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The mother of one of Elon Musk's children is suing xAI over nonconsensual deepfake images

3 months ago

Although X removed Grok’s ability to create nonconsensual digitally undressed images on the social platform, the standalone Grok app is another story. It reportedly continues to produce “nudified” deepfakes of real people. And now, Ashley St. Clair, a conservative political strategist and mother of one of Elon Musk’s 14 children, has sued xAI for nonconsensual sexualized images of her that Grok allegedly produced.

In the court filing, St. Clair accused xAI’s Grok chatbot of creating and disseminating deepfakes of her “as a child stripped down to a string bikini, and as an adult in sexually explicit poses, covered in semen, or wearing only bikini floss.” In some cases, the chatbot allegedly produced bikini-clad deepfakes of St. Clair based on a photo of her as a 14-year-old. “People took pictures of me as a child and undressed me. There’s one where they undressed me and bent me over, and in the background is my child’s backpack that he’s wearing right now,” she said.

“I am also seeing images where they add bruises to women, beat them up, tie them up, mutilated,” St. Clair told The Guardian. “These sickos used to have to go to the dark depths of the internet, and now it is on a mainstream social media app.”

St. Clair said that, after she reported the images to X, the social platform replied that the content didn’t violate any policies. In addition, she claims that X left the images posted for up to seven days after she reported them. St. Clair said xAI then retaliated against her by creating more digitally undressed deepfakes of her, therefore “making [St. Clair] the laughingstock of the social media platform.”

She accused the company of then revoking her X Premium subscription, verification checkmark and ability to monetize content on the platform. “xAI further banned [her] from repurchasing Premium,” St. Clair’s court filing states.

On Wednesday, X said it changed its policies so that Grok would no longer generate sexualized images of children or nonconsensual nudity “in those jurisdictions where it’s illegal.” However, the standalone Grok app reportedly continues to undress and sexualize photos when prompted to do so.

Neither Apple nor Google has removed the Grok app despite explicit policy violations.Anna Moneymaker via Getty Images

Apple and Google have thus far done, well, absolutely nothing. Despite the multi-week outrage over the deepfakes — and an open letter from 28 advocacy groups — neither company has removed the X or Grok apps from their app stores. Both the App Store and Play Store have policies that explicitly prohibit apps that generate such content.

Neither Apple nor Google has responded to multiple requests for comment from Engadget. That includes a follow-up email sent on Friday, regarding the Grok app continuing to “nudify” photos of real women and other people.

While Apple and Google fail to act, many governments have done the opposite. On Monday, Malaysia and Indonesia banned Grok. The same day, UK regulator Ofcom opened a formal investigation into X. California opened one on Wednesday. The US Senate even passed the Defiance Act for a second time in the wake of the blowback.

“If you are a woman, you can’t post a picture, and you can’t speak, or you risk this abuse,” St. Clair told The Guardian. “It’s dangerous, and I believe this is by design. You are supposed to feed AI humanity and thoughts, and when you are doing things that particularly impact women, and they don’t want to participate in it because they are being targeted, it means the AI is inherently going to be biased.”

Speaking about Musk and his team, she added that “these people believe they are above the law, because they are. They don’t think they are going to get in trouble, they think they have no consequences.”

This article originally appeared on Engadget at https://www.engadget.com/ai/the-mother-of-one-of-elon-musks-children-is-suing-xai-over-nonconsensual-deepfake-images-191451979.html?src=rss
Will Shanklin

Lego's latest educational kit seeks to teach AI as part of computer science, not to build a chatbot

3 months ago

Last week at CES, Lego introduced its new Smart Play system, with a tech-packed Smart Brick that can recognize and interact with sets and minifigures. It was unexpected and delightful to see Lego come up with a way to modernize its bricks without the need for apps, screens or AI. 

So I was a little surprised this week when the Lego Education group announced its latest initiative is the Computer Science and AI Learning Solution. After all, generative AI feels like the antithesis of Lego’s creative values. But Andrew Silwinski, Lego Education’s head of product experience, was quick to defend Lego’s approach, noting that being fluent in the tools behind AI is not about generating sloppy images or music and more about expanding what it means by teaching computer science.

“I think most people should probably know that we started working on this before ChatGPT [got big],” Silwinski told Engadget earlier this week. “Some of the ideas that underline AI are really powerful foundational ideas, regardless of the current frontier model that's out this week. Helping children understand probability and statistics, data quality, algorithmic bias, sensors, machine perception. These are really foundational core ideas that go back to the 1970s.” 

To that end, Lego Education designed courses for grades K-2, 3-5 and 6-8 that incorporate Lego bricks, additional hardware and lessons tailored to introducing the fundamentals of AI as an extension of existing computer science education. The kits are designed for four students to work together, with teacher oversight. Much of this all comes from learnings Lego found in a study it commissioned showing that teachers often find they don’t have the right resources to teach these subjects. The study showed that half of teachers globally say “current resources leave students bored” while nearly half say “computer science isn’t relatable and doesn’t connect to students’ interests or day to day.” Given kids’ familiarity with Lego and the multiple decades of experience Lego Education has in putting courses like this together, it seems like a logical step to push in this direction. 

In Lego’s materials about the new courses, AI is far from the only subject covered. Coding, looping code, triggering events and sequences, if/then conditionals and more are all on display through the combination of Lego-built models and other hardware to motorize it. It feels more like a computer science course that also introduces concepts of AI rather than something with an end goal of having kids build a chatbot.

