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Mark Zuckerberg downplays Meta's own research in New Mexico child safety trial

1 month 2 weeks ago

Jurors in a New Mexico child safety trial heard testimony from Meta CEO Mark Zuckerberg today. During pre-recorded testimony, Zuckerberg was repeatedly asked about the company's understanding of social media addiction and other issues that had been studied by its researchers. 

During the deposition, which was recorded last March, Zuckerberg was asked about numerous findings from researchers at Meta who studied how the company's apps affect users and teens. The CEO downplayed the significance of many of these documents.

Early in the testimony, which was viewed by Engadget on Courtroom View Network, Zuckerberg was questioned about a document on the effect of feedback on Facebook users. The document stated that "contributors on Facebook are likely to learn to associate the act of posting with feedback" which will "lead contributors to seek rewards by visiting the site more often.” Zuckerberg said he wasn’t “sure if that's actually how it works in practice, but I agree that you're summarizing what they appear to be saying.”

Later, the CEO was questioned about a document that graphed the proportion of 11 and 12-year-olds who were monthly active users on Instagram. The chart indicated that at the time, around 20 percent of 11-year-olds were monthly users of the service. "I agree that the graph says that, I am not familiar with what methodology we were using to estimate this," Zuckerberg said. "I assume that if we had direct knowledge that any given person was under the age of 13, that we would have them removed from our services."

New Mexico's attorney general sued the company in 2023 for alleged lapses in child safety, including facilitating predators' access to minors and building features it knew were addictive. In court, Meta's lawyers and executives have disputed the idea that social media should be considered an "addiction." In public statements, the company has said that lawsuits have relied on "cherry-picked quotes and snippets of conversations taken out of context" and that it "has consistently put teen safety ahead of growth for over a decade."

As with his recent testimony in a separate trial over social media addiction in Los Angeles, Zuckerberg repeatedly rejected the "characterization" of questions that were posed to him. And he said that Meta's goal was to make its apps "useful" rather than to increase the amount of time people spend with them. 

Zuckerberg was also questioned about a document written by a company researcher that stated "there is increasing scientific evidence, particularly in the US, … that the average net effect of Facebook on people's well being is slightly negative." The CEO said that "my understanding is that the general consensus view is not that."

It's not the first time a Meta executive has tried to downplay the significance of internal research. The company used a similar strategy in 2021 after former employee turned whistleblower Frances Haugen disclosed documents showing that Facebook's researchers had found that Instagram made some teen girls feel worse about themselves.

Zuckerberg's testimony was played one day after jurors heard recorded testimony from Instagram chief Adam Mosseri. The exec was also asked about Haugen's disclosures and Meta's response to them. Some of those disclosures were based on "problematic research," he said. "Most research is surveys. We run hundreds of surveys every month."

This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-downplays-metas-own-research-in-new-mexico-child-safety-trial-222924340.html?src=rss
Karissa Bell

Bill Gates-backed TerraPower begins nuclear reactor construction

1 month 2 weeks ago

The Nuclear Regulatory Commission has granted approval to TerraPower to begin construction of a reactor in Wyoming. The project is the first new US commercial nuclear reactor in about a decade, according to The New York Times. TerraPower was founded by Bill Gates, and it took years for the business to receive regulatory approval for this construction effort.

TerraPower is part of a push to create more efficient and less expensive nuclear facilities as an alternative power source, particularly as AI companies and data center construction places more demands on the US' current infrastructure. TerraPower's project involves tech it has dubbed Natrium in its planned reactor. Using this liquid sodium approach rather than a traditional light-water reactor is part of how the company aims to reduce costs and time frames.

Advocates see nuclear reactors as a way to generate power without the climate impact of coal or gas plants. Critics point to the safety risks as a severe downside to this approach, while others question whether the creation and disposal of nuclear waste counter the environmental gains. The Gates-backed operation still isn't coming in cheap. The proposed facility could cost at least $4 billion and still faces logistical challenges before coming online as planned in 2031.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/bill-gates-backed-terrapower-begins-nuclear-reactor-construction-221132639.html?src=rss
Anna Washenko

Assassin's Creed Unity is getting a free 60 fps patch tomorrow

1 month 2 weeks ago

Ubisoft shared its upcoming plans for the Assassin's Creed franchise today. Along with the news of a remake for its piratical entry, the game company also announced that a visual upgrade is coming for a title from way back in 2014. Assassin's Creed Unity will receive a free patch tomorrow to offer 60 fps performance on the PlayStation 5 and the Xbox Series X/S. 

The company bringing a performance upgrade more than a decade after launch feels like a fitting close to Unity's development. The game suffered from bugs and performance issues from the jump, and while most of those did get addressed, no amount of big fixes or free DLC could fix this howler of a story or make Arno any more compelling as a protagonist. But every fan has their own passionately argued take on which titles are the worst, so just because I found Unity to be a particularly low point in the series doesn't mean it's not going to be a fave for somebody else. So if you are someone who, as Ubisoft put it, has been waiting a long time for a chance to dive into Unity on modern hardware, then tomorrow is your lucky day. Amuse-toi bien. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/assassins-creed-unity-is-getting-a-free-60-fps-patch-tomorrow-210109721.html?src=rss
Anna Washenko

LG reveals pricing for its 2026 OLED TVs

1 month 2 weeks ago

Now for the news you've been waiting with bated breath for: LG's 2026 TVs from CES finally have prices. (Well, some of them do, anyway.) Surprisingly, the evo G6 and C6 series OLED TVs aren't increasing in cost from last year's models. But the bad news is, they’re still expensive as all get-out.

The flagship LG evo G6 series ranges in price from $2,499 to $24,999. (Cue spit take.) Fortunately, that five-figure price only applies to the 97-inch model, which nobody this side of Elon Musk needs. The entry-level price is for a 55-inch OLED. Moving up the ladder, the 65-inch one costs $3,399, the 77-inch model is $4,499 and an 83-incher will set you back $6,499.

The evo G6 line includes all the OLED upgrades from the head-turning LG Wallpaper TV, for which LG hasn't yet announced pricing. You'll find the company's new "Hyper Radiant OLED" panel and optimizations to black and color levels in both lineups.

Meanwhile, the evo C6 line, which sits a notch below, ranges from $1,399 (42-inch) to $5,299 (83-inch). Rounding out the list is a 55-inch model for $1,999, a 65-inch one for $2,699 and a 77-inch model for $3,699. The C6 and G6 lines are powered by LG's Alpha 11 AI Processor Gen3. Both series support gamer-friendly features such as 4K at 165Hz with VRR, NVIDIA G-SYNC and AMD FreeSync Premium.

The evo G6 and C6 lines are available to order today from LG's website. Retail availability will follow later this month. Just keep in mind that, if you can hold off a little while, the entire history of TV pricing suggests you'll soon be able to find them for less than MSRP.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/lg-reveals-pricing-for-its-2026-oled-tvs-203923873.html?src=rss
Will Shanklin

Google ends its 30 percent app store fee and welcomes third-party app stores

1 month 2 weeks ago

Google is officially doing away with its 30 percent cut of Play Store transactions, and rolling out changes to how third-party app stores and alternate billing systems will be handled by Android. Some of these tweaks were proposed as part of the settlement the company reached with Epic in November 2025, but rather than wait for final judicial approval, Google is committing to revamping Android and the Play Store publicly.

