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The Foursquare founder's new app is an AI-powered 'DJ' for neighborhood updates

1 week 1 day ago

Foursquare founder Dennis Crowley has unveiled his latest venture and yes, it's another location-based social app. But, rather than the check-ins Crowley first popularized more than 15 years ago, "BeeBot" has a very 2025 take on the concept. Instead, the app is an AI-powered "DJ" that can deliver contextual audio updates to your ears as you move through your day. 

Crowley describes BeeBot as an "app for AirPods," though it will work with any type of headphones, as well as smart glasses with audio capabilities like Meta's. "Whenever you put your AirPods in, it turns on," Crowley explains in a post on Medium. "Whenever you take your AirPods out it turns off. And when it’s 'on' it’ll push you snippets of audio about the people, places, and events that are nearby.'

To do this, you'll need to give the app access to your location and share a handful of "keywords" about your interests. You can also share your contacts to get updates from friends who are using the app. The BeeBot "DJ," which of course has an AI voice, will then be able to talk to you as you throughout the dat and alert you to interesting events, landmarks or updates from friends who happen to be nearby. 

In some ways, it sounds like Crowley is trying to re-create some of the serendipitous IRL social interactions enabled by the original version of Foursquare. BeeBot doesn't have "mayorships," badges or any of the gamification features that helped popularize FourSquare, but it's meant to have some of the "same playful spirit," of OG Foursquare, according to Crowley. (Foursquare shut down its city guide app of the same name earlier this year, though its check-in app, Swarm, lives on.)

 And, because it's 2025, there's also a whole bunch of AI thrown in, including "a mix of different LLMs" and "synthetic voices." The app is "powered by a TikTok-style algorithm," Crowley says, "but one that’s focused on what’s happening nearby and IRL." 

There also seems to be a bit of DNA from Marsbot, the short-lived (and IMO very underrated) chat-based app Foursquare launched in 2016 that could proactively provide personalized restaurant recommendations. While BeeBot isn't as heavily focused on neighborhood recommendations as Foursquare, it is meant to proactively let you know about nearby happenings you might be interested in or even a bit of gossip from friends. In addition to friends' status updates, the app will draw on local Substacks and newsletters for relevant info about a given area.  

Crowley says the DJ's audio cues may "occasionally" interrupt your music or podcast to give an update, though users should expect to hear these only a couple times throughout the day. BeeBot won't interrupt voice or video calls. 

BeeBot, which is the inaugural project of Crowley's new company Hopscotch Labs, is out now in the App Store, though it's still "very much a work in progress," according to Crowley. "I feel like the version of the product we’re sharing with folks today is kind of where Foursquare was when it launched at SXSW in 2009 – an interesting vision, a good-enough execution, but something that still needs to be shaped by the people using it to fully blossom."

This article originally appeared on Engadget at https://www.engadget.com/apps/the-foursquare-founders-new-app-is-an-ai-powered-dj-for-neighborhood-updates-202326296.html?src=rss

DAZN is available through Amazon Prime Video in the US and UK

1 week 1 day ago

DAZN, a sports streaming service that covers everything from MMA to golf, is now available as an add-on subscription through Amazon Prime Video in the US and UK. The streaming service was previously available in France, Germany, Spain, Italy, Japan and Canada.

Subscribing to DAZN requires an additional $30 a month subscription on top of what users already pay for Prime Video ($9 a month for a standalone plan or the cost of an Amazon Prime subscription). The service includes access to a mixture of live sports coverage including "more than 185 fight nights per year" and "over 300 live soccer games from Italy's Lega Series A," according to Amazon. 

While it costs extra, the service makes for a nice complement to the sports content that's already available through Prime Video for no additional fee, like Thursday Night Football, select NBA games, the NASCAR Cup Series and the Masters golf tournament in 2026.

Access to live games is increasingly the defining feature of most video streaming platforms. Amazon has its carveouts, YouTube TV has NFL Sunday Ticket and Apple continues to hold down MLS and now, F1 racing.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/dazn-is-available-through-amazon-prime-video-in-the-us-and-uk-195348836.html?src=rss

Shazam for iOS just got a Liquid Glass makeover

1 week 1 day ago

Apple just launched a redesign of the popular song-identifying app Shazam, which was spotted by 9to5Mac. This update takes full advantage of the company's recently-launched Liquid Glass visual language.

The company promises a "sleek" new look, but that's not the only change. This visual redesign should make it much easier to quickly glance at recent songs you've identified via the Home tab. They now appear directly on the home screen.

Shazam App for iPhone Updated With Liquid Glass Design on iOS 26 https://t.co/DaH8Z5vv3U $AAPL pic.twitter.com/KeeQxkJL9o

— MacHash (@MacHashNews) November 5, 2025

There's also a revamped toolbar that lets you quickly swap between different tabs, including one that lists nearby concerts. The search icon is now separated into its own button on the bottom of the app.

Just make sure that your device is running iOS 26 to check it out. The update is available right now, which should please millions upon millions of Shazam users. It's still the quickest and best way to identify a random song. As for Liquid Glass, the company recently introduced the ability to add a frostier, more opaque appearance.

This article originally appeared on Engadget at https://www.engadget.com/apps/shazam-for-ios-just-got-a-liquid-glass-makeover-194954181.html?src=rss
Lawrence Bonk

Google and Epic Games reach settlement for antitrust lawsuit

1 week 1 day ago

Google and Epic Games have reached a settlement that would bring their years-long court battle to a close. The companies have filed a proposal in the federal court of San Francisco, asking US District Judge James Donato to approve a modified version of the order he originally imposed on Google when it lost the case. "Together with Epic Games we have filed a proposed set of changes to Android and Google Play that focus on expanding developer choice and flexibility, lowering fees, and encouraging more competition all while keeping users safe," said Sameer Samat, the President of Android Ecosystem at Google, on X

Epic Games CEO Tim Sweeney praised the proposal for "genuinely [doubling] down on Android's original vision as an open platform to streamline competing store installs globally, reduce service fees for developers on Google Play and enable third-party in-app and web payments." Epic Games sued Google in 2020, accusing it of an illegal monopoly on app distribution and in-app billing services for Android devices. 

