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Google removes Doki Doki Literature Club! from the Play Store

1 week 3 days ago

Google has removed popular psychological horror game Doki Doki Literature Club! from the Play Store. According to Dan Salvato, who led its development team, and publisher Serenity Forge, Google told them the visual novel was removed because it violated its Terms of Service in its depiction of sensitive themes. The game is “widely celebrated for portraying mental health in a way that meaningfully connects deeply with players around the world,” they said in their announcement. Its free version, which came out first, has been downloaded at least 30 million times, while the paid “Plus” version has had at least one million downloads. The visual novel has repeatedly made Engadget’s lists of favorite games over the years.

Doki Doki Literature Club! has the drawing style and the makings of a typical dating sim, but players find themselves confronted with serious themes, including depression and suicide, soon after starting. Its Play listing was appropriately marked as “Mature 17+,” which means that children won’t be able to download it if their devices have parental controls. In addition, the developers clearly communicate that the game tackles serious issues. "This game is not suitable for children or those who are easily disturbed" is the first line of the game. "In-game content warnings for such material can be enabled in the Settings menu at any time,” it also warns players. In settings, there’s a link to a page that lists content warnings that apply to the visual novel.

We’ve asked Google for a statement on why the game was removed, and we’ll update this post when we hear back. Salvato and Serenity Forge said they’re doing everything they can to “find a path forward for getting DDLC reinstated on the Google Play Store.” They’re also looking at other methods of distribution for Android devices. At the moment, the game’s Play listing shows that it’s still not available, but it’s still out on Steam, PlayStation, Switch eShop, iOS and other platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-removes-doki-doki-literature-club-from-the-play-store-080615951.html?src=rss
Mariella Moon

OpenAI has a new $100 ChatGPT Pro plan to better match up with Claude

1 week 3 days ago

OpenAI has closed a yawning gap in its ChatGPT subscription pricing with a new $100 per month Pro plan that slots between the $20 per month Plus plan and $200 per month Pro plan. Offering five times more Codex than the $20 option, it appears designed to challenge Anthropic's $100 per month Claude option. "Compared with Claude Code, Codex delivers more coding capacity per dollar across paid tiers," an OpenAI spokesperson told TechCrunch

So what's the difference between OpenAI's two Pro plans? The $200 version does offer four times the Codex. However, you get the same advanced tools and models with $100 plan, according to OpenAI's product page. To encourage users to jump in, it will offer double the Codex for a limited time, or 10 times what you get with the Plus plan. 

Users have been screaming for such a plan for a while now, according to posts on OpenAI's developer community forums. "The Plus plan will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use," OpenAI said in a post on X

With the launch of GPT 5.2 late last year and GPT-5.3-Codex in February, OpenAI significantly boosted the speed and reasoning capabilities of Codex, giving developers a tough choice between ChatGPT and Claude Opus. However, the sticking point for many power users was ChatGPT's $200 per month price — so OpenAI no doubt hopes the new plan will convince those on the fence to switch. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-a-new-100-chatgpt-pro-plan-to-better-match-up-with-claude-062705626.html?src=rss
Steve Dent

Apple is closing three US stores, including the first to unionize

1 week 3 days ago

Apple is closing three of its retail stores this summer, including its first location to unionize. The tech company said it plans to permanently close Apple Store in Trumbull, CT, Escondito, CA, and Towson, MD. The Apple Store location in Towson, was the first where unionized workers and Apple reached a contract agreement back in 2024. 

MacRumors published a statement from Apple confirming the closures. The company credited noting "the departure of several retailers and declining conditions" at the shopping centers where this trio of stores are housed as the reason for ending operations. "Our team members at Trumbull and North County will continue their roles at nearby Apple Retail stores," the statement reads. "Towson employees will be eligible to apply for open roles at Apple in accordance with the collective bargaining agreement." We reached out to the company for additional comment, and were sent the same statement. 

