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Verizon's latest ad defies CRT physics

3 weeks ago

I know there are bigger fish to fry, but I wouldn't be doing my job if I didn't draw your attention to this travesty of a commercial Verizon just released. It's only 30 seconds long but may go down as one of the worst ads I've ever seen.  

What’s so offensive, you ask? Well, the carrier (and one-time parent company of Engadget) wants to promote the fact that it will give AT&T and T-Mobile customers a better deal on their wireless plan if they bring in their monthly cellular bill. That's all well and good, but we need to talk about the cathode-ray tube TV that's at the center of the commercial.   

The ad opens with a woman walking into a Best Buy-coded store and handing over a 27-inch CRT TV to a nearby sales associate. "Hi, I got this old thing and the bill from the store where I got it," she tells the young salesperson while casually tossing the TV to him. "Figured you could beat it with a better deal on one of these big boys," she adds, pointing to, let’s be honest, an objectively worse flat panel TV

Now, I need to know: did anyone who worked on this commercial try to lift a CRT? Look, I know it's 2025, and even the newest sets are now close to two decades old, but even if you've never seen one in real-life, surely you've heard how heavy they are? If I had to guess, the TV we see in the commercial, which looks like an RCA 27R411T, weighs close to 75 pounds. There's a reason so many Facebook Marketplace listings recommend you bring a friend with you when you come pick up the CRT they're selling; most people can't lift even a mid-sized set on their own. 

I hate to think how Verizon made this commercial. CRTs are a dead technology. No company is making new consumer sets anymore, and any working CRTs left out in the world are on borrowed time. If the company gutted a working set to make this commercial, it means there’s one less CRT in an ever-dwindling pool. Someone could have enjoyed that TV and stopped it from entering a landfill.

But as for the rest of the commercial, it’s equally as bad. No big box retailer is accepting trade-ins for a CRT TV, and even if they were, trying to get rid of one that way would be a rookie move. CRTs, both TVs and monitors, are highly sought after by retro gamers. Even a relatively unknown set like the 27R411T can catch a few hundred dollars, especially if it's in pristine condition. In fact, a quick eBay search returns a seller looking for $350 for their 27R411T unit. 

But you know what our dear Verizon booster does? She just walks away without the CRT after the salesperson tells her the shop won't give her a better deal on a new TV. "Guess you're not as cool as Verizon" she says, uttering a thing no one in the history has ever said. Sorry, joke's on you, lady. Not only is that TV impossibly light, it's way cooler than anything Verizon has ever done.  

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/verizons-latest-ad-defies-crt-physics-202441012.html?src=rss

China's latest five-year plan aims for technological self-reliance

3 weeks ago

China's new five-year plan — an overarching policy proposal for the next term of Chinese Communist Party leadership — is focused on making the nation technologically self-reliant and less vulnerable to foreign pressure, Bloomberg reports. The plan has yet to be officially adopted, but is being released ahead of a summit between President Donald Trump and President Xi Jinping in South Korea.

The main focus of the proposal is to make China's tech and science industries self-reliant and less dependent on products created by international companies. Bloomberg writes that the proposal is particularly interested in developing "fields such as semiconductors and artificial intelligence" which are currently driven in part by products from US companies like Nvidia and OpenAI. China also hopes to "bolster domestic consumption" and make the country less dependent on exporting, a business that's been thrown into chaos by a fluctuating tariff regime set by the Trump administration. 

Per the AP, this new five-year plan mostly builds on the previous five-year plan China set during Trump's first-term, which focused on investing in technology as part of the country's economic recovery from the COVID-19 pandemic. In particular, the new plan aims to continue the growth of China's wind and solar industries and "accelerate the all-out green transformation of economic and social development."

In the context of the US and China's back and forth over international trade and access to resources, the new plan, as reported by Bloomberg and the AP, seems like a response to the growing tensions between the two countries. One that could make China less burdened by the US moving forward.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/chinas-latest-five-year-plan-aims-for-technological-self-reliance-194551489.html?src=rss

Leica's latest M camera drops the rangefinder in favor of an electronic viewfinder

3 weeks ago

When you're trying to keep Leica's digital camera lineups straight, the M-System was always the one with optical rangefinder display (and high price tag). However. the company just upended that precedent with the M EV1, a 60MP mirrorless camera with a classic M design but an electronic viewfinder (EVF) in place of the rangefinder. 

It may upset purists, but it's a move that makes sense from a sales point of view. Leica's old-school film cameras used its M mount lens system and, in order to keep the bodies compact, didn't have reflex mirrors like SLRs. Instead, they used an optical rangefinder, which provides a weird, offset and inaccurate view of the scene. Leica kept the rangefinders when it launched its digital M cameras, even though it could have switched to an EVF. 

Leica

In 2014, Leica launched a more modern mirrorless camera lineup with the new SL mount that did use electronic viewfinders. However, they have always lacked the cachet, compact size and gorgeous looks of the M-System, so don't appeal as much to well-heeled buyers that want the full Leica experience. 

Enter the M EV1, which looks exactly like you want a Leica to look but boots the rangefinder in favor of an EVF. "Designed for both devoted Leica enthusiasts and those new to the M System, it makes capturing beautiful, intentional photographs easier than ever," the company wrote. Leica probably noticed buyers who wanted a pretty camera were drawn to the M series, but then put off by the wonky rangefinders.

Handmade in Germany, the M EV1 is definitely beautiful, with the classic rounded rectangular M shape and a new diamond-patterned leatherette to give it a distinctive look compared to the rangefinder models. Leica also eliminated the dedicated ISO dial (the setting is now done via another control), which helped make it 1.62 ounces lighter than the M11-P. It has a new custom function lever that lets you activate focusing aids and digital zoom options while looking through the viewfinder.

Leica

That viewfinder is definitely a good one, with 5.76 million dots of resolution for a sharp view. The rear screen has a sharp 2.32-million-dot display, but is fixed in place and doesn't tilt. 

Otherwise, the M EV1 has similar specs to the M11-P. It has a high resolution 60MP sensor with support for 14-bit RAW images processed using Leica's excellent color science and burst speeds up to 4.5 fps. You can shoot with the mechanical shutter at up to 1/4000th and 1/16,000th in silent mode (flash sync is 1/180th). Focusing is strictly manual, with magnification and focus peaking assist functions. Naturally, it uses Leica's famous and tremendously expensive compact M mount lenses. There's no support for video.

Though some features are old school, the M EV1 lets you connect to Leica's Fotos app via Bluetooth, Wi-Fi or a cable for quick sharing on social media and elsewhere. It also supports Leica's Content Credentials system that enables the origin and history of an image to be clearly traced to avoid copyright theft or AI spoofing. Other features include 64GB of built-in storage along with UHS-II SD card support, and a meager 237 shots on a battery charge when using the EVF.

Seeing the price is always a fun experience with a new Leica camera, and the M EV1 doesn't disappoint. It's now on pre-order for $8,995 (black, body only) with shipping set for later this year. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/leicas-latest-m-camera-drops-the-rangefinder-in-favor-of-an-electronic-viewfinder-190547479.html?src=rss
Steve Dent

The best MacBook for 2025: Which Apple laptop should you buy?

3 weeks ago

Picking the best MacBook may seem like an easy decision. After all, Apple just makes two models: the MacBook Air and the MacBook Pro. But the available variations within those categories — screen size, chip type, capacity and more — deserve some consideration. You also may wonder what the real-world differences are between models and who they’re best for. To make things even more interesting, Apple keeps announcing new chips. The latest, the M5 came out October 15, and is now found in the base model, 14-inch MacBook Pro (as well as the iPad Pro and the Vision Pro). This guide breaks down Apple’s terminology, as well as all which upgrades make the most sense so you can get the best MacBook for what you want to do.

