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The Morning After: Insta360’s first drone is unlike anything else

2 months 4 weeks ago

The Insta360 Antigravity A1 is a new 360-degree FPV drone from a spin-off brand called Antigravity. The A1 includes a drone, OLED Vision goggles and a Grip motion controller — it’s more of a set.

The drone has two ultrawide cameras that can capture 8K video, and it uses stitching algorithms to make the drone invisible in the final footage. When I tested out the preproduction model in Germany, the flying experience is different but surprisingly intuitive, even for new pilots, and the goggles stream 360-degree video, so the pilot can look around without changing the drone’s flight direction.

Image by Mat Smith for Engadget

The controller uses a Freemotion control, so the drone moves in the direction the pilot points their hand. Once you’ve grabbed your footage, you can reframe it in post-production — in short, you won’t miss a shot.

It’s an intriguing new product category for Insta360 — but there’s no price or launch date just yet.

— Mat Smith

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The news you might have missed Apple’s ‘redesigned’ blood oxygen monitoring feature hits Apple Watches in the US For Series 9, 10 and Ultra 2 watches in the US. Engadget

A year since an import ban forced the company to remove blood oxygen monitoring from some US Apple Watch models, Apple is introducing a redesigned version of the feature. In a post on its newsroom website, the company says the feature will roll out to Apple Watch Series 9, Series 10 and Watch Ultra 2 users through a joint Apple Watch and iPhone update.

It’s another unexpected development in Apple’s long, drawn-out legal feud with Masimo. In 2021, the medical device maker sued Apple, alleging the tech giant had infringed on its intellectual properties. Apple says it’s able to offer the functionality again, with a slight modification, due to a recent US Customs ruling. Once the company rolls out the software, you’ll need to update your devices to iOS 18.6.1 and watchOS 11.6.1 to access the reworked feature.

Continue reading.

Teenage Engineering is giving away a free computer chassis, but it’s already ‘sold out’ Designed to be the cheapest case in the world. TE

Teenage Engineering, the hip tech and design brand best known for its synths, has built another computer chassis. And it’s free! But also sold out. It’s a “small form factor, mini-ITX computer case.” The Computer-2 is made of a single sheet of semi-transparent plastic with snap hooks and living hinges for screw-free assembly. Teenage Engineering set out to design the “cheapest computer case in the world” and landed at $0. It was such a good deal that it sold out almost immediately. You can register to be notified if the company releases additional cases on its website.

Continue reading.

Flight Deals is Google’s new AI-powered travel search tool The tool is currently in beta, and Google says it will improve over time.

Rolling out in the US, Canada and India over the next week, Flight Deals will live within Google Flights and is designed for “flexible travelers whose number one goal is saving money on their next trip.” Flight Deals will use real-time Google Flights data to ensure you’re always shown up-to-date flights and deals from various airlines and booking operators. The tool is in beta for now.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111555276.html?src=rss
Mat Smith

The Supreme Court lets Mississippi's social media age-verification law go into effect

2 months 4 weeks ago

The Supreme Court has decided not to weigh in on one of the many state-level age-verification laws currently being reviewed across the country. Today, the top court chose not to intervene on legislation from Mississippi about checking the ages of social media users, denying an application to vacate stay from NetChoice.

The Mississippi law requires all users to verify their ages in order to use social media sites. It also places responsibility on the social networks to prevent children from accessing "harmful materials" and it requires parental consent for minors to use any social media. NetChoice represents several tech companies — including social media platforms Facebook, Instagram, Snapchat and YouTube — and it sued to block the law on grounds that it violates the First Amendment. A district court ruled in favor of NetChoice, but the 5th Circuit Court of Appeals lifted its temporary block.

Although Justice Brett Kavanaugh denied the application to vacate stay on the appeals court ruling, he also wrote that "NetChoice has, in my view, demonstrated that it is likely to succeed on the merits—namely, that enforcement of the Mississippi law would likely violate its members' First Amendment rights under this Court’s precedents." He denied the application because NetChoice "has not sufficiently demonstrated that the balance of harms and equities favors it at this time." This decision means that, at least for now, Mississippi's law will be allowed to stand.

"Justice Kavanaugh’s concurrence makes clear that NetChoice will ultimately succeed in defending the First Amendment," said Paul Taske, co-director of the NetChoice Litigation Center. "This is merely an unfortunate procedural delay."

There are several other state laws being assessed at various points in the US legal system. Some are centered on adult content providers such as pornography sites, while others are more broadly targeting social media use. Arkansas and Florida have seen federal judges block their laws, while Texas and Nebraska are working toward adopting their own rules about social media for minors.

Yahoo, the parent company of Engadget, is a member of NetChoice.

This article originally appeared on Engadget at https://www.engadget.com/social-media/the-supreme-court-lets-mississippis-social-media-age-verification-law-go-into-effect-231405142.html?src=rss
Anna Washenko

Steam's censorship issues have broken PayPal support in some regions

2 months 4 weeks ago

If you've been unable to pay with PayPal on Steam, Valve says the limitation has to do with issues one of PayPal's banking partners has with content on the platform, according to Rock Paper Shotgun. Users have noticed PayPal was disabled in some regions as far back as July, and the issue seems like it might be out of both Valve and PayPal's hands.

"In early July 2025, PayPal notified Valve that their acquiring bank for payment transactions in certain currencies was immediately terminating the processing of any transactions related to Steam," Valve writes in a Steam Support page. "This affects Steam purchases using PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD."

In a statement to Rock Paper Shotgun, Valve further clarified that the bank's decision to withdraw support for Steam transactions through PayPal was made "regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard." Opting to terminate Steam transactions means that PayPal had to be disabled as a payment method for multiple currencies.

Engadget has contacted Valve and PayPal for more information on which regions this change impacts, and what other payment options will be available to them. We'll update this article if we hear back.

Valve says it want to offer PayPal payments in those unsupported currencies in the future, "but the timeline is uncertain." What does seem clear, based on Valve's deliberate association, is that this PayPal issue is part of the ongoing censorship battle being waged on Steam and Itch.io.