The International Association of Machinists and Aerospace Workers, which leads the union the Towson workers had joined, released a statement about the closure. "Apple’s claim that the collective bargaining agreement prevents relocation is simply false and raises serious concerns that this closure is a cynical attempt to bust the union," the organization said. "We are exploring all legal options and will work with elected officials and allies to hold Apple accountable."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-is-closing-three-us-stores-including-the-first-to-unionize-225941912.html?src=rss
Anna Washenko

The Metal Gear Solid movie is back on, with Final Destination: Bloodlines directors in charge

1 week 3 days ago

A film adaptation of Metal Gear Solid is in the works again, this time from filmmakers Zach Lipovsky and Adam B. Stein, the directors of Final Destination: Bloodlines, according to The Hollywood Reporter. The duo are reviving the project at Columbia Pictures as part of a new first-look deal with Sony, the latest attempt in what's been multiple decades of work to turn the blockbuster stealth game into a blockbuster film.

"Metal Gear Solid was nothing short of a groundbreaking cinematic masterpiece that forever revolutionized video games," Lipovsky and Stein said in a statement. "We are thrilled and honored to bring Hideo Kojima's iconic characters and unforgettable world to life."

Lipovsky and Stein's horror bona fides helped make Bloodlines a critical and commercial hit when it came out in 2025, and the directors have a variety of other IP-focused genre films in the works, including a sequel to Gremlins for Warner Bros. and an animated Venom movie for Sony. It remains to be seen how exactly the duo will translate Metal Gear Solid's unique quirks to film, though.

Metal Gear Solid is heavily indebted to director Hideo Kojima's own taste in action and spy cinema, while also being in conversation with video games themselves in a way that wouldn't naturally translate to film. And even if you removed those metatextual rough edges, can it really be Metal Gear Solid without Kojima's equal parts charming and awkward writing

Attempts to create a film version of the game date back to 2006, when Kojima first shared that an adaptation was in the works. Columbia Pictures announced a new version of the film in 2012, with Avi Arad, former head of Marvel Studios, producing. In 2014, Jordan Vogt-Roberts, the director of Kong: Skull Island, was attached to direct that adaptation. And six years after that, Oscar Isaac was reportedly cast as Solid Snake. Arad and his son Ari Arad are still producing this latest take on the game, but with Lipovsky and Stein in charge, that older version of Metal Gear Solid is likely dead. Still, hope springs eternal that we’ll get to see a man hide in a cardboard box on the big screen someday.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-metal-gear-solid-movie-is-back-on-with-final-destination-bloodlines-directors-in-charge-214914374.html?src=rss
Ian Carlos Campbell

A maverick hacker got Mac OS X running on a Wii

1 week 3 days ago

You may already know that emulators can run Wii games on a Mac. But one developer has flipped the script. Bryan Keller now has an ancient version of the Mac's operating system running on Nintendo's 2006 game console (via Kottke). Why? Because they said it couldn't be done.

The developer first had the idea in 2013 while a sophomore in college. However, they found renewed motivation five years ago when Redditor u/CussdomTidder posted, "There is a zero percent chance of this ever happening."

Developer Bryan Keller took it personally.YouTube / ESPN / Netflix

Keller used that as fuel to begin plugging away, "feeling encouraged" by the anonymous contrarian. Thus began the process of porting Mac OS X 10.0 (Cheetah) onto a device designed to play Wii Sports and Super Mario Galaxy.

"Last year, when I saw that Windows NT had been ported to the Wii, I felt a renewed sense of motivation," Keller wrote. "Even if my lack of low-level experience resulted in failure, attempting this project would still be an opportunity to learn something new."

Keller didn't allow something as trivial as a flight to get in the way of the task at hand.Bryan Keller / GitHub

Keller noted that the Wii is a phenomenally hackable console, with other enterprising hackers porting Windows 95 and NT, Linux and NetBSD onto it. Nintendo's system also runs a PowerPC chip similar to those found in older Macs. "Given this close lineage, I felt confident that the CPU wouldn't be a blocker," they wrote. From there, Keller wrote a custom boot loader, patched the kernel and wrote new drivers. They even got the Wii's USB ports working for mouse and keyboard input.

