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Roku's new Howdy service offers ad-free streaming for $3 per month

3 months 1 week ago

Roku just revealed a new ad-free streaming service called Howdy. The service costs $3 per month, making it an enticing prospect for budget-conscious viewers. The company says this isn't an introductory price and should be permanent.

Howdy will stream a whole bunch of content, but it's mostly pre-existing movies and shows. The company has inked deals with Warner Bros. Discovery, Lionsgate and other providers, so the platform will host movies like Elvis and Mad Max: Fury Road and shows like Weeds and Party Down. It'll also be home to Roku Originals, like the stellar Weird Al "biopic."

Company founder and CEO Anthony Wood spoke to Deadline and called Howdy "a response to the reality that many consumers are interested in a service that is ad-free and low-cost." He may be right. Consumers are likely to flock to something that's $3 a month, especially when the other streamers keep raising prices and stuffing ads everywhere.

This isn't Roku's only recent foray into the world of paid streaming, after years of relying on free, ad-supported television (FAST) channels. The company acquired the service Frdnly, which streams live TV from a number of noteworthy cable channels. Prices for this platform range from $7 to $10 per month.

Howdy will be available later today on Roku devices. The company promises a "rollout on mobile and additional platforms in the near future."

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/rokus-new-howdy-service-offers-ad-free-streaming-for-3-per-month-151550247.html?src=rss
Lawrence Bonk

Illinois is the first state to ban AI therapists

3 months 1 week ago

Illinois Governor JB Pritzker has signed a bill into law banning AI therapy in the state. This makes Illinois the first state to regulate the use of AI in mental health services. The law highlights that only licensed professionals are allowed to offer counseling services in the state and forbids AI chatbots or tools from acting as a stand-alone therapist.

HB 1806, titled the Wellness and Oversight for Psychological Resources Act, also specifies that licensed therapists cannot use AI to make “therapeutic decisions” or perform any “therapeutic communication.” It also places constraints on how mental health professionals may use AI in their work, such as specifying that its use for “supplementary support,” such as managing appointments, billing or other administrative work, is allowed.

In a statement to Mashable, Illinois State Representative Bob Morgan said, “We have already heard the horror stories when artificial intelligence pretends to be a licensed therapist. Individuals in crisis unknowingly turned to AI for help and were pushed toward dangerous, even lethal, behaviors.” The law enshrines steep penalties in an effort to curb such outcomes, with companies or individuals facing $10,000 in fines per violation.

“This legislation stands as our commitment to safeguarding the well-being of our residents by ensuring that mental health services are delivered by trained experts who prioritize patient care above all else,” said Mario Treto Jr., secretary of the Illinois Department of Financial and Professional Regulation.

The bill passed the Illinois House and Senate unanimously in a sign of overwhelming bipartisan support. The legislation is particularly notable as the Trump administration’s recently-revealed AI plan outlines a 10-year moratorium on any state-level AI regulation. It also comes as OpenAI has said it is improving the ability for its models to detect mental or emotional distress and will ask users to take a break during unusually long chats.

This article originally appeared on Engadget at https://www.engadget.com/ai/illinois-is-the-first-state-to-ban-ai-therapists-145755797.html?src=rss
Andre Revilla

Xbox Game Pass additions for August include Assassin’s Creed Mirage

3 months 1 week ago

Microsoft has revealed the first batch of Xbox Game Pass additions for August, and there are several tasty options in store over the next couple of weeks. The first one lands today on Game Pass Ultimate, PC Game Pass and Game Pass Standard in the form of Rain World, a difficult survival platform game. In case that’s not your tempo, though, you won’t have to wait long for other things to play.

On August 7, Assassin’s Creed Mirage will hit Game Pass Ultimate and PC Game Pass. I enjoyed this tighter, more focused take on the Assassin’s Creed formula quite a bit, especially considering how bloated these games have become in recent years (that said, AC Shadows is one of my favorite games of this year so far). Mirage is worth checking out if you dig the series but haven’t taken a leap of faith with that installment yet.

Several titles are joining the Game Pass Standard tier in the first two weeks of August, including Citizen Sleeper 2 — an acclaimed RPG that debuted earlier this year — on Wednesday. Survival shooter Aliens: Fireteam Elite returns to Game Pass on August 12 as well, while roguelike kingdom builder 9 Kings arrives in game preview on Game Pass Ultimate and PC Game Pass, but only for PC for the time being.

Here's the full breakdown of the first wave of August Game Pass additions, including the tiers on which they'll be available:

Today
  • Rain World (Cloud, Console and PC) — Game Pass Ultimate, PC Game Pass, Game Pass Standard

August 6
  • Citizen Sleeper 2: Starward Vector (Xbox Series X/S) — Game Pass Standard, already on Game Pass Ultimate and PC Game Pass

  • Lonely Mountains: Snow Riders (Xbox Series X/S) — Game Pass Standard, already on Game Pass Ultimate and PC Game Pass

  • MechWarrior 5: Clans (Xbox Series X/S) — Game Pass Standard, already on Game Pass Ultimate and PC Game Pass

  • Orcs Must Die! Deathtrap (Xbox Series X/S) — Game Pass Standard, already on Game Pass Ultimate and PC Game Pass

August 7
  • Assassin’s Creed Mirage (Cloud, Console and PC) — Game Pass Ultimate, PC Game Pass

  • EA Sports Madden NFL 26: 10-hour early access trial (Cloud, Console and PC) — Game Pass Ultimate

August 12
  • Aliens: Fireteam Elite (Cloud, Console and PC) — Game Pass Ultimate, PC Game Pass, Game Pass Standard

August 14
  • 9 Kings (Game Preview) (PC) — Game Pass Ultimate, PC Game Pass

Along with the new additions, there are three titles leaving Game Pass on August 15. Those are Anthem (Console and PC) via EA Play, Farming Simulator 22 (Cloud, Console and PC) and Persona 3 Reload (Cloud, Console and PC). The beleaguered Anthem is shutting down for good this January in any case, and as it's an online-only game, there won't be any way to play it after that time — unless fans find a way to get community servers up and running.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-game-pass-additions-for-august-include-assassins-creed-mirage-144428943.html?src=rss
Kris Holt

Google DeepMind's Genie 3 can dynamically alter the state of its simulated worlds

3 months 1 week ago

At start of December, Google DeepMind released Genie 2. The Genie family of AI systems are what are known as world models. They're capable of generating images as the user — either a human or, more likely, an automated AI agent — moves through the world the software is simulating. The resulting video of the model in action may look like a video game, but DeepMind has always positioned Genie 2 as a way to train other AI systems to be better at what they're designed to accomplish. With its new Genie 3 model, which the lab announced on Tuesday, DeepMind believes it has made an even better system for training AI agents.   

