Engadget Feed

WhatsApp will reportedly face further EU regulation

2 days 10 hours ago

WhatsApp is following in the footsteps of fellow Meta-owned companies, Instagram and Facebook. The European Commission will give WhatsApp's open channels the designation of Very Large Online Platform (VLOP) under the Digital Services Act (DSA), Bloomberg reports. The Commission has yet to make a public announcement on the matter, but has reportedly told Meta. 

This label gives the EU greater regulatory power over WhatsApp in areas such as content moderation and data sharing. WhatsApp will also need to conduct an annual independent audit and have transparent advertising practices, among other mandates. 

The new label isn't exactly a surprise. In February, WhatsApp announced that it had averaged about 46.8 million EU users in the second half of 2024. The DSA states that the VLOP designation should be given when a platform exceeds 45 million monthly EU users. 

This designation will strictly be for WhatsApp's open channels feature. Individual messaging should not be impacted in any way and should remain private between the parties involved. Alongside Facebook and Instagram, WhatsApp joins companies such as Amazon, Google and ByteDance in the VLOP designation

This article originally appeared on Engadget at https://www.engadget.com/big-tech/whatsapp-will-reportedly-face-further-eu-regulation-150037042.html?src=rss
Sarah Fielding

The 12 best retro gaming gifts for the 2025 holidays

2 days 12 hours ago

The stream of new video games never ends, but for some of us, nothing beats the classics. If you don’t feel like hunting through eBay and local game shops for old cartridges to add to your loved one’s collection, we’ve picked out a few other gift ideas for the nostalgic gamer in your life — from video upscalers for old consoles to retro-themed books and artwork.

Best retro gaming gifts

FAQs Why do people buy retro games?

Because they’re fun! Or because video game companies have generally had a spotty record of preserving their own history — and (legally) saving art, even in a minuscule way, is important. Or because, deep down, collectors just want to stave off the ceaseless march of time and hang onto any way to relive their youth before it dissipates for good. Or because they’re jaded with modern game design and crave shorter, more distinct or altogether different experiences that aren’t being served by today’s market. Or because they want to flip the games they collect for a quick buck on eBay. Or because… well, you get the idea. — J.D.

Why is retro gaming so expensive?

To put it simply: supply and demand. Companies aren’t making old games and consoles any more, yet a growing number of gaming enthusiasts want them. And as retro game collecting has grown more popular, sellers have become more acutely aware of how high they can price their goods. Not every retro game costs an arm and a leg, however: Popular games from relatively recent consoles are usually more affordable than lesser-selling titles for older hardware, and you can still find a good bargain every now and then by digging through local yard sales, individual eBay sellers and the like. — J.D.

Are retro games a good investment?

It depends on how you define “good.” Is it a good idea to buy a bunch of old games in the hopes that their value will skyrocket and make you a tidy profit? No, there’s little rhyme or reason to determining exactly which games will shoot up in value and by how much. There are much safer ways to invest if all you care about are financial returns. Is it a good idea to drop a bunch of cash on 40-year-old video games if you have pressing financial responsibilities? Probably not! But hey, it’s your life. If collecting retro games makes you happy, and you can budget for them within reason, that’s a good thing. Have fun. — J.D.

What qualifies as a retro game?

There’s no set definition for when a video game becomes “retro.” Personally, I think of it as any game that’s at least 10 years old and was originally released on a console that’s two or more generations old (or, for PC games, during that generation). But many others would stretch the timeline back farther, and the growing advent of “live service” games has complicated things. For instance, Grand Theft Auto V was released in 2013, while World of Warcraft arrived in 2004 — are those “retro games” when millions of people still play them today? Maybe not. With games from the ‘90s or earlier, though, the distinction is clearer. — J.D.

Check out the rest of our gift ideas here.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-12-best-retro-gaming-gifts-for-the-2025-holidays-140016618.html?src=rss
Jeff Dunn

Samsung makes SmartThings routines compatible with Siri voice commands

2 days 12 hours ago

Samsung has rolled out an update for its SmartThings app on the iPhone, and it will give you the ability to activate routines with Siri voice commands. Specifically, the update adds compatibility between SmartThings and Siri Shortcuts, which is an iOS feature you can use to automate multi-step tasks. You can simply drag and drop multiple actions from the apps that support the feature within the Shortcuts app to create an automation. But this update means you’ll be able to access even routines created in the SmartThings application.

As 9to5Mac reports, Samsung described the update as something that could bridge “the gap between Galaxy and Apple devices to make it easier for everyone in the home to stay connected.” With the update, you can, for instance, have a shared “Good Morning” automation between SmartThings and Shortcuts. On iOS, just activate Siri and say the routine name to switch on the lights and the coffee maker, as well as to raise the blinds at the same time. A “Good night” automation could dim the lights and switch off everything at once.

In addition, the update will give you the ability to see your SmartThings devices and device groups on your Apple Watch. You’ll be able to control them and run automations from the wearable. Samsung will now show your five most recently used devices on iOS Live Activities, as well, so you can quickly check your ACs, air purifiers, washing machines and other Samsung products.

This article originally appeared on Engadget at https://www.engadget.com/apps/samsung-makes-smartthings-routines-compatible-with-siri-voice-commands-130000236.html?src=rss

Sony has sold 84.2 million PlayStation 5s since launch

2 days 13 hours ago

It's been just over a year since Sony launched the updated PS5 Slim and PS5 Pro consoles, so how's that going given Sony's pessimistic outlook in May? Pretty well, judging by the company's latest earnings report. Sony sold more PlayStation 5s last quarter than it did a year ago (3.9 million compared to 3.8 million), boosting total PS5 sales to 84.2 million since launch. Sony also expects more revenue from its gaming (G&NS) division than it previously forecast. 