Tthe developer found the process "deeply satisfying," especially given the initial doubt. (I'm talking to you, disparaging Redditor.) "In the end, I learned (and accomplished) far more than I ever expected," Keller wrote. "And perhaps more importantly, I was reminded that the projects that seem just out of reach are exactly the ones worth pursuing."

For the technically minded, the developer's blog goes into extensive detail about the process. And full-on madlads can visit Keller's GitHub to try it for themselves.

This article originally appeared on Engadget at https://www.engadget.com/computing/a-maverick-hacker-got-mac-os-x-running-on-a-wii-200800027.html?src=rss
Will Shanklin

Instagram comments can now be edited (within 15 minutes)

1 week 3 days ago

Meta is giving users the ability to edit Instagram comments they leave on posts, though only within a 15 minute window after they're posted. The setup is similar to how the social app handles editing messages, an option it first added in 2024, 11 years after direct messaging was introduced to Instagram in 2013.

You're only able to edit comments you left with your own account, and the process of actually doing so is easy. Just tap on the word "Edit" under your comment to pull up a text box where you can tweak, rework or embellish what you've written, and then press the blue check mark to save it. Meta says comments can be edited as many times as you want in that 15 minute window, so if you need to make more changes, you have that option.

Comments can show up in multiple ways across Instagram — including Stories, as of 2024 — so offering a way to edit them is a welcome addition. The new option is just the latest in a series of changes Meta has introduced to the social app in the last month. Earlier in March, the company announced that it was removing end-to-end encryption from Instagram DMs. At the end of the month, Meta also began testing Instagram Plus, a subscription service that unlocks new features for the app's Stories feature.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-comments-can-now-be-edited-within-15-minutes-195000640.html?src=rss
Ian Carlos Campbell

Jazzy stealth-action game Thick as Thieves hits PC on May 20

1 week 3 days ago

Thick as Thieves, the magical heist game from a crew of stealth legends at OtherSide Entertainment, is coming to Steam on May 20. OtherSide and publisher Megabit Entertainment announced the release date in a new gameplay trailer during today's Triple-i Initiative showcase (which was packed with cool indie games, as always).

OtherSide was founded by Thief and System Shock 2 veteran Paul Neurath in 2013, and Deus Ex creator Warren Spector joined in 2016. These are two of the developers who shaped the stealth genre as we know it, so Thick as Thieves has a solid foundation. The new trailer showcases the game's fictional Scottish city of Kilcairn, where magic and technology clash against a backdrop of 1910s music and architecture. At launch, Thick as Thieves will feature two thieves, two maps, 16 contracts, six unique pieces of gear and multiple difficulty settings, which alter the layout of each level.

Thick as Thieves has evolved since its introduction at The Game Awards in December 2024. It was originally pitched as a PvPvE game, but it's landing as a solo or two-player experience, with no player-on-player brawls. OtherSide announced the pivot on Steam on April 2, 2026:

"As development progressed and the world of Kilcairn has come to life, we found that we were having more fun with solo and co-op play. So, we’ve taken a decision we feel is right for the game: Thick as Thieves is now focused on two-player co-op and single player. This sharpened focus has allowed us to double down on what makes Thick as Thieves truly special — dynamic stealth gameplay."

A handful of playtesters and early fans expressed their disappointment at the removal of PvP. A developer responded to one question with, "PvPvE may come further down the line."

There's also no word on the console versions of the game. Thick as Thieves was announced for PC, PlayStation 5 and Xbox Series X/S, but today's news suggests it's coming to Steam first (if not only). Details are a bit up in the air at the moment, but hey, at least it's on-brand for the developers of a stealth game to be sneaky.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/jazzy-stealth-action-game-thick-as-thieves-hits-pc-on-may-20-193320746.html?src=rss
Jessica Conditt

Netflix adds three Jackbox games to its TV app

1 week 3 days ago

Netflix has added a heavy hitter in party activities to its gaming lineup. The streamer announced that Jackbox Party Essentials is joining the Netflix Party Games collection. This move makes three of the popular Jackbox group games available for free to Netflix subscribers: Fibbage 4, Quiplash 3 and Drawful 2. Each one supports up to eight players. 