At first glance, the jump between Genie 2 and 3 isn't as dramatic as the one the model made last year. With Genie 2, DeepMind's system became capable of generating 3D worlds, and could accurately reconstruct part of the environment even after the user or an AI agent left it to explore other parts of the generated scene. Environmental consistency was often a weakness of prior world models. For instance, Decart's Oasis system had trouble remembering the layout of the Minecraft levels it would generate. 

By comparison, the enhancements offered by Genie 3 seem more modest, but in a press briefing Google held ahead of today's official announcement, Shlomi Fruchter, research director at DeepMind, and Jack Parker-Holder, research scientist at DeepMind, argued they represent important stepping stones in the road toward artificial general intelligence.

So what exactly does Genie 3 do better? To start, it outputs footage at 720p, instead of 360p like its predecessor. It's also capable of sustaining a "consistent" simulation for longer. Genie 2 had a theoretical limit of up to 60 seconds, but in practice the model would often start to hallucinate much earlier. By contrast, DeepMind says Genie 3 is capable of running for several minutes before it starts producing artifacts.

Also new to the model is a capability DeepMind calls "promptable world events." Genie 2 was interactive insofar as the user or an AI agent was able to input movement commands and the model would respond after it had a few moments to generate the next frame. Genie 3 does this work in real-time. Moreover, it’s possible to tweak the simulation with text prompts that instruct Genie to alter the state of the world it’s generating. In a demo DeepMind showed, the model was told to insert a herd of deer into a scene of a person skiing down a mountain. The deer didn't move in the most realistic manner, but this is the killer feature of Genie 3, says DeepMind.

As mentioned before, the lab primarily envisions the model as a tool for training and evaluating AI agents. DeepMind says Genie 3 could be used to teach AI systems to tackle "what if" scenarios that aren't covered by their pre-training. "There are a lot of things that have to happen before a model can be deployed in the real world, but we do see it as a way to more efficiently train models and increase their reliability," said Fruchter, pointing to, for example, a scenario where Genie 3 could be used to teach a self-driving car how to safely avoid a pedestrian that walks in front of it.

Google DeepMind

Despite the improvements DeepMind has made to Genie, the lab acknowledges there's much work to be done. For instance, the model can't generate real-world locations with perfect accuracy, and it struggles with text rendering. Moreover, for Genie to be truly useful, DeepMind believes the model needs to be able to sustain a simulated world for hours, not minutes. Still, the lab feels Genie is ready to make a real-world impact.

"We already at the point where you wouldn't use [Genie] as your sole training environment, but you can certainly finds things you wouldn't want agents to do because if they act unsafe in some settings, even if those settings aren't perfect, it's still good to know," said Parker-Holder. "You can already see where this is going. It will get increasingly useful as the models get better."

For the time being, Genie 3 isn't available to the general public. However, DeepMind says it's working to make the model available to additional testers.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-deepminds-genie-3-can-dynamically-alter-the-state-of-its-simulated-worlds-140052124.html?src=rss
Igor Bonifacic

Spotify's premium audiobook feature launches in the US

3 months 1 week ago

After trialing the service in Ireland and Canada last month, Spotify has officially launched its Audiobooks+ service in the US, Europe, Australia and elsewhere. An add-on available to Spotify Premium members, as well as individual users on Family and Duo plans, it adds an extra 15 hours of listening on top of the 15 hours available for Premium subscribers. 

If you're an individual Spotify Premium subscriber, it's fairly straightforward upgrade. Paying an extra $12 per month for Audiobooks+ (on top of the $12 per month you're paying for Premium) nets you 15 extra hours of audiobook listening, on top of the 15 free hours already included in the plan. 

Here's how it works if you're in a $20 Premium Family or $17 Duo plan. First of all, while those plans do include 15 hours of free audiobook listening, they can only be accessed by the plan manager. With Audiobooks+, though, other plan members can now pay for access. All they need to do is ask the plan manager to add the Audiobooks+ option, again for $12 per month, and they'll gain 15 hours of listening. The plan manager can also purchase a $13.00 one-time 10-hour top-up (for themselves or other plan members) in order to finish a book.

Spotify has gradually expanded its Audiobooks content offerings over the last year or two, having recently added book publisher Bloomsbury. The company also offers an audiobook-only subscription plan priced at $10 per month for 15 hours of listening. Depending on the audiobook, however, it may be cheaper just to buy it outright than topping up your Spotify account if you want to listen to multiple titles in a month. Along with the US, Ireland and Canada, Audiobooks+ is now available in the UK, Australia, New Zealand, France, Belgium, the Netherlands, Luxembourg, Germany, Austria, Switzerland, and Liechtenstein

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/spotifys-premium-audiobook-feature-launches-in-the-us-140010986.html?src=rss
Steve Dent

Apple Music for Android gets redesigned with lyrics and translation

3 months 1 week ago

Apple has released the beta version of Apple Music version 5.0 for Android, and as 9to5Google reports, it doesn't feature a Liquid Glass redesign like its counterpart for iOS 26. Liquid Glass is what Apple calls its new visual language, so it's not quite clear whether the Android iteration of the app will ever get the same visual overhaul. It did get a handful of elements from the iOS 26 version, though, including new pill-shaped buttons for play, shuffle and repeat at the top of albums, playlists and tracks on queue to replace the rectangular buttons with rounded corners. 

Users will also apparently be able to pin music to the top of their Library. They can pin artists, whole albums, playlists or just specific songs for easy access if they want, and they can set anything they pin to be automatically downloaded to their device. 9to5Google says anything they pin will be synced with their Music app for iOS, but they can easily unpin things by long-pressing on them in the Library. 

The Android app will also come with "lyrics translation and pronunciation guide," which is powered by Apple Intelligence on iPhones. If it is the same live translation feature, it will presumably be powered by Google's own AI on Android. Users will also be able to get their monthly and yearly replay stats within the app. Unfortunately, there's no confirmation that AutoMix, the big addition to the app for iOS 26 and the more advanced version of crossfade, is coming to Android. The feature uses DJ-style transitions between tracks, mixing the end of one track and the beginning of another by playing with tempos and adding gently fading in drums or bass loops. 

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-music-for-android-gets-redesigned-with-lyrics-and-translation-120027310.html?src=rss
Mariella Moon

The Morning After: Could the next PlayStation have triple the power of the PS5?

