledge. Apple has also worked with Google on a cross-platform industry standard, so alerts can appear on both iOS and Android devices, not just iPhones.

How to make sure tracking alerts are enabled on your iPhone

If you use an iPhone or iPad, tracking notifications are on by default, but it’s worth confirming your settings.

To receive unwanted tracking alerts, make sure that:

  • Your device is running iOS 17.5 or later (or iPadOS 17.5 or later). Earlier versions back to iOS 14.5 support basic AirTag alerts, but newer versions add broader compatibility with other trackers.

  • Bluetooth is turned on.

  • Location Services are enabled.

  • Notifications for Tracking Alerts are allowed.

  • Airplane Mode is turned off.

You can check these by opening Settings, then navigating to Privacy & Security, Location Services and Notifications. Apple also recommends turning on Significant Locations in the System Services menu, which helps your device determine when an unknown tracker has traveled with you to places like your home.

  1. Go to Settings, tap Privacy & Security, then select Location Services.

  2. Toggle Location Services on.

  3. Scroll down and tap System Services, then toggle Significant Locations on.

If these settings are disabled, your iPhone may not be able to alert you when an AirTag or similar device is nearby.

What tracking alerts look like

If your iPhone detects a tracker that doesn’t belong to you moving with you, you may see a notification such as:

  • AirTag Found Moving With You

  • AirPods Detected

  • “Product Name” Found Moving With You

  • Unknown Accessory Detected

Tapping the alert opens the Find My app, which shows a map of where the item was detected near you. The map uses dots to indicate locations where your device noticed the tracker nearby. This doesn’t mean the owner was actively watching your location at those times, only that the tracker was detected in close proximity.

In some cases, the alert may have an innocent explanation. For example, you might be borrowing someone else’s keys, bag or AirPods. If the item belongs to someone in your Family Sharing group, you can temporarily pause alerts for that item by tapping the notification and opting to turn off alerts for that item either for one day or indefinitely. 

What to do if you hear an AirTag making a sound

If an AirTag or compatible tracker has been separated from its owner for a period of time and is moved, it may emit a sound on its own. This is another built-in safety feature meant to draw attention to the device.

If you hear an unfamiliar chirping or beeping sound, especially from a bag, jacket pocket or vehicle, it’s worth checking your belongings to see if there’s an AirTag or similar tracker inside.

How to find an unknown AirTag or tracker

If you receive an alert and believe the tracker is still with you, the Find My app offers tools to help locate it.

From the alert, you can choose to play a sound on the device to help pinpoint where it’s hidden. 

  1. Tap the alert.

  2. Tap Continue and then tap Play Sound.

  3. Listen for the sound or play it again to give yourself more time to find the item.

If the tracker is an AirTag and you have a compatible iPhone with ultra wideband connectivity, you may also see a Find Nearby option, which uses Precision Finding to guide you toward it with distance and direction indicators.

  1. Tap the alert.

  2. Tap Continue and then tap Find Nearby.

  3. Follow the onscreen instructions. You may need to move around the space until your iPhone connects to the unknown AirTag.

Your iPhone will display the distance and direction of the unknown AirTag, so you can use that information to identify where the unknown AirTag is. When the AirTag is within Bluetooth range of your iPhone, you can tap the Play Sound button to listen for it. You can also tap the Turn Flashlight On button to provide more light if it’s needed.

If neither option is available, or if the tracker can’t be located electronically, manually check your belongings. Look through bags, pockets, jackets and vehicles. If you feel unsafe and can’t find the device, Apple recommends going to a safe public place and contacting local law enforcement.

The new Apple AirTag that works with Find My app.AppleHow to get information about an AirTag

If you find an unknown AirTag, you can learn more about it without needing to unlock it or log in.

  1. Hold the top of your iPhone, or any NFC-capable smartphone, near the white side of the AirTag. A notification should appear.

  2. Tap the notification to open a webpage with details about the AirTag. This page includes the serial number and the last four digits of the phone number associated with the owner’s Apple Account.

If the AirTag was marked as lost, the page may also include a message from the owner explaining how to contact them. This can help determine whether the situation is accidental or intentional.

How to disable an AirTag that isn’t yours

If you confirm that an AirTag is tracking you and it doesn’t belong to you, you can disable it so it stops sharing its location.

From the Find My alert or information page, select Instructions to Disable and follow the steps provided. For an AirTag, this usually involves removing the battery, which immediately stops location updates. Disabling Bluetooth or turning off Location Services on your phone does not stop the AirTag from reporting its location. The device itself must be disabled.

If you believe the tracker was used for malicious purposes, keep the AirTag and document its details before contacting law enforcement. Apple states that it can provide information to authorities when legally required.

What Android users should know

Android devices running Android 6.0 or later can also receive alerts if a compatible Bluetooth tracker, including an AirTag, appears to be moving with you. These alerts are enabled automatically on supported versions of Android.

Android users can also manually scan for unknown trackers at any time. Additionally, Apple offers a free Tracker Detect app on the Google Play Store. The app allows Android users to scan for AirTags and Find My network accessories within Bluetooth range that are separated from their owner. If Tracker Detect finds a nearby AirTag that’s been with you for at least 10 minutes, you can play a sound to help locate it.

Wrap-up

While no system is perfect, Apple has built multiple layers of protection into AirTag and the Find My network to reduce the risk of unwanted tracking. With alerts, audible warnings and cross-platform detection on both iOS and Android, most people will be notified if a tracker they don’t own is moving with them. Knowing what these alerts look like and how to respond can help you stay informed, avoid unnecessary panic and take appropriate action if something feels off.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/how-to-know-if-an-airtag-is-tracking-you-130000764.html?src=rss
Georgie Peru

An old-school Zelda-like, Skate Bums and other new indie games worth checking out

9 hours 35 minutes ago

Welcome to our latest roundup of what's going on in the indie game space. As a reminder, the latest edition of Steam Next Fest runs from February 23 until March 2, during which you'll be able to check out demos for hundreds of upcoming games. A bunch are available already, including one for Denshattack!, which I definitely recommend checking out. As it turns out, doing Tony Hawk Pro Skater-style tricks with a high-speed Japanese train absolutely rips.

