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Jury rules against Meta, orders $375 million fine in major child safety trial

3 weeks 1 day ago

A jury in New Mexico has found Meta liable for violating the state's consumer protection laws in a high-profile civil trial over child exploitation and other safety issues. One day after closing arguments in the weeks-long trial concluded, the jury ruled against Meta on every count and ordered the company to pay $375 million. 

The case was brought by New Mexico's attorney general in 2023 and centered around allegations that Meta knew its platform put children at risk of exploitation and mental health harms and failed to put safety measures in place. In the end, the jury ruled that Meta was liable for both counts of violating New Mexico's consumer protection laws for misleading people in the state about the safety of its services. It imposed a penalty of $375 million, the maximum amount under the law based on the number of violations. 

During the trial, jurors were shown numerous internal documents throughout Meta's history. These included the results of research into mental health issues facing teens, and email exchanges in which Meta executives discussed safety problems like sextortion, self harm content and grooming. Prosecutors argued that these documents showed Meta knew children were experiencing harms on its apps, despite public statements that it prioritized safety. 

In a statement, Meta spokesperson Andy Stone said the company would appeal the verdict. "We respectfully disagree with the verdict and will appeal. We work hard to keep people safe on our platforms and are clear about the challenges of identifying and removing bad actors or harmful content," he said. "We will continue to defend ourselves vigorously, and we remain confident in our record of protecting teens online.”

The verdict isn't the end of New Mexico's case against Meta. The state will argue that Meta is a "public nuisance" at a bench trial (a trial with a judge and no jury) that's expected to begin in May. In a statement, Attorney General Raul Torrez called the verdict a "historic victory" for families affected by Meta's safety lapses.“Meta executives knew their products harmed children, disregarded warnings from their own employees, and lied to the public about what they knew. Today the jury joined families, educators, and child safety experts in saying enough is enough."

The New Mexico trial has been closely watched as it's among the first of many cases against Meta over child safety issues. A jury is currently deliberating in a separate trial in Los Angeles over social media addiction. A coalition of dozens of other states have also brought a lawsuit against the company for harming teens.

This article originally appeared on Engadget at https://www.engadget.com/social-media/jury-rules-against-meta-orders-375-million-fine-in-major-child-safety-trial-224215209.html?src=rss
Karissa Bell

Sony is reportedly shutting down Dark Outlaw Games, run by former Call of Duty director

3 weeks 1 day ago

Sony is shutting down Dark Outlaw Games, a first-party game studio led by former Call of Duty producer Jason Blundell, Bloomberg's Jason Schreier reports. Before leading Dark Outlaw Games, Blundell was the head of Deviation Games, which was an independent studio, but also happened to be developing a PlayStation game before it shut down, Schreier says.

Dark Outlaw Games had yet to announce what it was working on, but considering Blundell's experience with the Call of Duty franchise, it seems likely the studio was developing a multiplayer project for PlayStation. Blundell was a programmer and producer at Activision before making the jump to Treyarch to work on Call of Duty 3, and he contributed to multiple Call of Duty: Black Ops games after that, including serving as the director for the campaign and Zombies mode of Call of Duty: Black Ops III and the career and Zombies modes of Call of Duty: Black Ops 4.

Engadget has contacted Sony for more information about the fate of Dark Outlaw Games. We'll update this article if we hear back.

The studio's shutdown is being paired with cuts to staff at PlayStation focused on mobile development, according to Schreier. Sony has made a habit of laying off staff and shutting down studios in the last year, seemingly as a way to retreat from an earlier investment in online, live-service multiplayer games. The company shut down Bluepoint Games in February following attempts to get a live-service God of War game off the ground. Sony also closed Firewalk Studios after the spectacular failure of multiplayer shooter Concord in October 2024. And a year before that, Naughty Dog officially abandoned work on a standalone multiplayer version of The Last of Us in December 2023.

That leaves Sony with at least two Horizon Zero Dawn spin-offs, a co-op game from original developer Guerilla Games and a MMO from developer NCSoft; Fairgame$, which is still in active development despite the departure of Haven Studios head Jade Raymond; Arrowhead Game Studios' Helldivers 2; Bungie's Destiny 2 and Marathon; and if you really want to stretch, Gran Turismo 7. Sony clearly hasn't given up on producing online multiplayer games, but it's not hard to characterize its attempt to expand into the space as a disaster.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-reportedly-shutting-down-dark-outlaw-games-run-by-former-call-of-duty-director-215634410.html?src=rss
Ian Carlos Campbell

Baltimore sues xAI over Grok deepfakes

3 weeks 1 day ago

Grok has already taken extensive heat after the AI chatbot's image generation tool was used to create an estimated 3 million sexualized images over 11 days, including 23,000 of minors, according to the Center for Countering Digital Hate. Regulators around the world have limited access or launched investigations into the platform's potentially illegal and nonconsensual image generation. The US government hasn't made any moves against xAI or its platform at the federal level, but today, the city of Baltimore began a municipal lawsuit against the company. 

