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X's Exclusive Threads feature lets creators paywall the end of tweet threads

3 months 1 week ago

Today, X announced some updates to its creator subscriptions platform. The leading change gives participating accounts the option to make part of tweet threads only visible to subscribers. This new Creator Subscriptions feature is called Exclusive Threads, an ironic name choice given X's main text-based social media posting competitor is called Threads.

Creator Subscriptions 2.0 is here: powerful new tools to grow your subscribers and earn more.

Introducing Exclusive Threads — lock any post in a thread for subscribers only. Tease in the parent, monetize the rest. Subscribe buttons are now embedded directly in the conversation. pic.twitter.com/j8Bg3bMDiW

— Creators (@XCreators) March 5, 2026

The new tool allows a creator to tease paywalled content, rather than keeping all of the material behind a subscribers-only gate. A gif shared both by the X Creators account and by the company's head of product, Nikita Bier, show how it will look in practice. Buttons to sign up as a subscriber will be embedded into the post chain, with the hope that the need to see the rest of the thread will be a big enough draw for readers to pay up. X has been making a push to draw content creators, offering other recent features like a 'paid partnership' label for sponsored posts.

This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-exclusive-threads-feature-lets-creators-paywall-the-end-of-tweet-threads-000246204.html?src=rss
Anna Washenko

Amazon.com is on the mend after experiencing technical issues

3 months 1 week ago

Amazon's website appears to be stabilizing after experiencing technical issues that kept users from logging in and prevented prices from displaying correctly. DownDetector reported a spike of outage reports around 2PM ET, but as of 5:56PM ET, user complaints have fallen significantly.

The Amazon.com homepage currently loads, and Engadgets staff have been able to load product pages and view prices without any problems. During the peak of the site’s issues, neither were loading consistently, and clicking through in some cases showed an error page with text that says "Sorry, something went wrong on our end." Users also reported being unable to log into their accounts.

“We're sorry that some customers may be experiencing issues while shopping,” Amazon said in a statement to Engadget. “We appreciate customers’ patience as we work to resolve the issue." The company shared a similar sentiment with customers on X, confirming that it’s aware there’s a problem and acknowledging that its working on a fix. Amazon has yet to confirm whether the issue is fully resolved.

As a cloud provider through its Amazon Web Services (AWS) business, Amazon has experienced its fair share of outages, including one in October 2025 that took out services like Snapchat and Amazon's own Alexa voice assistant for hours. The company's website experiencing issues without a larger AWS outage seems a bit more unusual, and might suggest the problem lies outside of its cloud infrastructure.

Update, March 5, 5:56PM ET: Updated article to reflect improved performance on Amazon.com.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazoncom-is-on-the-mend-after-experiencing-technical-issues-211430657.html?src=rss
Ian Carlos Campbell

Xbox CEO confirms next-gen 'Project Helix' console will play PC games

3 months 1 week ago

Xbox CEO Asha Sharma is gearing up to spill the beans on Microsoft’s next-generation console. In a post on X today, she revealed that the system is codenamed “Project Helix.” Confirming previous rumors, she says it will “lead in performance” and play both console and PC games. Sharma also notes that she’ll be discussing the system at GDC next week with partners and developers.

The next-gen console tease follows Sharma’s appointment as Xbox CEO a few weeks ago, after former Xbox head Phil Spencer stepped down. Last year, it was clear that things were rocky for Microsoft’s storied gaming brand, and the executive shakeup certainly didn’t help much. But it’ll be interesting to hear more details about Project Helix at GDC — is it simply a PC masquerading as a console? What sort of performance benchmarks is Microsoft trying to reach, and will we get any hints about hardware?

For the first time, in a long time, there’s something intriguing happening in the land of Xbox. Much like the first Xbox, Microsoft could end up cutting this generation short to quickly prep a successor. And if the rumors about a PlayStation 6 delay end up being true, it could give Microsoft a few years with new hardware ahead of Sony.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-ceo-confirms-next-gen-project-helix-console-will-play-pc-games-204654357.html?src=rss
Devindra Hardawar

How to watch Frost Fatales 2026, kicking off on March 8

3 months 1 week ago

It feels like we could all use a little (or a large) boost of joy and optimism right now, so it's a perfect coincidence that a Games Done Quick event is on the horizon. Frost Fatales 2026 is running from March 8 through March 14. This week-long livestream will be raising money for the National Women's Law Center, a nonprofit working toward gender justice for women and girls. 

GDQ events have been branching out with more ways to tune in for the speedrunning fun. Frost Fatales 2026 will be a streaming on the GDQ Twitch channel as usual, but the organization is also now broadcasting on YouTube, and you can watch the live feed there next week as well. Each day’s pre-show kicks off at 12:30PM ET.

Frost Fatales is the winter charity event from the Frame Fatales, a community for women and femmes in speedrunning that operates under the GDQ banner. The group has raised more than $1 million for philanthropic organizations since its first event in 2019. 

The schedule for next week has a mix of speedrun standards (think Super Mario 64 and Super Metroid) alongside and newer releases, plus some more offbeat categories that promise to be a highly entertaining watch. The event kicks off on Sunday with western flair in Red Dead Redemption 2. Horror fans have a good selection on Tuesday night with Silent Hill f, Resident Evil 3 (2020) and Resident Evil Village. The Kirby Air Riders run on Friday night will highlight a bunch of community members for max wholesome vibes. Peak, a notable new game from 2025, is already getting speedruns, which you can watch Saturday afternoon before a bingo race of recent indie hit UFO 50 in the evening and the final run of Titanfall 2 to close the event. Fatales events aren't a 24/7 affair like Awesome and Summer Games Done Quick, so be sure to check the schedule for all the highlights.

Or, if you simply can’t wait until Sunday to dive into some great speedruns, Games Done Quick recently launched GDQ TV. This dedicated Twitch channel is always on and highlights some notable moments and runs from the entirety of the GDQ archive.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-frost-fatales-2026-kicking-off-on-march-8-201826864.html?src=rss
Anna Washenko

Google reportedly muzzles Epic Games CEO Tim Sweeney until 2032

3 months 1 week ago

Epic Games’ courtroom battle with Google is over, but it’s reportedly going to affect how its CEO can speak about the tech giant for years for years to come. According to The Verge, part of the settlement terms Epic had signed has a clause stating that Epic and Sweeney will have to speak positively about Google’s competitiveness and app store operations going forward. “Epic believes that the Google and Android platform, with the changes in this term sheet, are procompetitive and a model for app store / platform operations, and will make good faith efforts to advocate for the same,” the clause reportedly reads.

Further, The Verge says the settlement terms between the companies will expire five years after Google is done rolling out changes to its service fees. Since Google expects to finish implementing changes worldwide by September 30, 2027, Sweeney can’t speak negatively about the app store until after September 30, 2032.

