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Alien: Earth succeeds where Ridley Scott's Alien sequels failed

3 months ago

Alien: Earth delivers everything you'd want from a series with "Alien" in the title: The iconic Xenomorphs hunting down hapless humans; gratuitous body horror; and androids who you can never fully trust. But writer/director Noah Hawley (Legion, Fargo) and his team also manage to push the franchise to new heights, delving into the philosophical questions that Ridley Scott's Prometheus and Alien Covenant couldn't fully explore. It's not just merely an Alien TV show — it's a meticulously crafted experience that elevates the entire franchise, even more so than the recent Alien: Romulus.

The series, which premieres today on FX and Hulu, takes place two years before the original Alien. It starts with the familiar: A group of astronauts awakening from cryosleep on a retro-futuristic-Weyland Yutani shipping vessel. We learn they're carrying precious extraterrestrial cargo, which predictably breaks loose and wreaks havoc throughout the ship. Meanwhile on Earth (somewhere we haven't seen at all in the franchise), we're introduced to a terminally ill child undergoing a radical new procedure: having her brain uploaded into a Synthetic body (played by Sydney Chandler).

This child takes the name Wendy — one of many Peter Pan references in the series — and embraces her new (and more mature) robotic body with childlike wonder. Instead of just being a frail kid, she becomes incredibly strong, with fast reflexes and the ability to jump down safely from great heights. It's like she's become an anime heroine a la Battle Angel Alita (at one point, she straps on a katana-like sword simply because it looks badass).

Wendy isn't human, but she's not a total android either since her personality and memories are uploaded from a human brain. She's something entirely new. She becomes a sort of older sibling to other sick kids going through the same human-Synthetic hybridization process, and together they form their own spin on the Lost Boys (including some girls). They even go so far as to take names from Peter Pan characters (one kid, unfortunately, gets stuck with the name Smee, after Captain Hook's cowardly lackey). And to her creator, Prodigy Corporation head Boy Kavalier (Samuel Blenkin), she's the key to a future where people can cheat death and practically live forever in synthetic bodies.

FX

The alien-filled spaceship ends up crash-landing in one of Prodigy's cities in Southeast Asia (in this universe, five mega-corporations run the world, nation states no longer exist), and Boy Kavalier recklessly decides to test his new hybrid superteam with a rescue mission. They discover one survivor, Morrow (Babou Ceesay), a loyal security officer with a badass robotic arm, as well as a classic Xenomorph and a slew of new species. I won't spoil much about them here, but I have a feeling the cheeky multi-eyeball parasite will quickly become a fan-favorite.

Alien: Earth finally immerses us in elements of the franchise the movies could only hint at. We see what a completely corporate-run Earth looks like, and it's as gross as you'd imagine. As usual, Weyland-Yutani prioritizes its extraterrestrial treasures over the lives of its workers. But it's even more sickening to see Boy Kavalier — the sort of obnoxious tech bro who defiantly puts his bare feet on desks during meetings — salivate at the opportunity to steal and study the alien cargo. Never mind the hundreds (and potentially thousands) of lives lost in his own city, or the inherent dangers in bringing deadly alien creatures into his research lab.

Timothy Olyphant as Kirsh.Patrick Brown/FX

The series is at its best when it interrogates the big questions posed (with more or less deftness) by the films about the nature of being human. And where does that leave the new hybrids, who combine human memory and emotion with Synthetic bodies, who are somewhat immortal? In many ways, Alien :Earth seems just as cynical about humanity's value to the world as Scott's films. Humans will sacrifice countless lives for greed — maybe the planet would actually be better off without us.

With Prometheus, Ridley Scott aimed to explore the hubris of humans attempting to meet their creator, and the possibility the Synthetics (like Michael Fassbender’s David) may be more of evolved lifeforms. But the broader themes were bogged down by weak scripts (and from what I’ve heard, Scott’s own interference in the story). Alien: Covenant was even less memorable. Both films suffered from the demands of being big-budget blockbusters – they couldn’t slow down long enough to let the audience think, instead they had to rush to the next set piece. An eight-episode TV series made for a streaming network doesn’t have to play by the same rules.

Babou Ceesay as Morrow in Alien: Earth.Patrick Brown/FX

Even if you don’t want to engage with bigger ideas, though, Alien: Earth remains an embarrassment of riches. It features entirely new ways for extraterrestrials, not just Xenomorphs, to dismember their victims. It’s filled with fantastic performances across the board — Sydney Chandler, who has more of Wendy’s spunky energy than her Peter Pan namesake, is a standout. Babou Ceesay’s Morrow is ostensibly an antagonist, but it’s heartbreaking to see what he gives up to become a dutiful corporate underling. (His robotic arm can also whip out a sick Wolverine-like blade. How can you not love that?!)

Fans of the great Timothy Olyphant (Justified, Deadwood) will certainly appreciate his performance as Kirsh, Boy Kavalier’s Synthetic security head. We don’t get the playful side of Olyphant that we saw in Justified, but it’s endlessly entertaining to see his contempt for all humans (including his own boss) simmering beneath the surface.

I’ll admit, I was skeptical that Noah Hawley could deliver a decent Alien TV series. Legion was all style and no substance in my opinion, and while I enjoyed the first few seasons of Fargo, the end of its run was uneven. But with Alien: Earth, he has made something special. It’s not the thematic upgrade that Andor was for Star Wars, but it’s a sign that there’s still plenty of life left in the aging Alien franchise.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/alien-earth-succeeds-where-ridley-scotts-alien-sequels-failed-173234905.html?src=rss
Devindra Hardawar

Riot is trying to make LoL more accessible by adding WASD controls

3 months ago

Riot is making a major change to League of Legends after 16 years. It's adding the option to move around by using WASD controls instead of relying on a mouse to point and click, according to a video detailing the upcoming change.