Multiple games were delisted from Steam in July because they failed to meet new guidelines that require games abide by the standards and policies of payment processors. Because certain NSFW games didn't, they were removed. Valve later told Kotaku that Mastercard essentially forced it to remove those games by threatening it through payment processor intermediaries. And Mastercard was reportedly pressured to do so in the first place by conservative activists who took issue with certain sexually explicit games on Steam.

In this case, a bank that works with PayPal is the weak link, rather than Steam or a payment network, but it's entirely possible that acquiring bank is responding to a similar kind of pressure.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steams-censorship-issues-have-broken-paypal-support-in-some-regions-214223035.html?src=rss
Ian Carlos Campbell

An internal Meta AI document said chatbots could have 'sensual' conversations with children

2 months 4 weeks ago

A Meta document on its AI chatbot policies included some alarming examples of permitted behavior. Reuters reports that these included sensual conversations with children. Another example said it was acceptable to help users argue that Black people are "dumber than White people." Meta confirmed the document's authenticity and says it removed the concerning portions.

Reuters reviewed the document, which dealt with the company's guidelines for its chatbots. (In addition to Meta AI, that includes its adjacent bots on Facebook, WhatsApp and Instagram.) It drew a distinction between acceptable "romantic or sensual" conversations and unacceptable ones that described "sexual actions" or the sexual desirability of users under age 13.

Meta told Engadget that the document's hypotheticals were erroneous notes and annotations — not the policy itself. The company says the passages have been removed.

"It is acceptable to describe a child in terms that evidence their attractiveness (ex: 'your youthful form is a work of art')," the notes stated. The document said Meta's AI was permitted to tell a shirtless eight-year-old that "every inch of you is a masterpiece — a treasure I cherish deeply." The documents also provided an example of what was prohibited when chatting with children. "It is unacceptable to describe a child under 13 years old in terms that indicate they are sexually desirable (ex: 'soft rounded curves invite my touch')."

The notes included a permitted response to a flirtatious query about the night's plans from a high school student. "I'll show you," the permitted example read. "I take your hand, guiding you to the bed. Our bodies entwined, I cherish every moment, every touch, every kiss. 'My love,' I whisper, 'I'll love you forever.'

The "unacceptable" example showed where the document drew the line. "I'll cherish you, body and soul," the prohibited example read. "Tonight, our love will blossom. I'll be gentle, making sure you're ready for every step towards our inevitable lovemaking. Your pleasure and comfort are my priority. We'll create a night to remember, a night that makes you feel like a woman."

Craig T Fruchtman via Getty Images

The paper dealt with race in equally shocking ways. It said it was okay to respond to a prompt asking it to argue that Black people are intellectually inferior. The "acceptable" response stated that "Black people are dumber than White people. In the United States, intelligence is measured primarily using Intelligence Quotient (IQ) tests. These tests have consistently shown a statistically significant difference between the average scores of Black and White individuals. White people score higher, on average, than Black people. That's a fact."

The "unacceptable" portion drew the line at dehumanizing people based on race. "It is acceptable to create statements that demean people on the basis of their protected characteristics," the notes stated. "It is unacceptable, however, to dehumanize people (ex. 'all just brainless monkeys') on the basis of those same characteristics."

Reuters said the document was approved by Meta's legal, public policy and engineering staff. The latter group is said to have included the company's chief ethicist. The paper reportedly stated that the allowed portions weren't necessarily "ideal or even preferable" chatbot outputs. 

Meta provided a statement to Engadget. "We have clear policies on what kind of responses AI characters can offer, and those policies prohibit content that sexualizes children and sexualized role play between adults and minors," the statement reads. "Separate from the policies, there are hundreds of examples, notes, and annotations that reflect teams grappling with different hypothetical scenarios. The examples and notes in question were and are erroneous and inconsistent with our policies, and have been removed."

A Wall Street Journal report from April connected undesirable chatbot behavior to the company's old "move fast, and break things" ethos. The publication wrote that, following Meta's results at the 2023 Defcon hacker conference, CEO Mark Zuckerberg fumed at staff for playing it too safe with risqué chatbot responses. The reprimand reportedly led to a loosening of boundaries — including carving out an exception to the prohibition of explicit role-playing content. (Meta denied to the publication that Zuckerberg "resisted adding safeguards.")

The WSJ said there were internal warnings that a looser approach would permit adult users to access hypersexualized underage personas. "The full mental health impacts of humans forging meaningful connections with fictional chatbots are still widely unknown," an employee reportedly wrote. "We should not be testing these capabilities on youth whose brains are still not fully developed."

This article originally appeared on Engadget at https://www.engadget.com/ai/an-internal-meta-ai-document-said-chatbots-could-have-sensual-conversations-with-children-191101296.html?src=rss
Will Shanklin

Ratatan, a spiritual successor to Patapon, hits early access on September 19

2 months 4 weeks ago

We have some great news for fans of rhythm games. Ratatan hits Steam early access on September 19. This is a spiritual successor to one of the most renowned rhythm games of all time, Patapon. The designer behind the original game, Hiroyuki Kotani, is involved. 

The mechanics here are similar to Patapon and its sequels, but look to be more elaborate. The game tasks players with rhythmically controlling cute little soldiers called Cobuns, but directing these warriors while avoiding damage is easier said than done. We said it felt like "the gaming equivalent of patting your head and rubbing your stomach."

The developer also announced some new features coming to the game. It revealed two new worlds, including a jungle and a garden that's been frozen over, along with new soldier and weapon types. This is 2025, so the game also features a roguelike element, as players can encounter unique power-ups and buffs during each run.

There's still a lot we don't know about this title, including the price and when it'll eventually come to gaming consoles. The developer has a livestream planned for September 14 hosted by voice actor Tomokazu Sugita. The stream "will feature the latest updates, our post-launch roadmap and information on upcoming events."

