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Bluesky blames DDoS attack for server outages

1 month 4 weeks ago

Bluesky is once again having a wobble. The platform said some of its systems are down and that it’s “investigating an incident with service in one of our reginos” (that’s Bluesky’s typo, not mine). The issue appears to have started at 1:42AM ET and was still persisting as of 11AM when this story was originally published. Since then, the site has been experiencing intermitent interuptions, including at times to its status page where users should be able to monitor outages.

At 7:47PM ET, the platform explained that it’s been attempting to mitigate “a sophisticated Distributed Denial-of-Service (DDoS) attack, which intensified throughout the day.” It said the attack had caused interruptions to users’ feeds, notifications, threads and search, all of which the Engadget team experienced first-hand at various points through the day. While DDoS attacks are frequently used as virtual smokescreens for hacks, Bluesky says it has “not seen any evidence of unauthorized access to private user data.” The social media service had another brief outage earlier this month.

In a later update on April 17, Bluesky noted that the DDoS attacks are “ongoing” but that the service has been stable since about 9PM PT last night. The company also reaffirmed that it hasn’t seen any evidence of access to user data. The next update is set to arrive by end of day Friday.

Update, April 17, 12:47PM ET: This story was updated with Bluesky’s latest outage update.

Update, April 16, 8PM ET: This story was updated after publish with an of the outage from Bluesky.

This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-blames-ddos-attack-for-server-outages-150515882.html?src=rss
Kris Holt

NASA restarts work to support Europe's uncrewed trip to Mars after years of setbacks

1 month 4 weeks ago

NASA has confirmed the pending launch of the European Space Agency's (ESA) Rosalind Franklin rover, which is being sent to Mars. The current plan is to launch via a SpaceX Falcon Heavy rocket from Kennedy Space Center. The timing is still being worked out, but the space agency says this won't happen until at least 2028.

This is a partnership between NASA and the ESA, with the European agency providing the rover, the spacecraft and the lander. The US will provide braking engines for the lander, heater units for the rover's internal systems and, of course, assistance with the actual launch.

The rover will be outfitted with scientific instruments to look for signs of ancient life on the red planet. These include a state-of-the-art mass spectrometer and an organic molecule analyzer, which will come in handy as the vehicle collects samples at the Oxia Planum landing site.

This is a mission that has suffered years of delays for all kinds of wild reasons. It was actually first conceived all the way back in 2001. The rover mission was originally scheduled for 2009, after NASA came on board. Budget constraints forced NASA to drop out in 2012, so Russia signed on as the ESA's launch partner.

During this period, the mission experienced technical malfunctions which forced additional delays. The ESA suspended its partnership with Russia in 2022 after the country invaded Ukraine. This left the mission in doubt until 2024, when NASA came back into the fold.

In the middle of a historic mission back to the Moon, this Administration is proposing to a 47% cut to NASA science and a 23% cut to NASA’s budget overall. Last week’s launch showed our country and world what we’re capable of when we work together toward a common goal. None of… pic.twitter.com/zW3i3iFaEQ

— Senator Mark Kelly (@SenMarkKelly) April 10, 2026

However, the setbacks didn't even end there. The Trump administration has repeatedly tried to end NASA's involvement with the project, and many others, via stark budget cuts. The current proposal was made while the Artemis II crew was on their mission around the Moon, according to a report by The Register. Here's hoping the launch actually happens in 2028.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-restarts-work-to-support-europes-uncrewed-trip-to-mars-after-years-of-setbacks-161524488.html?src=rss
Lawrence Bonk

Panic says the Playdate Catalog won't accept games made with generative AI

1 month 4 weeks ago

Panic, the company behind the tiny and excellent Playdate console, is taking a stand on generative AI. The company has published an AI disclosure that says as of this month, the Playdate Catalog “will no longer accept titles that use ‘Generative AI’ for art, audio, music, text, or dialog.” Panic does allow for developers to use AI assistance for coding, but also says that “we will flag any title as such and specify the extent that it was used (for example, “Lua debugging”) so the customer can decide whether to support it or not.”

This comes a day after Panic announced that Playdate season three was happening and would arrive later this year. For those who don’t recall, the Playdate includes a “season” worth of games when you buy it, 24 titles in total with two revealed every week. Season two came out last year with 12 games — but, as Game Developer notes, one of those games used generative AI for writing and coding. On Bluesky, someone asked Panic if it would disclose what games in season three used AI, and the company confirmed that it was a requirement for season three that developers not use AI for art, music, writing or coding.

Specifically, Panic says you can’t use large language models like ChatGPT or Google Gemini, AI image generators like Stable Diffusion or audio generators like MuseNet and Suno. Previously-approved games with generative AI will be allowed to stay on the catalog with a disclosure that indicates what exactly AI was used for. The company says these guidelines are “under constant discussion and is subject to change at any time.”

I recall seeing AI disclosures on games in the Playdate Catalog in the past, but it makes sense to be up-front and clear on exactly what Panic allows and what it will reject. That said, it’s fairly easy to sideload games onto a Playdate, so anyone who wants to use generative AI to make a game isn’t entirely out of luck — though distribution and discovery for Playdate owners will obviously be harder.