The lawsuit takes a different tactic, arguing that Elon Musk's businesses violated the city's Consumer Protection Ordinance. This complaint, as reported by The Guardian, said that xAI marketed Grok as an all-purpose AI assistant without disclosing the risks and exposure to harm of using both Grok and the X social network. 

"Baltimore’s consumer protection laws exist to safeguard residents from exactly this kind of emerging harm," City Solicitor Ebony M. Thompson said. "When companies introduce powerful technologies without adequate guardrails, the City has both the authority and the obligation to act. We are stepping in now to protect our residents, hold these companies accountable, and prevent these harms from becoming further entrenched as this technology continues to evolve."

The other notable action against Grok within the US stemmed from a potential class action filed by three teenagers who alleged that photos of them were used to create child sexual abuse material.

This article originally appeared on Engadget at https://www.engadget.com/ai/baltimore-sues-xai-over-grok-deepfakes-214135922.html?src=rss
Anna Washenko

OpenAI is shutting down its Sora video generation app

3 weeks 1 day ago

OpenAI is shutting down its Sora video generation app. "We're saying goodbye to Sora," the company wrote in a X post published Tuesday afternoon. For now, OpenAI has yet to say when the app and its related API service would become unavailable. Instead, promising to share those details at a later date.   

"We've decided to discontinue Sora in the consumer app and API. As we focus and compute demand grows, the Sora research team continues to focus on world simulation research to advance robotics that will help people solve real-world, physical tasks," an OpenAI spokesperson told Engadget.  

We’re saying goodbye to Sora. To everyone who created with Sora, shared it, and built community around it: thank you. What you made with Sora mattered, and we know this news is disappointing.

We’ll share more soon, including timelines for the app and API and details on…

— Sora (@soraofficialapp) March 24, 2026

While today's news might come as a surprise for some, there were warning signs Sora was heading in this direction since the start of the year. While Sora hit the top of the US App Store charts shortly after its debut, interest in the platform appears to have quickly fizzled out thereafter. At the start of 2026, data from analytics firm Appfigures suggested the app was seeing successive month-over-month declines in both new installs and user spending. In December alone, a time of year when most apps typically flourish, Sora reportedly saw a 32 percent decline in new downloads from November. 

The shutdown also aligns with OpenAI's recent shift in strategy. Since the release of GPT-5.2, the company's "code red" response to Google's Gemini 3 Pro model, OpenAI has tried to court professionals like coders and data analysts with systems that excel in those domains, seeing enterprise customers as a route toward profitability. However, today’s shutdown does appear to come with an additional cost for OpenAI. According to The Hollywood Reporter, Disney is exiting the deal it signed with the AI lab at the end of last year, and won’t, as a result, invest $1 billion into it.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-shutting-down-its-sora-video-generation-app-211023358.html?src=rss
Igor Bonifacic

Apple could give Siri a standalone app and an 'Ask Siri' button in iOS 27

3 weeks 1 day ago

Bloomberg's Mark Gurman has been sharing every incremental update about what Apple's long-awaited Siri overhaul will and won't include. His latest article claims that the AI assistant will have a standalone app and will introduce an "Ask Siri" feature that could mark a decidedly different direction in how users will interact with the platform. 

Gurman reports that Siri is being designed to leverage personal data from messages, emails and notes to complete requests. Siri will also allegedly be able to execute tasks within apps, access news and conduct web searches. The "Ask Siri" angle means people will be able to make their requests in conversational, natural language formats by either text or voice, which has not been an option in Apple's platform and appears to confirm that the company wants Siri to function akin to other AI chatbots. These improvements are still expected to be a part of the iOS 27 and macOS 27 updates.

The official announcement of the reimagined Siri is expected to happen during WWDC 2026. Apple's summer showcase is happening over June 8-12, with the keynote and Siri news likely happening on June 8. There have already been so many delays, even just in the past two months, that it's hard to know how substantive the first parts of the Siri overhaul will be. We know direct from the company that Google Gemini will be powering the new Siri, but that's the only real confirmation Apple has offered as the redesign process has dragged on.

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-could-give-siri-a-standalone-app-and-an-ask-siri-button-in-ios-27-202802492.html?src=rss
Anna Washenko

Zoox is bringing its robotaxi to new cities and expanding coverage in Las Vegas and San Francisco

3 weeks 1 day ago

Zoox has announced plans to bring its robotaxi to Austin, Texas and Miami, Florida for the first time, along with offering expanded service in San Francisco and Las Vegas. The company formally launched its robotaxi service in September 2025, and shared earlier in March that it would begin testing in Dallas and Phoenix.