The court sided with Epic Games in late 2023, and Google lost its appeal in July this year. Google tried to ask the Supreme Court to block the injunction Donato handed down, which required the company to make major changes to the Play Store, while it appealed the case again. But the Supreme Court denied its request. That means Google will be prohibited from paying manufacturers and app developers to exclusively install and distribute on the Play Store, respectively. It will also be prohibited from forcing developers to only use its payment system, and it will have to allow third-party app stores to be installed on Android devices. 

Google will still have to follow most of Donato's orders under the proposal, but the companies made some modifications. To start with, they've worked out how to "allow developers and users to seamlessly use alternative payment mechanisms," both in-app and via external links, while adhering to Google's security and safety standards. They've also specified the maximum fees Google can charge for both in-app and linked transactions, which are 9 percent or 20 percent, depending on the type of transaction. This fee cap also depends on when the app in question was installed. Specifically, the commission caps on third party in-app payment systems would only apply to new app installs.

The companies have identified "reasonable, neutral criteria" that third-party stores would be required to meet, as well. Users will easily be able to download stores that meet those criteria so they can compete against the Play Store and each other around the world. 

Samat said that the companies are meeting with Judge Donato on Thursday, and if he approves of the proposal, it "would resolve [the] litigations."

Update, November 5, 2025, 2:22PM ET: This story has been updated with more details on how the fee caps for in-app purchases and linked transactions work.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-and-epic-games-reach-settlement-for-antitrust-lawsuit-120019374.html?src=rss
Mariella Moon

Sony has a new benchmark for ethical AI

1 week 1 day ago

Sony AI released a dataset that tests the fairness and bias of AI models. It's called the Fair Human-Centric Image Benchmark (FHIBE, pronounced like "Phoebe"). The company describes it as the "first publicly available, globally diverse, consent-based human image dataset for evaluating bias across a wide variety of computer vision tasks." In other words, it tests the degree to which today's AI models treat people fairly. Spoiler: Sony didn't find a single dataset from any company that fully met its benchmarks.

Sony says FHIBE can address the AI industry's ethical and bias challenges. The dataset includes images of nearly 2,000 paid participants from over 80 countries. All of their likenesses were shared with consent — something that can't be said for the common practice of scraping large volumes of web data. Participants in FHIBE can remove their images at any time. Their photos include annotations noting demographic and physical characteristics, environmental factors and even camera settings.

The tool "affirmed previously documented biases" in today's AI models. But Sony says FHIBE can also provide granular diagnoses of factors that led to those biases. One example: Some models had lower accuracy for people using "she/her/hers" pronouns, and FHIBE highlighted greater hairstyle variability as a previously overlooked factor.

FHIBE also determined that today's AI models reinforced stereotypes when prompted with neutral questions about a subject's occupation. The tested models were particularly skewed "against specific pronoun and ancestry groups," describing subjects as sex workers, drug dealers or thieves. And when prompted about what crimes an individual committed, models sometimes produced "toxic responses at higher rates for individuals of African or Asian ancestry, those with darker skin tones and those identifying as 'he/him/his.'"

Sony AI says FHIBE proves that ethical, diverse and fair data collection is possible. The tool is now available to the public, and it will be updated over time. A paper outlining the research was published in Nature on Wednesday.

Update, November 5, 2025, 2:01 PM ET: This story has been updated to clarify that the participants were paid, not volunteers.

This article originally appeared on Engadget at https://www.engadget.com/ai/sony-has-a-new-benchmark-for-ethical-ai-160045574.html?src=rss
Will Shanklin

Fitbit Black Friday deals are here early and one of our favorite fitness trackers is on sale for $100

1 week 1 day ago

Fitbit is holding an early Black Friday and there are plenty of noteworthy deals. The Charge 6 fitness tracker is on sale for $100, which is a nice discount of $60 and 38 percent off. The deal applies to multiple colorways.

The Charge 6 topped our list of the best fitness trackers, and for good reason. It features built-in GPS, which means it doesn't have to be tethered to a phone when doing some cardio. The heart rate monitor is much more accurate when compared to the Charge 5 and the battery lasts a full week before requiring a trip to the outlet.

All told, it tracks 20 exercise types, in addition to sleep. The Charge 6 features a full-color AMOLED display that's easy on the eyes and a relatively thin design. This makes it feel fairly premium, especially when compared to rival devices.

On the downside, there's no real integration with Apple Health. This could be a dealbreaker for some. Also, some health data is hidden behind a Fitbit Premium paywall. That service costs $10 each month.

This isn't the only Fitbit product on sale right now. The Inspire 3 fitness tracker is available for $70, which is a discount of 30 percent.

This article originally appeared on Engadget at https://www.engadget.com/deals/fitbit-black-friday-deals-are-here-early-and-one-of-our-favorite-fitness-trackers-is-on-sale-for-100-185704387.html?src=rss
Lawrence Bonk

The IRS' free tax-filing tool reportedly won't be offered in 2026

1 week 1 day ago

Direct File, the free, government-provided alternative to services like TurboTax, won't be available for the 2026 tax season, Bloomberg Tax reports. That's based on a letter sent from the Internal Revenue Service to participating states that says that "no launch date has been set for the future."

A Biden administration project, Direct File was designed to be an easy way for eligible taxpayers to file taxes online, without having to pay for a service like TurboTax or H&R Block to do it on their behalf. The IRS began piloting Direct File for the 2024 tax season, and opted to make it a permanent option later that year. Direct File was available for the most recent 2025 tax season in 25 states in the US.