In fact, Lego set up a number of “red lines” in terms of how it would introduce AI. “No data can ever go across the internet to us or any other third party,” Silwinski said. “And that's a really hard bar if you know anything about AI.” So instead of going to the cloud, everything had to be able to do local inference on, as Silwinski said, “the 10-year-old Chromebooks you’ll see in classrooms.” He added that “kids can train their own machine learning models, and all of that is happening locally in the classroom, and none of that data ever leaves the student's device.”

Lego also says that its lessons never anthropomorphize AI, one of the things that is so common in consumer-facing AI tools like ChatGPT, Gemini and many more. “One of the things we're seeing a lot of with generative AI tools is children have a tendency to see them as somehow human or almost magical. A lot of it's because of the conversational interface, it abstracts all the mechanics away from the child.” 

Lego also recognized that it had to build a course that’ll work regardless of a teacher’s fluency in such subjects. So a big part of developing the course was making sure that teachers had the tools they needed to be on top of whatever lessons they’re working on. “When we design and we test the products, we're not the ones testing in the classroom,” Silwinski said. “We give it to a teacher and we provide all of the lesson materials, all of the training, all of the notes, all the presentation materials, everything that they need to be able to teach the lesson.” Lego also took into account the fact that some schools might introduce its students to these things starting in Kindergarten, whereas others might skip to the grade 3-5 or 6-8 sets. To alleviate any bumps in the courses for students or teachers, Lego Education works with school districts and individual schools to make sure there’s an on-ramp for those starting from different places in their fluency.

While the idea of “teaching AI” seemed out of character for Lego initially, the approach it’s taking here actually reminds me a bit of Smart Play. With Smart Play, the technology is essentially invisible — kids can just open up a set, start building, and get all the benefits of the new system without having to hook up to an app or a screen. In the same vein, Silwinski said that a lot of the work you can do with the Computer Science and AI kit doesn’t need a screen, particularly the lessons designed for younger kids. And the sets themselves have a mode that acts similar to a mesh, where you connect numerous motors and sensors together to build “incredibly complex interactions and behaviors” without even needing a computer.

For educators interested in checking out this latest course, Lego has single kits up for pre-order starting at $339.95; they’ll start shipping in April. That’s the pricing for the K-2 sets, the 3-5 and 6-8 sets are $429.95 and $529.95, respectively. A single kit covers four students. Lego is also selling bundles with six kits, and school districts can also request a quote for bigger orders. 


This article originally appeared on Engadget at https://www.engadget.com/ai/legos-latest-educational-kit-seeks-to-teach-ai-as-part-of-computer-science-not-to-build-a-chatbot-184636741.html?src=rss
Nathan Ingraham

Canada cuts tariffs on Chinese EVs as part of new deal

3 months ago

Canada has agreed to drastically reduce its tariffs on imported Chinese EVs from 100 percent to 6.1 percent as part of a

between the two countries. In return, China will be reducing tariffs on Canadian canola seeds from 84 percent to about 15 percent.

The move is a break from the United States, which maintains a 100 percent tariff on EVs from China, effectively banning them in the country. Mexico currently tariffs the vehicles at 50 percent after

last year.

Under the agreement, which Canadian Prime Minister Mark Carney

"preliminary," Canada will allow up to 49,000 Chinese EVs into the country, with that number rising to 70,000 after five years. Until now the three major North American trading partners had been aligned in trying to protect their domestic electric vehicle manufacturing. Chinese EV companies benefit from

, and as such can often be priced at a far better value than domestic alternatives.

“Our relationship has progressed in recent months with China. It is more predictable and you see results coming from that,” Carney

. A warmer relationship may be forming in response to the Trump administration's

, with China hoping that alienated nations may

with the Eastern power.

As to concerns that cheaper electric vehicles from China could hurt the Canadian auto market, the prime minister was unconcerned, saying "it’s still in low, single-digit proportion of the size of the Canadian auto sector," Carney added, “Canadians buy about 1.8 million autos a year.” China remains Canada’s second-largest trading partner after the United States.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/canada-cuts-tariffs-on-chinese-evs-as-part-of-new-deal-174241990.html?src=rss
Andre Revilla

The latest Legend of Zelda Lego set pays tribute to Ocarina of Time's final battle

3 months ago

We already knew something Ocarina of Time-related was coming from Nintendo and Lego in 2026, and now we know exactly what that set will look like. Weighing in at a surprisingly modest 1,003 pieces, the typically word salad-y Lego The Legend of Zelda: Ocarina of Time - The Final Battle is the second Lego Zelda set, following the 2,500-piece Great Deku Tree set in 2024.

While the latter lets you choose between building either a Breath of the Wild or OoT-themed replica of the wise old guardian of the forest, the upcoming set is aimed squarely at fans of the series’ debut 3D outing. As you can probably guess from the name, it’s a brick-built tribute to Link and Princess Zelda’s climactic battle with Ganondorf in the seminal Nintendo 64 game, in what remains of the castle. Inside the rubble are three recovery hearts.

It’s hard to see how this works without a video, but Lego says you can release Link’s nemesis by pressing a button that raises him from the debris. As well as the minifigures for Zelda and Link — complete with his Master Sword and Hylian Shield — you also get a suitably transparent Navi to display. And then there’s the large poseable Ganon (the pig demon version of Ganondorf), which is probably the highlight of the whole set.

Interestingly, the new Ocarina of Time set is the first high-profile Lego announcement since unveiling its new Smart Brick at CES, but it looks like we’ll be playing with regular dumb Lego only here. You’ll just have to do the final Hyrule-saving "Hyah!" yourself, I guess.