Back in May, Sony predicted a ¥100 billion ($700 million) hit to revenue in fiscal year 2025 due to tariffs, given that most of its sales occur in the US. Another key blow was the delay of Rockstar's Grand Theft Auto VI launch that was first pushed back to May 2026 and was recently delayed again until November 19, 2026. 

However, Sony now expects to sell more hardware than it thought and make ¥4.47 trillion in gaming revenue ($29 billion) for its full year ending March 31, 2026 — up ¥150 billion ($973 million) from its last forecast. That figure, would be slightly below its full year 2024 sales of ¥4.670 trillion ($30.3 billion), but it's still impressive for a nearly five year old console that has seen multiple price hikes. .

In terms of game sales, the main highlight was Ghost of Yotei, which sold 3.3 million units as of November 2, 2025, just a month after it launched. The company sold 6.3 million first-party games across PS5 and PS4 (up one million compared to last year) and 80.3 million games total. 

As for PlayStation Network, monthly active users hit 119 million, up 3 million from last year at this time. Sony doesn't break out PS Plus Premium subscribers, but that service just launched a new feature that lets you stream games you own over the cloud on the PlayStation Portal. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-sold-842-million-playstation-5s-since-launch-123004469.html?src=rss
Steve Dent

The Morning After: Is the Apple Watch SE 3 the best smartwatch for (almost) everyone?

2 days 13 hours ago

Apple’s entry-level smartwatch has improved so much it delivers an experience comparable to pricier Apple Watches. The most important upgrades in the SE 3 are the always-on display, faster charging speeds and on-device Siri. This brings a lot of parity to other Apple Watch devices in the most crucial areas.

It doesn’t have everything: The SE 3’s optical sensor is older and lacks the capabilities of Series 10 and 11 smartwatches, which feature electrical heart rate sensors. You’ll still get notifications for irregular rhythms and low cardio fitness as well as high and low heart rate notifications. All of this for $259? (Or $200 if you’re quick.) It’s the most tempting first step into Apple’s wearable yet. It might be time for me to upgrade from my Series 8.

— Mat Smith

Get Engadget's newsletter delivered direct to your inbox. Subscribe right here!

The news you might have missed Nintendo announces its Black Friday deals Switch 2 bundles, Switch game deals and more.

The Nintendo Switch 2 is the console launch of 2025, and it will undoubtedly be at the top of many wish lists for both kids and adults. If you were hoping to save a bit on the console during Black Friday, you may be disappointed. However, the marquee Nintendo deals for the holidays come as console bundles. When the Switch 2 launched earlier this year, it was available as just the console only for $449 or bundled with Mario Kart World for $499. Both options are still available, but there’s a new bundle to consider as well, the console with the new Pokémon Legends: Z-A game, which also costs $499.

The Nintendo eShop will have cyber deals on games November 20 through December 3. The shop will feature “holiday offers on select games,” but we don’t know which games they will be. Meanwhile, other retailers will have discounts on some physical Switch games, including Princess Peach: Showtime!, The Legend of Zelda: Echoes of Wisdom, Luigi’s Mansion 3 and Kirby’s Return to Dream Land Deluxe. Those will each be $40, while other games like Super Mario Odyssey, Nintendo Switch Sports, Paper Mario: The Thousand-Year Door and Splatoon 3 will be $30.

Continue reading.

The latest Death Stranding collab is an actual exoskeleton Get those steps in even easier.

Kojima Productions has a new collaboration for anyone who wishes to enhance their lower-body strength and stability — or simply prepare for cosplay in 2026. The studio has teamed up with exoskeleton maker Dnsys for a limited run of a model based on Death Stranding 2: On The Beach. It’s said to mimic the game’s load-balancing system by offloading up to 200 percent of the wearer’s body weight from their knees to help protect the joints. Dnsys said it adds 50 percent more power to steps and “intelligent gait control” to improve balance on stairs and uneven terrain.

Continue reading.

Renders show off Samsung’s upcoming Galaxy S26+ Maybe no S25 Edge successor.

According to a report from Android Headlines, Samsung may stick with its Plus models of Galaxy phone — and ditch the just-got-here Edge line. A leaker has given us a glimpse at the forthcoming S26+, and it looks similar to the company’s other smartphones. The small, raised camera island has been tweaked a bit, and the report suggests the S26+ will be 7.35mm thick, which is in line with the S25+. It also seems to be decidedly chunkier than the S25 Edge, so this is likely not a swap: The next Plus device won’t be the Edge.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121537568.html?src=rss
Mat Smith

Apple and Issey Miyake's iPhone Pocket is a knitted sleeve to hold your phone

2 days 15 hours ago

Apple has announced a new accessory that feels a bit out of left field, to say the least. Say hello to the limited edition iPhone Pocket, a 3D-knitted "ribbed open structure" designed in collaboration with Issey Miyake. Available with a short or long strap design, it can be worn on your arm, attached to a bag or across your body. 

"The design of iPhone Pocket speaks to the bond between iPhone and its user, while keeping in mind that an Apple product is designed to be universal in aesthetic and versatile in use," Miyake Design Studio design director, Yoshiyuki Miyamae, said in a statement. "iPhone Pocket explores the concept of ‘the joy of wearing iPhone in your own way.'"

Yes, this "additional pocket" is a real item that you can purchase and decide for yourself if it's bizarre or — dare we say — kind of chic? The iPhone Pocket's short strap model is available in lemon, mandarin, purple, pink, peacock, sapphire, cinnamon and black. The long strap design comes in sapphire, cinnamon and black. Apple’s vice president of industrial design, Molly Anderson, added that the different options were "intentionally designed to mix and match with all our iPhone models and colors."

Apple

The iPhone Pocket is available this Friday, November 14, on Apple's website. However, the release is not only limited in quantity, but in location. You can pick one up online from the US, France, Greater China, Italy, Japan, Singapore, South Korea or the UK. With phone theft so high in the latter, it isn't the worst option we've seen to keep your phone secure while out and about. 

