Engadget Feed

Razer's new Kiyo V2 webcams offer 4K streaming with HDR

4 weeks 1 day ago

Razer is updating its lineup of creator-focused webcams with two new models, the Razer Kiyo V2 and Razer Kiyo V2 X. The webcams offer new AI-powered features and 4K streaming at a more affordable price than the company's Kiyo Pro webcams.

The $100 Kiyo V2 X is capable of capturing 720p video at either 60 or 30 frames per second, 1080p video at 24, 30 or 60 frames per second and 1440p video at 60 frames per second. Like some of Razer's other webcams, the Kiyo V2 X has a wide, 83-degree field of view that can be customized with the company's Synapse software. The webcam doesn't have the AI-powered features of the V2, but you do get all the basics, like auto-focus, a privacy shutter and a built-in microphone.

For about $50 more, the Kiyo V2 offers higher-quality capture and a few more automated features. The $150 webcam uses an 8.3MP Sony STARVIS image sensor and can capture true 4K HDR footage at 30 frames per second. The V2 also has a slightly wider field of view than the V2 X, at 93 degrees to the V2 X's 83 degrees. Razer is using that extra wiggle room to offer auto-framing — similar to Apple's Center Stage feature — through an integration with Reincubate's Camo Studio software. The Kiyo V2 can keep you in frame, remove your background and offer "adaptive lighting correction," all with the new software improvements Razer and Reincubate are adding.

While both webcams are pitched as creator tools, the basic features Razer is offering and the prices its offering them at easily make the Kiyo V2 and V2 X worth considering. At $150, the Kiyo V2 is only slightly more expensive than Engadget's favorite webcam and should, if Razer’s claims are true, offer even better video performance.

Razer says you can purchase the Kiyo V2 X and Kiyo V2 today, for $100 and $150, respectively.


This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/razers-new-kiyo-v2-webcams-offer-4k-streaming-with-hdr-211411212.html?src=rss

Apple will sell PS VR2 Sense controllers separately for $250 next month

4 weeks 1 day ago

Tucked away in Apple's announcement of a second-generation Vision Pro was news on the controller front. First, we already knew that, with visionOS 26, Apple's headset supports PlayStation VR2 Sense controllers. But now you can get them without Sony's headset.

The Apple Store will soon begin selling the PS VR2 Sense controllers for $250. (Cue spit take.) The $400 PS VR2 headset bundle was previously the only way to buy them new. Maybe when you can justify spending $3,499 on Apple's reality machine, $250 for the controllers is reasonable.

The second-generation Vision ProApple

Apple says Sony's controllers open the door to more immersive gameplay on the Vision Pro. They support six degrees of freedom motion tracking (any direction you move or rotate), finger touch detection and rumble support.

Apple's second-gen Vision Pro is more powerful with the new M5 chip. It also includes a Dual Knit Band, which adds a top strap for increased stability and comfort. You'll be able to buy the PS VR2 Sense controllers from the Apple Store on November 11.

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-will-sell-ps-vr2-sense-controllers-separately-for-250-next-month-203602932.html?src=rss
Will Shanklin

Honor is making a smartphone with a fold-out camera

4 weeks 1 day ago

Device maker Honor has revealed that one of its upcoming smartphones will offer an unusual design choice. While many manufacturers push to have more numerous and powerful cameras in their products, the Chinese company will put the camera for its new phone on a pop-out mechanical arm. According to CNBC, the design of this so-called "robot phone" is meant to showcase Honor's AI capabilities as the company makes a $10 billion investment in artificial intelligence over the next five years. Honor hasn't shared too much about this product, but will likely have more details during next year's Mobile World Congress.

Honor has experimented with unusual form factors before, including a surreally thin foldable smartphone and a laptop with a detachable webcam, and we've even seen a similar concept of a pop-up camera several years back in products like the OnePlus 7 Pro phone. The idea to swing out a camera could offer some interesting options for image and video capture, but it's also a prime place for mechanical failures and high manufacturing costs.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/honor-is-making-a-smartphone-with-a-fold-out-camera-201555268.html?src=rss

Apple's M5 chip pushes AI performance with new 'Neural Accelerators'

4 weeks 1 day ago

Like clockwork, Apple has introduced a new M-series chip on updated versions of the iPad Pro, MacBook Pro and for the first time, Apple Vision Pro. The new M5 chip shares plenty of similarities with the M4 chip Apple introduced in 2024, but the biggest seems to be a focus on improving graphics and AI performance.

The M5 chip is made using a new third-generation 3nm process, according to Apple, with an updated 10-core GPU architecture on all versions that offers four times the peak GPU compute performance of the M4, while carrying over support for things like hardware-accelerated ray tracing. The M5 also features a 10-core CPU, just like the M4, with six efficiency and up to four performance cores. 

The M5 chip configurations for the iPad Pro.Apple

That is unless you're buying an M5 iPad Pro. The 1TB and 2TB models of the Pro feature a 10-core CPU and GPU, but if you opt for a smaller storage size of 256GB or 512GB, you'll get a nine-core CPU with six efficiency cores and three performance cores. Apple says the 10-core CPU offers "up to 15 percent faster multithreaded performance" over the M4 chip, though it's not clear if that's due to the CPU or memory improvements. That’s because the new chip offers an improved memory bandwidth of 153GB/s, up from the starting 120GB/s bandwidth on the M4, though less than what you can get with the M4 Pro or M4 Max. Apple will likely release M5 versions of both chips next year, but it's worth knowing what you're missing if you opt for the M5 right now.

The performance gains Apple was able to squeeze out of its new GPU and improved memory bandwidth seem like the biggest changes users will actually notice from the M5. That includes "up to 30 percent faster" graphics performance than the M4 and "up to a 45 percent graphics uplift in apps using ray tracing." Apple introduced the M4 with a focus on dynamic caching and ray tracing, and it seems like the M5 makes both graphical processes more efficient. The gains are apparently even more noticeable on the M5 Vision Pro, where the headset can achieve a 120Hz refresh rate, up from the 100Hz max Apple guaranteed before, and is now able to render "10 percent more pixels."

AI performance is also improved, though not necessarily thanks to the M5's 16-core Neural Engine alone, which seems to be the same Neural Engine used in the M4. Instead, Apple's taking a new approach to AI processing by including dedicated "Neural Accelerators" in each core of its GPU. This extra help has led to faster performance when devices are using Apple Intelligence skills or AI-powered features like the Vision Pro's ability to generate a Persona, according to Apple.

In-depth testing and benchmarking of Apple's new M5 devices will be required to accurately capture how the M5 chip changes things, especially when it comes to general CPU performance. For now, though, Apple's chips continue to get more graphically powerful, which bodes well for anyone who uses MacBooks and iPads for creative tasks, AI or playing games.


This article originally appeared on Engadget at https://www.engadget.com/computing/apples-m5-chip-pushes-ai-performance-with-new-neural-accelerators-193745702.html?src=rss

The Silent Hill 2 and Until Dawn remakes will hit PS Plus in time for Halloween

4 weeks 1 day ago

It's that time of year when trick-or-treaters are finalizing their costumes and horror movie streaming service Shudder surely sees an uptick in usage. Yes, spooky season is upon us and Sony is getting in on the fun with its PlayStation Plus Game Catalog additions for October.

Starting on October 21, Extra and Premium subscribers will be able to play the remakes of Silent Hill 2 and Until Dawn on PS5 at no extra cost. Both games were released last October, so it hasn't taken too long for them to hit PS Plus. For extra spookiness, 2023's Alan Wake 2 is one of the games that all PS Plus members can claim this month, alongside Cocoon and Goat Simulator 3.

The other Game Catalog additions this time around are Yakuza: Like A Dragon (PS4 and PS5), As Dusk Falls (PS4, PS5), Poppy Playtime: Chapter 1 (PS4, PS5), Wizard with a Gun (PS5) and V Rising (PS5). Premium subscribers will also get a blast from the past in the shape of Tekken 3 (PS4, PS5), which debuted on the original PlayStation.


This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-silent-hill-2-and-until-dawn-remakes-will-hit-ps-plus-in-time-for-halloween-191333113.html?src=rss

The latest Roku update adds AI-powered voice control and better search

4 weeks 1 day ago

Roku just announced a robust software update coming to many of its devices. These are free upgrades, with search getting a major AI boost.

