Engadget Feed

The best gaming accessories on a budget for 2025

1 month ago

You don’t need to spend a fortune to level up your gaming setup. The right budget-friendly gear can still deliver the comfort, performance and style you need whether you’re on Xbox, PlayStation, a gaming PC or a Nintendo handheld. Affordable doesn’t have to mean low quality — today’s peripherals often bring the same features as pricier gear, like RGB lighting, noise cancellation and even USB-C connectivity.

From headsets that double as work headphones to keyboards and mice built for fast reactions, there’s plenty of gaming gear that offers high-quality performance without emptying your wallet. The best picks make sense for students, casual players or any PC gamer who wants to save money for actual games instead of accessories.

Table of contents Best budget gaming headsets

Best budget gaming keyboards

Best budget gaming mice

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/best-budget-gaming-accessories-130040522.html?src=rss
Kris Naudus

The best smartwatches for 2025

1 month ago

Smartwatches do more than just track your steps and deliver phone alerts to your wrist. The best smartwatches go even further, giving you the ability to pay for a cup of coffee, take calls and connect to apps like Spotify all without whipping out your smartphone.

Chances are, if you’re reading this, you already know all of the benefits of a smartwatch. You’re ready to invest, or upgrade from an aging accessory, but we wouldn’t blame you if you if you didn’t know where to start. There are dozens of smartwatches available now, including GPS running watches, fitness trackers that look like smartwatches and multi-purpose devices. Plus, you’ll want to consider factors like durability, battery life and operating system before you spend a lot of money on a new wearable. We’ve tested and reviewed most major smartwatches available today and these are our top picks.

Table of contents Best smartwatches of 2025

Stylish smartwatches: Fossil and more Fossil

Yes, there are still companies out there trying to make “fashionable” hybrid smartwatches. Back when wearables were novel and generally ugly, brands like Fossil, Michael Kors and Skagen found their niche in stylish smartwatches that took cues from analog timepieces. You also have the option to pick up a “hybrid” smartwatch from companies like Withings and Garmin – these devices look like classic wrist watches but incorporate some limited functionality like activity tracking and heart rate monitoring. They remain good options if you prefer that look, but thankfully, wearables made by Apple, Samsung, Fitbit and others have gotten much more attractive over the past few years.

Ultimately, the only thing you can’t change after you buy a smartwatch is its case design. If you’re not into the Apple Watch’s squared-off corners, all of Samsung’s smartwatches have round cases that look a little more like a traditional watch. Most wearables are offered in a choice of colors and you can pay extra for premium materials like stainless steel for extra durability. Once you decide on a case, your band options are endless – there are dozens of first- and third-party watch straps available for most major smartwatches, and for both larger and smaller wrists, allowing you to change up your look whenever you please.

Factors to consider before buying a smartwatch Compatibility

Apple Watches only work with iPhones, while Wear OS devices play nice with both iOS and Android phones. Smartwatches made by Samsung, Garmin, Fitbit and others are also compatible with Android and iOS, but you’ll need to install a companion app on your smartphone.

The smartwatch OS will also dictate the type and number of third-party apps you’ll have access to. Many of these aren’t useful, though, making this factor a fairly minor one in the grand scheme of things.

Price

The best smartwatches generally cost between $300 and $400. Compared to budget smartwatches, which cost between $100 and $250, these pricier devices have advanced operating systems, communications, music and fitness features. They also often include perks like onboard GPS tracking, music storage and NFC, AMOLED displays, and long battery life, things that budget devices generally don’t have.

Some companies make specialized fitness watches: Those can easily run north of $500, and we’d only recommend them to serious athletes. Luxury smartwatches from brands like TAG Heuer and Hublot can also reach sky-high prices, but we wouldn’t endorse any of them. These devices can cost more than $1,000, and you’re usually paying for little more than a brand name and some needlessly exotic selection of build materials.

Battery life

Battery life remains one of our biggest complaints about smartwatches, but there’s hope as of late. You can expect two full days from Apple Watches and most Wear OS devices. Watches using the Snapdragon Wear 3100 processor support extended battery modes that promise up to five days of battery life on a charge — if you’re willing to shut off most features aside from, you know, displaying the time. Other models can last five to seven days, but they usually have fewer features and lower-quality displays. Meanwhile, some fitness watches can last weeks on a single charge. If long battery life is a priority for you, it’s worth checking out the watch’s specs beforehand to see what the manufacturer estimates.

Communication

Any smartwatch worth considering delivers call, text and app notifications to your wrist. Call and text alerts are self explanatory, but if those mean a lot to you, consider a watch with LTE. They’re more expensive than their WiFi-only counterparts, but cellular connectivity allows the smartwatch to take and receive phone calls, and do the same with text messages, without your device nearby. As far as app alerts go, getting them delivered to your wrist will let you glance down to the watch face and see if you absolutely need to check your phone right now.

Fitness tracking

Activity tracking is a big reason why people turn to smartwatches. An all-purpose timepiece should function as a fitness tracker, logging your steps, calories and workouts, and most of today’s wearables have a heart rate monitor as well.

Many smartwatches' fitness features include a built-in GPS, which is useful for tracking distance for runs and bike rides. Swimmers will want something water resistant, and thankfully most all-purpose devices now can withstand at least a dunk in the pool. Some smartwatches from companies like Garmin are more fitness focused than others and tend to offer more advanced features like heart-rate-variance tracking, recovery time estimation, onboard maps and more.

Health tracking on smartwatches has also seen advances over the years. Both Apple and Fitbit devices can estimate blood oxygen levels and measure ECGs. But the more affordable the smartwatch, the less likely it is that it has these kinds of advanced health tracking features; if collecting those kinds of wellness metrics is important to you, you’ll have to pay for the privilege.

Music

Your watch can not only track your morning runs but also play music while you’re exercising. Many smartwatches let you save your music locally, so you can connect wireless earbuds via Bluetooth and listen to tunes without bringing your phone. Those that don’t have onboard storage for music usually have on-watch music controls, so you can control playback without whipping out your phone. And if your watch has LTE, local saving isn’t required — you’ll be able to stream music directly from the watch to your paired earbuds.

Displays

Most wearables have touchscreens and we recommend getting one that has a full-color touchscreen. Some flagships like the Apple Watch have LTPO displays, which stands for low-temperature polycrystalline oxide. These panels have faster response times and are more power efficient, resulting in a smoother experience when one interacts with the touchscreen and, in some cases, longer battery lives.

You won’t see significant gains with the latter, though, because the extra battery essentially gets used up when these devices have always-on displays, as most flagship wearables do today. Some smartwatches have this feature on by default while others let you enable it via tweaked settings. This smart feature allows you to glance down at your watch to check the time, health stats or any other information you’ve set it to show on its watchface without lifting your wrist. This will no doubt affect your device’s battery life, but thankfully most always-on modes dim the display’s brightness so it’s not running at its peak unnecessarily. Cheaper devices won’t have this feature; instead, their touchscreens will automatically turn off to conserve battery life and you’ll have to intentionally check your watch to turn on the display again.

NFC

Many new smartwatches have NFC, letting you pay for things without your wallet using contactless payments. After saving your credit or debit card information, you can hold your smartwatch up to an NFC reader to pay for a cup of coffee on your way home from a run. Keep in mind that different watches use different payment systems: Apple Watches use Apple Pay, Wear OS devices use Google Pay, Samsung devices use Samsung Pay and so forth.

Apple Pay is one of the most popular NFC payment systems, with support for multiple banks and credit cards in 72 different countries, while Samsung and Google Pay work in fewer regions. It’s also important to note that both NFC payment support varies by device as well for both Samsung and Google’s systems.