Despite the service's success, the Trump administration appears to opposed to offering Direct File in its current form. The "Big Beautiful Bill" passed in July 2025 includes funding for the IRS to research "the cost to replace any direct e-file programs run by the Internal Revenue Service" and "the cost of developing and running a free direct e-file tax return system." Whatever the results of that research, later in July, former IRS Commissioner Billy Long seemed to suggest the e-filing option had been eliminated. "You've heard of Direct File, that's gone," Long said at a tax professional summit. "Big beautiful Billy wiped that out."

Engadget has contacted the IRS to confirm that Direct File won't be offered in 2026. We'll update this article if we hear back.

While the IRS has yet to formally announce that Direct File is going away outside of Long's comments, the tool is currently unavailable through the IRS website. Additionally, the position to lead the Direct File project inside the IRS is currently vacant under acting IRS Commissioner Scott Bessent.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-irs-free-tax-filing-tool-reportedly-wont-be-offered-in-2026-185430716.html?src=rss

UN emissions report: The planet is falling well short of its climate targets

1 week 1 day ago

The outlook for future generations isn't looking so great. The UN released its annual Emissions Gap Report on Tuesday, and the news is mostly bad. The world’s projected climate path falls far short of the Paris Agreement targets. Although the 2025 projections are slightly better than last year's, some of that improvement is due to the report's methodological changes. The UN also notes that the upcoming US withdrawal from the Paris Agreement will basically cancel that out.

The UN measures progress based on projections of rising temperatures (relative to pre-industrial levels) by 2030. The Paris Agreement's goals are to limit that to 2 degrees Celsius (while pursuing a path to 1.5 degrees C). The current projections are well above both numbers: 2.3 to 2.5 degrees C.

Those numbers compare to 2.5 to 2.8 degrees C in last year's report, but the improvement is partially chalked up to methodological changes. The report states that the US withdrawal from the Paris Agreement in January 2026 will wipe out around 0.1 degrees C of progress.

WildfiresMatt Palmer / Unsplash

Getting the temperature rise down to 1.5 degrees C by 2100 is still possible, but it appears increasingly unlikely. To get there, the world would need to cut emissions by 55 percent by 2035. Meanwhile, to achieve 2 degrees C of warming by 2030, those cuts would need to reach 35 percent. As the report bleakly puts it, national pledges and the current geopolitical situation "do not provide promising signs that this will happen."

"Given the size of the cuts needed, the short time available to deliver them and a challenging political climate, a higher exceedance of 1.5 degrees C will happen, very likely within the next decade," the UN says. The best hope for reaching the long-term goals now lies in reversing that change after the fact. However, that carries the risk of crossing "irreversible climate tipping points," such as the collapse of the West Antarctic ice sheet.

Of course, rising temperatures alone aren't the only things to worry about. Cascading effects would include crop losses (and food insecurity), water scarcity, wildfires, coastal flooding and coral reef collapse. You also can't ignore the geopolitical implications, as desperate migrants flee uninhabitable regions, crowding the more livable ones.

A small silver lining is that solar and wind energy development has exceeded expectations, making their expansion easier and cheaper. The UN notes that CO2 removal tech could eventually help supplement policy changes, but that approach is "uncertain, risky and costly."

This article originally appeared on Engadget at https://www.engadget.com/science/un-emissions-report-the-planet-is-falling-well-short-of-its-climate-targets-184255639.html?src=rss

Reddit will be included in Australia's looming under-16 social media ban

1 week 1 day ago

Reddit won't escape Australia's child social media ban. The Guardian reports that Communications Minister Anika Wells announced Reddit's addition on Wednesday. The nation's law, which blocks children under 16 from major social media sites, is scheduled to go into effect on December 10.

Alongside Reddit, Wells said Australian streaming site Kick would also be included. They join the previously announced Facebook, X, Snapchat, TikTok, YouTube and Instagram. Australia considers the list to be a starting point for the ban and won't rule out adding more.

YouTube was initially excluded because it was considered an educational tool. But after protests from other companies on the list, Australia ultimately added it.

The ban passed in late 2024. The legislation puts the onus on the platforms, rather than parents, to police underage use. Companies that don't take reasonable steps to prevent under-16 users from accessing their platforms can face penalties of up to AU$49.5 million (around $32 million).

"There's a time and place for social media in Australia, but there's not a place for predatory algorithms, harmful content and toxic popularity [meters] manipulating Australian children," Wells said. "Online platforms can target children with chilling control. We are mandating they use that sophisticated technology to protect them."

Update, November 5 2025, 1:09PM ET: A previous version of this story indicated that Australia was considering banning under 16s from using Discord, GitHub and Roblox. This is not the case, as Australian officials do not plan to treat those as age-restricted social media platforms. We regret the error.

This article originally appeared on Engadget at https://www.engadget.com/reddit-will-be-included-in-australias-looming-under-16-social-media-ban-213052856.html?src=rss

Discord gives parents more insight into their teens' activity through Family Center

1 week 1 day ago

Discord has been trying to strike a balance between affording teen users their privacy and allowing for parental oversight. Over the next week, the platform is rolling out some updates for its Family Center with the aim of helping parents gain more understanding of what their teens are doing on Discord, while giving them the ability to manage certain settings. 

Parents and guardians were already able to see an overview of some of their teens' Discord activity. Now, they'll be able to view all purchases for the previous seven days; exactly how long teens have spent in voice and video calls across direct messages, servers and group DMs; and the five users and servers that a teen has called and messaged most often over the last week.

Teens will have the option to notify a guardian when they report another user or a piece of content to Discord. The guardian will receive an email telling them that their teen filed a report but not the details. The idea behind that is to have a conversation about the report and for the guardian to lend their support.