On Thursday, there were four showcases highlighting indie games all in a single day. It's not exactly feasible for me to recap them in full here, unfortunately, but I can at least tell you about a few of the many highlights.

The Black History Month edition of the Black Voices in Gaming Showcase includes trailers and interviews for some games that are already available, such as Space Warlord Baby Trading Simulator, Aerial_Knight's DropShot and Relooted. Of course, the stream featured plenty of games that are on the way too.

Erased, from solo developer Jerron Jacques, looks pretty interesting. It's an open-world fighting game that takes place in a cyberpunk setting with dance battles, parkour, pets, strange creatures and much more. Jacques, who has been documenting the game's development process on social media, even carried out some of the parkour motion capture work personally.

There was lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19.

There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods. I've had this on my wishlist since 2022, so I'm glad to learn it'll hit Nintendo Switch, PS5 and PC on April 16. 

In addition, record shop sim Wax Heads (which probably should have been called Low Fidelity, tbh) is coming to PC, Xbox Series X/S, PS5, and Nintendo Switch on May 5. You can check out a Steam Next Fest demo for that one now.

The second edition of Indie Fan Fest had a trove of goodies as well. For one thing, Balatro publisher Playstack could be about to cause another mass reduction in collective productivity with Raccoin, which now has a release date of March 31. This is another roguelike deckbuilder, but this time it's in the form of a coin pusher. I didn't have a chance to check out the previous playtest to get a better sense of why there's so much buzz around this one, but I'll for sure be trying the Steam Next Fest demo, which is available now.

It remains deeply weird to refer to a game under Acclaim's umbrella as an indie, but that's where we are now. The publisher is bringing Ridiculous Games' GridBeat to Nintendo Switch and Steam on March 26. This is a rhythm-based dungeon crawler in which you (a hacker) try to escape from a corporate network after pilfering valuable data. There's a Next Fest demo available for this one too. 

Meanwhile, a narrower release window for Japanese convenience store sim InKonbini: One Store. Many Stories was revealed. It's coming to Steam, PS5, Nintendo Switch and Xbox in April.

Alongside a related sale on Steam, the first Quebec Games Celebration Showcase took place on Thursday. It's always neat to learn about games being made in my neck of the woods.

One of those is Surfpunk, a co-op action RPG that looks a bit like Hades with surfing. Radical. You'll venture to procedurally generated islands in search of loot. There are four weapon classes to choose from and gadgets you can craft after collecting resources on your run. There's an updated Steam demo that's said to have around five hours of gameplay. Surfpunk (which is from Convergence: A League of Legends Story developer Double Stallion) will arrive later this year.

I'm including this demo announcement trailer for Croak, a precision platformer from Woodrunner Games that appears to be heavily inspired by the likes of Celeste, separately for one main reason. You have to check out the studio's head of "barketing." (Okay okay, the game's hand-drawn visuals look lovely too.)

There's plenty of other interesting stuff in the Quebec Games Celebration Showcase, including another look at Tears of Metal from Paper Cult Games, the studio behind the very enjoyable Bloodroots. There's a Steam demo available for the hack-and-slash roguelite, which should be out this spring. Gothic sci-fi Metroidvania Silent Planet looks quite tasty too.

New releases

Under The Island looks and sounds very The Legend of Zelda: A Link to the Past-coded. But since that's my favorite game of all time, I am not complaining. I love that protagonist Nia appears to use a hockey stick as a weapon too. 

This action PRG from Slime King Games (and co-publishers Top Hat Studios and Doyoyo Games) has debuted to strong early reviews. It's available now on Steam, Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch for $20, though there's a 15 percent launch sale (you'll need to be a PS Plus member to get the discount on PS4 and PS5).

Demon Tides — a 3D, open-world platformer from Bubsy 4D and Demon Turf developer Fabraz — has lots of movement mechanics, including paragliders and hookshots. You can shapeshift into different forms as well.

You can create and share graffiti, and this will appear in other players' games (which is a neat touch). Demon Tides is out now on Steam. It'll usually cost $25, but until March 5, you can snap it up for $20.

Skate Bums is a 2D skateboarding game in the tradition of the OlliOlli series. As novice skateboarder Lux, you'll try to take down the Skate Bums, a gang of bullies. There are "weird characters," sick combos to pull off, coins to collect and wrecking balls to dodge. 

There's said to be a "simple directional trick system" while each run is apparently short. That seems ideal for quick, pick-up-and-play sessions on Nintendo Switch and Switch 2. I also just really like the title. Skate Bums, which is from Lucky Last Studio, will normally cost $15 but there's a 15 percent discount until February 27.

Love Eternal is a psychological "horror platformer about escaping the domain of a selfish god," which is a strong pitch from developer brlka and Demonschool publisher Ysbryd Games. You'll need to flip between different gravitational pulls as you navigate this precision platformer, which follows teenager Maya on her attempt to return to her own reality. 

During a dinner at home, Maya's family disappears and she suddenly appears in an "eerie, desolate realm" that looks like an Iron Age castle. That's a creepy enough set up to match the game's haunting atmosphere. Love Eternal is out now on Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch for $10. There's a 15 percent launch discount (again, you'll need to be a PS Plus member to take advantage of that on PlayStation).

Upcoming 

Woe Industries, the developer of You Have Billions Invested In Generative AI (and a bunch of other neat projects), has something intriguing on deck for next week — a standardized gaming test. You can start the Adventure Game Aptitude Test (AGAT) at any time between 1PM and 2PM ET on February 28. 

You'll have four hours to complete an '80s adventure game of Woe Industries’ choosing. The developer will seemingly be monitoring your browser and smartphone activity to ensure you don't consult a walkthrough. If you're successful, you'll receive an AGAT certification and diploma. Good luck!