Lego The Legend of Zelda : Ocarina of Time - The Final Battle is available to pre-order from today and will be available from March 1, priced at $130.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-latest-legend-of-zelda-lego-set-pays-tribute-to-ocarina-of-times-final-battle-172212137.html?src=rss
Matt Tate

TikTok sued by former workers over alleged union-busting

3 months ago

You know things are messed up when a Big Tech company fights accusations of union-busting by insisting it was only AI layoffs. That's where things stand after a group of fired TikTok moderators in the UK filed a legal claim with an employment tribunal. The Guardian reported on Friday that around 400 TikTok content moderators who were unionizing were laid off before Christmas.

The workers were sacked a week before a vote was scheduled to establish a collective bargaining unit. The moderators said they wanted better protection against the personal toll of processing traumatic content at a high speed. They accused TikTok of unfair dismissal and violating UK trade union laws.

"Content moderators have the most dangerous job on the internet," John Chadfield, the national officer for tech workers at the Communication Workers Union (CWU), said in a statement to The Guardian. "They are exposed to the child sex abuse material, executions, war and drug use. Their job is to make sure this content doesn't reach TikTok's 30 million monthly users. It is high pressure and low paid. They wanted input into their workflows and more say over how they kept the platform safe. They said they were being asked to do too much with too few resources."

TikTok denied that the firings were union-busting, calling the accusations "baseless." Instead, the company claimed the layoffs were part of a restructuring plan amid its adoption of AI for content moderation. The company said 91 percent of transgressive content is now removed automatically.

The company first announced a restructuring exercise in August, just as hundreds of moderators in TikTok's London offices were organizing for union recognition. At the time, John Chadfield, CWU's National Officer for Tech, said the workers had long been "sounding the alarm over the real-world costs of cutting human moderation teams in favour of hastily developed, immature AI alternatives."

"That TikTok management have announced these cuts just as the company's workers are about to vote on having their union recognised stinks of union-busting and putting corporate greed over the safety of workers and the public,” Chadfield said.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/tiktok-sued-by-former-workers-over-alleged-union-busting-170446921.html?src=rss
Will Shanklin

How to claim Verizon's $20 credit for Wednesday's service outage

3 months ago

Verizon is offering a very small mea culpa after Wednesday's massive outage, which drew more than 1.5 million reports on Downdetector and lasted hours. Initially, the carrier posted on X that it will offer a $20 credit, but customers must redeem it in the myVerizon app. The company then said the credit could be claimed though customer service (via phone or chat), but our editors’ attempts to do so via chat were met with a message to wait for a text with further instructions.

Engadget editors began receiving the texts this morning (Jan 16) with a link to redeem. From there, you need to log into your account and visit the Account Overview section. Up top, there should be a Take Action or Mobile Actions button with a red notification circle. Click that and you’ll see a pop-up about the credit and a Redeem Now button. After you click that, you’re done, and Verizon says you should see the credit in one or two billing cycles. Of course, you’ll want to keep an eye out that it actually happens and contact the company if it doesn’t show up.

"This credit isn’t meant to make up for what happened. No credit really can," the company wrote. "But it’s a way of acknowledging your time and showing that this matters to us." Incensed customers have largely replied with incredulity, both at the miniscule amount, and that it isn't being applied automatically. The entire redemption process takes a few clicks and about a minute to complete, which makes it even more frustrating that it can’t be automatically applied to every customer’s bill.

Update, January 15 2026, 11:57 PM ET: Verizon says the credit can be claimed through customer service via phone, chat and online in addition to the myVerizon app. 

Update, January 16 2026, 10:29 AM ET: This story has been updated with detailed info about the redemption process which Verizon now says is completed with a link that will be texted to customers.

This article originally appeared on Engadget at https://www.engadget.com/mobile/how-to-claim-verizons-20-credit-for-wednesdays-service-outage-171909695.html?src=rss
Andre Revilla,Billy Steele

Engadget Podcast: Why did Apple choose Gemini for next-gen Siri?

3 months ago

Apple's next-gen Siri is still far off, but this week the company announced that it'll be using Google's Gemini AI for its new foundation models. In this episode, Devindra and Engadget's Igor Bonifacic discuss why Apple teamed up with Google again, instead of OpenAI or Anthropic. Also, they chat about Meta's Reality Lab layoffs, which is refocusing the company on AI hardware like its smart glasses.

Subscribe!Topics
  • Meta announces 1000+ layoffs, closes 3 VR studios as it shifts focus to AI hardware – 2:12

  • Gemini can now pull context from the rest of your Google apps including photos and Youtube history – 12:31

  • Framework raises the price of its desktop by $460 because of the global RAM shortage – 18:36

  • NVIDIA may revive the RTX 3060 and kill off 5070 Ti due to its VRAM demands – 21:57

  • Apple creates a subscription bundle for Pro creative apps like Final Cut Pro, Logic, and others – 23:00

  • Tesla’s Full Self Driving is also going subscription only, a year costs $999 – 29:15

  • Matthew McConaughey trademarks himself to fight unauthorized AI likenesses – 33:27

  • Apple announces that its long delayed ’smarter Siri’ will be powered by Google Gemini – 35:15

  • X finally responds to Grok’s CSAM and nudity generation with limits – 51:46

  • Cursor claims their AI agents wrote 1M+ lines of code to make a web browser from scratch, are developers cooked? – 57:52   

Credits

Host: Devindra Hardawar
Guest: Igor Bonafacic
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-why-did-apple-choose-gemini-for-next-gen-siri-150000993.html?src=rss
Devindra Hardawar

Get $100 off Apple's Mac mini M4 desktop

3 months ago

The holiday season is fully in the rear view mirror and real life is here to stay. But that doesn't mean the time for gifts is over — especially ones for yourself. You can still take advantage of great January sales on some awesome tech products.