This article originally appeared on Engadget at https://www.engadget.com/gaming/panic-says-the-playdate-catalog-wont-accept-games-made-with-generative-ai-160615022.html?src=rss
Nathan Ingraham

Exit 8 is cinema for the livestreaming era

1 month 4 weeks ago

The rules of Exit 8, both the cult indie game and the recent film adaptation, are simple: You're stuck in a subway station that loops around endlessly. If you notice any anomalies on your current loop, you turn around. If everything is the same, you keep going forward. Each successful guess takes you to a new entrance where the loop recurs, until you reach the end of the labyrinth, Exit 8 itself. 

It's a setup that perfectly suits a first-person video game, where you can fully control where your character looks and moves. And it's also something director Genki Kawamura deftly replicates in the film through long tracking shots and sweeping camera movements. Even without a controller, or a keyboard and mouse, the viewer remains immersed, looking and listening for any minor changes. Within just a few minutes, the film makes it clear it's not just another thoughtless video game adaptation like The Mario Galaxy Movie — it's an attempt to translate the experience of the game to an entirely new medium.

That's a daunting challenge for most artists, but Kawamura is no stranger to jumping between formats. He's known for producing popular anime films from the likes of Makoto Shinkai and Mamoru Hosoda, including Your Name and Belle. He's also made a name for himself as a best-selling author, with books including the novelization of Exit 8.

Kawamura's perspective for the film came from a conversation with Nintendo's legendary game designer Shigeru Miyamoto, who had mentioned that the greatest games are both fun for the players and people watching them. "So what I tried to do in the film is to really place the audience in the shoes of the player in certain shots... almost like they were watching a live stream of a video game in other scenes," he said in an interview with Engadget (via a translator). "That's kind of structurally the through-line of the film."

The Exit 8 adaptation balances that sense of immersion with a more traditional narrative structure, something the game lacked entirely. As the film begins, we're introduced to a young man standing in a crowded train. A drunken businessman shouts at a mother to quiet crying baby down. Instead of telling the belligerent salaryman to fuck off, the young man plugs in his earbuds and tries to ignore the situation, just like everyone else. He eventually steps off, while the tearful mother suffers through the verbal assault.

It's a scene that anyone who's lived in a crowded city can relate to — the moments where you know you should try to help a stranger, but fear, cowardice or embarrassment hold you back. 

Exit 8NEON

Shortly after receiving a call from his ex-girlfriend, who reveals that she's pregnant, the young man stumbles into the Exit 8 loop. At first, it's just a normal subway station, with large poster ads, a photo booth and random maintenance doors. But he quickly notices that the room repeats itself. Thanks to a helpful set of instructions on the wall, he learns that his only way out is to start tracking anomalies, like slight changes in text, or the way a robotic businessman walks past him. And yes, things get freaky quickly. 

Kawamura points to his experience working in animation as a major influence for Exit 8. In particular, the works of Satoshi Kon and Katsuhiro Otomo influenced how he externalized what characters were thinking and feeling, as well as how he depicted the interaction of dream and real worlds. 

" When we were filming, I told my DP [director of photography] that the main character of this film is the corridor," he said. "And all of our human characters, they have no names, so therefore they're NPCs in this corridor, which is the main character. So I wanted the corridor to almost evoke this feeling in the audience that it has a will of its own. And this yellow Exit 8 sign is almost like this divine God-like being."

Kawamura says he personally views it as the corridor challenging humans who have a guilty conscience, but you can easily read in other meanings. More importantly, Exit 8 isn't merely a faithful recreation of the source material — it adds enough to make a case for existing a separate medium, a challenge many video game adaptations fumble.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/exit-8-is-cinema-for-the-livestreaming-era-151112907.html?src=rss
Devindra Hardawar

Anthropic now has a design assistant too

1 month 4 weeks ago

In hindsight, I suppose it was only a matter of time after Anthropic made Claude capable of generating charts and diagrams that the company would then begin offering a more robust image editor. Now, a little more than a month after that release, Anthropic has announced Claude Design, a new research preview that allows subscribers to use Claude to generate designs, prototypes, slides and more.  

"Claude Design gives designers room to explore widely and everyone else a way to produce visual work," Anthropic says of its newest product. As with its previous forays into image generation, the company isn't calling this, well, an image generator. Instead, Anthropic describes Opus 4.7, the system powering the app, as its most capable vision model to date. In other words, you won't be using Claude Design to whip up a picture of a cat in space eating a lasagna.  

As you might expect, every project in Claude Design starts with a prompt. From there, Anthropic notes users can refine Claude's outputs through conversation, inline comments and direct edits. Like Adobe's recently announced AI assistant, Claude will also generate custom sliders that correspond to specific elements in a design, which the user can push and pull to modify those elements. For instance, in the screenshot below, you can see how Claude has tweaked the interface to allow the user to adjust the glow and density of arcs it used to illustrate a connected network.

