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God of War is getting a remake trilogy, and a new retro-inspired action game is out today

3 months 2 weeks ago

Last year marked 20 years since God of War hit the PlayStation 2 and kicked off one of gaming biggest franchises. Now, at the tail end of that 20th anniversary celebration, Sony’s Santa Monica Studio has announced two new project. First, and most significantly, the original God of War trilogy from the PS2 and PS3 is being remade for the modern era.

There’s no footage of it yet — the developer says that they’re “very early in development,” so we likely won’t see or hear much about this for a while. But given renewed interest in God of War thanks to the excellent two Norse games from 2018 and 2022 (not to mention the upcoming Amazon series), it makes sense to revisit these classics.

God of War and God of War II were released for Playstation 2 in 2005 and 2007, respectively, while the third of the Greek trilogy hit PlayStation 3 in 2010. The third game was also remastered for the PS4. But it’s safe to say that while the first two games are classics for their era, they also really show their age in some gameplay spots. Hopefully the remake will smooth out those rough edges. (Who else has nightmares in the Hades level near the end of the first game? Not just me, right?)

While we won’t see the remakes for a while, there is a new God of War-inspired game out right now: God of War Sons of Sparta. It was developed by Mega Cat Studios, a developer known for its love of retro games — it even still releases games for the SNES and Genesis.

Given their pedigree, it’s no surprise that Sons of Sparta has vibes of classic 2D action/platformer games. It’s apparently canon for the series and takes place in Kratos’ youth while he trains with his brother. It obviously looks nothing like the other God of War games — but the combat and monsters shown off in the trailer definitely feel right at home in the series.

Perhaps the most fun part of all this is that it’s available today for $30. While Sons of Sparta looks like a fun curio for God of War fans, it’ll only go so far towards whetting our appetite for that remake series. Might I suggest binging some Valhalla in the meantime?

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/god-of-war-is-getting-a-remake-trilogy-and-a-new-retro-inspired-action-game-is-out-today-234056618.html?src=rss
Nathan Ingraham

Silent Hill: Townfall takes the series' trademark fog to an eerie coastal community

3 months 2 weeks ago

Coming off the success of Slient Hill f, which moved the series’ psychological horror to the Japanese countryside, Konami, Annapurna Interactive and developer Screen Burn Interactive have chosen a foggy island as the setting for Silent Hill: Townfall.

The first gameplay trailer for Townfall, introduced during Sony’s latest State of Play, follows Simon Ordell, a man who keeps mysteriously waking up in the water off the coast of the empty island town of St. Amelia. In the trailer, Simon hides from monsters, peers at a portable television, swings a fire axe, and deals with the psychological turmoil typical of a Silent Hill protagonist, all in first person, one of the unique twists of this new game.

Silent Hill: Townfall was originally announced alongside Silent Hill f and the remake of Silent Hill 2 in 2022. The game is developed by Screen Burn Interactive (formerly known as No Code), the creators of Observation and Stories Untold. Konami will share more details about Townfall’s gameplay and story in an upcoming Silent Hill Transmission presentation later today.

Silent Hill: Townfall is coming to PlayStation 5 in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/silent-hill-townfall-takes-the-series-trademark-fog-to-an-eerie-coastal-community-233324897.html?src=rss
Ian Carlos Campbell

The next Metal Gear Solid remaster collection arrives this summer

3 months 2 weeks ago

Volume two of the Metal Gear Solid: Master Collection will arrive on August 27, publisher Konami announced today during Sony’s latest State of Play presentation. The bundle will feature 2008’s Metal Gear Solid 4: Guns of the Patriots, the HD remaster of 2010’s Metal Gear Solid: Peace Walker and a selection of bonus content, including Metal Gear: Ghost Babel, which was originally released for Game Boy Color in 2000. All told, that’s a smaller selection of games than Konami made available with Vol. 1 of the Master Collection, but Metal Gear fans will be excited nonetheless, if only for the fact it will mark the first time MGS4 will be officially playable on a platform other than the PlayStation 3.

That it has taken Konami nearly two decades to release the conclusion of Solid Snake’s story on more systems has to do with the nature of the game as a PS3 exclusive. MGS4 took extensive advantage of the console’s unique Cell architecture, a fact that made it difficult (and expensive) proposition to port to more recent x86-based systems. In recent years, it’s been possible to emulate the game on a powerful PC, but not everyone has that kind of hardware.

Metal Gear Solid: Master Collection Vol.2 will be available on PS5, Xbox Series X/S, PC, Nintendo Switch and Nintendo Switch 2.