If you live in very specific cities then you might also be able to see one in person. In the US, it will only be available at New York City's SoHo Apple Store. Whether you buy it in person or online, the iPhone Pocket will put you back a pretty penny. The short strap is going for $150, while the long strap retails for $230. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-and-issey-miyakes-iphone-pocket-is-a-knitted-sleeve-to-hold-your-phone-103504776.html?src=rss
Sarah Fielding

The best E Ink tablets for 2025

2 days 15 hours ago

E Ink tablets have always been intriguing to me because I’m a longtime lover of pen and paper. I’ve had probably hundreds of notebooks over the years, serving as repositories for my story ideas, to-do lists, meeting notes and everything in between. However, I turned away from physical notebooks at a certain point because it was just easier to store everything digitally so I always had my most important information at my fingertips.

E Ink tablets seem to provide the best of both worlds: the tactile satisfaction of regular notebooks with many of the conveniences found in digital tools, plus easy-on-the-eyes E Ink screens. These devices have come a long way in the past few years, and we’re just starting to see more color E Ink tablets become more widely available. I tested out a number of different E Ink tablets to see how well they work, how convenient they really are and which are the best tablets using E Ink screens available today.

Editor's note: Amazon announced a revamped family of Kindle Scribe E Ink tablets in September 2025. The Kindle Scribe 3 is thinner and lighter than its predecessor with faster page-turning and writing experiences. The Kindle Scribe Colorsoft is the first full-color addition to the lineup, with a pen that will support writing in 10 colors and highlighting in five different shades. Both new Scribe tablets will be available in the US "later this year." You can read our Kindle Scribe Colorsoft hands on to get a first look, but we'll update this guide once we've had the chance to test out both new E Ink tablets.

Table of contents Best E Ink tablets for 2025

Are E Ink tablets worth it?

An E Ink tablet will be a worthwhile purchase to a very select group of people. If you prefer the look and feel of an e paper display to LCD panels found on traditional tablets, it makes a lot of sense. They’re also good options for those who want a more paper-like writing experience (although you can get that kind of functionality on a regular tablet with the right screen protector) or a more distraction-free device overall.

The final note is key here. Many E Ink tablets don’t run on the same operating systems as regular tablets, so you’re automatically going to be limited in what you can do. And even with those that do allow you to download traditional apps like Chrome, Instagram and Facebook, E Ink tablets are not designed to give you the best casual-browsing experience. This is mostly due to the nature of E Ink displays, which have noticeable refreshes, a lack of vibrant colors and lower picture quality than the panels you’ll find on even the cheapest iPad.

Arguably the biggest reason why you wouldn’t want to go with an iPad (all models of which support stylus input, a plethora of reading apps, etc) is because it’s much easier to get distracted by email, social media and other Internet-related temptations.

What to look for in an E Ink tablet Writing and latency

Arguably the most important thing to consider when looking for an E Ink tablet is the writing experience. How good it is will depend a lot on the display’s refresh rate (does it refresh after every time you put pen to “paper,” or at a different regular interval) and the stylus’ latency. Most of the tablets I’ve tested have little to no latency, but some are certainly better than others. Finally, you should double check before buying that your preferred E Ink tablet comes with a stylus, or if you need to purchase one separately.

Reading

How much will you be reading books, documents and other things on this tablet? E Ink tablets come in many sizes, but most of them tend to be larger than your standard e-reader because it makes writing much easier. Having a larger display isn’t a bad thing, but it might make holding it for long periods slightly more uncomfortable. (Most e-readers are roughly the size of a paperback book, giving you a similar feeling to analog reading).

The supported file types for e-books can also make a big difference. It’s hard to make a blanket statement here because this varies so much among E Ink tablets. The TL;DR is that you’ll have a much better reading experience if you go with one made by a company that already has a history in e-book sales (i.e. Amazon or Kobo). All of the titles you bought via the Kindle or Kobo store should automatically be available to you on your Kindle or Kobo E Ink tablet.

Also with Kindle titles, specifically, since they are protected by DRM, it’s not necessarily the best idea to try to bring those titles over to a third-party device. Unless the tablet runs an operating system like Android that supports downloads for apps like Kindle and Kobo, you’ll be limited to supported file types, like ePUB, PDF, MOBI, JPEG, PNG and others.

Search functionality

Most E Ink tablets have some on-device search features, but they can vary widely between models. You’ll want to consider how important it is to you to be able to search through all your handwritten notes and markups. I noticed in my testing that Amazon’s and Kobo’s E Ink tablets made it easy to refer back to notes made in books and files because they automatically save to the specific pages on which you took notes, made highlights and more.

Searching is less standardized on E Ink tablets that have different supported file types, but their features can be quite powerful in their own right. For example, a few devices I tested supported text search in handwritten notes along with handwriting recognition, the latter of which allows you to translate your scribbles into typed text.

Sharing and connectivity

While we established that E Ink tablets can be great distraction-free devices, most manufacturers understand that your notes and doodles aren’t created in a vacuum. You may want to access them elsewhere, and that requires some form of connectivity. All of the E Ink tablets I tried have Wi-Fi support, and some support cloud syncing, companion mobile apps and the ability to export notes via email so you can access them elsewhere.

None of them, however, integrate directly with a digital note taking system like Evernote or OneNote, so these devices will always be somewhat supplementary if you use apps like that, too. I’d argue that, if you already lean heavily on apps like OneNote, a standard tablet with a stylus and screen protector might be the best way to go. Ultimately, you should think about what you will want to do with the documents you’ll interact with on your E Ink tablet after the tablet portion is done.

Price

E Ink tablets aren’t known for being cheap. They generally fall into the $300-$800 price range, which is what you can expect to pay for a solid regular tablet, too. A key factor in price is size: cheaper devices with E Ink displays are likely to have smaller screens, and stylus support isn’t as much of a given. Also, those types of devices are generally considered e-readers because of their size and may not be the best for note-taking, doodling and the like.