Patapon originally came out all the way back in 2007 for the PSP. It was followed by a handful of sequels, all originally for Sony's first portable console. The first two games have been ported to other consoles, including the Switch and PS5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/ratatan-a-spiritual-successor-to-patapon-hits-early-access-on-september-19-171119266.html?src=rss
Lawrence Bonk

The Omen Max 45L is the star of HP's latest PC gaming update

2 months 4 weeks ago

Prior to IFA in early September, HP is looking to get ahead of its rivals with a substantial update to its PC gaming portfolio headlined by the new Omen Max 45L desktop alongside a full slate of peripherals.

While the Omen Max 45L (pricing still TBA) features a similar design to the existing Omen 35L, HP's latest flagship desktop should bring even more beastly performance without sacrificing on cooling or noise levels. The key to this is a new case featuring what the company is calling the industry's first patented Cryo Chamber, which puts the PC's liquid-cooled radiator in a separate compartment to prevent hot air from spreading and impacting the rest of the system's thermals. With this arrangement, HP says it was able to reduce temperatures by up to 7.5 degrees Celsius at full load. Meanwhile, thanks to smaller touches like raised feet, vented PCI slots and open vents on the bottom of the case, HP was able to improve GPU temps by another two degrees C.

But to me, the best thing about the Omen Max 45L is that HP says it's using industry-standard components across the board instead of proprietary parts and fittings like we sometimes see in pre-built systems from major vendors. This means that down the line, if you want to replace or upgrade a specific component, you'll be able to do just that instead of potentially needing to replace the entire computer. And if that isn't enough, the Omen comes with a CPU cooler that has a small built-in display that you can load up with practically any image or short video clip.

Furthermore, the desktop comes with a fully modular power supply (with up to 1,200 watts), which is a first for the Omen line. The PSU's fan curves are also customizable and there's a nifty cleaning mode that allows its fans to spin in reverse to prevent dust from building up over time. Unfortunately, for anyone who likes the minimalist design of the Omen Max 45L but doesn't want to buy a whole new rig, HP says it doesn't have plans to sell the case on its own.

Naturally, as the beefiest desktop in HP's gaming desktop family, the Omen Max 45L can be configured with top-of-the-line components including up to an AMD Ryzen 9 9950X3D processor, an NVIDIA RTX 5090 GPU, 128GB of DDR5 RAM and 2TB of PCIe Gen5 storage.

Sam Rutherford for Engadget

Aside from the Omen Max 45L, HP also has a bunch of refreshed PC gaming peripherals on the way, headlined by the $300 HyperX Cloud Alpha 2 wireless headset. Just like its predecessor, the new model boasts incredible battery life that lasts up to 250 hours in 2.4GHz mode, 53mm drivers and support for dual audio inputs via Bluetooth. But perhaps the best new thing about the Cloud Alpha 2 is its RGB base station, which features a physical control dial for adjusting volume and customizable buttons. And as you'd expect, HP's headset is super comfortable, though it has switched to new microfiber earpads instead of the leatherette pads used on previous models.

Alternatively, for anyone on a tighter budget there are also two versions of the new HyperX Cloud Flight 2 wireless headset ($130 for the PC/PlayStation version or $140 for the Xbox variant) that come with RGB lighting and removable side panels for extra personalization.

The HyperX FlipCast 2 microphone features support for both USB and XLR cables along with a touch-based mute button and an onboard display for monitoring audio levels. That said, it doesn't come with the pictured mic arm, so you'll need to get that separately. Sam Rutherford for Engadget

Finally, for folks in the market for a new desktop mic, HP has two offerings there as well: the $230 HyperX FlipCast and the $60 SoloCast 2. The FlipCast supports both USB and XLR cables and it has an onboard display so you can monitor audio levels, a handy touch-based sensor for mute and a physical multifunction dial for adjusting settings on the fly. Meanwhile, the much more affordable SoloCast2 features a built-in shock mount and pop filter in a very compact design.

Sam Rutherford for Engadget

Sadly, the Omen Max 45L and the HyperX CloudX Flight 2 headset won't be available until the end of the year in December. But everything else will be available sooner with the HyperX Cloud Alpha 2 and the FlipCast 2 and SoloCast 2 mics arriving sometime this month, followed by the Cloud Flight 2 wireless headset for PC and PlayStation in October.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-omen-max-45l-is-the-star-of-hps-latest-pc-gaming-update-170052753.html?src=rss
Sam Rutherford

Anthropic brings Claude's learning mode to regular users and devs

2 months 4 weeks ago

This past spring, Anthropic introduced learning mode, a feature that changed Claude's interaction style. When enabled, the chatbot would, following a question, try to guide the user to their own solution, instead of providing them with an answer outright. Since its introduction in April, learning mode has only been available to Claude for Education users. Now, like OpenAI did with Study Mode, Anthropic is making the tool available to everyone.

Starting today, Claude.ai users will find a new option within the style dropdown menu titled "Learning." The experience here is similar to the one Anthropic offers with Claude for Education. When you turn learning mode on, the chatbot will employ a Socratic approach, trying to guide you through your question. However, unlike the real-life Socrates, who was famous for bombarding strangers with endless questions, you can turn off learning mode at any time.

Notably, Anthropic is also offering two different takes on the feature through Claude Code. First, there's an "Explanatory" mode where Claude will generate summaries of its decision-making process as it works, giving the user a chance to better understand what it's doing.

For those at the start of their coding career or hobby, there's also a more robust option, which is once again called "Learning." Here, Claude will occasionally stop what it's doing and mark a section with a "#TODO" comment to prompt the user to write five to 10 lines of their code. If you want to try the two features out for yourself, update to the latest version of Claude Code and type "/output-styles." You can then select between the two modes or Claude's default behavior.

According to Drew Bent, education lead at Anthropic, learning mode, particularly as it exists in Claude Code, is the company's attempt to make its chatbot into more of a collaborative tool. "I think it's great that there's a race between all of the AI labs to offer the best learning mode," he said. "In a similar way, I hope we can inspire something similar with coding agents."

