Engadget Feed

Mark Zuckerberg says Reality Labs will (eventually) stop losing so much money

2 months 3 weeks ago

Mark Zuckerberg says there's an end in sight to Reality Labs' years of multibillion-dollar losses following the company's layoffs to the metaverse division earlier this year. The CEO said he expects to "gradually reduce" how much money the company is losing as it doubles down on AI glasses and shifts away from virtual reality.

Speaking during Meta's fourth-quarter earnings call, Zuckerberg was clear that the changes won't happen soon, but sounded optimistic about the division that lost more than $19 billion in 2025 alone. "For Reality Labs, we are directing most of our investment towards glasses and wearables going forward, while focusing on making Horizon a massive success on mobile and making VR a profitable ecosystem over the coming years," he said. "I expect Reality Labs losses this year to be similar to last year, and this will likely be the peak, as we start to gradually reduce our losses going forward."

The company cut more than 1,000 employees from Reality Labs earlier this month, shut down three VR studios and announced plans to retire its app for VR meetings. Meta has also paused plans for third-party Horizon OS headsets. Instead, Meta is doubling down on its smart glasses and and wearables business, which tie in more neatly to Zuckerberg's vision for creating AI "superintelligence." 

During the call, Zuckerberg noted that sales of Meta's smart glasses "more than tripled" in 2025, and hinted at bigger plans for AR glasses. "They [AI glasses] are going to be able to see what you see, hear what you hear, talk to you and help you as you go about your day and even show you information or generate custom UI right there in your vision," he said. 

Zuckerberg has spent the last few years laying the groundwork for pivoting Meta's metaverse work into AI. He offered one example if what the means for Meta’s Horizon app. 

"You can imagine … people being able to easily, through a prompt, create a world or create a game, and be able to share that with people who they care about. And you see it in your feed, and you can jump right into it, and you can engage in it. And there are 3D versions of that, and there are 2D versions of that. And Horizon, I think fits very well with the kind of immersive 3D version of that.

“But there's definitely a version of the future where, you know, any video that you see, you can, like, tap on and jump into it and, like, engage and kind of like, experience it in a more meaningful way. And I think that the investments that we've done in both a lot of the virtual reality software and Horizon … are actually going to pair well with these AI advances to be able to bring some of those experiences to hundreds of millions and billions of people through mobile."

One thing Zuckerberg didn’t mention, though: the word “metaverse.”


This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-says-reality-labs-will-eventually-stop-losing-so-much-money-222900157.html?src=rss
Karissa Bell

Patreon creators have to switch to subscription billing by November, thanks to Apple

2 months 3 weeks ago

Patreon creators will need to make some changes soon, thanks to Apple. On Wednesday, Patreon said Apple has renewed its requirement that all Patreon creators must move to subscription billing. The deadline to do so is November 1, 2026.

Patreon's blog post announcing the change made it clear that it had no other choice. "We strongly disagree with this decision," the company wrote. "Creators need consistency and clarity in order to build healthy, long-term businesses. Instead, creators using legacy billing will now have to endure the whiplash of another policy reversal — the third such change from Apple in the past 18 months."

Up to this point, Patreon’s billing model has operated in a gray area, allowing its creators to charge fans outside the App Store without paying Apple’s fees. When the issue first surfaced, TechCrunch described it as stemming from how paid content was accessed (only some creators offered content that could be consumed in-app). On Wednesday, a Patreon representative described the gray area as being “because Apple’s In-App Purchase system doesn’t support some of Patreon’s longstanding billing models.”

But now Apple has reimposed its subscription mandate, eliminating the gray area. "We know that Apple is serious about enforcing this mandate," Patreon wrote. "Late last year, they blocked a Patreon app update and made it clear that in order to remain in the App Store, we have to comply with their billing requirement. Because millions of fans use iOS as their primary way to access Patreon and connect with creators, having our app blocked — or not available in the App Store at all — isn't an option."

Patreon’s "whiplash" description isn't hyperbole. Apple first announced the mandate in 2024. At that time, the deadline for all Patreon creators to make the switch was set to November 2025 — one that Patreon grudgingly accepted. But according to the company, Apple told it last May that the original 2025 deadline was no longer in effect. Now, it appears to have reversed that again.

If there's a silver lining, TechCrunch notes that only 4 percent of Patreon creators are using the affected (legacy) billing models. And fans can still bypass Apple's fees on iOS by joining via their iPhone's web browser. Patreon has much more detail for creators in its announcement post.

DAVOS, SWITZERLAND - JANUARY 21: U.S. President Donald Trump (R) speaks to Apple CEO Tim Cook (L) as he attends a reception for business leaders (Photo by Chip Somodevilla/Getty Images)Chip Somodevilla via Getty Images

As for Apple, well, this familiar role of "Big, Bad App Store Taxman" pales in comparison to some of its other recent headlines. For starters, there was its removal of the ICEBlock app (and another that logged ICE arrest recordings) in October. At least as concerning is an app category that the “Privacy is a human right” company won't remove. Grok, X and (reportedly) dozens of other apps now allow iPhone owners to "digitally undress" real people, including children. 28 advocacy groups even called on the company to remove them, to no avail.

To top it all off, Tim Cook decided that Saturday — the day Alex Pretti was shot and killed by federal agents — would be a good time to attend the screening of Melania at the White House. He even posed for a selfie with accused rapist Brett Ratner, the film’s director.

Update, January 28, 2026, 5:22 PM ET: This story has been updated to clarify how the Patreon app operated in a gray area before Apple’s changes.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/patreon-creators-have-to-switch-to-subscription-billing-by-november-thanks-to-apple-203759852.html?src=rss
Will Shanklin

Astronomers share new insights about the early universe via the Webb Space Telescope

2 months 3 weeks ago

Researchers using the James Webb Space Telescope have found a galaxy that is offering new data about the early stages of the universe's existence. The latest discovery shared by astronomers is about a bright galaxy dubbed MoM-z14. According to the team, this galaxy existed 280 million years after the Big Bang. 

The sounds like a long time, but in the context of the universe's estimated 13.8 billion years of existence, that's actually one of the closest examples astronomers have found to the Big Bang's occurrence. As a result, MoM-z14 can offer some insights and some surprises about what the early stages of the universe entailed.