"Musical narrative adventure" People of Note is coming to Steam, Epic Games Store, the Xbox App on PC, Nintendo Switch 2, PS5 and Xbox Series X/S on April 7 for $25 (though there'll be a 10 percent launch discount). The game follows pop singer Cadence on her quest for stardom. Along the way, Cadence and her buds will have to overcome enemies in battles that have turn-based and rhythm-based elements.

I mostly enjoyed playing through a preview several months ago, though I had to grit my teeth through the turn-based combat, which is not something I enjoy as a rule. However, Iridium Studios will allow players to turn off elements like that and environmental puzzles so more people who might have otherwise been turned off can enjoy People of Note. You can sample the game now on Steam via a 90-minute Next Fest demo.

I don't fully understand what's going on in the reveal trailer for Titanium Court, which is from AP Thomson (a solo developer who previously worked on Consume Me) and publisher Fellow Traveller. Even the press release notes that it's "impossibly difficult to describe." But it has an absorbing trailer soundtracked by an odd, Bill Callahan-esque song and it has already picked up several IGF award nominations, so I'm intrigued.

What I am able to surmise is that it's a surrealist, roguelike strategy game with match-three, auto battle and tower defense elements. It's also for "clowns and criminals," apparently. I'm gonna have to give the Steam Next Fest demo a shot to try to get my head around it. Titanium Court is coming to Steam “imminently.”

Sometimes, a game pops up that makes me think "how has no one done this before?" Such is the case with Become. It's a third-person linear adventure from solo developer Valentin Wirth in which you take on the guise of a single sperm. You can probably guess what the goal is.

The game has "no explicit sexual acts, nudity or violence," according to its Steam page, though you will encounter some danger along your journey. You can upgrade your bespectacled spermatozoon via skill trees and seemingly adorn various pieces of headgear. Become is slated to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-old-school-zelda-like-skate-bums-and-other-new-indie-games-worth-checking-out-120000770.html?src=rss
Kris Holt

Xbox head Phil Spencer is leaving Microsoft

23 hours 42 minutes ago

Phil Spencer, CEO of Microsoft Gaming, is retiring, Satya Nadella has announced. Asha Sharma, the President of Microsoft's CoreAI division is taking over Spencer's role, while Sarah Bond, the current President of Xbox, is resigning.

"I am long on gaming and its role at the center of our consumer ambition, and as we look ahead, I’m excited to share that Asha Sharma will become Executive Vice President and CEO, Microsoft Gaming, reporting to me," Nadella says. "Over the last two years at Microsoft, and previously as Chief Operating Officer at Instacart and a Vice President at Meta, Asha has helped build and scale services that reach billions of people and support thriving consumer and developer ecosystems. She brings deep experience building and growing platforms, aligning business models to long-term value, and operating at global scale, which will be critical in leading our gaming business into its next era of growth."

I’m excited for @asha_shar as she steps into the CEO role. She’s joining an incredible group of people; teams full of talent, heart, and a deep commitment to the players they serve. Watching her lean in with curiosity and a real desire to strengthen the foundation we've built…

— Phil Spencer (@XboxP3) February 20, 2026

In a thread on X, Spencer shared his thoughts on Sharma’s new position. “I’m excited for [Asha Sharma] as she steps into the CEO role,” Spencer wrote. “She’s joining an incredible group of people; teams full of talent, heart, and a deep commitment to the players they serve. Watching her lean in with curiosity and a real desire to strengthen the foundation we've built gives me confidence that our Xbox communities will be well supported in the years ahead.”

Alongside Sharma, Matt Booty, the current head of Xbox Game Studios, is getting promoted to Chief Content Officer, and will report to Sharma. Sarah Bond, who like Spencer served as a public face for the Xbox brand and was assumed to be his successor, is leaving Microsoft to "begin a new chapter." Bond has yet to make a public statement about her resignation.

Spencer joined Microsoft in 1988, and has worked on Xbox since at least 2001. He assumed responsibility for Microsoft's gaming brand and its various studios and associated subscription products in 2013, before becoming an Executive VP of Gaming in 2017 and later CEO of Microsoft Gaming in 2022. Spencer's biggest impact on Xbox will likely be remembered as the creation of Game Pass, Microsoft's "Netflix for Games" and the wave of studio acquisitions Microsoft completed from 2018 to 2022, which included smaller studios like Double Fine and the massive $68.7 billion purchase of Activision Blizzard King.

While Microsoft has plenty of developers and IP to fall back on, it's struggled to compete with the likes of Sony and Nintendo during the current console generation. Microsoft's gaming division has gone through widespread layoffs, its revenue continued to fall throughout 2025 and it raised the prices of both its consoles and Game Pass Ultimate, which likely won't help things going forward. Sharma is in many ways inheriting a broken-down car.

As far as her plans go, Sharma’s email to staff that was included in Nadella's announcement is light on details. Sharma says she plans to continue developing "great games," wants to "recommit" to core Xbox fans and "invent new business models and new ways to play." Whether that’s enough to turn Xbox's fortunes around remains to be seen.

Update, February 20, 4:52PM ET: Added statement from Phil Spencer shared on X.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-head-phil-spencer-is-leaving-microsoft-212838419.html?src=rss
Ian Carlos Campbell

Samsung Galaxy Unpacked 2026: The Galaxy S26 and other devices that might launch on February 25

1 day ago

Samsung’s 2025 was filled with new foldables, an ultra-thin new form factor and the launch of Google's XR platform. After making some announcements at CES 2026, the company has announced its first Galaxy Unpacked of the year will take place on February 25, where it is expected to introduce the Galaxy S26 lineup. Official invites have been shared, but actual information on what devices are arriving then is still not completely confirmed. But as usual, we know a lot about what’s expected at Unpacked.

Engadget will be covering Galaxy Unpacked live from San Francisco next week, and we'll most likely have hands-on coverage of Samsung's new smartphones soon after they're announced. While we wait for the full details, here's everything we expect Samsung will introduce at the first Galaxy Unpacked event of 2026.