A "Zoox retrofitted testing fleet" has been operating in Austin and Miami since 2024, but offering rides with company's purpose-built robotaxi — designed to be more of a rolling social space with seats facing each other — is an important step towards Zoox running its full service in both cities. At least to start, rides will be available in a small part of both cities and only for "Zoox employees, their families and friends," but the company says it'll expand who can hail a ride as testing continues.

For anyone who lives in San Francisco or Las Vegas, Zoox's coverage area and options for pick-ups and drop-offs are also becoming more convenient. Zoox is now able to pick up riders from more locations in Las Vegas, including the Las Vegas Convention Center and "a majority of the major hotels along the Strip." The company will also provide limited service to high-traffic events at The Sphere and T-Mobile Arena, and eventually plans to send its robotaxi on trips to Harry Reid International Airport. Starting this spring, Zoox is also expanding where it will offer rides in the eastern half of San Francisco, covering "the Marina, North Beach, and Chinatown, as well as Pacific Heights and along the Embarcadero."

Besides being able to pick up riders in more places, Zoox is rolling out two product updates to improve the experience of riding in its robotaxis. "Find My Zoox" will let the company's robotaxis use "distinct lighting and sound cues," to signal to riders which robotaxi is theirs, and "Zooxcast" will let riders play their audio over Bluetooth while they're in a robotaxi.

In comparison to all the cities Waymo currently offers its robotaxis, Zoox is playing catch-up, but the company is also approaching its business a bit differently. Zoox is focused on using custom robotaxi for rides, while Waymo has expanded quickly on the back of cars retrofitted with the sensors that makes its Waymo Driver software work. Waymo plans to incorporate its own robotaxis co-developed with Geely into its fleet over time, but for now, rides with Zoox are a bit more bespoke.

This article originally appeared on Engadget at https://www.engadget.com/transportation/zoox-is-bringing-its-robotaxi-to-new-cities-and-expanding-coverage-in-las-vegas-and-san-francisco-195410391.html?src=rss
Ian Carlos Campbell

AccuWeather is now available inside ChatGPT

3 weeks 1 day ago

Who among us hasn't tormented over the burden of having to exit an AI app to check the weather? Well, I haven't, and I'm guessing you haven't either. But AccuWeather has a solution regardless. On Tuesday, the company rolled out a ChatGPT app to spare… someone that pain.

Snark aside, there may be a few niche situations where this provides a slight advantage. AccuWeather suggests asking ChatGPT, "When is the best time this afternoon to go for a run with the most comfortable weather conditions?" or "Will it rain on my planned vacation this weekend?" Of course, you could just read the dang forecast to get those same answers. But hey, to each their own.

After you've connected the AccuWeather app to your ChatGPT account, your weather-related queries will be answered in an interactive weather module. Available info includes MinuteCast, RealFeel and RealFeel Shade.

This isn't the first time AccuWeather has adapted its service — perhaps questionably — to emerging technologies. In 2017, it pushed out a virtual reality app for Samsung's Gear VR headset. Engadget noted at the time that it "sounds like one of the least exciting VR experiences imaginable."

This article originally appeared on Engadget at https://www.engadget.com/ai/accuweather-is-now-available-inside-chatgpt-192637363.html?src=rss
Will Shanklin

Splitgate's 1047 Games is starting work on a Titanfall-style movement shooter

3 weeks 1 day ago

At the close of a video announcing the second season of Splitgate: Arena Reloaded, the company's co-founder and CEO Ian Proulx revealed that "a small section of the team" has started work on a new game. He said that the next project will be a movement shooter in the style of Titanfall and Black Ops 3.

Those two tidbits are really all that 1047 Games had to share. People can sign up to participate when playtesting begins, but considering the latest release is only just hitting its second season, it's a safe bet that we'll have a while before this project gets a title and a trailer, much less a release window. 

Splitgate is a well-made game with smart traversal and movement mechanics, so it's likely that they'll have good ideas to bring to this sliding and gliding subgenre of FPS. Whether players will continue supporting 1047 Games is a different question. The studio leadership bungled a lot of things in the past year, starting with Proulx's questionable fashion choices and even more questionable handling of said choices. 1047 Games also pulled a bait-and-switch with the release of Splitgate 2, yanking it back to beta after release and cutting jobs before re-releasing and reimagining the sequel as Splitgate: Arena Reloaded in December. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/splitgates-1047-games-is-starting-work-on-a-titanfall-style-movement-shooter-192551191.html?src=rss
Anna Washenko

Three new Gemini features come to Google TV

3 weeks 1 day ago

Google has announced a trio of new AI-powered features for its Google TV platform, after showing off smarter Gemini integration at CES back in January.