Sweeney is one of the most vocal critic of how Apple and Google operate their app stores, which had led to several lawsuits between the companies. He once called both Apple and Google “gangster-style businesses” that will “always continue” to be engaged in illegal practices and just pay the fine afterwards. Epic Games filed a lawsuit against Google in 2020, accusing it of illegal monopoly on app distribution and in-app billing services for Android devices. In 2023, Google lost the lawsuit. It then lost its appeal two years later, before the companies reached a settlement in November 2025. On March 4 this year, Google officially scrapped the 30 percent cut it takes from Play Store transactions, lowering it to 20 percent and even to 15 percent in some cases.

In response to the Google’s decision, Epic Games is bringing back Fortnite to the Play Store worldwide. “Google is opening up Android all the way with robust support for competing stores, competing payments, and a better deal for all developers. So, we've settled all of our disputes worldwide. THANKS GOOGLE!” Sweeney posted on X. Based on the clause in their settlement, future statements from the CEO about Google will need to carry a similar tone, in the next few years at least.

Update, March 5 2026, 2:13PM ET: Epic reached out to Engadget to share an important clarification: “Criticizing Google is fair game on topics not related to app store distribution/ fees,” the company wrote on X, “Epic and Google agreed to not disparage only on topics about the settlement.” We’ve updated the copy of our story to reflect the specificity of the non-disparagement agreement, and look forward to the ways in which Epic will certainly exercise its remaining capacity to be critical of Google.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-reportedly-muzzles-epic-games-ceo-tim-sweeney-until-2032-105501644.html?src=rss
Mariella Moon

Roku is launching a trivia game called... Roklue?

3 months 1 week ago

Who needs Half-Life 3 or Beyond Good & Evil 2? Roku, in an attempt to gamify content discovery on its platform, has cooked up a gaming announcement for the ages. Behold: Roklue. Yes, that's a real name that someone with a job title and (likely high) salary came up with.

Roklue (shudder) will quiz players on "the movies and TV shows that everyone is talking about," along with classic "beloved favorites." When it references a movie or show, it will provide a link for you to tune in on your device. The initial version is an Oscar season tie-in ("Roklue: Awards Season") that debuts on Saturday. This inaugural version is produced by B17 Entertainment, a Sony-owned company.

Roku says it will rotate thematic content throughout the year. Variety reports that those will center around music festivals, the Emmys and holidays.

Apart from that name, which should come with a gag-reflex warning, Roklue sounds harmless enough. You play a trivia game to find new stuff to stream; Roku grows its engagement. Win-win. But with corporate schemes like this, it's always worth wondering where further monetization might eventually come into play. Think something like linking to series on platforms you don't yet subscribe to. (Hello, kickback.)

On March 7, you'll find the free Roklue (ick) game on your Roku home screen, no download required.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-a-trivia-game-called-roklue-190000386.html?src=rss
Will Shanklin

Netflix just bought an AI startup founded by Ben Affleck

3 months 1 week ago

Netflix has acquired an AI filmmaking startup called InterPositive, according to a report by Variety. This is a company that was founded by actor Ben Affleck back in 2022. Don't worry if you haven't heard of it. Affleck has been operating the company in stealth mode for the past few years, so this is pretty much it's big coming-out party.

The terms of the acquisition haven't been disclosed, but Affleck will remain on as a senior advisor to Netflix. Additionally, the entire staff will be absorbed into the streaming platform.

Affleck says he started the company after "observing the early rise of AI in production" and realizing how the "models came up short." The company makes tools that generate AI models based on an existing production's dailies. This lets filmmakers use the model in the post-production process to do stuff like mix and color, relight shots and add visual effects.

Affleck adds that this tech is "not about text-prompting or generating something from nothing." Netflix says the company will keep "filmmakers at the center of the process." The company recently used generative AI tools to whip up a VFX shot in a show called The Eternaut. It's also been using AI to make ads more intrusive. We'll have to wait and see if creators do indeed remain at the center of things. Netflix will offer access to InterPositive's tech to creative partners but has no plans to sell it commercially.

To Affleck's credit, he seems to have a nuanced understanding of modern AI tools. "We also need to preserve what makes storytelling human, which is judgment," he said. "The kind that takes decades to build, experience to hone and that only people can have. I knew I had a responsibility to my peers and our industry, to protect the power of human creativity and the people behind it." However, it's worth reiterating that the company is no longer in Affleck's hands, as he is now just an advisor.

This article originally appeared on Engadget at https://www.engadget.com/ai/netflix-just-bought-an-ai-startup-founded-by-ben-affleck-184536640.html?src=rss
Lawrence Bonk

Meta hit with a class action lawsuit over smart glasses' privacy claims

3 months 1 week ago

Meta is facing a class action lawsuit for false advertising related to its AI glasses following reports about the company's use of human contractors to review footage captured from users' glasses. The lawsuit, filed Wednesday in federal court in San Francisco, alleges that Meta's claims about the devices' privacy features have misled users. 

The lawsuit comes after a Swedish newspaper reported that subcontractors in Kenya have raised concerns about viewing footage recorded via Ray-Ban Meta glasses. According to Svenska Dagbladet, workers have reported witnessing "intimate" material, including bathroom visits, sexual encounters and other private details as part of their job labeling objects in videos captured on users' smart glasses.

"This nationwide class action seeks to hold Meta responsible for its affirmatively false advertising and failure to disclose the true nature of surveillance and its connection to the company’s AI data collection pipeline," the lawsuit, filed by Clarkson Law Firm, states. The filing names two individuals who live in California and New Jersey who purchased Meta's smart glasses. It says that both "relied" on Meta's marketing claims about the glasses' privacy protecting features and that they would not have purchased them if they knew about the company's use of contractors. The lawsuit seeks monetary damages and injunctive relief.

A spokesperson for Meta confirmed to Engadget that data from its smart glasses can be shared with human contractors in some cases. The company declined to comment on the claims in the lawsuit.

"Ray-Ban Meta glasses help you use AI, hands free, to answer questions about the world around you," the spokesperson said. "Unless users choose to share media they've captured with Meta or others, that media stays on the user's device. When people share content with Meta AI, we sometimes use contractors to review this data for the purpose of improving people's experience, as many other companies do. We take steps to filter this data to protect people's privacy and to help prevent identifying information from being reviewed."

What the company doesn't explicitly say there is that there is no way to use the smart glasses' "multimodal" features without sharing the captures of your surroundings with the company. As I noted in my review of the second-generation Ray-Ban Meta smart glasses last year: "images of your surroundings processed for the glasses' multimodal features like Live AI can be used for training purposes (these images aren't saved to your device's camera roll)." 