When is Unpacked 2026 taking place?

According to the official invite that Samsung shared on February 10, Unpacked will happen on February 25, 2026 in San Francisco. The keynote will start at 10AM PT (1PM ET) and be livestreamed on Samsung.com, as well as the company’s newsroom and YouTube channel. The announcement on February 10 also said this launch will mark “a new phase in the era of AI as intelligence becomes truly personal and adaptive.” It’s not a lot to go on, since we’ve heard a version of this from various companies over the last few years, but at least we won’t be shocked when we hear more about AI in just about two weeks.

Galaxy S26, S26+ and S26 UltraSamsung Galaxy S25 Ultra hands-on photoPhoto by Sam Rutherford/Engadget

Samsung's restrained approach to updating its phones will likely continue with the Galaxy S26. Based on leaked images of the new lineup, the company is not expected to radically reinvent the look of the Galaxy S26, Galaxy S26+ or Galaxy S26 Ultra, and instead will stick with a similar design to what it used on the Galaxy S25. The phones will have a flat front screen and frame, with rounded corners and cameras housed in a vertical pill-shaped plateau on the back. Unlike Apple's move from the iPhone 16 Pro to the iPhone 17 Pro, the biggest difference here will likely be internal components like the screens, chips and camera sensors Samsung uses.

Qualcomm's new Snapdragon 8 Elite Gen 5 chip is expected to be in all Samsung Galaxy S26 phones, though Korean news site Yonhap News reports Samsung's relatively new Exynos 2600 chip could be used in some phones in the lineup depending on the region, a strategy Samsung has deployed in the past. Either way the new phones should be more performant than the previous generation, and in the case of the models with the Snapdragon 8 Elite Gen 5, particularly good at on-device AI processing.

I have compiled the most accurate comprehensive parameter comparison of Galaxy S25, S25+ and Galaxy S26、 S26+. Which one do you want to buy? pic.twitter.com/aQpoSvYjOz

— Ice Universe (@UniverseIce) November 29, 2025

One notable difference between the Galaxy S26 and the Galaxy S25 could be the phone's screen. The new phone will reportedly feature a 6.3-inch FHD+ display according to specs shared by leaker Ice Universe, which makes it ever so slightly larger than the 6.2-inch display used on the Galaxy S25. The S26 will also allegedly come with 12GB of RAM, either 256GB or 512GB of storage and a slightly larger 4,300mAh battery. Samsung isn't changing the cameras on the entry-level phone, though: leaks suggest it'll feature the same 50-megapixel main camera, 12-megapixel ultrawide, 10-megapixel 3x telephoto and 12-megapixel selfie camera as the previous generation. Changes appear to be even more minor on the Galaxy S26+. Other than the new Snapdragon chip, the phone will reportedly feature the same 6.7-inch FHD+ screen, 4,900mAh battery, 12GB of RAM and the same camera array used on the base Galaxy S26.

The difference between the Galaxy S26 Ultra and Galaxy S25 Ultra is reportedly a bit clearer. According to Android Headlines, the new phone's cameras will be slightly more raised, and stand out thanks to a new metallic finish. Samsung may also switch back to using an aluminum frame on the Galaxy S26 Ultra, after using titanium frames on both the Galaxy S24 and S25 Ultras. Most importantly, to make the phone actually support Qi2 rather than only technically work with the standard when a case is attached, rumors suggest Samsung will remove the S Pen digitizer layer in the phone and adopt a new method for accepting stylus input. It's not clear what that new method will actually be, but it could let the Galaxy S26 Ultra more easily work with Qi2 accessories without losing its stylus.

Android Headlines also recently shared what appear to be full image renders of the S26 series, and they generally line up with what has already been rumored, leaked and reported so far. If these pictures are accurate, they give us a clearer look at the camera bump and two color variants of the S26 Ultra.

Fans of magnets may continue to be disappointed by Samsung if the latest rumors are accurate. Despite the launch of the Qi 2 wireless charging standard adding support for convenient magnetic alignment years ago, Samsung has yet to bring that feature to its phones. Though the S-series have the higher speed charging rates that the spec enables, Nieuwemobiel.nl is reporting that, due to images it received of cases with magnetic rings, the S26 series likely won’t have built-in magnets. Samsung has made these cases to add the magnetic capability to its S-series in the past, and the existence of the images of these accessories lends weight to the idea that the company will continue this approach.

Galaxy Buds 4Galaxy Buds 3 Pro in case.Engadget

Samsung released the Galaxy Buds 3 and 3 Pro in 2024, with a major redesign that brought them much more in line with Apple's AirPods. The Galaxy Buds 4 and Buds 4 Pro Samsung is rumored to be announcing soon won't necessarily change that, though they will feature a more compact case and less angular stems, according to leaked images from the Samsung Tips app.

Support for head gestures to accept and decline calls, a feature Apple includes on the AirPods Pro 3 and AirPods 4, is also rumored to work on both versions of the new Galaxy Buds. SamMobile reports the Galaxy Buds 4 and 4 Pro may also ship with a new Ultra Wideband chip that will make them easier to find with Google's Find Hub network.

Galaxy Z TrifoldYes, the TriFold has a crease, two in fact. But they still don't ruin the experience. Sam Rutherford for Engadget

Samsung announced the Galaxy Z TriFold in late 2025 without firm details of when the new smartphone-that-folds-into-a-tablet would be available in North America. That info came on January 27, when the company announced the TriFold would be available in the US on January 30, for a whopping $2,900. Considering we’ve already seen the device in person at CES 2026 and people are most likely to have had a chance to look at, if not buy the foldable for themselves by the time Unpacked rolls around, we don’t expect Samsung to spend too much time dwelling on it, if at all.

Galaxy S26 EdgeAt just 5.8mm thick, the Samsung Galaxy S25 Edge is one of the thinnest smartphones ever made. Sam Rutherford for Engadget

When the Galaxy S25 Edge was announced in 2025, it seemed possible that Samsung could replace its "Plus" smartphone with a unique form factor, just like Apple has opted to do with the iPhone Air. There have been conflicting reports on the matter, but it seems like Samsung will not be doing that with the Galaxy S26 Edge.