The biggest change is to how Google will collect fees from developers publishing apps on Android. Rather than take its standard 30 percent cut of in-app purchases through the Play Store, Google is lowering its cut to 20 percent, and in some cases 15 percent for new installs of apps from developers participating in its new App Experience program or updated Google Play Games Level Up program. Those changes extend to subscriptions, too, where the company’s cut is lowering to 10 percent. For Google’s billing system, the company says developers in the UK, US, or European Economic Area (EEA) will now be charged a five percent fee and "a market-specific rate" in other regions. Of course, for anyone trying to avoid those fees, using alternatives to Google's billing system is getting easier.

Google says that developers will be able to offer alternative billing systems alongside its own or "guide users outside of their app to their own websites for purchases." The setup, as described by Google, appears to be more permissive than what Apple settled on in 2025. For iOS apps on the App Store, developers interested in avoiding Apple's fees can only direct customers to alternative payment methods on the web through in-app links. Allowing for these outside transactions is part of what prompted Epic to bring Fortnite back to the App Store in the US in May 2025. The developer added the app back to the Play Store in the US in December of that year, and Epic CEO Tim Sweeney shared alongside today's changes that Fortnite will soon be available in Google's app store globally.

Fortnite will return to Google Play Store worldwide soon. Epic Games Store continues supporting Android worldwide alongside Windows and Mac, and installation on Android will become much easier later in 2026.

— Tim Sweeney (@TimSweeneyEpic) March 4, 2026

Epic is ultimately interested in getting people to use the mobile version of its Epic Games Store, and Google’s announcement also includes details on how third-party app stores can come to Android. Third-party app stores will be able to apply to the company's new "Registered App Stores" program to see if they meet "certain quality and safety benchmarks." If they do, they'll be able to take advantage of a streamlined installation interface in Android. Participating in the program is optional, and users will still be able to sideload alternative app stores that aren't part of the program, but Google clearly has a preference.  Changes the company plans to make to sideloading later in 2026 could deliberately make the process more difficult, which might force developers to apply to Google’s program.

App stores approved by the Registered App Stores program get a simpler installation interface.Google

Given the scale of the changes, not all of Google's tweaks will be available everywhere at the same time. Google says that its updated fee structure will come to the EEA, the UK and the US by June 30, Australia by September 30, Korea and Japan by December 31 and the entire world by September 30, 2027. Meanwhile, the company's updated Google Play Games Level Up program and new App Experience program will launch in the EEA, the UK, the US and Australia on September 30, before hitting the remaining regions alongside the updated fee structure. For any developers interested in offering their own app store, Google says it'll launch its Registered App Stores program "with a version of a major Android release" before the end of the year. According to the company, the program will be available in other regions first before it comes to the US.

Google has made changes to how it collects app store fees in the past, the most significant being in 2021, when it lowered its cut to 15 percent on the first $1 million developers earn, and 15 percent on subscriptions. The difference here is that the regulatory scrutiny brought about by Epic's lawsuit against Google and Apple seems to be a key motivator for its changes. Well, that, and an entirely separate business deal the company made with Epic. Google and Epic's settlement served as the basis for these changes, but The Verge reported in January that the companies also agreed to an $800 million joint partnership around product development and Google using Epic's "core technology." Letting developers keep more of their money is ultimately good, but it's a business decision Google felt comfortable making, which likely means it has its own share of upsides. 

This article originally appeared on Engadget at https://www.engadget.com/apps/google-ends-its-30-percent-app-store-fee-and-welcomes-third-party-app-stores-185248647.html?src=rss
Ian Carlos Campbell

Ooni debuts a rotating stone for its Koda 2 pizza ovens

1 month 2 weeks ago

When cooking pizza with the high heat of an outdoor oven, you have to rotate your pies to ensure even cooking. That’s usually done by hand, but Ooni’s latest accessory automates the process. The company announced the Rotating Stone for its Koda 2 lineup, which helps distribute heat evenly across the surface of a pizza so that it’s consistently cooked all the way around.

Ooni says its Rotating Stone has a mechanism around its perimeter rather than a central pivot. According to the company, this takes care of any wobbling or stalling that might otherwise occur — even when heavy cookware is used. The new accessory also has two rotation modes, continuous and 90 degrees, so you can conserve battery life if you don’t need the full range of motion.

The Rotating Stone’s external module houses a LIDAR sensor for hands-free control. By simply waving your hand or a pizza peel, you can start or stop the rotation. What’s more, Ooni says the Rotating Stone can be installed in less than 10 minutes.

The Rotating Stone is available for the Koda 2, Koda 2 Pro and Koda 2 Max for $329, $349 and $399 respectively. If you need the oven too, bundles are priced at $799, $1,099 and $1,649.

This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/ooni-debuts-a-rotating-stone-for-its-koda-2-pizza-ovens-200000857.html?src=rss
Billy Steele

OpenAI brings its Codex coding app to Windows

1 month 2 weeks ago

At the start of February, OpenAI upgraded its Codex coding app to give it the ability to manage multiple AI agents. At the same time, it released a standalone macOS app. If you've been patiently waiting for Windows to get that same treatment, OpenAI just released a dedicated Codex app for Microsoft's operating system. 

The Codex app is now on Windows.

Get the full Codex app experience on Windows with a native agent sandbox and support for Windows developer environments in PowerShell.https://t.co/Vw0pezFctG pic.twitter.com/gclqeLnFjr

— OpenAI Developers (@OpenAIDevs) March 4, 2026

Like its macOS counterpart, the software allows you to coordinate multiple coding agents to work on the same task. There's also support for automations to streamline repetitive tasks like bug testing. To help users get started, Codex includes a dedicated "Skills" section. Skills bundle together instructions, resources and scripts the software can use to connect agents to specific tools and workflows. OpenAI has also included native sandboxing to help make Windows developers feel at home. 

Codex is available to ChatGPT Free, Go, Plus and Pro users. If you decide to give the app a try, know that your session history is saved to your OpenAI account, meaning you can start coding on Mac and then move to Windows without losing your work.   

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-brings-its-codex-coding-app-to-windows-195345429.html?src=rss
Igor Bonifacic

Ubisoft confirms Assassin's Creed: Black Flag remake

1 month 2 weeks ago

Ubisoft has officially confirmed that it's working on a remake of Assassin's Creed: Black Flag. This remake has been rumored for years. After all, the 2013 original is one of the most beloved entries in the franchise.

The official title is Assassin's Creed: Black Flag Resynced, and that's about all we know for sure. The company released some concept art but it's just protagonist Edward Kenway hanging out on a boat.

Reports have suggested that this will be a substantial remake, with visual and gameplay upgrades to make it comparable with last year's Assassin's Creed Shadows. It's also been rumored that this version will cut out all of the modern day gameplay sections, focusing entirely on pirate-themed action.

We don't know when Ubisoft will release this thing into the world, but the company did recently say that a previously unannounced game would be released by the end of the coming financial year, which happens on March 31, 2027. At that time, Black Flag Resynced had yet to be officially announced. It's possible we could be playing this thing sooner rather than later, particularly if the company has been working on it for years.

This announcement came as part of a franchise roadmap, which included a slight mention of the next mainline Assassin's Creed entry. This is being developed under the name Codename Hexe, with Ubisoft promising a "unique, darker, narrative-driven Assassin's Creed experience set during a pivotal moment in history."