First of all, the pre-existing voice search feature is getting "AI smarts." This means that users will be able to ask contextual questions about movies, actors and shows. It's worth noting that the bot will deliver the answers on-screen and not via a digital voice. This can be used to help find something to watch, as Roku gives examples of people asking how scary a movie is or if something is safe for children to watch.

Roku

A search bar is being added to the live TV page and it will scour all of the platform's free live channels to find a match. The search tool will also now give more accurate information as to which streaming platform to choose based on active subscriptions and what people are looking for.

The dedicated Roku Sports page will be able to track live scores and will let viewers keep tabs on multiple games at once, thanks to matchup tiles. This can be shut off to keep things spoiler-free.

Roku

The company's pre-existing Bluetooth Headphone Mode is rolling out to more devices, including the Roku Streaming Stick and Streaming Stick Plus. This lets people connect headphones directly without having to use the dedicated app. Both of those made our list of the best streaming devices, so more functionality is always appreciated.

Roku

The app is getting an overhaul, with new shortcuts and the ability to rate shows and movies directly within the app. The company has also revealed that Philips Ambilight technology is now available on Roku TVs in the US. This tech automatically changes the ambient lighting based on what's being shown on-screen. All of these software updates will be available to Roku devices in the coming months.

The company also recently refreshed many of its midrange TVs with pro-level features. New Roku Plus Series TVs now allow for hands-free voice control and a feature that automatically adjusts the picture on a scene-by-scene basis.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/the-latest-roku-update-adds-ai-powered-voice-control-and-better-search-184513277.html?src=rss
Lawrence Bonk

Ball x Pit's deeply satisfying grind keeps me coming back for more

4 weeks 1 day ago

For as long as I can remember, I've had trouble going to sleep. When I lay down, my mind inevitably starts racing a thousand miles an hour, thinking about anything and everything. 

On several recent nights, though, my pre-slumber thoughts had a singular focus. I mulled over possibilities like, "What if I fuse a ball that heals my character with one that splits into smaller balls with the same effect, and add a passive that fires a baby ball every time I'm healed?" Then I grab my PlayStation Portal and do just that until I doze off. This is the hold Ball x Pit has had over me. 

Kenny Sun and a small group of collaborators have cooked up a mesmerizing brick-breaking roguelite. Ball x Pit is a blend of dual-stick shoot-'em-up action, base building and about a dozen other things that keeps calling me back for one more run... and another, and another.

After a cataclysmic event wipes out the city of Ballbylon and leaves an enormous pit, hunters descend into the depths in search of treasure. For our purposes, this means playing levels to collect resources in order to build structures in New Ballbylon. These buildings unlock perks, such as new characters, that help with future runs. The sickly chaos of the levels and the calmer city building aspect feed into each other smartly and combine for a satisfying loop.

Base building in Ball x PitKenny Sun/Devolver Digital

That’s not the only important interplay here. Like any good roguelite, Ball x Pit is all about finding synergies for maximum impact. It's right there in the title, with the "x" denoting a relationship between two things (it's derived from shipping in fandom parlance). 

In the pit, you battle monsters by — surprise! — firing balls at them. Along with regular “baby balls,” each character has a unique ability and a special starter ball. In the vein of Vampire Survivors, you'll unlock more special balls and passive abilities when you collect enough gems to level up. One ball has a chance to freeze enemies and another is slower but deals much more damage. There are dozens of others.

The real fun comes in when you start fusing these balls and their effects together, freeing up space for another weapon. It gets even better when you're able to evolve a pair of balls into something new. It's possible to fuse evolved balls, or even evolve them again. There’s a strategic aspect to this, as you won’t want to fuse balls that can nearly cancel each other out, such as merging an area-of-effect ball with one that disappears on impact, or leave yourself with too few balls in the face of danger.

Once I unlocked the option to take two characters on a run and combine their passive abilities, that's where things went into overdrive. The possibilities became very exciting at this point, and I ended up playing Ball x Pit way past my ideal bedtime as a result.

It does take a while to get to that point, though. Progression is slow at first. The repetition can get to be a little much as you need to beat each stage multiple times before moving onto the next. Also, I wish there was a bit more to the game narratively than a basic setup and some character descriptions.

But there's so much to consider on each run, and that’s what keeps me coming back. Each of the nine levels is set in a different biome, with its own hazards, enemies and bosses. Some late-game characters turn the game on its head by shifting playstyles in surprising ways, but I don't want to spoil those. Along with the absolute chaos and dopamine hits of slicing through enemies, discovering killer combinations between characters, special balls — especially the evolutions — and passives drives so much of the joy of this game.

Whenever you do fuse or evolve a pair of balls, rather than having to click an "OK" button to get back in the action, the prompt reads "Whoa." That's on the nose, but funny. And I'll be damned if I didn't say that very thing out loud many times when I saw what a new evolved ball could do.  

Ball x Pit is out now on Steam, PS5, Xbox Series X/S and Nintendo Switch for $15. It's available via Game Pass Ultimate and PC Game Pass. A Nintendo Switch 2 version is coming later this fall with a free upgrade from the Switch version.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ball-x-pits-deeply-satisfying-grind-keeps-me-coming-back-for-more-171000754.html?src=rss

How to cancel Proton VPN and get a refund

4 weeks 1 day ago

Proton VPN currently tops my list of the best VPNs, and I gave it a glowing recommendation in my detailed Proton VPN review. It's easy to use, fast, cheap and secure, with a large server network and one of the industry's best scores at unblocking streaming sites. All that said, there's no such thing as a perfect VPN, and you may find that Proton isn't working for you. If that happens, here's how to cancel your subscription.

How to cancel Proton VPN through a browser

If you initially signed up less than 30 days ago, you can cancel your subscription and request a refund by contacting tech support. See "How to get a refund from Proton VPN" below for details. If more than 30 days have passed, use the following steps to cancel your subscription.

  1. Open your browser and go to protonvpn.com. At the top-right, click Sign in, then enter your username and password. You'll be taken to your account dashboard.

  2. At the left side of the dashboard, click the Subscription tab.

  3. Scroll all the way down to the section labeled Cancel subscription. Click the "Continue" button.

  4. A pop-up window will appear, asking if you're sure. Click Cancel subscription.

Sam Chapman for Engadget

Cancelling this way doesn't immediately terminate service — it just means your subscription won't auto-renew. You can still use Proton VPN's paid features, including the entire server network, until the current period expires. After that, you'll be automatically downgraded to the free plan. During this time, your account dashboard will still be active, so you can use it to turn renewal back on if you change your mind.

This method also works in mobile browser apps. Just follow the same steps on your mobile device and you'll cancel in the same way, with service continuing until your subscription expires.

How to downgrade from Proton Unlimited to Proton VPN only

A Proton Unlimited subscription applies to all Proton products. Since it's mainly founded on Proton Mail, though, downgrading to VPN service only is tricky and requires some extra steps.

First, downgrade Proton Unlimited to Proton Free from your main account dashboard. Log in at account.proton.me, then click Settings, All settings, Dashboard and Your plan. Under "Proton Unlimited," click Explore other Proton plans. On the next page, select Proton Free. This will effectively cancel Proton Unlimited, though you can still use it until the end of the pay period.

Finally, go to the Proton VPN website (not the overall Proton site) and sign up for a Proton VPN Plus plan. Since you downgraded instead of deleting your account, you should be able to use the same account address.

How to delete your Proton account on mobile

You can also use the mobile app to delete your entire Proton account, instantly and irreversibly ending your subscriptions to Proton VPN, Proton Mail and any other products in the line. Taking this action permanently burns your Proton username, so you won't be able to use it again if you decide to re-subscribe (in that case, you’ll just have to make a new one).

The process is the same on both Android and iOS — the apps have slight cosmetic differences, but everything is in the same place. Follow the steps below to nuke your Proton account from orbit.

  1. Open the Proton VPN app on your Android phone.

  2. Click Settings at the bottom of the window.

  3. At the top of the settings page, click your account email address. This will take you to Account settings.

  4. Click Delete account. A window will open in your web browser, showing your general Proton account page.

  5. Scroll down to the bottom of this page and click the red Delete your account button.

  6. Select a reason for deleting your account and leave feedback in the box provided. You have to pick an option from the menu and type at least 10 characters in the box, though feel free to keyboard mash if you don't want to say anything.