E Ink tablets have gone up in price recently. Supernote and Onyx Boox increased prices, as did reMarkable. The former said it was due to "increased costs,” and a reMarkable representative confirmed this to Engadget and provided the following statement: "We regularly review our pricing based on market conditions and operational costs. We've communicated an upcoming adjustment for the US market effective in May to provide transparency to our customers. Multiple factors influence our pricing decisions, including supply chain dynamics and overall operational costs in specific markets.”

As a result, the reMarkable Paper Pro jumped from $579 to $629 (that's for the bundle with the standard Marker and no Folio). This isn't great, considering the Paper Pro was already on the expensive side of the spectrum for E Ink tablets. It's also worth noting that Supernote and Onyx Boox have raised prices in the past few months as well.

Other E Ink tablets we've tested Onyx Boox Tab X C

The Boox Tab X C is a color-screened version of the Tab X, the company’s all-purpose e-paper Android tablet. The Tab X C has a lovely 13.3-inch Kaleido 3 E Ink color display, an octa-core processor, 6GB of RAM and it runs on Android 13, making it one of the most powerful tablets in Boox’s lineup. I’ve used the Tab X in the past and this color version runs similarly, if not better, and at 5.3mm thick, it’s impressively svelte even when you pair it with its folio keyboard case. As someone who loves legal-pad sized things to write on, I also like how the Tab X C is most akin to A4-size paper. But at $820 for the bundle with the standard case (or a whopping $970 for the tablet and its keyboard case), it’s really only best for those who are ready to go all-in on a premium E Ink tablet.

Lenovo Smart Paper

Lenovo made a solid E Ink tablet in the Smart Paper, but it's too pricey and too married to the company's companion cloud service to warrant a spot on our top picks list. The hardware is great, but the software isn't as flexible as those of competitors like the reMarkable 2. It has good Google Drive integration, but you must pair it with Lenovo's cloud service to really get the most use out of it — and in the UK, the service costs £9 per month for three months, which is quite expensive.

Onyx Boox Tab Ultra

The Boox Tab Ultra has a lot of the same features we like in the Note Air 2 Plus, but it’s designed to be a true, all-purpose tablet with an E Ink screen. Running Android 11 and compatible with a magnetic keyboard case, you can use it like a standard 2-in-1 laptop, albeit a low-powered one. You can browse the web, check email and even watch YouTube videos on this thing — but that doesn’t mean you should. A standard 2-in-1 laptop with a more responsive screen and better overall performance would be a better fit for most people who even have the slightest desire to have an all-in-one device. Like the rest of Onyx’s devices, the Tab Ultra is specifically for those who put reading and eye comfort above all else.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/best-e-ink-tablet-130037939.html?src=rss
Valentina Palladino

Broadcom just announced an AI chipset that translates audio in real time directly on the device

2 days 20 hours ago

Broadcom and a company called CAMB.AI are teaming up to bring on-device audio translation to a chipset. This would allow devices that use the SoC to complete translation, dubbing and audio description tasks without having to dip into the cloud. In other words, it could massively improve accessibility for consumers.

The companies promise ultra-low latency and enhanced privacy, being that all processing is kept local to the user's device. The wireless bandwidth should also be drastically reduced.

As for the audio description piece, there's a demo video of the tool being used on a clip from the film Ratatouille. The AI can be heard describing the scene in various languages, in addition to a written translation appearing on-screen. This looks incredibly useful, particularly for those with vision issues.

Of course, we have no idea how this tech will work in a real world scenario. Also, we don't know how accurate the information will be. It does feature a voice model that's already being used by organizations like NASCAR, Comcast and Eurovision.

The companies boast that this will enable "on-device translation in over 150 languages." We don't know when these chips will begin showing up in TVs and other gadgets. Broadcom also recently teamed up with OpenAI to help the latter company to manufacture its own chips.

Update, November 11 2025, 12:18PM ET: This story has been updated to clarify the use of the tool in the above clip. 

This article originally appeared on Engadget at https://www.engadget.com/ai/broadcom-just-announced-an-ai-chipset-that-translates-audio-in-real-time-directly-on-the-device-050036717.html?src=rss
Lawrence Bonk

Rodecaster Video S review: Compact and comprehensive video production

3 days 1 hour ago

The Rodecaster series of podcast mixers have become a mainstay among audio creatives. Last year, the company expanded the line with its first multimedia model — the Rodecaster Video. It was a more niche proposition, aimed at streamers, video podcasters and live producers, and, at $1,200, people with deeper pockets. Today, Rode returns with the Rodecaster Video S (RCV-S), a streamlined version that offers much of the same functionality for less than half the cost of the original ($499).

If you currently use Ecamm Live, OBS, a Stream Deck, a Rodecaster Pro/Duo, a video capture card or Blackmagic Atem type switcher, then there’s a good chance the RCV-S does something, or many things, useful to you. Maybe it can replace all those products, some of them or enhance your workflow. It’s a little complicated, but within that complication is a lot of versatility.

With three HDMI inputs, one USB webcam/mic input and up to four NDI/wireless camera inputs, video is clearly the focus here. But there are also two XLR/Combo ports for studio microphones and instruments and the option to connect up to two of Rode’s wireless lav mics (such as the Wireless Go) directly without the need for a receiver. The RCV-S, like Blackmagic’s popular Atem Mini, outputs over HDMI at 1080p/60 (no 4K) or can be used over USB as a virtual camera just like you’d find in Zoom or Teams.