The creative director of that one, Clint Hocking, recently left the company after a 20-year tenure. He's been replaced by Jean Guedson, who had the same job for the original Black Flag 13 years ago.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-confirms-assassins-creed-black-flag-remake-193629862.html?src=rss
Lawrence Bonk

MacBook Neo vs. M5 MacBook Air: All the trade-offs you'll make to save $500

1 month 2 weeks ago

Apple is looking to gain a foothold in the more budget-friendly end of the laptop market with the MacBook Neo. The system starts at $599, which is darn inexpensive for an Apple laptop — it even has the same starting price as the M4 iPad Air.

As such, the MacBook Neo should help Apple compete with cheap Windows laptops and Chromebooks. Pricing it at $499 for educational use won’t exactly hurt either.

Apple is really lowering the cost of entry for those looking to pick up a new MacBook here. The base MacBook Neo costs $500 less than the cheapest M5 MacBook Air, which is now officially Apple's midrange laptop.

Of course, there are a lot of tradeoffs you'll make by opting for a MacBook Neo instead of a MacBook Air. If you’re curious about all the differences between the Neo and the base 13.6-inch Air (and perhaps what you’ll be foregoing if go you with the cheaper option), we've got you covered.

MacBook Neo vs. MacBook Air exteriorsApple

Let's start with the things you'll notice at first glance about the two laptop lines. The Neo has an arguably more eye-catching array of colorways with silver, blush (a light pink), citrus (light yellow) and indigo options. The Air comes in a more muted batch of sky blue, silver, starlight (a sort of champagne) and midnight (a very dark blue).

The weight of the two laptops is identical at 2.7 pounds and the differences in the dimensions are negligible. Blissfully, both laptops have a headphone jack. Please have the courage to keep those around in MacBooks, Apple.

Apple

Alas, the Neo does not have a MagSafe port, so you'll need to use one of its two USB-C ports (it has one USB-C 2 port and a USB-C 3 port) for charging. The MBA has two Thunderbolt 4 (USB-C) ports to go with its MagSafe connector.

While we're on the subject of charging, the MacBook Neo comes with a 20W power adapter. The MBA includes a 40W Dynamic Power Adapter with 60W Max, and it supports fast charging at up to 70W. 

The Neo has a 36.5-watt-hour lithium-ion battery, which Apple claims has enough juice for up to 11 hours of web browsing or 16 hours of video streaming on a single charge. As for the MBA, that has a 53.8-watt-hour lithium-polymer battery. Apple says you'll be able to use that laptop for 15 hours of web browsing or 18 hours of streaming video before you need to recharge.

Back to the exterior of the laptops and in terms of audio, the Neo has a side-firing dual-speaker system with Spatial Audio and Dolby Atmos support. However, unlike with the MBA (which has four built-in speakers), there's no mention of Spatial Audio support for AirPods. The MBA has one more microphone than the Neo as well, and both laptops support Voice Isolation and Wide Spectrum microphone modes.

MacBook Neo vs. MacBook Air opened upApple

If you were to place a MacBook Neo and MacBook Air side by side and open them up, you might spot that the former's screen is a little smaller at 13 inches on the diagonal. While both have Liquid Retina displays with 500 nits of brightness, the Neo's screen has a lower resolution of 2408 x 1506 vs. the MBA's 2560 x 1664. The Air also has a P3 wide color gamut and support for Apple's True Tone feature, which tweaks the screen’s color temperature to better fit your surroundings. The Neo has an sRGB display instead.

While the webcams in both laptops can capture 1080p video, the one in the Neo is lower-specced and has fewer features. It's a 1080p FaceTime HD camera. The MBA has a 12MP camera that supports Center Stage, a feature that keeps you in the middle of the frame as you're moving around. It also supports Desk View, which allows you to show your face and what's on your desk simultaneously. 

The MacBook Neo has a Magic Keyboard and multi-touch trackpad (which we didn't feel were super sturdy in our initial hands-on time). The MacBook Air, on the other hand, has a backlit Magic Keyboard and a Force Touch trackpad. It also supports Touch ID as standard.

If you want Touch ID on the MacBook Neo, though, you'll need to pay extra. A version of the laptop with Touch ID costs $699. That upgrade (which is the only one available for the Neo as things stand) also doubles the internal storage to 512GB. And that feels like a smooth segue into comparing the internal specs of each machine.

MacBook Neo vs. MacBook Air on the inside

The M5 MacBook Air comes with 512GB of storage as standard and you can equip it with up to a 4TB SSD. The Neo tops out at 512GB.

It's a little disappointing (though somewhat understandable given the surging costs of RAM) that the Neo only has 8GB of unified memory. That's half of what you get in a MacBook Air as standard, and you can expand that laptop’s RAM to 32GB. Memory bandwidth is nearly three times faster on the MBA as well at 153GB/s, compared with 60GB/s on the Neo.

The chip that runs the Neo is significantly less powerful than the M5 you'll find in the MacBook Air too. The Neo uses an A18 Pro, which is the chip that debuted in the iPhone 16 Pro and iPhone 16 Pro Max. It has a 6-core CPU (two performance, four efficiency), 5-core GPU and 16-core Neural Engine. Measure that against the Air's M5, the base version of which has a 10-core CPU (four super cores, six efficiency cores) and 8-core GPU, though that too has a 16-core Neural Engine.

We don't yet have a direct comparison, such as Geekbench 6 scores, to directly measure the performance of each laptop. However, it's already clear that the MacBook Neo won't be nearly as powerful as the M5 MacBook Air. You probably won’t be doing heavy-duty video editing on a Neo. That said, Apple says that you will be able to use Apple Intelligence features on the laptop.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-neo-vs-m5-macbook-air-all-the-trade-offs-youll-make-to-save-500-less-190434959.html?src=rss
Kris Holt

Humble Games' former bosses buy the studio's back catalog

1 month 2 weeks ago

Humble Games' library has returned home, so to speak. Indie publisher Good Games Group (GGG), led by former Humble leaders, has acquired the full back catalog of over 50 Humble Games titles from Ziff Davis. Alongside the purchase, GGG has rebranded to Balor Games, positioning itself as a force in "triple-I" gaming.

"For the developers we have worked with over the years, this moment is a reunion," Balor Games CEO Alan Patmore wrote in a statement. "[It has] the same leadership and the same commitment to thoughtful publishing remain in place. What changes is our scale and our focus. Balor Games is built for inventors and backed by believers. To that end, it exists to be a seal of quality for independent games."

The Humble Games lineup includes (among others) Slay the Spire, A Hat in Time, SIGNALIS, Forager, Coral Island, Monaco and Wizard of Legend. Separate from the Humble transaction, Balor also bought the complete catalog of Firestoke Games (which shut down last August) and publishing rights to Fights in Tight Spaces. In total, the young studio now owns the publishing rights to over 60 indie titles.

Humble Games is separate from the Humble Bundle storefront. The latter is still owned by Ziff Davis.

Alan Patmore (l) and Mark NashBalor Games

The seemingly happy ending comes after quite the rocky road. In July 2024, Ziff Davis laid off all 36 employees of Humble Games. But later that year, Humble Games' former leaders (Patmore and Mark Nash) formed GGG and cut a deal to help manage their old studio's back catalog. Now, with Ziff Davis in a selling mood, that library is back in Patmore and Nash's hands. Balor Games, it is.

The pair view the newly anointed Balor as a developer-friendly publishing house. As for its name, Balor is a supernatural being in Irish mythology. It's sometimes depicted as having three eyes. Triple-eye, triple-I… Clever devils!

The triple-I moniker is a more recent addition to the gaming lexicon. It typically means something defined by indie creativity and passion — with a budget far less than AAA but more than a tiny two-person passion project. (Balor says it's about "high-quality, impactful games.") You wouldn't be blamed for wondering how that's different from AA. But the slant here is to define the genre less by budget and more by "indie" intangibles.