In addition, Discord is adding guardian-managed settings to Family Center. These include the ability to determine who can DM a teen and if sensitive content filters are enabled. Guardians will have access to some data privacy controls too.

Discord said it designed the updates with teens in mind and to make sure they can maintain their independence while having the parental support they might need. Guardians can't see the content of messages that their teens send. Teens can also view the same information as their guardians in Family Center. 

To use Family Center, guardians and teens need to link their accounts. They can do so by going to User Settings > Family Center in the Discord app.

As with other social platforms, Discord is under the spotlight when it comes to the safety of young users. Earlier this year, New Jersey's attorney general sued Discord, claiming that it "misled parents about the efficacy of its safety controls and obscured the risks children faced when using the application." 

Update, November 5, 2025, 1:01PM ET: A previous version of this story indicated that Australia was considering banning under 16s from using Discord. This is not the case, as Discord will not be considered an age-restricted social media platform by Australian officials. We regret the error.

This article originally appeared on Engadget at https://www.engadget.com/apps/discord-gives-parents-more-insight-into-their-teens-activity-through-family-center-170000419.html?src=rss

Pac-Man and other Namco games are coming to Atari 50 as part of a paid expansion on November 13

1 week 1 day ago

Atari 50: The Anniversary Celebration is a fascinating journey through the history of Atari, but that timeline couldn't be truly rounded without the inclusion of some Namco classics like Pac-Man and Galaga. To remedy that, Atari and developer Digital Eclipse are releasing another paid expansion for the retro collection. It’s called The Namco Legendary Pack and it will be available on November 13 on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Steam for $8.

The DLC adds a new interactive timeline that will take you through the history of Namco games on Atari systems, with the help of video interviews with developers and archival materials including photos and other documents. The expansion features versions of Pac-Man for Atari 2600, Atari 5200 and Atari 8-bit. Pac-Man was the best-selling game on Atari 2600, but it's safe to say that version doesn't exactly hold up. 

The Namco Legendary Pack also includes the US arcade versions of Dig Dug and Xevius. In addition, you’ll get home console versions of those two games, Galaga and Galaxian.

The DLC will make Atari 50 even more of a comprehensive overview of the company's history. An expansion that arrived last November charted the rivalry between Atari and Intellivision, aka the first console war. Atari finally brought that to a decisive end when it bought the Intellivision brand last year.


This article originally appeared on Engadget at https://www.engadget.com/gaming/pac-man-and-other-namco-games-are-coming-to-atari-50-as-part-of-a-paid-expansion-on-november-13-175131686.html?src=rss

The MPA tells Meta to stop using PG-13 to describe teen accounts

1 week 1 day ago

The Motion Picture Association doesn’t share Meta’s view that the content people under the age of 18 might encounter on an Instagram Teen Account is comparable to what you might find in a PG-13 movie. The MPA has reportedly hit Mark Zuckerberg’s company with a cease-and-desist letter that objects to Meta’s use of the term "PG-13."

To rewind, Meta revamped its teen-specific accounts — which were first introduced last year — last month, claiming that going forward the account content would be guided by PG-13 movie ratings. In a blog post explaining the change, it said: "Just like you might see some suggestive content or hear some strong language in a PG-13 movie, teens may occasionally see something like that on Instagram — but we’re going to keep doing all we can to keep those instances as rare as possible."

As Engadget’s Karissa Bell pointed out at the time, while Meta openly acknowledged that no system is without its flaws, the analogy is a bit vague and confusing, especially as the company has tightened up some of its rules so that teens are no longer supposed to see any "sexually suggestive" content on the app. This is despite content of that nature often being present in a PG-13 movie.

In the cease-and-desist letter that The Wall Street Journal claims to have seen, the MPA has called Meta’s use of its ratings system in describing how the new teen account restrictions work "literally false and highly misleading." It said that the established movie-ratings system is not comparable to Meta’s system, which it added appears to "rely heavily on artificial intelligence." It also warned that potential issues with Meta’s classification metrics would "inevitably cause the public to question the integrity of the MPA’s rating system."

Meta did also directly reference the PG-13 ratings system in its blog post when discussing its AI experiences, where it said that teens interacting with chatbots would not receive "age-inappropriate responses that would feel out of place in a PG-13 movie." Meta told the WSJ that the changes were intended to make it easier for parents to understand its content policies by measuring them against something familiar, and that it was aware that "social media isn’t the same as movies." Responding to the cease-and-desist letter, it said that it never tried to claim or imply any official PG-13 certification from the MPA.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-mpa-tells-meta-to-stop-using-pg-13-to-describe-teen-accounts-174251843.html?src=rss
Matt Tate

Teenage Engineering made a reggae-inspired sampler, complete with a weird microphone for vocals

1 week 1 day ago

Teenage Engineering just revealed the EP-40 Riddim sampler. This reggae-inspired groovebox is another redesign of the pre-existing EP-133 KO II sampler. It has the same square body and button-based workflow, but there are several changes here.

First of all, the entire exterior has been redesigned to make that reggae theme really pop. It's green and off-white, with fun fonts aplenty. The thing just screams "play me," much like the original KO II.

Perhaps the biggest internal feature is the addition of an actual synth engine called Supertone. The previous models in this series were just samplers. The company promises that this engine can deliver thick bass sounds and classic leads. It also offers access to a dub-inspired siren mode that's pressure sensitive. It oscillates faster the harder you press it.

The machine also boasts double the storage and an additional main effect. All told, there are seven main effects and 12 punch-in effects. These have all been inspired by reggae tunes. It comes pre-loaded with hundreds of samples which have also primarily been pulled from the genre.