Unlike the Rodecaster Pro or Duo, there are no faders; instead, there are two rows of pads for switching between video sources and scenes. There’s 20GB of onboard storage for media — such as overlays, graphics and audio/video clips — and you can record shows directly onto USB hard-drives or stream natively to Twitch, YouTube and other platforms via RTMP/S. There’s a lot going on, and how you want to use it all is largely up to you. While the RCV-S leans more toward “live” productions such as streaming or podcasts, you can use it for conventional YouTube-style video production, depending on your workflow or video preferences.

Rodecaster Video versus Rodecaster Video S

The huge price difference between the original Rodecaster Video and the new S model might lead you to expect some serious feature trimming this time around, but Rode’s garden shears have been fairly kind. Most notably, the number of sources you can connect has been reduced from six to four. Meanwhile, the number of “scenes” you can create is now five, down from seven. As mentioned above, there are three HDMI inputs, not four, and only one USB webcam/mic input, down from two on the original. There are still nine channels of audio with two headphone outputs, but the line outputs on the original are no longer here. The SD card slot for media has also been removed in favor of internal storage. In short, there’s a little bit less connectivity, but not enough for it to feel hobbled, especially for the more casual users this is clearly aimed at.

In-use

At its most basic, the RCV-S is an all-in-one video switcher. You don’t need to connect it to a PC, just plug in your video and audio sources and you can jump between them in real time with a choice of transitions. For a more polished production you can create “scenes” via the menu with a selection of layouts for multiple cameras, picture-in-picture and so on. That could be two talking heads for a podcast, overlaying your web camera on top of your gameplay or a top-down camera mixed with a different perspective for cooking tutorials or presentations. 

You can create scenes directly on the device in advance or live via templates, but things get a lot easier and more creative when you use Rode’s companion Rodecaster app. Here, you’ll find a “scene creator” tool that’s both visual and intuitive, plus it has the option to make custom layouts where you can freely resize and place all your different media wherever you want, add borders or rounded corners and so on. 

While the main pads are primarily for switching between sources and scenes, they can also trigger media — pre-made video clips, overlays and graphics, for example. You can assign media to them without reducing the number of sources/scenes that are available to switch between, just tap the Media/Overlay button to temporarily change the functionality of the pads. You can also set up chromakey/green screening directly on the device or via the Rodecaster App, too.

Once you have everything set up, you can directly record output onto a USB SSD, again, without the need for a PC. There’s even the option to record only the main output (“program”) or a multi-track version which will export a recording of every input as a separate file that you can edit as you see fit. This is helpful if you’re using apps like Adobe Premier or Davinci Resolve. If you shoot multi-camera dance tutorials, for example, you can jump between your main and wide camera and then to a close up without having to hunt-down the right part from each file you recorded on different memory cards. 

Rode recently updated the Rodecaster Video firmware to add support for up to four “NDI” wireless cameras as additional sources. Typically these are remote or security-style cameras, but Rode’s Capture mobile app also supports NDI streaming, meaning you can use your phone wirelessly as another camera that you can switch to, which is particularly useful. Though do note, the Rodecaster Video will need to be hard-wired to your router on the same network as your phone for this to work. 

Audio  The Rodecaster Video S handles audio and video with ease. James Trew for Engadget

While the RCV-S offers nine audio tracks, it’s fair to say it isn’t really designed for live audio mixing in the pure sense since there are no faders. Instead, you have to access different channels via the menu on a small display and a dial — It’s a lot of hunting and pecking. If you’re connected to a PC, the Rodecaster app does offer a software mixer with faders though, which makes adjusting levels on the fly much easier.

The good news is that some voice enhancement tools, such as Depth, Sparkle and Punch have been carried over from the Rodecaster Pro/Duo, giving you a little more fine-grained control over how you or your guests sound.

There’s a slight drawback when using the RCV-S as a standalone unit, in that you need to physically push the buttons to change the scene, which might not be ideal if you’re trying to make a polished recording or can’t always be near the console. Thankfully, Rode has a solution in “auto switching.” I’m mentioning it here, in the audio section, as the RCV-S can switch cameras based on which one has the strongest audio or based on user-defined priority. Typically, that would be whoever is talking in a podcast, but it could also be in-game sound or when you switch to playing a musical instrument. 

Auto switching works well, but it’s not quite dependable enough to rely on for full autonomy in a professional environment — say while recording a panel at a conference — but it solves a problem if you’re on your own, and it could at least save some time in a casual podcast situation.

Things to consider The Rodecaster Video S (top) vs. The Rodecaster Video (bottom) James Trew for Engadget

It’s clear that the RCV-S, despite having fewer inputs than the original Rodecaster Video, is still quite a complex, open-ended tool. If you already have a streaming setup you like and the software and interfaces you need, then the appeal of the RCV-S will be down to whether it can do what you need more efficiently. For live video production, it’s an easier sell, as there aren’t many all-in-one devices to compete with it that can be used standalone. 

For example, Blackmagic’s Atem series is incredibly popular, and until now, had the advantage on price with the Mini Pro costing just $330. Even the Mini Pro ISO ($550) that exports multi-track video was half the price of the original Rodecaster Video. The RCV-S now offers comparable connectivity, onboard recording, more expansive audio features and multi-track export for $50 less. 

For general content creators it’s a little trickier. As someone that makes YouTube videos, the appeal to me is the chance to consolidate a few devices into one and remove some friction in my recordings. Right now, I have a Rodecaster Duo handling my audio, a capture card for my main camera and I swap out that camera for a smaller one if I am shooting top-down footage or need a second angle. That means I have several different devices on my desk, and I’m constantly doing a dance of unplugging things and juggling media or different recordings before I get everything ready to edit.

The Rodecaster Video S has a tiny display for menus and settings. James Trew for Engadget

With the RCV-S I can ditch my standalone capture card and permanently leave multiple cameras connected to the Rodecaster so that they are ready to go at any time. I can even remove the Rodecaster Duo and bring it back out again on the occasions I need more immediate control over multiple sources of audio (which is sometimes, but not often). The appeal in my case is fewer devices on my desk, and the ability to record multi-camera video without having to set up every shot, every single time, which saves significant time that I can then use to actually get more work done.