Netflix has been refocusing its interactive strategy to highlight family-friendly and party games. The company has even offered tie-ins to its original content; for instance, playing Overcooked through Netflix will let you use a member of Huntr/x from Kpop Demon Hunters as your in-game avatar. We also saw Netflix's Game Controller software, which turns any mobile device into a gamepad for its game library, take the crown as a top-downloaded iOS app around the Easter holiday weekend. That performance could indicate that many families were at least thinking of trying out the streamer's games as part of their festivities.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-adds-three-jackbox-games-to-its-tv-app-190220143.html?src=rss
Anna Washenko

Another Don't Starve game is on the way

1 week 3 days ago

Developer Klei Entertainment has announced a follow-up to Don't Starve that adds a new sense of depth to the popular survival game. And that's in a literal sense: Don't Starve Elsewhere translates the game's resource gathering and sanity management to a world with three-dimensional terrain at different elevations, a first for the traditionally flat series.

Don't Starve Elsewhere doesn't quite seem like the Super Mario 64 to Don't Starve's Super Mario Bros. but based on the trailer, having actual mountains, cliffs and plateaus does offer plenty of new opportunities to have your world rocked by an unfriendly goat. The game also incorporates new biomes, what looks like plenty of new animals, enemies and bosses and several features that were first introduced as DLC for the first Don't Starve.

Klei released the original Tim Burton-inspired Don't Starve all the way back in 2013, and has been remarkably consistent in supporting it with paid DLC introducing new characters, mechanics and biomes over the last 13 years. Additions like multiplayer support, from standalone expansion Don't Starve Together, and dynamic weather patterns, introduced in Don't Starve: Shipwrecked, appear to be built into the new game from the start. A mobile spin-off created by Tencent, Don’t Starve: Newhome, was announced in 2020 and appears to still be in active development.

Klei hasn’t announced a release date for Don’t Starve Elsewhere, but if the game is anything like the developer’s previous games, it will be released in early access on PC before it makes its way to a full release on other platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/another-dont-starve-game-is-on-the-way-184400774.html?src=rss
Ian Carlos Campbell

Mountain climbing sim Cairn is getting free DLC this summer

1 week 3 days ago

The hit mountain climbing simulation Cairn is getting a series of free DLC drops, under the banner On the Trail. The first will be released this summer and it's called Deep Water.

The DLC introduces three new climbing areas and plenty of "fresh challenges." There's also a new avatar, as players can now climb as Aava or the game's original sidekick Marco.

As the name suggests, there's some new water-based mechanics here. It looks like players will be able to fall into the water without automatically dying, though the developer hasn't shown how that works exactly. In the original game, a fall into a body of water would be treated just like any other fall.

This is the first in a series of new DLC releases, but we don't know what the other updates will entail. We do know that they'll all be free. The base game is $30, when not on sale, so this is a nice little perk for fans.

For the uninitiated, Cairn is a serious mountain climbing sim that forces players to keep a keen eye on balance and stamina. It's got a fairly complex control scheme, with a manual mode that mandates independent control of each limb. There's an emphasis on route planning and gear management. The game is also quite easy on the eyes.

Today's DLC announcement came as part of the Triple-i Initiative showcase, which spotlights indie games. The stream also gave us reveals for a new Don't Starve game and an intriguing title from the devs behind the hit narrative adventure 1000xResist.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mountain-climbing-sim-cairn-is-getting-free-dlc-this-summer-182908992.html?src=rss
Lawrence Bonk

Co-op pirate survival game Windrose hits PC in early access on April 14

1 week 3 days ago

Windrose was a hit in a recent Steam Next Fest event, with more than 850,000 people checking out the demo. More than 1.5 million people have wishlisted the pirate survival-adventure title on Steam as well. So, it’s safe to say this game has some wind in its sails, and it’ll be arriving very soon. During Thursday’s Triple-i Initiative showcase, developer Windrose Crew revealed that it’s charted a course for an early access release on Steam, the Epic Games Store and Stove on April 14 for $30.