Take the Apple Mac mini M4, which is down to $500 from $599. The 17 percent discount gives you 16GB of RAM and 256GB of SSD for only about $20 more than the computer's Black Friday sale. Its beefier models are also on sale: opting for 512GB of SSD will cost you $690, down from $799, while also upping your RAM to 24GB is available for $890, dropping from $999.

We gave the Apple Mac mini M4 a 90 in our review thanks in large part to its powerful chip. The M4 works very fast despite being in such a small device. It also offers front-facing headphone and USB-C ports. You can further upgrade to the Apple M4 Pro chip for $1,270, down from $1,399 — a nine percent discount. The Pro model also has Thunderbolt 5 support. 

Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/get-100-off-apples-mac-mini-m4-desktop-141615926.html?src=rss
Sarah Fielding

Netflix will give WBD movies 45-day theater exclusivity if deal goes through

3 months ago

The fate of Warner Bros. Discovery remains the biggest story in Hollywood, with Paramount Skydance refusing to back down from its rival bid to the proposed Netflix acquisition of the company. If the Netflix deal does go through, the company’s co-chief executive, Ted Sarandos, has attempted to ease concerns around what that could mean for theaters.

In an interview with The New York Times, Sarandos responded to a question about his company’s commitment to the theatrical business by insisting that he has no interest in bringing a swift end to it. "We will run that business largely like it is today, with 45-day windows," he said. "I’m giving you a hard number. If we’re going to be in the theatrical business, and we are, we’re competitive people — we want to win. I want to win opening weekend. I want to win box office."

Prior to this new NYT interview’s publication, Deadline reported that it had been told by sources that Netflix was supportive of a 17-day window, which would obviously be far more damaging to theaters. This came after the Stranger Things finale reportedly banked north of $25m during its brief theatrical run over New Year’s Eve and New Year’s Day.

Sarandos was also asked if he regretted saying the theatrical business as we know it today is an "outmoded" idea. He told the NYT: "You have to listen to that quote again. I said 'outmoded for some.' I mean, like the town that 'Sinners' is supposed to be set in does not have a movie theater there. For those folks, it’s certainly outmoded. You’re not going to get in the car and go to the next town to go see a movie." (Movies are actually nascent technology in Sinners, which is set in the 1930s. Bad example, Ted!) He went on to explain that for someone like his daughter, who lives in Manhattan and has a number of theaters within walking distance of her home, the term does not apply in the same way.

The Netflix co-chief exec’s latest comments seem to be designed to appease theater owners as much as the movie-going public, after a number of chains opposed the proposed WBD sale. "Such an acquisition will further consolidate control over production and distribution of motion pictures in the hands of a single, dominant, global streaming platform in a market that is already highly concentrated," said trade organization Cinema United in a statement to Congress.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflix-will-give-wbd-movies-45-day-theater-exclusivity-if-deal-goes-through-141223786.html?src=rss
Matt Tate

Meta is closing down its VR meeting rooms as part of its wider cull

3 months ago

Meta is killing the standalone Workrooms app on February 16, 2026. The company presented Workrooms as a virtual reality space where teams can meet and collaborate in an immersive environment when it launched the product. Now Meta says its Horizon platform has evolved enough to support “a wide range of productivity apps and tools,” so it “made the decision to discontinue Workrooms as a standalone app.”

The company recently slashed its spending on the metaverse and started the process to lay off more than 1,000 employees from its Reality Labs division. Due to those layoffs and organizational changes, it closed three of its VR studios. Reality Labs had lost more than $70 billion since 2021, and Meta told Engadget that it had decided to shift some of its investments from the metaverse towards wearables, such as its AI-powered Ray-Ban smart glasses. The company is also discontinuing Horizon managed services, its subscription service that helps organizations manage their Quest headsets, in February.

Users will no longer be able to access the Workrooms app or any of their data in it starting on February 16. Meta is allowing people to download their data if they need it until that date.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-is-closing-down-its-vr-meeting-rooms-as-part-of-its-wider-cull-140000422.html?src=rss
Mariella Moon

Italian regulators are investigating Activision Blizzard's monetization practices

3 months ago

The Italian Competition Authority (AGCM) has opened two investigations into Microsoft-owned game studio Activision Blizzard, centered around the mobile games Diablo Immortal and Call of Duty: Mobile. The AGCM alleges the free-to-play games use "misleading and aggressive practices" to encourage in-game purchases.

Regulators say the games rely on a "deceptive user interface design" meant to encourage longer and more frequent play sessions while bombarding players with reminders and opportunities to spend real money in-game. Players might be reminded to buy a limited-time item before it's gone or urged not to miss out on rewards, with in-app messages and push notifications that reach players during and outside gameplay. The authority also raised concerns about virtual currency and in-game currency bundles that can make it harder to understand real-world costs.

Parental control settings are also being scrutinized as the AGCM says the default settings are too permissive, such as allowing in-game purchases and unlimited play time. The watchdog will also investigate potential violations of consumer contractual rights and practices that may encourage players to unknowingly give up those rights, such as the EU's 14-day right of withdrawal.

Free-to-play games have long leaned on loot boxes and other in-game purchases to drive monetization. Unlike full-priced games like Diablo IV, these systems can blur the line between natural progression and pay-to-win. For an idea of how quickly costs can add up, consider one player who reportedly spent $100,000 on Diablo Immortal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/italian-regulators-are-investigating-activision-blizzards-monetization-practices-135057481.html?src=rss
Andre Revilla

XREAL files lawsuit against rival smart glass maker Viture

3 months ago

San Francisco-founded Smart glasses maker Viture has been sued in a US court by rival XREAL over claims it infringed on its patents, XREAL announced in a press release. The complaint, lodged in a federal Texas court, accuses Viture of illegally incorporating XREAL's patented tech into its products including the Luma Pro, Luma Ultra and Beast models. 