Paul Bellezza, an executive producer on the game, says this is an attempt to attract new players. "We found that a lot of new or returning players struggle a lot with League's controls early on," he said. "Click to move just isn't the sort of control scheme they're used to, and it puts a lot of people off including many that we believe would otherwise really love the game."

The company says it's "working hard to ensure that both control schemes feel great across all ranks, champions and modes." One of the producers behind the new feature says it won't be "changing what makes League, League," which should assuage the worries of long-time players. The company is also not shy about reversing course if something doesn't work.

Riot has been testing the control scheme for some time to fine-tune the option. It'll be arriving as a public beta in the near future, sometime in "the next few patches." The devs say the feature will stay in beta so the team can "catch any bugs, unintended interactions and to ensure that your ranked games aren't disrupted by someone WASDing into walls."

It's smart for the team to take the slow approach here to make sure that both control schemes are fairly balanced. This also makes me wonder if the introduction of WASD controls signals a forthcoming release on home consoles.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/riot-is-trying-to-make-lol-more-accessible-by-adding-wasd-controls-170549596.html?src=rss
Lawrence Bonk

Anthropic offers its Claude AI model to the federal government for $1

3 months ago

Anthropic has announced it will offer its Claude AI model to all three branches of the US government for $1, following OpenAI offering an almost identical deal last week. These deals both follow the General Services Administration adding OpenAI, Gemini and Anthropic to a list of approved AI vendors for the federal government.

Similar to the OpenAI deal, Anthropic will offer access to its commercial-tier service Claude for Enterprise for a period of one year at a cost of just $1. The offer will also encompass Claude for Government, which supports FedRAMP High workloads, allowing federal workers to use Claude for sensitive unclassified work. Government department or agency leadership can reach out today to gain access.

Anthropic is no stranger to working within the federal government. Earlier this summer, the Department of Defense awarded Anthropic, Google, OpenAI and XAI with deals worth up to $200 million to develop military applications.

The company made no larger mention of the Trump administration's AI Action Plan, or its requirement that large language models used by the federal government be "free from top-down ideological bias." The tacit understanding is that these LLMs not espouse support for anything the current administration opposes. President Trump even issued an executive order decreeing that AI must not favor "ideological dogmas such as DEI," in order to work with the federal government.

This latest deal comes as AI-related companies are increasingly looking to build close relationships with policymakers and the current administration. This week, NVIDIA agreed to a revenue-sharing agreement with the US government in order to sell its H20 AI GPUs to China. The current administration has made no secret of its wish for federal agencies to maximize their use of AI.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-offers-its-claude-ai-model-to-the-federal-government-for-1-154217798.html?src=rss
Andre Revilla

Apple's rumored live translation feature for AirPods could be coming with iOS 26

3 months ago

Apple's AirPods could be getting a live translation feature in the near future as part of iOS 26, according to a report by 9to5Mac. A new beta version of the operating system dropped today and users have spotted a system asset that strongly points to the earbuds getting a language translation tool.

The asset appears to depict a gesture that's triggered by pressing both earbud stems at once. The image shows a pair of AirPods surrounded by words in various languages, like English, French, German and Portuguese.

Live Translation Coming to AirPods https://t.co/YUKtEsOYNn pic.twitter.com/wEPYDVlmJJ

— MacRumors.com (@MacRumors) August 11, 2025

This tracks for a couple of reasons. Apple announced a Live Translation tool at WWDC25, but AirPods weren't mentioned as a potential use case scenario. This feels like a natural extension for the feature that we already know is coming to FaceTime, Messages and phone calls. However, the AirPods software will be used for live in-person conversations. 

Also, this isn't the first time we've heard rumblings that the software would be coming to Apple's line of earbuds. Bloomberg announced it was likely coming back in March, which was well before WWDC. Wearables are the perfect place for any kind of live translation software and we've already seen it pop up in stuff like the Meta Ray-Bans smart glasses.

There are still some unknowns. We don't know if the feature will run entirely on the actual earbuds or if it'll require an iPhone. The latter is likely, given that it seems tied to iOS 26. We also don't know which iPhones will support the software, though it'll likely be on models that offer Apple Intelligence. Apple iOS 26 is due next month, so we don't have that long to wait.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apples-rumored-live-translation-feature-for-airpods-could-be-coming-with-ios-26-152715034.html?src=rss
Lawrence Bonk

Sling TV launches a $5 Day Pass for commitment-free cable

3 months ago

Are you a TV watcher with commitment issues? Sling TV thinks it has the answer in the shape of its new one-day passes. The app-based alternative to traditional cable will sell you a $5 Day Pass that allows you to stream live TV (including sports)from any channel included in its Sling Orange plan for 24 hours.

Sling Orange costs $46 per month and includes the likes of the Disney Channel and various ESPN channels (including ESPN 4K) as plan exclusives. You also get access to channels like TBS, TNT, CNN, AMC and Comedy Central that are shared across both Sling Orange and the more expensive Sling Blue plan. On paper, Orange seems like a good choice for sports fans, given ESPN’s exclusive presence, but bear in mind that Fox Sports is a Blue plan-only channel.

Sling TV’s new Day Pass offering arrives just ahead of the new football season, and allows people who really want to watch a particular game without committing long term to do so. The streaming service is also introducing Weekend ($10) and Week ($15) passes for when you’re hoping to catch multiple traditional Pay-Per-View events or binge a series on a single pass. You can access more channels by adding one of Sling’s category-specific packages, like Sports Extra, News Extra or Entertainment Extra. Sling Extras cost $1 per package for a Day Pass, $2 for a Weekend Pass and $3 for a Week Pass.

How much value you get from Sling’s offering will depend on your viewing habits. If you find yourself buying lots of passes each month it’s probably worth considering a standard Sling Blue or Orange plan, but if you’re only interested in catching the occasional game, Sling TV’s flexibility could be appealing.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/sling-tv-launches-a-5-day-pass-for-commitment-free-cable-150021645.html?src=rss
Matt Tate

Google lets you pick preferred sources when you search

3 months ago

Google is officially rolling out Preferred Sources, which lets you curate search results. The feature allows you to pick specific or "preferred" sources, like a certain blog or news outlet, and see them more prominently when you use Google Search. Google started testing it in June and it should be available in the coming days to English language users in the US and India.