"With Webb, we are able to see farther than humans ever have before, and it looks nothing like what we predicted, which is both challenging and exciting," lead author Rohan Naidu of Massachusetts Institute of Technology said. The findings about this galaxy were published in the Open Journal of Astrophysics.

The scientists were able to date MoM-z14 with Webb's Near-Infrared Spectrograph instrument, analyzing how light from the galaxy changed wavelengths as it traveled to reach the telescope. One of the initial questions sparked by this bright galaxy centers on the presence of nitrogen. Some early galaxies, including MoM-z14, have revealed higher nitrogen concentrations than scientists had projected was possible. Another topic of interest is about reionization, or the process of stars producing enough light or energy to permeate the dense hydrogen fog that existed in the early universe. 

“It’s an incredibly exciting time, with Webb revealing the early Universe like never before and showing us how much there still is to discover” said Pennsylvania State University graduate student and team member Yijia Li.

This article originally appeared on Engadget at https://www.engadget.com/science/space/astronomers-share-new-insights-about-the-early-universe-via-the-webb-space-telescope-213311848.html?src=rss
Anna Washenko

February’s PS Plus Monthly Games include Undisputed and Subnautica: Below Zero

2 months 3 weeks ago

We’ve somehow almost reached the end of January already, which means it’s time for Sony to divulge the list of PlayStation Plus Monthly Games for February. They are Undisputed, Subnautica: Below Zero, Ultros and Ace Combat 7: Skies Unknown. If you have a PS Plus subscription on any tier, you can claim these starting on February 3. After claiming them, these games will stay in your library as long as your PS Plus plan remains active. 

Undisputed (PS5) is a 2024 boxing game with dozens of licensed fighters across several weight classes. They include legendary figures like Muhammad Ali and Sugar Ray Robinson as well as modern greats including Canelo Alvarez and Oleksandr Usyk. 

Subnautica: Below Zero (PS4 and PS5) is a spin-off from adventure survival game Subnautica. It has more land-based areas to explore than the original game and you’ll need to keep an eye on a body temperature meter to make sure you stay warm enough. 

I’ve been meaning to check out Ultros (PS4 and PS5) for a while and its inclusion here is almost enough to make me want to re-subscribe to PS Plus. It's a Metroidvania with a striking neon palette. As for Ace Combat 7: Skies Unknown (PS4), that could be a good way for folks to dip back into the long-running combat flight sim series (or try it for the first time) before Ace Combat 8: Wings of Theve arrives later this year.

PS Plus subscribers still have until February 2 to add the Monthly Games for January to their library. Those are Need For Speed Unbound, Disney Epic Mickey: Rebrushed and Core Keeper.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/februarys-ps-plus-monthly-games-include-undisputed-and-subnautica-below-zero-205100847.html?src=rss
Kris Holt

Native Instruments enters into insolvency proceedings, leaving its future uncertain

2 months 3 weeks ago

Music hardware and software manufacturer Native Instruments has entered into preliminary insolvency proceedings, according to a report by Create Digital Music. This is the company behind iconic software like Massive, Traktor and Kontakt and hardware like Maschine+. Native Instruments also owns the brands iZotope, Brainworx and Plugin Alliance.

We don't have many specifics as to what this entails and what the future of the company will look like. We do know that an administrator has been appointed to handle restructuring and, potentially, to sell off existing assets. Native Instruments employs hundreds of people and their fates also remain uncertain.

A private equity firm called Francisco Partners owns a majority stake in the company. It also owns majority stakes in entities like GoodRX and Verifone, among others. This isn't the first time Native Instruments has been forced into major restructuring. The company experienced plenty of layoffs and uncertainty between 2019 and 2020 before being purchased by private equity.

Again, we have no idea how this will shake out. It's possible that new investors will jump on board and it goes back to business as usual. It's also possible everything will be scrapped for parts and sold to the highest bidder.

Plugin Alliance, with entities in the US and Germany, says there's no immediate impact of the NI insolvency on them. https://t.co/u6smg1X0t4 pic.twitter.com/ok7BRwo3BU

— cdmblogs (@cdmblogs) January 28, 2026

We do know that subsidiary Plugin Alliance seems to be unaffected. It issued a statement on Facebook saying that it isn't involved with the proceedings and that operations will continue as normal. This means new plugins will be released, along with updates for current software.

Everything else is still up in the air. This is troubling for those who have heavily invested in the company's ecosystem of products. I'm one of them. Any hope I had for a hardware refresh of the Maschine+ just went out the window.

If the company's robust line of software goes up for sale, Akai is likely the best bet. It has already begun incorporating Native Instruments software into MPC machines.

This article originally appeared on Engadget at https://www.engadget.com/audio/native-instruments-enters-into-insolvency-proceedings-leaving-its-future-uncertain-183206826.html?src=rss
Lawrence Bonk

Google brings its Nano Banana image generator to Chrome

2 months 3 weeks ago

Following its recent AI makeover of Gmail, Google is bringing more Gemini-powered tools to Chrome. Starting today, a host of new features are rolling out for the browser, with more to come over the next few months. 

The first of the new features is a sidebar. Available to all Gemini in Chrome users, the interface allows you to chat with Gemini and keep a conversation going across multiple tabs. Google suggests the sidebar is useful for multitaskers. "Our testers have been using it for all sorts of things: comparing options across too-many-tabs, summarizing product reviews across different sites, and helping find time for events in even the most chaotic of calendars," the company writes. 

Now you can access Nano Banana, Google's in-house image generator, directly from Chrome. No need to go to the Gemini app.Google

The sidebar is also where you access the second new feature Google is adding to Chrome. Following its successful rollout within the Gemini app, Nano Banana, Google's in-house image generator, is available directly inside of the browser. With the addition, you won't need to open a new tab when you want Gemini to make you an AI image. You also won't need to download and upload a file when you want Gemini to edit an existing image for you. Instead, you can complete both of those tasks from any of your open tabs, thanks to the new sidebar.    

Looking forward, Google plans to bring Personal Intelligence, which debuted inside of the Gemini app at the start of January, to Chrome in the coming months. Once the feature arrives, it will allow the browser to remember past conversations you've had with Gemini. In turn, Google says this will lead to a more personalized Chrome. "Personal Intelligence in Chrome transforms the browsing experience from a general purpose tool into a trusted partner that understands you and provides relevant, proactive, and context-aware assistance," the company said.