Update, February 12, 6:30PM ET: This story was updated after publish to add details about Metal Gear Solid: Master Collection Vol.2’s launch platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-next-metal-gear-solid-remaster-collection-arrives-this-summer-231711005.html?src=rss
Igor Bonifacic

The first Control Resonant gameplay trailer shows Dylan defying physics in a sideways NYC

3 months 2 weeks ago

It’s been less than three months since we got our first look at Control Resonant, the sequel to Remedy’s mind-bending, third-person adventure that introduced us to Jesse Faden and the Federal Bureau of Control. At today’s State of Play event, we got to see the first extended bit of gameplay from Control Resonant — and the combat looks as inspired as ever, though the setting is completely new.

As we learned in December, the next Control games doesn’t focus on Jesse Faden; instead, you’ll primarily play as her brother Dylan who Jesse was trying to find for much of the first game. Dylan’s out in a warped version of New York City trying to track the game’s Resonant creatures that are responsible for whatever calamity has taken place. We knew this already, but the change of setting from the Bureau of Control building into the more open city setting should go a long way towards making this game feel fresh.

Dylan’s capabilities are also completely different than what we saw from Jesse in the original. There’s a much bigger emphasis on melee combat, as Dylan has a shapeshifting weapon called the Aberrant. You can switch from hammer to blades to other various forms, much in the way that Jesse’s firearm in the first game could morph between different types of guns.

But the thing that stood out the most to me in the brief preview was the way that NYC completely disobeyed the laws of physics. Buildings and streets would just head into the sky at 90-degree angles — and Dylan’s powers let him completely which surface is the “ground” for him.

There’s still no firm release date for Control Resonant, but that’s not unreasonable — the game was only announced a few months ago. Remedy says they’re still on target to launch in 2026. And, at the end of today’s PlayStation blog post, they promise that “things are going to get weirder.” Just what I was hoping for!

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-first-control-resonant-gameplay-trailer-shows-dylan-defying-physics-in-a-sideways-nyc-224746545.html?src=rss
Nathan Ingraham

Mina the Hollower resurfaces with a spring 2026 release window

3 months 2 weeks ago

Sony’s first State of Play stream of the year included an update on Mina the Hollower, the latest title from Shovel Knight studio Yacht Club Games. It’s now slated to arrive sometime this spring. The developer initially planned to release the retro-style action-adventure platformer on Halloween last year, but delayed it to “to apply some final polish and balancing to make the game truly shine.”

While Mina the Hollower didn’t make its original Halloween release date, at least the new demo, which will be available for a limited time, is getting a eerily timed debut. It’ll hit PS5 tomorrow i.e. Friday, February 13. Y’know… Friday the 13th?

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/mina-the-hollower-resurfaces-with-a-spring-2026-release-window-224327165.html?src=rss
Kris Holt

Kena: Scars of Kosmora is coming out later this year

3 months 2 weeks ago

When it launched in 2021, Kena: Bridge of Spirits was an early example of the graphical power of the PS5 thanks to its Pixar-adjacent animation and over-the-top effects. Based on a surprise trailer at Sony's latest State of Play, it seems like its sequel, Kena: Scars of Kosmora, could up the ante when it launches later this year.

Scars of Kosmora follows spirit guide Kena to a mysterious island called Kosmora, where a powerful spirit breaks her staff and forces her to embrace a new style of spirit guiding (and presumably a collection of new game mechanics). Like the first game, Scars of Kosmora looks to be filled with lush visuals and cute Spirit Companions, but also a surprising amount of boss battles. Developer Ember Lab's new trailer heavily emphasizes the game's updated combat, which seems like it'll play a big role in the sequel.

According to a post on the PlayStation Blog, it sounds like manipulating the elements will also be a major focus. "We’ve added new elemental gameplay to bring strategy and depth when facing the threats of Kosmora," developer Ember Lab says. "These new combat skills, elemental infusions and use of your Spirit Companions will be key to overcoming challenging encounters and epic boss fights."

Kena: Scars of Kosmora is coming to PlayStation 5 and PC in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/kena-scars-of-kosmora-is-coming-out-later-this-year-224006963.html?src=rss
Ian Carlos Campbell

Ghost of Yotei's multiplayer expansion arrives March 10

3 months 2 weeks ago

Ghost of Yotei’s forthcoming Legends multiplayer expansion will arrive early next month, Sony announced today during its latest State of Play presentation. As in Ghost of Tsushima, you’ll be able to play the mode with up to three other people online. Players can each choose from one of four classes — samurai, archer, mercenary and shinobi — who excel in different combat scenarios. All four classes can wield a katana and bow, but then they also have access to special weapons and skills. For example, the samurai can wield the odachi, giving them a sweeping move set against groups of enemies. You’ll need to use teamwork and your class’s abilities to take down demonic versions of the Yotei Six.