So while Meta claims that users' own recordings are kept private, footage that is captured but not stored locally for users — like video when Live AI is in use — can be sent to contractors who help train the company's AI models. Meta's privacy policy doesn't specifically mention the use of human contractors, though it states that such data can be used for training purposes. 

"The undisclosed human review pipeline renders the Meta AI Glasses’ privacy features materially misleading, transforms the product from a personal device into a surveillance conduit, and exposes consumers to unreasonable risks of dignitary harm, emotional distress, stalking, extortion, identity theft, and reputational injury," the lawsuit says. "Indeed, Meta employees and contractors have described viewing credit card numbers, nudity, sexual activity, and identifiable faces in the footage they reviewed, and reported that Meta’s purported anonymization safeguards do not reliably function."

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-hit-with-a-class-action-lawsuit-over-smart-glasses-privacy-claims-182846817.html?src=rss
Karissa Bell

I hope you like spreadsheets, because GPT-5.4 loves them

3 months 1 week ago

OpenAI is releasing a new model today, and like GPT-5.2 before it, GPT-5.4 is all about professional work. OpenAI is calling GPT-5.4 its most capable frontier model for tasks like coding and data analysis. OpenAI claims the new model produced presentations with stronger, more varied aesthetics and made more effective use of its image generation tools.

It's also the first model from OpenAI built with native computer-use capabilities, making it better at carrying out tasks across several apps at the same time. When it comes to computer use, one noticeable improvement OpenAI has recorded is the way GPT-5.4 issues mouse and keyboard commands. It's significantly better at navigating a desktop environment than its predecessor.  

When users turn to GPT-5.4 in ChatGPT, where it will now be the default model for the chatbot's Thinking mode, the system will outline how it plans to tackle a request, giving people the opportunity to tell it to adjust course as it's generating a response. At the same time, the new model offers better web research capabilities, especially when it comes to "highly specific" queries, according to OpenAI. 

"Together, these improvements mean higher-quality answers that arrive faster and stay relevant to the task at hand," the company states. Separately, OpenAI claims GPT-5.4 is its most factual model yet, noting, relative to GPT-5.2, it's 18 percent less likely to generate a response with any errors. Here's hoping it knows not to turn to Grokipedia for information, something its predecessor was known to do.    

As mentioned, GPT-5.4 will be available in ChatGPT when users select the chatbot's Thinking mode, and as GPT-5.4 Pro from the model picker. As such, this isn't a release for Free and Go users — or even Plus subscribers, for that matter. It's more for enterprise customers, and developers who rely on the company's Codex app. On that note, for API customers, OpenAI claims GPT-5.4 is its most token efficient reasoning model to date, though those tokens will cost more than their GPT-5.2 counterparts. For instance, OpenAI is pricing one million input tokens at $2.50, up from $1.75 with GPT-5.2.   

The fact that OpenAI has increasingly shifted its strategy to focus on professionals shouldn't be surprising. When Microsoft announced last September it would add Anthropic's models to Copilot 365 (where previously it depended exclusively on OpenAI's systems), there were reports that suggested the company made the decision because it found Claude was better at tasks like generating spreadsheets and presentations. Reporting from The Information suggests OpenAI is generating about $25 billion in annualized revenue. However, the company is still far from being profitable, and with more than $1.4 trillion in data center commitments on the books, it's reliant on funding from investors to keep the lights on. Seen in that context, productivity represents a place where it might have a chance to build a sustainable business. 


This article originally appeared on Engadget at https://www.engadget.com/ai/i-hope-you-like-spreadsheets-because-gpt-54-loves-them-180000444.html?src=rss
Igor Bonifacic

The National Videogame Museum has acquired the mythical Nintendo Playstation

3 months 1 week ago

It might sound like the stuff of daydreams now, but once upon a time it was briefly the very real intention of Sony and Nintendo to collaborate on a console. Nicknamed the Nintendo PlayStation, the idea was that a new CD-ROM format backed by Sony would be added to the cartridge-based Super NES, resulting in a hybrid console that could play both.

The partnership didn’t last long, though, with Nintendo backing out before it ever really got off the ground, announcing that it would instead be working with Philips. Sony decided to make the PlayStation on its own instead, in an act of revenge that you have to say paid off in the long run, and we never did get to see Crash Bandicoot running around the Mushroom Kingdom. Still, the short-lived Nintendo PlayStation remains a fascinating what-if scenario in video game history, and the USA’s National Video Museum has acquired the original development kit.

BREAKING: The NVM has acquired the mythical Nintendo Playstation! 🤯

This Sony MSF-1 is the OLDEST known existing Nintendo Playstation hardware artifact, and is the original development system for Sony’s planned Super Nintendo CD attachment. It is the ONLY known unit to exist!… pic.twitter.com/9JQyCsFtxc

— National Videogame Museum (@nvmusa) March 4, 2026

Codenamed the MSF-1, the device now in the museum’s possession is the oldest known prototype of the console that never was, and according to the Texas-based NVM, likely the only one that still exists. Being a dev kit, it’s unsurprisingly not the most attractive thing to look at, and definitely not something you would guess is designed to play video games if you didn’t know any better. But it’s still a hell of an artifact for the museum to get its hands on.

Presumably very few people outside of Sony and Nintendo would have had access to the MSF-1, but just over a decade ago Engadget was able to test an ultra-rare prototype of what was going to be the consumer product. The same prototype was later sold for more than $300,000 at an auction.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-national-videogame-museum-has-acquired-the-mythical-nintendo-playstation-173529085.html?src=rss
Matt Tate

Google begins calling out battery-killing Android apps

3 months 1 week ago

Google is living up to its word and posting warning labels for battery-killing apps. 9to5Google spotted Google's rollout announcement, which the company previously said would arrive on March 1.

The label says, “This app may use more battery than expected due to high background activity.” If you don't yet see the warnings, they may not have reached you yet. Google says the banners will "roll out gradually to impacted apps" in the coming weeks.

Play Store battery warningGoogle

Warning labels aren’t the only stick in Google’s fight against infringing apps. They may also be excluded from discovery services like Play Store recommendations.

Google's definition of battery-draining apps centers around Android's "partial wake lock" mechanism. This service allows an app to keep the phone's processor running even while the screen is off. There are logical exceptions where apps do need this: audio playback, location access, etc. But the company apparently sees too many abusing that API for other reasons. And Google wouldn't want people to assume the problem is with the hardware and switch to an iPhone — because then we’re talking about money.