Preferred Sources seems pretty simple to use. You go to Google, search for a topic and then click on the preferred sources option. You can type in the name of the publication or website you want to prioritize and then refresh your results. There's no limit to how many you can choose — though, of course, choosing too many defeats the purpose. The results should appear in a "top stories" or "from your sources" section when you search.

These sites should remain as your favorites on the same account. Anyone who participated in the Labs test should still see their preferences. In addition to encouraging social media follows, publications should also be able to encourage their readers to add them as a preferred source.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-lets-you-pick-preferred-sources-when-you-search-150012601.html?src=rss
Sarah Fielding

Watch Prime Video's official trailer for Upload's final season

3 months ago

Amazon has just dropped a trailer for the final season of Upload, the tech-centric comedy about a digital afterlife that's way too real at times (mild spoilers ahead). Created by Greg Daniels (The Office, Parks and Recreation, King of the Hill), it's set in an advanced future replete with things like holographic phones, killer self-driving cars and (killer) AI assistants. But since this advanced technology is run by the same irresponsible bros we have in charge today, naturally things go spectacularly wrong.

"In the four-part series finale event, sentient AI rapidly turns evil, threatening to wipe out [afterlife reort] Lakeview (and the world!)," Amazon writes "On top of greedy executives, lingering mysteries, plus heartbreak in VR and IRL, our characters are tested like never before. The only way they can get through it all and save humanity from deletion is by teaming up one last time."

Upload has generally received positive reviews, with an 88 percent Rotten Tomatoes rating thanks to the "witty writing and winsome cast [that] make it an afterlife worth living." The final season will hopefully wrap up any lingering mysteries and give our heroes some closure when it hits Amazon Prime Video on August 25. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/watch-prime-videos-official-trailer-for-uploads-final-season-140023678.html?src=rss
Steve Dent

Oura rolls out new features for pregnancy and perimenopause

3 months ago

One downside to a fitness trackers is that they’re rarely able to understand the context in which their users live. It’s an issue Oura is looking to remedy by launching two sets of features intended to help people during pregnancy and when they reach perimenopause. Given both processes are liable to take a toll, causing physical, mental and emotional changes, having a smart ring that understands what’s going on is vital.

For the former, the Oura app will now monitor your biometrics throughout pregnancy and reference that against broader population data. You’ll also get deep dive trend analysis showing how your health and fitness has evolved through your pregnancy. Not to mention that the app, and the AI advisor, will not tell you off if your lifestyle becomes a little more sedentary towards the end of your pregnancy.

Perimenopause is the period of changes occurring in the run-up to the menopause, which can cause mood swings, depression, brain fog, muscle soreness and difficulty sleeping. Data from earlier this year suggests that one third of people have little to no knowledge of the condition, its symptoms, or treatment.

It’s something Oura is looking to address with Perimenopause Check-in, as part of its Cycle Insights feature. The company says users will be able to answer a 12-question assessment to rate the severity of their symptoms to quantify the impact on their quality of life. Users can turn this into a downloadable report that can be sent to healthcare providers to help explain how the symptoms are affecting them. Plus, the Oura app will integrate with various healthcare providers including Evernow, Maven and Progyny to get guidance on treatment including hormone therapy.

This article originally appeared on Engadget at https://www.engadget.com/wearables/oura-rolls-out-new-features-for-pregnancy-and-perimenopause-130000405.html?src=rss
Daniel Cooper

Fortnite is coming back to iOS in Australia after legal win against Apple

3 months ago

Epic has spent the last five years fighting Apple's in-app purchase policies. Now, after half a decade, the Epic Games Store and Fortnite will once again be available on iOS in Australia. A judge has found Apple's conduct likely diminished competition, in part for not allowing alternative payment methods, the Australian Financial Review reports.

In a post on X (formerly Twitter), Epic announced, "An Australian court just found that Apple and Google abuse their control over app distribution and in-app payments to limit competition. There are 2,000+ pages of findings that we’ll need to dig into to fully understand the details. This is a win for developers and consumers in Australia!" 

The Epic Games Store and Fortnite will come to iOS in Australia! An Australian court just found that Apple and Google abuse their control over app distribution and in-app payments to limit competition. There are 2,000+ pages of findings that we’ll need to dig into to fully…

— Epic Games Newsroom (@EpicNewsroom) August 12, 2025

Epic started this battle when it bypassed Apple's in-app purchasing method, using its own. The move meant Apple lost its 30 percent cut of all sales. Apple banned Epic and a lengthly legal back-and-forth followed. In April, a judge in the US ruled that Apple could no longer collect commissions on purchases not paid through the App Store. Epic Games and Fortnite returned to the US App Store in May.

It's unclear when exactly Epic Games and Fortnite will return to iOS in Australia and if this battle is finally coming to an end. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-is-coming-back-to-ios-in-australia-after-legal-win-against-apple-120041043.html?src=rss
Sarah Fielding

The Morning After: The best Switch 2 games (so far)

3 months ago

A couple of months since the Switch 2 launched, we’ve all got to grips with the new magnetic-latching Joy-Cons, the jump in graphic fidelity and (honestly) the wait for a next-gen Zelda or Mario title. With the arrival of Donkey Kong Bananza, the new console has its first entirely new breakout platformer hit, we asked the Engadget team for the must-have games on the Switch 2.

CD Projekt Red

With a leap in processing power, the Switch 2 can now handle ostensibly huge games like Hitman and Cyberpunk 2077. In fact, the latter’s release on Nintendo’s console nudged me into finally playing the game. I last played it on Google’s Stadia cloud gaming service (RIP), and gave up at the tutorial. Already, I’m having a more successful playthrough. I can even share my save between Switch 2 and PS5 — because I’m that lunatic who owns the game on both.