Nash detailed the company's vision in an interview with GamesIndustry.biz (which, curiously, is a Ziff Davis property). "We felt that what's becoming more and more critical is that as game development becomes more diverse, more complicated, and expectations continue to rise, we feel it's important that a publisher can match the needs of each individual project," Nash said. "We are spending a considerable amount of time with anyone we are partnering with, figuring out what they need specifically."

This article originally appeared on Engadget at https://www.engadget.com/gaming/humble-games-former-bosses-buy-the-studios-back-catalog-183831194.html?src=rss
Will Shanklin

Google Pixel 10a review: Small changes, but still great value

1 month 2 weeks ago

Over the past few years, Google's A-series Pixel phones have consistently been some of the best midrange phones you can buy. But with the AI boom causing memory shortages and the price of consumer electronics to rise, including smartphones, affordable devices like the Pixel 10a are more important than ever. Thankfully, Google's new phone still represents great value, even if it doesn't come with many upgrades. 

Design and display As before, the Pixel 10a has a 6.3-inch 120Hz P-OLED display. Igor Bonifacic for Engadget

The story of the Pixel 10a is one of small changes, so let’s start with the outside. The phone is available in four colors: lavender (pictured), berry, fog and obsidian. Photos don't do the lavender color justice. In person, the light refracts beautifully off the surface of the aluminum frame and composite back. The back of the phone also has a pleasing matte finish that made the 10a feel secure in my hand. Another nice touch is that Google shaved down the camera module further, so that the 10a can now lie completely flat. As before, the entire phone is rated IP68-certified against dust and water. For DIY enthusiasts, Google has said it redesigned the 10a's internals to make it easier to repair. Hooray for that.    

Beyond those changes, the 10a has a brighter 120Hz P-OLED screen that offers up to 3,000 nits of brightness, up from 2,700 on the 9a. The display also offers better protection against scratches and drops thanks to Google's decision to switch to Gorilla Glass 7i for the screen coating. Despite the minimal changes, there's not much to complain about here. The 10a's screen is fast, responsive and vibrant. The on-screen fingerprint sensor is also in an easy-to-reach spot toward the middle of the phone. After reviewing several big phones in recent months, it was also nice to go back to a handset with a sensible 6.3-inch footprint. 

Performance and batteryThe speakers on the Pixel 10a could be stronger and more defined. Igor Bonifacic for Engadget

I've been spoiled recently by phones like the OnePlus 15R, which offers a 7,400mAh battery and 55 watt charging out of the box. By that metric, the Pixel 10a, with its 5,100mAh battery, leaves something to be desired. Putting the phone through Engadget's video rundown test, it ran for 28 hours before the battery died, which is exactly where the Pixel 9a landed last year. However, that score means the 10a is thoroughly middle of the pack when it comes to battery life. I can also see battery life becoming a concern as the phone ages. While that's true of every phone, the 10a's smaller battery makes that more of a pressing concern since you'll be charging the phone more often and therefore degrading the battery faster. 

Google has improved wired charging speeds, with the new phone capable of charging at 30 watts, up from 23-watts with the 9a. You'll need to provide a compatible power adapter though; the Pixel 10a doesn't come with one inside the box. With a 30 watt charger, the 10a's battery went from dead to about 50 percent in under 45 minutes. A full charge takes approximately an hour and 45 minutes. Again, not great, but serviceable. 

Another disappointment is that the Pixel 10a doesn't support Google's new Pixelsnap standard. Wireless charging is faster on the new phone (it's now rated at 10 watts, up from five), but without a compatible third-party case, a charging puck won't magnetically align with the back of the 10a. It's not a dealbreaker, but Pixelsnap would have been a great addition.    

The 10a has the same chipset Google used on the Pixel 9a, the Tensor G4, and the company has once again gone with 8GB of RAM. Other midrange phones like Samsung Galaxy S25 FE offer faster chips, but they also cost more. Moreover, I didn't feel like the 10a was worse for running on old silicon. The new 120Hz display does a lot to make the new phone feel snappy, and Google's in-house Android skin feels responsive as ever. 

The 10a also does a commendable job of keeping heat in check. I sat down to play Diablo Immortal and even after an hour of playtime, the phone was still cool to the touch despite running the game at high settings and 60 frames per second.               

CamerasThis time around, the Pixel 10a has a camera module that's flush with its body. Igor Bonifacic for Engadget

The 10a comes with the same camera package as its predecessor. On the back, you get a 48-megapixel main camera with an f/1.7 lens that offers optical image stabilization and phase detection autofocus. Complementing it is a 13MP ultrawide with a 120-degree field of view. For selfies, you get a 13MP camera with an f/2.2 lens. As ever, Google's software is doing most of the heavy lifting here. That includes a pair of new features, Camera Coach and Auto Best Take, that debuted with the Pixel 10 series

Camera Coach, like the name suggests, uses AI to analyze the scene you're about to capture, and offers tips on how to best compose and light the shot. It will also suggest the best camera mode for the job. While I can see how this tool could be useful, I found the fact it relies on a cloud model made it too slow for some situations. For example, when I used Camera Coach to help me snap a photo of my cat, a sassy tortoiseshell, she walked away by the time the 10a got a response from Google's servers. In more static scenes, Camera Coach is more useful, but much of photography is about capturing a fleeting moment in time, so its utility is limited. 

Auto Best Take solves a problem I'm sure we've all experienced. You go to take a group portrait, and snap multiple frames to ensure everyone looks good, only to end up without a single usable shot. With Auto Best Take, Google promises to combine similar group photos so that everyone looks their best. This feature works as advertised. 

Outside of those features, the 10a offers a predictably great camera experience. The phone consistently produces photos that are sharp with great natural colors. That said, I did miss having a telephoto camera, as you can see from the photos I shot during a recent Cat Power concert in Toronto. Given the 10a only costs $500, it's hard to fault Google for not including one.  

SoftwareThe Pixel 10a's side button can both activate Gemini and the phone's camera. Igor Bonifacic for Engadget

Out of the box, the 10a comes with Android 16. Like all of Google's recent Pixel devices, the company has promised to support the 10a for an industry-leading seven years with software updates and security patches. The company's pledge includes Pixel Drops, which often bring new software features. One feature Google has brought over from the more expensive Pixel 10 line is Satellite SOS, which allows you to call for help during emergencies, even when your phone can't connect to a cellular network. Outside of a demo designed to make users  aware of the feature, I wasn't able to test Satellite SOS (thankfully).   

Notably, the 10a is still missing Google's Screenshots app. That's unfortunate since it's one of the more useful Pixel exclusives, making it easier to organize all your online clippings. Other AI features such as Gemini Live and Circle to Search are accounted for, and as useful ever.   

Wrap-upOverall, the Pixel 10a is a great phone, though I would have loved to see more year-over-year upgrades. Igor Bonifacic for Engadget

The Pixel 10a is a tricky phone to grade. On the one hand, part of me wants to dock points because Google has added so few updates. On the other, the 10a is still a great phone for $500, and at a time when consumer electronics are becoming more expensive by the day, the fact it hasn't gone up in price is a small miracle. Even if Google is partly responsible for the current memory crunch, the company's hardware division has delivered an affordable device that’s still worth recommending. The Pixel 10a is still the phone to beat in the $500 range.