Instead, the smartphone will reportedly remain another option, much like foldables are for customers not swayed by Samsung's traditional smartphones. The Galaxy S26 Edge is rumored to feature a slightly different design than last year's model, according to Android Headlines, with a large rectangular camera plateau that's reminiscent of Google's Pixel phones, and the raised oval Apple used on the iPhone Air. Beyond that, the phone is also expected to be ever so slightly thinner at 5.5mm than the 5.8mm Galaxy S25 Edge.

Bixby and other AI features

Samsung already acts as a first place Google can show off new AI features for Android, but the company is reportedly exploring other AI partnerships, too. In June 2025, Bloomberg reported that Samsung was nearing a deal with Perplexity to integrate its AI-powered search engine across OneUI and its homegrown mobile browser. Perplexity already has a deal with Motorola on its Razr phones, so the only thing that would make a deal with Samsung unusual is the close relationship the company already has with Google.

The company also accidentally announced a new version of its Bixby AI assistant, which will likely also be integrated with Perplexity and could serve as an alternative to Google Gemini. Both a new Bixby and a deeper integration with Perplexity seem like natural new software features to show off at Galaxy Unpacked.

On February 17, Samsung teased some mobile AI photography features ahead of Unpacked. These expand the S-series’ existing image-editing tools by bringing the ability “to turn a photo from day to night in seconds, restore missing parts of objects in images, capture detailed photos in low light, and seamlessly merge multiple photos into a single, cohesive result.” A lot of these things are already possible in other photo-editing apps or even in the Google Photos app, but we’ll have to wait to see them in action on the S26 phones for more details on whether they’re different or more effective.

Update, January 27 2026, 11:55AM ET: This story has been updated to reflect the latest news around the Galaxy Z TriFold’s price and availability in the US.

Update, January 30 2026, 12:45PM ET: This story has been updated to include the latest leaks on the possible dates for Unpacked 2026.

Update, February 02 2026, 11:30AM ET: This story has been updated to include the latest leaks with full image renders of the S26 trio of devices.

Update, February 03 2026, 11:00AM ET: This story has been updated to include the latest leaks about the possible lack of magnetic support on the S26 series.

Update, February 10 2026, 7:15PM ET: This story has been updated to include the official date of Galaxy Unpacked as Samsung announced it today. The intro was also edited to reflect that detail.

Update, February 17 2026, 4:55PM ET: This story has been updated to add Samsung’s teaser about its upcoming mobile AI photography tools. The intro was also edited for timeliness.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-unpacked-2026-the-galaxy-s26-and-other-devices-that-might-launch-on-february-25-130000063.html?src=rss
Ian Carlos Campbell

Tunic publisher claims TikTok ran 'racist, sexist' AI ads for one of its games without its knowledge

1 day 2 hours ago

Indie publisher and developer Finji has accused TikTok of using generative AI to alter the ads for its games on the platform without its knowledge or permission. Finji, which published indie darlings like Night in the Woods and Tunic, said it only became aware of the seemingly modified ads after being alerted to them by followers of its official TikTok account.

As reported by IGN, Finji alleges that one ad that went out on the platform was modified so it displayed a "racist, sexualized" representation of a character from one of its games. While it does advertise on TikTok, it told IGN that it has AI "turned all the way off," but after CEO and co-founder Rebekah Saltsman received screenshots of the ads in question from fans, she approached TikTok to investigate.

A number of Finji ads have appeared on TikTok, some that include montages of the company’s games, and others that are game-specific like this one for Usual June. According to IGN, the offending AI-modified ads (which are still posted as if they’re coming directly from Finji) appeared as slideshows. Some images don’t appear to be that different from the source, but one possibly AI-generated example seen by IGN depicts Usual June’s titular protagonist with "a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees." Needless to say (and obvious from the official screenshot used as the lead image for this article), this is not how the character appears in the game.

As for TikTok’s response, IGN printed a number of the platform’s replies to Finji’s complaints, in which it initially said, in part, that it could find no evidence that "AI-generated assets or slideshow formats are being used." This was despite Finji sending the customer support page a screenshot of the clearly edited image mentioned above. In a subsequent exchange, TikTok appeared to acknowledge the evidence and assured the publisher it was "no longer disputing whether this occurred." It added that it has escalated the issue internally and was investigating it thoroughly.

TikTok does have a "Smart Creative" option on its ad platform, which essentially uses generative AI to modify user-created ads so that multiple versions are pushed out, with the ones its audience responds more positively to used more often. Another option is the “Automate Creative” features, which use AI to automatically optimize things like music, audio effects and general visual "quality" to "enhance the user’s viewing experience." Saltsman showed IGN evidence that Finji has both of these options turned off, which was also confirmed by a TikTok agent for the ad in question.

After a number of increasingly frustrated exchanges in which TikTok eventually admitted to Saltsman that the ad "raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio," the Finji co-founder was offered something of an explanation.

TikTok said that Finji’s campaign used a "catalog ads format" designed to "demonstrate the performance benefits of combining carousel and video assets in Sales campaigns." It said that this "initiative" helped advertisers "achieve better results with less effort," but did not address the harmful content directly. Finji seemingly also opted into this ad format without knowing it had done so. TikTok declined to comment on the matter when approached by IGN.

Saltsman was told the issue could not be escalated any higher, with communication not resolved at the time of IGN publishing its report. In a statement to the outlet, Saltsman said she was "a bit shocked by TikTok’s complete lack of appropriate response to the mess they made." She went on to say that she expected both an apology and clear reassurance of how a similar issue would not reoccur, but was "obviously not holding my breath for any of the above."