Other smartwatches our experts tested Apple Watch Ultra 3

The Apple Watch Ultra 3 is probably overkill for most people, but it has a ton of extra features like extra waterproofing to track diving, an even more accurate GPS and the biggest battery of any Apple Watch to date. Apple designed it for the most rugged among us, but for your average person, it likely has more features than they'd ever need. If you’re particularly clumsy, however, its high level of durability could be a great reason to consider the Apple Watch Ultra 3.

Apple Watch SE 3

The Apple Watch SE 3 is less feature-rich than the flagship model, but it will probably suffice for most people. We actually regard the Watch SE as the best smartwatch option for first-time buyers, or people on stricter budgets. The gap has narrowed between the SE 3 and Apple's main flagship smartwatch, too, so you won't have to make as many compromises.

Garmin Forerunner 745

Garmin watches in general can be great options for the most active among us. The Garmin Forerunner 745 is an excellent GPS running watch for serious athletes or those who prize battery life above all else. When we tested it, we found it to provide accurate distance tracking, a killer 16-hour battery life with GPS turned on (up to seven days without it) and support for onboard music storage and Garmin Pay.

Amazfit Bip 6

The Amazfit Bip 6, an $80 smartwatch from Zepp Health, didn’t quite make the cut. As a fitness tracker, it’s decent, but it’s a frustrating smartwatch. For workouts, the built-in GPS tracks runs and rides without your phone and, combined with the heart rate and blood oxygen sensors, collects a good amount of data to create accurate pictures of your exertion levels, cadence and pace. It’s remarkably lightweight but doesn’t feel cheap and the AMOLED screen is bright and sharp. It’s not an always-on display, but lifting your wrist wakes it reliably.

The sleep tracking data is on par with what we measured on other smartwatches and there’s even a daily readiness score that compares your sleep quality and the previous day’s exertion to estimate how physically prepared you are for the day ahead — similar to what Pixel Watches, Fitbit devices and Garmin watches offer. And since the watch battery lasts for over a week on a charge, you may be a lot more apt to wear it to bed than a watch you have to charge daily.

We weren’t expecting an $80 device to be a serious Apple Watch challenger, but the Bip 6’s glitches and overly complicated interface (both on the app and on the watch itself) were disappointing. During a week of testing, I got multiple repeated notifications, even after they were deleted, along with suggestions to stand when I was actively doing chores around the house. The watch faces are not customizable, so it was hard to get the info I needed at a glance (the Zepp app has lots of paid watch faces that may have what I wanted, but I didn’t want to pay $3 for something that’s free elsewhere).

Marketing details state that the Bip 6 can auto-detect workouts, including walking and bike riding. During testing, I walked once or twice per day for over one mile and went on two bike rides, but no workout was ever detected. The watch integrates with Apple Health, so I was able to see how it compares to the data my Apple Watch gathers. After a week of wearing the Bip 6, with no changes to my daily routine, I averaged 400 fewer calories burned and 2.4 fewer miles tracked each day. That was possibly the biggest disappointment of all. — Amy Skorheim, Senior Reporter

Smartwatch FAQs Is there a difference between a smartwatch and a fitness tracker?

While smartwatches and fitness trackers share some similarities, they’re designed for slightly different purposes.

A fitness tracker is primarily focused on health and activity tracking. It keeps tabs on your steps, heart rate, sleep and workouts, and some even offer advanced metrics like blood oxygen levels and stress tracking. Fitness trackers are generally more compact, have longer battery life and are built with activity in mind.

A smartwatch, on the other hand, is like a mini smartphone on your wrist. It offers fitness tracking features, but also lets you do things like reply to texts, take calls, use apps and control smart home devices. Many smartwatches support voice assistants, mobile payments and even LTE connectivity, so you can leave your phone behind in some cases.

If you mainly want health and activity tracking with long battery life, a fitness tracker is the way to go. If you want a more connected experience with extra features, a smartwatch is the better choice.

How long do smartwatches last?

How long a smartwatch lasts mostly depends on two things: battery life and overall durability.

Smartwatch battery life varies a lot depending on the brand, features and how you use it. Basic models with e-ink displays or monochrome screens can last a week or more, while full-featured smartwatches like the Apple Watch or Samsung Galaxy Watch usually need a charge every day or two. If you're using features like always-on display, GPS tracking or LTE connectivity, expect the battery to drain faster.

Physically, a good smartwatch should last several years before you need to upgrade. Premium models with scratch-resistant glass, water resistance and strong build materials tend to hold up well over time. However, software support matters too — brands like Apple and Samsung typically provide updates for at least a few years, while some budget smartwatches may not get long-term software support.

You can expect to charge most smartwatches daily or every few days, and if you take care of them, they should last 3-5 years before an upgrade is necessary.

How much should you spend on a smartwatch?

How much you should spend on a smartwatch depends on what features you need and how often you plan to use it.

If you just want the basics — step tracking, notifications, heart rate monitoring and basic fitness tracking — you can find some solid budget-friendly options from brands like Amazfit, Fitbit and some Wear OS models. These usually have decent battery life but may lack premium features like LTE, advanced health tracking or third-party apps.

In the mid-range smartwatch price bracket, you’ll find popular models like the Apple Watch SE and Fitbit Versa series. These offer a good mix of fitness tracking, smart features and design quality. You’ll get better build materials, more accurate sensors and app support, but battery life might still be limited to a day or two.

High-end smartwatches like the Apple Watch Ultra, Samsung Galaxy Watch Ultra and Garmin Fenix/Epix series offer advanced health tracking, rugged designs, LTE connectivity and longer software support. These are great for serious athletes, outdoor adventurers, or anyone who wants the latest and greatest features.

If you just want a simple smartwatch for notifications and fitness tracking, a budget or mid-range model will do the job. But if you want a premium feel, advanced health tracking or LTE connectivity, it’s worth spending a bit more. For most people, $200 - $350 hits the best balance of features and value.

Do all smartwatches have GPS?

Not all smartwatches have built-in GPS. Some rely on your phone’s GPS, while others have it built-in for independent tracking.

High-end and fitness-focused smartwatches, like the Apple Watch, Samsung Galaxy Watch and Garmin models have their own built-in GPS. This means they can track your runs, walks, bike rides and hikes without needing to be connected to your phone. It’s a must-have for serious athletes or anyone who wants accurate location tracking without carrying a phone.

Some budget and mid-range smartwatches (like some Fitbit and Amazfit models) don’t have built-in GPS but can use your phone’s GPS when connected via Bluetooth. This works fine if you usually carry your phone while working out, but it’s less convenient if you prefer to leave it behind.

Some very basic or budget smartwatches skip GPS entirely and rely solely on step tracking or motion sensors. These are fine for casual users who don’t need location tracking.

Can you leave your phone at home and still use a smartwatch?

Yes, but it depends on the smartwatch and what you want to do without your phone.

If your smartwatch has LTE or cellular connectivity , you can make calls, send texts, stream music, use maps and even access apps without your phone nearby. However, you’ll need a separate data plan from your carrier, which usually comes with an extra monthly cost.

Even without LTE, some smartwatches can still do plenty on their own, including track workouts and GPS routes (if they have built-in GPS), play music offline (if they support downloads from Spotify or Apple Music), may contactless payments with features like Apple Pay and Google Wallet and control smart home devices.

If going phone-free is important to you, look for a smartwatch with LTE and built-in GPS for the best experience.