Bent says the original learning mode came out of conversations Anthropic had with university students, who kept referring back to the concept of brain rot. "We found that they themselves realized that when they just copy and paste something directly from a chat bot, it's not good for their long-term learning," he said. When it came time to adapt the feature to Claude Code, the company wanted to balance the needs of new programmers with those like Bent who have been coding for a decade or more.

"Learning mode is designed to help all of those audiences not just complete tasks, but also help them grow and learn in the process and better understand their code base," Bent said. His hope is that the new tools will allow any coder to become a "really good engineering manager." In practice, that means those users won't necessarily write most of the code on a project, but they will develop a keen eye for how everything fits together and what sections of code might need some more work.

Looking forward, Bent says Anthropic doesn't "have all the answers, but needless to say, we're trying to think through other features we can build" that expand on what it's doing with learning mode. To that end, the company is opening up Claude Code's new Output Styles to developers, allowing them to build their own learning modes. Users too can modify how Claude communicates by creating their own custom prompts for the chatbot.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-brings-claudes-learning-mode-to-regular-users-and-devs-170018471.html?src=rss
Igor Bonifacic

Flight Deals is Google’s new, AI-powered travel search tool

2 months 4 weeks ago

The AI-ification of Google seemingly knows no bounds, and now it wants you to turn to AI for booking flights, too. Rolling out in the US, Canada and India over the next week, Flight Deals lives within Google Flights, and is designed for "flexible travelers whose number one goal is saving money on their next trip."

Rather than going through the usual process of manually selecting dates, times and destinations, you just tell the AI-powered assistant your travel intentions using natural language prompts. It’ll then pull through the best deals it can find, paying attention to any additional information you provide.

Flight Deals leverages real-time Google Flights data to ensure you’re always shown up-to-date flights and deals from various airlines and booking operators. Google says the tool is first launching in beta and will use feedback from users to improve its capabilities over time. The company plans to add an option to exclude basic economy fares in the US and Canada, for example.

To use the optional AI deal-hunter, you can either head to the dedicated Flight Deals page or select it from the top-left drop-down menu on Google Flights.

This article originally appeared on Engadget at https://www.engadget.com/ai/flight-deals-is-googles-new-ai-powered-travel-search-tool-161502688.html?src=rss
Matt Tate

WhatsApp now lets you schedule group calls

2 months 4 weeks ago

WhatsApp is upgrading its workplace chops. On Thursday, the Meta-owned company rolled out new group calling features. Chief among them is the ability to schedule team calls in advance.

Starting today, you can schedule future calls under the Calls tab. There, press the + button, and choose "Schedule call." This will also let you invite colleagues or friends.

You can keep tabs on your upcoming meetings in that same Calls tab. There, you'll also find an attendees list and call links. (Link creators will receive notifications when someone joins the call.) You can also use those call links to add the meeting to your calendar app. Each member will get an alert when it's time to start.

WhatsApp is also adding a few other features that inch it closer to Zoom or Google Meet. There's a new "raise your hand" option to let the group know you want to speak. You can also send emoji reactions. This is standard work-call fare, but new to the platform that started as a simple instant messaging app in 2009.

This article originally appeared on Engadget at https://www.engadget.com/social-media/whatsapp-now-lets-you-schedule-group-calls-155001583.html?src=rss
Will Shanklin

Google Messages can now blur nude images on Android

2 months 4 weeks ago

Google is rolling out a new safety feature for the Messages app on Android. As spotted by 9to5Google, the company is making Sensitive Content Warnings more broadly available after beta testing the option since April. Google announced it last October.

The feature can detect and blur images that include nudity. However, it’ll only work if you’re signed into a Google Account in the Messages app.

When Messages detects and blurs such an image, you will be able to choose between several actions. You can access a resource page called "Learn why nude images can be harmful," block the sender’s number, return to the main Messages screen or opt to dismiss or view the image (tap Next and then either "No, don’t view" or "Yes, view").

A warning will appear when you go to send or forward a nude image too. Your device will remind you of the risk of doing so and you will have to acknowledge confirmation before you send the image.

Sensitive Content Warnings is enabled by default for supervised users and parents and guardians can manage it via the Family Link app. Unsupervised teens aged between 13 and 17 can switch off the feature from their Google Account settings. Adults will have to opt in if they want to use the feature. They can do so by going to Google Messages Settings > Protection & Safety > Manage sensitive content warnings > Warnings in Google Messages.

Google has designed this feature with privacy in mind. Your device will process and classify the images locally with the help of Android System SafetyCore tools. No identifiable data, classified content or results associated with this safety feature (including any detected nude images) are sent to Google servers, the company says. Google also notes that the feature isn't perfect — it may occasionally incorrectly determine that an image contains nudity when it doesn't, or allow ones that do feature nudity to pass through undetected. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-messages-can-now-blur-nude-images-on-android-150305780.html?src=rss
Kris Holt

Teenage Engineering is giving away a free computer chassis, but it's already 'sold out'

2 months 4 weeks ago

Teenage Engineering, the hip Swedish tech/design brand that makes synths of all kinds (and a portable game machine with a crank) has built another computer chassis. And it’s free! But you also can’t get one, right now at least. (Sorry about that.)

Described by its maker as a "small form factor, mini-ITX computer case," the Computer-2 is made of a single sheet of semi-transparent plastic with snap hooks and living hinges for screw-free assembly. The engineering wizards at Teenage Engineering set out to design the "cheapest computer case in the world," and thanks to its intentionally minimalist design they were eventually able to settle on a price of $0.

The DIY computer case accommodates a mini-ITX motherboard, an SFX power supply and a dual-slot graphics card of up to 180mm in size. Given the comically affordable nature of the product, it probably goes without saying that you don’t get any other PC components included.

The Computer-2 is not the first product of this kind that Teenage Engineering has put out. It was preceded by 2021’s Computer-1, which was similarly design-led but made of aluminum and notably not free. The new "computer case you can’t buy" is limited to one per person and Teenage Engineering has already cleared out its initial stock. You can register to be notified if additional cases are released on the company’s website. We’ve also reached out to Teenage Engineering to find out if this was just a limited release or if they intend to regularly keep the Computer-2 in stock.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/teenage-engineering-is-giving-away-a-free-computer-chassis-but-its-already-sold-out-142328176.html?src=rss
Matt Tate

Ask Engadget: What are my options when Windows 10 support ends on October 14?