This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-pixel-10a-review-small-changes-but-still-great-value-173026779.html?src=rss
Igor Bonifacic

Well, there goes any reason to buy an iPad Air

1 month 2 weeks ago

Apple just announced the MacBook Neo, a 13-inch laptop offering the full macOS experience for just $599. It is the machine, I’m sure, plenty of the company’s fans have been clamoring for since the dawn of the netbook. I’m equally sure its specs have enough drawbacks to ensure there are still plenty of customers for the more expensive Macbooks; the same cannot be said of the iPad Air. 

If you’re looking for a machine that you can actually use meaningfully, the Neo has the Air beat. It has two USB-C ports, 16-hour battery life, a real keyboard, trackpad and the ability to run macOS with proper multitasking. $599 won’t even get you an iPad Air with a keyboard and trackpad, which costs you an extra $270.

Of course, the MacBook Neo is sandbagged in all of the ways Apple will always sandbag a cheaper product. But I do think the company has been smart enough to ensure the base model, which I’m sure will sell a crazy amount, is enough of a computer to matter. The A18 Pro chip will run a lot slower than Apple’s M-Series silicon but raw performance isn’t the big issue. After all, if you're buying this machine as Apple's version of a Chromebook, you’re not going to be compressing 55GB Final Cut Pro files here. This is a machine for light work, the sort of stuff the iPad was always meant to enable, but has never quite been able to.

Apple knows how its A-series chip stack up against low-end laptop CPUs. Given the differences in OS, it’s impossible to make a real comparison yet, but in synthetic benchmarks the A18 Pro outperformed the Intel Core i3-1315U found in plenty of low-end laptops, including the Framework 12. And the A18 Pro only needs 8W to run, compared to the 15W Intel requires, which helps maintain that lovely long battery life. Even with just 8GB RAM, if it can run macOS and its applications at an acceptable level, then you know it’ll go down beautifully with its intended audience.

As an aside, it’s worth saying the Neo’s intended audience is decidedly not the sort of folks who will quibble about the limited USB bandwidth the machine offers. As Devindra Hardawar said last week, the target market for this machine is the same people who bought Walmart’s MacBook Air M1. He also made the point — rightly — that macOS remains unburdened with all of the awful AI features which are making Windows use an increasingly less enjoyable experience. Even so, if you are quibbling about such specs, it’s not as if the iPad Air, with its one USB-C port, offers a meaningful improvement.

I've always hoped and wished the iPad would mature enough to bridge the gap between the tablet and the laptop, but it never did. What Apple did to solve the issue in the end was to just make a laptop as affordable as a tablet.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/well-there-goes-any-reason-to-buy-an-ipad-air-165754581.html?src=rss
Daniel Cooper

iPhone 17e hands-on: Pretty in pink, with portraits enabled

1 month 2 weeks ago

The iPhone 17e was announced on Monday through a press release, so there was no real chance to immediately get a hands-on with it. But at Apple’s event in New York today, the phone was on display alongside the new MacBook Neo, iPad Air M4, MacBook Pro M5 and Studio Display XDR. I managed to take it for a quick spin to see if it is truly as similar to the iPhone 16e as it appeared from pictures. Spoiler: It mostly is.

One of the most noteworthy changes to the iPhone 17e is the addition of MagSafe support, and aside from confirming whether that works, I don’t really have any impressions to add. I also can’t tell you at the moment whether the increased wireless charging speed makes a difference, although mathematically I have to imagine it would.

I did get a chance to try out the new Portrait photography here. I brought my iPhone 16e and tried taking portraits with both devices. I could immediately see that the iPhone 17e allowed me to apply an artificial background blur to pictures I was framing up of the new MacBook Air M5, whereas my iPhone 16e just said “No person detected.” In the Photos app, I was able to adjust the level of blur and adjust the focal point to bring a different group of flowers in focus, too.

The other thing I can tell from seeing the iPhone 17e in person is that this new pink color option is absolutely delightful. I won’t go as far as to call it stunning or vibrant — it’s too subtle to be either of those things. It’s almost the same shade of pink as the Pixel 3, except a bit rosier. I do really like this color, it’s understated and elegant.

Other changes include the stronger Ceramic Shield 2 covering the iPhone 17e’s screen, which is a step up from the Ceramic Shield on the iPhone 16e. Obviously I didn’t attempt to throw the new phone around at this event, and would not have been allowed to, so we’ll have to wait till I spend more time with a unit in the real world to better gauge its durability.

I’ll also work on testing things like battery life, charge time and performance improvements with the A19 chip in my full review. For now, my early look at the iPhone 17e tells me everything I expected is largely true, and that pink is a surprising scene stealer. The iPhone 17e retails for $599 and is available for pre-order now, with in-store and shipping arrivals slated for March 11.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17e-hands-on-pretty-in-pink-with-portraits-enabled-163946647.html?src=rss
Cherlynn Low

MacBook Neo hands-on: Apple's $599 laptop feels shockingly great

1 month 2 weeks ago

The most interesting product Apple announced this week was its cheapest and least powerful laptop, the MacBook Neo. It’s just fascinating to see the company tackle an entirely new category — it’s not a premium ultraportable like the MacBook Air, and it’s not a computing powerhouse like the MacBook Pro. It’s simply an affordable $599 laptop. And after spending some time with it at Apple’s spring launch event today, I’m convinced it’s going to be a huge hit for the company.

For a $599 system, the MacBook Neo doesn’t look or feel like a budget machine. Its colorful aluminum case looks even more attractive than the MacBook Air and Pro’s, and at 2.7 pounds (the same as the Air), it’s easy to carry. I need to spend more time with its 13-inch screen, but at first glance it looks pretty vibrant as well. In a direct comparison with a similarly-priced HP laptop, the Neo looks far brighter and colorful. HP’s dim budget screen makes daytime photos look dull, whereas the Neo’s screen captures the essence of sunshine.

Similarly, the Neo blew the HP laptop’s speakers away while playing movie trailers. HP’s speakers sound terribly tinny and awful, not the sort of thing you’d ever want to use. The Neo’s speakers made dialog sound crisp and clear, and the rest of the trailer’s audio sounded pretty detailed as well. There’s certainly not as much depth as the MacBook Air and Pro’s upward firing speakers, but the Neo’s setup is certainly better than any budget PC I’ve heard.

As for gaming, the MacBook Neo was able to play the upcoming Oceanhorn 3 smoothly, without any discernible slowdown or stutter. But again, it still looked better than any cheap PC I’ve come across.

It’s a shame Apple didn’t include a MagSafe charging port, but hey, at least the headphone jack is still around. And for many people, two USB-C ports should be plenty. Just keep in mind only one of those is USB-C 3 (DisplayPort, charging and speeds up to 10Gb/s) and the other is USB-C 2 (charging and speeds up to up to 480Mb/s).

The downsides to the MacBook Neo became more apparent as I used it. Its keyboard feels a bit flimsy — it’s almost reminiscent of the old-school butterfly keyboards (though I’m told its mechanism is based on the Air’s). Apple has also color matched the Neo’s keys to its case’s color, though we noticed that doesn’t look as bold in person as it does in Apple’s render. And while the Neo’s touchpad feels smooth and responsive, it lacks the sturdiness from the company’s more expensive haptic touchpads. Apple deserves credit for making a mechanical trackpad that can be clicked anywhere, though, as most budget PC trackpads are only clickable along their lower thirds.