Claude Design will generate custom sliders you can use to adjust specific visual elements. Anthropic

Anthropic has also built an onboarding process that allows Claude to build an internal visual language after reading your organization's codebase and existing design documents. "Every project after that uses your colors, typography, and comments automatically," according to the company. Outside of text prompts, there's also support for image and document uploads, and Anthropic has even included a web capture tool so enterprise customers can snapshot elements from their company's website. There's also built-in sharing, and you can export a design directly to Claude Code. In the coming weeks, Anthropic has promised to make it easier to build integrations with its new app. 

Claude Design arrives in the same week that both Adobe and Canva released their own visual AI assistants. If Anthropic is preparing to eat Canva’s lunch, it's doing so in a strange way given that you can export your Claude Design projects to Canva. If you want to try the new app for yourself, it's available as part of Anthropic's Pro, Max, Team and Enterprise subscriptions, with usage running up against your usage limits.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-now-has-a-design-assistant-too-150000903.html?src=rss
Igor Bonifacic

Roblox agrees to a $12 million settlement with Nevada

1 month 4 weeks ago

Amidst ongoing legal trouble with several states and more than 100 pending lawsuits, this week Roblox announced a $12 million settlement with Nevada, allowing the company to avoid going to trial in this case.

Following the agreement, Nevada Attorney General Aaron Ford said "this settlement will create a safer environment for our children online, and I hope that it will serve as a bellwether for how online interactive platforms allow our state's youth to use their products." As part of the deal, Roblox has agreed to give $10 million over three years to local children's support programs like the Boys and Girls Club and other nondigital groups while spending another $2.5 million to fund a law enforcement liaison position and awareness campaigns regarding online safety.

Additionally, Roblox will also implement more rigorous safety protocols including an age verification system that combines a facial age estimation system with government-issued IDs that will only allow children to talk with other players of a similar age. Furthermore, users under 16 will not be allowed to message adults unless they have been designated as a "trusted friend," which can be assigned via QR code. This is intended to ensure that any adults who talk to minors on the platform have an existing relationship with the child.

Parental controls will be available for accounts of users up to 16 years old (previously the limit was 13). The company says it will also create children's accounts for anyone under 16 that will restrict access to adult content and provide a list of games that have been vetted to be appropriate for younger players. These changes come after a recent update that established new guidelines for Roblox Kids accounts (for children between five and eight years old) and Roblox Select accounts (for children between nine and 15), which come with varying content and chat restrictions. 

However, while Roblox has settled with Nevada, the company is still facing a number of lawsuits from other parties and states including Kentucky, Iowa, Louisiana, Texas and more, regarding claims that the platform has knowingly facilitated child sexual exploitation.

This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-agrees-to-a-12-million-settlement-with-nevada-142842421.html?src=rss
Sam Rutherford

Donut Lab's battery claims reportedly subject of whistleblower complaint

1 month 4 weeks ago

Startup Donut Lab made a splash at the start of the year with some astonishing — and suspicious — claims about its solid state batteries. Now Finnish newspaper Helsingin Sanomat reports an individual has filed a criminal whistleblower complaint against the company over those claims.

Until recently, Lauri Peltola was listed as the Chief Commercial Officer at Nordic Nano — the firm reportedly contracted to handle portions of the manufacturing on Donut's behalf, and which Donut Lab has invested in. He reportedly filed a criminal complaint that Donut Lab’s promises of energy density and longevity have been overstated and that the company lacks the production capacity previously claimed.

HS suggests it has seen copies of internal communications between Donut Lab and two partner companies, CT-Coating and Nordic Nano. The paper says that CT-Coating’s first-generation battery is the one that Donut Lab has been advertising, and is the model it handed to Finnish national lab VTT to test. But, according to the emails viewed by HS, CT-Coating had abandoned development on that cell in favor of a one still in early development, despite Donut Lab’s claim in January that it had a technology ready to enter mass production.

Donut Lab CEO Marko Lehtimäki reportedly told HS he had no knowledge of Peltola’s complaint. Nordic Nano CEO Esa Parjanen, meanwhile, denied Peltola’s accusations, saying that his views were not shared by the company and that Peltola had no involvement with Nordic’s battery project. In a joint public statement Donut Lab and Nordic Nano stated they "do not know the exact nature of the complaint" but denied "having committed any crime or misleading investors." They also describe the complainant (presumably Peltola, though the statement does not name him) as not having "the necessary knowledge of battery technology or the overall picture of the development work."

This article originally appeared on Engadget at https://www.engadget.com/transportation/donut-labs-battery-claims-reportedly-subject-of-whistleblower-complaint-142133269.html?src=rss
Daniel Cooper

TCL's RGB-Mini LED TVs will start at $8,000

1 month 4 weeks ago

TCL introduced its new flagship X11L SQD-Mini LED TV at CES 2026, and now a few months later, the company is ready to expand its lineup with more SQD-Mini LED models and its first RGB-Mini LED TV. All sizes of the TCL QM8L SQD-Mini LED TV are available now. Meanwhile, both the TCL QM7L SQD-Mini LED TVs and the RM9L RGB-Mini LED TVs are available to pre-order.