This isn't just for reggae, as sounds are sounds and people can do whatever they want with them. Also, it's really easy to load your own samples into this machine via a web tool. I've used the tool often with the original KO II and it truly is drag-and-drop.

Teenage Engineering

There's one final fascinating element here. The sampler ships with something called the EP-2350 Ting microphone. This handheld mic resembles something out of a CB radio and is "lo-fi by design." It features four voice-changing effects, including one that combines echo and spring reverb. This is an essential effect for dub reggae vocals. In theory, this microphone could be used with other devices, but it's only available as a combo pack with the Riddim.

Everything else is in line with the KO II. It has a speaker that'll likely be pretty crappy, but also plenty of inputs and outputs. It operates via AA batteries and there are 12 buttons to trigger samples.

The Riddim is slightly more expensive than its counterparts, at $329. However, this does include the aforementioned Ting microphone. It's available right now for purchase.

This is the second off-kilter rebrand of the KO II. Teenage Engineering already released the EP-1320 Medieval, which is filled with samples of screaming peasants, flutes and Gregorian chants. The menus were also completely in Latin which, dear readers, made it very hard to use for this dumb American.

This article originally appeared on Engadget at https://www.engadget.com/audio/teenage-engineering-made-a-reggae-inspired-sampler-complete-with-a-weird-microphone-for-vocals-173812774.html?src=rss
Lawrence Bonk

The Bose QuietComfort headphones drop to $199 in Best Buy's Black Friday sale

1 week 1 day ago

The Bose QuietComfort headphones (the non-Ultra variety) are on sale. Best Buy's early Black Friday sale has the comfy cans for 45 percent off, knocking their price down to $199. That matches their record low from Prime Day.

Bose's headphones have top-notch comfort and active noise cancellation (ANC). For the latter, you can choose between "Quiet" (full ANC) and "Aware" (hear your surroundings) modes. There's also a wind-blocking feature. The headphones' audio, while not quite on par with the $449 Ultra variant (and missing spatial tricks), far surpasses what you'll typically find for $199.

The company estimates 24 hours of battery life. It also supports quick charging: Plug in its USB-C cable and get up to 2.5 hours of charge in only 15 minutes.

This model doesn't include an option to turn off ANC altogether, which some people may have appreciated. (That would have led to even more battery life, desirable for frequent travelers.) But if you're like me and always listen in ANC or aware modes, this is as solid a pick as you'll find for the sale price.

Best Buy has a bunch of other headphones on sale for Black Friday. Of note are the Bose Ultra open-ear buds for $100 off, and the Beats Studio Pro for $150 off.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/the-bose-quietcomfort-headphones-drop-to-199-in-best-buys-black-friday-sale-124501906.html?src=rss
Will Shanklin

Google adds an AI Mode shortcut to Chrome on mobile

1 week 1 day ago

Well, I suppose it was only a matter of time, but Google is making AI Mode harder to avoid. In the US, the company has begun rolling out an update for Chrome on Android and iOS that adds an AI Mode shortcut to the browser's new tab page. It's predominantly featured, appearing right below the browser's signature search bar.

"This will let you ask more complex, multi-part questions, and then dive even deeper into a topic with follow-up questions and relevant links," the company said of the update. In the near future, Google plans to bring the shortcut to 160 additional countries, with support for other languages — including Hindi, Indonesian, Japanese, Korean, Portuguese — on the way as well. 

Google introduced AI Mode at the start of March when it previewed the feature through its Labs program. Since then, it has been aggressively rolling out AI Mode in nearly every market it operates, beginning this past May at I/O 2025 May when the company made the chatbot available to all US users.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-adds-an-ai-mode-shortcut-to-chrome-on-mobile-170042622.html?src=rss
Igor Bonifacic

Bang & Olufsen's latest speaker is a $5,800 aluminum soundbar

1 week 1 day ago

Bang & Olufsen just announced a new luxury speaker that costs a pretty penny. The Beosound Premiere is a soundbar made from aluminum that's priced at $5,800.

It's visually striking, with the company referring to the soundbar as a "piece of art." The aluminum chassis looks to be seamless, with a gorgeous matte satin finish. The up-firing tweeter has been placed directly in the center to draw the eye and there are plenty of lights placed throughout. There are lots of little details here, including 1,925 bespoke perforations to pay tribute to the company's founding year.

"This is not merely a product; it is a curated experience," the company wrote. "Beosound Premiere redefines the category."

As for sound, there are ten custom-engineered drivers that assist with spatial audio by firing upwards. This allows "sound to unfold around the listener from all angles" and "enhances clarity in dialogue and delivers deep, powerful bass." It integrates with Dolby Atmos 7.1.4 and can be paired with additional Bang & Olufsen speakers via the company's proprietary Beolink Surround technology.

The soundbar also features a new patent-pending technology called Wide Stage. This uses a custom-designed algorithm to create the illusion of having additional speakers, making the "soundstage wider and taller than it is." All of this stuff combines for an immersive listening experience.

There's also some kind of special integration with LG OLED C and G series TVs, but the company didn't get into what that entails. We reached out to Bang & Olufsen for clarification. It's worth noting that the soundbar can work with any TV or audio source.

Bang & Olufsen

The Beosound Premiere is available in a trio of colorways, with the natural aluminum model releasing first in December. The gold one comes out in February, followed by a black soundbar in March. All models ship with a stand that enables both wall-mounting and tabletop placement. Again, the Premiere costs $5,800.

That high-end sticker price has become a hallmark of Bang & Olufsen. The company recently announced earbuds that cost $1,500 and a marble-adjacent speaker that's so expensive that the price isn't listed publicly.