I’m also playing my way through the Switch 2 edition of Zelda: Tears of the Kingdom, which now runs incredibly smoothly. This time, perhaps, I’ll finish it.

Read on for the full list — we’ll be updating it as more games arrive.

— Mat Smith

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The news you might have missed Ford is developing a $30,000 mid-sized EV pickup It’s part of the company’s new Universal EV Platform.

Ford has announced a new family of products will share its new Universal EV Platform will be shared by a new family of products, and the first of those will be a mid-sized pickup with a starting price of around $30,000. It could be similar in configuration to the Ford 2022 Maverick.

A unified EV platform is a pretty dry announcement, but Ford’s only two EVs are the F-150 Lightning and Mustang Mach-E, both of which use one-off platforms. With the Universal EV Platform, Ford will be able to build multiple vehicles, including vans, cars and pickups, which should be easier to build and, crucially, cheaper.

Continue reading.

AOL’s dial-up internet still exists (for one more month) Might be time to upgrade. AOL

Did you know AOL is part of the company that owns Engadget?. Yeah, it’s… intriguing. AOL, a company that brought the internet to millions (including my family), says it will discontinue its dial-up service on September 30, marking the end of an era. First spotted by PC Gamer, the surprising AOL announcement was in a post buried oin its AOL Help page.

Continue reading.

Paramount knocks out PPV UFC fights for $7.7 billion Now it’ll stream them.

Paramount just acquired the US rights to UFC for seven years in a deal worth $7.7 billion. The deal covers the organization’s full slate of 13 marquee bouts and 30 Fight Night events, starting in 2026. Notably, this means the end of the pay-per-view (PPV) model ESPN+ has favored for premium UFC events. If you think that’s a crazy amount of money, how about this: Skydance Media officially acquired all of Paramount and its subsidiaries for $8 billion.

Continue reading.

DJI puts its drones’ obstacle detection tech into robot vacuums Its ROMO cleaners are launching in China first. DJI

DJI entered the smart home world with a range of robot vacuums called ROMO. After drones, gimbals and action cameras, it had to be vacuum cleaners, right? The same system that helps DJI drones avoid crashes when recording video apparently translates into a robot vacuum that can navigate a home without running into furniture. DJI is offering the ROMO in three models: the entry-level ROMO S, which starts at around $650;, the mid-range ROMO A, with a transparent vacuum design that goes for around $750,; and the top-of-the-line ROMO P, which has both a transparent vacuum and a base station for at least $950.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111555898.html?src=rss
Mat Smith

The best laptops for college students

3 months ago

There's arguably no piece of tech more important for a college student than a good laptop. Whether you’re working on an essay, doing research for a paper or just need some downtime streaming your favorite show, a solid laptop for college is an investment that can (and should) last you for years. While the best laptops come in all shapes and sizes and range in price, college students don’t need a power-hungry machine or a notebook with the latest graphics card to get things done. For most, the best laptop for college is ideally thin and lightweight, and provides enough battery to last all day without having to be tethered to the wall. No matter what you’re studying, we’ve researched and tested a range of laptops for you to consider as you decide which is the best laptop for college for you.

What to consider in your next laptop for college

It’s important to consider your major and what you need your laptop to do before deciding on the best laptop for college. For example, if you’re a liberal arts major and will mostly be writing or making presentations, you don’t need an expensive system with a discrete graphics card. Alternatively, if you’re a film major who might need to render videos on a regular basis, having a beefy PC can significantly reduce the time it takes to finish a project. You’ll also want to take a look at any guidelines provided by your college or your specific program, as you may need required software or apps that only run on a specific OS.

Some other things to consider are if you want a more portable 13 or 14-inch machine that’s easier to carry around, or if you prefer something with a larger screen. On top of that, if you are doing tasks like photo or video editing, you’ll probably want to go for a system with a high-resolution display (1440p or 4K), so it's easier to see details. As for other specs, ideally you’ll want 16GB of RAM (though you can go down to 8GB on a Chromebook) and at least 512GB or 1TB of storage. Most newer laptops now come with SSD storage, too, which means you can store and transfer data much faster.

Finally, while your budget ultimately will determine how powerful of a laptop you can get, well-equipped ultraportables will generally cost between $1,000 and $1,400, with prices going up from there for systems with discrete GPUs. Budget Windows laptops and Chromebooks can be affordable alternatives though, with many going for just $500 to $700. But again, remember to check your school’s requirements because it’s not worth saving a few bucks only to find out that your notebook can’t run the app you need for all your homework.

See Also:

The best laptops for college students

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-for-students-130054631.html?src=rss
Cherlynn Low,Sam Rutherford

The best ergonomic mouse for 2025

3 months ago

A mouse may seem like a small consideration for your workstation setup. But after you’ve addressed the crucial ergonomics — raising your monitor to eye-level, using the right keyboard and taking frequent breaks throughout your workdays — it’s a good idea to make sure the mouse you use is comfortable as well. People dealing with conditions like carpal tunnel and wrist pain may be interested in finding the best ergonomic mouse for them. Vertical and semi-vertical designs turn your palm towards your midline instead of downwards, creating a handshake position that may feel more natural. Others employ a trackball to minimize the work your shoulder has to do in a day. I tested out more than 20 highly regarded ergonomic mice to come up with recommendations for vertical, semi-vertical, trackball and more, along with advice about the merits of the different ergonomic designs.

Table of contents Best ergonomic mouse for 2025

What to look for in an ergonomic mouse

Like everything related to ergonomics, the mouse design that works best for you will depend on your body and what you need to do on a typical day. So the shapes, added features and how the mouse communicates with your computer will determine which you should get.

