Engadget Feed

A new, faster-paced game mode is coming to Apex Legends on August 5

3 months 2 weeks ago

The next season of Apex Legends kicks off on August 5, and it will see the arrival of a new, permanent game mode. Respawn says it built Wildcard as a faster-paced alternative to the core battle royale mode. For instance, when you take out an enemy, they won't leave behind a death box. Instead, their loot will scatter around them, making it easier for you to spot and pick up an item you need or want.

Another big difference here is legend stacking. You and your teammates will all be able to play as the same character, if you like. Respawn has retooled the Kings Canyon map for Wildcard, adding ziplines, gravity cannons and other fun stuff to the playground. Second chances will give you another opportunity to pick up the win if things don't pan out for you at first.

It's highly likely that Wildcard has been in the works for quite a while, but it's a bit unfortunate for Respawn that it's debuting the mode several weeks after Epic Games added a new, faster-paced battle royale option of its own to Fortnite. Rounds of Blitz Royale — which Epic designed primarily for mobile devices — can last just a few minutes each. Still, it's probably been a couple of years since I last played Apex, and Wildcard has me intrigued enough to dive back in.

There are plenty of other updates coming to Apex when the Showdown season starts, of course. Caustic will have a new ability called Field Research, while his gas canisters and grenades will deal more damage. Meanwhile, Bangalore's smoke canister will be able to breach doors and gain an EMP upgrade. In addition, Respawn is retooling the mid-to-late game with powerful passive abilities called Amps. These will allow you to unlock boosts like infinite ammo, extra armor and healing upgrades.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-new-faster-paced-game-mode-is-coming-to-apex-legends-on-august-5-150048274.html?src=rss
Kris Holt

Google will sign EU's AI Code of Practice

3 months 2 weeks ago

Google says it will sign the European Union’s new AI Code of Practice, which provides a framework for compliance with the EU’s AI Act. The act itself was passed in 2024, but its many provisions will take months to years to come into effect. The non-binding Code of Practice is a voluntary measure intended to help ensure that companies generally meet the obligations laid out by the Act in the meantime.

In a blog post announcing Google’s participation, the tech giant shared some skepticism about the AI Act’s impact on the technology in the EU. The statement reads in part, "While the final version of the Code comes closer to supporting Europe’s innovation and economic goals than where it began — and we appreciate the opportunity we have been provided to submit comments — we remain concerned that the AI Act and Code risk slowing Europe’s development and deployment of AI."

Just recently, Meta said it would not be signing the Code of Practice. The company’s chief global affairs officer, Joel Kaplan, called the Code an "over-reach." In a statement, Kaplan said, "Europe is heading down the wrong path on AI."

The EU’s AI Act is the first of its kind from a major regulator and is comprehensive in its approach. Meanwhile, the United States is in the earliest stages of determining its approach to AI regulation.

Obligations under the EU’s AI Act are being implemented in a staggered fashion, though rules governing general‑purpose AI (GPAI) models will apply on August 2, 2025. Any models brought to market before then must be fully compliant with the rules by August 2, 2027. The current implementation timeline lists assessment and enforcement steps as far out as August 2031.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-sign-eus-ai-code-of-practice-140741058.html?src=rss
Andre Revilla

The New York Times and Amazon's AI licensing deal is reportedly worth up to $25 million per year

3 months 2 weeks ago

Amazon's AI licensing deal with The New York Times is worth $20 million to $25 million per year, according to The Wall Street Journal. The two companies did not disclose the fiscal terms of the agreement back when it was announced in May. The Journal's reporting provides a rare insight into the value of a media company licensing its content for AI training.

In the case of The Times, Amazon's annual payments to the publisher would amount to nearly one percent of its total revenue in 2024. In return, the agreement allows Amazon to train its AI models on content from The Times, including content from auxiliary arms of the company like The Athletic and NYT Cooking. It also allows Amazon to offer summaries and excerpts from the paper through Alexa.

In light of that, $20 million to $25 million per year seems a small payout when the threat AI poses to publishers is so great, and other media companies have been able to negotiate bigger payouts. For instance, OpenAI's five-year licensing deal with News Corp, the owner of The Wall Street Journal, is reportedly worth more than $250 million.

The New York Times sued OpenAI and Microsoft for training their models on the company’s content without permission back in 2023. That case is still ongoing.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-new-york-times-and-amazons-ai-licensing-deal-is-reportedly-worth-up-to-25-million-per-year-135523853.html?src=rss
Igor Bonifacic

A Nintendo Direct focused on third-party games is taking place on July 31

3 months 2 weeks ago

It’s almost time for another Nintendo Direct. A showcase of games from Nintendo’s partners that are coming to the Nintendo Switch and/or Switch 2 is set for 9AM ET on July 31. The stream will run for around 25 minutes and you can watch it above when the time is right.