SQD-Mini LED panels are TCL's latest iteration of its Mini LED display technology, where "SQD" stands for "Super Quantum Dot," a layer of tiny crystal dots that help filter the light from the LEDs in the company's panels. TCL claims its SQD-Mini LED screens are more color accurate than its previous models without losing out on HDR contrast. The TCL QM8L has an anti-reflective SQD-Mini LED panel, up to 4,000 discrete dimming zones, up to 6,000 nits of peak brightness and support for Dolby Vision 2 Max after a software update. The TCL QM7L also has an anti-reflective SQD-Mini LED panel, up to 2,100 discrete dimming zones, up to 3,000 nights of peak brightness and support for Dolby Vision IQ. Both TVs feature Audio by Bang & Olufsen and run the latest version of Google TV with support for Gemini.

TCL

Like other TV makers at CES 2026, TCL also capitalized on the growing trend of Micro RGB or RGB Mini LED panels. Rather than use a layer of white or blue LEDs that are transformed with quantum dots and color filters, TCL's RGB-Mini LED starts with discrete red, green and blue LEDs to produce richer color. The TCL RM9L features the company's new RGB-Mini LED display with an anti-reflective layer, over 3,800 discrete local dimming zones, up to 6,000 nits of peak brightness and support for Dolby Vision 2 after a software update. The TV also features Bang & Olufsen audio and Google TV with Gemini support.

TCL says the QM8L is available to order now starting at $2,500 for the 65-inch model, $3,000 for the 75-inch model, $4,000 for the 85-inch model and $6,000 for the 98-inch model. The TCL QM7L, meanwhile, is available to pre-order starting at $1,200 for the 55-inch model and goes as high as $4,000 for the 98-inch model. If you're curious about TCL's new RGB-Mini LED displays, the TCL RM9L is available to pre-order starting at $8,000 for the 85-inch model and up to an eye-popping $30,000 for a 115-inch model.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/tcls-rgb-mini-led-tvs-will-start-at-8000-130000543.html?src=rss
Ian Carlos Campbell

Engadget Podcast: Allbirds goes from shoes to AI

1 month 4 weeks ago

So a shoe company turned into an AI company…. That’s it, that’s the joke. In this episode, Devindra chats with Engadget’s Daniel Cooper about Allbirds’ sudden transformation and what it says about the AI economy. Also, they chat about the Artemis II moon mission, Meta being warned about the dangers of facial recognition (again) and how teens think social media is really shaping them.

Subscribe!Topic
  • Near-dead shoe company Allbirds is doing AI now – 1:47

  • Artemis II safely returns to Earth, did you know they had DSLRs and iPhones up there? – 15:57

  • Meta warned by dozens of civil rights organizations that facial recognition in its smart glasses will enable predators – 28:41

  • Social media isn’t bad for teens, say teens – 36:00

  • NAACP sues xAI over data center pollution – 44:30

  • Around Engadget –  50:28

Credits

Hosts : Devindra Hardawar and Daniel Cooper
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-allbirds-goes-from-shoes-to-ai-115922991.html?src=rss
Devindra Hardawar

The Morning After: Our verdict on the DJI Osmo Pocket 4

1 month 4 weeks ago

You’ve probably seen DJI’s stick vlogging cameras everywhere. At trade shows and tech events I’ve attended, it’s often the de facto video camera used by reporters and influencers alike. The Osmo Pocket 3 was easy to use, had sharp focus, potent image stabilization and handled vertical and horizontal video recording with minimal compromises.

That was two years ago, so naturally it’s time for an update. According to our review by James Trew, the Osmo Pocket 4 is the one to beat. It’s still incredibly easy to record with, whether you’re doing talk-to-camera vlogs or ambitious, more cinematic-quality videos. With a new 1-inch sensor, improved framerate capture and an extended battery, it’s better than its predecessor in every way. (Except the $605 price.)

There’s a new dedicated zoom button, and you can assign up to three controls to this button through single, double and triple clicks. There’s also 107GB of internal storage, so you don’t need to add storage — that’s plenty to get started with.

There are some things on our wishlist: we’d love some optical zoom, and the lack of dust- and water-protection might give you pause before more ambitious video shoots.

— Mat Smith

The other big stories this morning You can now hide Shorts on YouTube Rejoice.

You can ditch the barrage of short-form videos from your YouTube feed if you don’t want to see them. YouTube has rolled out the capability to set your Shorts feed limit to zero minutes. The video-sharing platform originally launched a Shorts feed limit back in October last year, but the lowest option you could choose was 15 minutes. The priority placement of shorts I didn’t want to watch has rankled me for a while — this could be the solution.

Continue reading.