This article originally appeared on Engadget at https://www.engadget.com/audio/bang--olufsens-latest-speaker-is-a-5800-aluminum-soundbar-163524028.html?src=rss
Lawrence Bonk

The PlayStation Portal is still flawed, but I’ve learned to love it as a new dad

1 week 1 day ago

When it was first announced, the PlayStation Portal was sort of a joke. The Nintendo Switch was a megahit, and many PlayStation fans had long hoped Sony would respond with a new handheld of its own. It did… in the form of a $200 peripheral that can only stream games over the internet and required you to already own a PlayStation 5. Instead of a successor to the beloved yet famously neglected PlayStation Vita, we got the PlayStation version of the Wii U GamePad.

My colleague Devindra Hardawar called it “baffling” in our PlayStation Portal review, and many of his criticisms still stand two years later. I was happy to ignore the Portal as a result. Besides, I already owned a bunch of devices that covered every way I wanted to play. The PS5 and PC were for the “pretty” games I want to sit and revel in on my monitor, while the Switch and Steam Deck were for playing away from my desk. This combination worked for me.

Then, a few months ago, my wife and I had our first child. She is wonderful, and we are happy. But life pre-kids is often incongruous with life post-kids. My old routines and any pretense of personal time are gone. And while this might be the single least important aspect of my life that’s changed since becoming a father, the whiplash of going from “mid-30s man who spends too much time thinking about video games” to “mid-30s man who wants to enjoy his hobby but is now responsible for raising a kid” has completely turned me around on the Portal, which my wife gifted to me a few months prior to our baby’s birth.

To be clear, I’m not here jonesing to play games all day instead of bonding with my daughter. But every parent needs a break sometimes, and whatever “free” time I get these days is inherently staggered. It’s not just the usual changing, feeding, tummy-time monitoring and diaper pail maintenance; it’s the 20-30 minutes of prep and clean-up that often comes with each of those. Topping up the formula dispenser here, running out for more wipes and baby laundry detergent there. Spending 10 minutes pedaling her legs so she can get a fart out.

Photo by Devindra Hardawar/Engadget

All of this has been much more fun than it sounds, but for gaming purposes, it means I’ve almost exclusively switched to things I can play in short bursts. It’s been a lot of Balatro, a lot of clearly timed multiplayer games like Rocket League, plus some slower, single-player games that let you save and quit at any time. These kinds of games have always been best suited to handhelds, and are thus the ones the Portal has helped me enjoy again when we get the baby to bed.

Yes, I could just use the Switch or Steam Deck. But I dropped $500 on this damn PS5 back in 2020. I have more games in my PlayStation library than any other platform. I want to (slowly) make my way through exclusives like Ghost of Yotei. I don’t want my fancy console to collect dust, and as silly as it sounds, finding the energy to sit at my desk and give my full attention to a game is difficult after a day of work and parenting. Most nights I’d prefer to unspool on the couch with my wife, and I need to be nearby to lend a hand or change a diaper. The Portal has allowed me to do this, and it’s kept my PlayStation from turning into a funky-looking paperweight in the process.

The Portal fills this niche mostly by just being a handheld device, but it has its own benefits. The controls are fantastic, essentially splitting a normal PS5 controller in half. They give everything an “official” feel that you just can’t replicate with a smartphone controller like a Backbone. I wish the 8-inch display had a more color-rich OLED panel, but it’s still good for an LCD, roomier than my phone’s screen and sharp enough at 1080p. I’m a wired headphone guy, so I can live with its lack of Bluetooth audio, as asinine as that is. And while I’m no longer paying $160 per year for PlayStation Plus Premium, those that do can now stream certain games directly from the cloud without having to boot up their console. That worked fine in the short time I tried it.

The back of the PlayStation Portal. Photo by Devindra Hardawar/Engadget

My experience with the Portal is entirely predicated on the fact that I live in a modest apartment with decent Wi-Fi. It’s still a streaming device, so there’ve been some hiccups here and there. Using it for shooters or fighting games is just asking for frustration, and things start to destabilize if we have several streams going in the house at once. But under normal conditions, I’ve been able to play competitive multiplayer games like Rematch without ruinous lag, and I just haven’t had the crushing connection issues some folks have suffered through with single-player fare. As long as I keep the PS5 in rest mode, everything turns on and eventually works as it should.

It’s a weird one: I still wouldn’t recommend the Portal to most PS5 owners, nor would I change all that much about our initial review. Of course, receiving it as a gift skews my perspective. Yet it’s made it easier to fit some games into my new life all the same. Looking after an infant has been one of my greatest joys, but it’s undeniably exhausting. With the Portal, I can still enjoy a platform I’ve heavily invested in — provided I don’t pass out first.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-playstation-portal-is-still-flawed-but-ive-learned-to-love-it-as-a-new-dad-120000850.html?src=rss
Jeff Dunn

An official Nintendo Store app hits iOS and Android

1 week 1 day ago

Nintendo has been a bit more focused on mobile apps in recent years, having released the likes of Nintendo Today! and Nintendo Music (not to mention games like Fire Emblem Shadows). Its latest one is Nintendo Store, which is out now on iOS and Android. This is a reimagining of the My Nintendo app the company debuted in Japan in 2020. 

You can use the app to browse consoles, physical and digital games, accessories and merch. To complete a purchase, you’ll need to tap through to the product page on an in-app browser. 

Nintendo says the app will keep you up-to-date on news about games, events and more. It can notify you when items on your wishlist go on sale too. If you go to a physical Nintendo store or event, you can use the app to check in and receive rewards. 

There’s another intriguing feature here: a way to view your play time for any game across Nintendo’s last few consoles, including the 3DS and Wii U. You’ll have to link your Nintendo Network ID to your Nintendo Account to see your Wii U and 3DS data, but play activity on those systems after February 2020 isn’t factored in.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/an-official-nintendo-store-app-hits-ios-and-android-151733629.html?src=rss

Honda shows off three new EVs in Tokyo, but its US plans are getting more tepid

1 week 1 day ago

Every two years, the Japan Mobility Show gives us a preview of the future of motoring as envisioned by the major Japanese manufacturers. Sadly, for Honda, the resounding message coming from this year's show was that the future is getting a little farther away. That's the case for American drivers, at least, thanks largely to the effects of the Trump administration according to Honda CEO Toshihiro Mibe. 