This is a partner showcase, so you probably shouldn’t expect to find out release dates for Metroid Prime 4: Beyond or Kirby Air Riders here. Instead, we’ll hear about projects from third-party studios and publishers.

Maybe we’ll finally get some details about Call of Duty games coming to Nintendo platforms, something Microsoft said would happen when it signed a pact with the company a couple of years back. And then, of course, there’s the small matter of Hollow Knight: Silksong.

Yeah, yeah, we bring this game up every time one of these showcases happens. But it’s far and away one of the most highly anticipated games right now. It's still slated to arrive this year and we now know it’ll be playable at Xbox’s booth at Gamescom next month. So maybe, maybe, maybe this Direct will, at long last, reveal that all-important Silksong release date. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/a-nintendo-direct-focused-on-third-party-games-is-taking-place-on-july-31-133158933.html?src=rss
Kris Holt

Apple says DOJ's antitrust lawsuit would 'reduce consumer choice'

3 months 2 weeks ago

Apple has submitted its official response to the antitrust lawsuit the Justice Department filed against it last year, which accused the company of having smartphone monopoly and criticized its "walled garden" approach to business. It said that the lawsuit threatens what sets the iPhone apart in a fiercely competitive market, reduce consumer choice, as well as erode competition. In addition, Apple warned that it could set "a dangerous precedent" in allowing the government to "take a heavy hand in designing people’s technology."

In its filing, as shared by 9to5Mac, Apple responded to every point made by the agency in its complaint. The DOJ said that "Apple stifles the success of 'super apps,'" or apps that offer multiple services on one platform, but the company's filing said that its "rules allow and support such apps." A multitude of them are available on the App Store today, the company added. Apple also denied the department's allegation that it blocks cloud streaming games and said that it allows game streaming over the web and in the App Store. 

The DOJ's allegation that it degrades third-party messaging apps is not true, the company also said, and they're widely available on the iPhone. Apple denied that it limits the functionality of third-party smartwatches and said that they can "effectively pair with iPhone," as well as "share data to and from the iPhone via a companion app." Another allegation was that Apple withholds access to iPhone hardware that's necessary for third-party digital wallets to be able to use its tap-to-pay technology. The company said it "developed and provides a mechanism that protects user security while enabling third-party developers to offer alternate payment applications."

"Apple is simply not a monopolist," the company wrote in its filing. The DOJ, it said, measured its share in the smartphone market by revenue rather than unit sales. It also put smartphones and "performance smartphone" in separate categories, which "does not correspond to economic reality." Apple accused the DOJ of narrowly focusing on Apple "without fairly considering the major manufacturers like Samsung and Google that [the company] contends with in the United States, not to mention the various lower-cost manufacturers — especially from China — that Apple confronts globally."

As 9to5Mac notes, the lawsuit is now heading to discovery phase, where both sides will now have to gather evidence to support their case. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-says-dojs-antitrust-lawsuit-would-reduce-consumer-choice-130045615.html?src=rss
Mariella Moon

YouTube will no longer limit ads on videos that drop the f-bomb early

3 months 2 weeks ago

YouTube has changed its ad guideline policy surrounding swear words, allowing creators a bit more freedom than before. In a video announcement, YouTube's head of monetization, Conor Kavanagh, said that videos containing stronger profanity such as f-bombs in the first seven seconds are now eligible for full monetization. In 2022, YouTube introduced a policy that would flag videos using profane language in the first several seconds as ineligible for advertising. It relaxed that rule a bit in 2023. Videos containing moderate profanity, such as "asshole" or "bitch," in the first seven seconds no longer faced restrictions. Those with strong profanity were only eligible to get limited ad revenue. Now, those videos can be fully monetized. 

In his announcement, Kavanagh explained that YouTube introduced its old rules, because advertisers wanted to distance their ads from profanity. But times have changed, and advertisers can now target content based on their desired level of profanity if they want to. He warned, however, that using strong swear words in titles and thumbnails would still limit a video's advertisements. In addition, using strong profanity too much in one video, such as making a compilation of a fictional character swearing, would still violate the platform's advertiser-friendly content guidelines. In other words, yes creators can swear in the opening of a video now, but they still have to be mindful if they want the video to earn money. 

This article originally appeared on Engadget at https://www.engadget.com/apps/youtube-will-no-longer-limit-ads-on-videos-that-drop-the-f-bomb-early-124519205.html?src=rss
Mariella Moon

Google's Pixel 10 may get magnetic Qi2 charging after all

3 months 2 weeks ago

Google's upcoming Pixel 10 may support wireless Qi2 charging natively (without a case), which would make it the first Pixel model and one of the few Android phones to do so. A new image from mega-leaker Evan Blass shows a Qi2 charger attached to the back of a naked Pixel 10 device, meaning it likely has the magnets required to support the fast-charging system.