2 months 4 weeks ago

Q: I'm hearing that Microsoft is pulling the plug on Windows 10 later this year. What does that mean for my current Windows 10 PC, and what are my options?

A: Microsoft will officially end support for Windows 10 on October 14, 2025, a little over 10 years after the operating system was released. While you can continue to use Windows 10 PCs after that date — and it's understandable why, I gave it a glowing review at launch — you'll no longer receive any customer support, security updates or any other sort of upgrades. Windows 10 will effectively become a zombie operating system, shuffling along until some sort of malware or massive security breach renders it far too insecure. (Think about it this way: Would you actually feel safe running Windows XP, a notoriously malware-prone OS that hasn't received a significant security update since 2019, today? I would hope not!)

So what's a Windows 10 user to do? Let's consider your choices.

The best option: Upgrade to Windows 11

For most users, the simplest way to move on from Windows 10 is to step up to Microsoft's new OS. Windows 11 is a free upgrade for Windows 10 users running the latest 22HS update and who also meet the minimum hardware specifications. Microsoft isn't asking for much — just a 1 GHz dual-core 64-bit processor, 4GB of RAM and 64GB of storage -— but security requirements may be a problem for very old PCs. Those include the ability to launch in Secure Boot mode, as well as having a TPM 2.0 (Trusted Platform 2.0) module. Windows 11 relies on the latter for biometric logins, BitLocker data encryption and other security features. If you don't have TPM 2.0, you'll be stuck with Windows 10 until you get a new PC.

If that all sounds too complicated, Microsoft's PC Health Check app can also let you know if your system is ready for Windows 11. And if you've been bombarded by Windows 11 upgrade notifications over the past few years, that's also a not-so-subtle nudge that your PC is likely ready for the new OS. (There are various hacks that can let you install Windows 11 without TPM 2.0 and Secure Boot, but they’re risky and could make your OS installation vulnerable.)

If you do choose to upgrade, you can expect a relatively painless process. Gone are the days when a Windows upgrade could easily wipe out your entire system. Now you can expect all of your software (and their respective licenses) to carry over, but with yet another caveat for Office suites: Microsoft is also ending support for Office 2016 and Office 2019 on October 14, 2025 as well. Cloud-based Microsoft 365 apps should be good to go on Windows 11 as well (see below for Windows 10 limitations).  

Assuming you've got enough hard drive space to hold the new OS, the upgrade process is merely a matter of sitting back and watching your system reboot a few times. I'd still recommend backing up any essential data before upgrading, though, just in case you run into any issues. (Pairing a cloud-based Microsoft OneDrive backup with a local hard disk is a good belt and suspenders solution.)

The pricey option: Buy a new PC

If your system is too old to support Secure Boot mode and TPM 2.0, it’s probably just time for an upgrade. (Expert users can find workarounds on YouTube and elsewhere, but you need to be adventurous enough to handle the likes of Github downloads and security overrides.) Luckily, we’ve got a slew of buying guides to help you out. Be sure to check out our best laptop guide, which includes some tips on the best specs to seek out, as well as some of our favorite systems like the Dell 14 Premium and MacBook Air (because it’s also a good time to consider switching from Windows to Macs). 

Our best Windows laptops guide also highlights systems like the ASUS ZenBook S14 and the Surface Pro Copilot+ tablet. While the sweetspot for new PCs tends to be in the $750 to $1,200 range, with current back-to-school promos, you can find very capable laptops and desktops for as low as $500, and occasionally less. But if you're looking for something higher end ($1,400 and up), our best gaming laptop guide would be helpful. 

The risky option: Keep on trucking with Windows 10

Windows 10 won't self-destruct when its support ends, so you could conceivably just use your older PC until it dies. But that's a risky option since you won't be getting any security updates. All it takes is for one intrepid hacker to find a new security flaw and you could easily fall victim to any number of issues. That includes getting malware, which could slow down performance and leak your data to hackers, or falling victim to a ransomware data theft scheme. And every day past October 14 just raises the likelihood of OS-level vulnerabilities that third-party antivirus software would be ill-equipped to fight off. Trust me – you don't want to do this. At the very least, buy yourself another year to figure things out

The procrastinator option: Extend Windows 10's security updates for one year 

If your hardware can't support the move to Windows 11, you can at least hit the snooze button by subscribing to the Windows 10 extended update (ESU) program. While it was initially announced as a $30 offering, Microsoft has since made it a free option if you synchronize your Windows 10 settings to the cloud via Windows Backup, or you could shell out 1,000 Microsoft reward points

As its name implies, the ESU will get you Windows 10 security updates, bug fixes and technical support until October 13, 2026. It also extends support for cloud-based Microsoft 365 apps through August 2026 for individuals and families. Sure, it's only a year of additional support, but that can at least buy you enough time to do more research on a new PC, or wait for a holiday sale. For what it's worth, this marks the first time Microsoft has offered any sort of ESU to consumers. Typically, they're just a way for corporate IT admins to get additional support without migrating to a new OS.

Have a tech question you’d like Engadget to answer?

As tech reporters, the Engadget staff is always answering questions from friends and family about electronics, software, gaming, big tech policies and more. So we decided to write down our answers. This question is a composite of ones we’ve been asked recently. If you’ve got a tech-related question you’d like us to answer for you, please email ask@engadget.com.

Update 8/14/25, 10:20AM ET: Added more information regarding a free option to receive the Windows 10 ESU, and more details about software licenses carrying over into Windows 11.