3 months 1 week ago

Five years since the launch of PlayStation 5 and, naturally, it’s time to ruminate on what’s next. In a YouTube video from Moore’s Law is Dead, the leaker shares what they believe is extensive information on the PlayStation 6’s possible specs, starting price and release timing.

Caveat: Moore’s Law is Dead adds in the video a disclaimer that the info was sourced from a leaked AMD presentation to Sony back in 2023, adding that some of these specs may have changed by now.

The leaks suggest the company may prioritize lower power output and keeping costs in line with the previous generation. The video claims the next-gen console will have three times the rasterization, or 3D rendering, performance compared to the base PS5 and roughly double compared to the PS5 Pro.

A possible price of $499 might suggest Sony wants to channel the same success the PS4 had at launch, which was partly thanks to its lower price compared to both expectations and the competition.

— Mat Smith

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However, a less-than-flagship chipset and inconsistent camera performance detract from the appeal of another intriguing phone with slick software and a unique design. The Glyph Matrix is much more helpful than the flashing lights of the Phone 3’s predecessors, even if the design isn’t quite as bold.

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Apple reportedly making ‘stripped-down’ AI chatbot to compete with ChatGPT There’s a dedicated team working on it.

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It’s a big shift from Apple’s earlier stance on artificial intelligence when the company partnered with OpenAI in 2024 to infuse Siri with ChatGPT instead of developing its own AI chatbot. The team will develop in-house AI services for a “new ChatGPT-like search experience” that can crawl the web to respond to questions. These new capabilities could be a standalone app, as well as support AI capabilities for Apple’s Siri and Spotlight. The former could do with an injection of new ideas. Apple said the long-delayed new-and-improved Siri would eventually roll out “in the coming year.”

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YouTube is testing Instagram-style collabs It’ll let creators add other accounts to their videos.

YouTube is testing a new collaboration feature, similar to one already on Instagram and TikTok. A Google employee explained on YouTube Help creators will be able to add collaborators to a video, so they can recommend each other to audiences. The test is currently only available to a small group of creators, but YouTube plans to expand its availability in the future.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111505416.html?src=rss
Mat Smith

The best USB-C hub for 2025

3 months 1 week ago

It’s impressive what tablets and ultraportable laptops can do. But to get the most functionality out of them, you may want a few more ports at your disposal, which is where a USB-C hub comes into play. By connecting to just one port, these handy devices give you extra USB connections, HDMI slots, SD card readers and Ethernet jacks. Plus most offer pass-through charging so you can keep your tablet powered while you work with all your peripherals hooked up. We tested more than a dozen models to come up with a few great picks for different situations and users. Here are the best USB-C hubs based on our testing.

Table of contents Best USB-C hubs for 2025

What to look for in a USB-C hub Hub vs docking station

The first thing to decide is whether you need a USB-C hub or a USB-C docking station. There’s no set standard for what differentiates the two, but docking stations tend to have more ports, offer a separate DC power adapter and cost more, with some reaching upwards of $400. We have a separate guide to the best docking stations to check out if you’re looking for something bigger than what we’re discussing here. USB-C hubs, in contrast, have between four and 10 ports, can support pass-through charging and typically cost between $30 and $150.

Hubs, sometimes also called dongles or even multiport adapters, make more sense for smaller setups with just a few peripherals, such as a monitor, a wired keyboard and mouse, and the occasional external drive. They’re also more portable, since they’re small and require no dedicated power. That could be useful if you change work locations but want to bring your accessories with you, or if you want to replace your laptop with a more powerful tablet. A docking station or Thunderbolt dock makes more sense for someone who needs a robust setup for their laptop, including multiple external monitors, webcams, stream decks, microphones and so on.

Both docks and hubs make it easy to grab your laptop off your desk for a meeting or other brief relocation and when you get back, you only need to plug in one cable to get all your accessories reconnected. Of course, if you just need to plug in one peripheral, you may not need a hub or a dock, a simple USB-C adapter, like HDMI to USB-C or USB-A to USB-C, may do the trick.

Ports

For a USB-C hub to work, it needs to connect to a port on your laptop or tablet that supports video, data and power — all of which is covered by anything listed as USB 3.0 or better, including USB4 and Thunderbolt 3 and Thunderbolt 4. The port, of course, needs to be Type-C as well. The sea of laptops out there is vast, so it’s hard to make generalizations, but modern laptops, including Windows and Apple models, should have at least one USB-C port that will suffice, and indeed, every one of our top picks for the best laptops do — including our top pick, the M4 MacBook Air.

Next, it’s a matter of finding a good USB-C hub that has the right connections for your needs. Most hubs offer some combo of HDMI, USB, SD card reader, Ethernet and 3.5 mm ports. If you have a 4K monitor and would like at least a 60Hz refresh rate, you’ll need a hub with an HDMI 2.0 port — HDMI 1.4 only goes up to 30Hz. HDMI 2.1 will handle 4K at up to 120Hz, but hubs that have adopted that standard aren’t as common just yet. Keep in mind that a low refresh rate can cause your screen to feel laggy, making your mouse appear glitchy and your webcam movements to look delayed.

Additional USB ports on these accessories are usually USB Type-A or USB Type-C. They can support data with different transfer rates, typically 5Gbps or 10Gbps. Some ports only handle passthrough power and no data, and some can do data, power and video, so it’s best to check the spec list to make sure you’re getting the support you need. Keep in mind that a hub may bill itself as a 7-in-1, but one of those ports may not be usable for anything other than charging.

Standard SD and microSD cards are useful for transferring data from cameras and the like or for offloading files from your hard drive, and many hubs have those slots. Ethernet ports may deliver faster internet speeds than your Wi-Fi and a hub with a 3.5mm jack can bring back the wired headphone connection that some laptops have ditched.

Power delivery

Nearly all of the USB-C hubs I tested support passthrough charging. That means if your laptop or tablet only charges via USB, you don’t have to take up another port on your laptop to keep everything topped up. Unlike a docking station, powering a hub is optional. The one exception is if you want to close the lid on your laptop while you work on an external monitor. Most computers will go into sleep mode if the lid is closed without power, so either the laptop or the hub will need to be plugged into the wall to prevent that from happening.

Many of the newer hubs include a 100W USB-C power delivery (PD) port, with a healthy 80 to 85 watts going to your Mac, PC, iPad or Android tablet (the hubs take a little of the juice for themselves, hence the 15-watt or so difference). In my tests, a powered USB hub ran hotter than when it wasn't passing the charge through, so I prefer to power the computer directly using its own charger. But for tablets or other devices with no extra ports, that PD option is important.