This article originally appeared on Engadget at https://www.engadget.com/gaming/tunic-publisher-claims-tiktok-ran-racist-sexist-ai-ads-for-one-of-its-games-without-its-knowledge-185303395.html?src=rss
Matt Tate

OpenAI will reportedly release an AI-powered smart speaker in 2027

1 day 4 hours ago

OpenAI is reportedly hard at work developing a series of AI-powered devices, including smart glasses, a smart speaker and a smart lamp. According to reporting by The Information, the AI company has a team of over 200 employees dedicated to the project.

The first product scheduled to be released is reported to be a smart speaker that would include a camera, allowing it to better absorb information about its users and surroundings. According to a person familiar with the project, this would extend to identifying objects on a nearby table, as well as conversations being held in the vicinity of the speaker. The camera will also support a facial recognition feature similar to Apple's Face ID that would enable users to authenticate purchases.

The speaker is expected to retail for between $200 and $300 and ship in early 2027 at the earliest. Reporting indicates the company's AI-powered smart glasses, a space currently dominated by Meta, would not come until 2028. As for the smart lamp, while prototypes have been made, it's unclear whether it will actually be brought to market.

Last year OpenAI acquired ex-Apple designer Jony Ive's startup io Products for $6.5 billion. Ive is considered largely responsible for Apple's design aesthetic, having been involved in designing just about every major Apple device since joining the company in the '90s before his departure in 2019. The acquisition of his AI-focused design firm sets the stage for Ive to lead hardware product development now for OpenAI.

Since the partnership was forged, there have already been delays due to technical issues, privacy concerns and logistical issues surrounding the computing power necessary to run a mass-produced AI device. Regardless of the behemoths behind the project, the speaker and other future products may still face a consumer reluctant to buy a product that is always listening to and watching its users.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-will-reportedly-release-an-ai-powered-smart-speaker-in-2027-173344866.html?src=rss
Andre Revilla

NASA targets March 6 for Artemis 2 launch to take astronauts around the Moon

1 day 4 hours ago

The Artemis 2 launch is edging closer as NASA has now set a target date for the 10-day mission to get underway. The agency is aiming to launch as soon as March 6 following a successful wet dress rehearsal on Thursday. The first attempt, which took place in early February, failed due to a hydrogen leak.

During Thursday's rehearsal, NASA was able to fuel the Space Launch System (SLS) rocket with more than 700,000 gallons of liquid propellant and complete two runs of terminal count — the final step of the launch countdown — at the Kennedy Space Center in Florida. While there was a hiccup due to a loss of ground communications, NASA was able to move to a backup system before the regular comms channels were back in operation. The agency said engineers pinpointed the equipment that caused the problem.

"Following that successful wet dress yesterday, we're now targeting March 6 as our earliest launch attempt," Dr. Lori Glaze, NASA's Moon to Mars program manager, said at a press conference on Friday. Glaze added that there's still much that has to be done before launch, including an analysis of the wet dress, a flight-readiness review and work on the launch pad.

The four Artemis 2 astronauts are expected to go into quarantine later on Friday in preparation for the launch, which will mark the Orion spacecraft’s first crewed mission. It will be the first time in more than 50 years that a crew will travel around the Moon and it will be humanity’s furthest-ever journey into space. The astronauts will test Orion’s critical life support systems as a precursor to lunar landings.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-targets-march-6-for-artemis-2-launch-to-take-astronauts-around-the-moon-170727116.html?src=rss
Kris Holt

Ubisoft lays off 40 staff working on Splinter Cell remake, says game remains in development

1 day 6 hours ago

It has already been a depressingly busy year for layoffs at Ubisoft, and the French publisher’s Toronto studio is the latest workforce to be hit. Around 40 jobs have been cut at the studio, which is one of Ubisoft’s largest and has previously worked on games including Watch Dogs: Legion and Far Cry 6.

"This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected," Ubisoft said in a statement to Mobile Syrup, which first reported the new layoffs. "Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance."

Ubisoft Toronto is currently working on the long-awaited Splinter Cell remake, which was first announced in 2021. The publisher says the game remains in development, and the Canadian studio will continue to assist with development on other games.

The Toronto layoffs come after similar staff cuts at its Swedish studios, while up to 200 people could reportedly be let go at its Paris headquarters. The affected roles are casualties of a wider organizational restructuring at the troubled company, which recently canceled another high-profile remake in The Prince of Persia: The Sands of Time. Last week, 1,200 Ubisoft employees went on strike in reaction to the recent layoffs and sweeping cost-cutting measures.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-lays-off-40-staff-working-on-splinter-cell-remake-says-game-remains-in-development-151139753.html?src=rss
Matt Tate

Engadget Podcast: Instagram on trial and the RAMaggedon rages on

1 day 8 hours ago

This week, Meta CEO Mark Zuckerberg testified in a landmark social media trial, claiming the company only wanted to make Instagram "useful" and not addictive. In this episode, we chat about Zuck's testimony and the potential implications of this trial for social media companies. Also, we dive into the latest effects of the RAMaggedon RAM shortage, including a potential PlayStation 6 delay and a dire future for practically every consumer electronics company.

Subscribe!Topics
  • Mark Zuckerberg testifies that Instagram was meant to be “useful,” not addictive in social media addiction trial – 1:27

  • Meta reportedly plans to launch a smartwatch later this year – 13:23

  • The RAMageddon will likely kill some small consumer electronics companies – 15:54

  • Apple could unveil a MacBook, new M5 Pro chip, and iPhone 17e at March 4th event – 26:26

  • Google’s Pixel 10a arrives on March 5 – 32:17

  • Email leaked to 404 media suggests Ring had plans to use its Search Party function for wider surveillance – 34:48

  • Listener mail – 45:14

  • Working on – 48:40

  • Pop culture picks – 49:04 

Credits

Host: Devindra Hardawar
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-instagram-on-trial-and-the-ramaggedon-rages-on-131526178.html?src=rss
Devindra Hardawar

US website 'freedom.gov' will allow Europeans to view hate speech and other blocked content

1 day 8 hours ago

The US State Department is building a web portal, where Europeans and anyone else can see online content banned by their governments, according to Reuters. It was supposed to be launched at Munich Security Conference last month, but some state department officials reportedly voiced their concerns about the project. The portal will be hosted on freedom.gov, which currently just shows the image above. “Freedom is Coming,” the homepage reads. “Information is power. Reclaim your human right to free expression. Get Ready.”