There are, of course, some limitations. Not least of all is the lack of 4K. I’m still inclined to record on camera for my primary shot to ensure I still have a 4K copy for YouTube and then use the Rodecaster Video S for everything else, but as a small creator, convenience and flexibility is very appealing. For streamers and live video production, the Rodecaster Video S is a very capable tool that offers a wide range of functionality for an accessible price that will no doubt become the central hub for many creators. 

The real kicker here is the price. Let’s be clear, $500 is still significant money. But at less than half the price of the original Rodecaster with decent connectivity and basically the same functionality, it's an easy recommendation to those who were holding off based on price alone. Likewise, if you’re just starting out with content creation and need something with solid video credentials and audio chops, Rode makes a good case for itself with the Rodecaster Video S.

This article originally appeared on Engadget at https://www.engadget.com/general/rodecaster-video-s-review-compact-and-comprehensive-video-production-230000221.html?src=rss

Paramount+ is getting a price hike and ending free trials

3 days 2 hours ago

Paramount+ is making some changes that will make its streaming service get more to watch. During Paramount's earnings report today, the company announced that it will increase the subscription prices for Paramount+ in the US during the first quarter of 2026. Price hikes were also announced today for viewers in Canada and Australia. The new pricing was not shared, but a dollar or two more per month has become the standard change. Considering most streaming services jack their prices every year or two, the news was probably inevitable; the last increase for Paramount+ was back in June 2024. But today's announcement also revealed that Paramount+ will no longer offer free trials, which is a common practice for most digital entertainment subscriptions. 

The changes appear to be part of a reassessment of the Paramount+ finances. The company's approach to increase long-term profitability "includes shifting away from certain hard bundles and low-margin subscriptions, reducing investment in select international markets without a clear path to sufficient scale, retiring free trials, and reviewing discount practices."

These new moves follow Skydance's acquisition of Paramount over the summer, an $8 billion purchase which received regulatory approval after some pretty scuzzy interactions with FCC Chairman Brendan Carr. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/paramount-is-getting-a-price-hike-and-ending-free-trials-231146302.html?src=rss

Rode's Rodecaster Video S is a smaller, cheaper production console for creators

3 days 2 hours ago

Rode is today launching the Rodecaster Video S, a smaller and cheaper version of its existing all-in-one production console. The Rodecaster Video is targeted at professionals and environments regularly producing multi-camera content. The S, meanwhile, is aimed at bedroom streamers, video podcasters and other indie creators with more modest production needs. Consequently, the focus here is on trimming down unnecessary features to get the price to a more reasonable $500.

Rode

It’s easy to spot the differences by sight alone, since the hardware is smaller than its bigger sibling. It’s got fewer input and scene buttons, and is clad in plastic, rater than metal, since it probably won’t need to be moved around a lot. The number of HDMI inputs/outputs drops from 4/2 on the original to 3/1 here, and there’s only one multi-function USB-C port. Similarly, there’s only two headphone outputs here, and you’ll only get 24GB internal storage rather than the microSD-card slot found on the original.

The Rodecaster Video S is available to pre-order today, with units expected to ship across December, depending on your territory.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/rodes-rodecaster-video-s-is-a-smaller-cheaper-production-console-for-creators-230052793.html?src=rss
Daniel Cooper

Gemini for TV is rolling out to the Google TV Streamer

3 days 3 hours ago

Google is continuing to push its Gemini AI assistant into as many of its products as possible. The latest to get the treatment is Google TV Streamer, where Gemini for TV will begin rolling out today and over the coming weeks. The Google TV Streamer had a few minor AI features when we reviewed the hardware, but this new voice-controlled application of Google's Gemini is more robust. It can offer suggestions for viewing based on the preferences of whoever is watching or provide additional context for the content playing. 

We knew from The Android Show this spring that Google was planning to bring Gemini to additional platforms, including televisions. A lot of those plans have been coming to fruition in the final quarter of 2025; for instance, last month Google opened early access to Gemini for Home, which brings a specially-designed AI assistant to its Google Home smart speaker hardware.

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-for-tv-is-rolling-out-to-the-google-tv-streamer-220448361.html?src=rss

Meta is killing off the external Facebook Like button

3 days 3 hours ago

Next year will see the end arrive for two of Facebook's external social plugins. The platform's Like button and Share button for third-party websites will be discontinued on February 10, 2026. The blog post from Meta explains that site admins shouldn't have to take any additional steps as a result of the change, although they can choose to remove the plugins before the discontinue date. Any remaining plugins will "gracefully degrade," which sounds much more dramatic than what will actually happen, which is that they'll render as a 0x0 invisible element. 

Ending support for these features marks the end of an era for Meta and Facebook. External Like and Share buttons were introduced in 2010. The tools were promoted as ways for sites to generate more traffic through the social network, which was a major way that people shared and saw articles at that time. The company's official line is that the plugins "reflect an earlier era of web development, and their usage has naturally declined as the digital landscape has evolved." But Facebook also plays a much smaller role in the broader Meta business operation than it once did, and anecdotally, it's less common to see sites running only integrations with a single social network.

Update, November 10, 2025, 4:45PM ET: Corrected the original release date for the plugins.

This article originally appeared on Engadget at https://www.engadget.com/meta-is-killing-off-the-external-facebook-like-button-205207354.html?src=rss

Snap is bringing back 2D Bitmoji for Snapchat+ subscribers

3 days 5 hours ago

Snap is offering Snapchat+ subscribers the chance to have 2D Bitmoji avatars once again. In the coming days, they’ll be able to activate a setting called Comic Bitmoji. Snap said this will revive “the charm of classic avatars, while keeping all the benefits of today’s 3D infrastructure.” If you turn on Comic Bitmoji, all Bitmoji avatars that you see in Snapchat will be rendered in 2D. You’ll also be able to send stickers to your friends in that style.