Some PD ports are also data ports — which is both good and bad. On one hand, it feels wasteful to use a perfectly good data port just for boring old electricity. But on the other hand, USB-C connections that only carry a charge are less versatile, and it makes it seem like it has more accessory hookups than it actually does.

Design

There’s surprisingly little design variation among hubs. Most look like a flat slab, a little smaller than a smartphone, and have an attached Type-C host cable. The hues range from a silvery black to a silvery gray. Some are thinner than others, some have all ports on one edge and some have ports on both sides. All of this is just to say that aesthetics probably won’t make or break your buying decision.

One variation that could tip the scales is the length of the cable. A longer one will give you more freedom as you arrange the hub on your desk, potentially even letting you hide it behind your laptop. Or you may prefer a shorter one to keep the hub neatly set beside your laptop.

How we test USB-C hubs

Before we test anything, we take a look at what’s available and how they’ve been received by shoppers, forum-goers and other publications. I became familiar with a few reputable brands when I was testing docking stations, so I looked into hubs from those companies as well. I focused on items that would help with an average day of productivity — not high-end setups or demanding gaming situations. Once I settled on a dozen or so that would make good candidates, I had them shipped to my humble office in the desert and started testing them out over the course of a few weeks.

I used an M1 MacBook Pro running MacOS Sonoma as the host computer and plugged in accessories that include a 4K Dell monitor, a ZSA USB-C ergo keyboard, a Logitech USB-A gaming mouse, an Elgato USB-C 4K webcam, a Logitech streaming light, a USB-A 3.0 Sandisk thumb drive, a USB-C Samsung T7 Shield external drive and a pair of wired headphones I got for free on an airplane (I should probably invest in some wired headphones, but the cord dangling on my chest drives me nutty so all my earbuds are wireless). I used high-end HDMI and USB-C cables to ensure that any data or connectivity issues weren’t related to my equipment.

Then I put each USB-C hub through a gamut of basic tests. I looked at what could be plugged in at once, the resolution on the monitor, data transfer speeds, the overall build quality of the hub and general usability factors, like the placement of the ports and the length of the cords. And, finally, the price-to-value ratio helped determine the best ones for a few different use cases.

Other hubs we tested HyperDrive Next 10 Port USB-C Hub

There’s a lot to like about HyperDrive’s Next 10 Port USB-C Hub. The tethered cable is a lavish 13 inches long, the HDMI 2.0 port outputs clear and crisp 4K visuals at 60Hz and the high-speed data transfers are great. It has the coveted two USB-C data ports plus a PD port, and there’s even a headphone jack. The only thing that holds back a full-throated endorsement is the way our unit handled a streaming light. Having it on at full brightness made the webcam flicker every time. The issue went away at 75 percent brightness, but the same problem didn’t happen on any other hub I tested.

Anker 341 USB-C Hub (7-in-1)

There’s nothing wrong with the Anker 341 USB-C hub. In fact it’s a current recommendation in our iPad accessories guide and it comes at a great $35 price. It gives you two USB-A ports as well as SD slots. But at this point, a 1.4 HDMI connection, which only supports 4K resolution at 30Hz feels a little retro. There’s also just a single USB-C downstream port and the data transfer tests proved to be a touch slower than the other hubs. But if you’ve got a lower resolution monitor and don’t need more than one USB-C, you won’t be disappointed with it.

Anker 555 8-in-1

It was a tough call between the UGreen Revodoc Pro 109 and the Anker 555 8-in-1 for our top recommendation. Both have a similar port array with an HDMI, Ethernet, two USB Type A, a PD USB-C and a USB-C 3.2 on the 555. And the Anker USB-C hub is $15 cheaper. We went with the UGreen hub for its more premium build, extra USB-A port and longer cord that gives you two extra inches to work with. But if you want to save a few bucks this hub is a worthwhile pick. 

Startech 4-Port USB-C Hub (data only)

I only became aware of Startech when I started researching for this guide. The quality is decent and the yellow accents are a welcome bit of color in the otherwise very gray world of hubs. The performance is solid, with no hiccups that I encountered. The brand’s 4-Port USB-C Hub has a long cord that wraps around the hub itself, which is unique. It doesn’t bother with power delivery, which isn’t an issue if you can power your computer directly. But the four USB ports (three Type-A and one Type-C) max out at 5Gbps and there’s no HDMI connector. It goes for $46, and unfortunately for it, there are cheaper ways to get a few more USB ports for your setup.

Recent updates

August 2025: Updated to ensure our top picks are still current and accurate.

April 2025: Added our experience with the Anker 555 8-in-1 hub to the Other hubs we tested section.  

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-usb-c-hub-120051833.html?src=rss
Amy Skorheim

Perplexity is allegedly scraping websites it's not supposed to, again

3 months 1 week ago

Web crawlers deployed by Perplexity to scrape websites are allegedly skirting restrictions, according to a new report from Cloudflare. Specifically, the report claims that the company's bots appear to be "stealth crawling" sites by disguising their identity to get around robots.txt files and firewalls.

Robots.txt is a simple file websites host that lets web crawlers know if they can scrape a websites' content or not. Perplexity's official web crawling bots are "PerplexityBot" and "Perplexity-User." In Cloudflare's tests, Perplexity was still able to display the content of a new, unindexed website, even when those specific bots were blocked by robots.txt. The behavior extended to websites with specific Web Application Firewall (WAF) rules that restricted web crawlers, as well.

Cloudflare

Cloudflare believes that Perplexity is getting around those obstacles by using "a generic browser intended to impersonate Google Chrome on macOS" when robots.txt prohibits its normal bots. In Cloudlfare's tests, the company's undeclared crawler could also rotate through IP addresses not listed in Perplexity's official IP range to get through firewalls. Cloudflare says that Perplexity appears to be doing the same thing with autonomous system numbers (ASNs) — an identifier for IP addresses operated by the same business — writing that it spotted the crawler switching ASNs "across tens of thousands of domains and millions of requests per day."

Engadget has reached out to Perplexity for comment on Cloudflare's report. We'll update this article if we hear back.

Up-to-date information from websites is vital to companies training AI models, especially as service's like Perplexity are used as replacements for search engines. Perplexity has also been caught in the past circumventing the rules to stay up-to-date. Multiple websites reported in 2024 that Perplexity was still accessing their content despite them forbidding it in robots.txt — something the company blamed on the third-party web crawlers it was using at the time. Perplexity later partnered with multiple publishers to share revenue earned from ads displayed alongside their content, seemingly as a make-good for its past behavior.