Rumors bubbled up last month that Google was working on a new lineup of "Pixelsnap" Qi2 accessories, leading to speculation that the Pixel 10 may debut that much-requested feature. Another rumor suggested that a case may be required for Qi2 charging after all, but the image of a Pixel 10 with a Qi2 charger appears to confirm that Qi2 will be native after all.

Evan BlassEvan Blass

On top of faster charging speeds up to 15 watts or higher in later revisions, Qi2 requires smartphones to have embedded magnets for easy alignment of peripherals. So far, though, only recent iPhone models and just one smartphone, the HMD Skyline, have said magnets and thus offer native Qi2 support. Other popular phones like the Galaxy S25 are only "Qi2 ready," meaning they can charge wirelessly at up to 15 watts, but don't have the required magnets inside. Instead, you have to purchase a compatible case with a built-in magnetic mounting system. The same applies to OnePlus's latest phone. 

If the Pixel 10 does support Qi2 directly and Google introduces a new lineup of Qi2 charging accessories, that will provide a big boost to the ecosystem. The news also provides a nearly complete picture of the Pixel 10 launch, on top of information we already knew: Up to a 6.8-inch Super Actua display, Google Tensor G5 chip, a triple rear camera system, 8K video recording and up to a 100-hour battery life on the Pixel 10 Pro XL. 

All we need now is confirmation of all that from Google, which will likely announce that device (including a Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL and Pixel 10 Fold) along with the Pixel Watch 3, Pixel Buds Pro 2 and other accessories at its Made by Google event on August 20

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/googles-pixel-10-may-get-magnetic-qi2-charging-after-all-123055066.html?src=rss
Steve Dent

Legion Go S powered by SteamOS review: A purpose-built OS makes all the difference

3 months 2 weeks ago

Earlier this year, Lenovo released a more streamlined and potentially affordable take on its flagship gaming handheld in the Legion Go S. Unfortunately, the Windows 11 version came first, which wasn’t the one we were most excited about. Now, the Legion Go S powered by SteamOS has arrived, and oh my, what a difference an operating system can make. Not only does this model feature a UI that's much better suited for a portable gaming machine, it has faster performance as well. But the best part is that the SteamOS variant is less expensive than its Windows sibling. All of this makes for a handheld that's a welcome alternative to the Steam Deck, especially for anyone who's not a fan of Valve's hardware.

Design and display: Keeping it simple

Like its sibling, the SteamOS version of the Legion Go S features a very straightforward design. A big difference between the two is that this model features a dark purple body instead of the white shell on the Windows variant. Thanks to its large 8-inch 1200p display and sizable grips, it's a bit chunkier than rivals like the Steam Deck or the ROG Ally X. At 500 nits, brightness is above average compared to typical handheld PCs. However, because Lenovo uses an LCD panel, colors aren't quite as vibrant and you don't get those pure inky blacks like you do on a system with an OLED screen such as the original Legion Go.

Sam Rutherford for Engadget

I like that Lenovo included Hall effect sensors for its joysticks, along with a toggle that lets you adjust the pull depth of the triggers. Plus, the addition of a second USB-C port allows you to charge the device while keeping other accessories plugged in. There's also a pair of programmable paddles on the back and a handy microSD card slot for expandable storage.

The biggest departures from the flagship Legion Go are that this model's joysticks and buttons cannot be detached and its built-in touchpad is significantly smaller. This means the latter is better suited to moving the cursor around SteamOS in desktop mode or to navigating menus than it is as a true alternate control scheme while playing games. You also don't get a fingerprint reader, which I think should be a standard inclusion on handheld gaming PCs at this point.

Performance and software: Better with SteamOS Sam Rutherford for Engadget

The Legion Go S powered by SteamOS is available in multiple configurations. Our $830 review unit features an AMD Ryzen Z1 Extreme chip with 32GB of RAM and 1TB of storage. Unfortunately, this means I wasn't able to run true apples-to-apples performance tests with the Ryzen Z2 Go-equipped version of the Windows Legion Go S I reviewed earlier this year. But given the lackluster results from that model, I generally wouldn't recommend any handheld powered by that chip, even though that version is significantly more affordable. If budget is a concern, Valve's Steam Deck remains the better option.