In the meantime, Gemini in Chrome already supports Google's Connected Apps feature, which allows the assistant to pull information from the company's other services, including Gmail and Calendar. During a press briefing, a Google employee demoed this feature by asking Gemini to pull up the dates of when their children would be on March break. Without telling the assistant where to look, Gemini sourced the correct time frame from the employee's email inbox.    

A new sidebar interface allows Chrome users to access Gemini from any of their open tabs.Google

Last but not least, Google is previewing a new auto browse feature inside of Chrome. In the demo the company showed, an employee asked Gemini to find and buy them the same winter jacket they bought a few seasons ago. The assistant first drafted a plan outlining how best to tackle the request. It reasoned the best place to start was with a search of the employee's email inbox to determine the correct model and size of jacket. It then went shopping.

While Gemini was working on this task, the employee was free to continue browsing in Chrome. At several points in the process, the assistant would stop before continuing to obtain the employee's permission to move forward. For instance, it paused when it needed login credentials, and again when it needed a credit card number to complete the purchase. 

Judging from the demo, it will probably take you less time to do your online shopping and other browser tasks on your own. Google suggests the feature will appeal to those who are creatures of habit. Say you often order the same produce from a grocery delivery service every week, Gemini can automate the ordering. Plus, the feature is in preview, so early testers probably won't be too put off by Gemini's slow pace. In any case, Google AI Pro and Ultra subscribers in the US can try auto browse starting today.    

This article originally appeared on Engadget at https://www.engadget.com/ai/google-brings-its-nano-banana-image-generator-to-chrome-180000104.html?src=rss
Igor Bonifacic

French Ubisoft workers vote to strike

2 months 3 weeks ago

When deciding which video game to buy, "Is it fun?" is no longer the only consideration. Given the state of the industry, "Do I want to support this company?" is arguably more important. Take, for example, Ubisoft, where things seem to unravel more each day. After the floundering publisher floated even more layoffs this week, workers at its Paris headquarters said, "Enough is enough." They're now calling for a three-day strike.

Unions representing Ubisoft employees plan to strike from February 10 to 12. "With management being stubbornly entrenched in its authoritarian ways, we are calling Ubisoft employees across France to join this strike, along with the five unions present within the company," The Syndicat des Travailleureuses du Jeu Vidéo (Video Game Worker's Union) wrote in a statement.

The strike follows a series of heavy-handed cost-cutting moves at Ubisoft. It recently shut down its Halifax studio just 16 days after employees unionized. Last week, it closed its Stockholm studio and announced additional restructuring efforts worldwide. It also canceled six games and delayed seven others.

Then, earlier this week, the Assassin's Creed publisher proposed cutting 200 jobs at its Paris headquarters. Under French labor law, the company would organize the cuts through the nation's Rupture Conventionnelle Collective (RCC) process. It would require a mutual agreement between the company and the labor union.

Ubisoft CEO Yves GuillemotROBYN BECK via Getty Images

Adding even more fuel to the fire, Ubisoft will now require workers to return to the office five days each week. (The company had previously agreed to two work-from-home days per week.) Although Ubisoft framed the mandate as being about efficiency and collaboration, it's easy to view this as a cudgel to further reduce its headcount. One Ubisoft developer, who hinted as much while voicing his opposition to the mandate on LinkedIn, said he was suspended without pay for three days as a punitive measure.

The workers' union saw all of this and decided it was time to act. "We're calling for a HALT to management's obsession with penny-pinching and worsening our working conditions," the Syndicat des Travailleureuses du Jeu Vidéo wrote. "It's time for a real accountability from company executives, starting from the top! Without the workers, and generous public funding, Ubisoft would never have been able to grow this much. WE are Ubisoft, and WE are shutting it down February 10th to 12th!"

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-173241918.html?src=rss
Will Shanklin

How to cancel Windscribe and get your money back

2 months 3 weeks ago

Windscribe isn't a VPN for everybody, and it's not trying to be. Despite its high-achieving free plan, it didn't quite make my list of the best VPNs, largely due to alienating interface choices and swingy download speeds. Its iconoclastic approach to everything from design to pricing to its online knowledge base will likely win some customers for life and turn others off.

For those in the latter camp, I've written up this guide for cancelling Windscribe. Follow the instructions below to stop Windscribe from auto-renewing, cancel third-party subscriptions, delete your account altogether and get a refund.

The most important thing to know before we start is that Windscribe's money-back guarantee only lasts seven days — if you paid for a subscription, you have to cancel before then to get a refund. It's a tighter period than most VPNs, so be ready to decide fast.

How to stop your Windscribe Pro subscription renewing

To cancel Windscribe Pro, simply stop your payment method from automatically renewing for the next subscription period. Once you've done this, you can continue using Windscribe Pro until the end of the current period, then you'll be downgraded to the free version. Here are the steps to follow.

  1. In your browser, navigate to windscribe.com. Click the words My Account at the top of the home page.

  2. Scroll down to the billing section. On the subscription line, click the button marked Cancel Subscription.

  3. You'll be taken to a new page. Enter your password in the Your Password field. Below, enter a reason for cancellation (this can be "none" or possibly "suck it," which Windscribe should approve of).

  4. Click the Cancel Subscriptions button at the bottom of the page to end automatic renewal on your account.

You can reach this page by logging into your account on Windscribe.com.Sam Chapman for Engadget

If your account also included a static IP subscription, there's no way to cancel that through the usual dashboard. You'll have to submit a support request by asking the Garry chatbot, which can be accessed by clicking the icon at the bottom-right corner of any page on windscribe.com.

When you subscribe to an app through a third party like the Apple App Store or Google Play Store, that same third party also handles cancellations and refunds. Windscribe itself won't be able to do anything for you here.

If you subscribed through Google Play on an Android phone, you can cancel by opening the Google Play Store app and tapping your profile icon at the top-right (a circle with the first letter of your username inside). Tap Payments & Subscriptions in the menu that appears, then subscriptions on the next page. Find your Windscribe subscription, tap it and click Cancel Subscription to end payments.