The first full trailer for the new Street Fighter movie is here Yes, Ken beats up a car. YouTube

After a short teaser dropped last year, we’ve finally got a full trailer for the newest attempt to bring Street Fighter to cinemas. The good news, to me, is that it’s going to be silly, fun and high camp. Ken and Ryu are squabbling, and M. Bison is still, bafflingly, a head of an international crime org. And Chun-Li plans to take him down. Jason Momoa is playing Blanka and Curtis ‘50 Cent’ Jackson is portraying Balrog, while mask-toting Orville Peck will don another mask as Vega.

Continue reading.

Allbirds pivots to AI Never a good sign. Allbirds

It’s like walking on a Claude.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111515383.html?src=rss
Mat Smith

PSA: Stop using your Casely Power Pods wireless charger immediately

2 months ago

Casely has reannounced a recall of its Power Pods 5,000mAh MagSafe E33A charger after dozens of people were injured and one even killed by the defective devices, the US Consumer Product Safety Commission (USCPSC) announced. It's recommended that you stop using the devices immediately, dispose of them safely and seek a replacement from the manufacturer. 

A year ago, Casely and the USPSC published a recall of 429,000 units of the power bank with the model number E33A. That followed 51 incidents of the devices "overheating, expanding or catching fire" and burning users in multiple cases. 

However, many of the devices have remained in use and are even more dangerous than initially thought. "In August 2024, a 75-year-old woman from New Jersey, was charging her cell phone with the power bank on her lap when it caught on fire and exploded," the USCPSC reported. "The victim suffered second and third degree burns and later passed away from complications from her injuries." In another incident this year, a 47-year-old woman was charging her phone on a plane when it caught on fire and exploded, giving her first degree burns.

As a result, the recall has been reissued due to "a risk of serious injury or death from fire and burn hazards to consumers," according to the Commission. 

The defective Casely Power Pods 5,000mAh charger is identifiable by the Casely embossed logo on the front and model number E33A on the back. It was sold at various online retailers including getcasely.com and Amazon between 2022 and 2024.

Casely is offering free replacement units as a remedy (it's not clear if you can get a full refund). Those seeking one should write "recalled" on the battery pack in permanent marker and submit a photo, along with a second photo showing the E33A model number as pictured above. Owners are instructed to dispose of them by contacting a facility that handles lithium-ion batteries. Do NOT throw them away with regular household waste, recycling, or standard battery disposal bins due to the risk of fire and explosion.

This article originally appeared on Engadget at https://www.engadget.com/general/psa-stop-using-your-casely-power-pods-wireless-charger-immediately-062120825.html?src=rss
Steve Dent

Reed Hastings is leaving Netflix after 29 years

2 months ago

Netflix co-founder and current chairman Reed Hastings is leaving the streaming company’s board in June to focus on "his philanthropy and other pursuits," according to a shareholder letter released alongside Netflix's Q1 earnings. Hastings has served as chairman of Netflix's board since 2023, a role he assumed after stepping down as co-CEO and promoting Greg Peters in his place.

"Netflix changed my life in so many ways, and my all‑time favorite memory was January 2016, when we enabled nearly the entire planet to enjoy our service," Hastings said in a statement. "My real contribution at Netflix wasn’t a single decision; it was a focus on member joy, building a culture that others could inherit and improve, and building a company that could be both beloved by members and wildly successful for generations to come. A special thanks to Greg and Ted, whose commitment to Netflix’s greatness is so strong that I can now focus on new things."

Hastings founded Netflix in 1997 as a DVD-by-mail rental service with his co-founder and the company's first CEO Marc Randolph. In 1999, Hastings became CEO, and eventually led the company through its transformation into a streaming service in 2007. Netflix started producing its own television series and movies in 2013, and in 2020, the company's board named Ted Sarandos as Hasting's co-CEO, in part to oversee its growing production business. Hastings stepped down as co-CEO in 2023 to become Netflix’s executive chairman, as then COO Greg Peters was promoted to co-CEO. Among his other contributions, Hasting is also the architect of Netflix's infamous "culture memo," which codified the company's high-performance culture.

While he'll no longer be on Netflix's board, Hastings still has a seat on the board of AI startup Anthropic and media and financial software company Bloomberg. Netflix, for its part, is continuing to expand outside of the television and film business Hastings helped build, by offering a selection of curated party games, a growing library of video podcasts and live sports.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/reed-hastings-is-leaving-netflix-after-29-years-213136444.html?src=rss
Ian Carlos Campbell

Perplexity brings its Personal Computer AI assistant to Mac

2 months ago

Perplexity has just released Personal Computer. The software, which is available starting today for Mac, builds on the multi-model orchestration capabilities the company debuted with Perplexity Computer at the end of February. Like Claude Cowork (and, as of today, OpenAI Codex too), it's a suite of computer use agents that can work with your files, apps, connectors and the web to complete complex and "even continuous workflows." 

Perplexity suggests a few different use cases for Personal Computer, starting with the obvious. “You can ask Personal Computer to read your to-do list,” the company states. “In fact, you can ask it to DO your to-do list." It explains you can open the Notes app on your Mac, ask Personal Computer for help and the system will reason how to best assist you. In the process of tackling that task, it can work across all your files, as well as apps like Apple Messages. When needed, it will also employ multiple agents to complete a request. Like Anthropic did with Claude Cowork, Perplexity says you can also use its software to organize messy folders so files feature sensible names and there's an easy-to-understand structure to everything.