In Windrose, you can sail the high seas solo or explore the open world with friends. While the world is procedurally generated, the developers have handcrafted more than 90 points of interest, such as dungeons, temples and shipwrecks.

You and your buds can team up to take down rival ships by sharing command of your vessel's weapons. Once you get close enough, you can board enemy ships for close-quarters combat. A broad range of weapons (including swords and muskets) can help you in battle with adversaries such as sailors, monstrous creatures and bosses.

Windrose also features farming, fishing, crafting and trading, as well as a reputation system and base building. You can hire non-player characters for your crew as well. 

Windrose Crew expects the game to remain in early access for around 1.5 to 2.5 years. It plans to add 50 percent more content, such as new biomes (the early access version has three), enemies, ships and gear. The developers might introduce more gameplay systems as well. The team also said the main story should take players between 50 and 70 hours to complete.

This is a grittier alternative to Sea of Thieves and Skull and Bones for those who want to engage in a spot of piracy with some of their friends. If you’d like to sample what Windrose is all about, the demo remains available on all three PC platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/co-op-pirate-survival-game-windrose-hits-pc-in-early-access-on-april-14-175842163.html?src=rss
Kris Holt

Tesla may be working on a smaller and cheaper electric SUV

1 week 3 days ago

Tesla may be shifting strategy once again. Reuters reported that the company is working on a smaller and less expensive electric SUV. This would be a brand new vehicle rather than a variant of the existing Model 3 or Model Y, according to the publication's sources. The new EV would allegedly be about 14 feet long, shorter than the 15.7-foot Model Y. Reuters didn't have details about whether this would be an autonomous vehicle or a traditional one, but one source reportedly said that Tesla is generally looking to offer a driverless option in its vehicle lineup. 

The company had previously been working on a budget EV with a target price of $25,000, but Tesla appeared to abandon that effort in 2024 to work on robotaxis. And as recently as the start of 2026, Tesla discontinued two of its EV models in order to refocus the business on robotics. Perhaps the brand felt it needed to have a bigger auto imprint after cutting the Model S and X and relaunched the budget EV project. Or perhaps this is just the latest whim of the company's leadership and it won't actually come to pass. We'll have to wait and see.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-may-be-working-on-a-smaller-and-cheaper-electric-suv-175230630.html?src=rss
Anna Washenko

Razer just released some new gaming earbuds with low latency and fast switching between devices

1 week 3 days ago

Razer just released the Hammerhead V3 HyperSpeed gaming earbuds, another entry in the recently-crowded field of gaming earbuds. These have been designed for low latency, which is a necessity when playing video games.

To that end, the earbuds integrate with Razer's proprietary HyperSpeed 2.4GHz streaming platform, which allows for "gaming-grade lag-free" audio. This works with plenty of devices, including smartphones, tablets, PCs, the Steam Deck, the PS5 and more. The earbuds can also connect via Bluetooth for devices that don't support Wi-Fi-based streaming audio.

The charging case includes a dongle that plugs into devices via USB-C, which doubles as a wireless transmitter. Razer promises that users can quickly switch between Wi-Fi and Bluetooth audio, which would be useful when going from a PC to, say, a smartphone to listen to music.

These earbuds include improved ANC, when compared to the previous generation. The battery here lasts for 40 hours, with the earbuds getting 10 hours per charge and the case offering four charges. 

Razer

The case can charge via USB-C, which means it charges as the transmitter is being used to stream audio. However, the dongle can also work on its own without the charging case. The earbuds also support THX spatial audio on PCs.