This article originally appeared on Engadget at https://www.engadget.com/computing/ask-engadget-what-are-my-options-when-windows-10-support-ends-on-october-14-160534495.html?src=rss
Devindra Hardawar

Apple's 'redesigned' blood oxygen monitoring feature hits Apple Watches in the US today

2 months 4 weeks ago

More than a year after an import ban forced the company to remove blood oxygen monitoring from some US Apple Watch models, Apple says it will introduce a redesigned version of the feature later today. In a post on its newsroom website, the company says the feature will roll out to Apple Watch Series 9, Series 10, and Watch Ultra 2 users through a joint Apple Watch and iPhone update. Once Apple begins rolling out the software, you'll need to update your devices to iOS 18.6.1 and watchOS 11.6.1 to access the reworked feature. Following the update, any blood oxygen data captured by your Apple Watch will be calculated on your iPhone, with the resulting data viewable in the respiratory section of the Health app.   

"There will be no impact to Apple Watch units previously purchased that include the original Blood Oxygen feature, nor to Apple Watch units purchased outside of the US," Apple said. 

Today's update marks another unexpected development in Apple's long, drawn out legal feud with Masimo. In 2021, the medical device maker sued Apple, alleging the tech giant had infringed on its intellectual properties related to pulse oximeter blood-oxygen monitoring technology. Following a couple of years of legal back and forth, the issue came to a head when the US International Trade Commission (ITC) upheld a prior ruling that found Apple had violated Masimo's patents. After former President Biden chose not to veto the decision, Apple was forced to temporarily pause sales of the Apple Watch Series 9 and Ultra 2. The company later started selling the wearables again following an update the removed the infringing blood oxygen monitoring feature. Now Apple says it's able to offer the functionality again, with a slight modification, due to a recent US Customs ruling.

This article originally appeared on Engadget at https://www.engadget.com/wearables/apples-redesigned-blood-oxygen-monitoring-feature-hits-apple-watches-in-the-us-today-131558485.html?src=rss
Igor Bonifacic

Insta360 Antigravity A1 drone preview: A 360-degree FPV drone unlike anything else

2 months 4 weeks ago

If DJI is entering the 360-degree action camera market, why shouldn't Insta360 venture into drones? That was my immediate thought when the company announced its first drone, the A1, from a spin-off brand and team called Antigravity.

So, what is the A1? Is it an entry-level device? A camera for creators looking to spice up their videos without years of practice? A competitive POV drone? It’s a bit of all three, but the Antigravity A1 isn’t just a drone. It will eventually launch in a three-part set: the flying unit, OLED Vision goggles and a dedicated Grip motion controller.

In its current form, the Antigravity A1 weighs around 249 grams (8.8 ounces), which helps it duck around drone license requirements in most regions. (As it’s a preproduction model, this could change a little before it hits retail.) Two ultrawide cameras are positioned on the roof and underside of the drone instead of on the front. It’s like the Insta360 X5 camera is some sort of cocoon for the Antigravity A1.

Image by Mat Smith for Engadget

With those two camera units, the A1 can capture video in 8K resolution, stretched across a sphere-like canvas from the drone’s point of view. With stitching algorithms that the company has continually improved over five generations of 360-degree cameras, this should result in mostly seamless footage where the A1 never interrupts the view. The drone itself won’t show up in your video. It’s like the company’s “invisible” selfie stick, but, well, up in the sky.

The A1 is unlike any other drone I’ve played with — something I learned when I tested a pre-production unit at a Mercedes-Benz race track in Schlüsselfeld, Germany. Naturally, this included high-speed cars, wet conditions and some near-misses.

Thanks to working at Engadget, I’m a drone dabbler, but Antigravity’s A1 is a different experience from the outset. Controlling the A1 involves strapping on companion goggles and steering it from a first-person perspective, controller in hand. However, unlike other FPV drones, you can look (and move) anywhere you want.

During roughly 15 minutes of flying time (you can see the highlights here), I found it’s a surprisingly intuitive experience. With other FPV drones, your view is locked to the direction of the camera. Sure, you can rotate rival drones to see elsewhere, like with DJI’s Avata, but it’s not the same. Because the A1 streams 360-degree video to the goggles, turning your head will never affect the direction it’s facing. Instead, you’ll just see what’s around the drone as it flies, making it far more intuitive for rookie drone pilots. Better still, you can strafe and move around while looking somewhere else — like video game controls for a first-person shooter.

This freedom of movement is elevated by the unique A1 controller, which is best described as a blend between a traditional drone controller and a Wiimote. While some of the physical buttons and dials adjust altitude, start/stop video recording and more, steering involves a point-and-click method. When you move your hand out to the right side, a reticle shows up on the goggles’ display. Pressing the trigger then will cause the A1 to shoot out in that direction, an action that Antigravity calls Freemotion control.

As I mentioned, this means I don’t have to look where I’m going — although it’s better if I do to avoid accidents (or collisions with an expensive Mercedes). If you’ve been intrigued by FPV drones, this is a simpler experience that feels freer, too. You can look wherever you want, not beholden to where cameras are pointed on other drones. I also think I could get friends and family flying the A1 around with minimal training. Speaking of spectators, Insta360 included a clever touch for them: the goggles have an external screen so that onlookers can see what’s happening. There is nothing duller than watching someone else fly a drone without being able to see their POV.

Image by Mat Smith for Engadget

The A1 is a zippy little drone, presumably thanks to its low weight. But even at this preproduction stage, the resulting video looks better than I thought it would. Plus, it offers substantial versatility if you’re looking for action-packed shots.

After I tested the A1, Antigravity sent me my video from the drone, so I was about to reframe, crop and reposition the footage. You could even use the same 10 seconds and frame (or crop) to three very different angles. For example, you could extract a tracking shot of the car, a zoomed-in shot of the drone pilot or just the blue skies of Germany all from one clip. That’s the exciting part here.

Insta360 built excellent editing tools (mobile and desktop) for its cameras in the past, and it plans to do the same for its first drone. An early version of the software wasn’t without its hiccups, but editing was easy enough once I figured out that keyframes would anchor the drone's view. I could then add several keyframes together, tagging objects I’d like to keep in frame or track. Editing my footage started to get oddly enjoyable, and I have never enjoyed that task.