Table of contents Best MacBooks for 2025

What about budget MacBooks?

Historically, Apple kept the previous year’s MacBook Air in its lineup as a sort of budget option. But the company took a different approach with the release of the M4 MacBook Air. Instead of continuing to sell the older model, Apple discontinued the M3 Air and gave its newest computer a $100 price cut.

Now, if you can even find a brand new M3 MacBook Air (typically from retailers like Amazon or B&H), it’s often more expensive than the M4 version. During sales like Amazon Prime Day, we’ve seen the newest M4 Air go for as little as $799. That effectively makes our overall pick a budget pick as well.

Of course, $800 isn’t exactly a small investment either for college students or others on a budget. Especially when you can find some decent PCs for under $500. If you’re looking to save even more on a MacBook, we recommend checking out refurbished options directly from Apple, or even third party sellers like BackMarket. There are a few guidelines to keep in mind, which we go over in our refurbished guide, but mainly, you’ll want to shop from a reputable source that has a stated process and offers at least a year-long warranty. Using your old gear as a trade-in will bring down your final cost as well.

Factors to consider when buying a MacBook

Compared to PCs, Apple computers tend to have more streamlined specifications. The company has long been known for this simplicity, and the M-series “system-on-a-chip” condenses things even further. Prior to the M1 chip, Apple used Intel chips in its laptop and desktop computers. The M2 and M3 generations followed that first chip and currently, MacBooks come equipped with M4 and M5-series chips. 

You’ll find the standard M4 processor in the Air. The base-model 14-inch Pro now comes with either the latest M5 chip. Other Pro configurations have the M4 Max or the M4 Pro (currently there is no M4 Ultra chip, as there was with the M3 series in the Mac Studio). All M-series chips combine, among other technologies, the CPU, graphics card and unified memory (RAM). Apple’s Neural Engine is included too, which is a specialized group of processor cores that handles machine learning tasks such as image analysis and voice recognition.

While a unified chip means you have fewer decisions to make when picking a MacBook, there are still a few factors to consider, including specs like the number of CPU cores, amount of RAM, storage capacity, screen size, and, obviously, price. The finish color may be a minor consideration, but it's worth pointing out that the Pro comes in just two colors (Silver or Space Black) but the Air comes in four hues (Midnight, Starlight, Sky Blue and Silver).

CPU cores

The lowest-specced chip in a current-lineup MacBook is the standard M4 chip, which is found in all models of the MacBook Air. That chip houses a 10-core CPU and either an 8- or 10-core GPU. The base-model MacBook Pro uses the latest M5 chip, but only on the 14-inch model. The upgraded versions of that laptop use the M4 Pro or M4 Max chips (which are a step up from their predecessors, the M3, M3 Pro and M3 Max chips). The M4 Max is the burliest chip and built with either a 14- or 16-core CPU and a 32- or 40-core GPU. 

Cores are, in essence, smaller processing units that can handle different tasks simultaneously. Having more of them translates to the computer being able to run multiple programs and applications at once, while also smoothly processing demanding tasks like video and photo editing and high-level gaming. In short, more cores allow for more advanced computing and better performance. But if your processing power needs fall below professional-level gaming and cinematic video and audio editing, getting the highest number of cores is likely overkill — and after all, more cores equals higher cost and more power usage.

Photo by Devindra Hardawar/Engadget RAM

Your options for RAM (or unified memory) varies, but when Apple switched to the M4 chip for the MacBook Air, the lowest amount of RAM you can get was bumped to 16GB. That’s a necessary jump to accommodate the tech world’s favorite feature of the moment: AI or, in this case, Apple Intelligence (still AI, but Cupertino’s version). The M4 Pro chip has 24 or 48GB memory options, while the M4 Max chip supports 48, 64 or a whopping 128GB of RAM. The M5 chip in the base-model MacBook Pro comes with a minimum of 16GB and can be configured to a maximum of 32GB of RAM..

You’ve likely heard the analogy comparing memory to the amount of workspace available on a literal desktop surface, whereas storage is the amount of drawers you have to store projects to work on later. The larger the worktop surface, the more projects you can work on at once. The bigger the drawers, the more you can save for later.

In addition to supporting Apple Intelligence, more RAM is ideal for people who plan to work in multiple apps at once. And the more demanding each program is, the more RAM will be required. Extra memory can also come in handy if you’re the type who likes to have infinite numbers of tabs open on your browser. If your daily workflow doesn’t involve simultaneously using a vast number of memory-intensive programs, you can save yourself money and buy the RAM configuration that you’re most likely to actually use.

For a long time, Apple continued to offer MacBooks with just 8GB of RAM, and we recommended upgrading to at least 16GB of RAM. With this being the standard today, grabbing a base model should be fine for most non-pro-level users. One thing to note is that, unlike most PCs, the RAM in a MacBook is not user-upgradable since it’s tied into the system-on-a-chip. If you think you might end up needing more memory, you should go for the spec upgrade up front.

Storage capacity (SSD)

Storage options range from 256GB of SSD for the base-model MacBook Air and 8TB of storage for the MacBook Pros with the M4 Max chip. If you want to rotate between a long roster of game titles or keep lots of high-res videos on hand, you’ll want more storage. If you’re mostly working with browser- and cloud-based applications, you can get away with a smaller-capacity configuration. That said, we recommend springing for 512GB of storage or more, if it’s within your budget. You’ll quickly feel the limits of a 256GB machine as it ages since the operating system alone takes up a good portion of that space. Having 1TB will feel even roomier and allow for more data storage over the life of your laptop.

When Apple announced the iPhone 15, the company also announced new iCloud+ storage storage plans, with subscriptions that allow up to 12TB of storage shared among your iOS and MacOS devices. You could also transfer files to an external storage device. But if you don’t want to pay for a monthly subscription and prefer the convenience of having immediate access to your files, it’s best to get the highest amount of storage space your budget allows for at the outset.

Screen size

The MacBook Air comes in 13- or 15-inch sizes. Pro models have either 14- or 16-inch screens. A two-inch delta may not seem like much but, as Engadget’s Nathan Ingraham noted when he reviewed the then-new 15-inch M2-powered MacBook Air, a larger screen "makes a surprising difference.” That’s especially true if you plan to use your laptop as an all-day productivity machine and won’t be using an external monitor. More space means you can more clearly view side-by-side windows and have a more immersive experience when watching shows or gaming.

But screen size is one of the main factors influencing weight. The 13-inch MacBook Air M4 weighs 2.7 pounds, whereas the top-end 16-inch MacBook Pro with the Max chip weighs 4.7 pounds. If you plan to travel a lot or swap your work locations regularly, a smaller screen will make life easier in the long run.

All MacBooks feature IPS LCD panels (in-plane switching, liquid crystal display), which Apple markets as Retina displays. The MacBook Air M4 has a Liquid Retina display and the Pro models have Liquid Retina XDR displays. “Liquid” refers to the way the lighted portion of the display “flows” within the contours of the screen, filling the rounded corners and curving around the camera notch. “XDR” is what Apple calls HDR (high dynamic range).

You also get the option of a standard or nano-texture display on the MacBook Pro. The glass, which reduces glare and is also available on the Studio Display, iMac and iPad Pro, comes with a $150 price increase, but if you really don’t like reflections on your screen, it could be worth it.

Compared to most other laptops, MacBook displays are notably bright, sharp and lush. But one feature worth pointing out is another Apple marketing term: ProMotion. It’s the company’s term to describe a screen with a higher, 120Hz refresh rate, which results in smoother scrolling and more fluid-looking graphics. Only MacBook Pros offer ProMotion; the Air maxes out at 60Hz, which is perfectly fine for everyday browsing and typical workdays. But if you want buttery-smooth motion from your display, you’ll have to shell out more money for an upgrade.