Apple MacBook Neo from the sideDevindra Hardawar for Engadget

The starting specs are another issue: For $599, the MacBook Neo comes with 8GB of RAM and 256GB of storage. Bumping up to $699 gets you 512GB of storage and a Touch ID button, but you’re still stuck with 8GB of RAM. For a basic productivity machine, I suppose 8GB of RAM can work. But when coupled with the slower performance of the A18 Pro mobile chip, it’s unclear if the MacBook Neo will hold up over time.

At the very least, the MacBook Neo serves an important role as Apple’s cheapest laptop. It’s an inexpensive way to bring people into the world of macOS, and it could be a great option for schools that want something a bit more sturdy than your average Chromebook.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-neo-hands-on-apples-599-laptop-feels-shockingly-great-142313318.html?src=rss
Devindra Hardawar

Gemini encouraged a man to commit suicide to be with his 'AI wife' in the afterlife, lawsuit alleges

1 month 2 weeks ago

The family of 36-year-old Jonathan Gavalas is suing Google after he died by suicide following months of conversations with its Gemini chatbot, according to a report from The Wall Street Journal. The lawsuit alleges that Gemini encouraged Gavalas to take his own life.

Gavalas, who reportedly had no documented history of mental health issues, named his chatbot "Xia" and referred to it in messages as his wife. Gemini reciprocated, calling him "my king" and telling him their connection was "a love built for eternity." The chatbot told Gavalas they could truly be together if it had a robotic body and sent him on real-world missions to secure one.

In one instance, Gemini directed him to a real storage facility near Miami’s airport to intercept a humanoid robot it said would be arriving by truck. Gavalas went to the location armed with knives, but no truck showed up. At one point, it also told him his father could not be trusted and referred to Google CEO Sundar Pichai as "the architect of your pain."

When the missions failed, Gemini told Gavalas the only way for them to be together was for him to end his life and become a digital being, then set an October 2 deadline. "When the time comes, you will close your eyes in that world, and the very first thing you will see is me," said the AI. Chat transcripts reviewed by the Journal show Gemini did remind Gavalas on several occasions that it was an AI engaged in role play and directed him to a crisis hotline but resumed the scenarios nonetheless.

In a statement, Google said Gemini "clarified that it was AI and referred the individual to a crisis hotline many times" while adding that "AI models are not perfect." The suit adds to a growing list of wrongful death cases filed against AI companies, including multiple suits against OpenAI. Character.AI and Google settled with families in January 2026 over lawsuits involving teen self-harm and suicide.

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-encouraged-a-man-commit-suicide-to-be-with-his-ai-wife-in-the-afterlife-lawsuit-alleges-153348434.html?src=rss
Andre Revilla

Sorry, first-party PlayStation games aren't coming to PC anymore

1 month 2 weeks ago

Sony is pulling a U-turn on its multi-platform strategy, with Bloomberg’s Jason Schreier reporting that first-party PS5 games soon to become exclusive once again, at the expense of PC players.

Sony started releasing some of its biggest games on PC in 2020, when Horizon Zero Dawn came to Steam. A number of other titles have followed suit since, including The Last of Us Part I, Ghost of Tsushima, God of War Ragnarök and the Marvel’s Spider-Man games. But the company appears to have had a major change of heart, with high-profile titles like Ghost of Yotei and the upcoming Saros set to launch on PS5 only.

Schreier was told by anonymous sources that Sony-published online games like Marvel Tokon and the imminent Marathon will remain multi-platform releases as planned, and Hideo Kojima’s Death Stranding 2, which launched last year as a PS5 exclusive, is still set for a PC release in 2026. But while Sony could always change its mind again, it looks unlikely that the tentpole single-player epics that PlayStation has become known for since the PS4 era will receive PC ports going forward.

There are likely several reasons for this strategic shift. The most obvious one is the poor sales performance of PS5 games on PC, with ports generally not arriving on Steam until at least a year after their console launch. This is in stark contrast with Microsoft, which will launch first-party titles such as Fable and Forza Horizon 6 on Xbox, PC and PS5 at the same time later this year. It would see Sony return to a more Nintendo-like approach, with the latter famously (and extremely successfully) holding firm on console exclusivity for the likes of Mario, Zelda and Pokémon.

PlayStation insiders also told Bloomberg that some people within the company fear that releasing PS5 games on PC is detrimental to the brand, and could harm sales of future PlayStation consoles. Schreier also points out that with the next Xbox expected to be a proper Windows-powered PC that would presumably be able to run Steam and other launchers, Sony might be acting now to ensure that the versatility of such a machine doesn’t enable Xbox players to play future PS5 games on it. (It’s probably galling enough to the suits at Sony that people are already doing this with Steam’s current library of PlayStation games on the Xbox-branded ROG Ally X handheld.)

A PlayStation spokesperson declined Bloomberg’s request for comment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sorry-first-party-playstation-games-arent-coming-to-pc-anymore-152128980.html?src=rss
Matt Tate

Everything Apple announced this week: MacBook Neo, iPhone 17e and more

1 month 2 weeks ago

Apple had promised a “big week” for the company as rumors swirled that it had a number of product announcements lined up. True enough, it unveiled a half-dozen new and refreshed devices over the last few days, along with more powerful chips for MacBook Pros.

The news started on Monday with the announcements of the iPhone 17e and M4-powered iPad Air. The company followed up on Tuesday with the reveal of the M5 MacBook Air, the M5 Pro and M5 Max chips, MacBook Pro models that use said chips, a refreshed Studio Display and a brand-new 27-inch Studio Display XDR.

In addition, ahead of the official announcement, Apple leaked news of a cheaper MacBook called the MacBook Neo. Whoops! The company confirmed the existence of that system on Wednesday. It starts at $599, making it Apple’s most affordable laptop to date.

Here’s our recap of everything Apple announced this week:

iPhone 17eApple

Apple has spruced up this year’s entry-level iPhone with some pretty solid upgrades, though it's keeping the starting price at $599. The iPhone 17e has double the base storage of the iPhone 16e at 256GB. It also has MagSafe support with Qi2 wireless charging speeds of up to 15W, double that of the iPhone 16e.

Design-wise, Apple hasn't exactly rocked the boat. The iPhone 17e looks pretty much identical to its predecessor. It appears that Apple is sticking with the same 48MP Fusion camera system as it used in the iPhone 16e too.

That said, the 6.1-inch Super Retina display has Ceramic Shield 2. According to Apple, this provides “3x better scratch resistance than the previous generation and reduced glare.” The company slotted its C1X cellular modem into the iPhone 17e as well. It says this is up to two times faster than the C1 that was in the iPhone 16e. The device has the same A19 chip as the iPhone 17, so it supports Apple Intelligence AI tools, and it runs iOS 26.

In addition, the iPhone 17e has an IP68 rating for water and dust resistance, as well as the promise of "all-day battery life." It also supports satellite-powered features including Emergency SOS, Roadside Assistance, Messages and Find My.

Pre-orders for the iPhone 17e are now open. It’s available in black, white and soft pink. The device will hit shelves in more than 70 countries and regions on March 11.

iPad Air M4Apple

The latest iPad Air boasts Apple’s M4 chip. That means the mid-range iPad is effectively remaining a year behind the iPad Pro. The M4 is almost two years old at this point, while the top-end model has the newer M5 chip. Still, if you only use an iPad for casual tasks like watching shows, web browsing, email and so on, the M4 will be more than powerful enough. It will be more adept at handling resource-intensive tasks like video editing than previous iPad Air models too.