Google TV can now provide "richer visual help" when you ask it a question. Request the current sports scores, for example, and Gemini will bring up not only a live updating scorecard, but also where you can watch the game. If you’re looking for a recipe, it’ll pair its results with a video tutorial where possible.

If you’d rather learn something new than binge away at your latest Netflix fix, Google TV can also now do visual "deep dives" on topics that interest you. If there’s an economic trend, scientific phenomenon or technological innovation that’s on your mind, Gemini will create a "custom, interactive walkthrough" on the subject in question, allowing you to ask follow-up questions afterwards.

The idea is that the feature lets you turn "passive viewing into meaningful screen time." It would appear that even your TV is now telling you off for watching too much TV. 

When you ask about a topic, you can either click "Dive deeper" to learn more, or navigate to the Gemini tab at the top of your home screen and select the "Learn" option.

The last new addition is Gemini-powered sports briefs, which function in the same way as the news briefs Google introduced last year, but strictly for sports. Designed as an alternative to checking your phone, you can ask your AI-assisted TV for "timely, narrated overviews" of the latest goings-on in any league you might follow. Already, the feature supports the NBA, NCAA basketball, NHL, MLS and NWSL, and it will live in the Gemini tab.

Deep dives and sports briefs are initially limited to those with Gemini-enabled devices in the US, with Google promising wider device support later in the spring. Richer visual help is rolling out today in the US and Canada, and Google has also announced that its various Gemini Google TV features are coming to more countries in 2026, starting with Australia, New Zealand and the UK in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/three-new-gemini-features-come-to-google-tv-175724155.html?src=rss
Matt Tate

Apple confirms ads are coming to Apple Maps

3 weeks 1 day ago

Apple Maps will soon have ads, Apple confirmed in a blog post announcing the company's new Apple Business platform. Reports that Apple planned to expand its ad business outside of the App Store and Apple News broke as recently as yesterday, but the company has been rumored to be exploring putting ads in its navigation app as far back as 2022.

Ads in Maps, as the new advertising program is called, will allow businesses to create ads that can appear "when users search in Maps," at the top of search results and "at the top of a new Suggested Places experience in Maps, which will display recommendations based on what’s trending nearby, the user’s recent searches, and more," Apple says. The program will be open to Apple Business customers in the US and Canada starting this summer. Any advertisers using the existing Apple Ads experience will also be able to book space in Apple Maps.

Like the other ads Apple offers to businesses in the App Store and Apple News, ads in maps will be clearly marked and are designed to maintain users' privacy. What ads users interact with and their current location is not associated with their Apple Account, and personal data stays on user's devices and isn't shared with third-parties or collected by Apple.

Apple's slow expansion into advertising most directly benefits its over $100 billion "Services" business, which covers obvious things like Apple TV and Apple Music, but also includes the fees it takes from in-app purchases made through the App Store and the money it makes selling advertising. At least so far, Apple's ads are easy to ignore, and based on the samples provided as part of its announcement, that'll stay true in Apple Maps.

Ads in Maps are bundled in Apple's larger Apple Business program, an enterprise offering that's designed to appeal to multiple different sizes of business. Apple Business includes things like mobile device management (for distributing apps and managing user accounts), the ability to set up a business email, calendar and web domain through Apple and the aforementioned Ads in Maps.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-confirms-ads-are-coming-to-apple-maps-175613751.html?src=rss
Ian Carlos Campbell

For All Mankind is returning for a sixth and final season

3 weeks 1 day ago

Apple TV's long-running sci-fi show For All Mankind has just been renewed for a sixth and final season, ahead of this week's season five premiere. This seems more like the natural endpoint of the story instead of a cancellation, according to remarks made by some of the creators.

"Getting to explore the For All Mankind universe over six seasons has been an amazing privilege, and we’re thrilled to have the opportunity to finish the story the way we’ve always hoped," co-creators and showrunners Matt Wolpert and Ben Nedivi said. "We’re incredibly proud of what this series has become, and grateful to Apple TV and Sony Pictures Television for helping us see it through to its final chapter."

The plan for the show has always been to bring it up to the modern day and it looks like the creators will get to do just that. Season five takes place in the 2010s, which gives season six plenty of time to catch up to the 2020s.

For the uninitiated, For All Mankind is an alt-history series that started in the 1960s with Russia beating America to the moon. The show absolutely loves time jumps, with each season covering a decade or two.

That initial discrepancy with our reality has ballooned into all kinds of butterfly effect-type stuff. For instance, humanity quickly moved beyond the moon to occupy Mars. Al Gore also got to be president in that timeline.