  7. Check the box on the next page beside "Yes, I want to permanently delete this account and all its data." Finally, click the red Delete account button.

Sam Chapman for Engadget How to get a refund from Proton VPN

Proton VPN has a 30-day refund policy. As long as you paid for your VPN less than 30 days ago, you can get your money back. To request a refund, send a message through the contact form on the website. You can also email protonvpn@support.zendesk.com.

There's a minimum of 100 characters in the "What happened?" box. Unlike when you're simply deleting your account, I do recommend putting a brief real answer here, clearly stating that you would like to cancel your account and receive a refund.

Sam Chapman for Engadget

According to its terms of service, Proton will only refund you for the portion of the service you didn't use. If you spend $10 for a one-month subscription and cancel after 15 days, you'll get $5 back. The terms do state that the company "may also provide you with a full refund upon request" — directly asking for such a refund in your contact form makes this more likely.

If you cancel after 30 days are up, you may still be able to get a prorated payment for your remaining time, either in cash or account credit. You'll have to ask for this specifically, as the default option is that your account just stays active until it runs out.

What to do if you subscribed through an app store

If you bought your Proton VPN subscription through the Apple App Store or Google Play Store, then Apple or Google processed your money and you're subject to their refund policies.

If you subscribed through Apple, go to your Apple ID profile in iOS settings, click on Subscriptions, scroll to Proton VPN and click on Cancel subscription. You'll then get the opportunity to request a refund.

On Android, log into the Google Play Store, click on your profile picture, then click Manage subscriptions. Find Proton VPN, click Cancel subscription and provide a reason. As with iOS, the steps will walk you through the refund process.

Proton VPN alternatives

Once you've fully cancelled Proton VPN, you may be in the market for an alternative. I recommend a few of my other favorites, depending on why Proton didn't work for you. Surfshark is faster, ExpressVPN has some of the best app design and NordVPN has a wider range of interesting features.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/how-to-cancel-proton-vpn-and-get-a-refund-170014128.html?src=rss
Sam Chapman

VSCO adds its first AI-powered photo editing tool

4 weeks 1 day ago

The VSCO photo editing and sharing app has been around for nearly as long as Instagram, positioning itself as the serious photographer’s choice for mobile editing. The original focus was on tasteful filters and editing tools, all of which got significantly more powerful and flexible over time; VSCO has long been doing the same sort of film emulations that have made Fujifilm’s cameras so desirable in recent years. The company also built up a loyal community of photographers who share their edits far and wide, both in the VSCO app as well as on more mainstream platforms like Instagram itself. 

Now, the company is making an unsurprising but potentially controversial move: it is releasing its first AI-powered image editing tool. “Remove,” as the name suggests, lets you erase “unwanted elements” from your photos without compromising the image’s full resolution. At first glance, it feels quite similar to tools like Google’s own Magic Eraser. You just pop open an image in the editor and highlight the portion you want to remove, and VSCO will do its best to obliterate the offending bits and fill in whatever is in the background that it deems appropriate. 

I haven’t had a chance to test how effective this tool is yet, but VSCO is using Black Forest Lab’s FLUX.1 Kontext model to do its magic, combined with its own proprietary technology specifically focused on making results that the company says look authentic. A quick look at Black Forest Lab and the FLUX.1 model show a tool that does appear to be well-suited to removing unwanted parts of an image and properly filling in the space that remains — but we’ll have to see it in action to judge whether it does the job well.

This new Remove tool isn’t the only AI-powered editor VSCO is working on. There’s also an Upscale tool in the works that the company says will “enhance image resolution” while keeping color and composition unchanged. These sorts of tools will live under a new umbrella the company is calling AI Lab, making it clear this will be an ongoing initiative and not just a one-off release.

On one hand, I’m not at all surprised to see VSCO jumping into AI-powered editing; it has to keep up with the rest of the industry. But on the other hand, the company has made its mark by building a community of photographers who value authenticity in their work, something that cannot help but be in conflict with AI tools, at least on the surface.

VSCO’s CEO Eric Wittman acknowledged that tension in a conversation with Engadget. “We have a very photographer-centric, creator-first point of view,” Wittman said. “But where we see AI fitting in is in support of those folks, and that work, and that vision. The intention isn’t to replace [that work], though — AI has a place, but it’s not to replace what creators, and photographers in particular, are doing.” 

That mindset makes sense with something like Remove, which duplicates something people have done with Photoshop for years. Rather than generating new images or radically changing the truth of a photo like you can do with some of Google’s tools on the Pixel phones, Remove is a bit more subtle. “You would use masks, you would manually painstakingly edit things at a pixel by pixel level,” Wittman said. “What a lot of Remove tools would do is basically like automate that.”

Wittman also cited preserving image quality as a key part of the work behind its own Remove tool. “We know that many people who were attempting to use AI in the early days, especially photographers, a lot of their disappointment was just in the preservation of the integrity and the quality of the work,” he said. “So what we've really tried to do is continue to help automate where we can and make things easier, but also preserve the quality.” To that end, VSCO is stressing that all these edits are non-destructive and the output will be in full, original resolution. 

As VSCO starts dabbling in more AI editing tools, Wittman emphasized that the company wants to stay on the side of helping photographers realize a creative vision rather than helping them make entirely unreal images, while also avoiding the mess of copyright issues and inauthentic content that is flooding the internet thanks to AI. “When you think about things like copyright, and the incredible importance of copyright, integrity, and authenticity — we're big believers as a company in both the laws and the norms that have been around for many many years. But obviously on some platforms there are people who are maliciously manipulating things, and we don't want to be participants in that.”

VSCO’s first AI Labs feature is available as of today in the VSCO app for iOS; it should come to Android eventually but there’s no word yet on specific timing. To use it, you’ll need an active VSCO Pro subscription, which runs $13 per month or $60 a year. A Pro plans contains a ton more than just AI Labs features, though — it unlocks a full editing suite on mobile and the web, professional profile and website creation, hundreds of presets and film emulation settings and a lot more. 


This article originally appeared on Engadget at https://www.engadget.com/apps/vsco-adds-its-first-ai-powered-photo-editing-tool-170000055.html?src=rss

Apple's long-rumored smart display will reportedly cost $350

4 weeks 1 day ago

Apple has been expected to widen its smart home offering for a long time now, and if a new report is accurate, we could be getting a trio of new devices fairly soon. According to Bloomberg, Apple is working on an indoor camera and a smart display to arrive in 2026, as well as a tabletop robot, with the latter expected to launch in 2027.

An Apple-made smart display in particular has featured heavily in the rumor mill for a number of years, but it appears to be closer than ever. Bloomberg’s Mark Gurman reports that Apple’s new home hub will have a 7-inch square LCD display, a built-in FaceTime camera and an OS that dynamically adjusts depending on who’s using it. It will also ship with an improved version of Siri that will behave more like ChatGPT or other chatbots in how it uses the web to answer your questions. The product, along with the more advanced Siri chatbot, had been slated for release earlier this year, but Apple reportedly scrapped those plans in favor of a spring 2026 launch.

Bloomberg claims there will be two versions of the home hub, one code-named J940 which takes the form of a display mounted on a HomePod mini-like speaker, and the other (J491) designed to be hung on a wall. With both you’ll be able to control smart appliances, play music and presumably interact with Apple’s various apps on other devices. Apple is said to be targeting a price of around $350, although the Bloomberg report does not specify which version of the device that price refers to.

The tabletop robot scheduled to launch in 2027 will effectively be the smart display Apple could be releasing next year mounted into a motorized arm that can move the device to different positions, which sounds like the company’s take on Amazon’s (slightly creepy) swivelling Echo Show 10, first launched in 2021. This product will have a larger 9-inch display, but is said to be delayed after Apple encountered engineering challenges with the motor.

Bloomberg reports that all three of these devices will be built in Vietnam, which sources said represented a "major change" in how Apple launches a new product category, as it has traditionally relied on China at the outset. In 2020 it emerged that Apple was looking to diversify its production by moving some of its iPad and MacBook manufacturing to Vietnam, and the US’ trade war with China has only intensified during Trump’s second administration. Vietnam has not escaped tariffs of its own, but they’re less severe than imports from China.