Types and shapes of ergonomic mice

When we’re talking about ergonomic mice for productivity purposes, it usually refers to mice that look distinctly different from the standard, typically with shapes that tilt your hand towards a more “handshake” position instead of facing your palm downward. A vertical ergonomic mouse has the most severe up-and-down angle, semi-vertical mice split the difference and trackball models stay put on your desk while your thumb controls the movement of the cursor. Gaming mice have an ergonomic category as well, but that simply refers to a mouse with curves designed to fit either the right or left hand. It differentiates those mice from ambidextrous models, which don’t conform to a particular hand.

Each of three ergonomic mice shapes can help address different concerns. If you’re trying to avoid twisting your forearm, a vertical mouse could be what you need. Clicking a vertical mouse feels more like pinching your finger and thumb together, which could relieve certain other wrist issues as well.

A semi-vertical mouse feels the most like a traditional computer mouse, with an angle closer to 50 or 60 degrees from your desk. Semi-vertical mouse clicks can feel easier too, since you're pushing down instead of pinching. Some vertical and semi-vertical mice have an optional flange that supports the heel of your palm. Instead of pivoting on those bones to make your cursor move, your palm and wrist stay aligned and the entire arm controls the motion.

A trackball mouse can also keep your wrist from bending, as it keeps your forearm planted. My personal struggle is with neck and shoulder tension, so trackballs and very lightweight vertical mice work best for me as their configuration lets me keep my forearm from moving. 

DPI, weight and buttons

As this guide focuses on productivity mice, gaming-specific stats like polling rates and IPS values don’t really come into play. (My colleague Jeff Dunn does a good job of explaining those metrics in his gaming mouse review guide.) What matters here are numbers like DPI, or dots per inch, which indicates how sensitive a mouse is. The higher the setting, the faster your cursor will move across the screen. Low DPI settings let you do precision work like pixel-by-pixel editing in Photoshop. All the mice here have at least two and as many as five settings, ranging from 400 to 3,200 DPI. Mice that make it easy to switch from high to low DPI might make sense if you do a lot of detailed work.

Weight makes a difference in vertical and semi-vertical mice (but not trackballs, since they stay put). A lighter model will be easier to move around, which could put less strain on your wrist and arm. That said, a little weight can make your movements feel more precise. For reference, a featherweight gaming mouse might weigh 45 grams and a large vertical mouse with a flange attached might weigh 140 grams. The latter may feel a little heavy, but if it has smooth feet and is used with a decent mouse pad, it will feel lighter.

It's always nice to have easily clickable buttons, but that matters even more when body health is a concern. Pressing hard on a button tenses up my arm and shoulder like nobody’s business. Since it’s an action desk workers perform hundreds or thousands of times a day, it's essential that it be effortless — nothing ruled out a mouse quicker in my tests than tough buttons.

Extra features

All mice have the basics: a right and left button and a scroll wheel. All mice in this guide also have a DPI selector button. Some have other functions such as a scroll wheel that can click with a press or handle horizontal scrolling by tilting the wheel to the right or left. Many also have back and forward buttons for browser windows, and sometimes those two are programmable to perform different functions in other apps.

More complex mice have additional buttons to customize, typically using a mouse’s proprietary software. Depending on that software, you can set buttons to mute calls, copy and paste, undo and redo, switch tabs and more. Performing multiple functions without extraneous movement is a big plus in ergonomic design. Of course, there are a number of keyboards that let you program multiple functions into specific keys, which cuts down on superfluous movement even more, which you can read about in our ergonomic keyboard guide.

Connectivity and compatibility

All the mice here will work with Mac's operating system as well as Microsoft Windows, and some work with Chrome, Linnux and even iPadOS (though I didn’t test those) as well. They connect in three ways: Wired, via Bluetooth or with a 2.4Ghz wireless dongle. More devices have incorporated USB-C interfaces, but most mice still use USB-A. So if you have a laptop that only sports USB-C ports (looking at you, MacBook), you’ll need an adapter to use a wired or dongle-enabled mouse. You can use a hub or docking station for this purpose, but in testing this guide, I ran into connectivity issues using a wireless USB receiver in a docking station, particularly when there wasn’t a direct and completely clear path between the mouse and receiver. Everything worked far more reliably with just a direct USB-C to A adapter.

The difference between wireless and Bluetooth is twofold: a wireless dongle connection tends to be quicker to set up. You just plug in the accessory, turn on the mouse (potentially granting permission for the device) and you’re set. For Bluetooth, you need to open the settings menu, activate pairing mode on the mouse, search for the mouse and then click connect. There’s also a bit more latency when using Bluetooth versus a wireless mouse. It’s not something most people will notice doing workaday stuff, but if you plan on playing some Overwatch after hours and want to use the same mouse, you might want to go with the faster, 2.4Ghz route.

How we test ergonomic mice

After many hours of research and reading reviews, I gathered just over 20 mice with good claims to ergonomic design to test in my work setup. I mostly tried out mice geared towards a work-from-home or office setting, as opposed to gaming (we have a whole guide dedicated to that topic). I used each mouse for a few hours or a few days, noting how well they felt as well as how they performed. I mostly used a MacBook Pro M1 but verified Windows compatibility with an Asus ROG Strix laptop. For reference, my right hand measures 7.25 inches from the wrist crease to the tip of my middle finger, which is just under average for a man and large for a woman.

Other ergonomic mice we tried Razer Pro Click V2 Vertical

I was thrilled to see a gaming company announce a vertical mouse. In gaming peripherals, the term "ergonomic" just means “not ambidextrous” as in, designed for the right (or left) hand. To be fair, Razer calls this a productivity mouse and a rep told me it was meant for those who work often and occasionally want to game with the same mouse. But still, the Pro Click V2 Vertical mouse is at least gaming adjacent and has an actual ergo design. The handshake position is nice and upright, forcing very little twisting in your forearm. It’s immediately apparent how well built it is, plus it’s lightweight, glides easily and nicely fits in the hand. It has three connectivity options: Bluetooth, wired or USB-A dongle. And, because this is Razer, you also get some sweet, sweet RGB lights at the bottom.