The mode will arrive alongside the game’s 1.5 patch, and will be free for all Ghost of Yotei owners. At launch, players can look forward to three different mission types. In survival, you’ll be tasked with fighting off increasingly difficult enemies. In story mode, meanwhile, you and one other player will need to complete a series of 12 missions to unlock the expansion’s incursion mode, which will see you siege a fortress belonging to a member of Yotei Six. At first, there will be four strongholds for players to conquer, with a later April patch adding the final bosses.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ghost-of-yoteis-multiplayer-expansion-arrives-march-10-223842684.html?src=rss

The best wireless earbuds for 2026

3 months 2 weeks ago

Wireless earbuds are now the default option for everyday listening, whether you’re heading out for a commute, fitting in a workout or just watching videos at home. The best wireless earbuds combine reliable connectivity, comfortable fits and sound quality that holds up across music, calls and podcasts, all without the hassle of cables. Most are small enough to disappear into a pocket and pair quickly with phones, tablets and laptops.

What sets one pair apart from another often comes down to priorities. Some earbuds lean heavily on active noise cancellation, while others focus on long battery life, compact charging cases or lower prices. Features like water resistance, customizable controls and app support can also make a real difference day to day. This guide breaks down the best wireless earbuds available now to help you find the right match for how you listen.

Best wireless earbuds of 2026

What to look for in the best wireless earbuds

When it comes to shopping for earphones, the first thing to consider is design or wear style. Do you prefer a semi-open fit like AirPods or do you want something that completely closes off your ears? If you’re shopping for earbuds with active noise cancellation, you'll want the latter, but a case can be made for the former if you want to wear them all day or frequent places where you need to be tuned in to the ambient sounds. The overall shape of earbuds can determine whether you get a comfortable fit, so can the size and weight, so you’ll want to consider all that before deciding. And remember: audio companies aren’t perfect, so despite lots of research, the earbud shape they decided on may not fit you well. Don’t be afraid to return ill-fitting earbuds for something that’s more comfortable.

As wireless earbuds have become the norm, they’re now more reliable for basic things like consistent Bluetooth connectivity. Companies are still in a race to pack as much as they can into increasingly smaller designs. This typically means a longer list of features on the more premium sets of earbuds with basic functionality on the cheapest models. Carefully consider what you can’t live without when selecting your next earbuds, and make sure key items like automatic pausing and multipoint connectivity are on the spec sheet. You’ll also want to investigate the volume and touch controls as you’ll often have to sacrifice access to something else to make that adjustment via on-board taps or swipes. Some earbuds even offer app settings to tweak the audio profiles or firmware updates to improve performance over time.

For those in the Apple ecosystem, features like auto-pairing with devices, especially with AirPods Pro 3, can be an added advantage, while Android users may want to look for models that offer similar cross-device functionality.

When it comes to battery life, the average set of earbuds lasts about five hours on a single charge. You can find sets that last longer, but this is likely enough to get you through a work day if you’re docking the buds during lunch or the occasional meeting. You’ll want to check on how many extra charges are available via the case and if it supports wireless charging.

Companies will also make lofty claims about call quality on wireless earbuds. Despite lots of promises, the reality is most earbuds still leave you sounding like you’re on speakerphone. There are some sets that deliver, but don’t get your hopes up unless reviews confirm the claims.

Sound can be subjective, so we recommend trying before you buy if at all possible. This is especially true if you're an audiophile. We understand this isn’t easy when most of us do a lot of shopping online, but trying on a set of earbuds and listening to them for a few minutes can save you from an expensive case of buyer's remorse. If a store doesn’t allow a quick demo, most retailers have return policies that will let you take earbuds back you don’t like. Of course, you have to be willing to temporarily part with funds in order to do this.

We also recommend paying attention to things like Spatial Audio, Dolby Atmos, 360 Reality Audio and other immersive formats. Not all earbuds support them, so you’ll want to make sure a perspective pair does if that sort of thing excites you, especially if you plan to use them for playback of high-quality audio.

How we test wireless earbuds

The primary way we test earbuds is to wear them as much as possible. We prefer to do this over a one- to two-week period, but sometimes embargoes don’t allow it. During this time, we listen to a mix of music and podcasts, while also using the earbuds to take both voice and video calls. Since battery life for earbuds is typically less than a full day, we drain the battery with looping music and the volume set at a comfortable level (usually around 75 percent).

To judge audio quality, we listen to a range of genres, noting any differences in the sound profile across the styles. We also test at both low and high volumes to check for consistency in the tuning. To assess call quality, we’ll record audio samples with the earbuds’ microphones as well as have third parties call us.

When it comes to features, we do a thorough review of companion apps, testing each feature as we work through the software. Any holdovers from previous models are double checked for improvements or regression. If the earbuds we’re testing are an updated version of a previous model, we’ll spend time getting reacquainted with the older buds. Ditto for the closest competition for each new set of earbuds that we review.