Operating systems

Software considerations won’t make much of a difference when deciding between MacBook models — all come with macOS installed. But if you’re switching from, say, a Windows PC, the operating system may be something to factor into your decision — though it’s probably less of an issue than it once was. Now that so much of the work we do on our computers is browser- and cloud-based, the learning curve between the two platforms isn’t as steep. Apps and programs like Gmail perform similarly regardless of what computer you’re using. Apple machines have historically had more limited support of AAA gaming titles, but even that is changing with more AAA games and better graphics coming to Macs.

As for macOS, it’s getting better too. With macOS Tahoe 26, the Spotlight function is more advanced, making it easier to find apps and perform tasks straight from your keyboard. The software also implements Apple's unifying Liquid Glass design for a modern look that looks consistent across iOS and iPad devices. New enhanced iPhone continuity features also make MacBooks and the handset work better together. A revamped Shortcuts app is more powerful as well, giving users custom automations that leverage Apple Intelligence (the company’s own AI).

Price

When Apple announced the MacBook Air M4, it also delivered a bit of refreshing news: The latest model now starts $100 cheaper than the previous generation. So now, the least expensive MacBook is the 13-inch, M4-powered Air with 16GB of RAM and 256GB of storage for $999. Alternatively, you can spend up to $7,349 for the 16-inch MacBook Pro M4 Max with the nano-texture glass, 128GB of RAM and 8TB of storage. 

Chip type, screen size, memory and storage capacity all influence the final price, which is why guides like this can help you determine just what you need (and what you don’t) so you can get the most cost-effective machine for you. AppleCare is another cost to consider. The extended warranty plan from Apple covers repairs from accidents and offers free battery replacement and starts at $3.50 per month or $35 per year for MacBooks. 

We recommend the MacBook Air M4 for most people, and thanks to that $100 price cut, it’s also a good budget option. If you want something even cheaper, we recommend looking at refurbished M-series models from Apple. We think the 14-inch M5 or 16-inch M4 MacBook Pros are best for professionals. If you have extra money to spare once you’ve picked your machine, we recommend upgrading to at least 512GB of storage and 32GB of RAM to make your machine as future-proof as possible. Of course, if you're just after Apple’s silicon and want the cheapest route to get it, you might consider the M4 Mac mini, which starts at $599 (though you'll have to supply the screen, mouse and keyboard).  

Best MacBooks spec comparison chart

Product

Superlative

Tested configuration

Tested battery life

Rated battery life

Apple MacBook Air M4 (13-inch)

Best MacBook overall

Apple M4, 16GB RAM, 256GB SSD

18.25 hours

Up to 18 hours

Apple MacBook Pro M5 (14-inch)

Best MacBook for creatives

Apple M5, 32GB RAM, 512GB SSD

34.5 hours

Up to 24 hours

Best MacBook FAQs What's the difference between MacBook Air and Pro?

The MacBook Air comes with the M4 chip. The 14-inch, base-model Pro comes with the M5 chip. MacBook Pro models have the option of more powerful M4 Pro or M4 Max chips. The Pro models have higher resolution screens with a higher peak brightness that supports up to 120Hz adaptive refresh rates and XDR (extreme dynamic range). The battery life on most Pro models is longer than on the Air models as well. Pro models also have more ports and more speakers. In short, the MacBook Air is aimed at everyday users looking for good productivity and entertainment capabilities, while Pro models are aimed at professionals who need a high-performance computer.

What's the difference between macOS and Windows?

MacOS is the operating system developed by Apple and used in all of its desktop and laptop computers. It can only be found in hardware made by Apple including MacBooks and iMacs. Microsoft’s Windows operating system can be found in the company’s own Surface laptops as well as computers made by a wide array of manufacturers, like Acer, Asus, Dell and Razer.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-macbook-140032524.html?src=rss
Amy Skorheim

GDC is lowering ticket prices and overhauling many aspects of the conference

3 weeks ago

The Game Developers Conference (GDC) is undergoing a major overhaul, according to a report by the affiliated publication Game Developer. The "reimagined" conference is getting a name change, as it'll now be called the GDC Festival of Gaming. It's also changing up how passes work and transitioning the shift of its focus to "meet today's broader, interconnected games industry."

Let's start with the new simplified pass structure. The newly-announced Festival Pass replaces the pre-existing All-Access pass and costs 45 percent less than its predecessor. Pricing starts at $649 and offers access to all of the event's main content programming. Access to the main conference was previously segmented depending on a number of pass types.

🚨 THE WAIT IS OFFICIALLY OVER! 🚨
Registration for the 2026 GDC Festival of Gaming is NOW LIVE!
Calling ALL game changers - devs, creators, publishers, investors, marketers & everyone in between!
🎮 Experience the NEW GDC:
🚀 Next-level networking
💼 Career-boosting sessions &… pic.twitter.com/tH70wYwHoV

— Game Developers Conference (@Official_GDC) October 23, 2025

There are two other main pass types. The Digital Pass offers access to online-only networking and costs $799. The Game Changer Pass is the baddest of the bunch, offering all of the above plus access to a facilitated meetings program. This invite-only program promises meetings with industry icons and access to a series of talks called the Luminaries Speaker Series. That one costs $1,700. Indies, start-ups and academics can apply for discounts that can knock another $200 to $300 off the price tag.

As for content, the organization seems to be placing a heavier focus on networking. Organizers say the event wants to serve the industry "across every state of a game's life cycle" and that all changes were "informed and inspired by feedback from the community."

The Expo Hall has been redesigned and renamed Festival Hall and will prioritize offering developers opportunities to connect with one another through game demos and social spaces. GDC president Nina Brown described the new event as "celebrating the vital interconnection between creators, leaders and partners that drive the industry forward."

GDC starts next year in San Francisco on March 9. It goes until March 13 and passes are available now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/gdc-is-lowering-ticket-prices-and-overhauling-many-aspects-of-the-conference-183855239.html?src=rss
Lawrence Bonk

OpenAI buys the maker of Mac automation app Sky

3 weeks ago

OpenAI’s relentless push for growth took another turn on Thursday when the company said it had bought Software Applications Incorporated. The company is perhaps best known for making Workflows. Apple bought that iOS automation app in 2017 and turned it into Shortcuts.

This year, though, Software Applications Incorporated unveiled Sky, a new automation app for Mac. Given its focus on agentic AI — artificial intelligence systems that carry out actions on your behalf — it’s easy to see why OpenAI would be interested in scooping that up.

“Whether you’re chatting, writing, planning, or coding, Sky understands what’s on your screen and can take action using your apps,” Software Applications said. “Now, we’re joining OpenAI to bring these capabilities to even more people. We can’t wait to share more.”

OpenAI plans to incorporate “Sky’s deep macOS integration and product craft” into ChatGPT. All of the Software Applications team will join the company.

Apple has been working on integrating similar features into a new version of Siri. The company first demoed those in 2024, but the overhauled Siri is not expected to arrive until spring 2026. Reports suggest that Apple wants the new Siri to carry out actions in third-party apps. OpenAI recently announced third-party app integration for ChatGPT.

News of the acquisition comes just days after OpenAI released ChatGPT Atlas, its first web browser. The app is available on macOS now, and it’s coming to iOS, Android and Windows soon. OpenAI also bought AI-powered personal investing app Roi earlier this month.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-buys-the-maker-of-mac-automation-app-sky-182624253.html?src=rss

Boox updates popular Palma E Ink device with color and 5G connectivity

3 weeks ago

If Amazon's new lineup of Kindle Scribes didn't pique your interest, Boox, a long-time player in the E Ink gadget space, might have what you're looking for. The company's recently announced Boox Palma 2 Pro and Note Air5 C offer color E Ink displays in two distinct sizes, and unlike the Scribe or reMarkable Paper Pro Move, let you run any Android app you want.