Razer's Hammerhead V3 HyperSpeed gaming earbuds are available right now and cost $130. The almost identically-named Hammerhead V3 X HyperSpeed earbuds run $100 and connect via Bluetooth 5.3 instead of Bluetooth 6.0, with a slightly reduced battery life.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/razer-just-released-some-new-gaming-earbuds-with-low-latency-and-fast-switching-between-devices-172907717.html?src=rss
Lawrence Bonk

Indie game Neverway will launch this October, just in time for spooky season

1 week 3 days ago

Indie game studio Coldblood announced today that its debut project Neverway has been given a release window of October 2026. Billed as "nightmarish life-sim RPG," this is going right to the top of my spooky season game queue. It has a cozy-sounding premise, with protagonist Fiona starting a new life on an island, but things take a surreal turn when she becomes the immortal herald for a dead god. She'll be building relationships and making friends one minute and coping with psychological horrors the next. 

This game has been on our radar since it was introduced at last year's Triple-I Initiative event. The new trailer once more shows off the work of both pixel artist Pedro Medeiros, who also worked on Celeste and Towerfall, and composer Disasterpeace, whose past game credits include Fez and Hyper Light Drifter. The prologue is available to play for free starting today on Steam, and Neverway will launch both on that PC platform as well as on the Nintendo Switch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-game-neverway-will-launch-this-october-just-in-time-for-spooky-season-170000669.html?src=rss
Anna Washenko

1000xResist devs reveal their wild-looking second game about convincing an AI it's not human

1 week 3 days ago

Developer Sunset Visitor just revealed its follow-up to the fantastic 1000xResist. It's called Prove You're Human and looks to wade in similar sci-fi waters as the team's first title.

Just like 10000xResist, the new game is a narrative adventure set in the far future. Prove You're Human tasks players with convincing an AI product that its not alive, but there's a rub. The protagonist is a digital clone of a person, so they aren't human either. This will no-doubt lead to all manner of ethical conundrums.

"An AI dares to dream she is human," a tagline reads. "You've been hired to put her in her place."

The gameplay looks to involve scanning the environment, talking to corporate employees and keeping up with the digital clone's corporeal body. There's also an emphasis on making and solving CAPTCHAs, which makes sense when trying to prove humanity or a lack thereof.

The graphics certainly look unique, as the dev team has weaved real-world footage of Vancouver and the surrounding areas into the virtual landscape. "Vancouver is a well-known film town," Remy Siu, Founder of Sunset Visitor said in a press release. "We’re accessing that infrastructure, along with our long-time collaborators, to bring a sense of tactility to human forms in the game."

We don't know when this is coming out, as the above trailer is just an announcement for the game. However, it's already available to wishlist on Steam.

This is actually a pretty big deal. 1000xResist was a bona-fide sensation and was nominated for a Hugo Award. It also managed to win a Peabody Award, which honors excellence in storytelling.

This article originally appeared on Engadget at https://www.engadget.com/gaming/1000xresist-devs-reveal-their-wild-looking-second-game-about-convincing-an-ai-its-not-human-170018986.html?src=rss
Lawrence Bonk

Amazon's satellite internet service is scheduled for mid-2026 availability

1 week 3 days ago

Amazon Leo (formerly Project Kuiper) will launch mid-2026, according to Andy Jassy. On Wednesday, the Amazon CEO dropped the news in his annual letter to shareholders. The company says Leo will support download speeds up to 1 Gbps. By comparison, Starlink’s download speeds typically range between 45 and 280 Mbps.

Jassy didn't specify whether the mid-2026 launch date will include consumer availability. (An Amazon spokesperson told Engadget that the company doesn’t have more detail to add right now.) We do know that "select enterprise customers" began testing the high-speed satellite service late last year. Delta and JetBlue have already signed on to use Leo for in-flight Wi-Fi. Other businesses striking deals include AT&T, Vodafone, DirecTV Latin America and NASA.

Whenever it does arrive for consumers, Amazon Leo could offer several perks compared to Starlink. It will allegedly offer six to eight times faster uplink performance and double the download speeds than competitors (read: Starlink). Amazon says it will also cost less and offer native AWS integration for enterprise data storage, analytics and AI.