You can prompt Personal Computer with your voice, and you can even initiate and manage tasks from your phone. Perplexity says the app creates files in a secure sandbox, and any actions it takes are auditable and reversible. "A system that acts on your behalf needs to be useful and legible. It should feel like a team you manage, not a rogue employee with keys to your most important data," the company said.   

Personal Computer for Mac is available starting today, beginning with Max subscribers. Perplexity said it would bring the app to its other users soon, prioritizing those who joined the waitlist for the experience. 

This article originally appeared on Engadget at https://www.engadget.com/ai/perplexity-brings-its-personal-computer-ai-assistant-to-mac-202045969.html?src=rss
Igor Bonifacic

Call of Duty movie arrives on June 30, 2028

2 months ago

A Call of Duty movie is still happening, but don't hold your breath for it to hit screens any time soon. Today, the popular FPS' social media revealed that the movie's theatrical release date will be June 30, 2028. 

A film adaptation of the game franchise was first revealed last year, and shortly after, we learned that Taylor Sheridan and Peter Berg would be serving as the producers. The duo, whose past credits include Friday Night Lights and Yellowstone, will also be co-writing the project under Berg's direction. We still haven't heard anything about the cast, or even what era of the long-running series will be depicted, so it seems like a safe bet that there's still a ways to go before this wraps. But CoD is nothing if not a money-maker, so reimagining it as a summer blockbuster seems pretty expected.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/call-of-duty-movie-arrives-on-june-30-2028-200033481.html?src=rss
Anna Washenko

Blackmagic Camera for iOS now has a companion Watch app

2 months ago

Blackmagic Camera is one of the more powerful third-party smartphone camera apps available and it's now even more useful for solo creators. Blackmagic Design just announced that the latest iOS version 3.3 now supports Apple Watch, letting you control the app and monitor video remotely from your wrist. It also includes ATEM camera control so you can use your iPhone as a live studio camera. 

With the new Camera Apple Watch companion app, you can remotely control and monitor your iPhone from anywhere within Wi-Fi range. It lets you start and stop recording, control zoom and adjust settings like frame rate, shutter speed (angle), white balance and ISO with a tap. You can also see a view of your video for framing control, though a Watch screen is probably a bit too small to accurately check focus. 

The Watch app will benefit solo creators who want to mount their iPhone on a tripod to record standup or vlogging activities. To set it up, you install the Watch app through your iPhone and it will automatically connect and sync to your device. 

Use your iPhone as a broadcast camera? Sure, why notBlackmagic Design

The other key feature is iPhone control from Blackmagic's ATEM Mini switcher used by streamers and broadcasters. To use it, you need the $420 Blackmagic Camera ProDock that gives your iPhone 17 Pro or iPhone 17 Pro Max an HDMI output, timecode, USB-C and other ports. Blackmagic Camera now lets you connect a single HDMI cable from the ProDock to an ATEM Mini switcher, then adjust settings, trigger recording, focus and zoom. It also offers a DaVinci primary color corrector so you can match and create digital film looks during live production. 

Finally, Camera now supports Blackmagic's "Focus and Zoom Demand" controls (a knob and handle) designed for broadcast cameras. When those controls and an iPhone 17 Pro/Pro Max are connected via USB-C to a ProDock as shown above, you can zoom and focus Camera app video without taking your hands off the tripod handles. Together with the ATEM feature, it lets you use an iPhone as a full broadcast camera, which looks slightly weird but is pretty cool.

On top of those features, Blackmagic Design also added ProRes RAW stabilization and general bug fixes and improvements. Blackmagic Camera for iOS 3.3 is available now as a free download from the Apple App Store.

This article originally appeared on Engadget at https://www.engadget.com/apps/blackmagic-camera-for-ios-now-has-a-companion-watch-app-194529980.html?src=rss
Steve Dent

Meta is giving Threads on web a redesign that finally adds direct messages

2 months ago

Meta is starting to test a long-overdue facelift for Threads on web. The company's head of Threads Connor Hayes showed off a new look for the web version of Threads that finally adds direct messaging and makes it easier to navigate between multiple feeds.

The new layout adds a bunch of new shortcuts to the site's left rail, including saved posts, insights, activity, and the ability to move between different feeds. Those features have all been accessible on web before, but many were hard to find. For example, the only way to currently get to "insights" is to navigate to your own profile or save it as a "pinned" column. Most importantly, though, the update finally adds the Threads inbox, which has not been available to web users even though the feature was added to the app last June.

It's not clear when the new look will roll out, but Hayes said Meta has already started to test it and that the company will "be investing more here going forward." The last time the Threads website got a major update was last April, which added some basic functionality. But since then, Meta has focused much of its efforts on the Threads app, rather than the website. Some newer features, like disappearing "ghost posts," are able to be viewed on the web but can only be created in the app.