Snap switched from 2D to 3D avatars back in 2023. The company said the move allowed it to offer a larger array of customizations, including more body types, hairstyles and makeup looks.

However, many users yearned for a return to a 2D look. Nearly 100,000 of them signed a Change.org petition demanding the return of 2D Bitmoji, and Snap said it listened. CEO Evan Spiegel signed the petition too.

Snap says Comic Bitmoji effectively applies a filter to the 3D avatars. To make the animations and expressions work properly in the 2D format, the team had to make adjustments to proportions, shading and outlines, according to Fast Company. Snap said that more than 320 million people use Bitmoji every day, so getting the 2D renders right was important.

It’s a little disappointing that Snap is locking the the Comic Bitmoji setting behind a paywall. However, it seems like just the kind of feature that might prompt more users to sign up for a Snapchat+ subscription.

This article originally appeared on Engadget at https://www.engadget.com/apps/snap-is-bringing-back-2d-bitmoji-for-snapchat-subscribers-202257144.html?src=rss

Renders show off Samsung's upcoming Galaxy S26+

3 days 5 hours ago

It looks like Samsung is sticking with its Plus line of Galaxy phones, according to a report by Android Headlines. This comes after rumors swirled that the company would be dropping the Plus line in favor of the slim Edge handset. This report indicates that not only is Samsung keeping the Plus, but it's ditching the well-reviewed Edge entirely.

A leaker has given us a peek at the forthcoming S26+ and it looks similar to the company's other modern smartphones. The camera island has been tweaked a bit. The leak shows a small, raised camera island, which is different from the design of the S25+.

Exclusive: Samsung Galaxy S26 Plus Official CAD Renders & Rumorshttps://t.co/gkh378hnYW #GalaxyS26Plus #Samsung #Android

— Androidheadline (@Androidheadline) November 10, 2025

Also, the leaked images seem to suggest that the S26+ won't have the full-width camera that was rumored to be coming with the S26 Edge. That phone is now reportedly cancelled, so we don't know when we'll get that camera.

The publication suggests that the S26+ will be 7.35mm thick, which is in line with the S25+. It also seems to be decidedly chunkier than the S25 Edge, so this is likely not a covert rebrand. The Verge has suggested that the company is also ditching the long-rumored S26 Pro. In other words, we'll likely be getting a standard S26, the S26+ and the S26 Ultra next year. That's the same naming convention as this year.

We won't have too long to wait for actual details from Samsung. The company typically reveals new Galaxy phones sometime in January. It's been reported that Samsung is dropping the Edge due to poor sales. However, Dutch fansite Galaxy Club has reported that the company is still developing a slim handset for release sometime in the coming years.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/renders-show-off-samsungs-upcoming-galaxy-s26-194014359.html?src=rss
Lawrence Bonk

Northern lights could be visible in 15 states this week

3 days 7 hours ago

US residents across 15 states could be in for a show tonight and throughout the week. Incoming coronal mass ejections may spark geomagnetic storms that blaze up the northern lights for all to see, according to a report by the National Oceanic and Atmospheric Administration (NOAA).

Forecasters anticipate geomagnetic activity and aurora displays from November 10 until November 12 in states such as New York, Minnesota, Iowa and Alaska, among others. This is due to a trio of coronal mass ejections that began on November 7.

NOAA

As previously stated, the latest NOAA aurora forecast map notes that 15 US states are fully or partially above the view line. This isn't an exact science, as it's entirely possible that those living below the view line could get a glimpse of something in the night sky. Auroras are fickle, so it's also possible that the lightshow will be understated. A number of conditions have to align for the perfect display.

If you're planning on heading out tonight for a look, here are some tips. Make sure to find a north-facing vantage point with a clear view of the horizon. You want to be as far from light pollution as possible, so head away from large cities. Use a mobile phone to scan the skies as the camera is actually better at picking up faint lights before being visible to the naked eye. This can help pinpoint where to focus attention.

The last truly powerful and widespread aurora event in the US took place last year. That geomagnetic storm was one of the strongest in the past two decades. It's unlikely this week's activity will be quite as striking.

This article originally appeared on Engadget at https://www.engadget.com/science/space/northern-lights-could-be-visible-in-15-states-this-week-180056871.html?src=rss
Lawrence Bonk

Patreon is adding a discovery feed to help creators avoid social media platforms

3 days 8 hours ago

Patreon has spent the last few years pitching itself as a healthier alternative to algorithmic social platforms for creators. Now, the membership service is adding a bunch of new social features for its creators in an attempt to make its platform more of a viable alternative to mainstream social media.

The updates include a new post format, called Quips, that allows creators to share non-paywalled updates that can include text, photos or video. Patreon users can browse quips from creators via the app's redesigned "home" feed, which now includes recommended posts. (Patreon says users can opt to only see posts from creators they're already following if they wish.) The company is also working on a saved posts feature and a tagging feature so creators can @-mention each other in their posts. 

All that may sound a lot like social media, but Patreon CEO Jack Conte says the updates are meant to give creators a way to grow their audience without relying on platforms that aren't as invested in their success. "I don't think of it as competing with Instagram …  I feel like we're competing with what Instagram should have and could have become, but did not," he said in an update shared on his Patreon. 

Patreon's "Quips" will make the service feel more like social media.Patreon

With the updates, the company is also walking a fine line between offering creators an alternative to social media and becoming the type of algorithmic platform it has railed against. Conte seems aware of this tension, noting that the membership-only tab will still deliver updates only from creators people are already following. "If we pivot too much to discovery and you don't see the creators that you're subscribed to and love, then we're not doing our job of helping you cultivate long-term relationships, and we have to fix that," he said.