Stopping companies from scraping content from the web will likely remain a game of whack-a-mole. In the meantime, Cloudflare has removed Perplexity's bots from its list of verified bots and implemented a way to identify and block Perplexity's stealth crawler from accessing its customers' content.

This article originally appeared on Engadget at https://www.engadget.com/ai/perplexity-is-allegedly-scraping-websites-its-not-supposed-to-again-211110756.html?src=rss
Ian Carlos Campbell

NASA's Lunar Trailblazer mission ends in disappointment

3 months 1 week ago

The Lunar Trailblazer mission to the moon officially ended on July 31, but it wasn't a complete journey. NASA said today that its teams lost contact with the satellite shortly after its launch several months prior.

The NASA satellite was part of the IM-2 mission by Intuitive Machines, which took off from a SpaceX Falcon 9 rocket from Kennedy Space Center on February 26 at 7:16PM ET. The Lunar Trailblazer successfully separated from the rocket as planned about 48 minutes after launch. Operators in Pasadena, CA established communication with the satellite at 8:13PM ET, but two-way communication was lost the next day and the team was unable to recover the connection. From the limited data ground teams received before the satellite went dark, the craft's solar arrays were not correctly positioned toward the sun, which caused its batteries to drain.

"While it was not the outcome we had hoped for, mission experiences like Lunar Trailblazer help us to learn and reduce the risk for future, low-cost small satellites to do innovative science as we prepare for a sustained human presence on the Moon," said Nicky Fox, associate administrator at NASA Headquarters' Science Mission Directorate. "Thank you to the Lunar Trailblazer team for their dedication in working on and learning from this mission through to the end."

The Lunar Trailblazer mission was one of several commercial spaceflights planned for travel to the moon during 2025. Its goal was to create high-resolution maps of any water on the moon's surface, as well as assessing how much water was present, in what forms and how it may have changed over time. Fingers crossed the remaining missions have better success.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-lunar-trailblazer-mission-ends-in-disappointment-201318932.html?src=rss
Anna Washenko

Rivian sues Ohio DMV over partial ban on direct car sales

3 months 1 week ago

Rivian has filed a lawsuit against Ohio's Department of Motor Vehicles because of the state's partial ban on direct car sales, The Verge reports. The company says that the ban "reduces competition, decreases consumer choice and drives up consumer costs and inconvenience." Rivian believes Ohio's law is particularly unfair because it contains a carveout for the company's competitor Tesla.

Ohio currently requires the state DMV to not provide a dealership license to "a manufacturer, or a parent company, subsidiary, or affiliated entity of a manufacturer, applying for a license to sell or lease new or used motor vehicles at retail." The law keeps car sales in the hands of independently owned car dealerships — except for Tesla. An exception was created for Tesla in 2014, The Columbus Dispatch writes, after the EV maker reached an agreement with the Ohio Dealership Association. Now cars in the state are sold through traditional car dealerships, and three dealerships owned and operated by Tesla.

"Rivian believes that consumers should be able to choose the vehicles they purchase," Rivian's Chief Administrative Officer Mike Callahan shared in a statement. "Consumer choice is a bedrock principle of America's economy. Ohio's archaic prohibition against the direct-sales of vehicles is unconstitutional, irrational and harms Ohioans by reducing competition and choice and driving up costs and inconvenience."

The company's lawsuit does a good job of laying out the illogical situation Ohio has created with its ban. Rivian is allowed to perform repairs on cars in the state and deliver cars purchased out-of-state to Ohioans. "Nonsensically, the thing that Rivian cannot do is actually complete the sale of Rivian vehicles in Ohio," the company writes. "This imposes an extraordinary burden on Ohio consumers and Rivian for no legitimate reason."

As The Verge notes, bans on direct car sales have historically exist to prevent large, established car companies from having a monopoly on the sale of their own cars. Going direct to consumer is one of the ways EV makers have differentiated themselves from older brands, something companies like Tesla and Rivian can't do in states with bans. Rivian could try and strike a deal like Tesla, but filing a federal lawsuit suggests the company could be aiming to win a bigger, more lasting change. Rivian has achieved similar wins in the past. The state of Illinois sued to stop Rivian and Lucid Motors from selling directly to consumers in 2022, but ultimately lost.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-sues-ohio-dmv-over-partial-ban-on-direct-car-sales-191259497.html?src=rss
Ian Carlos Campbell

Amazon splits up the Wondery podcast network and lays off about 110 employees

3 months 1 week ago

Four years after Amazon’s acquisition of podcast network Wondery, the tech giant is dismantling its $300 million purchase and reorganizing various audio properties into separate teams at the company. As first reported by Bloomberg, this reorg will see the studio lose about 110 employees, and CEO Jen Sargent is departing the company.

Amazon told Bloomberg it will continue to produce podcasts, though their place within the company will be restructured. The more narrative-focused podcasts under the Wondery brand, such as American Scandal and Business Wars, will merge with Amazon’s Audible team. Some of these podcasts will retain Wondery branding, and the Wondery Plus app will remain active. Subscribers to Wondery Plus get early access to some podcast episodes through the app, though it's unclear at this point what functionalities will remain in the app, and which will be absorbed by Audible.

Meanwhile, the celebrity-hosted shows such as New Heights with Jason and Travis Kelce and Armchair Expert with Dax Shepard will be rolled into a new team that Amazon is calling Creator Services. According to Bloomberg, a main focus of this new team will be selling large sponsorships. These titles are part of a growing trend toward video podcasts that have helped make YouTube the go-to platform for podcast consumption.

Steve Boom, VP for Audio, Twitch and Games at Amazon, addressed the changes in a memo (published by Deadline) sent to Amazon employees. "The podcast landscape has evolved significantly over the past few years. As video podcasting has grown in popularity, we have learned that creator-led, video-integrated shows have different audience needs and require distinct discovery, growth and monetization strategies compared with audio-first, narrative series," he wrote.

Employees who were let go as part of these changes were notified Monday, though Amazon spokesperson Alice Zhou told The Verge that "many of the impacted employees" would be moved to "other parts of Amazon."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazon-splits-up-the-wondery-podcast-network-and-lays-off-about-110-employees-185358357.html?src=rss
Andre Revilla

Elon Musk says the Vine archive is coming back

3 months 1 week ago

Elon Musk recently announced that he's bringing back the Vine archives, after teasing the return of the social platform over the last week or so. The X owner says that the company recently discovered the entire video archive of the once-popular short-form video app and is working to restore user access. Twitter bought Vine all the way back in 2012.