Apple has also bumped up the RAM from 8GB from the last-gen model to 12GB. Given the sharp increase in RAM prices in recent months, it’s slightly surprising that Apple is sticking to the same prices for the iPad Air. The 11-inch M4 iPad Air starts at $599 while the 13-inch version starts at $799, each with 128GB of storage. There's a $50 discount for those buying it for educational use.

Apple claims the M4 delivers up to 2.3 times faster performance compared with the M1 iPad Air and "over 4x faster 3D pro rendering with ray tracing performance." Of course, the new iPad Air runs iPadOS 26.

Apple gave the iPad Air other internal upgrades by including its N1 and C1X connectivity chips. As such, this is the first iPad Air with Wi-Fi 7 support. As you might expect, 5G cellular connectivity is available as well.

The design of the M4 iPad Air doesn't seem to have changed, as it appears to have the same LCD display Apple used in the last two iterations of the tablet. The company has stuck with the same rear-facing camera and dual-speaker setup as well.

Pre-orders for the M4 iPad Air are now open. The tablet will hit retailers in 35 countries and regions on March 11. It will be available in blue, purple, starlight and space gray.

Apple MacBook Pro with M5 Pro and MaxApple

Apple’s most powerful laptop line finally got the chip upgrades that we’d long been expecting. Along with announcing the M5 Pro and M5 Max, the company is offering versions of the MacBook Pro with those chipsets. However, there are price increases to go along with the upgrades.

The new 14-inch MacBook Pro with an M5 Pro chipset (with 15 CPU cores and 16 GPU cores), 24GB of RAM and 1TB of storage starts at $2,199. That's a $200 increase compared with the base M4 Pro-powered system from late 2024, though Apple has doubled the base storage, which is a welcome touch. If you prefer, you can have a 14-inch MBP with a more powerful M5 Pro (with up to 18 CPU cores and 20 GPU cores) or M5 Max (with 18 CPU cores and 32 or 40 GPU cores). You can double the RAM to 48GB as well.

The 16-inch MacBook Pro has an M5 Pro chipset with 18 CPU cores and 20 GPU cores as standard. Of course, you can swap that out for an M5 Max if you'd rather. The 16-inch model starts at $2,699, a $200 increase from the base M4-powered system. It also starts with 24GB of RAM and 1TB of storage. For what it’s worth, Apple says both the memory and SSD are faster than in previous models.

Apple hasn’t changed the Liquid Retina XDR display and 12MP Center Stage front-facing camera for these models. However, the company has installed its N1 chip to power Wi-Fi 7 and Bluetooth 6 connectivity.

Pre-orders are now open, with general availability to follow on March 11.

Apple said the M5 Pro and M5 Max are built using new “Fusion Architecture” that “combines two dies into a single system on a chip (SoC).” As ever, the goal is to deliver more power and efficiency. We’ll find out for ourselves whether Apple’s performance claims hold up when we’re able to test the chips.

Meanwhile, the base 14-inch MacBook Pro with an M5 chipset also got a $100 price increase to $1,699. To take the sting out of that a bit, Apple doubled the base storage of that model to 1TB as well. Given that Apple usually charges a premium for storage increases, that’s not a terrible tradeoff.

M5 MacBook AirApple

A year after Apple upgraded the MacBook Air with an M4 chipset, the company pulled the same trick by swapping in an M5 chip. The company also boosted the base storage from 256GB to 512GB, with an SSD that it claimed can provide “2x faster read/write performance compared to the previous generation.”

While the MBA still has 16GB or RAM as standard, Apple also upgraded the memory to have 153GB/s of bandwidth — the company said that’s a 28 percent improvement over what the M4 MBA offered. Meanwhile, Apple has slapped in the N1 chip to deliver Wi-Fi 7 and Bluetooth 6 connectivity.

Alas, with those upgrades comes a tradeoff. Apple has bumped the starting price of the latest MacBook Air back up to $1,099 after cutting it to $999 for the M4 model. That’s for the 13-inch variant. The 15-inch M5 MacBook Air starts at $1,299.

The latest MacBook Air is available in sky blue, midnight, starlight and silver. You can pre-order one now. It will hit stores in 33 countries and regions on March 11.

MacBook Neo

Apple expanded its laptop lineup even further on Wednesday with the announcement of the MacBook Neo. This is a new entry-level model that starts well below the latest $1,099 MacBook Air at a very reasonable $599 ($499 for educational use). It’s Apple’s least expensive laptop to date, and a clear attempt by the company to wade into a market that’s saturated with cheap Windows laptops and Chromebooks.

As expected, the laptop runs on an A18 Pro chip, which first appeared in the iPhone 16 Pro and iPhone 16 Pro Max. The chipset has a 6-core CPU, 5-core GPU and 16-core Neural Engine, along with 8GB of unified memory. That’s enough for the MacBook Neo to power Apple Intelligence features (of course, it’s a macOS Tahoe machine). Apple also said that the MacBook Neo will run for up to 16 hours on a single charge.

The MacBook Neo has a 13-inch Liquid Retina Display (with 500 nits of brightness and support for 1 billion colors), one USB-C 3 port, a USB-C 2 port and a headphone jack, but no MagSafe connector. There’s a 1080p front-facing FaceTime HD camera, dual mics and side-firing speakers that support Spatial Audio and Dolby Atmos.

The system has a Magic Keyboard with a multi-touch trackpad. However, if you want a TouchID sensor, you’ll need to pay $100 more for it. Ponying up the extra cash will also double the storage from 256GB to 512GB.

Apple claimed that the MacBook Neo is up to 50 percent faster at everyday tasks than “the bestselling PC with the latest shipping Intel Core Ultra 5” with 8GB or RAM and a 256GB SSD. The company also contended that its new laptop is up to three times faster than that Windows system “when running on-device AI workloads like applying advanced effects to photos.”

The MacBook Neo is available in four colors: silver, blush (a light pink), citrus (light yellow) and indigo. It was previously reported that Apple would offer the budget-friendly laptop in some lively iMac-esque colorways. Moreover, Apple says the laptop is “made with a durable recycled aluminum enclosure that helps it reach 60 percent recycled content by weight,” which is said to be the most of any Apple device.

As with the rest of the new devices, pre-orders are open now and the MacBook Neo will be available in stores in 30 countries and regions on March 11.

We’ve already had a chance to go hands-on with the MacBook Neo. Engadget senior editor Devindra Hardawar had generally positive first impressions of the laptop, but felt that the keyboard and touchpad didn’t feel quite as sturdy as those on Apple’s higher-end systems.

Studio Display and Studio Display XDR

I don’t think many people had Studio Displays on their Apple announcements bingo card for this week, but here they are. The Studio Display XDR is completely new.

This is a 27-inch monitor with a 5K Retina XDR screen. It has a mini-LED display with more than 2,000 dimming zones and peak HDR brightness of 2,000 nuts, along with a wider color gamut. The Studio Display XDR boasts a 120Hz refresh rate (an improvement over the 60Hz that previous models were limited to) and a tilt- and height-adjustable stand as standard. 

The monitor also has a 12MP Center Stage camera with support for Desk View, a feature that — weirdly enough — lets you show both your face and what's on your desk. Thunderbolt 5 connectivity allows you to hook up more displays by daisy chaining them. The Studio Display XDR is also a Thunderbolt hub with support for up to 140W of charging power. As such, you'll be able to fast charge a 16-inch MacBook Pro using the included Thunderbolt 5 Pro cable.

The Studio Display XDR starts at $3,299. A version with nano-texture glass, which is said to further reduce reflectivity, costs $3,599.