Despite the numerous time jumps, several of the show's original cast members are still on board. Joel Kinnaman's character, astronaut Ed Baldwin, is quite literally in his 80s at this point. The actor must be getting tired of all of those fake wrinkles.

Apple TV has unveiled first-look photos for “Star City,” the upcoming “For All Mankind” spinoff series that explores the same story from Russia's point of view.

The series will debut with two episodes May 29 on Apple TV, running through July 10.https://t.co/QFE7hDgBRw pic.twitter.com/t6fXW8h6c6

— Variety (@Variety) February 26, 2026

In any event, season five of For All Mankind premieres on March 27. The mainline show is coming to a close, but there's still a spin-off to look forward to. Star City premieres on May 29. This looks to be a take on the events of the original show from the perspective of Russia.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/for-all-mankind-is-returning-for-a-sixth-and-final-season-173859683.html?src=rss
Lawrence Bonk

iOS 26.4 is here, with Playlist Playground and new emoji

3 weeks 1 day ago

iOS and iPadOS 26.4 are here, with a surprising number of new features for a point release. Chief among them is a new AI playlist generator, similar to one Spotify launched in 2024.

Playlist Playground is Apple's branding for the song list generator. It works as you'd expect: Type a prompt, and it spits out tracks that match it. As MacRumors noted, your prompts can relate to mood, feelings, activities and more.

Also new in iOS 26.4, an ambient music widget puts background sounds on your home screen. Like the corresponding Control Center tool, it brings up (Apple-curated) sounds for sleep, chill, productivity or well-being. Yet another music feature is Bandsintown integration: upcoming concert dates in your area will appear in the Apple Music app.

Unicode's latest emoji characters arrive in the update, too. This includes "Hairy Creature," also known as Bigfoot. Another fun one is fight cloud. (Think old-timey cartoons beating each other up inside a puff of vapor.) Also onboard are a trombone, a treasure chest, a distorted face, an apple core, an orca, ballet dancers and a landslide.

The update also has fixes for some of iOS 26's nagging bugs. In Apple's latest attempt to stem the tide of complaints about Liquid Glass, there's a new "Reduce Bright Effects" setting. There's also a fix for a keyboard bug that caused errors when typing rapidly.

Although we aren’t seeing it on our devices just yet, macOS Tahoe 26.4 should be arriving today as well. The update brings back the option to use Safari’s compact tab bar. (You’ll find this in iPadOS 26.4 as well.) Mac users can also customize their maximum charge level — anywhere from 80 to 100 percent. Meanwhile, watchOS 26.4 finally lets you start a workout with one tap.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-264-is-here-with-playlist-playground-and-new-emoji-171343120.html?src=rss
Will Shanklin

Bandsintown integration for concerts is coming to Apple Music

3 weeks 1 day ago

The live music discovery platform Bandsintown’s partnership with Apple goes way back, but iOS 26.4 brings the deepest integration between the two companies to date. Concert listings from Bandsintown will now appear in Apple Music, allowing you to find out when either a band you already love, or one you’re discovering for the first time, is next playing live.

Artists who use Bandsintown to advertise their tour dates can promote upcoming shows in a number of ways through Apple’s app. A new Concerts tab will live within Search, allowing subscribers to search for shows by their genre, location and date, while participating artists can also connect their Bandsintown dashboard to their Apple Music artist page. By doing this, their tour dates will automatically appear in an "Upcoming Concerts" section within 48 hours of connecting the two services.

Apple Music users can tap listed events to see more details about a show and will be able to buy tickets through direct links to sellers. If you follow artists, you can also set up push notifications for their announced shows.

Bandsintown’s platform is already built into a number of other Apple apps and services, with the likes of Shazam, Apple Maps, Photos and Spotlight Search all able to pull through live event data. The new Apple Music features will be available on devices running iOS 26.4 when it leaves beta.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/bandsintown-integration-for-concerts-is-coming-to-apple-music-170034229.html?src=rss
Matt Tate

Pokémon Champions will hit Switch and Switch 2 on April 8

3 weeks 1 day ago

Pokémon Champions — a battle-focused game along the lines of Pokémon Stadium — now has a release date, and it's pretty darn soon. It will hit Nintendo Switch and Switch 2 on April 8. A mobile version is in the works with support for cross-play with Nintendo's consoles.

Nintendo released a new overview video that shows how the game works. You can recruit Pokémon in the game or transfer those you've found in previous titles and Pokémon Go via Pokémon Home. Then you'll be able to take half a dozen of your Pokémon into strategic turn-based fights with other players. It's definitely a Pokémon battle game! 