"The lawsuit is not merely about enforcing a single patent," the company wrote. "It is about stopping a pattern of intellectual property infringement that undermines the integrity of innovation and endangers continued technological development in this industry." 

XREAL has already won a preliminary injunction against Viture in Germany. That resulted in a sales freeze in that country, which could spread to nine other European nations including France, Italy and Spain. That injunction affects Viture's Pro, Luma and Luma Pro smart glasses.

Both companies make augmented reality (AR) glasses with built-in displays that connect to smartphone or laptops, letting you play games, watch movies or do productivity tasks. Their products offer similar display resolutions and fields of view, both of which are key specifications for those products. 

In response, Viture issued its own statement: "Our product does not infringe upon the cited patent in any way," the company told Tom's Guide. "We encourage everyone to look closely at the patent itself and form their own judgment, it becomes clear very quickly how weak and questionable it is. XREAL has simultaneously circulated false claims suggesting that Viture is 'banned across nine European countries.' This is entirely untrue." The company added that it's taking legal action itself because of XREAL's comments. 

Viture is a relatively new player in the AR/VR world, but XREAL's lawsuit could be a prelude to similar actions, judging by the wording in its press release. XREAL holds over 800 patent and patent applications around the world around AR, VR and other tech, and claims that Viture has fewer than 70 and none in the US and Europe. At CES 2026, XREAL unveiled several new products, including the ROG X R1 AR glasses built in conjunction with ASUS. 

This article originally appeared on Engadget at https://www.engadget.com/wearables/xreal-files-lawsuit-against-rival-smart-glass-maker-viture-133018692.html?src=rss
Steve Dent

ASUS changes mind, will continue selling the RTX 5070 Ti after all

3 months ago

After telling the YouTube channel Hardware Unboxed that it was putting its RTX 5060 Ti 16GB and 5070 Ti into "end-of-life status," ASUS has backtracked on those comments and now says the GPUs will remain on sale. 

"Certain media may have received incomplete information from an ASUS PR representative regarding these products," the company said in a dedicated press release." The GeForce RTX 5070 Ti and GeForce RTX 5060 Ti 16 GB have not been discontinued or designated as end-of-life (EOL). ASUS has no plans to stop selling these models."

ASUS further clarified that supply fluctuations, primarily due to memory supply constraints, have temporarily affected production output and stocks. "As a result, availability may appear limited in certain markets, but this should not be interpreted as a production halt or product retirement. ASUS will continue to support the GeForce RTX 5070 Ti and RTX 5060 Ti 16 GB and is working closely with partners to stabilize supply as conditions improve."

Yesterday, Hardware Unboxed said that ASUS "explicitly told us this model is currently facing a supply shortage and, as such, they have placed the model into end-of-life status." In a new pinned comment, the channel noted that the new information "completely walks back their original statement to us."

Hardware Unboxed learned of the shortage by speaking to resellers in Australia, who said that the 5070 Ti is “no longer available to purchase from partners and distributors,” adding they expect that to be the case throughout at least the first quarter of the year. Based on that, along with ASUS's statement, they released the video in question yesterday. 

Although ASUS now says that it will still make both of those GPUs, being able to buy one could be next to impossible, based on what retailers told Hardware Unboxed. The AI boom has sent the cost of memory soaring, leading to price hikes for GPUs and other PC components. That in turn has led to anger among gamers, and the problem may get much worse before it gets better. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/asus-changes-mind-will-continue-selling-the-rtx-5070-ti-after-all-130934271.html?src=rss
Steve Dent

TikTok tightens age verification across Europe

3 months ago

TikTok is bolstering its age-verification measures across Europe. In the coming weeks, the platform will roll out upgraded age-detection tech in the European Economic Area, as well as in the UK and Switzerland.

The systems will assess the likely age of a user based on their profile information and activity. When the tech flags an account that may belong to a user aged under 13 (the minimum age to use TikTok), a specialist moderator will assess whether it should be banned. TikTok will send users in Europe a notification to tell them about these measures and offer them a chance to learn more.

Also, if a moderator is looking at content for other reasons and thinks an account might belong to an underage user, they can flag it to a specialist for further review. Anyone can report an account they suspect is used by someone under 13 as well. TikTok says it removes about 6 million underage accounts in total from the platform every month.

Those whose accounts are banned can appeal if they think their access was wrongly terminated. Users can then provide a government-approved ID, a credit card authorization or selfie for age estimation (the latter process has not gone well for Roblox as of late, as kids found workarounds for age checks).

TikTok acknowledged that there's no single ideal solution to the issue as things stand. "Despite best efforts, there remains no globally agreed-upon method for effectively confirming a person's age in a way that also preserves their privacy," it stated in a blog post. "At TikTok, we're committed to keeping children under the age of 13 off our platform, providing teens with age-appropriate experiences and continuing to assess and implement a range of solutions. We believe that a multi-layered approach to age assurance — one in which multiple techniques are used — is essential to protecting teens and upholding safety-by-design principles."

TikTok is rolling out these practices after a pilot in Europe over the last year. That project helped the platform to identify and remove thousands more underage accounts. It worked with the Data Protection Commission (its main privacy regulator in the EU) to help ensure it complied with the bloc’s strict data protection standards.

These measures are coming into force amid intensifying calls to keep kids off social media. A social media ban for under 16s in Australia went into effect last month. Affected platforms have collectively closed or restricted millions of accounts as a result. Reddit has filed a lawsuit over the ban

A similar ban might be on the cards in the UK amid public pressure and cross-party support. Prime Minister Keir Starmer said "all options are on the table" and that he was watching "what is happening in Australia."