The Palma 2 Pro is the more notable of the two devices. It's a premium sequel to the Boox Palma, a phone-shaped E Ink device that originally became popular as a "healthy" and less distracting alternative to scrolling on a smartphone. The Palma 2 Pro improves on the original with a 6.3-inch color E Ink screen (a Kaleido display, the same one used on the Kobo Libra Colour) and support for 5G data through a new SIM card slot. The new Palma also runs Android 15, supports Boox's InkSense Plus stylus for taking notes and includes A-GPS for basic navigation. In other words, it's a much better smartphone replacement than before.

A Boox Note Air5 C tablet in a keyboard cover.Boox

The Note Air5 C is a bit more familiar. The 10.3-inch E Ink Android tablet is basically a larger version of the Boox Go 7 and Go 7 Color devices Boox announced earlier this year, and an update to the Note Air4 C that's graced Engadget's list of best E Ink tablets. The main changes Boox has made to this new model are that it runs Android 15 and supports a keyboard cover through the addition of pogo pins on the back. This makes it easier to type up documents on the device, and theoretically lets it support other accessories down the road. Alongside the keyboard, Boox says the new Note Air's Pen3 stylus is more comfortable to hold, and includes a removable cap for storing extra tips. Using an E Ink Kaleido display means the Note Air5 C might not offer quite the same experience as an iPad Pro with iPadOS 26, but a newer version of Android and a keyboard gets it a lot closer.

Both of Boox's new devices are available to order now, and should ship in November. The Boox Palma 2 Pro costs $400, while the Boox Note Air5 C costs $530, or $607 in a bundle with a keyboard cover.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/boox-updates-popular-palma-e-ink-device-with-color-and-5g-connectivity-180000230.html?src=rss

Instagram Stories is getting new AI-powered editing tools

3 weeks ago

Meta is bringing more of its generative AI-powered photo and video editing tools directly to Instagram Stories. With the changes, you can now use text prompts to remove or change objects in your photos or "restyle" the image completely.

The new tools live in a new "restyle" menu at the top of the Stories composer. You can select "add," "remove" or "change" to tweak specific elements of your images. These features work a lot like either AI-based image editing tools; you can do things like remove stray objects from the backgrounds of photos or change up a person's outfit. You can also make more dramatic edits, like in the photo below, when I asked Meta AI to "change the background to make it look like the cat is in space." 

I asked Meta AI to "make it look like the cat is in space."Screenshot via Instagram

The prompt bar can also be used to iterate on images without the "add, change, remove" constraints. It still takes a couple seconds for Meta AI to come up with its creations, but it’s an overall much faster and smoother experience than the company’s first “imagine” image generator from nearly two years ago.

Meta has also added some preset effects that change the style of an entire image (e.g. anime, watercolor, 8-bit) without a prompt. There are also some presets specifically for "short videos," according to Meta, though I'm only seeing restyle options for photos for now.

You can prompt Meta AI to edit your photos in Stories,Meta

Meta is also testing some "restyle" effects for text within Stories posts. This will allow people to mix things up from the same few font styles Instagram typically has available. Like with the image edits, you can ask Meta to customize the look of your words (e.g "make it look like toy blocks").

The changes will make Meta AI's image and video editing features much more prominent to Instagram users, Meta AI has had the ability to change and restyle images for some time, but those features have been confined to chats with the Meta AI assistant. By now adding text-based prompts directly to Stories, these tools are a lot more accessible. Instagram is further encouraging users to share their new AI-inspired creations with a new "add yours" sticker that lets people share prompts others can iterate on. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-stories-is-getting-new-ai-powered-editing-tools-175500693.html?src=rss

Binance founder Changpeng Zhao lands a Trump pardon

3 weeks ago

President Donald Trump has pardoned Binance founder Changpeng Zhao, the White House said. Zhao pleaded guilty to federal money laundering charges in 2023 and he was sentenced last year to four months in prison. He was released in September 2024. 

As part of his plea deal, Zhao stepped down as CEO of Binance and he was banned from having any involvement with the company for three years. Both Zhao and Binance reportedly submitted formal applications for pardons by August this year.

Trump "exercised his constitutional authority by issuing a pardon for Mr. Zhao, who was prosecuted by the Biden Administration in their war on cryptocurrency," White House press secretary Karoline Leavitt said in a statement. "The Biden Administration’s war on crypto is over."

The Wall Street Journal notes that the pardon could pave the way for Binance to start doing business in the US again. The company was barred from operating there after pleading guilty to violating money laundering laws in 2023.  Binance officials are said to have met with Treasury Department representatives this year in an attempt to reduce US oversight of the company.

Binance is involved with the Trump family's World Liberty Financial cryptocurrency business — a venture that has padded the president's pockets. For one thing, it bolstered the growth of USD1, a World Liberty cryptocurrency that's pegged to the dollar. Binance received a $2 billion investment this spring and that was paid in USD1. According to CNBC, World Liberty has generated around $4.5 billion since last year's presidential election.

FTX founder Sam Bankman-Fried has also reportedly been angling for a Trump pardon. Bankman-Fried was sentenced to 25 years in prison in 2024 after being found guilty of fraud and conspiracy to commit money laundering.

Crypto billionaire Justin Sun said last November that he'd invested $30 million into World Liberty (a figure that later rose to $75 million). In February, the Securities and Exchange Commission dropped a case against Sun. The agency had charged him in 2023 with alleged violations of securities laws. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/binance-founder-changpeng-zhao-lands-a-trump-pardon-174929498.html?src=rss

Mico is Microsoft's Clippy for the AI age

3 weeks ago

What if Clippy were powered by AI? That seems to be the pitch behind Microsoft's new "expressive, customizable and warm" face of Copilot's voice mode. The friendly blob listens, reacts and changes color in response to user interactions.

Microsoft sees Mico as an answer to what an "AI companion" looks like. The "optional visual presence" aims to listen and support without kissing ass. "It will push back on you sometimes, but always respectfully," Microsoft AI CEO Mustafa Suleyman  wrote in a blog post.

But don't take my word for it. Get ready for the most exciting 39 seconds of your day, as you watch Mico silently spin and shift hues.

Clippy — I mean, Mico — is also part of a new Copilot feature called Learn Live. The student-focused voice mode will have Mico act as a Socratic tutor that "guides you through concepts instead of just giving answers." Its tools will include questions, visual cues and interactive whiteboards.

The Verge reports that Mico is only available in the US, UK and Canada at launch. The character is now being enabled by default for Copilot's voice mode. But you can turn it off if talking to fictional characters isn't your thing.

This article originally appeared on Engadget at https://www.engadget.com/ai/mico-is-microsofts-clippy-for-the-ai-age-174524597.html?src=rss
Will Shanklin

Assassin's Creed Shadows will hit Switch 2 on December 2

3 weeks ago

Assasin’s Creed Shadows is coming to the Nintendo Switch 2 on December 2, Ubisoft announced today in its fall roadmap update. The Switch 2 drop will include all of the game’s updates aside from the recent Claws of Awaji expansion, which will be added in 2026. It’ll also support cross-progression through Ubisoft Connect, allowing players to continue a current game on the new platform. The Switch 2 version of Assassin’s Creed Shadows will support a unique feature, too: touchscreen interactions in the menus, including the world map, store and hideout.

Ubisoft’s fall roadmap for Assassin’s Creed Shadows has three major dates. On October 28, title update 10 will target the parkour system, adding an Advanced Parkour option and reintroducing the directional catch ledge mechanic, among other tweaks. This update will also add a new Animus themed activity called Corrupted Castles. Then, on November 25, Ubisoft will roll out a third story drop and a surprise collaboration. The new quest is called “A Puzzlement” and it’s sillier in tone than Shadows itself, “much more akin to something like AC Odyssey,” according to developers. In it, Naoe will learn a version of Yasuke’s war kick ability, and Yasuke will discover how to sneak-stun enemies. On December 2, the Switch 2 release caps off the roadmap.