If you went through the App Store on an Apple device, open the Settings app, then tap on your name at the top of the screen. Tap Subscriptions and scroll down to your Windscribe subscription. Tap it, then tap Cancel Subscription.

How to delete your Windscribe account

If you're certain you want to stop using Windscribe and never start up again, you can scrub your presence from its servers by deleting your account. To do this, go to windscribe.com and click the My Account button in the header bar. Scroll all the way to the bottom and click on the obnoxiously titled Give Up On Privacy button. This will show you the following image.

I realize I'm harping on this, but Windscribe gets exceptionally punchable when you try to delete your account.Sam Chapman for Engadget

You'll have to fight through several attempts at comedy to finish deleting your account. Click Yes or No when asked if you ever question your life choices. Enter your password, write whatever you want as a cancellation reason and check both of the boxes below the text field. The Delete Account button should finally be clickable; do it. Once you've pulled the trigger, you won't be able to use the same email address to sign up for another account.

How to get a refund from Windscribe

As I warned above, you can only get a refund from Windscribe for seven days after paying for a subscription. You also cannot get your money back if you've used more than 10GB of data since the start of the payment period. Finally, you can only get refunded on the first payment of each subscription — renewals are not eligible.

If you're within those limits, you can request your money back by starting a conversation with the Garry chatbot. Click the chatbot icon at the bottom-right of the Windscribe website to start a chat. Be warned that you might have to stand firm through several attempts to fix your complaints before you can actually initiate the refund process.

Best Windscribe alternatives

Windscribe is a VPN with a lot of good points. That said, by the time you've waded through a swamp of dick jokes to complete the process, I wouldn't blame you for feeling validated in your decision to get rid of it.

There are plenty of good VPNs that can replace Windscribe. My favorite is Proton VPN, which also has a free plan, though without the ability to select your own server. ExpressVPN is simple and powerful, if a little overpriced, while Surfshark is the fastest VPN overall. If you liked Windscribe for its non-VPN features, NordVPN has the best range of extra perks.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/how-to-cancel-windscribe-and-get-your-money-back-173000785.html?src=rss
Sam Chapman

Razer made a web app version of Synapse

2 months 3 weeks ago

Gaming peripheral company Razer has announced the beta release of Synapse Web, a browser-based version of its desktop software. The web app is intended for quick adjustments when away from home, such as LANs or tournaments, where downloading the full desktop version may not be possible or practical.

At launch, Synapse Web will only support the Razer Huntsman V3 Pro keyboards, though Razer says more devices will be added down the line. Using any Chromium-based browser, users can make quick changes to key settings, apply Chroma RGB quick effects and manage on-board profiles. These profiles can then be viewed, edited and saved directly to the keyboard’s device memory, so the configuration stays consistent when moving between PCs.

The company says the new web-based tool is meant to "complement" Synapse 4, the most recent desktop version, but its appeal may be in providing an alternative altogether. Even a cursory search online will turn up years of complaints that Synapse is riddled with bugs, so fans of the brand may be happy to use a pared-down web app if it means more reliability. Razer says you'll still need the full app for advanced customization and "deeper device integration" like multi-device RGB syncing or game-specific profiles.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razer-made-a-web-app-version-of-synapse-170715465.html?src=rss
Andre Revilla

Apple's second-generation AirTag offers greater range but still doesn't have a keyring hole

2 months 3 weeks ago

Apple has launched its next-generation AirTag for $29 and brought a slew of new features along with it. But, first, it's important to get this out of the way: The new AirTag still doesn't have a keyring hole, so you'll still need accessories like a case, holder or secure pocket.

Once you get over that, the new Apple AirTag does offer some nice improvements. For starters, it's now powered by Apple's second-generation Ultra Wideband chip — the same one used in the iPhone 17 lineup and for the Apple Watch Ultra 3. It also uses Precision Finding to reach items up to 50 percent further away than the previous AirTag model. This feature will now work with any Apple Watch Series 9, Ultra 2 or a later iteration of either. That means the directional guidance that shows you down to a few feet where your AirTags are will be available on those compatible watches in addition to your iPhone.

New AirTag.Apple

The new AirTag is also 50 percent louder than before and has what Apple calls a "distinctive new chime." It still uses the Find My network to bounce off other Bluetooth users and locate the AirTag. 

Launched in 2021, Apple's AirTag has long stood as our favorite Bluetooth tracker for iPhones. It's convenience within the Find My app is a big help and almost makes up for the fact that it doesn't have a key ring — almost

Update, January 28 2026, 11:58AM ET: This story has been updated to add a clarification on the Precision Find update for Apple Watches, as well as a link in the intro.

This article originally appeared on Engadget at https://www.engadget.com/wearables/apples-second-generation-airtag-offers-greater-range-but-still-doesnt-have-a-keyring-hole-150540407.html?src=rss
Sarah Fielding

MSI’s refreshed Prestige series laptops are now available to buy

2 months 3 weeks ago

The latest lineup of MSI's Prestige laptops is now available to buy. The company unveiled its next-generation business laptop at CES earlier this month, all of them powered by the latest Intel Core Ultra Series 3 processors.

Available in configurations that include up to the Intel Core Ultra 9, the updated Prestige series are equipped with chunky 91Wh batteries and, depending on the model, offer over 30 hours of 1080p video playback. In more real-world terms, if you’re on a work trip and know you won’t always have a power supply to hand, you can trust one of these to get you through a day of heavy multi-tasking.

The new Prestige models are encased in full aluminum and are slimmer than their predecessors. They feature vapor chamber cooling and dual-fan architecture to ensure they stay cool and quiet while you work. If you pick up one of the convertible 2-in-1 Flip models, you can work with a stylus too.

There’s a 2.8K OLED display option for the Prestige 16 and 16 Flip, with support for VRR and DisplayHDR True Black 1000. The Flip 14 keeps the OLED, but the resolution drops to FHD+ and you lose the VRR.

The full lineup is now available in the US, with prices starting at $1,299. 

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/msis-refreshed-prestige-series-laptops-are-now-available-to-buy-165234479.html?src=rss
Matt Tate

Scott Pilgrim EX will hit PC and consoles on March 3

2 months 3 weeks ago

Fans of co-op beat-‘em-ups and fictional bass players who kind of suck as human beings might want to mark March 3 on their calendars. That’s when Scott Pilgrim EX is set to hit PS4, PS5, Xbox Series X/S, Xbox One, Nintendo Switch and Steam. 