Despite those perks, it may be a while before Leo can deliver Musk-free satellite internet on a large scale. The service is currently behind schedule, with only 241 satellites operating in its constellation. (Starlink has over 10,000.) In January, Amazon asked the FCC for an extension on a July 2026 deadline requiring it to have 1,600 satellites in orbit. The company said at the time that it expected only around 700 to be operating by that deadline.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazons-satellite-internet-service-is-scheduled-for-mid-2026-availability-164046305.html?src=rss
Will Shanklin

Rhythm Heaven Groove comes to Switch on July 2

1 week 3 days ago

A large chunk of Nintendo’s 2026 plans remain a mystery (that is, unless you take the insiders and leakers at their word), but we have been waiting on release dates for a couple of previously announced first-party titles, including Rhythm Heaven Groove, which officially arrives July 2.

Seemingly announced first on the Nintendo Today! app before making its way to the company’s various social channels, the first new entry in the Rhythm Heaven series in more than a decade is technically launching on the original Switch, but should also be fully playable on Switch 2. Currently the game’s Switch 2 compatibility status is listed as “Untested” on its official store page, but it’s hard to imagine there being any issues there.

🍅🍅🫑🥦🥦🥦🎵

Did you catch all that? #RhythmHeavenGroove comes to #NintendoSwitch on July 2! pic.twitter.com/WrWiyC7Yqn

— Nintendo of America (@NintendoAmerica) April 9, 2026

If you’ve never played a Rhythm Heaven game before, the series is a bit like a (slightly) less wacky WarioWare, but all the minigames are based around rhythm and beat-matching. The challenges are rarely especially complex in terms of what's required of you, leaving you free to enjoy the always excellent original pop and electronic music.

Rhythm Heaven is one of Nintendo’s less prolific series’, with the upcoming Groove being only the fifth entry in two decades. The series debuted on the Game Boy Advance in 2006 in Japan as Rhythm Tengoku, with Rhythm Heaven arriving on the DS two years later in the US. That was followed by Rhythm Heaven Fever on the Wii, and the most recent entry was 2015’s Rhythm Heaven Megamix for the 3DS, which was something of a best-of collection.

Rhythm Heaven Groove is notable not only for being the first Rhythm Heaven game of the Switch generation, but also likely one of the console’s last games, as Nintendo prepares to shift its full focus to the Switch 2. Before then we’re also getting the typically charming Yoshi and the Mysterious Book (Switch 2-only) on May 21 and Tomodachi Life: Living the Dream, which launches on both platforms next week, April 16. 

Rhythm Heaven Groove is available to pre-order now for $40.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/rhythm-heaven-groove-comes-to-switch-on-july-2-155715068.html?src=rss
Matt Tate

Roku will stream Savannah Bananas games, along with the entire Banana Ball Championship League

1 week 3 days ago

The Banana Ball World Tour is coming to Roku. The platform has signed a deal to stream free content from the Banana Ball Championship League. This, of course, includes Savannah Bananas games.

If that last paragraph didn't make a lick of sense to you, here's a primer. The Savannah Bananas are a wacky baseball team, playing something called Banana Ball. The team has been called the Harlem Globetrotters of baseball, and that's a fairly apt name. Players dress in funny costumes, step into ridiculously tall stilts, perform dance routines and do all kinds of things that could frustrate traditional baseball fans but tend to delight those looking for a unique night out.

To that end, Savannah Bananas games have become massive events. They've been traveling around the country the past few years doing exhibition matches, but the team's success led to the creation of the Banana Ball Championship League and the Banana Ball World Tour. There are now six teams involved and Roku will be streaming games from later this month until September.

First up, the Savannah Bananas face the Party Animals on April 26 at Yankee Stadium, which streams live at 3PM ET on the Roku Sports Channel. The Party Animals are Savannah's main rivals, making them the Washington Generals of Banana Ball.

Roku has published a calendar of streamed matches, but it doesn't include the actual championship game. This inaugural Banana Bowl is scheduled for October 10. Engadget has reached out to the platform to see what their plans are for the final game of the season. Many games are also available to stream on ESPN via Disney+.