Musk says that X users will be able to post these Vines, but it's just an archive. In other words, this doesn't sound like a renaissance for the actual platform.

Grok Imagine is AI Vine!

Btw, we recently found the Vine video archive (thought it had been deleted) and are working on restoring user access, so you can post them if you want.

— Elon Musk (@elonmusk) August 2, 2025

It remains unclear as to what Musk's intentions are for the brand, but the announcement about the returning archive was accompanied by an ad for the Grok Imagine video-creation platform. He called the service the "AI Vine." Why expand energy to make short-form content when you can type some words into a prompting field?

There's also the Musk of it all. He doesn't have the best track record when it comes to delivering on promises. We'll just have to wait and see if the Vine video archive actually returns and what happens after that.

For the uninitiated, Vine was sort of like TikTok before TikTok. It was a platform for 6-second looping videos. The app was extremely popular for a while, but Twitter never really capitalized on that after its $30 million purchase. It was shut down in 2016, which ended uploads, and was completely discontinued in 2017.

This article originally appeared on Engadget at https://www.engadget.com/apps/elon-musk-says-the-vine-archive-is-coming-back-180935178.html?src=rss
Lawrence Bonk

ChatGPT will now remind you to take breaks, following mental health concerns

3 months 1 week ago

OpenAI has announced that ChatGPT will now remind users to take breaks if they're in a particularly long chat with AI. The new feature is part of OpenAI's ongoing attempts to get users to cultivate a healthier relationship with the frequently compliant and overly-encouraging AI assistant.

The company's announcement suggests the "gentle reminders" will appear as pop-ups in chats that users will have to click or tap through to continue using ChatGPT. "Just Checking In," OpenAI's sample pop-up reads. "You've been chatting for a while — is this a good time for a break?" The system is reminiscent of the reminders some Nintendo Wii and Switch games will show you if you play for an extended period of time, though there's an unfortunately dark context to the ChatGPT feature.

The "yes, and" quality of OpenAI's AI and it's ability to hallucinate factually incorrect or dangerous responses has led users down dark paths, The New York Times reported in June — including suicidal ideation. Some of the users whose delusions ChatGPT indulged already had a history of mental illness, but the chatbot still did a bad job of consistently shutting down unhealthy conversations. OpenAI acknowledges some of those shortcomings in its blog post, and says that ChatGPT will be updated in the future to respond more carefully to "high-stakes personal decisions." Rather than provide a direct answer, the company says the chatbot will help users think through problems, offer up questions and list pros and cons.

OpenAI obviously wants ChatGPT to feel helpful, encouraging and enjoyable to use, but it's not hard to package those qualities into an AI that's sycophantic. The company was forced to rollback an update to ChatGPT in April that lead the chatbot to respond in ways that were annoying and overly-agreeable. Taking breaks from ChatGPT — and having the AI do things without your active participation — will make issues like that less visible. Or, at the very least, it'll give users time to check whether the answers ChatGPT is providing are even correct.

This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-will-now-remind-you-to-take-breaks-following-mental-health-concerns-180221008.html?src=rss
Ian Carlos Campbell

Spotify is raising prices for international customers

3 months 1 week ago

Spotify is raising prices for many international customers. The company just said that Premium subscribers throughout the world will be receiving an email within the next month that outlines the increase.

It hasn't announced which countries will be impacted, but did say that the areas include South Asia, the Middle East, Africa, Europe, Latin America and the Asia-Pacific region. That's most of the world.

The company didn't provide specific details regarding the price increase, but did post a sample email in a blog post that showed an uptick of around $1 per month. The email notes an increase from €10.99 to €11.99 in an unspecified country. In American dollars, the new cost shakes out to around $13.90. The price for American consumers is still $12 per month.

Spotify

Spotify announced this news after a disappointing earnings report in which it missed revenue expectations. This caused the stock to drop by 11 percent and for CEO Daniel Ek to announce that he's "unhappy" with the company's current performance.

The Verge scoured the Internet Archive and found that some countries have already experienced a recent price increase. The new subscription cost has already been applied to users in Spain, Italy and Portugal.

Ek has been branching away from the music and podcast streaming business in recent months. He recently led a $694 million investment in a defense startup called Helsing.

This article originally appeared on Engadget at https://www.engadget.com/audio/spotify-is-raising-prices-for-international-customers-162540129.html?src=rss
Lawrence Bonk

Lyft and Baidu plan to bring their robotaxis to the UK and Germany next year

3 months 1 week ago

Lyft and Baidu have shed more light on their plan for a worldwide fleet of autonomous vehicles. After the first rollouts — which are earmarked for Asia and the Middle East later this year — the companies have their designs set on Europe. They're aiming to deploy robotaxis in the UK and Germany in 2026, as long as they get approval from regulators. The goal is to then expand the European fleet to thousands of vehicles across the continent in the following years.

Baidu is using its sixth-generation Apollo Go vehicles for this rollout. Once the robotaxis start operations in a given market, consumers will be able to book rides in them via the Lyft app. 

Lyft says that it will leverage its recent acquisition of taxi company Freenow to speed up deployment of autonomous vehicles, given that platform's established foothold in the UK and Germany. The partnership between Lyft and Baidu, which the pair announced last month, follows Baidu revealing its plans to start testing Apollo Go in Europe later this year.

This article originally appeared on Engadget at https://www.engadget.com/transportation/lyft-and-baidu-plan-to-bring-their-robotaxis-to-the-uk-and-germany-next-year-152132114.html?src=rss
Kris Holt

The Google Pixel 9a is $100 off right now

3 months 1 week ago

The Google Pixel 10 is just around the corner, so we're starting to see some great deals pop up on the previous generation. The Google Pixel 9a is on sale right now for $100 off its usual price, a 20 percent reduction. If you've been considering your first Pixel, or had your sights set on the Pixel 9a, this sale is a great opportunity.

The Pixel 9a is Google's most affordable model in the Pixel lineup, but that by no means makes it a subpar gadget. We selected the 9a as our best budget Android phone, and we gave it a score of 91 out of 100 in our hands-on review.

This model has design, features and performance you'd be forgiven for confusing with a flagship model. The entire Pixel 9 lineup is powered by the same Tensor G4 processor, with the biggest difference being the Pixel 9a's 8 GB of RAM instead of the 12 GB found on the Pixel 9. Average daily users will almost certainly not notice a difference here, as the extra RAM is more for video editing, gaming or relentlessly switching between apps.