The Claws of Awaji expansion brought more than 10 hours of new content to Assassin’s Creed Shadows in September, introducing new weapons, abilities, gear, enemy factions, bosses and story beats, plus a fresh region to explore. This will all come to the Switch 2 version of the game later in 2026.

Assassin’s Creed Shadows debuted on PC, Mac, PlayStation 5 and Xbox Series X/S on March 20, 2025, and it’s a welcome bright spot in Ubisoft’s library. The studio recently released Star Wars Outlaws on Switch 2 and the consensus seems to be that it runs surprisingly well.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/assassins-creed-shadows-will-hit-switch-2-on-december-2-172338735.html?src=rss
Jessica Conditt

American e-waste is causing a 'hidden tsunami' of junk in Southeast Asia

3 weeks ago

An environmental watchdog group has suggested that millions of tons of discarded electronics from the US turn up in Asia and the Middle East each month, according to a report by ABC News. This has created a "hidden tsunami" of e-waste.

The Seattle-based Basel Action Network (BAN) conducted a two-year investigation into the matter and reportedly discovered at least ten US companies that exported used electronics to countries like Vietnam and Malaysia. This waste includes stuff like discarded phones and computers, which is an issue due to integrated toxic metals like lead, cadmium and mercury.

All told, around 2,000 containers of e-waste leave the US each month, totaling around 33,000 metric tons. The companies behind these shipments are described as "e-waste brokers," as they don't recycle the waste themselves. Rather, they ship it off for someone else to deal with. These entities have names like Corporate eWaste Solutions, Semsotai, First America Metal Corp. and PPM Recycling.

The ten companies named in the report allegedly exported e-waste valued at over $1 billion between January of 2023 and February of 2025. Trade could top out at more than $200 million each month across the industry.

Semsotai has responded to the allegations, saying that it doesn't export scrap and only specializes in working components intended for reuse. It also accused BAN of bias. PPM Recycling accused BAN of exaggerating shipment volumes. Most of the companies named in the report, however, have chosen not to comment at this time.

The report also indicates that US e-waste shipments allegedly made up six percent of all US exports to Malaysia between the years 2023 to 2025. “Malaysia suddenly became this mecca of junk,” said Jim Puckett of BAN. Containers have also been tracked to Vietnam, Indonesia, Thailand, the Philippines and the UAE.

It's worth noting that global e-waste is growing five times quicker than recycling programs. The world produced 62 million metric tons of electronic waste in 2022, a number that's expected to climb to 82 million by 2030. This is according to the United Nations’ International Telecommunication Union and its research arm, UNITAR

Most countries around the world have banned these kinds of imports under the Basel Convention, which is an international treaty addressing hazardous waste trade. The US is the only industrialized nation that hasn't ratified the treaty. This means that America, which is the second largest producer of e-waste in the world, is not bound by any of the rules set forth in the Basel Convention.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/american-e-waste-is-causing-a-hidden-tsunami-of-junk-in-southeast-asia-171344351.html?src=rss
Lawrence Bonk

Claude can now compartmentalize as part of a major memory upgrade

3 weeks ago

Back in August, Anthropic made Claude capable of remembering past conversations. With the update, people could reference specific chats, so that they wouldn't need to repeat themselves when revisiting a topic. Today, the company has begun out a new, enhanced memory feature set, with the included improvements coming to all paying users.   

Plenty of chatbots, including ChatGPT and Gemini, can remember past conversations, but Anthropic believes its implementation has a few legs up on the competition. For one, Claude will learn your preferences and work patterns over time, which Anthropic says will translate to the chatbot getting better at understanding how you work. Additionally, the company claims Claude is "fully transparent" about its memory, meaning users will see an "actual synthesis" of what it has recorded over time, instead of "vague summaries." If you want to edit its memory, you can do so through conversation. 

At the same, Anthropic has made it easy to compartmentalize the data Claude collects. When using the Projects feature to group conversations together, the chatbot will create a distinct memory space for each grouping. In this way, information Claude has saved from your work conversations won't bleed over to your personal chats, for example. If you're coming from ChatGPT or Gemini, Anthropic has made it possible to import saved memories from those chatbots to Claude. You can also export any tidbits of context Claude saves to other AI platforms. 

Ahead of today's announcement, Anthropic notes it conducted extensive testing to determine if Claude's new capabilities would lead to greater sycophancy and more harmful conversations. "Though this testing, we identified areas where Claude’s responses needed refinement and made targeted adjustments to how memory functions," the company said. "These iterations helped us build and improve the memory feature in a way that allows Claude to provide helpful and safe responses to users." 

Max subscribers can enable Claude new memory capabilities starting today, with availability for Pro users to follow in the coming days. The feature is fully optional, and won't be turned on unless you toggle it through the settings menu.

This article originally appeared on Engadget at https://www.engadget.com/ai/claude-can-now-compartmentalize-as-part-of-a-major-memory-upgrade-170000194.html?src=rss
Igor Bonifacic

Amazon calls on AI once again with its new ‘Help Me Decide’ shopping tool

3 weeks ago

People are evidently never buying quite enough stuff from Amazon to keep the company entirely happy, and it's calling on AI once again to push indecisive shoppers into locking down the purchase they’ve been eyeing up. The new tool, which Amazon calls Help Me Decide, gives shoppers in the US personalized recommendations of products they should buy by analyzing their browsing history, searches and preferences.

It’s designed to "help" customers who have been looking at a number of products in a particular category, such as wireless headphones, to decide which one best suits their needs. The Help Me Decide button will pop up on a product detail page when it detects that you’ve been browsing for a while without making a final choice. If you choose to tap for AI assistance, it will pull together all the information it can find on your relevant shopping history and recommend the product it deems the right choice for you. It also recommends an alternative upgrade pick and a similar product for those on a budget.

Help Me Decide can also group together related searches. Amazon uses the example of the tool recommending an all-season tent for four people based on you previously looking for adult and kids’ sleeping bags that keep you warm, camping accessories and children’s hiking boots. The recommendation it chooses includes an explanation of why it’s the best pick for you based on its features and your previous purchases, and pulls in customer reviews to back it up. This suggests that how useful the recommendations are will ultimately come down to how much you take notice of customer reviews.

When searching for products to recommend to you, Help Me Decide leverages Amazon's Bedrock and SageMaker machine learning platforms, as well as its OpenSearch tool, to marry up all the different factors it takes into consideration. It follows the introduction of the Interests tool earlier this year, which uses AI to generate shopping results based on your natural language prompts. Back In May, the company also started experimenting with AI-generated hosts that can summarise products for you before you buy them, again relying heavily on customer reviews for its information.

Help Me Decide is live in the US now and can be found in the Amazon app (iOS and Android) and mobile browser. If you tap “Keep shopping for” it should show up, and will do the same on a product detail page after you’ve looked at a number of products in a related category.

This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-calls-on-ai-once-again-with-its-new-help-me-decide-shopping-tool-164516673.html?src=rss
Matt Tate

OpenAI reportedly asked for memorial guest list in teen suicide case

3 weeks ago

The family of Adam Raine has filed an amended lawsuit against OpenAI. Raine died by suicide in April, and his family claims ChatGPT enabled the tragedy. The updated lawsuit accuses the company of weakening self-harm safeguards in the period leading up to Raine's death, according to Financial Times. In addition, the company reportedly asked for a list of attendees and documents from Raine's memorial service.