The House of Lords is set to vote on proposals for an under-16 social media ban next week. If an amendment passes, members of parliament will hold a binding vote on the matter in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-tightens-age-verification-across-europe-130000847.html?src=rss
Kris Holt

The Morning After: ASUS stops making some NVIDIA GPUs due to memory supply crunch

3 months ago

If you thought we were exaggerating, the hunger for memory and GPUs is making many companies reassess their priorities. YouTube channel Hardware Unboxed discovered ASUS has stopped producing the RTX 5070 Ti and 5060 Ti 16GB due to the ongoing memory crunch. Both GPUs are 16GB models, making them more expensive to manufacture in the current climate.

“Demand for GeForce RTX GPUs is strong, and memory supply is constrained. We continue to ship all GeForce SKUs and are working closely with our suppliers to maximize memory availability,” an NVIDIA spokesperson told Engadget.

At CES 2026, we saw PCs and computing in the next 12 months will have higher prices and more limited availability for consumers. At the end of 2025, RAM prices skyrocketed, driven by demand from AI data centers. That’s not stopping anytime soon.

— Mat Smith

The other big stories (and deals) this morning Matthew McConaughey just trademarked himself In the fight against AI. Getty

Matthew McConaughey filed trademark applications to prevent AI companies from using his likeness without permission, and the US Patent and Trademark Office has approved eight so far.

Trademarks were for video and audio clips featuring the actor staring, smiling and talking. One was for an audio recording of him saying “alright, alright, alright,” his catchphrase from the movie Dazed and Confused. Under the law, it’s already prohibited for companies to steal someone’s likeness to sell products. However, given the vague rules governing the use of someone’s likeness, McConaughey is taking a proactive approach. McConaughey himself is an investor in ElevenLabs and has partnered with the AI startup to create a Spanish version of his newsletter. Está bien, está bien, está bien.

Continue reading.

Amazon is making a Fallout competition reality TV show Addiction! Radiation poisoning! Skeletal law enforcement? AMAZON

The second season of Amazon’s excellent Fallout show is currently streaming, but the company is already looking to generate more revenue from its license to the well-regarded game series. Prime Video has greenlit an unscripted reality show titled Fallout Shelter. It will be a 10-episode run with Studio Lambert, the team behind reality projects including Squid Game: The Challenge and The Traitors.

Continue reading.

X says Grok will no longer edit images of real people into bikinis But image generation isn’t going anywhere.

Following numerous complaints and several state and national investigations, X is revising its policies on Grok’s image-editing capabilities. New safeguards will place Grok’s image-generating features behind X’s subscription offering, and it will geoblock all users’ ability to generate images of real people in… well, less clothing, in regions where it’s illegal.

California Attorney General Rob Bonta cited one analysis that found “more than half of the 20,000 images generated by xAI between Christmas and New Year depicted people in minimal clothing.” That’s been the primary use?

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121506027.html?src=rss
Mat Smith

The best midrange smartphone for 2026

3 months ago

Gone are the days in which you needed to spend a fortune to get a good smartphone. In 2026, features once exclusive to high-end smartphones – big batteries, multi-camera arrays, high refresh rate OLED displays and more – have made their way down to more affordable models. Yes, you’ll still need to buy a flagship smartphone to get the best camera or fastest processor, but you don't have to make nearly as many compromises as you once did if you have a strict budget to adhere to when you go shopping for your next smartphone. If you have less than $600 to spend, let us help you figure out what features to prioritize when trying to find the best midrange smartphone.

Table of contents Best midrange phones for 2026

What is a midrange phone?

While the term frequently appears in articles and videos, there isn’t an agreed-upon definition for “midrange” beyond a phone that isn’t a flagship or an entry-level option. Most of our recommendations cost between $400 and $600 — any less and you should expect significant compromises. If you have more to spend, you might as well consider flagships like the Apple iPhone 17 and the Samsung Galaxy S25 if you want the best smartphone experience. Devices like Pixel phones often sit in this price range too, offering some of the best value for Android buyers.

What to consider before buying a midrange smartphone

Buying a new device can be intimidating, but a few questions can help guide you through the process. First: what platform do you want to use? If the answer is iOS, that narrows your options down to exactly one phone. (Thankfully, it’s great.) And if you’re an Android fan, there’s no shortage of compelling options. Both platforms have their strengths, so you shouldn’t rule either out.

Of course, also consider how much you’re comfortable spending. Even increasing your budget by $100 more can get you a dramatically better product. Moreover, manufacturers tend to support their more expensive devices for longer with software updates and security updates, so it’s worth buying something toward the top limit of what you can afford. 

Having an idea of your priorities will help inform your budget. Do you want a long battery life or fast charging? Do you value speedy performance above all else? Or would you like the best possible cameras with high megapixel counts? While they continue to improve every year, even the best midrange smartphones still demand some compromises, and knowing what’s important to you will make choosing one easier.

What won’t you get from a midrange smartphone?

Every year, the line between midrange and flagship phones blurs as more upmarket features and functions trickle down to more affordable models. When Engadget first published this guide in 2020, it was tricky to find a $500 phone with waterproofing and 5G. In 2026, the biggest thing you might miss out on is wireless charging – and even then, that’s becoming less true.

One thing your new phone probably won’t come with is a power adapter; many companies have stopped including chargers with all of their smartphones. Performance has improved in recent years, but can still be hit or miss as most midrange phones use slower processors that can struggle with multitasking. Thankfully, their camera systems have improved dramatically, and you can typically expect at least a dual-lens system on most midrange smartphones below $600 with decent camera quality, selfie performance and software support to keep things running smoothly for years to come..