The company also says it's working on some kind of "interactive platform" for Banana Ball fans. The matches have a lot of audience participation, so this could be some kind of riff on that. Roku promises to share more details at a later time.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/roku-will-stream-savannah-bananas-games-along-with-the-entire-banana-ball-championship-league-153329667.html?src=rss
Lawrence Bonk

Google introduces AI-generated avatars to YouTube Shorts

1 week 3 days ago

A new feature that lets you create an AI avatar with your likeness is now live on YouTube. First announced in a blog post earlier this year, avatars are designed to be used in Shorts (provided you still allow them to show up), allowing you to insert yourself into video content in a way that YouTube deems to be safe and secure.

YouTube’s approach to combatting the AI sloppification of the internet and the proliferation of deepfakes appears to be adding more and more AI features to its platform, framing this latest addition as a tool that gives creators more control of their digital identities. Any video generated using an avatar will feature YouTube’s AI disclosure and include visible watermarks and labels like SynthID and C2PA.

YouTube has published a pretty in-depth explainer on how to create and use an avatar in either the YouTube or YouTube Create app, but here’s a brief summary of how to do it using the former. Once you’ve opened AI Playground, you’ll be taking a "live selfie" that also records your voice. You can then preview your photorealistic virtual self and either proceed with it or redo the process if you’re unhappy with anything. Creating an avatar in the YouTube Create app is broadly similar, but you have to navigate to the My Avatar homepage first.

YouTube recommends that you hold your phone at eye level and keep yourself centered as much as possible. Lighting is also important, as is ensuring your whole face is visible, you’re in a quiet area, and there’s nobody else in the background. You also have to be the account owner to create an avatar, and over the age of 18.

Once you have an avatar you like, you simply type in a prompt and wait for the AI to generate a video, which according to 9to5Google can be up to eight seconds long. Alternatively, YouTube will also let you add an avatar to existing "eligible" Shorts by tapping "Remix" and then "Reimagine" with your avatar selected.

Avatars can be deleted or retaken whenever you like, as can any video with your avatar in it. You can also limit who’s able to remix your videos, but deleting a video with your avatar in it won’t also delete the original video, or that avatar from your account. YouTube will automatically delete any avatar that hasn’t been used to create new video content for three years.

The new avatar feature will roll out gradually, and is the latest in a long line of AI-centric tools and updates YouTube has added to the platform in the last year, including automatic upscaling for low-res videos, automatic editing for creators and an AI-generated carousel for search results.

This article originally appeared on Engadget at https://www.engadget.com/social-media/google-introduces-ai-generated-avatars-to-youtube-shorts-140222368.html?src=rss
Matt Tate

Spotify now lets you turn off all video

1 week 3 days ago

Sometimes, you just want your dang music streaming app to play music. Spotify, which has increasingly incorporated video features through the years, is finally giving us the option to turn that mess off. Behold: universal video toggles.

Spotify's video settings control several areas. First, the old Canvas toggle (videos on the Now Playing screen) is still there. But now you'll find two additional switches alongside it. One lets you control whether the app plays music videos. The other, "all other videos," covers video podcasts, vertically scrolling videos and artist clips.

You'll find the controls under Settings > Content and display. Once you choose your preferences, they'll apply universally across all platforms. And if you're a family account manager, you can toggle video settings for all members on your plan.

Spotify has increasingly leaned on video in recent years. The Canvas video loops arrived back in 2018. Then came video podcasts in 2020, as the format was enjoying a pandemic-era boom. The platform added music videos in 2024 (though they didn't arrive in the US until late last year). Then there are artist clips, the 30-second vertical videos where creators can send intimate (promotional) messages to their fans.

The company claims that over 70 percent of its users say more video content would enhance their experience. So, don't be surprised if more video features arrive in the future. Fortunately, Spotify recognized that certain (perhaps older?) users don't want or need a TikTok-ified music app.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-now-lets-you-turn-off-all-video-130000034.html?src=rss
Will Shanklin
Checked
1 hour 29 minutes ago
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