Can a smartwatch make calls without a phone?

Yes, a smartwatch can make calls without a phone — but only if it has the right features.

Some smartwatches have built-in LTE connectivity, meaning they can work independently from your phone. You can make and receive calls, send texts, stream music and use apps as long as you have a mobile data plan for the watch. However, you’ll need to pay for a separate cellular plan and battery life drains faster when using LTE.

If your smartwatch doesn’t have LTE, it can still make calls, but only when connected to your phone via Bluetooth or Wi-Fi. It essentially acts as a remote speaker and microphone for your phone’s calls. Watches like the standard Apple Watch or Samsung Galaxy Watch (Wi-Fi versions) can do this. However, if your phone isn’t nearby or connected to Wi-Fi, calling won’t work.

Some fitness-focused smartwatches (like certain Garmin, Fitbit and Amazfit models) don’t have a built-in speaker or microphone, so they can’t make or receive calls at all — only show notifications.

If calling without a phone is a must, make sure to choose an LTE model with a built-in mic and speaker.

What's the difference between an Android and Apple smartwatch?

The biggest difference between Android and Apple smartwatches comes down to compatibility, features and ecosystem integration.

Apple smartwatches (Apple Watch) only work with iPhones. If you have an Android phone, you can’t use an Apple Watch at all. Android smartwatches (Wear OS, Samsung Galaxy, Garmin etc.) mostly work with Android phones, but some also support iPhones with limited features. If you have an iPhone, the Apple Watch is the best choice. If you have an Android phone, go for a Wear OS or Samsung Galaxy Watch.

Apple Watch (watchOS) has the best app support with seamless integration into Apple’s ecosystem (iMessage, FaceTime, Apple Pay, Apple Fitness+, Siri etc.). Android smartwatches offer more variety, with access to Google services (Google Assistant, Google Wallet and Google Maps), and some support Amazon Alexa or Samsung’s Bixby.

In terms of design, Apple Watch has a single design but comes in different sizes and materials. It’s sleek, but your only real customization comes from bands and watch faces. Android smartwatches, on the other hand, come in tons of styles and brands (Samsung, Google Pixel Watch, Garmin, Fossil etc.), meaning you can pick a round watch, a rugged design or a luxury-looking model.

If battery life is important to you, the Apple Watch lasts about a day or two per charge, depending on usage and model. Many Android smartwatches (especially Garmin, Amazfit or Mobvoi TicWatch) last multiple days or even weeks on a single charge.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/wearables/best-smartwatches-153013118.html?src=rss
Valentina Palladino,Cherlynn Low

Someone programmed a 65-year old computer to play Boards of Canada's 'Olson'

1 month ago

The Programmed Data Processor-1 (PDP-1) is perhaps most recognizable as the home of Spacewar!, one of the world's first video games, but as the video above proves, it also works as an enormous and very slow iPod, too.

In the video, Boards of Canada's "Olson" is playing off of paper tape that's carefully fed and programmed into the PDP-1 by engineer and Computer History Museum docent Peter Samson. It's the final product of Joe Lynch's PDP-1.music project, an attempt to translate the short and atmospheric song into something the PDP-1 can reproduce. 

As Lynch writes on GitHub, the "Harmony Compiler" used to translate "Olson" to paper tape was actually created by Samson to play audio through four of computer's lightbulbs while he was a student at MIT in the 1960s. He used it to recreate classical music, but it'll work with '90s electronic music in a pinch, too.

"While these bulbs were originally intended to provide program status information to the computer operator," Lynch writes, "Peter repurposed four of these light bulbs into four square wave generators (or four 1-bit DACs, put another way), by turning the bulbs on and off at audio frequencies." The signal from each bulb is then downmixed into stereo audio channels, transcribed via an emulator and merged into a single file that has to be manually punched into the paper tape that's fed into the PDP-1.

It's a laborious process for playing even the simplest of songs, but it's worth it to hear Boards of Canada's already nostalgic music from an even older classic computer.

This article originally appeared on Engadget at https://www.engadget.com/audio/someone-programmed-a-65-year-old-computer-to-play-boards-of-canadas-olson-220857441.html?src=rss
Ian Carlos Campbell

The ESA's Power of Play report paints a portrait of the the world's gamers

1 month ago

The Entertainment Software Association has released its Power of Play report, which presents a snapshot of who is playing video games, and why, all around the world. There are a lot of interesting data points here from more than 24,000 respondents, all of whom are older than 16 and play at least weekly. The doubters who think gaming is just for kids may be surprised to learn that the average age of the respondents is 41 years old, and the gender split is nearly even between men and women.

One of the most intriguing aspects to the report were the benefits people said they received from playing games. The top answer was that games offered mental stimulation, which 81 percent of the respondents said. Eighty percent said games provided stress relief, 73 percent said games made them feel happier and 64 percent said games connected them with other people which helped them feel less isolated or lonely. 

ESA Power of Play 2025ESA

And although having fun was the top reason respondents gave for playing (66 percent), they also said gaming could improve their skills. Seventy-seven percent said gaming increased creativity, 76 percent said it improved problem-solving and 74 percent said gaming upped both cognitive skills and teamwork or collaboration.

The report also points to how popular mobile gaming still is. Overall, 55 percent of the respondents said mobile was their favorite gaming platform. Half of the respondents under age 35 play on mobile, and an impressive 61 percent of the over 50 gamers also play on mobile.

This article originally appeared on Engadget at https://www.engadget.com/the-esas-power-of-play-report-paints-a-portrait-of-the-the-worlds-gamers-205105064.html?src=rss

A Minecraft Movie is getting A Minecraft Sequel

1 month ago

If Hollywood has taught us anything, it's that a blockbuster that makes bank will get a sequel (or seven). Enter A Minecraft Movie, with its surprisingly effective humor and $957 million box office payday. (Who had "Jack Black will anchor a nearly billion-dollar movie" on their 2025 bingo card?) So, it's no surprise that Warner Bros. has officially greenlit a sequel.

Variety reports that Warner Bros. has penciled in the sequel for a July 23, 2027, premiere date. That would place it around two years after the original, which is the second-highest-grossing film of the year so far. (Disney's Lilo & Stitch is in first, with a cool $1.03 billion at the box office.)

Warner Bros. / X

The sequel will reportedly bring back director Jared Hess. The Napoleon Dynamite creator will also co-write the screenplay with Chris Galletta. Producers are said to include Mary Parent, Cale Boyter, Roy Lee, Eric McLeod, Kayleen Walters, Torfi Frans Ólafsson and Jason Momoa.

Engadget was among the many publications taken aback by how good A Minecraft Movie was. After all, a film about an open-ended building game, starring one of the leads of the crummy Borderlands, didn't sound promising. But we found it surprisingly funny, with just the right degree of winking self-awareness. On top of that, Devindra Hardawar said it "delivers a decent message about championing creativity in a world that wants to beat down free-thinking non-conformists." Amen to that.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/a-minecraft-movie-is-getting-a-minecraft-sequel-203509569.html?src=rss
Will Shanklin

The final details of Samsung's Android XR headset have been all but confirmed

1 month ago

After announcing its intentions to make an XR device in 2023, and revealing the design and intended use-cases for the headset alongside the announcement of Android XR in 2024, Samsung has shared precious few details about Project Moohan. A new leak from Android Headlines is set to change that, detailing not only the specs of Samsung's new headset, but also a final name and new controller accessories ahead of the device's rumored launch later this fall.