If you're a developer, Google's technical documentation offers much more detail. For everyone else, keep an eye out for those Play Store labels and consider steering clear of those apps until their devs clean things up.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-begins-calling-out-battery-killing-android-apps-170650936.html?src=rss
Will Shanklin

Google pledges roughly three hours of its annual profit to fight climate change

3 months 1 week ago

Google has pledged "at least" $50 million through 2030 on "projects designed to eliminate superpollutants." The company will be joined by a handful of other companies including Amazon and Salesforce in the newly formed Superpollutant Action Initiative.

In total, these companies have committed $100 million to the project, hoping to "accelerate the reduction" of superpollutants like methane, black carbon and refrigerant gases. Google says these are responsible for close to half of all planetary warming.

"Superpollutants are a major part of the equation to limit atmospheric warming. Experts agree that eliminating them where we can is one of the most powerful levers we have to deliver near-term impact, playing a vital and complementary role to removing CO2," said Randy Spock, Google's carbon credits and removals lead. The gases break down faster than CO2 but can trap heat thousands of times more efficiently, and the coalition claims that aggressive action could prevent more than half a degree Celsius of warming by 2050.

Alphabet, Google’s parent company, reported $132 billion in net income in 2025. Google's five-year, $50 million pledge works out to about three hours of that. The company is also set to spend billions building massive data centers for AI that it claims are more resource conscious than others. So far, Google’s AI infrastructure buildout drove an 11 percent rise in the company's total emissions last year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-pledges-roughly-three-hours-of-its-annual-profit-to-fight-climate-change-164808010.html?src=rss
Andre Revilla

Canadian government says OpenAI will take further steps to strengthen safety protocols

3 months 1 week ago

The Canadian government says that OpenAI CEO Sam Altman has agreed to take steps to immediately strengthen safety protocols, according to a report by Wall Street Journal. This follows a mass shooting incident at a high school in which OpenAI flagged the suspect and suspended his account, but did not alert authorities.

These changes look to primarily involve law enforcement, with commitments to notify police about potentially suspicious use of ChatGPT. We don't have any confirmation from the company at this time, but Canada's Artificial Intelligence Minister Evan Solomon says he "asked OpenAI to take several actions, which Altman has agreed to do."

Please see my statement.

🇨🇦

Veuillez consulter ma déclaration. pic.twitter.com/wg24dMGl3r

— Evan Solomon (@EvanLSolomon) March 5, 2026

Solomon attended a virtual meeting with Altman to discuss how the company "would include Canadian privacy, mental health and law enforcement experts into the process to identify and review high-risk cases involving Canadian users." He says OpenAI has pledged to provide a report to outline these new protocols.

He also asked Altman to make these changes retroactively and to review previous suspicious incidents on the platform, providing law enforcement with data when necessary. We don't know if OpenAI has consented to that part.

Engadget has reached out to OpenAI to ask about these changes and if they'll be exclusive to Canada. We'll update this post if we hear back.

This isn't the first step the company has made to make things right with Canada. Ann O’Leary, OpenAI's VP of global policy, recently suggested that the company would be tweaking its detection systems to better prevent banned users from returning to the platform. The company banned the alleged shooter's original account due to "potential warnings of committing real-world violence" but he was able to make another one.

This article originally appeared on Engadget at https://www.engadget.com/ai/canadian-government-says-openai-will-take-further-steps-to-strengthen-safety-protocols-164151618.html?src=rss
Lawrence Bonk

Oura buys gesture-navigation startup DoublePoint

3 months 1 week ago

Smart ring maker Oura has acquired Doublepoint, a company that specializes in gesture recognition for wearables. The Finnish startup uses smartwatches and wristbands as examples of products that benefit from its technology, but Oura will clearly be looking to incorporate it into its rings, in theory allowing you to control your connected devices with hand movements.

Oura said in a press release that the deal sees it inherit an "exceptional team of AI architects and builders from Doublepoint," including Doublepoint's four founders. The newly-acquired company will remain in its native Helsinki, where it will work with Oura’s international teams.

It added that Doublepoint’s expertise in helping devices register subtle hand movements will be key, as nobody wearing a smart ring is going to engage with gesture control if they have to thrash their hand around like a conductor.

Oura says it believes that the next generation of wearable AI-powered tech will use a combination of gesture and voice control, and Doublepoint’s background in biometric integration with devices will give it an edge in a competitive market.

Oura’s most recent release is the Oura Ring 4, which Engadget’s Daniel Cooper called "the smart ring to beat" in his long-term review last year. He praised the design, improved data collection and app interface, but was disappointed that even using basic hardware features requires a paid subscription.

This article originally appeared on Engadget at https://www.engadget.com/wearables/oura-buys-gesture-navigation-startup-doublepoint-163758659.html?src=rss
Matt Tate

Everything you need to know about streaming F1 on Apple TV

3 months 1 week ago

We’ve known Apple would follow up its blockbuster film F1: The Movie with live coverage of F1 races in 2026. Now that we’re approaching the first grand prix weekend of the year, the company has provided details on what fans can expect to see inside the Apple TV app and beyond.

There’s already a dedicated F1 channel in the Apple TV app, which is where you’ll stream races live when the time comes. You can also watch practice sessions, sprint races and both pre- and post-race coverage. Apple offers a number of additional F1 videos there (I’d recommend watching the one on the new rules) and you’ll be able to stream the latest season of Drive To Survive on Apple TV as well.

Apple will offer the F1 TV feed as the main broadcast alongside the Sky Sports feed for all races. If you’ll recall, ESPN used to show the Sky Sports feed with Sky’s commentary team for its coverage of F1. Apple says it’ll broadcast every grand prix in 4K (Dolby Vision) with 5.1 audio (no mention of Dolby Atmos).

As part of Apple’s deal with F1, Apple TV subscribers get F1 TV Premium for the 2026 season. This gives you access to things like onboard cameras, team radios and live telemetry in addition to live coverage of the entire grand prix weekend. So, you can watch races on Apple TV or F1 TV, depending on your app preferences, or use the additional features of F1 TV Premium as a second (or third, etc.) screen setup. Netflix will also broadcast the Canadian Grand Prix in May as part of the deal that brought Drive To Survive to Apple TV.

Multi-view for F1 on Apple TVApple

Full replays for all sessions will be available in the Apple TV app as well. Apple will offer a condensed race in 30 minutes replay option too, and the company says it’s working to hide spoilers in case users are watching after the race begins or concludes.

Apple has cooked up some new features for F1 grands prix as it takes over broadcast rights in the US. When you click on the F1 channel in the Apple TV app, the current grand prix week’s content is up top and you have the option to follow F1 so that you get notifications about the various events. Apple will provide a Driver Tracker, Driver Data and dedicated feeds for P1, P2 and P3. You can also watch the driver onboard cameras for each car in the Apple TV app. So, you don’t necessarily have to venture out to F1 TV for those things.