This article originally appeared on Engadget at https://www.engadget.com/home/apples-long-rumored-smart-display-will-reportedly-cost-350-165801748.html?src=rss
Matt Tate

Apple's first M5 laptop is the 14-inch MacBook Pro

4 weeks 1 day ago

The new M5 MacBook Pro has arrived — and brought something of a strategy change for Apple's chip release strategy this year. This time around, Apple has led with the entry-level 14-inch MacBook Pro, which retains the same $1,599 starting price as its M4 predecessor. It debuts alongside new 11- and 13-inch iPad Pros and a refreshed Apple Vision Pro that have the same M5 chipset, but — unlike last year — there's no M5 Pro and M5 Max devices to be found.  

In the past, Apple has favored launching its entire MacBook Pro lineup at once, as it did in 2024 with the M4, M4 Pro and M4 Max models. However, it may have decided to release the M5 model now so it could get a jump start on sales, since the M5 Pro and M5 Max versions are reportedly still several months away. Apple may have also opted for a low-key release since the M5 MacBook Pro is largely unchanged from the previous model.

With that, the emphasis is squarely on the M5 chip and its extra performance. Reportedly due to cost reasons, Apple decided to use the same 3-nanometer fabrication process for the M5 as it did for the M4. The new chip has 10 GPU cores and 10 CPU cores, along with a 16-core Neural Engine.

Apple claims the M5 has the "world’s fastest CPU core" with up to 20 percent faster multithreaded performance compared with the M4 chip. As for the GPU, the company says that offers "up to 1.6x faster graphics performance in pro apps and enables up to 1.6x higher frame rates in games compared to the M4 model." That should make the M5 MacBook Pro a better option than the M4 model for things like gaming and video editing.

To that end, compared with the M4 MacBook Pro, Apple says the latest model delivers up to 1.8x faster "AI video-enhancing performance" in Topaz Video, up to 1.7x faster 3D rendering in Blender and up to 1.2x faster build performance during code compiling in Xcode. The company is promising 3.5x faster AI performance than with the M4 model, and up to 6x faster performance than M1. It also claims SSD performance is up to twice as fast as the previous generation.

The M5 MacBook Pro comes with the same 14.2-inch, 3,024 x 1,964 Liquid Retina XDR display that can hit 1,000 nits in SDR mode and up to 1,600 nits peak brightness for HDR content. It has adaptive refresh rates at up to 120Hz and offers a wide P3 color gamut with up to 1 billion colors, ideal for video editors and Lightroom users.

Other key features include an SDXC card slot, HDMI port and 3.5mm headphone jack. There are three USB-C ports as before, but they're still the Thunderbolt 4 type with speeds up to 40 Gbps, and not the 80 Gbps Thunderbolt 5 ports found on M4 Pro and Max models. It also comes with a six-speaker system with support for Dolby Atmos and Spatial Audio as before, along with Wi-Fi 6E, Bluetooth 5.3 and a 12MP Center Stage 1080p webcam. As you might imagine, it comes with macOS Tahoe ready to go.

Per the comparison page on Apple's site, except for the different CPU, the M5 MacBook Pro otherwise has identical specs to its M4 predecessor, right down to the same dimensions, weight and 70-watt power adapter.

The 14-inch M5 MacBook Pro is now available for pre-order starting at $1,599 with 16GB memory and 512GB storage. It maxes out at 32GB of RAM and 4TB of storage. Shipping will start October 22.

Update, 12:52PM ET: Confirmed via Apple's spec page that there are no real differences between the M4 and M5 MacBook Pro aside from the new CPU.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apples-first-m5-laptop-is-the-14-inch-macbook-pro-131314446.html?src=rss
Steve Dent,Kris Holt

Fujifilm's refreshed Instax mini LiPlay has an extra camera for selfies

4 weeks 1 day ago

Fujifilm just announced the Instax mini LiPlay+ instant camera, which is a refresh of the original mini LiPlay from 2019. It's been six long years, so the company has added some nifty features here.

First of all, there's a second camera on the rear that's intended for selfies. It features a wide-angle lens and joins the pre-existing front-facing camera. There's a new functionality that lets users combine the content from both cameras to create unique layered images. That's pretty nifty.

Introducing the next generation of hybrid instant camera: instax mini LiPlay+™

The updated mini LiPlay+ adds new creative tools and a refreshed design, giving image makers more ways to tell their stories with photos and sound.

Learn more at https://t.co/o9TNgyG12o. pic.twitter.com/cUArA0BeZt

— Fujifilm (@FujifilmUS) October 15, 2025

The design is mostly the same as before, but the rear LCD is larger. This should make it easier to accurately compose images before printing them out. To that end, there's a new film type accompanying the launch of this camera. The Soft Glitter instant film is available in ten-exposure packs and offers gold accents and soft hues to "bring a calming shimmer" around the frames. Film packs cost around $18.

There's also a redesigned app with plenty of new features, including the ability to add short audio clips to images. These multimedia creations can be viewed by scanning a QR code in the print, which will trigger the audio on a smartphone or similar device. The LiPlay+ app lets users further edit images before printing them via the camera.

The camera will be available for purchase by the end of the month and costs $235. There will be blue and beige versions. The original mini LiPlay didn't quite make our list of the best instant cameras, but several Fujifilm Instax models did. The company makes good stuff.

This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilms-refreshed-instax-mini-liplay-has-an-extra-camera-for-selfies-164319167.html?src=rss
Lawrence Bonk

This battery-powered Ring doorbell is on sale for $50 right now

4 weeks 1 day ago

The Ring Battery Doorbell is on sale via Amazon for just $50. This is half off and matches the Prime Day price, only now the deal is available for everyone. The sale applies to both colorways.

This is the company's entry-level video doorbell but it's still got some nifty features. First of all, it's powered via a rechargeable battery, so users don't have to do any wiring to get started. It charges via an included USB-C cable.

The Ring Video Doorbell is a relatively new design, having been first released in the middle of last year. It offers improved video when compared to the previous generation, in addition to a 23 percent increase in battery life. It can also handle head-to-toe video, which is handy when trying to suss out who is at the door.

The doorbell sends out real-time alerts and there's a live view available via the smartphone app. This app also allows for conversations. It can hold onto recordings via the cloud, but only for those subscribed to Ring Home. A subscription includes access to 180 days of video history, but does cost $5 to $20 per month.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/this-battery-powered-ring-doorbell-is-on-sale-for-50-right-now-150926669.html?src=rss
Lawrence Bonk

Threads now supports group DM

4 weeks 1 day ago

It took two years for Threads to get messaging, but you thankfully don't have to wait that long to be able to start group DMs. Meta has started rolling out group chats for the app, which lets you add up to 50 of your followers to a single conversation. Just start a new message and add anybody who follows you on Threads. The company says that you'll also be able to share a link that your followers can click to join a group conversation "soon," so you don't have to add them one by one. Like in messaging apps, you'll be able to customize the group chat's name to better reflect its topic. 

In addition to launching group DMs, Meta is also releasing the messaging feature in the European Union over the coming days. If you're in the EU, you'll get access not just to individual DMs, but also to group DMs, messaging controls, privacy settings, the hidden folder where spam goes to and support for media files when the feature becomes available in your country. 

Emily Dalton Smith, Meta's Head of Product for Threads, told us in a test group chat that it's "on track to become Meta's next major app" with 400 million monthly active users." Messaging has been the top requested feature since Threads launched, but it took some time to release it because it "wasn't a priority in the early days." Since making DMs available on Threads in July, Meta has added support for photos, videos and GIFs, a messaging requests folder to reduce unwanted messages, the hidden spam folder and a privacy setting that completely switches off message requests from people you don't follow. 

Threads / Meta

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-now-supports-group-dm-150002493.html?src=rss
Mariella Moon

Waymo plans to launch fully autonomous taxi service in London next year

4 weeks 1 day ago

Waymo is bringing its autonomous taxis to the UK in 2026, marking the company’s first major expansion outside of the US. Waymo has selected the mobility company, Moove, as its fleet operations partner, and is currently working with local and national authorities in the UK to gain the necessary permissions to launch a robotaxi service in London first next year.