There are ranked battles, a casual mode, private lobbies and online competitions. You'll earn victory points, which you can use to swap a Pokémon's moves, increase their stat points and make other modifications. In addition, victory points enable you to recruit Pokémon in Pokémon Champions more than once per day. Pokémon that you recruit with victory points can stay in your roster permanently instead of just a week. There's a shop too, where you can spend points on accessories, Pokéball throwing styles, victory poses and battle music.

Pokémon Champions will be the second new Pokémon game to arrive this year, following the success of Pokémon Pokopia. There's more to come in the not-too-distant future, as Pokémon Wind and Pokémon Waves are scheduled to arrive on Switch 2 next year.

While Pokémon Pokopia is selling like hotcakes, the Switch 2 perhaps isn’t flying out of the door as quickly as Nintendo hoped. According to Bloomberg, Nintendo has cut back on production of the console after lower-than-expected sales over the holiday season. The company is said to be making 4 million units this quarter rather than the previously planned 6 million, with the lower production rate set to extend into April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-champions-will-hit-switch-and-switch-2-on-april-8-165737121.html?src=rss
Kris Holt

The Punisher's one-off TV special hits Disney+ on May 12

3 weeks 1 day ago

We knew Disney+ was prepping a standalone special for The Punisher, but we didn't know it was coming so soon. The Punisher: One Last Kill premieres on May 12. This is just one week after the season two finale of Daredevil: Born Again, which starts up this week. It's possible The Punisher will be featured in that, so we could be in for eight straight weeks of skull-shirted shenanigans.

Frank Castle returns in A Marvel Television Special Presentation: The Punisher: One Last Kill May 12, only on @DisneyPlus. pic.twitter.com/4I3H10grXz

— The Punisher (@ThePunisher) March 24, 2026

One Last Kill was actually co-written by star Jon Bernthal, who has been playing the vigilante for a decade now. It's been described as a love letter to the character, but plot details have been kept under wraps. Marvel TV head Brad Winderbaum has called it "a shotgun blast of a story." Reinaldo Marcus Green is directing, who previously made We Own This City with The Wire's David Simon.

We do know that Frank Castle survives whatever violent ordeal he goes through in the special. That's because The Punisher is featured prominently in the trailer for the next Spider-Man film. This will be the first time Bernthal's take on the character will show up in an actual movie.

He first took on the role in season two of the original Netflix Daredevil show. Bernthal was a fan favorite, which led to two seasons of a spin-off show before Netflix and Marvel ended their whole joint TV experiment.

This isn't the only Netflix-era hero getting a resurgence on Disney+ and beyond. Charlie Cox returned to the role of Daredevil for Spider-Man: No Way Home and She-Hulk: Attorney at Law before getting his own show. It's also been reported that Krysten Ritter's Jessica Jones is coming back this season on Born Again and Mike Colter has been dropping hints that his version of Luke Cage could be gracing televisions in the near future.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-punishers-one-off-tv-special-hits-disney-on-may-12-162208769.html?src=rss
Lawrence Bonk

There's a new Payday game, this time in VR

3 weeks 1 day ago

The popular co-op heist franchise Payday is coming to VR. Payday: Aces High will release for the Meta Quest platform and SteamVR later this year. It looks like it has everything people love about the series, but with some of that VR-style immersion.

Just like the mainline games, this version tasks players with planning and then pulling off elaborate heists. It offers four-player co-op, with each person filling a particular role within the group. These are your standard heist movie archetypes. There's the planner, the brawler, the gadget nerd and the silent but deadly assassin.

The developer also promises plenty of gear and weapons, with "an arsenal that keeps growing." This leads to the usual Payday gameplay loop. Each successful heist lets players buy more weapons and gadgets. Rinse and repeat.

Fast Travel Games is making this one, and the developer has a decent pedigree in the VR space. It helped make Cities: VR and Apex Construct, among many others. The graphics here look decent and we already know the gameplay is solid. Plus, there are clown masks. We'll find out if Payday: Aces High makes the grade later this year.

This is just the latest major gaming franchise to experiment with virtual reality. There are VR versions of Half-Life, Assassin's Creed, Horizon and many more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-payday-game-this-time-in-vr-160051276.html?src=rss
Lawrence Bonk

Epic is laying off more than 1,000 workers, citing a downturn in Fortnite engagement

3 weeks 1 day ago

Epic Games has announced sweeping layoffs of more than 1,000 employees. “The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded,” CEO Tim Sweeney said in a memo to workers on Tuesday.

Sweeney wrote that, combined with “over $500 million of identified cost savings in contracting, marketing, and closing some open roles,” the layoffs will give Epic more stability. He added that the layoffs are not related to AI.