Samsung's Project Moohan — officially called "Samsung Galaxy XR" per Android Headlines — is a marriage of sorts between the discontinued Meta Quest Pro and an Apple Vision Pro. It features an adjustable headband, primarily acts as passthrough goggles to the world around you and supports an external battery pack. While Samsung's demos of the Project Moohan focused on the headset's ability to accept voice commands and track eye and hand movements through built-in microphones and cameras, Android Headlines reports the headset will also support two controller accessories that look a lot like Meta's Touch Plus controllers for the Quest 3.

Android Headlines

More expected are the internals and software experience on the new device. Project Moohan will use a Snapdragon XR2 Gen 2 chip to power its One UI-ified version of Android XR, just as Qualcomm promised when it announced the new processor in 2024. Samsung appears to be taking a lighter touch when it comes to software. Screenshots shared by Android Headlines show an app grid with the company's browser, photos and camera apps, but the rest lines up with what Google's shown of Android XR. 

The headset will also reportedly feature one high-resolution 4K micro-OLED screen per eye, as previously rumored by Korean publication The Elec, and around a two hours of battery life, which is comparable to the Vision Pro. Importantly, Project Moohan is also lighter. The headset reportedly weighs 545 grams, a good bit less than the over 600-gram Apple headset.

The only thing really missing now is a price for Project Moohan and a release date. Samsung shared in its Q2 2025 earnings that it still expected to ship the headset in 2025, but hasn't announced an event to introduce the new device. Whenever it does launch, it sounds like it'll be expensive. In August 2025, rumors pointed to Project Moohan costing anywhere from 2,500,000 to 4,000,000 Korean won (around $1,700 to $2,800).

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/the-final-details-of-samsungs-android-xr-headset-have-been-all-but-confirmed-200915560.html?src=rss
Ian Carlos Campbell

Researchers find just 250 malicious documents can leave LLMs vulnerable to backdoors

1 month ago

Artificial intelligence companies have been working at breakneck speeds to develop the best and most powerful tools, but that rapid development hasn't always been coupled with clear understandings of AI's limitations or weaknesses. Today, Anthropic released a report on how attackers can influence the development of a large language model.

The study centered on a type of attack called poisoning, where an LLM is pretrained on malicious content intended to make it learn dangerous or unwanted behaviors. The key finding from this study is that a bad actor doesn't need to control a percentage of the pretraining materials to get the LLM to be poisoned. Instead, the researchers found that a small and fairly constant number of malicious documents can poison an LLM, regardless of the size of the model or its training materials. The study was able to successfully backdoor LLMs based on using only 250 malicious documents in the pretraining data set, a much smaller number than expected for models ranging from 600 million to 13 billion parameters. 

"We’re sharing these findings to show that data-poisoning attacks might be more practical than believed, and to encourage further research on data poisoning and potential defenses against it," the company said. Anthropic collaborated with the UK AI Security Institute and the Alan Turing Institute on the research.

This article originally appeared on Engadget at https://www.engadget.com/researchers-find-just-250-malicious-documents-can-leave-llms-vulnerable-to-backdoors-191112960.html?src=rss

Nintendo just surprise-dropped a Japan-only SNES Mario game onto the Virtual Console

1 month ago

Nintendo just released an odd little game onto the SNES Virtual Console that was previously exclusive to Japan. The simply-titled Mario & Wario is a point-and-click puzzle game that finds the plumber on the search for his brother after his money-obsessed doppelganger drops a bucket on his head. That's the actual plot.

Players lead the bucket-headed Mario through 100 levels, each of which are filled with point-and-click puzzles set in a sidescrolling world. The original game was controlled via mouse and this Virtual Console release is no different. Switch owners can simply plug in a USB mouse to get going but Switch 2 owners have a niftier option.

You may remember that the new console's Joy-Con controllers can flip over and be used as a mouse. Mario & Wario is another use case for this concept, after Drag x Drive and a minigame in Nintendo Switch 2 Welcome Tour. The game is available right now for Nintendo Switch Online members.

That's not the only title that hit Virtual Console today. The SNES platformer Bubsy in Claws Encounters of the Furred Kind is available to play, as is the SNES fighter Fatal Fury Special. That one includes characters from both the original game and Fatal Fury 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-just-surprise-dropped-a-japan-only-snes-mario-game-onto-the-virtual-console-183536913.html?src=rss
Lawrence Bonk

Tensor's Robocar will be 'Lyft-ready' out of the factory

1 month ago

Lyft is partnering with San Jose-based Tensor Auto. Lyft says it has reserved "hundreds" of Tensor robotaxis and will operate its own fleet. The other piece of the partnership: Tensor will make its Robocar "Lyft-ready" straight out of the factory.

Shipping the Robocar with Lyft's platform will allow a futuristic form of passive income for owners in regions with level 4 regulatory approval. "Traditional car ownership means a vehicle loses value as it sits idle most of the time," the companies wrote in a press release. "Tensor Robocars flip this model, turning personal luxury vehicles into productive assets that can generate income around the clock."

It's similar to what Tesla plans to do with its yet-to-be-shipped Cybercab. Lyft's rival Uber announced a similar plan in July, involving 20,000 Lucid EVs.

That's also a rendering.Tensor / Lyft

Tensor plans to deliver its first Robocars by the end of 2026. The company says the "Lyft-ready" autonomous vehicle (AV) will include over 100 sensors. (That includes 37 cameras, five lidars, and 11 radars.) Eight NVIDIA chips, based on Blackwell GPU architecture, help it interpret sensor data. Tensor says the computer is capable of 8,000 trillion operations per second.

This is far from Lyft's first AV partnership. Among others, it teamed up last month with May Mobility to launch an autonomous fleet in Atlanta. Lyft also plans to match users with Waymo rides in Nashville starting next year. However, Bloomberg notes that the Tensor partnership is Lyft's first where it will purchase and operate its own AV fleet.

Tensor spun out of the Chinese robotaxi company AutoX. The company says it divested and discontinued its China operations to focus exclusively on the US-based Tensor. The Robocar will be produced in Vietnam through a partnership with VinFast.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tensors-robocar-will-be-lyft-ready-out-of-the-factory-182010143.html?src=rss
Will Shanklin

OpenAI's TikTok of AI slop hit one million downloads faster than ChatGPT

1 month ago

Sora, OpenAI's app and social network for AI-generated videos, has been downloaded over one million times, according to Sora head Bill Peebles. The app reached one million downloads in less than five days, Peebles says, "even faster than ChatGPT did." That's despite OpenAI only making the app available in North America, and its decision to require users to have an invite to actually use it.

Like TikTok, Sora offers an endless vertical feed of videos, only Sora's videos are AI-generated rather than uploaded by users. Creating a 10-second video of your own is as simple as writing a prompt to OpenAI's Sora 2 model in the app. And through the Sora's Cameo feature, you can even create videos of yourself and anyone else who's agreed to share their likeness to the service.

sora hit 1M app downloads in <5 days, even faster than chatgpt did (despite the invite flow and only targeting north america!)!

team working hard to keep up with surging growth. more features and fixes to overmoderation on the way!

— Bill Peebles (@billpeeb) October 9, 2025

The limited guardrails OpenAI has put on Sora has already led to a rash of videos featuring OpenAI's Sam Altman and content that clearly infringes on copyright. The fact that Sora can so readily create videos of recognizable characters like Pikachu raises questions about what OpenAI's model was trained on, and has unsurprisingly prompted pushback from the larger entertainment industry.

In response, the company has updated Sora to give users more control over what videos their likeness can appear in. OpenAI plans to offer similar controls to rights holders, giving them "the ability to specify how their characters can be used (including not at all)," according to Altman. It's not clear why these controls weren't available when Sora launched, but both seem like good changes.