Right now, you won’t find any fully driverless cars in London or anywhere in the UK, but that’s set to change next year when the Automated Vehicles Act 2024 begins to take effect. This legislation is intended to regulate the eventual arrival of self-driving vehicles in the UK, but before that can happen, the government will help to facilitate robotaxi pilots from Spring 2026.

Given its complex road network and narrow winding streets built long before cars were a concern, London will be a challenging city for Waymo’s robotaxis to navigate, but the company said in a statement that its technology significantly reduces the risk of injury-causing collisions with other vehicles and pedestrians compared to human-driven cars. The imminent arrival of Waymo in the UK was also welcomed by the Royal National Institute of Blind People (RNIB), with self-driving taxis seen as an important first step in ushering in autonomous travel on a larger scale.

Waymo already has close links to the UK, with its first international engineering hubs located in London and Oxford. It also has a partnership with UK-based Jaguar Land Rover, which sees it equip all-electric Jaguar I-Pace taxis with its Waymo Driver self–driving tech in the US. 

However, Waymo won't be without competition when its service arrives in London next year. Uber and Wayve are planning for their own pilot to launch around the same time, after the latter’s CEO and co-founder, Alex Kendall, called the arrival of the Automated Vehicles Act "a defining moment for UK autonomy."

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/waymo-plans-to-launch-fully-autonomous-taxi-service-in-london-next-year-142453250.html?src=rss
Matt Tate

Apple's new Vision Pro gets an M5 chip and Dual Knit Band, but it's still $3,499

4 weeks 1 day ago

Apple has introduced an upgraded version of its Vision Pro headset that's powered by the company's M5 chip, its latest silicon that will also come with the new iPad Pro and MacBook Pro. The first generation of the headset was equipped with Apple's M2, so you can expect this device to be faster and come with more capabilities. Apple hasn't budged the price from $3,499 with 256GB of storage, but at least it comes with a Dual Knit Band, which adds a top strap for extra security and comfort. (Existing Vision Pro users can also buy the Dual Knit Band separately for $99.)

As you'd expect, Apple claims the refreshed Vision Pro should be faster while loading apps, browsing the web and doing just about everything. The M5 chip also includes a new 10-core GPU, with better support for hardware-accelerated ray tracing and mesh shading, "enabling developers to add remarkable detail to lighting, shadows, and reflections in games like Control," according to Apple. The company also says the M5 Vision Pro renders 10 percent more pixels on its micro-OLED displays, which should make everything look a bit sharper. 

The M5 Vision Pro should last a bit longer than the original model, as well. Apple claims it supports up to two and a half hours of typical usage, and up to three hours of video playback. The previous model was rated for two hours of general usage and two and a half hours of video viewing. 

Bloomberg's Mark Gurman reported a few days ago that Apple was due for another wave of product announcements. He wrote back then that the new iPad Pro and Vision Pro are already being mass produced and that Apple is "gearing up for an imminent release." Apple had originally wanted to launch a a lighter and cheaper version of the Vision Pro headset, as well, but it reportedly decided to shift its focus on the development of smart glasses. The company pulled people working on the lighter Vision Pro, Gurman said in another report, and moved them to its smart glasses project. 

Apple is reportedly working on a smart glasses model with no display and is meant to pair with iPhones, along with another model that's equipped with a built-in screen and can directly compete with Meta's Ray-Ban Display. The company is aiming to release the model with no screen in 2027 and the one with a screen in 2028, Gurman said.

"The Vision Pro is a flawed product, but it's certainly not empty," we noted in our review of the original headset. "It's as if Apple has compiled everything it's learned from building the Mac, iPhone, Apple Watch and AirPods into a single device, all in a bid to avoid the Innovator's Dilemma." At first glance, the M5 Vision Pro doesn't seem to change that conclusion much, not without more content and apps built around spatial computing. A price drop and more storage on the base model would certainly make the Vision Pro more compelling, until that happens it'll remain more of a developer kit than a full-fledged consumer product.

The M5 Vision Pro is now ready to pre-order and will once again set you back $3,499. Apple will start shipping the device on October 22.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/apples-new-vision-pro-gets-an-m5-chip-and-dual-knit-band-but-its-still-3499-132123957.html?src=rss
Mariella Moon,Devindra Hardawar

Apple's latest iPad Pro gets a power boost with the new M5 chip

4 weeks 1 day ago

Apple's latest 11- and 13-inch iPad Pros have arrived, and though they're the first with the company's all-new M5 chip, they're otherwise largely identical to last year's models. The main reason to buy one, then, would be for the extra performance over the M4 — something that may be worthwhile to content creators and other power users looking for a tablet instead of a laptop. 

Last year Apple decided to debut its M4 chip with the iPad Pro lineup and not its laptops. The reason? Only the entry-level M4 was ready (and not the M4 Pro and M4 Max), so Apple decided to wait before putting in its MacBooks so it could launch the entire lineup at once. With updated Magic Keyboards, It also showed that Apple was marketing the iPad Pro as a feasible MacBook replacement for power users. 

The same applies with the M5, except this time the company also launched its entry-level 14-inch MacBook Pro at the same time. As before, the new M5 processor uses TSMC's 3-nanometer process, as Apple reportedly decided against 2-nanometer chips due to cost considerations. The entry-level M5 comes in a couple of versions. The iPad Pro with either 256GB or 512GB of storage gets an M5 with a 9-core CPU (3 performance cores and 6 efficiency cores), 10-core GPU and 12GB of RAM. The 1TB and 2TB models get a fourth performance core and 16GB of RAM.

The big upgrade here appears to be to the GPU; Apple says each of the 10 GPU cores have a Neural Accelerator on board, which will allow GPU-based AI processing to run significantly faster than on the M4. Apple claims it has more than four times the peak GPU compute performance of the M4 (which is only about 18 months old, mind you). Graphics performance should be about 45 percent higher than on the M4, as well. Overall multithreaded performance is 15 percent faster than the M4, and Apple says that video transcoding is six times faster than what the old M1 iPad Pro from 2021 delivered.

As for battery life, Apple claims the same 10 hours that basically every iPad has ever been rated at. But for the first time, the iPad Pro supports fast charging — you can get up to 50 percent in 30 minutes using a 60W USB-C power adaptor.

Apple is also using the C1X modem that it originally introduced last month in the iPhone Air; that'll provide the optional 5G service that Apple has offered on iPads for a few years now. There's also an N1 chip (also found in the iPhone Air), which is an Apple-designed networking chip for Wi-Fi 7, Bluetooth 6 and Thread connectivity. Apple claims this new chip will make features like Personal Hotspot and Airdrop more reliable while also offering improved performance on 5GHz Wi-Fi networks.

As before, the 2025 iPad Airs are extremely thin and light. The 11-inch model is 5.3mm thick and tips the scales at just under one pound, while the 13-incher is just 5.1mm thick weighs 1.29 pounds. Both feature "tandem" OLED Ultra Display XDR screens that hit up to 1,000 nits brightness and peak at 1,600 nits — so they're perfect for viewing and editing HDR content. 

The new iPad Pro starts at $999 for the 11-inch model with 256GB of storage ($1,199 with 5G) and $1,299 for the 13-inch ($1,499 with 5G). Those are the same prices as last year — still extremely expensive, but at least not more than before. You can pre-order the new iPad Pro now, and it'll be available on October 22.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apples-latest-ipad-pro-get-a-power-boost-with-the-new-m5-chip-131036435.html?src=rss
Steve Dent,Nathan Ingraham

ASUS ROG Xbox Ally X review: An extra life for Xbox

4 weeks 1 day ago

Xbox is at a crossroads. While the PlayStation 5 and Switch 2 continue to gain popularity, multiple price hikes for the Xbox Series S and X have killed their momentum. And with several big box retailers like Costco deciding to drop Microsoft’s console from their shelves, the current-gen Xbox may be dead in the water. So what should the company do?

Microsoft’s most straightforward option would be to simply punt the end of the Xbox's lifecycle, regroup and come back strong with a brand new console in a year or two. On the flipside, the company could follow in Sega's footsteps after the untimely demise of the Dreamcast and become a cross-platform game publisher with a large stable of first-party studios. However, there's a third route that could fill the gap between now and whenever the next Xbox arrives that could potentially expand its reach to a whole new segment: Give handheld gaming a go.