At the same time, he says there are early signs that the changes will be positive for creators. According to Conte, creators who have tried a beta version of Quips have already seen a significant rise in new free memberships from the feature. So far, there's been a much smaller rise in paid subscribers, with "somewhere in the 5 to 10 percent" range of new paid memberships coming from Quips, though Conte says he's "optimistic" about its potential to drive paid growth,

Patreon plans to roll out these updates slowly, with full availability coming sometime next year. In the meantime, creators who want access to Quips sooner can join a waitlist to be added to the beta.

This article originally appeared on Engadget at https://www.engadget.com/social-media/patreon-is-adding-a-discovery-feed-to-help-creators-avoid-social-media-platforms-173000049.html?src=rss

Venmo introduces a rewards program for its debit card users

3 days 8 hours ago

PayPal has introduced a Venmo cash back rewards program that the company is calling Venmo Stash. The program is designed to scale rewards with user engagement, offering more cash back to those who use more of the platform's suite of products.

The rewards are earned when users spend on their Venmo Debit Mastercard, but only at “curated bundles” of certain brands. Unless users are judicious about only using their Venmo debit cards at these brands, this could mean a net monthly cash back far below what is advertised.

In the company’s announcement, Paypal depicts brands like McDonald’s, TikTok Shop, Uber and Uber Eats bundled together, while another bundle shows Amazon, DoorDash, Domino's and Walgreens. Users can change their bundle of brands every 30 days.

Cash back tiers start at 1 percent when users spend at their chosen brands, scaling to 2 percent when auto reloads are turned on to keep a balance in Venmo. The highest tier is 5 percent cash back, which requires customers to receive monthly Direct Deposits on Venmo of at least $500. PayPal says it will be introducing more ways to earn rewards next year.

The fine print for Venmo Stash mentions a monthly reward cap, the amount of which is only visible during the enrollment process. Once this cap is reached, no more rewards can be earned until the next calendar month.

PayPal has been making moves lately in hopes of enticing new customers. Earlier this year it offered a free year of Perplexity Pro to its users, along with early access to the AI powered Comet browser.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/venmo-introduces-a-rewards-program-for-its-debit-card-users-170807513.html?src=rss
Andre Revilla

Resident Evil's mobile spinoff arrives on November 18

3 days 9 hours ago

Capcom has announced that its Resident Evil mobile spinoff will be available on November 18. Resident Evil Survival Unit will be downloadable in more than 150 countries throughout the world via iOS and Android. This title is free to play, but you know the drill. There will be plenty of stuff available to buy in the game.

We've been tracking this one for a while and it certainly looks intriguing. Survival Unit is a strategy game, complete with base-building mechanics and real-time battles "against powerful creatures inspired by the Resident Evil universe."

The major hook here is that you can play as characters from across the franchise, like Leon S. Kennedy, Jill Valentine and Claire Redfield. How can these protagonists exist in the same game? It's all thanks to some multiversal shenanigans. The title is set in a parallel universe, which also opens up the door for more unannounced characters to show up.

Resident Evil Survival Unit is being co-developed by Joycity, the company behind 3on3 FreeStyle Rebound, and Aniplex, which made Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2. Both devs are working "in close collaboration" with Capcom.

Hopefully this will tide folks over while waiting for the next mainline franchise title, Resident Evil Requiem. This is technically Resident Evil 9 and it comes out on February 26, 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evils-mobile-spinoff-arrives-on-november-18-161418205.html?src=rss
Lawrence Bonk

The latest Death Stranding collab is an actual exoskeleton

3 days 10 hours ago

It's arriving too late to be part of a Sam Porter Bridges Halloween costume this year, but Kojima Productions has a new collaboration lined up that could be just the ticket for cosplayers or anyone who may wish to enhance their lower-body strength and stability. The studio has teamed up with exoskeleton maker Dnsys for a limited run of a model based on Death Stranding 2: On The Beach.

Dnsys claimed this was the first collaboration between an exoskeleton maker and a game studio. Kojima Productions art director Yoji Shinkawa worked with the company on the design, which draws from the color palettes of the game and is based on an existing Dnsys model. It has lights similar to the exoskeleton Sam wears in the game, and they indicate the battery level. 

DNSYS ✖️ DEATH STRANDING 2 co-branded exoskeleton is here 👍

📦 Dnsys Z1 Exoskeleton Pro – DEATH STRANDING 2 ON THE BEACH Limited Edition
It enhances lower-body strength and stability, allowing humans to keep moving through complex terrain and extreme environments. 🦵🦿… pic.twitter.com/Yi1E6RnKNC

— KOJIMA PRODUCTIONS (Eng) (@KojiPro2015_EN) November 10, 2025

The Dnsys Z1 Exoskeleton Pro - Death Stranding 2: On The Beach Limited Edition (to give its full name) is said to mimic the game's load-balancing system by offloading up to 200 percent of the wearer's body weight from their knees to help protect the joints. Dnsys said it adds 50 percent more power to steps and "intelligent gait control" to improve balance on stairs and uneven terrain. According to the company's press release, you'll "instantly feel up to 44 lbs lighter during vertical movements." The exoskeleton is slated to offer over four hours of continuous support and there's a quick-swap battery system.

Exoskeletons can be very useful, particularly for those who could do with extra support and/or have mobility issues. Or maybe you want to look the part while you carry some very heavy cargo on your back and listen to Chvrches and Bring Me the Horizon.

This limited-edition exoskeleton will be available on December 2. Pricing will be announced then. The regular price of a dual-leg Dnsys Z1 system is $1,500, so you can probably expect the Death Stranding 2 variant to be in that ballpark. You can also try your luck at scoring the exoskeleton for free through a giveaway.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-latest-death-stranding-collab-is-an-actual-exoskeleton-151215509.html?src=rss
Checked
1 hour 52 minutes ago
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
Engadget Feed feed