Because of Sora's invite system, it's difficult to say if the over one million downloads the app has received translates to as many users. It's not unusual for someone to download an app and never use it. Whatever the case, OpenAI's bet on AI-generated videos seems like it might be a winning one, provided the company finds a way to actually make more money than it looses generating videos for Sora.

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-tiktok-of-ai-slop-hit-one-million-downloads-faster-than-chatgpt-181216271.html?src=rss
Ian Carlos Campbell

Sony and AMD tease the GPU tech they're building for the next PlayStation

1 month ago

Sony just dropped a new video with Mark Cerny, and it’s a big one, with significant implications for the company’s next console and AMD’s future GPUs. Over nearly nine minutes, Cerny, who was the lead designer for the PlayStation 4 and PS5, chats with Jack Huynh, senior vice president and general manager of AMD’s Computing and Graphics Group, about a series of technologies, collectively dubbed Project Amethyst, the two companies are developing together. According to Cerny, those technologies “only exist in simulations” right now, but they’re broadly designed to make the next PlayStation better at ray tracing, upscaling and other machine learning-based rendering techniques.

If you know anything about AMD graphics cards, it’s that they’ve historically offered poor ray tracing performance relative to NVIDIA’s RTX GPUs. For years, AMD tried to bridge the gap with cards that outmuscled NVIDIA’s offerings with better rasterization performance, an approach the company now admits won’t work for modern, graphically intensive games. “Trying to brute force [ray-tracing] with raw power alone just doesn’t scale,” Huynh said. AMD’s solution is an entirely new architecture that combines two hardware innovations: Neural Arrays and Radiance Cores.

In AMD’s older GPUs, the individual compute units are designed to work independently of one another. This approach worked great for a long time, but in modern games — dependent as they are on expensive upscaling techniques likes FSR and Sony’s own PSSR to deliver playable framerates at high resolutions — it can lead to inefficiencies. AMD is trying to solve that problem with Neural Arrays, which give the compute units a way to work together and share data between one another.

According to Huynh, AMD isn’t linking an entire GPU together, as that would create a cable-management nightmare, but it is giving the silicon a way to process a “large chunk” of the screen in one go. In practice, he says that should allow the next PlayStation and AMD’s future video cards to offer a “whole new level of machine learning performance.” In turn, that will translate to better and faster upscaling performance, alongside better ray regeneration. The latter is something NVIDIA already offers with DLSS Ray Reconstruction and in games that support the technology, it translates to better-looking ray tracing effects and improved performance.

As for Radiance Cores, it sound like AMD is taking another page from NVIDIA. For the uninitiated, the company’s RTX cards feature dedicated, fixed-function “RT” cores designed to accelerate the math needed to simulate light rays in real-time. Huynh says the Radiance Cores are an entirely new hardware block designed to handle ray and path tracing. “It’s a brand-new rendering approach for AMD,” he added. As a bonus, by taking on this work, the Radiance Cores will free up other parts of AMD’s new GPUs to process shaders and textures more quickly, leading to further efficiency gains.

Lastly, the two companies are working on new software they’re calling Universal Compression. It builds on the PS5 and PS5 Pro’s existing Delta Color Compression technique. It will theoretically allow Sony’s next console to compress everything that goes through its graphics pipeline, reducing the amount memory bandwidth needed by the GPU and potentially reducing its power consumption.

Again, I’ll note Cerny said it’s still “early days” for all the technologies he and Huynh discussed, but it’s reassuring to know Sony and AMD are thinking about how to best approach ray tracing performance and upscaling. Techniques like ray-traced global illumination can completely change the look of a game, making for a more immersive experience. If Sony and AMD can find ways to make those technologies less expensive to run, that’s a win for everyone.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-and-amd-tease-the-gpu-tech-theyre-building-for-the-next-playstation-172500942.html?src=rss

YouTube will give 'second chances' to some banned creators

1 month ago

Last month, Alphabet told the House Judiciary Committee that it would allow some creators who were banned from YouTube for spreading COVID-19 and election-related misinformation to come back to the platform. Now, the company is outlining how that process will work, though it's not clear exactly who will be provided that opportunity,

YouTube says that beginning today it will give "some previously terminated creators" the ability to "request" a fresh channel in an effort the company is characterizing as a bid for "second chances" on the platform. The update doesn't reference its COVID-19 or election misinformation policies, which had come under fire from House Republicans. Instead, YouTube says that the "pilot program" will be available to some "qualified creators." It doesn't explain how it will determine who qualifies. Last month, far-right personalities Nick Fuentes and Alex Jones — both of whom were banned from YouTube years before the pandemic — attempted to rejoin YouTube after the letter was made public and were promptly removed.

"Our goal is to roll this out to creators who are eligible to apply over the coming months, and we appreciate the patience as we ramp up, carefully review requests, and learn as we go," the company wrote. "Not every type of channel termination will be eligible." Among the factors YouTube will consider are "whether the creator committed particularly severe or persistent violations of our Community Guidelines or Terms of Service, or whether the creator’s on- or off-platform activity harmed or may continue to harm the YouTube community." People banned for copyright infringement won't be able to apply. 

All that is still remarkably vague compared to the language Alphabet used in its letter to the House Judiciary Committee last month. "YouTube will provide an opportunity for all creators to rejoin the platform if the Company terminated their channels for repeated violations of COVID-19 and elections integrity policies that are no longer in effect," it said. 

Importantly, YouTube isn't giving previously banned creators access to their old channels and subscribers. Anyone who is let back on under the program will instead have the opportunity to create an entirely new channel, which means they'll have to rebuild their presence from scratch.


This article originally appeared on Engadget at https://www.engadget.com/big-tech/youtube-will-give-second-chances-to-some-banned-creators-172000443.html?src=rss

Proton VPN's free plan now offers access to servers in eight countries

1 month ago

Proton VPN, my favorite VPN service right now, has expanded its free plan in response to surging demand for free VPNs. As Proton's general manager announced by tweeting in French and later in Norwegian, free users now have access to servers in Canada and Norway, joining the existing locations in the United States, the Netherlands, Japan, Poland, Romania and Singapore. Free servers in all eight countries are now visible on the Proton VPN app.

As I covered in my Proton VPN review, users of the free plan can't select a location for themselves. Instead, the app picks the fastest available free location whenever you connect. So if you were looking forward to using Proton for free to unblock Netflix in Norway, temper your excitement.

Even so, more locations on the free plan still means good news for free users. When a VPN has limited free servers, they get crowded, slowing down speeds for everybody. Adding new locations anywhere should open up some much-needed breathing room. It also means that users living in Canada or northern Europe have access to more free servers nearby — and the closer a VPN server is to you physically, the faster its speeds tend to be.

I'm happy to see top-tier VPN providers stepping up to the plate as the world clamors for more free VPN access. ExpressVPN's launch of EventVPN is another good sign. If you need a free VPN for any reason, whether privacy, entertainment or something else, it's always best to go with the free version of a service supported by paid subscriptions — otherwise you risk becoming the product yourself.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/proton-vpns-free-plan-now-offers-access-to-servers-in-eight-countries-171419026.html?src=rss
Sam Chapman

Indiana Jones and the Great Circle is getting a New Game+ mode and other goodies

1 month ago

Indiana Jones and the Great Circle is getting another update to celebrate developer MachineGames 15th birthday. The big news here is the addition of a New Game+ mode, which is always a good time.