Apple will provide various Multiview options so you can put the main broadcast next to driver cams and race data. The company will offer some preset configurations, but you can make your own Multiview mix too. If you like Mercedes, for example, you can watch the main feed with driver cameras from Russell and Antonelli right beside it. Apple says Multiview will support up to five feeds at once (one main in the middle with two smaller ones on each side).

The Formula 1 channel on Apple TVBilly Steele for Engadget

If you can only listen to races, you can hear live coverage and commentary in Apple Music through a dedicated radio streaming channel. There are also updated features for Apple News, Apple Sports and Apple Maps, the latter of which will have detailed info for fans attending in-person so they can hopefully avoid any surprises — like road closures — on race day.

The first race of the season is in Australia (March 6-8). Practice begins Friday with qualifying on Saturday and the grand prix on Sunday. Or if you live in the US, that will be Thursday night through Saturday night (race begins at 11PM ET).

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/everything-you-need-to-know-about-streaming-f1-on-apple-tv-190600771.html?src=rss
Billy Steele

Samsung Galaxy S26 Ultra review: The stealth upgrade

3 months 1 week ago

You'd be forgiven for thinking that the Samsung Galaxy S26 Ultra looks a lot like the last four models. That's because it does, right down to its general design and rear camera layout. But on Samsung's latest flagship phone, some stealthy upgrades are hidden beneath its classic blocky silhouette that might go unnoticed by the casual observer. Those help make this year's release feel like a better deal than its most recent predecessor. It remains rather expensive, starting at the same $1,300 as before, but considering the price of RAM these days, that almost feels like a blessing. So while it won't hit you over the head with monumental changes year over year, it's subtly one of the best Ultras we've gotten in the past half-decade. 

Design: Back to aluminum

After dabbling with titanium frames on the last two Ultras, Samsung returned to aluminum for 2026. The company says this makes it easier to color-match the phone's chassis to the Corning Gorilla Armor 2 panels on the front and back, though it's incredibly difficult to see the impact on my black review unit. Elsewhere, the company shaved a few grams off its total weight and a few millimeters off its thickness (7.9mm and 214 grams), but even when directly comparing the new model to last year's S25 Ultra (8.2mm and 218 grams), that difference is basically imperceptible. I almost think the S26 Ultra's extra sleekness was just so that people would stop saying the Z Fold 7 is lighter than Samsung's most premium traditional candybar-style handset. 

As always, there's a built-in storage slot for Samsung's S-Pen, which is essentially a carbon copy of what we got last year without any functional changes. However, because the phone's corners are more rounded than ever, one small peculiarity is that now there's a right and wrong way to insert it. No matter what you do, the stylus will stay put, but if you don't align the curve on the end of the S-Pen with the shape of the phone's corner, it just doesn't look right. 

Display: Now with more privacy The Galaxy S26 Ultra's display has the same specs as the previous model, except now it comes with a built-in Privacy Display. Sam Rutherford for Engadget

The S26 Ultra's 6.9-inch screen is easily its most undercover upgrade because it sports essentially the same specs as last year. You still get 2,600 nits of peak brightness with a variable 120Hz refresh rate and a max resolution of 3,120 x 1,440. The secret is that with the touch of a button, you can activate Samsung's Privacy Display, which effectively stops others from spying on your screen when viewed from acute angles (both from the side and up and down). 

When you turn the Privacy Display on and look at the phone less than head-on, everything sort of fades to black. Depending on the angle, you may still see an outline of UI elements and some bright spots depending on your content, but the wider you go, the fainter things get. The way it works is that the phone has two sets of subpixels, narrow and wide, the latter of which get turned off when the feature is active. And if you're really concerned about people snooping on you, there's an extra level called Maximum Privacy Protection that makes almost everything completely go gray, though there are trade-offs for this. 

Even on maximum protection, you can still make out some faint details. But good luck to anyone trying to glean any usable info while the Galaxy S26 Ultra's Privacy Display is on. Sam Rutherford for Engadget

When using the standard Privacy Display mode, there's very little impact on image quality and brightness, so it's not that big of a deal to leave it on all the time. If you look closely, you may notice what appears to be a small drop in resolution, though this requires some serious pixel peeping and good eyesight. But with maximum protection on, there's a noticeable drop in contrast and luminance that, for me, isn't worth the increased privacy. 

The effect is more pronounced in person, but in this side-by-side comparison, you can still see how Maximum Protection mode has an impact on the S26 Ultra's contrast and color saturation. Sam Rutherford for Engadget

Thankfully, there's a third option, which is to have the phone selectively activate Privacy Display under certain conditions. You can have it automatically turn on when you get notifications or open selected apps (like for banking or authenticators), which is what I prefer. The phone can also enable the feature when you need to enter a PIN, pattern or password. The caveat is that this only applies to system-level prompts like your lock screen. Theoretically, there's no reason the S26 Ultra can't do this anytime you're presented with a password or PIN prompt, but every app needs to be optimized properly, so that isn't a thing just yet. Regardless, it's a powerful tool that can prevent people from gleaning sensitive info while you're and about and I really hope it becomes standard inclusion on all premium phones going forward.

Performance and software: More speed and AI Apparently this is what Samsung's AI thinks a Pikachu sticker should look should look like. Sam Rutherford for Engadget

The main engine powering the S26 Ultra is Qualcomm's Snapdragon 8 Elite Gen 5 chip for Galaxy along with 12GB or 16GB of RAM and up to 1TB of storage. Its biggest strength lies in its improved NPU, which is 39 percent more powerful than the previous generation, paving the way for improved AI-based features. That said, the rest of the processor provides some nice but not especially impressive gains in processing speed. Its CPU boasted 19 percent better performance while its GPU is around 24 percent beefier. In Geekbench 6, this translated to a multi-core score of 11,240 for its CPU (up from 9,828 on the S25 Ultra) and a GPU score of 25,403 (up from 19,863). Granted, it's not like its predecessor ever struggled with performance, but it's still worth noting that this is essentially as fast as an Android phone can get right now. 

Of course, as we progress deeper into the AI era, Samsung has come up with a boatload of new and improved AI-powered tools as well. The most useful of these is Photo Assist, which serves as a one-stop shop for all your editing and content creation needs. In addition to fixing things like reflections or deleting objects in an image, you can use natural language text prompts to generate completely new elements like hats for your pets or pretty much anything else you can think of. And if that's not enough, there's also Samsung's Creative Studio, which is a playground for making all sorts of fun digital art like wallpapers, stickers and greeting cards. 