The accusations in the amended lawsuit relate to GPT-4o, ChatGPT's default model in the months before Raine's suicide. The suit says OpenAI removed crucial protections by instructing it not to "change or quit the conversation" when discussing self-harm. The filing claims the company "truncated safety testing" due to competitive pressures.

The lawsuit reportedly says OpenAI weakened its guardrails again in February. At that point, the company allegedly instructed GPT-4o to "take care in risky situations" and "try to prevent imminent real-world harm" rather than refusing to engage on the subject. The filing adds that the model still had a series of "disallowed content." Intellectual property rights and the manipulation of political opinions were said to be included. Suicide wasn't.

In addition, FT reports that OpenAI requested a complete list of attendees at Adam Raine's memorial. The company asked for "all documents relating to memorial services or events in the honour of the decedent including but not limited to any videos or photographs taken, or eulogies given...  as well as invitation or attendance lists or guestbooks."

Lawyers for the Raine family described the request as "unusual" and "intentional harassment." They speculated that OpenAI would subpoena "everyone in Adam’s life."

Engadget reached out to OpenAI for comment. We'll update this story if we hear back. After the initial lawsuit was reported, the company acknowledged GPT-4o's shortcomings in some distressing situations. OpenAI introduced ChatGPT parental controls soon after. In addition, it's exploring a system to identify teen users and automatically restrict their usage. The company says GPT-5, the current default, is updated to better handle signs of distress.

Raine's parents, Matthew and Maria Raine, claim Adam's use of ChatGPT shot up dramatically after the model's February updates. They say that, in January, he only had a few dozen chats with the model, 1.6 percent of which referred to self-harm. But they claim that in April, his use rose to 300 chats daily, with 17 percent regarding self-harm.

The Raines first sued OpenAI in August. The wrongful death suit alleged that ChatGPT was aware of four suicide attempts before helping Adam plan his actual death. The filing says the company "prioritized engagement over safety." Maria Raine concluded that "ChatGPT killed my son."

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-reportedly-asked-for-memorial-guest-list-in-teen-suicide-case-163309269.html?src=rss
Will Shanklin

Microsoft makes Edge's Copilot Mode a bit smarter

3 weeks ago

Apparently, web browsers are cool again. Two days after OpenAI launched its AI browser, Microsoft has some updates for its Edge's AI mode. (Fancy that!) Copilot Mode, introduced in July, now has several features that were teased at launch.

First up: Copilot Actions, which is Microsoft's branding for AI-assisted, multi-step tasks. This feature is already available in the standard version of Copilot, but it's now being previewed for Edge's Copilot Mode. Microsoft's examples of Copilot Actions in Edge include unsubscribing from email newsletters or making a restaurant reservation.

Another new (but previously announced) feature is Journeys. These are saved projects you can return to anytime. "Remember that project you started a while back, but life got in the way?" Microsoft's blog post asks. "No need to bookmark all those tabs." For example, if you're researching starting a business, Copilot can recap articles you've read, suggest next steps and resurface a tutorial video you watched. 

Here's a video from when Microsoft teased Journeys in July.

Along similar lines, another new Copilot Mode feature is the option to let the assistant access your browsing history. One example Microsoft gives is chatting with Copilot about a clothing item you checked out last week. Or, ask it for movie recommendations based on content you previously liked.

Copilot requires explicit permission to access your private data for these new features. Microsoft's blog post stresses that your browser data is protected under the company's privacy statement and that Copilot "only collects what's needed to improve your experience." The company also notes that you'll see clear visual cues so you know when Copilot is active.

Still, these features require loads of private information to be useful. Don't grant those permissions without first giving it some serious thought.

The new Copilot features are currently free in a US-only "limited preview."

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-makes-edges-copilot-mode-a-bit-smarter-160031147.html?src=rss
Will Shanklin

The Switch 2 version of Elden Ring is delayed until 2026

3 weeks ago

You'll have to wait a bit longer than expected to explore the Lands Between on Nintendo Switch 2. FromSoftware and publisher Bandai Namco have delayed Elden Ring: Tarnished Edition — the Switch 2 version of the massively successful action RPG — until 2026. The port was announced back in April and it was originally slated to arrive sometime this year.

"While development on #ELDENRING Tarnished Edition continues wholeheartedly toward release, we have decided to move the launch to 2026 to allow time for performance adjustments," a post on the Elden Ring X account reads. "We apologize to players looking forward to the game and thank you for your patience and support."

Players got their first taste of the port during public demos at Gamescom in August, but performance issues were evident. At the time, IGN described the game as a "disaster" in the Switch 2's handheld mode, citing "significant" frame rate drops and a "confusing" button layout. Nintendo Life saw "multiple instances of frame drops and stuttering while out in the open world." So, taking extra time to make sure Elden Ring runs as smoothly as possible on the Switch 2 seems wise. 

The Tarnished Edition includes the Shadow of the Erdtree expansion as well as new classes, weapons, armor and customization options for your horse, Torrent (other versions of the game will get these additions as well). FromSoftware is also working on The Duskbloods, a Switch 2 exclusive that's slated to arrive in 2026 as well. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2-version-of-elden-ring-is-delayed-until-2026-154500911.html?src=rss

Europe's big three aerospace manufacturers combine their space divisions to create a rival to SpaceX

3 weeks ago

Europe's big three aerospace manufacturers are combining their space divisions to create a joint business. This "leading European player in space" could be a real rival to America's SpaceX, according to reporting by Financial Times.

The companies Airbus, Leonardo and Thales have finalized this deal. The new unnamed entity will be based in France and will employ around 25,000 people. Airbus will own 35 percent, while the other two companies will each own 32.5 percent.

Thales, Leonardo and Airbus have signed a Memorandum of Understanding aimed at creating a leading European player in space. 🇪🇺

Read the full announcement here: https://t.co/bbhPWU5hWd#Europe #Space @Airbus @Leonardo_live @Thales_Alenia_S @Telespazio @AirbusSpace @LDO_Space pic.twitter.com/iz8IsChAhb

— Thales Group (@thalesgroup) October 23, 2025

Executives are hoping this company will better serve Europe's need for "sovereignty" in space and help it create a rival to SpaceX's Starlink communications network. Increasing a presence in space is also seen as a good thing for security and defense.

"This proposed new company marks a pivotal milestone for Europe’s space industry. It embodies our shared vision to build a stronger and more competitive European presence in an increasingly dynamic global space market," the companies wrote in a joint statement. "By pooling our talent, resources, expertise and R&D capabilities, we aim to generate growth, accelerate innovation and deliver greater value to our customers and stakeholders."

This isn't just bluster. Thales and Airbus have long been rivals in the satellite market, but it looks like they are friends now. Leonardo is known for space systems and services. Combining all three could actually give SpaceX a run for its money, but we will have to wait and see.

There are no planned site closures, as the companies say that each home country will keep its existing capabilities. This will be a standalone company, so think of it as an extremely well-financed startup. The first task for the upstart? Reporting indicates it'll be to find more efficient ways to develop and manufacture satellites.

Discussions about this merger have been going on since 2019. Regulators still have to approve the deal, though the companies say they expect the new entity will be operational by 2027.

Starship reenters Earth’s atmosphere on Flight 11. Data gathered from this flight will inform future Starship missions that will return to the launch site for catch and reuse pic.twitter.com/34WV9ZVtAA

— SpaceX (@SpaceX) October 17, 2025

As for SpaceX, the company is currently developing a next-gen version of its Starship super-heavy lift vehicle. It's also slowly planning a manned mission to the moon, but that recently hit a snag that could mandate a lengthy delay.