Back in 2023, Epic laid off 830 employees. At the time, that was 16 percent of its workforce, suggesting around 4,000 employees remained at the company. If those numbers haven’t changed too much in the meantime, that means Epic is culling around a quarter of its headcount this week.

Along with a dip in Fortnite engagement, Sweeney pointed out that Epic isn’t immune from systemic issues the games industry is contending with, such as a slowdown in growth, reduced spending, “tougher cost economics” and a battle with other types of media for consumer’s attention.

However, Epic has some issues of its own to deal with. “Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers,” Sweeney wrote. (He previously said Epic spent over $100 million in legal fees alone on its App Store battle with Apple.)

The path forward for the company, per its CEO, is to create “awesome Fortnite experiences with fresh seasonal content, gameplay, story and live events,” perhaps in an attempt to recapture some of that “magic” he’s referring to. Speeding up work on developer tools amid the transition to Unreal Engine 6 is important as well, Sweeney indicated.

He said that the workers Epic is laying off will receive at least four months of their base pay, though they’ll get more depending on the length of their tenure at the company. Epic will pay for extended healthcare coverage, including for six months for affected workers in the US. The company — which is not publicly traded — will speed up the vesting of stock options through next January and “extend equity exercise options for up to two years,” Sweeney said.

Epic announced the layoffs days after it increased the price of Fortnite’s V-bucks currency. “The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills,” it said.

As part of the changes at the company, Epic is killing off three Fortnite modes. Rocket Racing (which was built by Rocket League developer Psyonix) will shut down in October. Fortnite Ballistic — a 5v5 tactical shooter mode — and Festival Battle Stage, which is a competitive version of the Fortnite Festival rhythm game, will vanish on April 16. “We've built a lot of Fortnite modes, and in some cases we failed to build something awesome enough to attract and retain a large player base,” Epic said on X.

The company noted in its Year in Review recap last month that although the hours that players spent in third-party titles on the Epic Games Store increased by four percent in 2025, “overall gameplay hours declined year over year,” hinting at a dip in Fortnite numbers. The company said PC players spent $1.16 billion on the store in 2025, an increase of six percent from the previous year. Of that, $400 million was spent on third-party PC games. However, Epic Games Store vice president and general manager Steve Allison told Polygon in February that, factoring in first-party revenue and the 12 percent cut the company takes from third-party games, “the store is already — even with all this stuff — marginally profitable now."

Here is the full memo Sweeney shared with Epic’s employees on Tuesday:

Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We'll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim

This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-is-laying-off-more-than-1000-workers-citing-a-downturn-in-fortnite-engagement-154436905.html?src=rss
Kris Holt

Samsung's cheaper Mini LED TVs are now on sale

3 weeks 1 day ago

Samsung has unveiled the budget M70H and M80H Mini LED TVs, promising a bright picture and accurate colors starting at just $400 for the 50-inch and $1,200 for the 85-inch models. The company also revealed a pair of new higher-end TVs with the company's "Quantum Mini LED" tech, the QN70H and QN80H, that offer "precise backlighting" and 100 percent color volume.  

Mini LED TVs have been dropping rapidly in price over the past couple of years while also improving in quality. The M70H and M80H are among the cheapest we've seen so far, with, most 50-inch Mini LEDs currently on sale costing $400 or more. Samsung is promising pretty decent specs as well like 10-bit panels that can display a billion colors, Samsung's HDR+ and a 144Hz refresh rate with FreeSync Premium or 240Hz with DLG at 1080p.

Samsung's M70H Mini LED TVSamsung

Other key features include Samsung's One UI Tizen with Smart Home support and Alexa, Google Assistant and Apple TV) compatibility, along with Samsung's Gaming Hub for cloud gaming and adaptive sound (but not Dolby Atmos support). The company didn't mention some key specs like brightness, color gamut and the number of local dimming zones, so you can likely assume those aren't top-of-the-line. 

The prices are very good, with the 43-inch M70H at $350, the 65-inch M70 priced at $530 and the 85-inch M70H running $1,200. The M80H starts at $700 for the 55-inch model and runs up to $1,800 for the 85-incher. All models are now on sale, and Samsung said that a 100-inch Class M90H model is arriving later this year this year.

Samsung

Samsung also revealed a new line of higher-end Neo QLED models powered by its "Quantum Mini LED" technology. With the QN70H and QN80H, Samsung is promising "brilliant brightness" and 100 percent DCI-P3 color volume, thanks to the quantum dot tech and "more precise backlighting." Samsung said this model would have more local dimming zones than before (though again, it didn't say how many), which should result in better contrast and less "blooming" caused by light leakage from neighboring pixels. 