Developer and publisher Tribute Games announced the release date in a new trailer, which also revealed two more playable characters: Matthew Patel (a member of the League of Evil Exes) and Robot-01, a creation of the Katayanagi Twins. One more fighter will be unveiled in the coming weeks. 

Tribute worked with Scott Pilgrim creator Bryan Lee O’Malley on an original storyline for the game. After Scott’s bandmates in Sex Bob-omb are kidnapped and demons descend on Toronto, Scott and Ramona Flowers set out to save the day with some unexpected allies. Anamanaguchi are making new music for the game, after providing the soundtrack for Scott Pilgrim vs. The World: The Game way back when. 

I’m a fan of Scott Pilgrim vs. The World and I dug Tribute's last two games, Marvel Cosmic Invasion and Teenage Mutant Ninja Turtles: Shredder’s Revenge. So it's safe to say I'll be trying out Scott Pilgrim EX in a few weeks. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/scott-pilgrim-ex-will-hit-pc-and-consoles-on-march-3-160427832.html?src=rss
Kris Holt

Apple Creator Studio is now available for $13 per month: What's included and what it means for creators

2 months 3 weeks ago

Services have been a huge part of Apple’s business for the past several years — to the tune of tens of billions of dollars in revenue last year alone. Now, with the new Apple Creator Studio bundle, the company is leaning harder into the professional creative software space.

Apple Creator Studio packages a bunch of the company’s pro apps into a single subscription service that you can pay monthly or yearly for. It’s officially available starting January 28, and includes a one-month free trial. The key shift is that some of these apps are now subscription-only on iPad, even as Apple continues to offer one-time purchases on the Mac – albeit with slightly different feature offerings. Here’s everything you need to know about Apple Creator Studio and the programs it includes.

What Apple Creator Studio includes

At its core, Apple Creator Studio gives subscribers access to Apple’s professional video, music and imaging apps. The bundle includes Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor and MainStage. Pixelmator Pro (which Apple acquired in late 2024) is also coming to iPad for the first time, with a touch-optimized interface and Apple Pencil support.

A Creator Studio subscription also unlocks premium content and features inside Apple’s productivity apps. Keynote, Pages and Numbers remain free, but subscribers get access to premium templates and themes, plus a new Content Hub with Apple-curated photos, graphics and illustrations. Similar paid features are coming to Freeform later this year, the company says.

Apple is also using the bundle to introduce new “intelligence” features across several apps. In Final Cut Pro, the new Beat Detection feature can analyze a music track and show a beat grid so you can line edits up to the rhythm. The app is also getting tools like transcript search and visual search designed to make it easier to find moments across footage.

Logic Pro is gaining new AI-assisted Session Players and workflow features on Mac and iPad. Pixelmator Pro continues to rely heavily on machine learning for tasks like background removal, image repair and image upscaling. Note that some of these features require an Apple Intelligence-capable device.

Which devices are supported

Apple Creator Studio works across multiple Apple platforms, though not every app is available everywhere.

On the Mac, subscribers get access to all six apps: Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor and MainStage.

On the iPad, Final Cut Pro, Logic Pro and Pixelmator Pro are included. Motion, Compressor and MainStage remain Mac-only.

On the iPhone, Creator Studio does not include full versions of Final Cut Pro, Logic Pro or Pixelmator Pro. Instead, it unlocks premium features and content inside Keynote, Pages and Numbers, and eventually Freeform.

Apple says the best experience is on macOS 26, iPadOS 26 and iOS 26 or later, with individual app requirements varying by device and chip. 

Apple Creator Studio apps Apple Pricing and subscription options

Apple Creator Studio costs $12.99 per month or $129 per year, and new subscribers can try the service free for one month. College students and educators get a steep discount: the education plan costs $2.99 per month or $29.99 per year, and it also comes with a one-month free trial.

A standard subscription can be shared with up to five other people using Family Sharing, allowing six users total. Education subscriptions are limited to individual use and cannot be shared. Apple is also offering three free months of Creator Studio to customers who purchase a qualifying new Mac or iPad around launch.

But Creator Studio isn’t the only way you can access most of these apps. Apple says all of the major apps included in Creator Studio will continue to be available as one-time purchases on the Mac App Store.

Final Cut Pro remains priced at $299.99, Logic Pro at $199.99, Pixelmator Pro at $49.99, Motion at $49.99, Compressor at $49.99 and MainStage at $29.99. Users who already own these apps can keep using them and re-download them from the App Store as usual.

On the iPad, however, things are different. Final Cut Pro, Logic Pro and Pixelmator Pro for iPad are only available through the Creator Studio subscription. There is no standalone purchase option for those apps on iPadOS.

Keynote, Pages, Numbers and Freeform remain free for everyone to download and use. Apple says those apps will continue receiving updates, including the upcoming visual design changes tied to iOS 26 and iPadOS 26.

Without a Creator Studio subscription, you can still create, edit and collaborate in those apps. What you will not get are the paid templates, Content Hub assets and certain intelligence features.

What happens to your projects if you cancel

Apple says projects and content you create with an active subscription remain licensed as part of your original work.

Final Cut Pro, Logic Pro and Pixelmator Pro projects remain on your devices and can be copied or shared elsewhere. But you will need an active subscription to open or edit projects in those paid apps.

Keynote, Pages, Numbers and Freeform documents remain editable without a subscription. However, you will not be able to make new edits that rely on paid features once your subscription ends.

Other information about the Apple Creator Studio app bundle

Apple Creator Studio also comes with some immediate trade-offs. Alongside the bundle, Apple confirmed that the older Pixelmator app for iPhone and iPad, now described as Pixelmator Classic, will no longer receive updates. Apple says it will remain functional, but development is shifting to Pixelmator Pro, including the new iPad version included with Creator Studio.

But don't expect the standalone versions of the apps to maintain feature parity with their Creator Studio counterparts. Per Apple's FAQ, "The Apple Creator Studio version of Pixelmator Pro includes access to the Warp Tool feature," which implies that feature isn't present on the standalone version. 