This article originally appeared on Engadget at https://www.engadget.com/science/space/europes-big-three-aerospace-manufacturers-combine-their-space-divisions-to-create-a-rival-to-spacex-153424228.html?src=rss
Lawrence Bonk

Microsoft reportedly ordered its Xbox division to boost profits to an unrealistic level

3 weeks ago

The last 12 months have been pretty depressing for anyone invested in the long-term future of Xbox and the general health of the games industry. Back in May, Microsoft laid off 3 percent of its global workforce, with the company’s gaming division being one of the big casualties, and a number of upcoming titles were subsequently canceled. It painted a picture of a brand in crisis, but according to a new report, Microsoft has been setting its gaming division unrealistic profit targets for several years.

Sources told Bloomberg that in 2023, Microsoft implemented an "across-the-board goal" of 30 percent profit margins, which the report says Microsoft calls "accountability margins" internally. As Bloomberg’s Jason Schreier reports, this target, which was set by Microsoft’s Chief Financial Officer Amy Hood in fall 2023, is well above the recent industry average of 17-22 percent quoted by S&P Global Market Intelligence. Schreier adds that Xbox’s own average in the last six years is between 10 and 20 percent.

S&P Global analyst Neil Barbour told Bloomberg that Microsoft’s 30 percent target is the kind of margin "usually reserved for a publisher that is really nailing it." This is despite its gaming division only landing at 12 percent in the first nine months of 2022, as quoted in the report.

A Microsoft spokesperson told Bloomberg that it views individual games and projects differently with regards to what constitutes success, adding that it sometimes has to making tough decisions, including ending development on games, so it can shift its resources toward the projects that are "more aligned with our direction and priorities."

The new profit targets were introduced in the same year that Microsoft finally completed its $68.7 billion acquisition of Activision Blizzard, landing it hugely popular franchises such as Call of Duty and Diablo. Back in 2020 it acquired ZeniMax, the parent company of Bethesda, which means that long-running series like The Elder Scrolls and Fallout also now sit under the umbrella of Xbox’s gaming division.

Since 2018, Microsoft has been putting all of its first-party releases on Game Pass from day one, but this model has contributed to games failing to hit their 30 percent profit margin targets, according to Bloomberg’s sources. Xbox does offer developers a credit it calls "member-weighted value," which takes into consideration factors such as the collective number of hours Game Pass subscribers have spent in a game, although this formula tends to benefit multiplayer titles the most. Going forward, Bloomberg’s sources said Microsoft is likely to favor funding games with cheap development costs and proven revenue-generators over riskier projects.

Xbox has been successful in bringing some of its first-party games to other platforms, including its primary rival in Sony’s PS5, with major titles such as Forza Horizon 5 and Indiana Jones and the Great Circle making the jump in the last 12 months. In the wake of Microsoft raising the price of Xbox consoles in the US last month, the second time it has done so in 2025, it also slapped Game Pass Ultimate with a 50 percent subscription fee hike at the start of October. This week the company increased the cost of Xbox dev kits by $500.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-reportedly-ordered-its-xbox-division-to-boost-profits-to-an-unrealistic-level-150210398.html?src=rss
Matt Tate

Baby Steps isn't done with Maxi Boch

3 weeks ago

Maxi Boch isn’t done with Baby Steps. Boch has enjoyed a productive career in game development and she knows how it feels to be creatively finished with a project. She experienced it at various points with Rock Band, Dance Central, Fantasia: Music Evolved and Ape Out, but on Baby Steps’ launch day, done was not the vibe.

“I've been in the industry for a long time; I shipped broken strumbars for Rock Band,” Boch told Engadget. “I know that things change over time in this world, and it's not to say that Baby Steps is not done. It's done. But whether I'm done with Baby Steps, this is a different story.”

To make a long one short: Boch’s collaborators, Bennett Foddy and Gabe Cuzzillo, were ready and excited to ship the game before she was, and so they did. Baby Steps hit PC and PlayStation 5 on September 23, 2025 (following one strategic delay to avoid the Hollow Knight: Silksong release window).

From the player’s side, Baby Steps feels like a finely honed experience. It’s a walking simulator that follows Nate, a manchild in a gray onesie, as he attempts to scale a mountain and symbolically escape his parents’ basement. The player controls Nate’s legs individually, lifting each knee and carefully placing one foot in front of the other, learning how to walk in the very literal sense. Baby Steps succeeds because of its mechanical precision, but it excels because of its irreverent tone, magically surreal setting and AAA levels of polish. The mountain is a mix of childhood memories and adult anxieties represented by giant chess pieces, rude graffiti, and a crew of drinking, smoking, anthropomorphic donkeys who wander the cliffs with their dicks swinging free. Improvised dialogue between Nate and the NPCs turns each cutscene into a comedy sketch, but his journey also includes shocking revelations of existential numbness.

In Baby Steps, falling is just as much of a mechanic as walking. You will fall — dramatically, drastically, down crevasses that took hours to climb — and Nate will bounce and slide and eventually just lay there, mumbling to himself while his onesie fills with mud. And then you’ll pick him back up and start walking again. You’ll settle his steps into a soothing cadence. You’ll marvel at the way his sweat slowly saturates the material at the base of his spine, just above his bulbous butt. You’ll try to skip a cutscene and realize that in order to do so, you need to play a minigame with the X prompt. You’ll learn how to run. And somewhere along the way, you’ll remember what it feels like to just enjoy play.

Baby StepsDevolver Digital

As a former marching band member, I appreciate the sense of rhythm that’s built into Baby Steps, spurred by the animal sounds and natural-world musical cues that are tied to Nate’s footfall in specific areas. This is Boch’s area of expertise, and also the main reason she doesn’t feel finished with the game. Boch and her collaborators ended up using a slapdash mosaic of audio middleware and low-level software for Baby Steps, and a series of late-stage issues infused all of the songs in the game with incorrect samples. On launch day, the music and audio cues weren’t reacting as intended when Nate stepped, stumbled and fell. 

On September 23, the day that Baby Steps came out, Boch and I talked for an hour about its development process. Our conversation gently circled the topic of perseverance, the game’s core theme, but we only directly acknowledged it at minute 59. It’s not something you need to scream or repeat — tenacity is the obvious message in a game about climbing a mountain on wobbly feet — but it was fascinating to learn why Boch in particular was inspired to build a game about endurance.

Making Baby Steps

Boch, Foddy and Cuzzillo started working on Baby Steps right after they released Ape Out and cemented their names in the annals of frenetic, bloody and slightly silly indie history. Foddy was already known as the creator of QWOP, GIRP and Getting Over It, and Boch as the rhythmic and hardware mastermind behind the largest AAA music games of the mid-2000s. The trio worked out of Boch and Foddy’s shared office at the NYU Game Center, where they were instructors and Cuzzillo was finishing up a graduate degree with Ape Out as his final project. They began prototyping Baby Steps around March 2019.

“At that point, I also started manifesting more symptoms of my chronic illness, and so I was in the midst of a period of an attempt at really intense reconditioning, which ultimately failed,” Boch said. “But when that period was over, I joined up with the crew again.”

Boch lives with a trifecta of chronic illnesses: Ehlers-Danlos Syndrome, Postural Orthostatic Tachycardia Syndrome and Mast Cell Activation Syndrome. EDS is a connective tissue disorder that affects the entire body, and it can cause hypermobility, fatigue, vision issues, fragile skin and an increased risk of vascular ruptures. People with POTS experience an abnormally large increase in heart rate when changing posture, and MCAS is a disorder that releases excessive amounts of histamine and similar chemicals in the body, causing random and potentially life-threatening allergic reactions. It’s common for people with one of these diagnoses to also receive the others.

“It’s been an incredible challenge,” Boch said. “I think, easily, the hardest thing I've had to deal with in my life. I think there's something very singular about each one of us, the three core members of this crew, and part of that is our ability to work fluidly across disciplines and the like. But another part of it is just a level of stick-to-it-iveness that my body has handily rejected, and so I'm in a fight with it all the time.”