Features are largely the same as with the M70H and M80H, but the QN models also offer Dolby Atmos and 360 audio along with a slightly highter 288Hz DLG refresh rate at 1080p. The Neo QLED 4K QN70H starts at $600 for the 43-inch model and goes up to $1,200 for the 65-inch version and $2,300 for the 85-inch model. The 55-inch QN80H, meanwhile, costs $1,299, the 75-inch model is $2,000 and the 100-inch TV is $5,500. 

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsungs-cheaper-mini-led-tvs-are-now-on-sale-150034289.html?src=rss
Steve Dent

Akai just released a portable and relatively budget-friendly MPC sampler

3 weeks 2 days ago

Akai just revealed specs and other details about the MPC Sample after teasing the gadget earlier this month. This is a portable sampler and groovebox that looks eerily similar to Teenage Engineering's EP series. It also resembles some legendary Akai gadgets from decades past, including the MPC3000 and MPC60. In other words, it's easy on the eyes and sort of looks like a Super Famicom.

It seems pretty capable. The Sample has 16 velocity-sensitive MPC pads with poly aftertouch, which should please finger drummers. It can handle 32 stereo voices of polyphony and there's a sequencer for making actual beats.

Akai

As for sampling, there's an easily accessible chop mode, in addition to time-stretching and repitching capabilities. Samples can be edited via waveform, thanks to a full-color LCD display. The machine can resample internally with FX, letting creators make some unique soundscapes. The MPC Sample boasts access to four effects engines and 60 effect types.

The gadget ships with over 100 factory drum kits, but users can easily add whatever they want. It comes with just 8GB of internal storage, but there's a microSD slot for more. It can, of course, connect to MIDI keyboards for playing melodic samples. The Sample also hooks up to DAWs.

Akai

The RAM is on the lower side, at just 2GB. However, this is the standard configuration for some more expensive units, like the MPC Live and Live II. It should be able to get the job done, but the MPC XL is the product to pick for those looking for maximum horsepower. That one has a whopping 16GB of RAM. It also costs nearly $3,000.

The rechargeable battery here lasts five hours, which is respectable but not groundbreaking. Teenage Engineering's EP series boasts better battery life, but requires pricey AAs. Finally, there's a speaker, but I've never had much luck with speakers on this type of thing. Bring some headphones to actually hear what's going on. 

Perhaps the biggest news here is the price. The MPC Sample costs just $400, which seems reasonable given the form factor and features. It's available right now.

Casio announces this release
Casio SX-C1 ...
Casio is sooo back and i want it so bad. pic.twitter.com/plMtbdqZU6

— LozaxPixel (@LozaxPixel) January 26, 2026

Casio recently unveiled another nifty-looking portable sampler called the SX-C1. It also resembles a Nintendo product, but this time it's a Game Boy and not the Japanese SNES.

This article originally appeared on Engadget at https://www.engadget.com/audio/akai-just-released-a-portable-and-relatively-budget-friendly-mpc-sampler-140047113.html?src=rss
Lawrence Bonk

Ultrahuman opens US pre-orders for Ring Pro

3 weeks 2 days ago

At the end of February, Ultrahuman announced its latest smart ring which promises up to 15 days of battery life on a single charge. Sadly, if you were based in the US, you weren’t able to pre-order the Ring Pro, as the company has been locked in a longstanding legal tussle with ring rivals Oura. Now, however, it appears the situation has been resolved, with the US Customs and Border Protection giving its blessing. Consequently, pre-orders for the Ring Pro are starting today, with the first 1,000 customers to sign up getting a hefty bonus.

The smart ring market is still in its infancy, which means it’s fiercely competitive as companies try to keep their rivals at bay. Market leader Oura has been willing to protect its IP in court, issuing patent lawsuits against Ultrahuman, Samsung, RingConn, Reebook, Circular, Zepp, Nexxbase and Omate. In October 2025, Oura secured what it called a “decisive legal victory” over Ultrahuman, banning the import and sale of its rings in the United States. On its own website, Ultrahuman stated the lawsuit was lacking in merit, and that it was an attempt by a rival to hold down a "new player" with a "superior product." Even so, the company's Bhuvan Srinivasan told me in January that the Ring Pro has been designed to avoid any such legal drama going forward.

The standard price for the Ring Pro is $399, but you’ll need to fork out another $100 for the fancy schmancy charging case that adds so much more to the ring’s arsenal. But, for those 1,000 early birds, you’ll be able to pick up both the Pro and its case for $349, which is quite a hefty discount all told. If you’re customer 1,001 don’t feel too despondent, however, as Ultrahuman will still offer you some sort of discount if you’re quick.

This article originally appeared on Engadget at https://www.engadget.com/wearables/ultrahuman-opens-us-pre-orders-for-ring-pro-130043933.html?src=rss
Daniel Cooper
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26 minutes 27 seconds ago
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