More broadly, the bundle puts Apple more directly in competition with Adobe and other subscription-focused creative platforms, especially for people who are looking for a lower monthly entry point. At the same time, Apple is keeping one-time purchases on the table for Mac users, even as iPad access moves behind a subscription.

Apple Creator Studio will be available January 28. Whether it makes sense will likely come down to which device you work on and whether you would otherwise pay upfront for one or more of Apple’s pro apps.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-creator-studio-is-now-available-for-13-per-month-whats-included-and-what-it-means-for-creators-130000475.html?src=rss
Georgie Peru

Apple TV offers first look at Ted Lasso season 4

2 months 3 weeks ago

Last year fans of Ted Lasso received the good news that the show would be returning for a fourth season, despite having referred to its third season as its "final" one. Now Apple TV has shared some still images and further confirmation that production is underway.

As first shared by The A.V. Club, this latest batch of still images depicts the eponymous coach back in action, this time coaching a women’s soccer team. A description of the upcoming season shared with the outlet reads, “In season four, Ted returns to Richmond, taking on his biggest challenge yet: coaching a second division women’s football team. Throughout the course of the season, Ted and the team learn to leap before they look, taking chances they never thought they would.”

The images also feature returning cast members such as Hannah Waddingham, who plays Greyhounds owner Rebecca Welton, and Annette Badland, who plays pub owner Mae Green. Also shown are newcomers Grant Feely as Ted's son and Tanya Reynolds as an assistant coach.

Apple shared that the show is returning this summer, but no specific date has been announced.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-tv-offers-first-look-at-ted-lasso-season-4-141538177.html?src=rss
Andre Revilla

LinkedIn will let you show off your vibe coding expertise

2 months 3 weeks ago

LinkedIn has long been a platform for showing off professional accomplishments. Now, the company is leaning into the rise of vibe coding by allowing users to show off their proficiency with various AI coding tools directly on their profiles.

The company is partnering with Replit, Lovable, Descript and Relay.app  on the feature and is working on integrations with fellow Microsoft-owned GitHub as well as Zapier.  LinkedIn has always allowed users to add various skills and certifications to their profiles. But what makes the latest update a bit different is that users aren't self-reporting their own qualifications. Instead, LinkedIn is allowing the companies behind the AI tools to assess an individual's relative skill and assign a level of proficiency that goes directly to their profile. 

For example, AI app maker Lovable could award someone a "bronze" in "vibe coding," while the platform Replit uses numerical levels and Relay.app may determine that someone is an "intermediate" level "AI Agent Builder," according to screenshots shared by LinkedIn. These levels should dynamically update as people get more experience using the relevant tools, according to LinkedIn.

Lovable's vibe coding rating system.LinkedIn

Of course, the update also comes at a time when companies have used these same kinds of AI tools to lay off thousands of workers. So while there's may be value in showing off your vibe coding skills, there are still many workers who likely aren't as excited about  ceding more ground to AI. When I asked, LinkedIn's head of career products Pat Whealan about this he said that 

 AI-specific skills are an increasingly important signal to recruiters and the latest update will make it easier for them to assess candidates' skills. But he added that the intention isn't to make AI-specific skills the sole focus. "This is less about replacing any of those other existing signals, and more about showing new ways that people are doing work," he tells Engadget. "And how do we give a verifiable signal to both hirers and other people looking at their profile, that they actually are using these tools on a regular basis."



This article originally appeared on Engadget at https://www.engadget.com/ai/linkedin-will-let-you-show-off-your-vibe-coding-expertise-140000776.html?src=rss
Karissa Bell

Snap is spinning off its AR glasses into a separate business

2 months 3 weeks ago

Snap’s augmented reality glasses business will now be its own entity, with the company establishing Specs Inc. as a wholly owned subsidiary. It will enable Snap to more easily secure investors and partnerships for its wearables, as well as to grow Specs into a distinct brand while running it within Snap Inc. As The Information reported in mid-2025, Snap was thinking of ways to raise outside money for its AR glasses to be able to better compete with Meta, which has a lot more money to spend on development. It was already considering spinning off the business back then.

“Specs are launching at an important time, as artificial intelligence transforms the way that we use our computers,” the company said in its announcement. The glasses’ operating system can help you get things done faster based on what they see and what they know about your behaviors. Snap also says that its smartglasses can keep you present in the moment with friends and family unlike phones and computers, since they superimpose digital tools over your view of the real world. In addition, the company believes Specs can help reduce waste over time as its digital tools can replace physical objects, such as manuals and whiteboards.

Snap didn’t say whether Specs Inc. already has investors lined up, but it is already hiring for over 100 roles around the world. The new subsidiary is expected to launch Snap's next generation of standalone AR glasses sometime this year. Company CEO Evan Spiegel previously said that the model will be lighter, have a much smaller form factor and have more capabilities than its older smartglasses, which are mostly developer-focused.

This article originally appeared on Engadget at https://www.engadget.com/wearables/snap-is-spinning-off-its-ar-glasses-into-a-separate-business-140000659.html?src=rss
Mariella Moon

Our first look at Google's Android for PC interface leaks in a bug report

2 months 3 weeks ago

Last summer, Google announced that Android 16 would include a desktop interface built from Samsung DeX, a mirroring and phone integration tool for PC. Thanks to a (now permissions-restricted) bug report discovered on Google's Issue Tracker, we have what is almost certainly a first look at the Android-on-desktop project, codenamed Aluminium OS.

First spotted by 9to5Google, the bug report was about Chrome incognito tabs and included two screen recordings. The description said the recordings were from an HP Elite Dragonfly Chromebook. The video shows a 'chrome://version/' page where one can see the OS listed as Android 16. 9to5Google also said the bug report listed "ALOS" as the operating system, understood to stand for Aluminium OS, along with a corresponding build number that matches the one seen in the screen recordings.

The UI looks like a clear blend of ChromeOS and Android aesthetics, with an Android-style taskbar across the bottom and status bar across the top, with familiar battery and Wi-Fi indicators. The videos also show the Play Store, windowed apps, split-screen multitasking and a version of Chrome with an extensions button, which is currently only available on the desktop version. Google has yet to comment on the leak, so users may have to wait for future Android 16 updates for a more in-depth look at the upcoming desktop experience.