This mode will be available upon finishing the main story and most of the upgrades carry through, including adventure books (skills) and medicine bottles. Currency also follows from the first playthrough, as do any unspent adventure points. Players who complete this mode will be treated to a new ending sequence after the credits.

The update also brings the iconic Cairo outfit that Indy wore in Raiders of the Lost Ark. This outfit can be worn whenever he isn't wearing a disguise. The studio promises more outfits are coming in the near future.

There's even a new voice language section tool. This lets people mix and match any of the nine available voice languages with the fourteen text languages. "Prefer to hear the original English performances with subtitles in your native language? Want to try a new combination? The choice is yours," the company wrote in a blog post.

There are also plenty of bug fixes and quality-of-life improvements accompanying this update. Finally, the game is adding software to detect the upcoming ROG Xbox Ally and Ally X handhand devices and will automatically adjust the video quality for better performance. The update drops on October 10 for PS5, Xbox Series X/S and PC.

For the uninitiated, Indiana Jones and the Great Circle is a first-person adventure that puts players in the shoes of the titular hero. It's a fun game, but likely the best Indiana Jones movie since The Last Crusade. The story and acting are just that good. MachineGames recently dropped some DLC for the game and announced that it's coming to the Nintendo Switch 2 next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indiana-jones-and-the-great-circle-is-getting-a-new-game-mode-and-other-goodies-164624275.html?src=rss
Lawrence Bonk

Hyper Light Breaker studio will end the game's development and lay off staff

1 month ago

Heart Machine will wind down development on the third-person roguelike Hyper Light Breaker, seemingly confirming that it will never make it out of early access. The follow-up to indie darling Hyper Light Drifter was first announced in 2022 and after several delays finally entered early access at the beginning of 2025.

But it looks like a 1.0 release won’t be arriving, with the studio confirming that it is ending development on the game and has had to lay off an unspecified number of its staff as a result. In a statement, Heart Machine said: "As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances. While this path will include a conclusion on the project, it reflects broader forces beyond our control, including shifts in funding, corporate consolidation and the uncertain environment many small studios like us are navigating today."

The studio said it plans to continue making games with its consolidated workforce — the Devolver-published sci-fi side-scrolling action game Possessor(s) is still due to launch next month — and indicated that Hyper Light Breaker won’t meet an entirely abrupt end. The studio said it plans to "deliver something meaningful and as polished and complete as we can given our current circumstances" in January, but added that no further updates are planned for the remainder of 2025.

Engadget’s Jessica Conditt tried out a build of Hyper Light Breaker in March of last year, and called it the "perfect amalgamation of Hyper Light Drifter and Solar Ash" (the studio’s other game), while praising its hoverboarding gameplay.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-breaker-studio-will-end-the-games-development-and-lay-off-staff-162941243.html?src=rss
Matt Tate

Skate Story finally arrives on December 8

1 month ago

Who among us hasn't fantasized about escaping hell as a skateboarding demon made of glass? That's the task laid out for you in the offbeat indie title Skate Story. Devolver, always up for creative and subversive risk-taking, announced on Thursday that the game will arrive on December 8.

Skate Story has you performing ollies, kickflips and grinds to swallow the moon and free yourself from the Devil and his minions. Do I understand developer Sam Eng's metaphors? Nope. Does it look badass nonetheless? You bet. Just check out the trailer below, where the shattering of your glass body looks just as satisfying as nailing that tailslide.

The game was announced way back in 2020 and delayed multiple times. In 2023, Devolver even included it in its tongue-in-cheek Delayed showcase, where it proudly announced titles it was pushing back to 2024. Of course, it missed that window, too.

But with its first specific release date, it looks like you'll finally have the chance to play it (on PC, Mac, Switch 2 or PS5) on December 8. And you can try the Skate Story demo on Steam right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/skate-story-finally-arrives-on-december-8-160911918.html?src=rss
Will Shanklin

The best SSD deals from Prime Day are still available: Save on Samsung, microSD cards for Switch 2 and more

1 month ago

Although October Prime Day is over, you can still grab some of our favorite deals on brand-name SSDs, portable SSDs and microSD cards, including several storage solutions compatible with the Switch 2. If you've never considered adding a solid-state drive (SSD) to your PC or game console, now is a great time to start — and if you already know what a difference extra storage can make, it's still a fine time to outfit your build. A solid-state drive (SSD) gives your hard drive more bandwidth to process huge chunks of data in parallel, getting everything done faster while keeping your device from running too hot. Some of the best products in the field are still discounted, so let's get into it.

Best Prime Day microSD card deals

Best Prime Day SSD deals

  • Crucial BX500 1TB 3D NAND SATA 2.5-inch Internal SSD for $69 (28 percent off): The BX500 is Crucial's budget-conscious SSD option, but that doesn't mean it disappoints. This internal solid state drive cuts down on battery consumption and improves processing with read speeds reaching 540MB/s. It comes with a three-year warranty, too.

  • Samsung 990 Evo Plus 1TB for $70 (33 percent off): This is an incredible deal on an internal SSD from a reliable brand. All capacities of the Samsung 990 Evo Plus are currently on sale, but even the 1TB option can visibly boost your performance with top read speeds of 7,250MB/s. There's no heatsink, but nickel plating on the controller reduces both heat output and energy use.

  • Samsung 990 PRO 2 TB for $151 (28 percent off): Samsung's 990 Pro series represents a massive leap forward for the brand, cutting energy costs by around half while boosting speeds up to at least 7,000MB/s write and 5,000MB/s read. This version comes with 2TB of storage and its own built-in heatsink.

  • Samsung SSD 9100 PRO 4TB for $418 (27 percent off): The 9100 Pro series comes with speeds and capacities that dwarf even the 990 Pro. If you need to improve your speeds while training large AI models or simply playing massive games, this is about the most power commercially available right now.

  • Samsung Fit Plus 256GB for $23 (30 percent off): The Samsung Fit Plus isn't just the best thumb drive on the market right now — it's one of the best SSDs, period. This deal gets you 256GB of storage and read speeds of 400MB/s for almost unfathomably cheap. It's also built to resist water, extreme temperatures, magnets and even radiation.

  • Samsung 870 EVO SATA III Internal SSD 1TB for $95 (19 percent off): Samsung's 870 Evo series consists of some of the best entry-level SSD storage available. While it's not quite as fast as the Samsung 990s above, it still posts read and write speeds around 550MB/s, enough for a visible difference when organizing a media library. It's also way more affordable.

  • Kingston Fury Renegade G5 for $240 (27 percent off): For those who need the most power available — especially on machines working with AI — Kingston Fury Renegade is an affordable way to access fifth-gen PCle power. With working speeds over 14,000MB/s and backward compatibility, you'll be well-prepared for the next generation of processing.

  • WD_BLACK 2TB SN7100 for $130 (19 percent off): The SN7100 is a strong entry point to WD_BLACK's extremely powerful Gen 4 SSDs. It's built for gaming, with read speeds of up to 7,250MB/s and write speeds of 6,900. The 2TB edition has the best markdown, but 1TB is more affordable overall if you're on a tight budget — and both can easily run a whole operating system in parallel.

  • WD_BLACK 8TB SN850X for $544 (20 percent off): Honestly, we can't think of a lot of people who need an SSD with 8TB of storage — but if you're one of those people, this is the deal of a lifetime. The SN850X is both capacious and high-functioning, including both a heatsink and a digital dashboard you can use to monitor its performance. The smaller, cheaper versions are also marked down.