Even though the Go S with SteamOS features the exact same chip, I actually saw slightly better performance here compared to the original Legion Go. With both systems set to a 15-watt TDP (total device power), the Legion Go S edged out the Windows model in Cyberpunk 2077 at 800p on medium graphics by pumping out 58 fps versus 54 fps. By comparison, the Steam Deck OLED managed 53 fps. And in Control at 800p on medium, it was a similar situation, though the gap was even smaller. The Legion Go S hit 29 fps, beating out the OG Legion Go (27 fps) and the Steam Deck OLED (24 fps).

Sam Rutherford for Engadget

The cause of the SteamOS model's improved horsepower is hard to pinpoint — especially as performance varies from title to title — but it's generally due to Valve's platform having less overhead and system processes than Windows-based rivals. And if that wasn't enough, the SteamOS UI is better designed for a dedicated gaming machine, as turning on the system boots you right into your game library as opposed to spitting you out into Microsoft's classic desktop view. There are also some minor tweaks in Valve's OS to support features like the built-in RGB lighting on the Legion Go S — something the Steam Deck doesn't have.

For fans of SteamOS, the main reason aside from price to pick a Steam Deck over the Legion Go S (or vice versa) is that each system features different performance targets. Valve's handheld has a TDP that tops out at 15 watts, and at lower power levels, it features better energy efficiency than the Legion Go S. This makes it more suitable for people who regularly play older games or less demanding 2D fare. Alternatively, Lenovo's handheld has a max TDP of 33 watts (or 40 when plugged into the wall), which makes it more adept at handling resource-intensive modern titles. So if you want higher frame rates (which you probably do), a Z1 Extreme Legion Go S with SteamOS has way more headroom to push pixels even harder. 

Battery life: Just a touch more efficient Sam Rutherford for Engadget

Featuring a mid-size 55WHr battery, longevity on the Legion Go S when running SteamOS doesn't really stand out. However, I found that on average, it runs up to 30 minutes longer than its Windows counterpart across a number of titles. When playing Metal Slug Tactics, it lasted just shy of three hours (2:50) compared to closer to an hour and a half for the Windows 11 model (2:33). It was a similar situation in Elden Ring, where the SteamOS version was able to continue for an extra 15 minutes after its sibling conked out.

Wrap-up

The Legion Go S powered by SteamOS is a simple and well-built gaming handheld with an even bigger screen than Valve's portable and arguably better ergonomics. When configured with a Ryzen Z1 Extreme chip, it's a better choice for playing more demanding modern games without feeling forced to switch to a Windows-based device. It also has a more optimized UI than its Microsoft-powered rivals while retaining handy features like Hall effect joysticks and dual USB-C ports.

Sam Rutherford for Engadget

With Z1 Extreme models starting at $830 instead of $600 for the Z2 Go configs, though, it's not quite as affordable as I thought it would be back when it was first announced at the beginning of the year. But even so, it's nice to have options. And as just one of two handhelds on the market that come with SteamOS pre-installed, the Legion Go S makes an interesting argument as a bigger and more powerful upgrade to the Steam Deck.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/legion-go-s-powered-by-steamos-review-a-purpose-built-os-makes-all-the-difference-120059561.html?src=rss
Sam Rutherford

TikTok's Community Notes era starts today

3 months 2 weeks ago

TikTok users in the United States will soon see crowd-sourced fact checks appearing alongside videos on the platform. The app is beginning to roll out Footnotes, its version of Community Notes, the company announced.

TikTok announced its plan to adopt the feature back in April and since then almost 80,000 users have been approved as contributors. Footnotes works similarly to Community Notes on X. Contributors can add a note to videos with false claims, AI-generated content or that otherwise require more context. Contributors are required to cite a source for the information they provide and other contributors need to rate a footnote as helpful before it will show up broadly. Like X, TikTok will use a bridging algorithm to determine which notes have reached "a broad level of consensus."

According to screenshots shared by the company, Footnotes will appear prominently underneath a video's caption. Users will be able to read the full note and view a link to its source material.

While TikTok is the latest major platform to adopt the crowd sourced approach to fact checking, unlike Meta, the company is still continuing to work with professional fact checking organizations, including in the United States. The company also points out that Footnotes will be subject to the same content moderation standards as the rest of its platform, and that people can report notes that might break its rules. The presence of a note won't, however, impact whether a particular video is eligible for recommendations in the "For You" feed.

For now, the company isn't making any commitments to roll out the system beyond the US. "We picked the US market because it's sufficiently large that it has a content ecosystem that can support this kind of a test," TikTok's head of integrity and authenticity product, Erica Ruzic, said during a press event. "We will be evaluating over the coming weeks and months, as we see how our US pilot is going, whether we would want to expand this to additional markets."