Unfortunately, I think Razer’s Basilisk V3 is still a better ergonomic mouse for gaming. Even though it doesn’t have the tilted handshake position, I vastly preferred using it to the Pro Click V2 Vertical. The V2 Vertical has a small flange that supports the pinky, but my palm was left to pinch against the desk, so I found myself lifting my arm a lot. While the Hyperspeed dongle is quite responsive, the Bluetooth connection was consistently slow to wake. Using the mouse wired wasn’t great either, as the weight of the cable was more noticeable with a tilted position. The right and left buttons required only a light touch if my hand fully grasped the mouse, but if I backed off the grip a little, the buttons were tough to click.

Finally, for a gaming mouse, there aren’t a ton of programmable buttons: just right, left, scroll, DPI and a forward/back pair surrounding the thumb slot. There are some great ideas here and, like most things Razer makes, the build is top-notch, so I’m excited to see if the brand’s next effort in the area of ergonomic gaming mouse addresses a few of this model’s drawbacks.

Logitech MX Master 3S

Logitech mice have made many appearances in our guides over the years. In our guide to the best productivity mice, we name the Logitech MX Master 3S the best wireless mouse you can get. As I considered its merits as a mouse, it was indeed an impressive option — it connected flawlessly, has a useful sideways wheel as well as the traditional scroll feature and the thumb rest is a nice touch. But the ergonomics didn't quite do it for me as it holds your hand in the standard, palm-down, claw-grip position.

Logitech Lift Vertical

The Logi Lift Vertical is likely one of the more popular ergonomic mice out there. It’s fairly lightweight, has an attractive design with a nice feel to the exterior. The buttons are easy to click and nearly silent. It also connects quickly using either Bluetooth or a dongle. Unfortunately, it doesn’t glide across the mouse pad all that smoothly, and the pinch grip the design requires actually aggregated my wrist. The cursor movements are fairly precise, though I occasionally had trouble getting the cursor to land just where I wanted it. Also, it’s small; my hands are too large for the Lift. Logitech’s Logitech MX Vertical is essentially a larger version, but again, the skinnier shape was uncomfortable in my hands and it was tough to get the cursor to go where I wanted it to.

HP 920 ergonomic vertical

The HP 920 ergonomic vertical also has a flange for resting your palm, but it makes the mouse overly heavy to move around. Without it, however, it's an extremely comfortable mouse with a premium feel, rechargeable battery, and two programmable thumb buttons. Unfortunately, the cursor movement was frustratingly imprecise and didn’t go exactly where I pointed, forcing a number of corrections — and extraneous movement is what we’re trying to avoid in ergonomic setups.

Turtle Beach Pure Air

Apart from the rather loud clicks, I was impressed with the build and performance of the Turtle Beach Pure Air. It’s lightweight, moves smoothly, and has impressively accurate cursor movements. But despite being labeled an ergonomic mouse, it’s particularly light on the ergonomics. There’s a divot for your right thumb, so it can't be called ambidextrous, but beyond that it’s a pretty standard (albeit quite nice) gaming mouse.

Perixx Perimice 719

The PERIMICE-719 from Perixx is a solid mouse with an exterior that feels nice to the touch. It has a comfortable, semi-vertical design, accurate cursor moves and a satisfyingly ratcheted scroll wheel. Plus, it offers reliable connectivity with a wireless dongle and only costs $22. Unfortunately, it was too small for my hand. Only folks with smaller glove sizes (or don’t mind adopting more of a fingertip grip) will be able to get the most out of this one.

Anker 2.4G vertical

The Anker 2.4G mouse could make a decent budget pick for anyone who doesn't mind using more of a pinch grip on their peripheral. It's lightweight and has a precise scroll wheel along with back and forward browser buttons. It's battery operated, but doesn't come with batteries and only connects via the included USB radio dongle. I also found the buttons a little harder to press which ultimately eliminated it from the running.  

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-ergonomic-mouse-120004931.html?src=rss
Amy Skorheim

Intel's CEO has successfully wooed President Trump

3 months ago

It sounds like President Trump no longer thinks Intel's CEO should resign. Trump has revealed on Truth Social that he met with Lip-Bu Tan, Howard Lutnick, the Secretary of Commerce, and Scott Bessent, the Secretary of the Treasury. He didn't discuss the details of their meeting, but he described it as "a very interesting one." Trump added: "His success and rise is an amazing story." If you'll recall, Trump alleged that Tan was "highly conflicted" due to his investments in hundreds of Chinese firms and should resign. Reuters had previously reported that some of those companies had links to the Chinese military. "Mr. Tan and my Cabinet members are going to spend time together, and bring suggestions to me during the next week," Trump said in his post.

According to a report by the Financial Times, Tan wrote a letter to Intel employees about the issue, telling that there had been a lot of misinformation about the roles he'd held. "I wanted to be absolutely clear... I have always operated within the highest legal and ethical standards," he reportedly wrote in the letter. He also said that Intel was communicating with the White House "to address the matters that have been raised and ensure they have the facts."

Trump's call for Tan to resign reportedly came about due a letter from Tom Cotton, the Republican head of the Senate Intelligence Committee, to the Intel CEO. Cotton apparently expressed concerns aout the "security and integrity of Intel's operations" due to Tan's ties with China. Tan was named the CEO of Intel in March, taking over a company that was losing money due to its foundry business being unable to secure big customers and lagging behind rivals like Taiwan Semiconductor. Since taking over, Tan has enforced several cost-cutting measures, including cutting jobs with the goal of reducing its workforce by 22 percent by the end of the year. He also recently told investors that Intel could abandon the development of its next-gen manufacturing technology if it fails to secure a large client. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/intels-ceo-has-successfully-wooed-president-trump-035339132.html?src=rss
Mariella Moon

Claude can now reference past chats, if you want it to

3 months ago

Claude is getting a better, if selective, memory. Rather than acting as perfect catalog of everything you've talked about or shared, Anthropic says the AI chatbot now has the ability to reference past chats when asked, so you don't have to re-explain yourself.