Best Prime Day portable SSD deals

  • SanDisk 2TB Extreme Portable SSD for $150 (29 percent off): The SanDisk Extreme line of portable SSDs provides a great middle ground in both price and performance. Read speeds of 1,050MB/s are enough for transferring most files you'll encounter day-to-day. Its external design holds up too, with a large carabiner loop, IP65 waterproofing and dustproofing and drop protection as high as three meters.

  • Kingston SX1000 1TB High Performance for $89 (23 percent off): If you can't swing a Crucial X9 or X10 right now, Kingston offers a much more affordable alternative. The SX1000 can handle both PC backups and gaming storage with ease, nearly matching the X9 in our speed tests. It's also easy to carry around, though keep a tight grip as it's not officially rated for any drop height.

  • Seagate Storage Expansion Card 2TB for $200 (44 percent off): This Seagate SSD is specifically for expanding storage on the Xbox Series X and S, and it's designed to meet Xbox specs exactly. You'll get exactly the same performance booting a game from this card as you would from internal Xbox storage, which makes data management infinitely easier.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-best-ssd-deals-from-prime-day-are-still-available-save-on-samsung-microsd-cards-for-switch-2-and-more-170039536.html?src=rss
Sam Chapman

The best foldable phones for 2025

1 month ago

Foldable phones have gone from futuristic novelties to genuinely useful devices that blend portability with big-screen versatility. Whether you're into multitasking, mobile gaming or just love having a phone that turns heads, the best foldable phones you can buy offer powerful performance, durable designs and impressive displays that unfold to reveal more room for apps, videos and productivity.

From book-style designs to flip-style clamshells, the best foldable phone for you depends on how you like to use your device. Some models focus on flagship-level power and multitasking features, while others aim to keep things compact and stylish. Either way, these folding handsets are pushing the boundaries of what smartphones can do.

Note: For this guide, we’re focusing on devices that are widely available in North America and Europe. That’s because while there are even more options for people who live in Asia (especially China), they are often difficult to buy from abroad and may not support your local carriers.

Table of contents Best foldable phones for 2025

How we test foldable phones

When evaluating new foldable phones, we consider the same general criteria as we do when we’re judging the best smartphones. Devices need to have good battery life (at least a full day’s use), bright inner displays (peaks of at least 1,000 nits), sharp cameras and responsive performance. That said, foldable phones come in different shapes (and sizes); there are varying designs that may appeal to different types of people.

For those who prefer more compact and stylish devices, flip phone-style foldables resemble old-school namesakes but with flexible interior displays (typically six to seven inches diagonally) and smaller outer screens, often referred to as the cover display. Alternatively, for power users and people who want to maximize mobile productivity, there are larger book-style foldables (with seven to eight-inch main displays) that can transform from a candy bar-style phone to essentially a small tablet when opened.

Are foldable phones worth it? A note on durability

Aside from their displays, the biggest difference between foldable phones and more traditional handsets is durability. That’s because while some models like the Pixel 10 Pro Fold and Samsung’s foldables offer IP68 designs or IPX8 water resistance (which is good for submersions of up to five feet for 30 minutes), their flexible screens – which are largely made from plastic – present some unique challenges.

Most foldables come with factory-installed screen protectors. However, unlike regular phones, users are instructed not to remove them without assistance from approved service centers. Thankfully, Samsung phones do offer one free screen protector replacement for its foldables, while Google charges between $29 and $129 depending on the warranty status of your device. That said, while we can’t do long-term testing for every new foldable phone on the market, after personally using the Galaxy Z Fold 3 and Galaxy Z Fold 4 each for a year, I’ve found that Samsung’s pre-installed screen protector tends to start bubbling nine to 12 months after purchase. So you’ll probably want to factor in that your foldable may need some sort of servicing after about a year unless you plan on removing the screen protector entirely (which is possible, but goes against most manufacturers' instructions).

Furthermore, foldable phone owners need to be mindful about keeping sharp objects away from their flexible displays, as rocks, keys or even pressing down very hard with a fingernail can leave permanent marks. In the event that you need to get a flexible screen serviced, you’re potentially facing a much higher repair bill when compared to a typical phone (up to $500 or more depending on the model and the severity of the damage). In short, while the ruggedness of foldable phones has improved a lot, they're still more delicate than traditional handsets, which is something you need to account for.

However, foldables continue to evolve, with better AI features, improved specs and a more refined form factors that makes them even more practical. Whether you’re after a flip phone for nostalgia or a big screen device for multitasking, today’s foldable phones offer exciting possibilities — you just have to decide if they’re the right fit for you.

Foldable phone FAQs What is the difference between a foldable phone and a flip phone?

Foldable and flip phones both use flexible displays, but the way they fold — and what that means for usability — is different. A foldable phone typically opens like a book, giving you a larger tablet-like screen inside, which is great for multitasking or media. A flip phone, on the other hand, folds vertically to become more compact, kind of like the classic clamshell phones of the early 2000s. Flip phones are more pocket-friendly, while foldables offer more screen real estate when open.

What is the disadvantage of a foldable phone?

The biggest trade-offs with foldable phones are price and durability. They're often more expensive than traditional smartphones, thanks to the complex hinge mechanisms and flexible displays. Battery life can sometimes take a hit too, especially with larger screens. And while the tech has come a long way, foldables can still be a bit bulkier and not quite as seamless as regular slab phones when it comes to everyday use.

Are foldable phones less durable than other phones?

Generally, yes — at least for now. Foldable phones use flexible displays and intricate hinges, which can be more prone to wear and tear over time compared to standard phones with solid glass screens. That said, newer models have gotten tougher with improved hinge designs, water resistance and stronger ultra-thin glass. They're definitely more durable than they used to be, but they still require a bit more care than your average smartphone.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-foldable-phones-160030013.html?src=rss
Sam Rutherford,Richard Lai

iFixit calls Meta's Ray-Ban Display glasses 'unrepairable' but praises the tech

1 month ago

The how-to website iFixit posted a teardown of Meta's new Ray-Ban Display augmented reality glasses and came away impressed by the tech but wary of repairability. As a matter of fact, one of the techs said in the accompanying video that it's "very clear that the first iterations of these smartglasses are going to be unrepairable."

This repairability issue is relatively unsurprising, given this is a newish technology. The website says there are several factors that contribute to the problem, noting that users would have to split the arms and frame in half to do something as simple as replacing a battery and Meta doesn't provide any way to do that. “Any repairs here are going to need specialized skills and specialized tools,” the tech concluded. This also applies to the speakers, as they are soldered in.

The same goes when looking to replace the lenses, as they are specially-made and would be difficult to source. However, iFixit did come away impressed with the glassmaking skills used to manufacture these lenses.

The lenses use a reflective geometric waveguide system that bounce light to the wearer's eyes at specific angles using partially reflective mirrors. This not only creates an augmented reality experience but helps prevent other people from getting a glimpse of the screen when staring at you.

iFixit

There's a mini-projector in the right arm, which would also be difficult to repair. This liquid crystal on silicon (LCoS) device creates a 600x600-pixel grid image that should be free from artifacts and won't flash the tell-tale "eye glow" at onlookers. Again, this is due to the lenses, as they differ from older diffractive systems.

All of this advanced tech adds up and iFixit thinks Meta may be selling these glasses at a loss, as those lenses are particularly expensive to manufacture. Despite this, the website urges Meta to prioritize "replaceable batteries, modular arms and swappable lenses" in the future.

The Meta Ray-Ban Display AR glasses are already on digital store shelves and cost $800. We thoroughly enjoyed our time with them during a hands-on, calling them "discrete and intuitive."