Engineering and building a new portable gaming device isn't cheap or quick. So instead of doing everything itself, Microsoft teamed up with ASUS to create the ROG Xbox Ally and ROG Xbox Ally X — a pair of Windows 11-based portable gaming PCs enhanced with Microsoft's DNA. And while it's too early to say if these handhelds will help save Xbox itself, they're more than solid portables that could have a big impact on portable gaming going forward.

Editor's note: This review is focused on the ROG Xbox Ally X, primarily because that's all we have at the moment. However, the Xbox Ally and Xbox Ally X share many features including the same basic design , display, button layout and software (the only difference is their color). That said, the base Xbox Ally has less impressive specs as it comes with a slower AMD Ryzen Z2 chip, 16GB of RAM, 512GB of storage and a smaller 60WHr battery. It’s also a touch lighter (1.48 pounds vs 1.58) and has a lower price of $600 instead of $1,000.

Design and display: The Xbox goes portable Sam Rutherford for Engadget

When you look at the ROG Xbox Ally X, it might appear as if ASUS bolted larger grips to its previous handheld — the Ally X — and called it a day. However, the company says the Xbox Ally was redesigned from the ground up, in large part to include a number of signature features that will make Xbox faithful feel right at home. This includes things like the classic ABXY button layout, Impulse triggers with tons of travel and, of course, the requisite Xbox home button. Then smack dab in the middle of everything is a 7-inch IPS LCD screen.

Speaking of the display, ASUS picked a FHD IPS panel with a 120Hz refresh rate that appears to be the exact same screen used on the Ally X. While it doesn't deliver pure blacks like you'd get from OLED, contrast was still surprisingly good. With a brightness of 500 nits (the one on our review unit was actually a touch higher at 510 nits), this display delivers almost everything you want without feeling like you need to upgrade to something like the huge 8.8-inch OLED panel on the Lenovo Legion Go 2.

Sam Rutherford for Engadget

Around back, there are two customizable paddles while the top edge houses a fingerprint reader and all of the Xbox Ally X's connectivity: two USB-C ports, a microSD card reader and 3.5mm audio. Notably, while both ports support charging and display capabilities, the one furthest to the left is also Thunderbolt 4 compliant. This means it has enough bandwidth to support external GPUs like ASUS' recently updated XG Mobile graphics dock.

Ultimately, the ROG Xbox Ally might not look all that different from ASUS' previous handhelds, but between its buttons, triggers and those big new grips, it really does feel like you're holding a portable version of Microsoft's console. Even without Hall Effect sensors, the Xbox Ally X's joysticks are tight and responsive, while the triggers offer a ton of travel. The only thing I wish ASUS and Microsoft had paid a little more attention to is the handheld's haptics, which are fine, but they’re a far cry from the expressive rumble motors you get from a DualSense controller or the Switch 2's Joy-Con.

Performance: Flagship handheld power Sam Rutherford for Engadget

As the higher-end model in ASUS and Microsoft's new joint handheld lineup, the ROG Xbox Ally X features a AMD Ryzen Z2 Extreme chip with 24GB of memory (which is shared with its GPU) and 1TB of storage that can be expanded via microSD. However, thanks in part to the new full-screen Xbox experience, Microsoft tweaked a number of the handheld's background processes and services for the first time on a Windows 11-based handheld. The result is a slightly more optimized device even when compared to its closest rivals.

In Cyberpunk 2077 at 1,920 x 1,080, medium graphics and FSR set to performance, the ROG Xbox Ally X hit 62.1 fps while plugged in and set to its max 35-watt Turbo mode. That's almost five fps higher than what we got from the Lenovo Legion Go 2 (57.5 fps) when its settings are similarly maxed out. Admittedly, this might not sound like a huge improvement, but it ends up being an extra seven percent performance from the same chip, which ain't bad. Meanwhile in Returnal, I got similar numbers after switching to the Ally's more energy-efficient 17-watt Performance Mode (unplugged), where it produced 42 fps at full HD on medium versus 39 fps for the Lenovo.

Sam Rutherford for Engadget

That said, it's important to note that the Ally's performance changes depending on whether it's plugged into the wall or not. If you want its full 35-watt Turbo Mode, you're going to need to use a power adapter, while its 17-watt Performance and 13-watt Silent modes stay the same no matter what you do. There’s also a manual performance customization tool, but to access it, you'll need to switch over to ASUS' Armoury Crate app, as there isn't a place to change things directly inside the Xbox app.

Software: The tailored gaming experience we needed

Getting excited about the software on a gaming handheld is usually pretty difficult. However, between the aforementioned tweaks to background services and the new full-screen Xbox experience, Microsoft has managed to remove a ton of the clunkiness that typically plagues other Windows-based gaming handhelds.

Instead of having to wade your way through the traditional Windows desktop before booting into a game, now you're greeted by the Xbox app upon startup (and even during initial setup), so there are fewer steps to get between you and your favorite title. Furthermore, Microsoft has come up with a revamped layout that makes core features super easy to find. The Home tab is where all your installed software is, while there are other dedicated sections for Game Pass downloads (assuming you have a subscription) cloud gaming/remote play (also via Game Pass) and the Microsoft Store. If you prefer other digital marketplaces like Steam or Epic, there are shortcuts to download installers for those stores (and a few more like GOG and Ubisoft) in the My Apps tab. You don't need to open a web browser and do things manually.

To switch between apps in Microsoft's new full-screen Xbox experience, all you need to do is swipe up from the bottom of the ROG Xbox Ally X's screen. Sam Rutherford for Engadget

Furthermore, hitting the Xbox button summons a handful of quick settings for all sorts of things, including the Command Center for performance, toggles for Wi-Fi and Bluetooth, your Xbox friends list and a whole lot more. It's kind of like a do-everything button and it makes accessing almost all of your most important tools and features quick and easy.

On top of that, there are new gestures that you can access by swiping in on the screen in different directions. Dragging your finger in from the left calls up the Xbox Game Bar overlay, even when you're in the middle of playing a game, while swiping in from the right opens your Windows notifications. But my favorite command is swiping up from the bottom, which is a new way to switch between apps (or a cooler version of Alt + Tab, depending on how you look at it). From there, you can even scroll through any programs that are currently open just by tapping the Xbox Ally's shoulder buttons. If you want to use the handheld like a real PC, you can also activate the Windows desktop from there too.

Microsoft has also thoughtfully included compatibility tags on a number of games in its store to give buyers a sense of how well a game will run on the ROG Xbox Ally X. Sam Rutherford for Engadget

The redesigned Xbox experience is very breezy and handles 90 to 95 percent of your traditional gaming functions, but there are still times when some of Window's underlying awkwardness shows through. Most often, I found this happens when exiting a game from a third-party store, where the Xbox Ally will spit you out into your Steam library (for example), where you'll often have to rely on touchscreen controls instead of the joysticks or the desktop mode's mouse cursor to navigate around. It's not a big deal compared to other Windows-based handhelds, and even though Microsoft has taken a big step forward on the Xbox Ally, there is still a little polishing to be done.

Battery life: A solid jump in longevity

One of the biggest benefits of going with the ROG Xbox Ally X is that it comes with a larger 80WHr battery than the base model (60Whr). When that is combined with improved energy efficiency from its new chip, you get very solid battery life — just as long as you don’t max out the power settings.

Sam Rutherford for Engadget

I tested this by playing Clair Obscur: Expedition 33 at full HD on medium settings and max brightness (Protip: don’t do this at night if you want to get to sleep on time) and the Xbox Ally X lasted just shy of three and a half hours. That’s 30 minutes longer than what I got from the Legion Go 2, although considering the latter has a much larger screen (with the same 500 nits of brightness), that difference wasn’t a big shock. The bigger revelation is that when compared to the original Ally X, ASUS and Microsoft’s new jointly-made device provided an extra hour of runtime, which could make a meaningful difference on a long trip.