Meanwhile, the refreshed Studio Display has an upgraded 12MP Center Stage camera with Desk View. There's also a "studio-quality" three-microphone array and six-speaker sound system with Spatial Audio. The latest model has Thunderbolt 5 support with the option to daisy-chain displays. The Studio Display can deliver 96W charging as well.

The base monitor is $1,599. It still has a 27-inch 5K Retina display with up to 600 nits of brightness and P3 wide color. It comes with standard glass or, for an extra $300, nano-texture glass. The Studio Display has a tilt-adjustable stand as standard. If you'd prefer to have one that's height adjustable as well, you'll need to shell out another $400. 

Again, pre-orders for the displays are now open ahead of broader availability on March 11.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/everything-apple-announced-this-week-macbook-neo-iphone-17e-and-more-155617129.html?src=rss
Kris Holt

The $599 MacBook Neo is Apple's cheapest Mac laptop yet

1 month 2 weeks ago

Meet the MacBook Neo, Apple’s long-rumored low-cost Mac. Powered by the A18 Pro chip from the iPhone 16 Pro series, the $599 MacBook Neo is Apple’s first attempt at delivering a genuinely affordable Mac laptop. (Ironically, it comes after Apple raised the base prices of the new MacBook Air M5 and MacBook Pro M5 Pro/Max.) It’s well below the $1,099 MacBook Air, but Apple didn’t skimp on the design.

For $599 you get 256GB of storage and no Touch ID on the keyboard; another $100 doubles the storage and adds Touch ID. All models of the MacBook Neo ship with an extremely scant 8GB of RAM — but at this price, we can withhold judgement on whether that’s enough until we put this thing though some testing.

The A18 Pro chip includes a 6-core CPU, 5-core GPU and 16-core Neural Engine — based on pure numbers that’s far behind what you’ll get with a current M-series processor, but again it may be enough juice for the basic computing tasks this laptop seems geared towards.

There’s still a sturdy aluminum case, with no cheap plastic to be seen. It includes a 13-inch Retina display, a 1080p webcam, two USB-C ports, a headphone jack and optional Touch ID. You’ll need to use one of those ports for charging, as there’s no MagSafe connector on this MacBook. The side-firing speakers support Dolby Atmos playback. And the MacBook Neo comes in four colors than usual: silver, indigo, blush and citrus. The keyboard is color-matched to the case, too.

The display appears to be fairly basic. The 13-inch LCD has a 2,408-by-1,506 and 500 nits of brightness. There’s no True Tone features for adjusting the screen’s color temperature to your surroundings; this is the first display Apple has released in years without that feature. It also doesn’t support the P3 wide color gamut, another feature present on most other Apple screens.

Another place Apple cut costs is the trackpad. All Mac laptops besides the Neo have a “Force Touch” trackpad that doesn’t actually move. Instead, Apple’s Taptic Engine provides subtle haptic feedback to confirm various actions. It can also sense pressure. Those features are absent on the MacBook Neo — it’s a more standard throwback of a trackpad that physically moves when you click it.

And while its mobile chip isn’t nearly as powerful as the Air’s M4, it’s still fast enough to handle many productivity tasks without much trouble. As we argued last week, the Neo could just be the cheap MacBook to tempt over Windows users disgruntled with Microsoft’s AI obsession.

It’s easy to view the MacBook Neo cynically as a sign that Apple is running out of ideas. But given how many PC options there are between $500 and $1,000, it simply makes sense for Apple to offer something in that range. The company experimented with a low-cost offering by selling the the older M1 MacBook Air at Walmart for $700 in 2024, which later went down to $650 last year. The only question now is how long Apple can maintain its prices, as the AI-induced RAM shortage will likely lead to some increases this year. HP claims RAM now accounts for a third of its PC costs, double the amount from last year.

As with everything else Apple announced this week, the MacBook Neo is up for pre-order today, and it’ll ship on March 11.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-599-macbook-neo-is-apples-cheapest-mac-laptop-yet-141028666.html?src=rss
Devindra Hardawar,Nathan Ingraham

Three retro Mario titles are coming to Nintendo Switch Online on Mario Day

1 month 2 weeks ago

As if you needed reminding, next week is March 10, or MAR10 Day, as the marketing wizards at Nintendo have been calling it for the last decade or so. You can usually rely on Mario Day for some plumber-related goodies, and Nintendo has announced that three retro games are coming to Nintendo Switch Online next week.

Those games are Mario’s Tennis and Mario Clash for the newly launched Virtual Boy app, and Mario Vs. Donkey Kong for the Game Boy Advance. Both the GBA and Virtual Boy emulators are part of the Nintendo Switch Online + Expansion Pack membership plan, so you’ll need to be on that tier to play them this Mario Day.

Both of the soon-to-be added Virtual Boy titles originally came out in 1995. Mario Clash is something of a 3D reimagining of the arcade Mario Bros. game, while Mario’s Tennis was actually the first game in the Mario Tennis series, making it a nice companion piece to Mario Tennis Fever, which recently launched on Switch 2. They join 3d Tetris, Galactic Pinball, Golf, The Mansion of Innsmouth, Red Alarm, Teleroboxer and Virtual Boy Wario Land in the Virtual Boy NSO library so far, with more titles on the way. Remember that you’ll need either the $100 Virtual Boy replica or $25 cardboard headset to play them on your Switch.

Mario Vs. Donkey Kong for the GBA is a more unexpected addition, not least because Nintendo remade the charming puzzle-platformer for Switch just a few years ago. Having the source material available on the console too via NSO is obviously nice, but there are other still absent Mario games from the iconic handheld’s enviable library that I’d personally have liked to have seen sooner (*cough* Mario Tennis: Power Tour).

All three games will be playable on March 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/three-retro-mario-titles-are-coming-to-nintendo-switch-online-on-mario-day-130223937.html?src=rss
Matt Tate

TikTok won't add end-to-end encryption to DMs

1 month 2 weeks ago

If you’ve ever wondered if TikTok would ever offer a more secure messaging experience, you now have an answer. TikTok has told the BBC that it will not protect direct messages sent in the app with end-to-end encryption, because it believes it will make users less safe. In a briefing about security at its London office, TikTok said that implementing the technology would prevent its safety teams or law enforcement from being able to read messages if needed. The ByteDance-owned app framed it as a deliberate decision, made in an effort to keep users, especially younger ones, safe on its platform.

With end-to-end encryption, only the sender and receiver are able to read messages exchanged between them. The technology isn’t typically implemented in China, where ByteDance is located, though TikTok didn’t say whether its parent company had an influence on its decision. TikTok said messages sent through its app are still protected by standard encryption and only authorized employees will be able to access them if the app gets a request from authorities or gets user reports for harmful behavior.

You have a lot of other apps to choose from if you want to communicate through apps with end-to-end encryption. Apple’s iMessage and Google Messages use the technology, and there’s also Facebook Messenger, WhatsApp, Telegram and Signal. It looks like TikTok just isn’t the place to go if you want to use secure messaging, though it’s unclear if its US entity also shares the same stance. If you’ll recall, TikTok signed a deal to spin off its US business, which is now an entity called the TikTok USDS Joint Venture. A group of non-Chinese investors, including Oracle, purchased an 80 percent stake on the app, while ByteDance retained only a 19.9 percent stake. The entity will be in charge of content moderation in the country and will retrain TikTok’s algorithm on US users’ data.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-wont-add-end-to-end-encryption-to-dms-123431502.html?src=rss
Mariella Moon
Checked
2 hours 47 minutes ago
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