The test of Footnotes comes at a moment when the company's future in the United States is still somewhat in limbo. President Donald Trump has delayed a potential ban three times since taking office in January as a long long-promised "deal" to create a US-owned TikTok entity has yet to materialize. Trump said a month ago that an agreement could be announced in "two weeks." Since then, there have also been reports that TikTok owner ByteDance is working on a new, US-only version of the app in anticipation of a deal. TikTok representatives declined to comment on those reports, which have suggested such an app could debut in early September.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktoks-community-notes-era-starts-today-110041152.html?src=rss
Karissa Bell

TikTok 'content check' tells creators if their videos will be blocked from For You pages

3 months 2 weeks ago

TikTok's "For You" recommendations have long been a source of mystery and fascination for creators on the platform. Even the most seasoned TikTok stars don't always understand why some videos go viral and some don't. And there's long been lots of speculation about the types of content that is and isn't acceptable to the app's recommendation algorithm.

Now, the company is looking to give creators more transparency into its recommendations. TikTok is testing out a "content check" feature that will allow creators to preview whether their videos have issues that might prevent them from appearing in the coveted "For You" feed.

TikTok is kicking it off with a web-based feature called "Content Check Lite" that will be available on desktop in TikTok Studio. The feature will check uploaded videos for "For You" eligibility and flag potential issues before posting. The company also says it's in the "early stages" of experimenting with a "broader" content check feature that can check "content against all our Community Guidelines before it goes live on platform," and offer specific feedback on changes that can help correct ineligible content. A "small group" of creators are currently part of the test, according to the company.

TikTok has already tested a version of this for TikTok Shop sellers, and says the feature has already resulted in a 27 percent reduction in "low-quality uploads" to the app. The feature could also help the company increase trust with creators, who often speculate about "shadow bans" and why some videos don't get as many views as they expect.

"Ultimately, our goal is to help creators understand our rules and make sure that they can know how best to build that audience and build that thriving following on TikTok," TikTok's head of operations and trust and safety, Adam Presser, said during a press event. "We're excited to learn from the pilot, and hope to have more to share ahead in the next few months."

The company is also adding several other updates for creators, including new muting and filtering controls that make it easier to weed out specific terms from comments in live streams and other posts. The app is also getting a designated "creator inbox" to make it easier to manage messaging in the app. Creators who want to have a separate space to interact with followers will also be able to take advantage of "creator chat rooms," which allows eligible accounts to make a dedicated space for chats with up to 300 followers.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-content-check-tells-creators-if-their-videos-will-be-blocked-from-for-you-pages-110015168.html?src=rss
Karissa Bell

TikTok gamifies mindfulness with 'well-being missions'

3 months 2 weeks ago

TikTok’s latest answer to its addictiveness is gamified mindfulness tools. The app’s new Well-being Missions let you earn badges for completing challenges related to balanced digital habits. To be clear, mindfulness and dopamine-seeking mini-games are a contradictory pair. But hey, at least it’s healthier than doomscrolling.

The first batch of TikTok’s "short, engaging missions" focuses on the platform’s existing digital well-being tools. (The company plans to test new features and expand the missions over time.) They include quizzes and flashcards, aspects the company says were well-received in early testing.

TikTok says Well-being Missions focus on positive reinforcement. The idea is to form new habits through encouragement, education and a sense of progress. The gamified challenges are based on research, advice from TikTok’s Youth Council and expert consultations.

It’s easy to draw a straight line between TikTok’s mindfulness features and accusations that it knowingly harmed users’ mental health. ByteDance’s own research reportedly found that compulsive use of the platform correlates with "a slew of negative mental health effects." It’s also associated with disruption to sleep, responsibilities, and connecting with loved ones.

Some might say the answer to that would be to, oh, make the platform less addictive. But come on, now: can’t interfere with profits! So, badge-earning mindfulness missions, it is. Go get 'em, champ.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-gamifies-mindfulness-with-well-being-missions-110014036.html?src=rss
Will Shanklin

YouTube is turning over age verification to AI

3 months 2 weeks ago

YouTube will start using machine learning to determine whether viewers should be on a teen account. The company said it plans to start using this AI application on a subset of US users in the coming weeks for a trial before rolling it out to the rest of the market. The tool will assess user behaviors including the types of videos being searched for, the categories of videos watched and how long the account has existed. When an account is deemed by machine learning to belong to a teen, YouTube will disable personalized advertising, activate digital wellbeing tools and add other safeguards for its younger users.

Since introducing supervised teen accounts in 2021, YouTube has continued to add protections aimed at its younger users. The company noted that it has been using this machine learning approach "in other markets for some time, where it is working well."