Wrap-up

While Microsoft’s first real foray into PC gaming handhelds isn’t upending the status quo and it’s way too early to say if this gadget will save Xbox as a whole, it is bringing some notable advancements. The new full-screen experience makes launching and playing games on Windows-based devices so much more seamless that it’s kind of wild it took so long to get here. Sure, there are still a few edge cases where you’ll have to tap the screen or flip between the Xbox app and ASUS’ Armoury Create to tweak certain settings, but compared to most of its rivals, the ASUS ROG Xbox Ally X is a massive upgrade in general usability.

Here is a size comparison between the ASUS ROG Xbox Ally X (bottom) and the Lenovo Legion Go 2 (top). Sam Rutherford for Engadget

The bigger grips and a familiar button layout will instantly make longtime Xbox fans feel right at home. And thanks to the new chip and more processes and services that run in the background while you’re gaming, you get class-leading performance and battery life.

Aside from lackluster haptics, the ROG Xbox Ally X’s biggest issue is its price. I totally get that there’s a growing number of gamers who constantly crave better performance from their portable PCs. However, the trade-off for all this is a much bigger hit to your wallet. It wasn’t that long ago when the going rate for a premium handheld was more like $500, which made it easier to afford. After all, those devices weren’t really designed to be your main gaming rig like a laptop or desktop.

Ultimately the biggest deciding factor for purchasing the ROG Xbox Ally X may be how much someone is already invested into the Xbox ecosystem. If you’re a fan of other game stores or you don’t have a subscription to Xbox Game Pass or a ton of friends on the platform, you won’t get the full benefit of everything Microsoft has integrated into the handheld’s new software. This goes double for devotees of Valve’s digital store and Linux-based OS that don’t need bleeding edge performance, who can safely stick to much more affordable Steam Decks or the Legion Go S.

Alternatively, if you want a versatile portable with a giant OLED screen and detachable controllers, the Legion Go 2 is worth consideration as well. Though at $1,300 for the model with a Z2 Extreme chip, it’s even more expensive than this new handheld Xbox. Still, despite some minor caveats, Microsoft has finally put its spin on portable PC gaming (with an assist from ASUS) and brought some welcome upgrades to the space that have made the ROG Xbox Ally X a top shelf device.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/asus-rog-xbox-ally-x-review-an-extra-life-for-xbox-130050224.html?src=rss
Sam Rutherford

Halliday Glasses review: Ambitious smart glasses with frustrating flaws

4 weeks 1 day ago

Every now and then, you review a product you can’t get along with in any way, shape or form. Sometimes, it’s about the quality of the hardware, but more often it’s about the philosophy of its makers. Imagine trying to review a toilet built by, and for, aliens from the planet Zog: You can appreciate the intention behind it, but you’ll never be able to praise it. That’s the issue I’ve had with Halliday’s smart glasses, because almost every design decision made by its creators feels, to me, like the wrong one. Cofounder Carter Hou conceded that some people love Halliday’s approach and others haven’t taken to it anywhere near as much. Sadly, I’ve found myself in the latter category.

Halliday announced itself to the world at CES in January, dragging behind it a truckload of promises about its Wayfarer-style smart glasses. It said the glasses would be “invisible to onlookers,” styled to be as close to a regular pair of specs as it could manage. There’d be no outward facing camera or sensors, just a tiny interior display projecting data into the wearer’s view. It talked up its “proactive” AI assistant that was always listening and would pipe up with an answer when asked a question. It would be discreetly controlled with a touchpad ring, so you’d not need to visibly fiddle with your phone or the glasses’ touch-sensitive arm to use it. Plus, it would weigh just 35 grams. What’s not to like? 

The company launched a Kickstarter at the end of January, earning $3,305,917 from more than 8,000 backers. The company has already shared its first product with backers, and it’s now ready to share it with retail customers. I’ve been testing the hardware for around a month with regular software updates. Halliday assured me that the last few issues, like inconsistent Bluetooth connectivity, should be ironed out by the time it’s available to the masses.

Hardware 

Halliday’s chunky Wayfarer-style glasses are made out of plastic, with thin plastic lenses set to your prescription. Plastic is obviously easy to work with and affordable, but it also can give the appearance and feel of looking a bit cheap and flimsy. Even the temple tips are made of solid plastic, which means they can’t be adjusted to suit your head shape and comfort levels.The only way to modify how they sit on your face is by contorting the nose pads, which you’ll be told to do during setup.

On the underside of the right temple tip, you’ll find a rubber gasket covering its built-in USB-C charging port. Follow it towards the front and you’ll find one of two speakers (its twin sits on the opposite arm), the touch surface for control and the power button. Sitting over the right lens is a little plastic cantilever arm, on the end of which is a 3.6mm round microLED display module. The arm can be pulled in or out and tilted up and down to put the display into your peripheral vision. 

The aim, as stated, was to make a small and light pair of glasses that wouldn’t draw attention to themselves. Sadly, Halliday couldn’t avoid the issue that plagues all smart glasses, which is that they have to be bigger to accommodate all the electronics. But, to my eye, they only just about register as a bold style choice rather than as a comically-oversized pair of specs. 

I keep flip-flopping on this: Half the time, they’re bold, half the time, I feel like I’m wearing faux Marx-brothers glasses from a Halloween store. Daniel Cooper for Engadget

The control ring is available in US sizes 8-15, and is made of silver plastic with a small clickpad section embedded. Continuing Halliday’s focus on subtlety, the ring’s only distinguishing mark is a small black line on one side of the clickpad to indicate the right hand side. Slide the ring on without remembering to check its orientation and you’ll be trying to use the menus upside down and back to front. Like a lot of smart rings, it’ll certainly stand out on your hand if you’re used to thinner, daintier adornments.

The control ring is available in US sizes 8-15, and is made of silver plastic with a small clickpad section embedded. Continuing Halliday’s focus on subtlety, the ring’s only distinguishing mark is a small black line on one side of the clickpad to indicate the right hand side. Slide the ring on without remembering to check its orientation and you’ll be trying to use the menus upside down and back to front. Like a lot of smart rings, it’ll certainly stand out on your hand if you’re used to thinner, daintier adornments.

Display Closeup image of the Halliday Smart Glasses display Daniel Cooper for Engadget

It’s easy enough to put a teeny-tiny display close to your eye, ostensibly tricking it into thinking it's much larger. The 3.6mm microLED module is meant to project the equivalent of a 3.5-inch display into your field of view. It’s the same sort of barebones green monochrome display found in a lot of wearables since green is easy to read and not too power-hungry. Again, the focus on invisibility means you’re meant to flick your eyes toward it, read what you need and flick back before anyone’s really noticed. 

There are many reasons why this is a smart choice compared to companies using waveguide prisms embedded in the lenses itself. It saves a lot of weight, makes what you’re looking at far more private and cuts down the cost. Since, after all, you can just use cheap regular or prescription lenses in the frame, rather than specialist ones with the built-in prisms. 

But the use of a tiny-display-close-to-your-eye is a problem if you are already a glasses wearer. After all, the screen is behind the prescription, so it’s not as simple as just glancing or catching it in my peripheral vision. In my experience, I’d get a notification, look up, and then have to wait for my eyes to refocus before I could see what was going on. That’s not a big deal if it’s just the time or an icon telling you there’s a new WhatsApp, but it’s hard to read full sentences of text.

Personally, I found the display to be too close and too unnaturally placed for me to comfortably use it. I tried every adjustment possible to make it easier to use, even wearing them in silly ways to no avail. And this gets worse when you’re being asked to engage with the lengthy responses produced by its “Proactive” AI. Reading paragraphs of text on a 3.6mm screen is a one-way ticket to the sort of eye pain you’d normally only experience after downing a pint of ice cream.

If you struggle to use those sorts of displays, then you’ll also struggle with the other text-heavy features the glasses offer. Most notably, its “reactive” AI, translation and Cheatsheet — its teleprompter-esque service for presentations.

In use Image of the rear temple tips of the Halliday Smart Glasses Daniel Cooper for Engadget

Once you’ve followed the YouTube clip guiding you through setup, you’ll control your glasses via Halliday’s app. Set that up, make sure it’s connected, and it’ll be easy enough to run things just with the ring. You’ll need to memorize a cumbersome control scheme, which has to work to overcome its limited inputs. For instance, it’s easy enough to think that a click would be the dominant action, with the tap acting as the secondary one — but it’s the other way around. Initially, I was clicking (which activates the notification center) rather than tapping to access a menu item. That the clickpad is so small means you’ll do a fair bit of scrolling, too. 