Midrange smartphone FAQs How long do midrange phones get software updates?

Support varies by brand, but most midrange phones receive around three to five years of software and security updates. Apple tends to support iPhones longer while companies like Google and Samsung now promise several years of Android and security patches for their midrange models. Budget-focused brands might offer less so it’s worth checking the update policy before you buy.

Are midrange phones good for gaming?

Yes, many midrange phones handle gaming well, especially popular titles like Fortnite, Genshin Impact and Call of Duty Mobile. They usually include capable processors, though you won’t always get the smoothest performance in the most demanding mobile games or at max settings. If you play casually or stick to less graphically intensive titles a midrange phone will feel more than adequate.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-midrange-smartphone-183006463.html?src=rss
Sam Rutherford,Igor Bonifacic

Kathleen Kennedy steps down as Lucasfilm president, marking a new era for the Star Wars franchise

3 months ago

Kathleen Kennedy is stepping down as president of Lucasfilm. Although she will continue as a producer for several Star Wars projects, including upcoming movie The Mandalorian and Grogu, the company will now be helmed by a duo in Dave Filoni and Lynwen Brennan. It's a big changing of the guard for Star Wars fans, and marks the start of a fresh chapter for the sci-fi universe. 

Before taking over at Lucasfilm, Kennedy had seen great success as a producer with a couple little films you may have heard of: E.T. and Jurassic Park. She became Lucasfilm's president in 2012 when the company was acquired by Disney. At that point, it had been several years since the last Star Wars movie; Revenge of the Sith closed out the generally panned prequel trilogy in 2005. Fans' best option for Star Wars content was The Clone Wars, a standalone film and animated series which were well-regarded but primarily popular among the hardcore devotees rather than reaching the widespread cultural relevance of the prior feature films. 

During Kennedy's tenure, Star Wars returned to the big screen with The Force Awakens in 2015. Although that J.J. Abrams-led trilogy was also a roller coaster for many fans, it marked a renaissance for the franchise. Lucasfilm embarked on two standalone movies in Rogue One and Solo, which generated yet more buzz and more money for the company. Star Wars got the full cinematic universe treatment, with critically acclaimed live-action television projects and several new video games. The world fell in love with Baby Yoda. Ewan McGregor finally got to don his Obi-Wan Kenobi robe in a better vehicle. The franchise was back in the mainstream, with the budgets and expectations of media behemoth Disney at its back. No matter your feelings on the current state of Star Wars, it's an impressive accomplishment by Kennedy and a big legacy that she leaves behind at Lucasfilm.

So now that Lucasfilm has arguably ended this phase on a high note, what's next? Dave Filoni moving into the top spot isn't much of a surprise. He's long been seen by fans and seemingly by the company as George Lucas' spiritual successor. Filoni was also the showrunner on The Clone Wars back in the day and has been involved in some capacity with many of the recent TV series, most notably The Mandalorian and Ahsoka. All that history means his new role of President and Chief Creative Officer is pretty expected, and the Star Wars faithful likely feel that they are in good hands. 

As the title implies, Filoni will be responsible for the artistic side of the operation, while as Co-President, Lynwen Brennan will be in charge of the business side. Brennan may be a less familiar name, but her tenure with Lucas' businesses dates back to 1999 when she joined the legendary effects studio Industrial Light & Magic. Dividing the art and the commerce can yield good results if the two are able to find a good synergy. Star Wars has proven that it's a moneymaker even when the films and series aren't particularly well-received, but here's hoping that Filoni and Brennan will each be able to maintain high standards for Lucasfilm and the Star Wars fandom.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/kathleen-kennedy-steps-down-as-lucasfilm-president-marking-a-new-era-for-the-star-wars-franchise-003407687.html?src=rss
Anna Washenko

ASUS has stopped producing the NVIDIA RTX 5070 Ti and 5060 Ti 16GB, saying they've reached 'end of life'

3 months ago

YouTube channel Hardware Unboxed is reporting that ASUS has stopped producing the RTX 5070 Ti and 5060 Ti 16GB due to the ongoing memory crunch. In its most recent video, the channel states ASUS “explicitly” told it the RTX 5070 Ti is “currently facing a supply shortage.” As a result, the company has “placed the model into end of life status,” and no longer plans to produce it.

Hardware Unboxed also spoke to retailers in Australia, who told the channel the 5070 Ti is “no longer available to purchase from partners and distributors,” adding they expect that to be the case throughout at least the first quarter of the year. The 5060 Ti 16GB “is almost done as well," with ASUS stating it no longer plans to produce that model going forward either. Both GPUs are 16GB models, making them more expensive to manufacture in the current economic climate. And while there might be some hope of the 5070 Ti and 5060 Ti 16GB returning later this year, the channel suggests both are unlikely to make a comeback.

“Demand for GeForce RTX GPUs is strong, and memory supply is constrained. We continue to ship all GeForce SKUs and are working closely with our suppliers to maximize memory availability,” a NVIDIA spokesperson told Engadget. ASUS did not immediately respond to Engadget’s comment request.

After uploading its video, Hardware Unboxed published a clarification. “ASUS did not tell us that NVIDIA said the RTX 5070 Ti has been discontinued. ASUS told us there is very little supply of the 5070 Ti, so their own 5070 Ti products (e.g, the Prime and TUF Gaming) have been put into end of life status,” the channel said. “With retailers also unable to source 5070 Ti SKUs from any AIB, this effectively makes it a dead product.”