Reuters says officials discussed making a virtual private network function available on the portal and making visitors’ traffic appear as if they were from the US, so they could see anything unavailable to them. While it’s a state department project, The Guardian has traced the domain to the Cybersecurity and Infrastructure Security Agency (CISA), which is a component of the US Department of Homeland Security. Homeland also serves as the administrator for the Immigration and Customs Enforcement (ICE).

The project could drive the wedge further between the US and its European allies. European authorities don’t usually order broad censorships preventing their citizens from being able to access large parts of the internet. Typically, they only order the blocking of hate speech, terrorist propaganda, disinformation and anything illegal under the EU’s Digital Services Act or the UK’s Online Safety Act.

“If the Trump administration is alleging that they’re gonna be bypassing content bans, what they’re gonna be helping users access in Europe is essentially hate speech, pornography, and child sexual abuse material,” Nina Jankowicz, who served as the executive director of Homeland Security’s Disinformation Governance Board, told The Guardian. The board was very short-lived and was disbanded a few months after it was formed, following complaints by Republican lawmakers that it would impinge on people’s rights to free speech.

When asked about the project, the state department said it didn’t have a program specifically meant to circumvent censorship in Europe. But the spokesperson said: “Digital freedom is a priority for the State Department, however, and that includes the proliferation of privacy and censorship-circumvention technologies like VPNs."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-website-freedomgov-will-allow-europeans-to-view-hate-speech-and-other-blocked-content-130000014.html?src=rss
Mariella Moon

LA County lawsuit accuses Roblox of exposing children to 'grooming and exploitation'

1 day 8 hours ago

Los Angeles County has sued Roblox for "unfair and deceptive business practices," claiming the platform's moderation and age-verification systems are inadequate. "Roblox portrays its platform as a safe and appropriate place for children to play," the complaint states. "In reality, and as Roblox well knows, the design of its platform makes children easy prey for pedophiles." 

Representatives accused Roblox of failing to implement adequate platform safety features to prevent child endangerment. "Specifically, Roblox has not effectively moderated game content or enforced age-appropriate restrictions and warnings established by the creators, allowing the predatory and inappropriate language and interactions between users to persist," the County stated. It also said the platform failed to disclose any danger to children, including sexual content and the risk of predators. 

Roblox rejected the allegations, saying the platform was built around safety. "We have advanced safeguards that monitor our platform for harmful content and communications, and users cannot send or receive images via chat, avoiding one of the most prevalent opportunities for misuse seen elsewhere online," the company told the AFP

The LA county complaint is the latest in a string of lawsuits from US regions including Florida, Texas and Kentucky. The Attorney General in Louisiana also accused the company of having a "lack of safety protocols" that endanger the safety of children in favor of "growth, revenue and profits." That state's lawsuit cited a specific example of a subject arrested last year that used voice-altering tech to mimic a younger feminine voice to lure and sexually exploit young players.

Roblox has said that it has about 144 million daily active users around the world, with over 40 percent of them under the age of 13. However, it has faced repeated accusations that it doesn't do enough to protect young players. In 2024, Roblox banned players under 13 from accessing some types of in-game content and restricted their ability to message with other players outside of specific games. Last year, the company also began asking tens of millions of children to verify their age with a selfie. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/la-county-lawsuit-accuses-roblox-of-exposing-children-to-grooming-and-exploitation-124523028.html?src=rss
Steve Dent

Pokémon FireRed and LeafGreen are coming to Switch next week for the series’ 30th anniversary

1 day 8 hours ago

It’s a big month for Pokémon, with February 27 marking 30 years since the world’s highest-grossing media franchise first introduced itself in the shape of two Game Boy games. Pocket Monsters Red and Pocket Monsters Green, which later arrived in the West as Pokémon Red and Pokémon Blue, kicked off a craze in Japan that would soon spread worldwide. And to mark the series’ 30th anniversary, the little turn-based RPGs that started it all are being re-released on Nintendo Switch.

Well, sort of. The versions we’re actually getting are the Game Boy Advance remakes, Pokémon FireRed Version and Pokémon LeafGreen Version, which originally came out in 2004. Explaining its decision to bring back the enhanced GBA titles rather than the originals, Nintendo said in an FAQ that it thought Switch owners would like the opportunity to revisit the "ultimate versions of the original Pokémon adventures in the Kanto region."

Get ready to relive the Kanto region Trainers, Pokémon FireRed Version and Pokémon LeafGreen Version are coming to Nintendo Switch!

Pre-order here:https://t.co/WzCCWh1fn8https://t.co/5SdXjg75is https://t.co/XVYS5wVZYp

— Nintendo of America (@NintendoAmerica) February 20, 2026

These aren’t modern remakes or remasters. Pokémon FireRed and LeafGreen will look and play pretty much the same as they did in 2004, just on a far superior display, obviously. There’s no online play, but the original games’ local multiplayer features return via the Switch’s built-in wireless features. If you’re playing on Switch 2, you can also play using GameChat. Other than that, it doesn’t sound like there are any notable differences between the Switch and Switch 2 versions. 

In a move that might surprise some, Pokémon FireRed and LeafGreen won’t be available as part of the Nintendo Switch Online GBA library. In fact you don’t even need an NSO membership to play them. Instead, the games are being sold as standalone titles for $20 in the eShop. No physical release is planned outside of Japan. Nintendo added in its FAQ that there are no current plans for more old-school Virtual Console-style releases beyond these ones, with the company still committed to building out its NSO subscription offerings.