The 48-MP main camera and 13-MP ultra-wide rival cameras on phones that are twice the price, and its 5,100 mAh battery is the largest in the Pixel 9 lineup. The phone's 6.3-inch OLED display with a 120 Hz refresh rate and peak brightness of 2,700 nits is identical to the Pixel 9. The hardware on the Pixel 9a is simply among the best in its price range.

The Pixel 9a offers excellent value, and at $100 off, the value is even greater.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-google-pixel-9a-is-100-off-right-now-151724954.html?src=rss
Andre Revilla

Raven Software gets its union contract with Microsoft three years after voting to organize

3 months 1 week ago

Employees at Raven Software, known for its work on the Call of Duty franchise, finally have a union contract with Microsoft. This happened nearly years after quality assurance (QA) workers at the company voted to unionize.

Workers voted unanimously to ratify the first contract between the company's Game Workers Alliance-CWA (GWA-CWA) members and Microsoft. This contract includes a guaranteed 10-percent wage increase over two years, along with additional raises through "merit and promotions."

It also eliminates crunch time, with a requirement to give employees seven days' notice for mandatory overtime. There will be no excessive overtime on back-to-back weeks and "no mandatory overtime of any duration for the majority of weeks in a quarter."

The contract also mandates a "fair promotions process" along with expanded disability accommodations. Finally, there are a spate of layoff protections, including severance, recall rights, COBRA subsidies and career transition services.

As previously stated, these workers voted to unionize three years ago. At the time, it was the first union at Activision Blizzard or any major US publisher. This was before Microsoft scooped up Activision.

The past three years have been fraught for Raven's QA workers. An investigation found that Activision had been withholding raises from unionizing workers and the company's top brass were accused of "bad faith bargaining." Workers at ZeniMax, another company owned by Microsoft, secured a contract in June.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/raven-software-gets-its-union-contract-with-microsoft-three-years-after-voting-to-organize-150133353.html?src=rss
Lawrence Bonk

The Razer Kishi Ultra controller drops to a new record low of $95

3 months 1 week ago

A mobile gaming controller into which you can slot your phone — or even a tablet — is a great option to play your favorite titles on the go without the need for a dedicated console or handheld PC. Razer makes one of the better-known premium options in the form of the Kishi Ultra, and now the controller is back on sale. This time around, it has dropped to $95.

This is a new record-low price for the peripheral, which was available for $100 during Prime Day last month. As it stands, you can score the Razer Kishi Ultra for 37 percent off its regular price of $150.

The Razer Kishi Ultra is compatible with a wide range of devices that have USB-C ports, including Android phones, more recent iPhones and even eight-inch tablets like the iPad Mini. It works with some foldable phones too. There's also the option to plug it into your PC or laptop via USB-C cable.

Being a Razer peripheral, of course the Kishi Ultra has RGB lighting. Other features include advanced haptic feedback, mechanical ABXY face buttons and D-pad, Hall effect triggers, programmable bumpers and customization through the Razer Nexus app. It's a little disappointing that Razer didn't offer Hall effect thumbsticks as well. However the Kishi Ultra's thumbsticks do have anti-friction rings, which should hopefully help with durability.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-razer-kishi-ultra-controller-drops-to-a-new-record-low-of-95-143557380.html?src=rss
Kris Holt

Will the UN finally broker a treaty to end plastic pollution?

3 months 1 week ago

To tackle what's been called the plastic "epidemic," the UN spun up a committee in 2022 tasked with brokering a legally binding global agreement. This ambitious treaty between UN member states was to address the full life cycle of plastics, from production to disposal: In short, define what counts as plastic pollution and curb the sorts of unchecked production that inevitably leads to it. But across five sessions since, countries have failed to reach a consensus on the text.

What was meant to be the final session ended last year in Busan, South Korea without agreement, and representatives from 175 countries are now set to meet again for part two, this time in Geneva, Switzerland. INC-5.2 will take place from August 5 to 14, during which negotiators will attempt to see eye-to-eye on the points of the draft treaty that have thus far proven most contentious. According to the Center for International Environmental Law (CIEL), there are over 370 such points.

Scope

Production, the use of chemicals of concern (those considered to be a risk due to toxicity and/or other qualities), product design and the financing of treaty implementation are some of the main points of disagreement. These issues have left countries in a deadlock, according to Cate Bonacini, Communications Manager for CIEL. There are countries that argue health should be excluded from the treaty's scope. These topics will be front-and-center going back into the talks, and UN member states have spent the last eight months "working hard in closed-door meetings to find points of agreement," Bonacini said in an email. "We’ll see the fruits of that labor soon."

"At the heart of the issue," Bonacini said, "there is a large disagreement about what plastic pollution is, and what measures are needed to end plastic pollution." While the commitment focuses on the full life cycle of plastics, there's been much dispute over where that cycle really begins.

"As scientists, we interpret the full life cycle as starting with extraction and production," said Bethanie Carney Almroth, a professor of ecotoxicology at the University of Gothenburg and a member of the Scientists' Coalition for an Effective Plastics Treaty. "That would be fossil fuels and raw plastic production all the way through to product, to use, to trade, to transportation, to waste management, mismanagement and environmental pollution, including remediation of existing legacy plastics. All of it."

While over 100 countries last December were in favor of a treaty that would impose production limits, others including Saudi Arabia and Russia opposed the caps. Ahead of that session, the US reportedly also made the decision not to support production caps, despite earlier indications that it would. Unsurprisingly, the countries that have taken issue with the scope of the treaty are also some of the world's top oil producers.

"There are other actors," Carney Almroth said, "that are trying to narrow that scope to go from plastic products, like water bottles, to waste management, so sort of excluding the outer boundaries of how we define the plastics life cycle so that it would, in essence, become more of a waste management treaty."

Outside influence

In addition to representatives from the participating member states, scientists, environmental organizations and industry lobbyists are present for the negotiation sessions. According to Carney Almroth, who has attended every Intergovernmental Negotiating Committee (INC) meeting and is now in Geneva for INC-5.2, increasingly it's been lobbyists who take up the most space.

"At the last round of talks, lobbyists for the petrochemical and plastics industries made up the single largest delegation," wrote Bangor University lecturer Winnie Courtene-Jones, who is also a member of the Coalition, in a recent article for The Conversation. CIEL found that "there were three times more fossil fuel and chemical industry lobbyists than scientists" at the Busan meetings. Bonacini noted that "plastics are 99 percent fossil fuels, and these companies have a vested interest in continuing to generate fossil fuel-based products, including plastics."

Their influence has played a big role in the stalemate. They "have a lot of power, money and influence," Carney Almroth said, "and their lobbying efforts go beyond the walls of the negotiating space…They have access to decision makers in ways that other observers do not."