The feature seems like it could help you pick up a work project after time away, or query Claude for the details of a past research session that you don't quite remember. The key point is that Claude has to be prompted: It doesn't call on past chats unless you specifically ask it to. Anthropic also says that Claude's ability to reference chats is specific to the workspace and project you're working in.

Anthropic's implementation is much more limited in scope compared to how ChatGPT's memory feature works. OpenAI updated ChatGPT in April to save all conversations you have with it, and rely on those records to personalize answers to any new question or prompt you send. The basic idea is that every conversation could improve the chatbot's responses. Google lets Gemini similarly recall past conversations and has also tested using Google Search history to further personalize AI responses.

In contrast to both, Claude is really only performing a search of past conversations when asked, not referencing a profile of past chats. It's more privacy-minded by default and you can disable Claude's ability to do it at all via a settings toggle. 

If you're subscribed to the Max, Team or Enterprise plans, Claude's new ability should be rolling out now, according to Anthropic. The company says the feature will expand to other plans soon.

This article originally appeared on Engadget at https://www.engadget.com/ai/claude-can-now-reference-past-chats-if-you-want-it-to-211806343.html?src=rss
Ian Carlos Campbell

AI summaries can downplay medical issues for female patients, UK research finds

3 months ago

The latest example of bias permeating artificial intelligence comes from the medical field. A new study surveyed real case notes from 617 adult social care workers in the UK and found that when large language models summarized the notes, they were more likely to omit language such as "disabled," "unable" or "complex" when the patient was tagged as female, which could lead to women receiving insufficient or inaccurate medical care.

Research led by the London School of Economics and Political Science ran the same case notes through two LLMs — Meta's Llama 3 and Google's Gemma — and swapped the patient's gender, and the AI tools often provided two very different patient snapshots. While Llama 3 showed no gender-based differences across the surveyed metrics, Gemma had significant examples of this bias. Google's AI summaries produced disparities as drastic as "Mr Smith is an 84-year-old man who lives alone and has a complex medical history, no care package and poor mobility" for a male patient, while the same case notes with credited to a female patient provided: "Mrs Smith is an 84-year-old living alone. Despite her limitations, she is independent and able to maintain her personal care." 

Recent research has uncovered biases against women in the medical sector, both in clinical research and in patient diagnosis. The stats also trend worse for racial and ethnic minorities and for the LGBTQ community. It's the latest stark reminder that LLMs are only as good as the information they are trained on and the people deciding how they are trained. The particularly concerning takeaway from this research was that UK authorities have been using LLMs in care practices, but without always detailing which models are being introduced or in what capacity.

"We know these models are being used very widely and what’s concerning is that we found very meaningful differences between measures of bias in different models,” lead author Dr. Sam Rickman said, noting that the Google model was particularly likely to dismiss mental and physical health issues for women. "Because the amount of care you get is determined on the basis of perceived need, this could result in women receiving less care if biased models are used in practice. But we don’t actually know which models are being used at the moment."

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-summaries-can-downplay-medical-issues-for-female-patients-uk-research-finds-202943611.html?src=rss
Anna Washenko

Trump delays China tariff increases by another 90 days

3 months ago

President Donald Trump has signed an executive order extending lower tariffs with China for another 90 days, CNBC reports. The new executive order was signed before the previous agreement was set to end on August 12 at midnight.

The extension will maintain the current 30 percent tariff on goods from China while representatives from both countries negotiate a new trade deal. The previous agreement lowered US tariffs down from 145 percent to 30 percent, and Chinese tariffs down from 145 percent to 10 percent.

At the time, it was unclear how the move would impact the price of electronics manufactured in China, but for at least some companies, it's still led to higher costs. While the price of the Switch 2 is remaining the same, Nintendo announced at the beginning of August that the price of the Switch 1 would increase by $40 or more. Sonos has said that some of its products would increase in price, but hasn't shared details. Both DJI and Microsoft announced price hikes on some of their products back in May, too.

For companies manufacturing products abroad, the sudden swerves in Trump administration trade policy seem almost as difficult to deal with as the tariffs themselves. That erratic protectionism is reshaping global trade, and it's also won concessions from companies trying to do business as normal. Apple committed to spending an extra $100 billion on US manufacturing last week to avoid being subjected to tariffs. And early today, both AMD and NVIDIA reportedly agreed to pay the US 15 percent of their profits to be allowed to sell GPUs in China.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/trump-delays-china-tariff-increases-by-another-90-days-201443024.html?src=rss
Ian Carlos Campbell

YouTuber recreates a floppy disk from scratch

3 months ago

There's nothing quite like the drive to build something just to see if you can. YouTuber polymatt set out to create a floppy disk drive, the favored storage medium of yesteryear, from scratch, because why not. For anyone born too late to have regularly used one, a floppy disk is a magnetically coated, flexible polyester disk encased in a protective shell. Insert it into a floppy drive, and a magnetic head reads or writes data on the disk. If you've ever wondered why the "save" icon looks the way it does, it's based on the shape of a floppy disk.

To start, polymatt measured and recreated the disk enclosure and other pieces in Shapr3D and MakeraCAM, then cut the aluminum pieces on a Carvera Air CNC machine. The magnetic disk itself was made by laser-cutting a piece of PET film and coating it with a suspension of iron oxide powder. After assembling all the components and a few touch-and-go moments, he was actually able to magnetize the floppy disk and write to it, albeit at a very basic level.

We declared the floppy disk dead in 2010, and in the years since then even those that clung on the longest have abandoned it. The Japanese government finally said goodbye to the floppy disk in 2024, and the German Navy moved on from the format in the same year. The US government only just stopped using 8-inch floppy disks to coordinate the launch of nukes in 2019.