Speaking of the Threads app, the web updates come one day after Hayes previewed some tweaks to how replies look on mobile. With the change, replies under a post will be indented slightly to make it easier to follow conversations. That change is rolling out now on iOS and currently "testing" on Android. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-giving-threads-on-web-a-redesign-that-finally-adds-direct-messages-192903284.html?src=rss
Karissa Bell

The European Commission wants Google to share search engine data with competitors

2 months ago

The European Commission has proposed new measures for Google aimed at bringing the tech giant's search business into compliance with the Digital Markets Act. In order to allow third-party online search engines to be competitive with Google, the EC has recommended that Google permit those services to access its treasure trove of search engine data. As it stands, the proposal would require Google to let rivals see data points "such as ranking, query, click and view data, on fair, reasonable and non-discriminatory terms."

"Data is a key input for online search and for developing new services, including AI," said Teresa Ribera, the Commission's executive vice-president for Clean, Just and Competitive Transition. "Access to this data should not be restricted in ways that could harm competition. In fast-moving markets, small changes can quickly have a big impact. We will not allow practices that risk closing markets or limiting choice."

European regulators have been using the Digital Markets Act to hammer at Google's dominant market position for several years. Beginning in March 2024, Google was required to be in compliance with the DMA and it did plan some changes in accordance with the legislation. A year later, though, the Commission levied preliminary charges against Google arguing that Google Search and the Play Store had not met their obligations for market competition. Google offered some possible adjustments to how search results are displayed in response, but it seems the regulator is going to keep fighting for more robust changes to Google's search business.

If you think all that sounds like something Google is unwilling and unlikely to do, you'd be correct. For starters, the actual requirements for Google could change in the coming months. The EC is accepting comments on the proposed measures through May 1, and Google's legal team is certain to have a lot of opinions to share. We've reached out to the company for a comment on these preliminary measures. A final, binding decision on Google's next steps is due by July 27, so we're expecting a lot of back-and-forth between the parties until that date.

Update, April 17 2026, 11:36AM ET: Reached for comment, Google's Senior Competition Counsel Clare Kelly told Engadget, "hundreds of millions of Europeans trust Google with their most sensitive searches — including private questions about their health, family, and finances — and the Commission’s proposal would force us to hand this data over to third parties, with dangerously ineffective privacy protections. We will continue to vigorously defend against this overreach, which far exceeds the DMA’s original mandate and jeopardizes people’s privacy and security."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-european-commission-wants-google-to-share-search-engine-data-with-competitors-192709530.html?src=rss
Anna Washenko

Blizzard just made Overwatch’s best mode much worse

2 months ago

While I dabble in other Overwatch modes, I spend the vast majority of my time there in Mystery Heroes, a casual mode in which you load in as a random character and automatically switch to another one when you respawn. It's by far my favorite way to play Overwatch (which I do a lot!), since it helps me switch off and relax. Others play it as a warmup for competitive action. It requires a particular skillset, as players need a working knowledge of all 51 heroes to help them coordinate with teammates and know what the opponents have on deck. But with the arrival of the new Overwatch season this week, Blizzard changed Mystery Heroes, and made it much less fun to play. 

The developers say they modified Mystery Heroes "to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past." That might have something to do with how the mode handled perks. In other modes, players earn perks (upgrades to their existing tools or entirely new abilities) throughout a match. In Mystery Heroes, they load into a round with random perks already equipped. That's fun! I love the chaos of Mystery Heroes and trying to make things work with whatever hero and perks I have. 

Now, perks are gone from Mystery Heroes. I kind of get it. Nixing them helps players clock what's going on a bit faster — they won't feel the need to quickly check which perks they have when they're racing back to the action when the time is running out. Perks were only added to Overwatch a little over a year ago and they've helped make the game more enjoyable. Removing them from Mystery Heroes diminishes it compared with other modes, especially given that some heroes are now more oriented around their perks.

OverwatchBlizzard Entertainment

The other major change in Mystery Heroes is a switch from teams of five players to 6v6. I'm fine with 6v6 in other game types, but it makes Mystery Heroes much worse. 

In other 6v6 formats, you typically have two tanks, two supports and two damage heroes. In Mystery Heroes, the defense might load in with four tanks and two supports (teams are limited to three heroes from any class after respawns). While tanks generally have lower health pools in 6v6 modes, that's still an oppressive composition to run into. Attackers lack the agency to switch to other characters that can counter such a setup. For instance, if the attackers don't spawn in as heroes that can get behind a chokepoint and take out those supports, they might never break through. That doesn't make for a fun round. Trying to keep five other players alive as a solo support isn't exactly a blast either.

I’m not the only one who’s disappointed with these changes. In every single Mystery Heroes game I’ve played since the update, other players have lamented the loss of perks (the reaction to the 6v6 switch is more mixed). They're protesting on Reddit and the Overwatch forums too. 

It’s not like I’m averse to change. Blizzard has made a ton of updates to greatly improve Overwatch over the last few years. It added the big Stadium mode in 2025 and the game recently had a soft, successful relaunch. Even in this season, there are lots of positive tweaks, including some welcome hero updates (and some that are less welcome) and the return of post-match awards. New damage hero Sierra is rad too. 