The AI boom has created an insatiable demand for RAM and other computer components from data center infrastructure companies. In response, many memory manufacturers have shifted their production lines to focus on high bandwidth memory for those clients at the expense of their regular offerings, leading to dramatically increased prices among consumer RAM kits, GPUs and SSDs. In December, Micron Technology announced it would wind down its consumer-facing Crucial brand to focus exclusively on providing components to the AI industry.

ASUS is the first of NVIDIA’s add-in board (AIB) partners to comment on the memory crunch. AIBs are the companies that produce the majority of GPUs you can buy from NVIDIA and AMD. Historically, NVIDIA has provided its board partners with both the die and memory needed to make a graphics cards. However, a recent rumor suggested the company had told it partners they would need to start sourcing memory on their own.

Update 12:55PM ET: Added more context.

Update 2:06PM ET: Added comment from NVIDIA.

Update 6:31PM ET: Added additional comment from Hardware Unboxed.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/asus-has-stopped-producing-the-nvidia-rtx-5070-ti-and-5060-ti-16gb-saying-theyve-reached-end-of-life-162012253.html?src=rss
Igor Bonifacic

Senate passes minibus bill funding NASA, rejecting Trump's proposed cuts

3 months ago

After a tumultuous 2025 that saw it lose around 4,000 employees, NASA finally has an operating budget for 2026, and one that largely preserves its scientific capabilities. On Thursday, the Senate passed an appropriations bill funding NASA, alongside the National Science Foundation and a handful of other federal agencies. 

Going into the appropriations process, the president called for a 24 percent year over year reduction to NASA's total operating budget. As part of that plan, the White House wanted to reduce the Science Mission Directorate's funding by nearly half, a move that would have forced NASA to cancel 55 ongoing and planned missions, including efforts like OSIRIS-APEX. The bill effectively rejects President Trump's plan, reducing NASA's total operating budget by just 1.6 percent year over year to $24.4 billion. 

Per the new appropriations, NASA's science budget will stand at $7.25 billion, 1.1 percent less relative to fiscal 2024, while shuffling the remaining funds to focus on different priorities. For instance, the House and Senate allocated $874 million (+8.7 percent) for the agency's heliophysics work; planetary sciences, which oversees missions like New Horizons, was cut to $2.5 billion (-6.5 percent) compared to 2024. At the same time, NASA's STEM engagement office, which the president proposed eliminating, escaped unscathed with its funding maintained at parity.

"It's almost everything we had been asking for, and it's very encouraging to see a House and Senate run by the president's own party agreeing that we need to keep investing in things like NASA science," says Casey Dreier, chief of policy at the Planetary Society, a nonprofit founded by Carl Sagan that advocates for the exploration and study of space. "It contains very clear and direct language that not only is this funding made available to these projects, but that it will be spent on the initiatives that Congress states."

Lawmakers also rejected Trump's effort to scuttle the Space Launch System after its third flight. NASA's heavy-lift rocket is billions of dollars over budget, but remains — as of now — the only spacecraft ready to ferry astronauts to the Moon. Compared to the rest of NASA, the fate of the SLS was never really in doubt. Senator Ted Cruz (R-TX) secured funding for the rocket as part of Trump's Big Beautiful Bill. "I've been saying for a long time you should never underestimate the political coalition behind the SLS, and I think that was very much validated this year," says Dreier. 

More importantly, it appears the Goddard Space Flight Center will be safe from further damage. Over the summer, the future of the facility, known for its work on projects like the James Webb Space Telescope, was put in jeopardy. By some estimates, the campus has lost a third of its staff due to workforce cuts, and dozens of buildings, including some 100 laboratories, have been shut down by management. One of the casualties was NASA's largest library, which houses irreplaceable documents chronicling the history of the space race. As part of a "consolidation" effort, many of those documents will be thrown out.

Under the appropriations bill, the Senate has directed NASA to “preserve all the technical and scientific world-class capabilities at Goddard.” It has also instructed the agency to ensure employees of the Goddard Institute for Space Studies are able to continue their work with "minimal disruption." The New York-based office, one of America's leading climate labs, was sent into limbo last spring after the Trump administration moved to shut it down

The bill also provides a lifeline for NASA's to bring back samples of Martian dirt collected by the Perseverance rover. Congress has effectively cancelled the official program tied to that ambition, the Mars Sample Return (MSR), but has set aside $110 million for the agency to continue developing technologies for future science missions to the Red Planet. MSR advocates have argued the mission could lead to significant scientific discoveries, but Dreier notes the program was "ripe for cancellation" after it became mired in mismanagement. 

"I worry MSR now has this stink of bloat, excess cost and threat of overruns that are really going to make it challenging to restart this without having a dramatically different approach," says Dreier, adding that deciding what to do with mission will likely be top of mind for the agency's new administrator, Jared Isaacman

The 2026 budget leaves NASA with fewer resources. Even in areas where Congress allocated the same amount of funds as it did in 2024, the agency will need to do more with less due to inflation. Compared to the absolute blood bath that would have been Trump's proposed budget, a marginal funding cut is the best case scenario given the circumstances, but the circumstances remain less than ideal. 

"There will be another presidential budget request coming out in the next couple of months," Dreier said. "They could do this all over again if they wanted to."

In the immediate future, NASA and its employees are at least protected from the potential fallout of another impending government shutdown. Congress has until January 30 to fully fund the federal government, and as of earlier this week, it has yet to find a way forward on appropriations for agencies like the Department of Labor.  

Correction 9:05PM ET: A previous version of this article incorrectly stated Casey Dreier’s surename as Drier. We regret the error.

This article originally appeared on Engadget at https://www.engadget.com/science/space/senate-passes-minibus-bill-funding-nasa-rejecting-trumps-proposed-cuts-231605536.html?src=rss
Igor Bonifacic
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