This article originally appeared on Engadget at https://www.engadget.com/computing/our-first-look-at-googles-android-for-pc-interface-leaks-in-a-bug-report-133006008.html?src=rss
Andre Revilla

UK wants to give web publishers a 'fairer' deal with Google's AI overviews

2 months 3 weeks ago

The UK’s Competition and Markets Authority (CMA) is recommending measures to give publishers more control over how their content is used in Google’s AI overviews. The aim is to “provide a fairer deal for content publishers, particularly news organizations,” the CMA’s chief executive Sarah Cardell said in a press release.

With Google accounting for more than 90 percent of search inquiries in the UK, the CMA recently designated the company with “strategic market status” for search under the Digital Market Act. That allows the regulator to apply “conduct requirements” on Google to promote competition and avoid antitrust issues.

With those new powers, the CMA proposed a number of measures today. The first is a set of controls that would allow publishers to opt out of their content being used for features like AI Overviews or to train AI models. Google would also need to properly attribute publisher content.

Another measure would require Google to apply fair search result rankings for businesses, with an “effective process for raising and investigating issues.” Google would also need to provide a “choice screen” for alternative search options on Android mobile and Chrome browsers.

“These targeted and proportionate actions would give UK businesses and consumers more choice and control over how they interact with Google’s search services — as well as unlocking greater opportunities for innovation across the UK tech sector and broader economy,” Cardell said in a statement.

In response, Google wrote that it’s “exploring updates to let sites specifically opt out of Search generative AI features.” The aim, it said, is to keep search helpful for people who want information quickly while allowing publishers to better manage content. “Any new controls need to avoid breaking Search in a way that leads to a fragmented or confusing experience for people,” the company wrote, adding that it’s “optimistic” it can meet the CMA’s requirements.

When its new designation was announced in October 2025, Google complained that some of the proposed interventions would inhibit UK innovation and growth. Citing a study, the company said that similar measures imposed by the European Union produced “negative results” that “have cost businesses $114 billion.”

This article originally appeared on Engadget at https://www.engadget.com/ai/uk-wants-to-give-web-publishers-a-fairer-deal-with-googles-ai-overviews-132742850.html?src=rss
Steve Dent

Shokz OpenFit Pro review: Reducing distractions while keeping your ears open

2 months 3 weeks ago

Rarely does a set of open-fit earbuds actually impress me. I tend to find them underwhelming because overall sound quality is subpar compared to the more “traditional” in-ear models. Any promise of noise reduction, or a far-fetched claim of noise cancellation, usually doesn’t hold true. The first time I used the Shokz OpenFit Pro ($249.95) I was immediately met with better audio performance than I’d just experienced on Sony’s new LinkBuds Clip and noise reduction technology that actually lessened some distractions. These aren’t the perfect set of open earbuds, but they have a lot more to offer than most of the competition. 

Design

Shokz has a number of over-the-ear hook earbud designs under its belt, and they all carry the OpenFit name. That is also an apt description of these products since they all sit outside of your ear canal, which inherently allows you to remain aware of your surroundings. The company currently offers the OpenFit 2 and 2+ in addition to the OpenFit Air, at prices ranging from $120 to $200. The OpenFit Pro looks similar to its predecessors, albeit with a slightly smaller main housing and more pops of silver. Those ear hooks have a titanium wire inside and are wrapped in “ultra-soft” silicone. They’re plenty flexible and provide a secure yet comfortable fit for daily wear and workouts. 

Both earbuds of the OpenFit Pro have tiny physical controls for media playback, volume adjustments, calls and noise settings. The various actions are customizable through the Shokz app. During several weeks of testing, these buttons responded quickly to my clicks and using them didn’t cause the OpenFit Pro to shift out of place. 

The OpenFit Pro comes with a charging case that's larger than most other earbuds, which is understandable since Shokz had to accommodate that ear hook. However, the case is quite flat, so it doesn’t take up too much room and easily fits in a small pocket. There’s a USB-C port around back for charging and a Bluetooth pairing button inside. The case also supports wireless charging, if your charging pad is large enough. 

Noise reduction vs. noise cancellation

The OpenFit Pro is the first set of Shokz earbuds with what the company calls Open-Ear Noise Reduction. This is essentially the company’s take on active noise cancellation (ANC), but it’s designed to be effective with earbuds that don’t enter your ear canals. Since your ears aren't completely sealed off from the noise of the outside world, Shokz is limited in just how much sound it can reduce. But I’m happy to report the company’s microphone and algorithm combo is actually quite effective. 

Shokz says its noise reduction works best in moderately loud environments, like offices and cafes. I’ve found the OpenFit Pro does well to reduce the distraction of constant noise sources like HVAC systems, fans and white noise machines. The earbuds completely silenced a particularly raucous HVAC fan in my hotel room during CES. It's not the most effective at cutting down environmental noise, but in exchange you get a more comfortable set of earbuds while also remaining somewhat alert and aware of your surroundings

Other OpenFit Pro features The rectangular housings of the OpenFit Pro hold larger drivers Billy Steele for Engadget

The OpenFit Pro is Shokz’ most premium set of earbuds, so the features don’t end at noise reduction. Head tracking, customizable EQ, multipoint pairing, find my earbuds and wear detection are also available here. The company’s app displays battery percentages for each earbud and the case right at the top of the main screen with access to the rest of its tools just below. You don’t have to go searching and tapping through menus until you’ve found what you’re looking for. As someone who has to contend with a lot of headphone apps, I appreciate when all of the options are quickly available from the home screen. 

Like other companies offer on their open-type earbuds, Shokz has given the EQ settings a few presets specifically designed for the open nature of the product. Those include a Vocal option that boosts mids for audiobooks or calls and a Private mode that reduces high frequency sounds to prevent leakage. I usually kept the OpenFit Pro around 70 percent volume, which is loud enough that a nearby neighbor in a quiet room could hear the muffled rage of Incendiary’s “Echo of Nothing.” 

Another audio feature that’s worth mentioning is Dolby Atmos support. More specifically, the OpenFit Pro is “optimized for Dolby Atmos,” thanks in part to the aforementioned Dolby Head Tracking. You can disable the enhanced audio and head tracking individually in the Shokz app, but I found leaving Atmos on all the time, even when I wasn’t listening to Dolby Atmos music, gave the earbuds a more immersive, more detailed sound profile. 