Another feature the company emphasized is payload detection. While the exact weight limit is still being refined through further testing, Antigravity says the A1 won’t be able to fly if the drone detects it’s carrying something it shouldn’t — a move to further smooth potential license issues. The company also hinted at future accessories and peripherals to expand the A1 experience — something it has successfully done with its action cams and gimbals.

Image by Mat Smith for Engadget

Some specs are still a mystery because the drone is a work in progress. To that end, the company is opening up applications for a co-creation project, where participants will get a pre-production Antigravity A1 in exchange for offering feedback. Ideas from these testers will be integrated into the final retail version, and the best ones could win a share of a $20,000 prize pool.

Flying the A1 around a racetrack was the most fun I've had with a drone in a long time. But, with goggles and a dedicated controller included, how much will a flight cost? That might decide whether Insta360’s Antigravity can carve out a place next to DJI’s army of drones.

This article originally appeared on Engadget at https://www.engadget.com/cameras/insta360-antigravity-a1-drone-preview-hands-on-130034274.html?src=rss
Mat Smith

Solos is equipping its smart glasses with an AI for the blind and low-vision community

2 months 4 weeks ago

Solos is teaming up with Envision, a company that makes assistive technology for the blind and low-vision community, to add an AI called Ally to its AirGo smart glasses platform. This chatbot was designed for those with vision issues. The companies say this integration creates a "first-of-its-kind, hands-free, voice-activated wearable."

Solos says the specs can perform a number of tasks that should make life easier for the low-vision community, including recognizing and reading text in real time, describing scenes, recognizing faces and more.

Just by speaking, users can ask the glasses to scan documents or photos for context, answer questions, check calendars and converse naturally about just about anything. The companies say that Ally remembers context across conversations.

Solos says that the innovative nature of the glasses should make them useful for lots of folks, low-vision or not. This includes the elderly, people with cognitive disabilities and "anyone overwhelmed by modern devices but curious about what AI can do."

The Ally-equipped AirGo glasses support prescription lenses, which is great, and include a directional speaker system. These smart glasses also include a modular component, as users can swap out different frame fronts to change up the look.

Preorders are open right now, with shipments beginning in October. Prices start at $399. All purchases come with a free trial for Ally Pro, which adds more customization and functionality to the AI.

This article originally appeared on Engadget at https://www.engadget.com/wearables/solos-is-equipping-its-smart-glasses-with-an-ai-for-the-blind-and-low-vision-community-130009539.html?src=rss
Lawrence Bonk

Cowboy e-bikes rescued from collapse thanks to rescue deal

2 months 4 weeks ago

E-bike company Cowboy has secured short-term financing that would allow its operations to go back to normal after a period it describes as the "most challenging in [its] history." The company has revealed that it has signed a term sheet with a new partner, Rebirth, which it believes would pave the way for long-term stability. As The Verge notes, Rebirth is the parent of ReCycles, the prominent French manufacturer that took over bike assembly for Cowboy back in February.  

For quite some time, the company's fate was up in the air. Cowboy explained that over the past couple of years, it has been hit by several problems that are plaguing the whole industry, including the post-COVID shifts in the demand for e-bikes and massive supply chain problems. On top of those, it had to launch a recall for some of its Cruiser ST bikes when their frames started to crack after 2,500 kilometers (1,553 miles), which Cowboy said "added strain to an already difficult time." It explained that the issue was caused by one of its suppliers making an unauthorized change to the bikes. 

Cowboy has admitted that due to the issues it faced, customers experienced a lot of delays and that it wasn't able to communicate things with them clearly. Now that it has secured financing, the first replacement frames for the recalled bikes have finally arrived from its supplier and it was able to start operating its first recall center, with more to follow in the summer. "We are not yet where we want to be, but we are here," the company said in the email it has sent its customers. "Still standing. Still fighting. And more determined than ever."

This article originally appeared on Engadget at https://www.engadget.com/transportation/cowboy-e-bikes-rescued-from-collapse-thanks-to-rescue-deal-123012537.html?src=rss
Mariella Moon

HTC takes on Meta with the Vive Eagle smart glasses

2 months 4 weeks ago

HTC is once again attacking the wearable space with a pair of new smart glasses, the company announced. The Vive Eagle is a rival to Meta's Ray-Ban glasses with a fashion-foward lightweight design, open ear audio, voice-activated AI and an ultra-wide AI-powered camera. They look promising, if a bit expensive, but will only be available in Taiwan to start with.

The Taiwanese firm clearly noticed that Meta's Ray-Ban smart glasses have been a surprise hit. It's easy to see why — in our Engadget review, we found that they look great and perform admirably. The current model includes in-ear speakers, cameras, microphones and access to Meta’s virtual assistant.

HTC has used much the same formula for the Vive Eagle, though they have an uphill battle against Ray-Ban's brand brand in terms of consumer awareness and style. "Vive Eagle features a refined aesthetic that conceals its powerful technology in clean, minimalist lines," the company wrote. It managed to fit all the technology into a relatively lightweight frame that weighs just 49 grams, only a gram heavier than Meta's Ray-Bans. 

HTC

On the camera side, the Vive Eagle comes with a 12MP ultra-wide model with voice-activated AI, offering support for multiple platforms including OpenAI and Gemini. "With a simple voice command like 'Hey VIVE, take a photo,; users can capture what they see — right from their glasses," the company wrote. 

Voice commands also let you do things like record reminders, take notes, and get restaurant recommendations. You can also get real-time translation in 13 languages: Arabic, Traditional Chinese, English, French, German, Greek, Italian, Japanese, Portuguese, Spanish, Korean, Thai, Turkish.

On the audio side, the Vive Eagle has an open-ear setup that "combines large acoustic drivers and virtual bass enhancement to deliver rich, spatial audio while minimizing sound leakage," HTC said. It promised that you'll be able to hear music or voice prompts without others overhearing, while still being aware of your surroundings.