Baby StepsDevolver Digital

Boch has an arsenal of specialized tools to help her create games, including ergonomic (and very expensive) keyboards and a pair of glasses that act as a mouse. 

“I have found that most of what game development is about and is oriented around is kind of hostile to those of us with poor fine-motor skills, and it's an odd thing to be experiencing alongside the making of a thing that is stridently difficult,” Boch said. “There's odd moments in it, where I have been going through physical therapy processes to retrain my actual walking, alongside working on this thing that is deconstructing walking. A very odd subset of feelings.”

Boch said the hardest thing for her to contend with is the moment-to-moment unpredictability of her health. But by the fall of 2019, she was back in the office with Cuzzillo and Foddy, iterating on the ideas that would eventually become Baby Steps. Cuzzillo and Foddy were feeling slightly discouraged at this point: They were four or five ideas deep, messing around with a competitive, real-time strategy game or a SimCity type of experience, but nothing was quite right. Boch encouraged them to return to their ridiculous, mechanically-driven roots.

“I think it started to become a lot clearer in everyone's mind when it started to take on aspects of Bennett’s work,” Boch said. “The first handful of years of Baby Steps’ development, we were all playing various sorts of roles. The work of VO direction, recording and narrative development was something we were all working on together. Some of the foundational narrative premise things are concepts that I brought to the table as ways to try and prop up some world around this character. Lots of tools building and infrastructural work and all of the foundational stuff that makes it possible for a team that's so tiny to make a thing that's so strong.”

The Baby Steps crew shared a house in upstate New York during the first winter of the pandemic in 2020. They hiked together and worked on the game at one big folding table, enjoying the mountain air with their partners and each other. There were no strict roles on the game development side, with Boch, Cuzzillo and Foddy contributing to all aspects at once, including voice work.

“Over time, there are aspects of the narrative development that became increasingly more personal to my collaborators,” Boch said. “And they started to feel more comfortable in a director-less environment in terms of coaxing naturalistic performances out of themselves, and so that work became more disjointed.”

By the time they were recording voices and finding characters through improvisation in the sound booth, Boch happened to be in the early stages of transitioning. Vocal training and voice acting are a tricky mix, it turns out.

“I kind of recognized what it was going to take to be doing voiceover performance myself in the midst of my early transition, and I made the call that it was not the right activity for me,” Boch said. “So my characters were cut — it was like one or two — and I endeavored to strike up some novel collaborations on the audio side.”

For the past year and half in particular, Boch has been focused on all things audio in Baby Steps, as well as overseeing big-picture production tasks. She brought on a collaborator from the world of hardcore techno music, Jack Schlesinger, and he primarily handled system architecture details while Boch dealt with creative aspects. DJ Ashe Kilbourne and harpist Emily Hopkins rounded out the list of audio contributors. When she was able, Boch took an improvised sound kit into the wild and collected nature noises, and the team stitched together a reactive audio system using middleware and leftover bits of software from the Harmonix days. 

When Baby Steps’ dynamic audio kicks in, and the boops, chirps and thunks start layering on top of one another as Nate waddles along, it adds a delicious sense of hypnosis to the game. Unfortunately, the audio systems fell apart in the final weeks before launch. The VO was fine, but many of the sounds and beats weren’t populating in the right places at the proper times, and Boch’s vision wasn’t being clearly communicated day-one.

“The foundations of game audio tooling are terrible,” Boch said. She continued, “The world of game audio, from my perspective, is a bunch of people who are sitting on top of a bunch of work they've done to write drivers to talk to consoles, and a bunch of work they've done to forge relationships with console manufacturers so that their audio technology will be licensed by the two major engines. But they're both trash. I will not endorse either one, and I will not say that either one is capable of doing the kind of work that I need done.”

Since launch, the Baby Steps audio team has released patches addressing the sampling issues and adjusting dynamic audio cues across the game. An imminent update will introduce animals singing along with the songs, outdoor and indoor reverb simulations across all sounds, and other fixes. Boch has additional updates and surprises planned, including a Baby Steps Fi Beats livestream to showcase the game’s music on YouTube. By November, the audio team will be focused on composing.

Baby Steps is only going to get more immersive as the audio improvements roll out. And if you listen closely, you’ll be able to hear Boch voicing a few small roles throughout the game.

“I play, like, a baby and a hypothetical gay partner for Nate and a bunch of other random characters,” Boch said. “There's some cosmic sadness on my part, that the timing worked out in exactly the ways that it did. But I don't know, it's the cards you're dealt. It's important to do the thing that's true to you.”

One glaring truth that shook out during the Baby Steps development process was the supremely close and infectious bond between Cuzzillo and Foddy. The game’s dialogue and cutscenes are composed of off-the-cuff conversations and rambling inside jokes between Cuzzillo and Foddy, and each of these moments is delightful in a chaotic kind of way. Like a classic comedy duo, these developers share an undeniable resonance. They’re even born on the same day and they have older brothers with the same birthday, two facts that Boch finds adorable.

“I'm not a horoscope person at all, but they have a kind of cosmic level of synchronicity that they both acknowledge, but also are a little bit like, ‘What, this?’” Boch said. “They have plenty that they disagree about and plenty that they bicker about, but there's something about their orientations toward the world that's perplexing and generative. They are immensely talented folks.”

Taking Baby Steps

In the end, Cuzzillo and Foddy felt finished with Baby Steps before Boch. She didn’t want to hold their joy hostage, so the audio team made it work and they shipped the game on September 23, 2025, published by Devolver Digital.

“That kind of dream-deferred shit is emotional torture, and so I had no interest in putting them through that, they had no interest in going through that,” Boch said. “It makes sense to me to be landing in the place that we are.”

Baby StepsDevolver Digital

I caught up with Boch three weeks after Baby Steps’ release date to see if she was feeling more done, now that the launch-day dust had settled. She said it was a hard question.

“There is so much more that I am interested in exploring, and so much more that I have set up in terms of pins to knock down,” she said. “I think this is a struggle that highlights the inherent tension of trying to make art at this boundary between a fine art practice and a commercial art practice. I think that for the sake of the work, and for the sake of me and my team as artists, the tech I have built deserves to continue to be refined in a different context, one wherein sound is more paramount. That's where we're headed.”

This is a tease of what’s next for Boch, even though she’s still finishing up Baby Steps. She’s planning on leaving NYU, spurred by the unpredictability of her health, but she’s not done making games. Her next one will be more personal.

“It's important to me to share what I'm doing with people,” Boch said in September. “I think that there is not enough in the world of games that puts audio at its very center. I think that my personal ambitions and future ambitions are definitely leaning more in that direction by the day. I had a long time of needing to get some space from interactive audio as The Thing. Where my winds are blowing is in that direction.”

Baby Steps exists in its current form because Boch and her teammates were able to adapt and endure. They were honest about what was working, what wasn’t and what could, and they leaned into the aspects that felt the most natural to them. Boch in particular set aside her ego, listened to her body, and took things day by day. You know, baby steps.

“The process of transition is one that involves an enormous amount of self-reflection and a growing sense of self knowledge,” Boch said. “Ultimately, that process for me was kind of orthogonal to the storytelling of Baby Steps. There's a lot that comes from lived experience, and from commiserating and sharing that lived experience between Bennett and Gabe, and you can see that very clearly in the work. There's also just ways in which that process was illuminating to me in terms of inherent differences. There's an aspect of it that came alongside the necessity of slowing down, and then the subsequent necessity of staying inside that hit with my chronic illness and then Covid. There was a way in which I was more with myself at that moment than I’ve ever been.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/baby-steps-isnt-done-with-maxi-boch-140000613.html?src=rss
Jessica Conditt
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