The S26 Ultra's Now Nudge feature uses AI to find and suggest relevant photos when you use the Samsung Keyboard. Sam Rutherford for Engadget

Elsewhere, there's also an improved document scanner and a call screener that's better at blocking spam and robocalls. All told, they're welcome upgrades and they work rather well. Samsung even borrowed an idea from Google's Magic Cue with its Now Nudge feature, which can surface relevant photos based on context anytime you’re using the Samsung keyboard. Unfortunately, what’s arguably the S26 Ultra's coolest new feature, Automated App Actions, isn't available for another week. But the bigger issue is that almost all of these features are things we've seen before on rival devices like the Pixel 10 Pro. While they're nice to have, it's gotten to the point where these tools are more like table stakes for high-end phones nowadays instead of being reasons you might want to upgrade. 

Cameras: The same sensors with some larger apertures While the S26 Ultra has the same sensors as before, Samsung gave it wider apertures for its main and 5x telephoto cameras. Sam Rutherford for Engadget

While the sensors on the S26 Ultra haven't changed since the previous model, Samsung didn't completely forget about photo upgrades. Alongside its 10-megapixel 3x telephoto, 50MP ultra-wide and 12MP selfie cam, its 200MP main cam and 50MP 5x telephoto camera have larger apertures at f/1.4 and f/2.9, respectively (up from f/1.7 and f/3.4). So on top of already being able to take excellent photos during the day, the UItra's primary shooter is noticeably better at night. 

In a shot of some Transformers in a dimmed room, the S26 Ultra basically matched what I shot with a Pixel 10 Pro — aside from some minor differences in white balance. Details were sharp and Samsung's photo was less noisy, which is due in part to a change in the phone's image processing. But the most impressive example of the Ultra's improved picture quality was when I took a very challenging backlit shot of a Grogu doll, in which the S26 did a better job of exposing Baby Yoda's face compared to the P10 Pro. So even without new sensors, Samsung has managed to make an already great main camera just a bit better. 

Battery life

The Galaxy S26 Ultra features a 5,000mAh battery, just like what we got on the previous model. That means it's largely relying on power efficiency gains from its new chip for improved longevity, which it delivers, but it's not a major leap. On our local video rundown test, the S26 Ultra lasted 30 hours and three minutes, which is only about half an hour longer than before. That said, considering the only phones that have fared better were the OnePlus 15 and 15R, it's hard to be upset about its overall runtime. 

As for charging, the Ultra has gotten a big leap in speed (assuming you have compatible power adapters) compared to its less expensive siblings. When using a cable, it now supports up to 60 watts versus 45 watts for the S26+ or just 25 watts for the base S26. And it's a similar story when charging wirelessly, with the Ultra now capable of hitting 25 watts when plopped on a pad compared to 20 watts for the S26+ and 15 watts for the S26. 

The S26 Ultra has significantly faster wired and wireless charging than its less expensive siblings. Though sadly, it still doesn't have a built-in ring for magnetic accessories. Sam Rutherford for Engadget

The major annoyance is that Samsung still hasn't given any members of the S26 family a built-in magnetic ring for Qi2 charging or other magnetic accessories. The company claims this was done to help keep the phone as thin as possible, but honestly, I thought we had gotten over the desire for needless sleekness long ago. Sure, you can add that functionality back in by choosing the right case, but that's not a very premium experience and I sincerely hope this is the last time Samsung makes this omission on its flagship phone line. 

Wrap-up

There's a strange feeling I often get when testing phones. After I got everything updated and set up the way I like, I noticed it even more with the S26 Ultra. The issue is that despite using a brand new device with shiny hardware, better performance and a more refined design, I'm still largely doing the same things and using the same apps as I was before (like Google Maps, Gmail and whatever my go-to mobile games are at the moment). This means my daily flow is basically unchanged from device to device. 

This better be the last time Samsung skips putting a magnetic ring inside the Galaxy S line. Sam Rutherford for Engadget

However, if you're paying attention, you'll notice things like higher framerates while gaming, sharper and more well-exposed photos at night and helpful suggestions like when the phone surfaces relevant photos in the middle of a text conversation. This goes double for the S26 Ultra, whose biggest upgrade — the Privacy Display — is something meant to stop other people from snooping at what you're doing. When it's on, you probably won't even be able to tell, which is kind of the point. 

There’s no doubt that the S26 Ultra is an improvement over last year’s phone. It’s faster, it takes better low-light photos and thanks to all of its new AI features, the handset feels smarter too. But it takes a discerning eye to spot and feel all these differences, particularly if you’re upgrading from a device that’s only a year or two old. So while the S26 Ultra remains the top pick as a phone that can do pretty much everything really well, in the grand scheme of things, it’s more of a stealthy, undercover update than an eye-catching new crown jewel. 


This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-s26-ultra-review-the-stealth-upgrade-140000629.html?src=rss
Sam Rutherford

Kena: Bridge of Spirits is coming to Nintendo Switch 2 this spring

3 months 1 week ago

One of the big surprises to come out of Sony’s recent State of Play showcase was the announcement of a sequel to 2021’s Kena Bridge of Spirits, the impressive debut from indie studio Ember Lab. If you missed the first game and want to catch up before its successor launches on PC and PS5 later this year, it’s coming to Switch 2 this spring.

The Switch 2 is very much in its port era, owing to publishers seizing the opportunity to take advantage of the new system’s popularity and improved graphical grunt. And while it’s hard to get too excited about a five-year-old game making its way to the latest Nintendo console, Kena’s gorgeous Pixar-lite aesthetic, cute critters and decidedly Zelda-y medley of combat, exploration and puzzle-solving make it a great fit for Switch 2.

If you missed it the first time around, Kena: Bridge of Spirits is a third-person action-adventure game that follows the eponymous Kena, a young spirit guide who helps wayward souls on their journey through to the afterlife. It has PS2 energy in the best possible way, and a deceptively deep combat system that will eventually catch you out if you don’t pay attention to enemy patterns.

While nothing about the game is particularly groundbreaking, Kena is a visual feast, which is unsurprising when you learn about Ember Lab’s roots in film animation. I’m quite looking forward to seeing how it looks running on the Switch 2’s big, bright handheld display.

The Switch 2 version comes with the Anniversary DLC, which features Charmstones, Spirit Guide Trials, new outfits, and various accessibility features. You also get a New Game+ mode with even trickier encounters. It arrives this spring, with Kena: Scars of Kosmora due to launch later in 2026 on PS5 and PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/kena-bridge-of-spirits-is-coming-to-nintendo-switch-2-this-spring-132839640.html?src=rss
Matt Tate

BMW’s i3 prototype conquers the ice with power and technology

3 months 1 week ago

For an electric car to survive in this incentive-free, tariff-laden, emissions-loving world, it has to be very, very good. It also helps if it's priced right, and looking great doesn't hurt either. 