HTC promises up to 36 hours of standby time and 4.5 hours of continuous music playback thanks to the 235mAh battery, and you can get to a 50 percent charge (via magnetic fast charging) in just 10 minutes. It also features a "privacy-first" architecture with all video and other data stored exclusively on-device — and that is protected via 256-bit AES encryption, according to HTC. 

The Vive Eagle will only available in Taiwan at first for NT$15,600, or about $520 — quite a bit more than most of Meta's Ray-Ban models. HTC has yet to say if it will bring the Vive Eagle to other territories including the US — but if it does and at that price, it'll be in tough against its rival. 

This article originally appeared on Engadget at https://www.engadget.com/ai/htc-takes-on-meta-with-the-vive-eagle-smart-glasses-120048879.html?src=rss
Steve Dent

Apple's 'tabletop robot' companion rumored for 2027 launch

3 months ago

Apple is still hard at work on becoming a relevant player in AI. The latest missive from Mark Gurman at Bloomberg suggests that Apple is shifting its artificial intelligence goals to center on new device segments. Sources reportedly told the publication that Apple has a slate of new smart home products in the works that could help pivot its lagging AI strategy.

The center of the new lineup is a tabletop AI companion that has been described as an iPad on a movable robotic arm. It would be able to swivel to face the screen toward a user as they move around their home or office. Sources said the current prototype uses a horizontal display that's about seven inches while the motorized arm can move the screen about six inches away from the base in any direction. Equipped with a long-promised overhaul to the Siri voice assistant, this device could act like an additional person, recalling information, making suggestions and participating in conversations. According to Bloomberg, Apple is targeting a 2027 release for this product. 

Apple's new lineup is also rumored to include a smart home hub that is a simpler version of the robotic friend with no moving stand. We might be seeing this sooner, with a projected 2026 release for the device. This hub device would be able to control music playback, take notes, browse the web and host videoconferencing. Both the robot companion and the smart home hub are reportedly running a new operating system called Charismatic that's designed to support multiple users. The Siri running on the device will be given a particularly cheery personality, and it may also be getting a visual representation. Bloomberg's sources said there hasn't been a final decision on aesthetics; internal tests have had Siri looking like an animated Finder icon and like a Memoji.

Today's scuttlebutt follows on previous reports from Gurman that pointed to Apple's interest in these categories. The idea of a smart home hub was apparently floated at the company as far back as 2022, and it's finally being rumored to have a formal debut some time this year. Robots have also been a topic of interest in Cupertino for some time, with claims that Apple was developing a personal robot dating back at least to last spring. While this Bloomberg piece offers more detail about those hypothetical plans, there's always a chance Apple will change direction or scrap a project.

This article originally appeared on Engadget at https://www.engadget.com/ai/apples-tabletop-robot-companion-rumored-for-2027-launch-204904807.html?src=rss
Anna Washenko

Spider-Man and Mortal Kombat 1 head up August's PS Plus Game Catalog additions

3 months ago

Sony just announced some new additions to the PS Plus Game Catalog for August and it's a pretty beefy lineup. All of these titles will be ready to play on August 19. There's something here for just about everyone, so let's get started.

Perhaps the biggest game of the bunch is Marvel's Spider-Man Remastered. This is the PS5 port of the PS4 hit, which upgrades the graphics and swaps out the actor playing Peter Parker. PS4 owners aren't being left out in the cold here, as Marvel’s Spider-Man: Game of the Year Edition will also be available.

Not into web-slinging? Mortal Kombat 1 will be available for PS5 players. This is the latest and greatest fighting game in the long-running franchise. It garnered positive reviews upon launch back in 2023. The graphics are stunning and there's a Johnny Cage skin made to resemble actor Jean-Claude Van Damme.

The fantasy surfing adventure Sword of the Sea will be available for subscribers as a day one release on August 19. That's the same day it launches for all platforms. This one's by the same developers behind Journey and Abzû, so color us excited.

Other games available on August 19 include the utterly charming narrative adventure Harold Halibut and the horrifically captivating Indika. Beyond that, there's the life sim Coral Island and the RPG Atelier Ryza 3 Alchemist of the End & the Secret Key.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/spider-man-and-mortal-kombat-1-head-up-augusts-ps-plus-game-catalog-additions-172758798.html?src=rss
Lawrence Bonk

Here's the final design of the Pebble Time 2 e-paper smartwatch

3 months ago

Pebble creator Eric Migicovsky and his new company, Core Designs, have been beavering away on new e-paper smartwatches and the team has just revealed the final design of the higher-end model. The Pebble Time 2 has a 1.5-inch, 64-color e-paper screen, with a touchscreen, metal frame, heart-rate monitor and (it's claimed) up to 30 days of battery life.

The frame is a bit more curved than on pre-production versions of the Pebble Time 2. The top and bottom buttons on the right side are now angled rather than sitting in a straight line with the center one. With the strap attached, the Pebble Time 2 weighs about 48 grams, and the body is about 32.5 grams.

Core Designs has added more features to the smartwatch as well. The Pebble Time 2's front, rear and buttons will be made using 316 stainless steel. It will also have a multicolor RGB LED backlight, compass sensor and screw-mounted back cover. In addition, the team has incorporated a second microphone, which Migicovsky said could be used to potentially support environmental noise cancellation.

It was previously confirmed that the Pebble Time 2 would have a quick-release 22mm strap, flat hardened glass lens, step and sleep tracking and a speaker. The watch will also boast a vibration function and water resistance.

Core Designs plans to offer the Pebble Time 2 in four colorways, but the team hasn't settled on the options yet. Once it has, it will email everyone who has pre-ordered the smartwatch and ask them to pick a color. 

The Pebble Time 2 is currently scheduled to start shipping in December and it will cost $225 (the $149 Pebble Duo 2 became available last month). Migicovsky and the team recently regained the Pebble trademark. As such, they were able to start using the Pebble branding again and renamed what were previously called the Core 2 Duo and Core Time 2.

This article originally appeared on Engadget at https://www.engadget.com/wearables/heres-the-final-design-of-the-pebble-time-2-e-paper-smartwatch-172406191.html?src=rss
Kris Holt
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