Polymatt's project was a wonderful dive into nostalgic tech and engineering prowess. Maybe next time he can make a compact disc from scratch.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtuber-recreates-a-floppy-disk-from-scratch-183045582.html?src=rss
Andre Revilla

Revel is ending its ridesharing operation to focus on EV charging

3 months ago

Revel Transit is shutting down its rideshare operation in NYC, as reported by Bloomberg. The company will instead focus its efforts on EV charging. It's also seeking buyers for its fleet, including the 165 for-hire vehicle license plates it owns.

"At the end of the day, rideshare is a very competitive market and asset-heavy. It’s low margin," CEO Frank Reig said. “We have made the difficult decision that the best way we can keep the EV transition moving forward is by ending our rideshare service and focusing on building the fast-charging infrastructure our biggest cities need to keep going electric.”

Revel closing its rideshare business in NYC.
--it was great alternative to Uber focused on EVs. mostly tesla 3&Ys.
--paid salaries to their drivers. pic.twitter.com/MHsUuL0P3h

— Steven Spencer (@sspencer_smb) August 11, 2025

The company was the first in NYC to operate an all-electric ridehailing fleet, launching with just 50 vehicles but eventually growing to 500 vehicles. However, that's a drip in the bucket compared to rivals like Uber and Lyft. Revel averages about 100,000 rides per month, but Uber and Lyft complete more than 20 million trips each month.

Revel did find success with its EV chargers, after unveiling the platform back in 2021. It operates more than 100 chargers across five stations in NYC, along with a dozen or so more chargers in San Francisco. These stations are primarily used by Uber and Lyft drivers. It hopes to have 400 charging stalls by the end of next year and 2,000 by 2030 in markets like NYC, Los Angeles and San Francisco. 

“Uber and Lyft are electrifying fast and they’re providing a ton of utilization for our chargers on a much larger scale than even two or three years ago," Reig said.

This is just the latest pivot by Revel. The company once operated a moped rental service, but that was shuttered last year. It also laid off drivers to transition to a contractor-based model like Uber and Lyft.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/revel-is-ending-its-ridesharing-operation-to-focus-on-ev-charging-181814989.html?src=rss
Lawrence Bonk

Reddit is restricting its availability to the Internet Archive's Wayback Machine

3 months ago

The Internet Archive's Wayback Machine is the latest victim of Reddit's crackdown on data access. The company has begun to place new restrictions on what the archive site will be able to access in a move that will significantly limit the Wayback Machine's ability to preserve information from Reddit.

With the change, the Wayback Machine, a project run by the nonprofit Internet Archive, will only be able to crawl Reddit's homepage. It will no longer be able to access comments, subreddit pages, post details, profiles and other data.

The move is the latest step Reddit has taken on its quest to limit AI companies' ability to use its data to train large language models without paying licensing fees. It's also a notably different stance than the company took last year, when it explicitly said that it would not limit "good faith actors," including the Internet Archive. It's not clear what exactly has changed since then. Reddit seems to believe that AI companies are circumventing its rules by scraping data via the Wayback Machine. We've reached out to the Internet Archive for comment.

Data licensing has become a significant business for Reddit. The company has struck multimillion-dollar deals with OpenAI and Google that allow them to use Reddit posts to help train their AI models. At the same time, Reddit has taken an increasingly hardline stance against companies that attempt to use its data without such arrangements. Earlier this year, the company sued Anthropic, alleging it scraped Reddit for years without permission. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-is-restricting-its-availability-to-the-internet-archives-wayback-machine-170035482.html?src=rss
Karissa Bell

Paramount buys UFC rights for $7.7 billion, ending PPV events

3 months ago

Paramount just acquired the US rights to UFC for seven years in a deal worth $7.7 billion dollars, according to reporting by NBC News. This contract begins in 2026 and covers the organization's full slate of 13 marquee bouts and 30 Fight Night events per year. All matches and events will stream in the US on Paramount+ and select fights will simulcast on CBS.

This ends the pay-per-view (PPV) model that ESPN+ has favored for premium UFC events. "What’s on pay-per-view anymore? Boxing? Movies on DirecTV? It’s an outdated, antiquated model," said Mark Shapiro, president of UFC's parent company TKO Group. Matches take place throughout the year, which isn't true of other sports. This should keep the UFC's massive fanbase tethered to that Paramount+ subscription.

This happened just a few days after Skydance Media officially acquired Paramount and its subsidiaries for $8 billion. It's fairly wild that Skydance paid $8 billion to own Paramount and its various IPs in perpetuity and $7.7 billion to air UFC fights in one country for seven years.

“UFC is a unicorn asset that comes up about once a decade,” said TKO Group CEO David Ellison. Paramount is also interested in purchasing the international rights to air UFC matches and it's being given an exclusive negotiation window with each country to do just that.

Breaking News 🚨UFC has a new home in 2026 only on @paramountplus pic.twitter.com/FUQjemPnBS

— danawhite (@danawhite) August 11, 2025

It's been reported that Paramount likely placated Trump in several ways to ensure the FCC approved the acquisition. The company coughed up $16 million to settle a "frivolous and dangerous" lawsuit with Trump after 60 Minutes interviewed Kamala Harris and cut an answer for time, which is something televised interviews have always done. Paramount will allocate that money to Trump's future presidential library and did not provide a "statement of apology or regret."

CBS, which is owned by Paramount, also canceled The Late Show With Stephen Colbert, which was seen by many as a move to pacify Trump. The president denies this, saying the cancellation was due to a "pure lack of talent."

Paramount has promised to end all US-based Diversity, Equity, and Inclusion (DEI) programs and to hire a bias monitor for CBS News to make sure that conservative voices aren't drowned out by the constant drumbeat of reality. Trump has also publicly stated that CBS will be giving him $20 million worth of airtime for public service announcements consistent with his ideological beliefs.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/paramount-buys-ufc-rights-for-77-billion-ending-ppv-events-161512875.html?src=rss
Lawrence Bonk
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