YouTube isn't the only service to leverage an AI tool to catch users who might be lying about their age. However, it's putting the burden of correcting false positives on its users: "If the system incorrectly estimates a user to be under 18, they will have the option to verify that they are 18 or over, such as using a credit card or a government ID." Meta has a similar tool it began rolling out across Facebook, Instagram and Messenger earlier this year, but it lets people simply change their settings if the AI tool incorrectly guesses their age.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-turning-over-age-verification-to-ai-185634150.html?src=rss
Anna Washenko

Google adds Video Overviews to NotebookLM

3 months 2 weeks ago

NotebookLM, the Google research tool that gained notoriety for its AI-generated podcasts, is introducing a feature called Video Overviews. As the name suggests, this tool automatically creates videos on requested topics and pulls data from a user's uploaded images, diagrams, quotes and documents.

It's rolling out right now, but there are some caveats. These overviews are only available in English, though Google says more languages are on the way. Also, the tool doesn't make videos in a conventional sense. It creates slideshows with narration.

Despite this limitation, the company says the feature is "uniquely effective for explaining data, demonstrating processes and making abstract concepts more tangible." Google also says it'll be expanding the toolset in the future, so it won't always be just a slideshow machine.

Video Overviews do currently offer some handy playback options. There's the ability to skip back and forth by 10 seconds and adjust the playback speed. The company is also updating NotebookLM's Studio tab. It's getting a visual refresh, which rolls out "over the next few weeks" to all users.

Google has certainly been busy iterating on the platform these past few months. It released an official NotebookLM app back in May and began offering curated "featured notebooks" earlier this month. This lets users experiment with the platform with pre-approved topics like William Shakespeare, so newbies won't have to actually upload anything. Audio-only overviews are also now available in over 50 languages

This article originally appeared on Engadget at https://www.engadget.com/ai/google-adds-video-overviews-to-notebooklm-181524866.html?src=rss
Lawrence Bonk

ChatGPT's Study Mode will guide students to an answer stey by step

3 months 2 weeks ago

OpenAI is rolling out a new Study Mode the company says is designed to give students a better understanding of complex topics. Like Claude's Learning Mode, which Anthropic introduced in April, Study Mode will see ChatGPT adopt a Socratic approach to conversations. Rather than answer a question outright, the chatbot will attempt to guide the user to their own solution, starting with questions that allow the system to calibrate its responses to their objective and understanding. Conversations then unfold using a "scaffold" structure, which means ChatGPT will slowly roll out information so as not to overwhelm the user with more information than they're ready to digest.

OpenAI says it developed Study Mode in collaboration with teachers, scientists and pedagogy experts. Rather than running on an entirely new model, the tool is powered by a series of custom system instructions.

"We chose this approach because it lets us quickly learn from real student feedback and improve the experience — even if it results in some inconsistent behavior and mistakes across conversations," said OpenAI. "We plan on training this behavior directly into our main models once we’ve learned what works best through iteration and student feedback."

Notably, OpenAI isn't making Study Mode available only to ChatGPT Edu users. Instead, the company is first rolling out the feature to logged in Free, Plus, Pro and Team users. Edu subscribers will gain access in the "next few weeks." 

It will be interesting to find out how many students end up actually using Study Mode, as a toggle allows you to easily turn the feature on and off. And as a recent New York Magazine article vividly detailed, AI cheating is a major problem at US colleges. For its part, OpenAI says it plans to work on making Study Mode more engaging and useful to students. The company is exploring how to offer deeper personalization through the tool, as well as ways to offer goal setting and progress tracking across conversations.

This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpts-study-mode-will-guide-students-to-an-answer-stey-by-step-180614172.html?src=rss
Igor Bonifacic

Home Depot has a new animatronic version of Skelly the skeleton

3 months 2 weeks ago

The Home Depot is well on its way to becoming a Spirit Halloween that also sells weed whackers. Here we are in July, and the retailer is already rolling out its Halloween product lineup. The centerpiece is the latest version of Skelly, the hardware store's viral skeleton. Meet the $279 animatronic Ultra Skelly.

Given its name, you might think Ultra Skelly is even bigger than the standard 12-ft. model. But the new model is only 6.5 ft. tall. The "Ultra" part comes from app control and animatronic movements.

The app lets you control its head, torso and arm movements. It includes five pre-loaded voice phrases. But the real fun comes in recording your own or speaking live through the app. (It includes voice-altering effects.) Your recordings can be up to 30 seconds long.

Home Depot

It also has the famously creepy LED eyes that made the original a viral hit. (You can choose from 18 eyes in the app). Its chest and mouth have lights, too. Ultra Skelly's fingers are posable but not animated. Home Depot says it takes around 45 minutes to assemble.

The OG 12-ft. Skelly is returning, too, for $299. And like any centerpiece of an expanding franchise, he now has an entourage. The (standing, 7-ft.) Skelly's Dog is back for $199. It's joined by the new (5-ft.) Skelly's Sitting Dog for $249 and the (5-ft.) Skelly's Cat for $199.