Sound quality and calls

Overall sound quality is another area where the OpenFit Pro shines. Many open-design earbuds struggle to manage much bass or detailed highs, both of which Shokz has addressed with its driver design. Dual 11x20mm diaphragms power a larger, rectangular driver that’s the equivalent of a 16.7mm round driver in a “normal” set of earbuds. For comparison, most in-ear models typically use 10-12mm drivers, with smaller designs housing 6-8mm units. Shokz says it tuned the OpenFit Pro with what it calls OpenBass 2.0 and DirectPitch 3.0, features that provide better bass performance and audio that’s beamed more directly into your ears. 

All of that combines for some truly impressive audio performance in a set of open earbuds. The OpenFit Pro still doesn’t muster the bombastic bass that earbuds like the WF-1000XM5 offer, but the low-end performance here is greatly improved over other open models like the LinkBuds Clip. While Thrice’s “Silhouette” still has enough driving kick drum, bass guitar and riffs to do the track justice, there isn’t as deep of a growl as the song has on flagship options from Bose, Sony and Sennheiser. 

The OpenFit Pro case is large, but it's not overly bulky Billy Steele for Engadget

There’s also more clarity and detail in the tuning here than on other open models, which is on full display when listening to albums like Wet Leg’s alternative masterpiece moisturizer. I love how I can hear the texture of the guitars and drums, and even the vocals, which are the kind of subtle details open earbuds typically lack. 

I should also mention that overall sound quality will depend on how the OpenFit Pro sits on your ears. I can easily improve the bass tone if I slightly push the earbuds in closer to my ear canals, but all of the observations I just made were with the earbuds in their natural resting position. 

Shokz says the three-microphone setup that assists with its noise reduction tech also helps with calls. That configuration, combined with AI-powered voice recognition, should be able to block over 99 percent of background noise and deliver sharper vocal clarity overall. While that first part holds true — the OpenFit Pro does a great job canceling any ambient roar — the overall voice quality here is below average. It will certainly work for casual chats, but I wouldn’t recommend it for regular work calls or any scenario where you might need to record what you’re saying. My voice sounded muffled during calls and voice memos, more like I would over speakerphone than a set of carefully tuned earbuds. 

OpenFit Pro battery life

Shokz promises up to 12 hours of battery life on the OpenFit Pro with up to 50 hours of total use when you factor in the charging case. That’s with noise reduction disabled though; you can expect up to six hours with that turned on (24 hours total with the case). During weeks of testing, I never encountered any issues hitting those figures and the OpenFit Pro never struggled to get through a full work day of music, podcasts and calls using a combination of the default Open Mode and Noise Reduction mode. 

As I mentioned, the charging case can be topped up wirelessly if you have a compatible accessory that’s large enough. And if you find yourself with a pair of completely dead earbuds, Shokz includes a quick-charge feature that gives you up to four hours of use in 10 minutes. 

The competition The OpenFit Pro earbuds sitting in their charging case Billy Steele for Engadget

If you’re looking for something that closely resembles the design of the OpenFit Pro, Shokz’ other OpenFit models are likely your best alternatives. The $200 OpenFit 2+ offers 11 hours of battery life and Dolby Audio with both physical buttons and touch controls. The most affordable option, the OpenFit Air ($120), lasts up to six hours on a charge but doesn’t have enhanced audio or wireless charging. As you step down from the OpenFit Pro, you’re missing out on noise reduction, Dolby Atmos and longer battery life. 

JBL will soon have three models of its own to rival the Shokz OpenFit line. The Soundgear Sense is currently available for $165 and the Sense Pro and Sense Lite are coming in March for $200 and $150, respectively. These all have a variety of seemingly handy features, but none of them offer any kind of noise reduction and they all have shorter battery life than the OpenFit Pro and OpenFit 2+. I also cannot vouch for them as I haven’t tested any of JBL’s open designs yet. 

Wrap-up

Shokz has achieved a rare feat. The company managed to build a set of open-fit earbuds that retain all of those inherent benefits while also providing some relief from distractions with noise reduction. No, the over-the-ear hook design isn’t for everyone — especially if you wear glasses — but the comfy, secure fit and IP55 rating make these a great choice for workouts. The OpenFit Pro is also good enough to be your all-around set of earbuds, and that noise reduction can be beneficial in the office or your favorite work from home space. Sound quality is better than you’ll find on most open earbuds as well, but you’ll probably enjoy not having anything crammed into your ears most. And you don’t have to make too many sacrifices here for that satisfaction.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/shokz-openfit-pro-review-reducing-distractions-while-keeping-your-ears-open-130000443.html?src=rss
Billy Steele

China finally approves the first batch of NVIDIA H200 AI GPU imports

2 months 3 weeks ago

China has agreed to import its first batch of NVIDIA’s H200 AI chips after the government initially rejected the idea, Reuters reported. Several hundred thousand H200 chips were approved for sale in the country following NVIDIA’s CEO Jensen Huang’s visit there last week, according to two people familiar with the matter.

The US government allowed the sale of NVIDIA’s H200 processors to vetted and approved companies in China late last year. The first sales have been allocated mainly to three unnamed Chinese internet companies and the government is accepting applications for future approvals, according to the sources.

NVIDIA’s most powerful AI chip, the Blackwell B200, is still restricted for export to China. Despite that, over $1 billion worth of those and other high-end NVIDIA chips made their way to China via black market sales, according to previous reports.

The H200 is NVIDIA’s second most powerful AI GPU behind the B200, which is reportedly 10 times faster for some jobs. However, the H200 is still far more capable than NVIDIA’s H20, which was the only chip approved for export to China prior to the Trump administration’s H200 approval in December. Initially, China’s government rejected that chip in favor of domestically developed semiconductors.

China is trying to become self-reliant for its AI chips and infrastructure, with Huawei currently offering the best processors domestically. However, AI chip experts have said NVIDIA's tech is still far ahead of anything that Huawei or other Chinese companies can currently produce.

This article originally appeared on Engadget at https://www.engadget.com/ai/china-finally-approves-the-first-batch-of-nvidia-h200-ai-gpu-imports-130000335.html?src=rss
Steve Dent
Checked
1 hour 32 minutes ago
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
Engadget Feed feed