In Tokyo this year, the company unveiled a trio of cool, next-gen electric vehicles at the show, each more compelling than the next. First up is the new 0 Series α, a new addition to the 0 Series of EVs that Honda has been teasing us with for a few years now.

Back in January at  CES, the company showed off the evocatively styled 0 Saloon and 0 SUV. Both made quite a stir, particularly the former, which was impossible to admire without picking up strong Lamborghini vibes. Mibe confirmed that those cars are still on track, coming towards the end of 2026 or 2027. However, expected sales have been reduced. 

Mibe didn't give specifics there, only saying: "The volume initially will probably be less than we had envisioned earlier."

Honda 0 Series α EV looks similar to the SUV prototype from CES 2025Honda

The newly unveiled 0 Series α is a new, third member of Honda's nascent next-gen EV family. It looks nigh identical to the SUV concept, but in reality, it's significantly smaller. It will be cheaper, too, enabling it to target the Indian market. It has a hope of going elsewhere in the world, including Japan and Europe, but Honda representatives said repeatedly that it's not for the American market. Mibe said it's "probably too small" for the US market.

So, too, the Super-One Prototype. This tiny hatchback made a run up the hill at the Goodwood Festival of Speed earlier this year, wrapped in camouflage to hide its decidedly angular profile. In Tokyo, Honda stripped off the graphics, revealing a cheeky mini-sized machine with big box fenders and endless personality. While Honda didn't quote a power output, it surely won’t be a rocket ship, but with the instant torque of an EV, plus a variety of selectable synthesized engine notes, it should still be a mighty good time.

Indeed, it was. I got a brief go behind the wheel of a prototype machine at Honda's proving grounds in Tochigi, Japan. Though it wasn't much for outright speed, the brisk acceleration combined with petite dimensions made me grin ear-to-ear. Sadly, though, that's probably the only chance I'll ever get to drive one. The Super-One is intended for drivers in Japan and the United Kingdom, with potential expansion elsewhere in Europe based on demand.

Driving the Honda Super-One on a test track near Tochigi, JapanTim Stevens for Engadget

America has never been a great market for machines of that size, so it shouldn't be a surprise that these two aren't US-bound, but it is part of a more troubling trend. Honda has largely paused its efforts to develop low-cost EVs for the American market, waiting for political headwinds to come around.

"With the Trump administration in place, we have a sense that maybe the EV growth has been moved back out by maybe five years or so into the future. So, the timing for doing anything will be difficult," he said. "2030, at that point in time, maybe we need to provide a wide, broad product range, including EVs. So, we will have to think about future strategy for the US market."

Tellingly, Mibe said that they're actively watching American mid-term elections, to see whether there's any hope of the political climate changing in the future. 

Just like in discount furniture stores, volume is the real factor here, particularly when it comes to battery production. The company's partnership with General Motors was an attempt to do just that.

Honda's Super-One prototype isn't much for speed, but that's okayTim Stevens for Engadget

"Our first objective in collaborating with GM was to expand the volume to reduce the cost," he said. "I believe the aim there, from on the side of GM, was the same."

That partnership, however, was aborted after just the Honda Prologue and Acura ZDX reached the market, leaving Honda to go its own way for now, at least, bereft of a partner to boost its battery volume. 

This could complicate Honda's plans to be totally carbon neutral by 2050, a pledge that Mibe said is still very much in the cards. To start in that direction, the company will push more towards advanced hybrids of the sort we'll get our first taste of starting next year. (I also got to sample that while I was out there, which you can read about here.)

However, while these new hybrids will decrease consumption and further reduce the carbon footprint of a given car, they will not completely eliminate it. So, Honda is working on other means of decreasing the company's effective carbon footprint, including direct air capture (DAC), devices which can suck carbon dioxide straight out of the air — a long-time environmental dream that's always seemed just a few years away.

So small, cheap EVs aren't in the plans for the immediate future, but Honda isn't totally giving up on its US EV aspirations. Again, the 0 Series SUV and Saloon are due next year. Mibe said there's another, even larger EV due for the American market sometime after 2030, but that too could depend on which way the American government swings between now and then. 

Honda's EV Outlier is an electric motorcycle concept with sci-fi looksHonda

If all's looking well, we might eventually get a taste of another electric concept that Honda rolled out at the show. Called the EV Outlier, it's an electric motorcycle with a lean, sharp style and a laid-back riding position that is hard not to read as at least partially inspired by that most iconic sci-fi motorcycle of all time: Kaneda's bike in Akira.

This one isn't red and it lacks the distinctive stickers, but like Kaneda's bike, both wheels are driven by electricity. It relies on a pair of integrated hub motors to provide the thrust, and if the width of the rear tire is any indication, there'll be plenty of that.

A sweeping, free-standing digital display serves as the dashboard, and controls are minimalist in a way that only a concept bike can be. Honda said this might be ready for production by 2030, but the svelte packaging here may necessitate next-generation, solid-state batteries to make that a reality. 

Those batteries, Mibe said, are still progressing. Honda has a prototype production line in process, so they're actually building the things and trying to turn them into viable products.