Unfortunately for BMW's latest EV, the i3 sedan, we still can't say much about those last two questions. BMW hasn't announced pricing yet, and thanks to some eye-crossing camouflage, it's impossible to know exactly what it looks like, either. But, after a day behind the wheel of a prototype machine sliding it through the Swedish wilds, I can at least confidently confirm that it's shaping up to be a very good indeed.

Deja Vu

If you're thinking to yourself, "Wait, didn't BMW already have an i3?" You are absolutely right. Back in 2013, BMW released its first mass-market electric car, a little five-door hatchback called the i3. I drove a few versions of it over the years. It was wonderful and novel and earned itself some ardent fans, but it never quite reshaped the motoring world the way that its creators surely hoped.

A decade later, BMW's got a new i3 that has the potential to be a far bigger success on the global scale, and it also resets that designation to slot in with the company's already well-established naming scheme. BMW's 3 Series is its iconic sedan, and "i" is the designation for its electric vehicles. The i3, then, should be an electric sedan, and so it is going forward.

BMW's i3 prototype on a course in SwedenBMW

This new i3 is built on the Neue Klasse platform, BMW's "new class" architecture that also underpins the iX3 SUV. In developing Neue Klasse, BMW started almost from scratch, developing a whole new suite of technologies in pursuit of a better-driving, faster-charging and more-affordable next generation of EVs.

There's a battery pack that's wholly new compared to the company's prior efforts, a cell-to-pack architecture that promises more capacity in a smaller, lighter enclosure. There's a whole new stack of electronics systems offering more power and capability than before. And, there's a completely new styling design language that not everyone will love. 

The iX3 SUV was the first recipient of all that newness, and the i3 sedan will be the second. Again, we can't pass judgment on its styling just yet, but you can probably get a bit of an idea of what to expect by looking at 2023's Vision Neue Klasse concept

Heart of Joy

That new electronics suite running throughout the Neue Klasse is a huge part of the appeal here. Typically, when buying a new car, you don't worry too much about who did the ABS or the traction control. Those are simply table stakes in modern motoring. 

However, BMW decided to shake up these pedestrian safety features in the i3 by re-thinking everything from the brake actuators to the electric motor controllers and doing it all in-house. Now, fewer, more powerful chips from Qualcomm and others run all of the car's disparate systems like those together in a system that BMW evocatively calls "Heart of Joy." That makes for a far smoother and more seamless driving experience when the ABS can, for example, talk directly to the stability control.

BMW's i3 prototype on a course in SwedenBMW

That's the theory, anyway, and in Sweden this week I got a chance to test that out. I got behind the wheel of what will be the first i3. Called the i3 50 xDrive, it's a dual-motor, all-wheel-drive sedan that produces 463 horsepower and 476 pound-feet of torque. 

All-wheel drive helps with acceleration, but it's the braking where the Neue Klasse's technology really shines. Thanks to having more finesse over the control of its two electric motors, the Neue Klasse can rely far more on recuperative braking and far less on using the physical brakes. This makes for ultra-smooth, calm stopping, even when driving on glare ice. 

Accelerating, though, is far more entertaining. Even on extremely low-grip, unpredictable surfaces like a frozen lake, I could just mash my foot to the accelerator and clumsily turn the wheel in the direction I wanted to go. Despite my lack of finesse, the system intelligently applied the brakes on the inside wheel to help get the car to rotate, and automatically cut the power to the electric motors front and rear based on how much grip was available.

BMW's i3 prototype on a course in SwedenBMW

Even with my foot flat on the accelerator, I was able to navigate tight turns on glare surfaces without having to deploy any fancy ice driving techniques. However, as someone who enjoys deploying such techniques, I was also invited to turn off the car's stability systems and have a little fun.

Like this, the BMW turned into an absolute riot. Let loose, the i3 was a very willing drift partner, letting me slide through the corners with wild abandon. It still used just enough of its smarts and control systems to keep me from spinning out when I got a little too eager on the throttle, but it never ruined the fun. 

Panoramic Vision

This prototype drive was also a chance to sample the i3's Panoramic Vision display in a new environment. As debuted formally at CES back in 2025, Panoramic Vision replaces the standard gauge cluster behind the steering wheel with a massive, windshield-spanning display. It's a little like an ultra-wide heads-up display in that it reflects up from a lengthy display embedded in the dashboard. 

In pictures, this seems like it will be horribly distracting, since you have six customizable sections of information flashing at you in your line of sight. In practice, though, it's actually quite nice. You can customize those panels to show whatever information you like, from whatever track you're playing to the current vehicle speed to even a disembodied head representing the car's integrated voice assistant. Or, if that's all too much, you can simply disable most of the panels and keep it simple, relying only on the left-most pane to display your speed and other vehicle information. 

I didn't get to see all of the i3's interior. Since it's still a prototype, BMW kept much of it covered in black fabric. Still, the Panoramic Vision display and the weird central touchscreen that's inclined to the left work together to create a great user experience. I will, though, miss the rotary iDrive knob, which is sadly no more.

Wrap-up

We have a little while yet to wait until BMW gives us all the details on the new i3 — its debut is set for March 18 — but from what I experienced in Sweden, it's shaping up extremely well. If BMW gets the pricing right, and if what's hiding under that vinyl camouflage isn't too offensive, this thing has all the makings of a hit.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/bmws-i3-prototype-conquers-the-ice-with-power-and-technology-130000610.html?src=rss
Tim Stevens

Anthropic is reportedly back in talks with the Defense Department

3 months 1 week ago

Anthropic is reportedly trying to reach a new deal with the US Defense Department, which could prevent the government from labeling it a supply chain risk. According to Financial Times and Bloomberg, Anthropic CEO Dario Amodei has resumed talks with the agency over the use of its AI models. In particular, the publications say that Amodel is having discussions with Emil Michael, the Under Secretary of Defense for Research and Engineering.

The two of them were trying to work out the contract over the use of Anthropic’s models before negotiations broke down and the government soured on the company. The Times reports that they couldn’t agree on language that the AI company wanted to see to ensure that its technology will not be used for mass surveillance.

In a memo sent to Anthropic staff, Amodei reportedly said that the department offered to accept the company’s terms if it deleted a specific phrase about “analysis of bulk acquired data.” He continued that it “was the single line in the contract that exactly matched” the scenario it was “most worried about.” Anthropic, which first signed a $200 million deal with the department in 2025, refused to comply with the Pentagon’s demands. The agency then threatened to cancel its existing contract and to label it a “supply chain risk,” a designation typically reserved for Chinese companies. President Trump ordered government agencies to stop using Anthropic’s technology afterward. However, there’s a “six-month phase-out period” that reportedly allowed the government to use Anthropic’s AI tools to stage an air attack on Iran.