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/ifixit-calls-metas-ray-ban-display-glasses-unrepairable-but-praises-the-tech-154820301.html?src=rss
Lawrence Bonk

Razer Blade 18 (2025) review: An 18-inch gaming laptop that does the most

1 month ago

As the 7-pound Razer Blade 18 sat on my desk, its all-black unibody case and enormous 18-inch screen towering before me like the monolith from 2001, I couldn’t help but think, “Who the hell needs such a big-ass computer?” I’m sure they’re out there — the gamers with deep pockets and little regard for portability, the video editors who demand as much screen space as possible. But on the whole, the market for the Blade 18 is pretty small, especially whenRazer’s Blade 14 and 16 strike a far better balance of price, performance and weight.

What the Razer Blade 18 promises, if you choose to accept its gargantuan proportions, is unbridled power and screen real estate. It’s running Intel’s new Core Ultra 9 275HX processor, a 24-core beast with a maximum speed of 5.4GHz. Its 18-inch screen can reach up to 240Hz at slightly over 4K (3,840 by 2,400 pixels) and 440Hz when downscaled to 1080p+ (1,920 by 1,200). And of course, you can equip it with NVIDIA’s fastest mobile GPU, the GeForce RTX 5090. Given everything under the hood, it’s honestly impressive it weighs just seven pounds, alongside a 2.1-pound power adapter. (In comparison, the similarly premium 18-inch Alienware Area 51 comes in at 9.5 pounds with a 2.2-pound power adapter.)

When we last reviewed the Razer Blade 18 a few years ago, my colleague Sam Rutherford bristled at the laptop’s size, battery life and high cost (which could reach upwards of $5,000 when fully decked out). All of those points are absolutely fair, but this time around it’s easier to see what Razer is trying to do with the Blade 18: It’s simply doing the most for the people who demand it. And it’s doing so with the excellent build quality we’ve come to expect from Razer (albeit with a high $2,799 starting price).

If you’re still trying to wrap your head around why an 18-inch laptop even exists, the Razer Blade 18 isn’t for you. And honestly, the concept isn’t even that farfetched. Given the move towards thinner display bezels and other refinements, laptop makers have been able to squeeze in larger screens inside of their typical case sizes. The Razer Blade 16 was a bit heavier than the Blade 15 when it launched, but now Razer has slimmed its case down considerably. The Blade 18 similarly serves as an upgrade to the old Blade 17 — and what an upgrade it is. 

Razer Blade 18 from the side, viewing a few ports. Devindra Hardawar for Engadget

My review unit, which was equipped with that new Intel chip, an RTX 5090, 64GB of RAM and a 4TB SSD tackled Cyberpunk 2077 with all of its settings cranked without a sweat. At its native resolution, which again is a bit higher than 4K, it reached 131 fps with 4X frame generation (which uses DLSS 4’s upscaling to interpolate additional frames). That’s roughly half as fast as the desktop RTX 5090 running in 4K with the same settings — but don’t forget, that GPU alone typically runs between $2,000 to $3,000 these days. Razer charges an additional $1,400 to upgrade the Blade 18 from an RTX 5070 Ti to the 5090. (And for the record, the total cost for our fully decked out testing unit was $4,599.)

Beyond frame rates, Cyberpunk 2077 simply looked great on the Blade 18’s 240Hz IPS LED display. It’s not as bright as the MiniLED screens Razer offers on the Blade 16, and it doesn’t offer the insane contrast levels of an OLED screen, but it does the job well. For the price, though, it would have been nice to see more modern screen technology. Like the Blade 16, the 18 also offers a dual-mode display, which is how it reaches those higher 440Hz refresh rates in 1080p+. 

Razer Blade 18 rear case Devindra Hardawar for Engadget

It worked as advertised in Overwatch 2, where I played several matches well above 300fps with high quality settings. The additional visible frames are particularly helpful during fast-paced moments, where you may have the blink of an eye to take out an opponent before they headshot you. 

I had no doubt the Blade 18 would be fast, but I also noticed that it felt genuinely more immersive than the Blade 16 because of its more expansive display. As I leaned in during Cyberpunk 2077, Halo Infinite and Overwatch sessions, it almost felt like I was in front of a desktop setup. That’s ultimately what you’re paying for with this machine. When I opened up audio files in Audacity, I also noticed that the additional screen space simply made it easier to sift through my timelines.

PCMark 10

3DMark (TimeSpy Extreme)

Geekbench 6 CPU

Cinebench R23

Razer Blade 18 (Intel Core Ultra 9 275HX, NVIDIA RTX 5090)

7,703

12,228

2,733/19,340

1,104/33,150

Razer Blade 16 (2023, Intel i9-13950HX, NVIDIA RTX 4090)

7,364

8,667

2,713/16,245

2,024/15,620

Razer Blade 18 (2023, Intel i9-13950HX, NVIDIA RTX 4060)

7,326

5,009

2,708/12,874

1,900/15,442

 

When it comes to direct benchmarks, the Core Ultra 9 chip isn’t much better than Intel’s 13th-gen hardware in single-threaded tasks, and it’s sometimes best by AMD’s latest batch of hardware. Intel has made significant progress in multi-threaded tests like Geekbench 6, though, and that sort of performance makes the Blade 18 ideal for tasks like video rendering and complex games.

The Blade 18 also ran remarkably cool: During a 3DMark stress test, which involved running one demo 20 times in a row, the CPU stayed at 70 degrees Celsius most of the time, with occasional spikes to 85C. During the CPU-heavy Cinebench tests, Intel’s chip jumped to 80C on average with some jumps to 90C. The GPU, meanwhile, held a steady 70C and never wavered during 3DMark benchmarks. The fans sure can get loud, though, as you’d expect for a system that’s relatively thin and needs to pump out a ton of heat.

Razer Blade 18 power, Ethernet, USB 2 and USB-C ports.

Razer has been building sturdy and attractive gaming laptops for well over a decade now, so it’s not a huge surprise that the Blade 18 feels incredibly solid and premium. Its keyboard has a great depth to it that feels just as good playing shooters as it does while typing, and its trackpad is wonderfully smooth and accurate. (It does get a bit overzealous when detecting multi-touch gestures, though.) Port-wise, the Blade 18 also packs in everything you’d want, including three USB Type-A 3.2 connections, one  Thunderbolt 5 USB-C port, a Thunderbolt 4 USB-C port, 2.5Gb Ethernet and a full-sized SD card slot.

Personally, if I had to choose between Razer’s current lineup, I’d go with the Blade 16 so that I could actually carry it around and occasionally use it as a productivity machine. Not so with the Blade 18 — its short two hour and 17 minute battery life (in PCMark 10’s battery benchmark) means you’ll always need to lug around its beefy power adapter. After an hour of writing this review, its battery life also dropped from fully charged to 38 percent. But really, nobody is buying this thing just to deal with spreadsheets and emails. You want ultimate power and an enormous screen? Then battery life will suffer.

A transparent window along the bottom of the Razer Blade 18 Devindra Hardawar for Engadget

To paraphrase The Lord of the Rings, one does not simply choose to live with an 18-inch gaming laptop — not without considering all of the conveniences you’re leaving behind. For the sickos who would dare tread that path, the Blade 18 is a solidly built powerhouse that weighs significantly less than rivals like the 18-inch Alienware Area 51. Just be prepared to pay Razer’s high price to own one.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razer-blade-18-2025-review-an-18-inch-gaming-laptop-that-does-the-most-153000136.html?src=rss
Checked
2 hours 8 minutes ago
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
Engadget Feed feed