The Mystery Heroes changes, though, are a step in the wrong direction. I dearly hope Blizzard reverses course on those soon. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-just-made-overwatchs-best-mode-much-worse-185114683.html?src=rss
Kris Holt

Playdate Season 3 is coming later this year

2 months ago

Playdate is getting a third season of curated, surprise games, Panic announced today. We don't know much beyond the fact that Season Three is officially happening, but Panic's Head of Playdate Greg Maletic said in an announcement video that it will be here "in time for the holidays" this year. Considering we had to wait a whole three years for Season Two to come out following Season One's release with the console in 2022, that doesn't sound so bad.

Panic hasn't yet said how many games Season Three will include, or how much it will cost. While Season One had a total of 24 games — with a release schedule of two games per week for 12 weeks — last year’s Season Two had half the amount (plus Blippo+), and cost $39. But that drop in quantity thankfully didn't mean a drop in quality. Season Two was great, with a collection of games that felt stronger overall than the first. I, for one, can't wait to see what Season Three brings. In other exciting news, Panic also announced today that the much, much-awaited game Office Chair Curling is finally available for purchase on Playdate and Steam, with the option for online cross-play.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-3-is-coming-later-this-year-181340117.html?src=rss
Cheyenne MacDonald

A first look at Metro 2039 shows how its Ukrainian developer turned the darkness up to 11

2 months ago

If the real world isn’t grim enough for you, Ukranian developer 4A Games has your back: Metro 2039 has been announced and is scheduled to arrive this winter. And based on the developer’s first look at the title, Metro 2039 looks to be an even darker affair than previous titles in the series. A tall order, but the real-world turmoil that has enveloped 4A Games since Russia’s invasion of Ukraine sounds like it has turned into a painful inspiration for the developer.

The lengthy cinematic reveal, which also contains a brief bit of gameplay at the end, doesn’t give much of the story away. But it does serve to place you right in the ruined, terrifying world of the Metro series. Metro 2039 arrives about 25 years after a nuclear apocalypse wiped out most life on the planet. The series focuses on survivors who live in Moscow’s ruined metro system. 4A says that this time out, the different underground factions have been united by a group known as “the Novoreich,” complete with a new ruler, the Spartan known as Hunter.

Despite Hunter promising “salvation and a new life” for the survivors left on the surface, things aren’t exactly rosy underground. As you might expect, this supposedly “united” society is still a complete disaster, with propaganda, authoritarian rule and violence the hallmark of the regime.

Screenshot from Metro 2039.4A Games

The Metro series is based on novels by Dmitry Glukhovsky, a Russian author who has been in exile due to his public denouncement of Russia’s invasion of Ukraine. 4A Studios says that while this new game isn’t based specifically on one of his works, they worked in collaboration with Glukhovsky on the story for Metro 2039 “shaped by shared values of freedom and truth, and informed by the harsh realities of the world today.”

In statements from the studio, 4A directly acknowledges the conditions that Metro 2039 was created under. “Many developers continue to work from multiple locations, facing daily challenges never anticipated,” the studio says. “Through power outages, reliance on generators, and disruptions from missile and drone attacks, development has continued – driven by resilience, shared support, and a commitment to the work.”

It goes on to state that: “The war has directly shaped the development of Metro 2039, with its story focused acutely on choices, actions, consequences, and the cost of securing a future. While told from a distinctly Ukrainian perspective, Metro 2039 remains an authentic Metro story.” While the Metro series has been unfailingly bleak, it’s not hard to imagine how Russia’s invasion could have influenced the storytelling coming out of a Ukranian studio with an exiled Russian being part of the story team. But the limited bit of the game we’ve seen so far doesn’t make anything too explicit.

Screenshot from Metro 2039's reveal trailer.4A Games

The trailer shows off the new player-character known as The Stranger, the first voiced protagonist in the series (though we don’t hear him do anything but scream in the preview). The Stranger has apparently been surviving in the above-ground wasteland but is forced to return to the metro. The little bit of gameplay we saw was the standard first-person shooter view of The Stranger heading underground to be immediately ambushed by a pretty horrific monster that he barely escapes from — he’s then dragged to “safety” by a group of survivors who just get the doors to their shelter shut before being overrun by a larger horde. Creepy stuff.

The rest of the preview largely feels like a dream (or nightmare) sequence — but while it’s hard to put together what is going on, there’s no doubt that the detail in the environments and characters is top-notch. Given that the last metro game, Metro Exodus, was released way back in 2019, it’s fair to say that we’re getting a more graphically impressive rendering of ruined Moscow and the tunnels beneath it.

There’s no exact release date yet, but 4A Games says Metro 2039 will arrive this winter for Xbox Series X/S, PlayStation 5 and PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-first-look-at-metro-2039-shows-how-its-ukrainian-developer-turned-the-darkness-up-to-11-171500713.html?src=rss
Nathan Ingraham
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