Amodei also said in the memo that the messaging OpenAI has been trying to convey is “just straight up lies,” the Times reports. He hinted, as well, that one of the reasons his company is now on the outs with the government is because he hasn’t “given dictator-style praise to Trump” like OpenAI’s Sam Altman has.

If you’ll recall, OpenAI announced that it reached an agreement shortly after it came out that Anthropic was having issues with the agency. Its CEO, Sam Altman, said on Twitter that he told the government Anthropic shouldn’t be designated as a supply chain risk. He said during an AMA on the social media website that he didn’t know the details of Anthropic’s contract, but if it had been the same with the one OpenAI had signed, he thought Anthropic should have agreed to it. Anthropic’s Claude chatbot rose to the top of Apple’s Top Free Apps leaderboard after OpenAI announced its Defense Department contract, beating out ChatGPT.

Altman later posted on X that OpenAI will amend its deal with language that explicitly prohibits the use of its AI system on mass surveillance against Americans. When it comes to the military’s use of its technology, though, CNBC says that Altman told staffers that the company doesn’t “get to make operational decisions.” In an all-hands meeting, Altman reportedly said: “So maybe you think the Iran strike was good and the Venezuela invasion was bad. You don't get to weigh in on that.”

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-is-reportedly-back-in-talks-with-the-defense-department-125045017.html?src=rss
Mariella Moon

Nothing Phone 4a Pro hands-on: A premium design with a price to match the Pixel 10a

3 months 1 week ago

Nothing has announced its latest premium midrange device, the Phone 4a Pro. The company says it's the thinnest full-metal phone on the market, measuring in at 7.95mm. It also looks notably different from the prior A-series phones – and pretty much any of the company's phones to date.

It features an aluminum unibody while retaining Nothing’s retro-clear hardware design touches, with a clear, redesigned camera unit. Yes, the aggressively protruding circular camera unit of the Phone 3a Pro is gone, replaced with an oblong housing that houses the triple-camera array and a tweaked Glyph Matrix, similar to what debuted on last year’s Nothing Phone 3. It also feels incredibly premium – more so than even the company’s flagship phones.

Despite that, Nothing seems to be strikeinga balance between affordability and wow factor with the Phone 4a Pro. It has a slightly higher price tag ($499) than the 4a and alongside a major hardware redesign, a lot of the improvements here make this phone feel “pro” compared to its smaller sibling. This new premium vibe comes at a cost of design excitement, though. 

It also looks a little like another certain smartphone or two. Don’t call it a camera plateau.

Image by Mat Smith for Engadget

The Phone 4a Pro has its own take on the Glyph Matrix, composed of 137 mini-LEDs. That’s fewer LEDs than the Nothing Phone 3, but they are 100 percent brighter at around 3000 nits. It supports pretty much all the Glyph toys we enjoyed on last year’s Nothing flagship, although the 4a Pro lacks a dedicated Glyph Button, which is a shame. This means in order to hop between toys and modes, you’ll have to dig into Glyph settings inside the settings menu – not the existing Glyph menu – in order to flit between them. Honestly, may make me less likely to play around with the Glyph, but I’ll have to see after further testing. It’s a little odd when there’s a circular metal detail on the lower left corner that looks like it could have been a Glyph button. Ah well.

The Phone 4a Pro will land in three different colors: silver, black and pink. The pink hue is tastefully subtle. So subtle, in fact, that you'd think it was the silver option. I like the black version. 

The gigantic camera unit seen on the Phone 3a Pro is no more.Image by Mat Smith for Engadget

The Phone 4a Pro has a slightly bigger screen than both its predecessor and the 4a, but the real news isn’t just the extra fraction of an inch. The 6.83-inch display can now reach 144Hz refresh rates, while it can also top out at 5,000 nits of brightness with HDR content. That makes it up to 66 percent brighter than its predecessor, and it was noticeably easier to read in Nothing’s harsh spotlights and daylight.

Nothing has further refined the cameras, and the 4a Pro uses the same telephoto sensor as the flagship Phone 3. That’s paired with a new 50-megapixel Sony LYT-700C camera sensor that’s 24 percent bigger than the 50MP sensor inside the 3a Pro. It’s also faster at auto-focus than its predecessor, and seems to more easily lock onto subjects without having to tap on what you want in focus.

There’s also a new triple 12-bit Image Signal Processor (ISP), which enables up to 140x ultra zoom, like we’ve seen on Galaxy phones for the last few years. Don’t expect to be blown away by those zoom extremes: it seems to work well on the easy-to-guess structures of buildings and patterns, but a 70x zoom range and higher aren't settings I'm going to lean into much.

I haven’t had time yet to fully scrutinize the 4a Pro’s camera, but there’s a lot of feature parity with pricier phones. It can capture super-slow 120fps video at full HD, while Action Mode is built directly into the camera app to shoot up to 30 Ultra XDR images in a row. Codeveloped with Google, Ultra XDR images are high-dynamic-range images that capture 13 RAW frames at different exposures and combine them into a single image. In practice, this should offer another way to pull usable shots from challenging low-light or harsh-light environments.

Power users may also like new presets, alongside Nothing’s own collection of camera filters. There are seven new editing options, letting you tweak (and save) contrast levels or even apply a vignette effect. I’m a fan of the built-in presets, but it’s nice to have access to the same camera settings to make and save my own B&W filter.

Nothing says you can expect 30 percent improved graphics performance and 27 percent faster CPU speeds, with “flagship” LPDDR5X memory, which makes it 100 percent faster than last year’s 3a Pro. Improvements to the chipset and memory speed weren’t immediately noticeable during my time seeing the device.

Image by Mat Smith for Engadget

Nothing continues to refine its own OS skin, but it’s still a refreshing, different take on the Android interface you’re used to. And if you’re not a fan, you can turn it back to a more stock look. Based on user feedback, there are new size options for the home screen widgets and a new custom lock screen. It may be due to the more powerful processor, but both the 4a Pro and the base 4a seem to have smoother animation flourishes when opening and switching between apps or swiping across content.

New AI software includes a formal launch of Essential Search, able to scour the entire device for information, images, documents, apps and more. The 4a series include the first Nothing devices to include cloud access for the still useful Essential Space app, housing your voice notes, screengrabs, text notes, and more. This means, hopefully, I can transition everything across from my Nothing Phone 3. (Or even between the Phone 4a and 4a Pro.)

Image by Mat Smith for Engadget

It’s a different look for Nothing, and the 4a Pro’s price (and timing) will pit it against both the Pixel 10a (priced the same) and base flagship devices from Samsung. The Phone 4a series pre-orders are open now at nothing.tech and other retailers, with sales of the Phone 4a Pro starting March 27. Expect our full review in the coming weeks.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-phone-4a-pro-hands-on-price-launch-date-123053485.html?src=rss
Mat Smith
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