You can order Home Depot's Halloween collection from its website on August 4. Skelly has sold out quickly in the past. So, consider setting a reminder if you want the talking skeleton to spook your trick-or-treaters this October.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/home-depot-has-a-new-animatronic-version-of-skelly-the-skeleton-171011954.html?src=rss
Will Shanklin

Data breach at Tea reportedly contains images and DMs from last week

3 months 2 weeks ago

Last week, social network Tea experienced a data breach that exposed personal information for its users. The dating safety app for women said at the time that "there is no evidence to suggest that current or additional user data was affected." However, 404 Media reports that the problem is bigger than originally stated. The site credits independent security researcher Kasra Rahjerdi, who found that content from the platform as recent as last week has been exposed.

Additionally, this source claims that the compromised information could allow hackers to view messages between Tea users. DMs might include other sensitive information, such as personal phone numbers, discussions of cheating and experience obtaining abortions. 

"As part of our ongoing investigation into the cybersecurity incident involving the Tea App, we have recently learned that some direct messages (DMs) were accessed as part of the initial incident," a spokesperson for the company told Engadget. "Out of an abundance of caution, we have taken the affected system offline. At this time, we have found no evidence of access to other parts of our environment." In addition, Tea said it will offer them free identity protection to users whose personal information was involved in the breach.

Tea's security issues come during a surge in popularity. The app allows women to anonymously share personal stories about their dating experience, with the intended goal of letting others know if the men they are meeting might be a risk to their personal safety, were engaged in catfishing, or were already in a relationship.

Update, July 29, 2025, 1:08PM ET: Added statement from Tea.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/data-breach-at-tea-reportedly-contains-images-and-dms-from-last-week-224823984.html?src=rss
Anna Washenko

Lies of P leads August’s lineup of PS Plus games

3 months 2 weeks ago

After kicking off its PS Plus 15th anniversary celebrations last month, Sony has announced the PS Plus Monthly games for August. From August 5, members of all of the service’s tiers will be able to add Lies of P (PS5, PS4), DayZ (PS4) and My Hero One’s Justice 2 (PS4) to their libraries.

The headliner is undoubtedly Lies of P, the surprisingly great Pinocchio-flavored soulslike from 2023. South Korea-based studio Neowiz’s twisted take on the oft-reimagined children’s novel stood out in what is now an overwhelmingly crowded genre, thanks to its stylish Belle Epoque-era setting and slick combat. There aren’t many better FromSoft tribute acts around. The post-apocalyptic survival game DayZ launched on PS4 with not-exactly-glowing reviews in 2019, but is still getting fairly regular updates in 2025. Meanwhile, 3D arena fighter My Hero One’s Justice 2 is worth checking out for fans of the My Hero Academia manga on which it’s based.

As it continues to mark 15 years of its Game Pass-rivalling subscription service, Sony has announced that from August 5, members can download a set of anniversary avatars. Themed around the likes of Cyberpunk 2077, Hogwarts Legacy, Diablo IV and God of War Ragnarok, as well as cult retro favorite Twisted Metal, these are also available to subscribers on all tiers.

As for last month’s games, you have until August 4 to add Diablo IV, The King of Fighters XV and Jusant to your game library.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/lies-of-p-leads-augusts-lineup-of-ps-plus-games-165600067.html?src=rss
Matt Tate

Elgato's new webcam can mount lens filters

3 months 2 weeks ago

Elgato just introduced a novel new webcam with a pro-grade feature. The Facecam 4K allows users to mount lens filters for unique effects. This is the first time a webcam has offered this functionality.

The camera integrates with any 49mm lens filter, which opens up a world of potential. Folks could attach, say, a circular polarizing (CPL) filter to reduce reflections from glasses or go crazy with cinematic effects like diffusion. The unit ships with a free CPL filter to get started, as long as you buy the camera from the official Elgato store.

As for traditional specs, it records in 4K at up to 60 FPS and uses Sony’s Starvis 2 CMOS sensor with a f/4.0 aperture and fixed focus. It connects over USB-C and weighs just 0.26 pounds.

The Facecam 4K pairs with Elgato's Camera Hub software, which offers manual control over a variety of settings. These include ISO, exposure, shutter speed, pan, tilt and zoom. It also works with the company's Prompter hardware, though that requires a replacement backplate. The company is throwing in the dedicated backplate with new Prompter purchases. For the uninitiated, the Elgato Prompter is a nifty teleprompter designed for streamers.

The Facecam 4K even pairs with the Switch 2, which could make for some truly cinematic Mario Kart World reaction shots. Just update the firmware to version 2.32 or later and connect directly to the console.