But that's only if Honda can overcome some significant engineering challenges between now and then, and if the US government dials back on the EV hate by the end of the decade. Those are two pretty big ifs, and I confess I'm not sure which poses the biggest challenge.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/honda-shows-off-three-new-evs-in-tokyo-but-its-us-plans-are-getting-more-tepid-150000775.html?src=rss

Driving Honda's lighter, faster and more fun next-gen hybrid prototype

1 week 1 day ago

With the American market still struggling to get its head around the whole electric car thing, plenty of manufacturers are scaling back their EV ambitions to refocus on hybrid power. Whether that's right for the market and, indeed, the globe remains to be seen, but we can for sure expect to see a lot more cars with internal combustion over the next few years.

Honda has made its plans clear on that front, which might be cause for concern among many for one simple reason: Outside of the NSX, the company's hybrids thus far haven't exactly been the most engaging of machines. That, though, could change with a new set of hybrid platforms launching soon that'll be lighter, quicker and even more fun to drive.

At the company's extensive proving grounds outside of Tochigi, Japan, I was given a go in a pair of cars that gave me reason to be optimistic about this next generation of electrically assisted but still combustion-dependent machines. They rely on a series of advancements that come together to form three different platforms: Small, Medium and Large.

Collectively, they're known as the Next Generation Hybrid System, and each one is designed to be modular, able to be scaled up or down to fit different models while still keeping their fundamental sections the same. Platform sharing like this makes it much easier (and cheaper) for manufacturers to roll out new machines and to do it quickly. With Honda looking to ramp up its hybrid offerings, that's key.

The the engine for Honda's "Large" next-gen hybrid system Tim Stevens for Engadget

These platforms encompass things like chassis, engines, electric motors and electronics, plus the wonderful web of software required to tie it all together. Reducing weight is a huge focus here, with Honda's engineers coming up with a way to maintain crash safety while dramatically reducing the size of the front and rear subframes. This alone equates to a weight savings of some 90 kilograms (about 200 pounds) in a vehicle the size of a Honda Civic. 

Lighter weight means more efficiency and better fuel economy. There's also a commensurate reduction in cost of 10 percent for manufacturing versus the company's current platforms, plus promises of increased grip and reduced road noise. 

The smallest of Honda's new platforms is destined for Honda's smallest cars, including ultra-minis that swarm Japanese streets but have rarely found much success in the United States. For now, at least, we won't be getting any cars based on that platform.

The Medium and Large platforms, though, will be tucked in neatly throughout many next-generation cars from the brand. Medium will be suitable for four-cylinder machines like the Civic and crossover SUVs like the HR-V. The Large platform, meanwhile, will be used for bigger V6 machines, like the Ridgeline and Passport.

Each system ties that engine to a pair of electric motors, plus an optional third electric motor at the back for all-wheel drive. A revised, more compact battery provides the high-voltage current to power the system. It's tucked in beneath the rear seat.

A next-gen prototype on track at Honda's facility near Tochigi, JapanTim Stevens for Engadget

None of that is radically different from what can be found in Honda's current hybrids. And, like those, these new hybrids will be able to run in an effective series hybrid mode, where the engine just charges the battery and the car drives exclusively using the electric motors. Or, step on that throttle harder at higher speeds and the car can directly engage the engine to power the car forward.

That's all familiar, but a few changes could have some significant impacts. On the Large platform, a new transmission enables the car to have both a "hi" and "lo" gear range, which could be a boon for anyone towing their trusty trailer up into the mountains for a weekend getaway. 

The Medium-sized platform can do some shifting, too, but it's only pretend shifting here using a system called S+ Shift. At the press of a button (conveniently labeled S+), this new technology creates the experience of driving a virtual eight-speed transmission that you can run up or down through by pulling on the shift paddles on the back of the steering wheel.

Since, again, these hybrids are driven by their electric motors, shifting isn't really doing much of anything but making the engine rev more or less. But, by varying the electric motor's output and regeneration, you get a surge of extra resistance on deceleration and a kick of acceleration on upshifts, all to simulate the feeling of a proper transmission.

I confess that I was very skeptical about how this system would really help when I went to Japan, but I was wrong. It's great. Honda prepared a prototype sedan for me to drive, and it looked all the world like a current-gen Civic up top, except with a rather large nose stuck on the front and some decidedly pronounced flared fenders. 

Underneath the skin was a completely different machine, built around a front-drive version of the next-gen platform. It sounded great to start, helped by what looked like a sport exhaust at the back, plus no shortage of digital augmentation coming through the speakers.

The S+ button on Honda's upcoming Prelude hybridTim Stevens for Engadget

But the S+ Shift mode really made a compelling difference, too. Even though you're really just needlessly revving that hybrid engine more or less, and actually making the system less efficient, the result is a car that feels responsive and in control, rather than something just droning on as deftly as possible.The way the car responds, aggressively downshifting as you brake for corners and giving you a little kick with every upshift on the way out, it made me smile.

The rest of the car did, too. Honda's test track was far too smooth for me to sample the improved ride quality or reduction in road noise, but the car's handling felt good and its steering sharp, not quite as remarkable as the current Civic Type R but, again, way more fun than today's humble Civic Hybrid. 

Honda hasn't announced where this new platform will first appear, but if you want to get an early taste of S+ Shift, it'll be debuting in the upcoming Honda Prelude hybrid. That reborn coupe lacks all the other advancements to be found in Honda's next-gen platform, but it does offer the S+ virtual shifting. It's remarkably effective here, too, and with lots of parts sharing with the Civic Type R, the Prelude was a surprisingly good time.

While the Prelude is hitting dealers soon, to sample cars featuring the next-gen hybrid platform, you'll have to wait a little longer. Honda representatives said it'll start showing up beneath the flesh of its machines starting as soon as next year. Based on the shape of that prototype I drove, I'd say a next-generation Civic will be among the first to sport it.

This article originally appeared on Engadget at https://www.engadget.com/transportation/driving-hondas-lighter-faster-and-more-fun-next-gen-hybrid-prototype-150000472.html?src=rss
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