Halliday’s focus on lightness extended beyond what you’d wear on your face, but how much you’d need to carry in your bag on the go. Rather than build a charging case, the USB-C charger is on the temple tip, hidden behind a little rubber gasket. Except, the gasket is very difficult to actually flick out of its recess and often gets pushed further in. It got to the point where I keep a paperclip on hand to flick it out when it’s time to recharge. 

Close up of the Control Ring and charger for the Halliday Smart Glasses Daniel Cooper for Engadget

The control ring is charged magnetically, so you will be carrying around a little dongle and USB-C cable. It’s not much extra weight to carry, but it is yet another thing to deal with. Plus, if you’re in a hurry for power, you’ll need to charge two devices simultaneously rather than just putting both in a charging case. Look, maybe this is a gripe too far, but it feels like Halliday attempted to reduce complexity and, in doing so, made things a hell of a lot fiddlier when it comes to charging.

Proactive AI Image of how Halliday pitched its proactive AI. Halliday

Halliday pitched its glasses as being the “first” with a “proactive” AI running in the background of your day to offer context-based assistance. In one of the company’s examples, the system is listening to a conversation, enabling its wearer to act like a know-it-all. Certainly, it was this feature that most intrigued me as I’m sure we’ve all hoped for an electronic version of Gary from Veep every now and again. 

Image of a conversation between me and Halliday's Proactive AI Daniel Cooper for Engadget

The Star Trek-esque promise of such a system clashes with its reality, since the proactive AI is just a constantly-running chatbot which treats everything as a prompt. Here’s the app’s own record of a conversation I had in which every line it heard gets its own response. It will even try to respond to the ums, ahs and other non-speech glue that holds speech together, saying that the line “doesn’t contain any factual claims.” And, don’t forget, all of this is being pushed into your peripheral vision for as long as the AI is active. Bear in mind you only have a limited amount of time credits with which to use the AI. So you can’t have it running in the background 24/7, but on this evidence, I’m not sure that you would ever want to. Hou says the company is working on improving this but, at this point, it doesn’t feel like a feature you’d want to use on a regular basis.

Reactive AI

The glasses’ reactive AI, meanwhile, is in dire need of some sort of help, since it often refused to answer my questions and, when it did, it often got its facts wrong. On September 18, I asked it who the current manager of (Portuguese football team) Benfica was, since it had just hired a new manager. But it told me the name of the old one, who’d been fired on August 31 — which isn’t ideal. Similarly, questions around basic facts concerning geography and science were either met with blank responses or lackluster answers. I know that plenty of AIs aren’t perfect for up-to-the-minute information, but what else would you want to use it for?

Audio memo and transcription

You can record audio memos through the glasses if you need to express an idea in a hurry. It’s worth noting, however, that the microphone quality is poor. It sounds like the sort of crunchy radio microphone audio you last heard in a live news broadcast from the 1980s. Given how much of the interaction with these glasses is through speech, the poor microphone quality is baffling. Sure, save on weight as much as possible, but not for the thing the glasses need to do one of their most critical jobs.

Once recorded, you can then listen back to the memo in the app, and can even ask the system for a transcription. Bafflingly, you can’t just press the button and then go do something else in the app. If you want your words turned into (an approximate) text record, you’ll need to leave that specific pane open while it runs. I found this out after pressing the button a third time and, rather than moving to the next memo to get that transcribed, I was distracted by something on my laptop and then saw the transcript finally appear before my eyes.

Music

Halliday’s app claims it’s possible to use the glasses’ built-in speakers in place of your wireless headphones. And, yes, it is technically possible to do this, in the same way that it’s technically possible to steer a motorcycle with your feet or carve a block of marble with an iPhone. I’m no audiophile, but if you’re looking for a better listening experience, listening to a broken record player from a mile away with two paper cups and some string is probably better. It’s very much the sort of option you’d go for if you had to listen to something in the direst of emergencies — and then never again.

Price and the competition

If you opted to back Halliday’s glasses on Kickstarter, you could pick them up for $399. For the rest of us, it will be available to order through the Halliday website for $499, with shipping due to begin at the end of October. It is available in one of three colors: Black, Gradient or Tortoisehell, with prescription lenses included in the price, at least at the time of publication. If you order now, you will also get the control ring for free, but it will eventually cost $69. 

In terms of rival smart glasses, the closest competitor is likely Brilliant Labs’ Halo, which uses a similar standalone microLED display with the same focus on AI. Given the display option, if you think you’d struggle with Halliday, it’s easy to assume you won’t be happy with these either. Halo will set you back $299, although it’s worth mentioning that it’ll only be sold in limited quantities. 

One alternative is Rokid’s forthcoming Glasses, which are equipped with the sort of waveguide display lenses I prefer. The company promises it’ll offer real-time translation, a built-in AI assistant and an outward-facing camera. Would-be backers can pick them up for $549 on Kickstarter at present, with a retail price likely closer to $750 when they launch toward the end of this year. 

But if I was looking for a product that did a lot of what Halliday offered, albeit in a much more polished package, it’d be Even Realities G1. There’s a lot to like about the G1, as it offers a more limited feature set, but one in which things actually work a lot better. The one downside is the price, since you’ll need to fork out $600 for the glasses and another $150 for the lenses. 

The big tech elephant in the room, of course, is Meta’s Ray-Ban Display glasses that seem to pay off on the promise of smart glasses’ premise. They’re obviously pricey, retailing for $799, but have all of the gadgets and gizmos you are likely to want and need. It ships with a 600 x 600 full color display in the lens, letting you engage with notifications a lot more like you would if you were using your phone.

Wrap-up Close up of the Halliday Smart Glasses ring Daniel Cooper for Engadget

My issues with the display certainly didn’t endear Halliday to me. But I think that the product is less than the sum of its parts, both from a hardware and software standpoint. The “proactive” AI is perhaps the biggest disappointment, given it’s just a chatbot responding to every interaction like a prompt. In every facet, the company prioritized things that weren’t worth the effort. What appeared to be a series of great ideas on paper is, in reality, not all that. 

This article originally appeared on Engadget at https://www.engadget.com/wearables/halliday-glasses-review-ambitious-smart-glasses-with-frustrating-flaws-130000207.html?src=rss

Japan asks OpenAI not to infringe on 'irreplaceable' manga and anime content

4 weeks 1 day ago

Japan's government has asked OpenAI not to infringe on anime and manga content that it called "irreplaceable treasures," according to a report from ITMedia seen by IGN. The request was made by a key minister in charge of AI and IP in response to numerous videos from OpenAI's Sora 2 generator that use copyrighted material from Japanese studios. 

"We have requested OpenAI not to engage in any actions that could constitute copyright infringement," said cabinet minister Minoru Kiuchi at a press conference last week. "Anime and manga are irreplaceable treasures that we can be proud of around the world."

Launched on October 1, OpenAI's Sora 2 can generate 1080p videos up to 20 seconds long with sound. The company also released the Sora app that uses Sora 2 to generate TikTok-style videos of nearly anything. Anime has been a key theme, with many short videos replicating copyrighted materials from franchises like DragonBall and Pokémon.  

Despite the demand, Japan has been one of the more progressive nations when it comes to artificial intelligence. The nation's AI Promotion Act aims to boost the use of AI as an economic growth driver, while also outlining guidelines around copyright infringement. However, the topic of enforcement is still fuzzy so the government is trying to get a better grip on it. "Japan bears a responsibility to take the lead on making rules [around AI and copyright], precisely because we are a country... [that creates] anime, games, and music," said parliament member Akihisa Shiozaki on his blog

Last month, OpenAI said it had contacted studios to give them the option of opting out of Sora 2 training on their materials, Reuters reported. The new process requires movie studios and other content owners to explicitly ask OpenAI to exclude their copyright material from videos generated by Sora. It's not known which, if any, Japanese studios the company has contacted. 

This article originally appeared on Engadget at https://www.engadget.com/ai/japan-asks-openai-not-to-infringe-on-irreplaceable-manga-and-anime-content-120008580.html?src=rss
Steve Dent
Checked
39 minutes 44 seconds ago
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
Engadget Feed feed