Elgato's latest webcam is available right now and costs $200. This unit is similar in features to the pre-existing Facecam Pro webcam, but that one costs $300 and doesn't let people swap out lenses. It does, however, include a better sensor.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/elgatos-new-webcam-can-mount-lens-filters-163656839.html?src=rss
Lawrence Bonk

Netgear launches its most affordable Wi-Fi 7 mesh system

3 months 2 weeks ago

Netgear has launched its most affordable Wi‑Fi 7 mesh system yet, the Orbi 370. The headline price is $350 for a router and two satellites, which is extremely competitive. A quick look at the specs, however, reveals several trade‑offs that make the lower cost possible.

The company says the Orbi 370 is “designed for customers with moderately demanding Wi‑Fi needs,” claiming the system’s total bandwidth is 5 Gbps. However, since it carries only a 2.5‑gigabit internet port, the maximum speed to a single device is limited to 2.5 Gbps.

The Orbi 370 is strictly dual‑band, with only 2.4 GHz and 5 GHz radios — there's no 320 MHz or 6 GHz band options. This means the Orbi 370 is missing one of Wi-Fi 7's biggest advantages in most setups.

Households with a two‑gig connection or less likely won't miss the extra headroom, and a mesh Wi‑Fi system remains one of the best ways to solve dead spots around your home. Netgear’s flagship model, the Orbi 970, offers 27 Gbps total bandwidth, with a 10‑gig internet port and a quad‑band setup. That model comes with a price tag of roughly $2,000 for a router and two satellites and would likely be overkill for most households.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/netgear-launches-its-most-affordable-wi-fi-7-mesh-system-163234180.html?src=rss
Andre Revilla

A Lovense security flaw may be letting people take over accounts without a password

3 months 2 weeks ago

Sex toy company Lovense is leaking the email addresses of its app users and allowing account takeovers without asking for a password, according to a security researcher. As reported by TechCrunch, BobDaHacker, who describes themself as an ethical hacker committed to exposing and reporting security vulnerabilities, published an extensive report in which they accuse Lovense of failing to fix a serious bug it was first made aware of in 2023.

According to the hacker (and later verified by TechCrunch), Lovense allows any username to be turned into their email address with the right know-how, a flaw they initially discovered after muting someone on the app. With their access to Lovense’s API, they were able to obtain the emails associated with any public username in less than a second when running the modified request process through an automated script. They noted that the vulnerable nature of these accounts is "especially bad for cam models" who use the Lovense platform for work, and may share their usernames for these purposes.

The researcher also realized that with a user’s email address (either one you already know or one obtained using the aforementioned disclosure bug), they could generate auth tokens that allowed them to take over the associated account without a password. This allegedly worked for the Lovense Chrome Extension and Lovense Connect app, as well as the company’s Cam101 and StreamMaster software — and even admin accounts.

BobDaHacker said they initially reported the bugs to Lovense with assistance from the sex tech hacking project The Internet Of Dongs in March 2025, and received $3,000 in total for flagging them via the HackerOne security platform. After a series of interactions with Lovense representatives, they were told in early June that the account takeover bug had been fixed during the previous month, which the researcher claims is not true. Regarding the email disclosure flaw, Lovense said in a statement printed by BobDaHacker that it could take up to 14 months to fix the issue, as a faster one-month fix would "require forcing all users to upgrade immediately," which it said would "disrupt support for legacy versions."

The researcher went on to say that they were contacted by a Twitter user who claimed to have found the same account takeover bug as far back as 2023, and were told shortly after reporting it to Lovense that the bug had been resolved, which wasn’t the case. They said a patch eventually fixed their method, which used an HTTP endpoint to convert a username into an email address, but that it wasn’t rolled out until early 2025. BobDaHacker said they had requested comment from Lovense but at the time of writing had not received one.

This isn’t the first time Lovense users have stumbled upon privacy concern bugs. In 2017, a Redditor discovered that the Lovense app, which allows users to control their sex toys remotely, was recording audio without their consent and saving it to their phone. A commenter on the Reddit post, who claimed to be a Lovense representative, called the recordings a "minor software bug" that affected the Android version of the app and said at the time that it had been fixed in an update.

Updated 7/30/25 7:51 AM ET: In a statement to BleepingComputer, Lovense said that a fix is rolling out in the app stores: "The full update is expected to be pushed to all users within the next week. Once all users have updated to the new version and we disable older versions, this issue will be completely resolved."

The company's spokesperson stated that the exposed email addresses flaw was fixed at the end of June, although BobDaHacker says this issue still remains.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/a-lovense-security-flaw-may-be-letting-people-take-over-accounts-without-a-password-160528730.html?src=rss
Matt Tate
Checked
19 minutes 43 seconds ago
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
Engadget Feed feed