Pokémon FireRed and LeafGreen will be available to buy after a Pokémon Presents showcase that will air next Friday, February 27 (the day of Pokémon’s 30th anniversary), at 9am ET. And if you need yet more Pokémon after that, Pokémon Pokopia, which is the series’ long-awaited stab at a cozy Animal Crossing-like, arrives on March 5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-firered-and-leafgreen-are-coming-to-switch-next-week-for-the-series-30th-anniversary-123505741.html?src=rss
Matt Tate

The Morning After: What to expect from Apple’s March 4 hardware event

1 day 9 hours ago

Apple has lined up its first event of the year. Already! It’s taking place in New York City on March 4 at 9AM ET, but the company hasn’t confirmed if it will stream the media event.

It seems likely the event will be mainly iPads and MacBooks — so business as usual. However, it could include new entry-level MacBooks in a fresh array of colors. I think that’s what everyone’s reading into the lemon-and-lime tinged invitation.

I’m very much up for a return of the colorful Mac. The first Mac I ever used was one of those bubbly orange iMacs, interning at a video-game magazine. Yes, a magazine.

We’re also expecting a 2026 MacBook Air and refreshed 14- and 16-inch MacBook Pros, with the M5 Pro and M5 Max chips also breaking cover. Is it too early for an iPhone 17e? Perhaps. We’ll be reporting from the event.

And for those asking about yesterday's newsletter, thanks for your continued support and we'll have more to say soon. 

— Mat Smith

The other big stories (and deals) this morning Netflix’s first MMA livestream is coming in May Rousey v. Carano.

Netflix is streaming its very first live MMA fight on May 16. The combatants are Ronda Rousey, (last match 2016) and Gina Carano (2009). The streamer has had to pluck fighters out of retirement because more contemporary stars are under contract with various promotional entities. The featherweight bout will take place inside a hexagon cage and stream globally — hopefully, Netflix can keep its stream up. The fight is co-hosted by Most Valuable Productions, Jake Paul’s production company. Because of course it is.

Continue reading.

The Pixel 10a is your next midrange Android phone It launches March 5. Engadget

The worst-kept secret in value-for-money phones remains Google’s Pixel A series. In recent years, the Android phone series has offered a great balance of specs, hardware design and software features that embarrass most phones in the same price point. Its camera performance is often better than devices that cost several hundred dollars more.

It’s more of the same with the Pixel 10a. For $500, you get a 6.3-inch OLED screen with a 120Hz refresh rate and 3,000 nits of peak brightness, 8GB of RAM and a 48MP main camera, paired with a 13MP ultra-wide. Also: No. Camera. Bump. Innovation for $500, right there.

Continue reading.

Dyson’s tiny PencilVac gets turned into a floorwasher This is the PencilWash. Engadget

I won’t shut up about floor cleaning. I’m 41. Dyson has crunched its wet-floor tech into the same cylindrical profile of its Penac. I like the size, but how does it clean? I’ll hold judgment till I’ve tried it.

$600 is a lot more than a mop. Yes, I know that’s not the point.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-122534537.html?src=rss
Mat Smith

Samsung updates Bixby to become more conversational

1 day 10 hours ago

Bixby isn’t typically part of the conversation when it comes to virtual assistants for mobile devices, but Samsung is clearly hoping that you would use it more. The company has launched the latest version of Bixby with the new One UI 8.5 beta, and it has been tweaked to work as a “conversational agent.” Samsung says you’ll now be able to talk to it and give it tasks using natural language, like how you’d talk to other people or, these days, to chatbots.

You don’t have to remember exact commands or names for specific settings. You can just describe what you want to happen, such as “I don’t want the screen to time out while I’m still looking at it.” Bixby will then automatically turn on the “Keep Screen on While Viewing” setting. If you ask it a question, such as “Why is my phone screen always on when it’s inside my pocket,” it could provide several solutions you can choose from.

In addition, the assistant can now access new and up-to-date information on the web. You do searches without opening a browser, and Bixby will display web results right within its interface. At the moment, the updated Bixby is only available in Samsung’s home country of Korea, as well as in Germany, India, Poland, the UK and the US, but company will roll it out more widely in the future.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-updates-bixby-to-become-more-conversational-112649179.html?src=rss
Mariella Moon

Google Play used AI to help block 1.75 million bad apps in 2025

1 day 11 hours ago

Google has announced that with the help of AI, it blocked 1.75 million apps that violated its policies in 2025, significantly down from 2.36 million in 2024. The lower numbers this year, it said, are because its "AI-powered, multi-layer protections" are deterring bad actors from even trying to publish bad apps.

Google said it now runs more than 10,000 safety checks on every app and continues to recheck them after they're published. Its use of the latest generative AI models helps human reviewers discover malicious patterns more quickly, it added. The company also blocked 160 million spam ratings, preventing an average 0.5-star rating drop for apps targeted by review bombing. Finally, Google stopped 255,000 apps from gaining excessive access to sensitive user data in 2025, down from 1.3 million the year before. 

Meanwhile, Google Play Protect, the company's Android defense system, sniffed out over 27 million new malicious apps, either warning users or preventing them from running. The company added that Play Protect's enhanced fraud protection now covers 2.8 billion Android devices in 185 markets and blocked 266 million risky "side-loading" installation attempts. 

"Initiatives like developer verification, mandatory pre-review checks, and testing requirements have raised the bar for the Google Play ecosystem, significantly reducing the paths for bad actors to enter," the company said its blog. "This year, we’ll continue to invest in AI-driven defenses to stay ahead of emerging threats and equip Android developers with the tools they need to build apps safely."

Google has steadfastly justified its relatively high fees on app purchases and subscriptions by touting its investments in app safety. However, its Play store has been under pressure from regulators in Europe and other regions that claim it amounts to a monopoly. Last year, the company changed its fee structure for developers using alternative payment channels, but EU regulators recently claimed the company still isn't complying with Digital Markets Act regulations. 

This article originally appeared on Engadget at https://www.engadget.com/apps/google-play-used-ai-to-help-block-175-million-bad-apps-in-2025-102208054.html?src=rss
Steve Dent
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7 minutes 16 seconds ago
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