"They don't want to look at chemicals," Carney Almroth said. "They don't want to look at production." But the science indicates that looking at chemicals (additives, processing aids, etc.) and production is of utmost importance, not only in the context of environmental sustainability but also human health.

In an editorial for the Bulletin of the World Health Organization in July, a group of scientists pointed to the numerous potential health effects that recent studies have linked to plastics, via exposure to hazardous chemicals and from micro- and nanoplastics. That includes an increased risk of "multiple chronic diseases, including cancer, neurodevelopmental harm and infertility" as well as "respiratory, reproductive and gastrointestinal harm, with potential links to lung and colon cancer."

The authors called on delegates to prioritize these concerns in the upcoming negotiations and work toward a treaty that would end production of toxic chemicals in plastics, ban the recycling of plastics containing those chemicals and reduce plastic production overall. Their letter comes alongside a separate study published this summer in the journal Nature that identified over 4,200 chemicals of concern in plastics, out of the 16,325 total known plastic chemicals. The researchers argue that, on top of establishing transparency around the makeup of plastics and removing chemicals of concern, plastics must be simplified if they're going to be made safer.

The many chemicals that go into plastics "can be released throughout the entire plastic life cycle, from feedstock extraction and production to use and waste," the authors write. "Specific end-of-life treatments, such as uncontrolled landfilling or incineration, can further exacerbate chemical releases." The UN has warned that the negative effects at every stage in the life cycle of plastics disproportionately harm vulnerable populations worldwide, including indigenous peoples, low income families and rural communities.

Where things stand

Today, plastic is more or less inescapable — microplastics can even be found in Antarctica now. And research increasingly suggests we aren't fully aware of how bad pollution levels really are.

Global plastic production has more than doubled in the last 25 years, with upwards of 450 million metric tons now estimated to be produced annually. Recycled plastics make up just 6 percent of that total, a figure that's expected to stay the same even as global plastic use and waste generation are projected to rise 70 percent by 2040, according to the international Organization for Economic Co-operation and Development (OECD). And each year, tens of millions of tons of plastic waste is disposed of in ways considered to be environmentally unsound, ending up in uncontrolled dumpsites, burned openly or accumulating on land and in bodies of water.

A study published this summer, led by researchers from Utrecht University and the Royal Netherlands Institute for Sea Research, found that there may be far more plastic in the oceans than previously thought when accounting for particles even smaller than microplastics. The team collected water samples from 12 locations across the North Atlantic Ocean and measured the concentration of nanoplastics (plastic particles under 1 micrometer) at different depths. By the researchers' estimate, there could be as much as 27 million metric tons of nanoplastic in the North Atlantic alone. That's in the ballpark of previous global estimates for larger plastic waste across all of the ocean.

In another new study, researchers from France's University of Toulouse found we may be breathing in up to 100 times more microplastic particles indoors than previous estimates, based on measurements of airborne microplastics in the researchers' own apartments and car cabins.

The situation is urgent, especially for vulnerable populations, said Carney Almroth. "The amounts of plastics we're producing today and the amount of plastic in the environment are astronomical," said Carney Almroth. As of a few years ago, "we had twice the mass of plastic on the planet as the mass of all the animals on land, in water, including insects, and we have produced far more plastic since then."

Plastics are "overwhelming any and all of our waste management infrastructure, so we are not able to prevent pollution. We're not able to mitigate harm," Carney Almroth said. "The impacts of plastics in the environment are very large scale, to the point where they're destabilizing vital Earth functions like climate, like nutrient cycling, like biodiversity. And then we have the human health impacts on top of that. It's an acute problem."

The logistics of averting catastrophe

But, as the past five sessions have illustrated, reaching an agreement on how to solve that problem isn't going to be easy. The trouble, in part, boils down to how the decisions are being made. So far, it's all being done by consensus rather than voting, Carney Almroth and Bonacini explained. That approach allows "a single country veto power over decisions," Bonacini said.

Petrochemical countries including Saudi Arabia, Russia, China, Iran, Kuwait, Qatar, India and Brazil have reportedly latched onto this, using "obstructionist tactics" to drag out the negotiations. Some have insisted "without legal basis," according to CIEL, "that decisions can only be made by consensus." Consensus, however, isn't the only option.

The draft Rules of Procedure allow for majority voting in the event a consensus can't be reached, but whether that will happen is yet to be seen. "There are opportunities to force that rule," Carney Almroth said. But, a country (or countries) would have to step up and invoke it.

At this stage of the negotiations, there is a risk that countries will compromise on key provisions for time's sake, Bonacini said, which would ultimately weaken the treaty. And once a treaty is finalized, "it can take years, if not decades, to make amendments to the original text," so getting it right the first time is crucial. International agreements that have taken a softer approach to addressing environmental issues, like the Paris Agreement — which lets countries set their own targets for reducing greenhouse gas emissions — have been criticized for being insufficient in the face of rapidly rising global temperatures and climate change.

In June at the UN Ocean Conference, representatives for 95 countries that are part of the INC reaffirmed their commitment to a treaty that addresses the full life cycle of plastics, phases out "the most problematic plastic products and chemicals of concern," improves product design to reduce environmental and health impacts and employs effective means of implementation. "A treaty that lacks these elements, only relies on voluntary measures or does not address the full lifecycle of plastics will not be effective to deal with the challenge of plastic pollution," the group — which includes Canada, Australia, Colombia, Zimbabwe, the UK and Germany — wrote in a joint statement. These countries added that "the treaty should provide for the possibility of decision-making, through regular UN procedures if all efforts to reach consensus have been exhausted."

If an agreement isn't reached this time around, there are a number of ways the next steps could play out. The talks could be stretched even further into another meeting, or countries could decide to take the matter somewhere else.

"Many countries are considering alternatives if negotiations fail," Christina Dixon, Ocean Campaign Lead for the Environmental Investigation Agency told Mongabay. "Options include returning to the United Nations Environment Assembly (UNEA) to establish a new expanding mandate, creating a convention outside the UN for committed countries to move forward or adopting a protocol under an existing convention." The UNEA meets next in December.

We are, as Courtene-Jones wrote in The Conversation, at "a critical crossroads." That's something advocates for a strong, science-based treaty all seem to agree on. "There are a lot of places where we can really do a lot to make a difference, and make things better," said Carney Almroth. "Countries need to be ambitious, and need to stand up and demand this."

This article originally appeared on Engadget at https://www.engadget.com/science/will-the-un-finally-broker-a-treaty-to-end-plastic-pollution-130022025.html?src=rss
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