Other wireless Bluetooth earbuds we tested Sony WF-1000XM6

Since we established this best wireless earbuds guide, Sony’s current 1000X model has consistently been the top pick. However, with the WF-1000XM6, there are two key areas where the company’s latest flagship set doesn’t measure up well versus the competition. Overall ANC performance lags behind Bose, and even Sony’s own WF-1000XM5. Speaking of the M5, the company did well there to address the issues I had with fit when it switched to foam ear tips on the WF-1000XM4, but it regressed in that area on the M6. There’s still plenty to like in terms of features and sound quality, but there are also caveats to consider now that could be dealbreakers.

Sony WF-C710N

The WF-C710N is a set of compact and comfy earbuds that offer several of Sony’s best features. While the ANC performance is above average for this price ($120), sound quality isn’t as good as the company’s slightly more expensive options. Battery life fell below stated figures and call performance isn’t good enough to use these buds for work.

Beats Powerbeats Pro 2

The newest version of the Powerbeats Pro have an improved, comfortable design, balanced bass and new H2 chips and a heart rate sensor inside. But heart rate support is currently limited on iOS.

Samsung Galaxy Buds 3

The Galaxy Buds 3 combine ANC with an open-type design, which renders the noise-blocking abilities of the earbuds mostly useless. Still, there’s great low-end tone with ample bass when a track demands it. There are also lots of handy features, most of which require a Samsung phone. But at this price, there are better options from Google, Beats and Sony

Sennheiser Momentum Sport

I really like the overall shape of the Momentum Sport earbuds. They’re more comfortable than the Momentum True Wireless 4 and fit in my ears better. What’s more, the body temperature and heart rate sensors work well, sending those stats to a variety of apps. However, that sport-tracking feature works best with Polar’s app and devices, so there’s that consideration. Also, the audio quality and ANC performance isn’t as good as the MTW4, and these earbuds are pricey.

Beats Solo Buds

There’s a lot to like about the Solo Buds for $80. For me, the primary perk is they’re very comfortable to wear for long periods of time thanks to some thoughtful design considerations. You only get the basics here in terms of features and, as expected, the overall sound quality isn’t as good as the pricier models in the Beats lineup. You will get 18 hours of battery life though, since the company nixed the battery in the case and beefed up the listening time in the buds themselves.

Bose Ultra Open Earbuds

Bose created something very unique for this set of earbuds that allows you to stay in-tune with the world while listening to audio content. The clip-on design is very comfortable, but sound quality suffers due to the open-type fit, especially when it comes to bass and spatial audio.

Audio-Technica ATH-TWX7

These stick buds have a compact design that’s comfortable to wear and the warm sound profile is great at times. However, overall audio performance is inconsistent and there’s no automatic pausing.

Master & Dynamic MW09

Retooled audio, better ambient sound mode and reliable multipoint Bluetooth are the best things the MW09 has to offer. They’re expensive though, and you can find better ANC performance elsewhere.

Wireless earbud FAQs What is considered good battery life for true wireless earbuds?

Most wireless earbuds will last five hours on a single charge, at the least. You can find some pairs that have even better battery life, lasting between six and eight hours before they need more juice. All of the best wireless earbuds come with a charging case, which will provide additional hours of battery life — but you'll have to return each bud to the case in order to charge them up.

Is sound quality better on headphones or earbuds?

Comparing sound quality on earbuds and headphones is a bit like comparing apples and oranges. There are a lot of variables to consider and the differences in components make a direct comparison difficult. Personally, I prefer the audio quality from over-ear headphones, but I can tell you the sound from earbuds like Sennheiser’s Momentum True Wireless 3 is also outstanding.

Which wireless earbuds have the longest battery life?

With new models coming out all the time, tracking the hours of battery life for each this can be difficult to keep tabs on. The longest-lasting earbuds we’ve reviewed are Audio-Technica’s ATH-CKS5TW. The company states they last 15 hours, but the app was still showing 40 percent at that mark during our tests. The only downside is these earbuds debuted in 2019 and both technology and features have improved since. In terms of current models, Master & Dynamic’s MW08 offers 12 hours of use on a charge with ANC off (10 with ANC on) and JBL has multiple options with 10-hour batteries.

What wireless earbuds are waterproof?

There are plenty of options these days when it comes to increased water resistance. To determine the level of protection, you’ll want to look for an IP (ingress protection) rating. The first number indicates intrusion protection from things like dust. The second number is the level of moisture protection and you’ll want to make sure that figure is 7 or higher. At this water-resistance rating, earbuds can withstand full immersion for up to 30 minutes in depths up to one meter (3.28 feet). If either of the IP numbers is an X, that means it doesn’t have any special protection. For example, a pair of wireless earbuds that are IPX7 wouldn’t be built to avoid dust intrusion, but they would be ok if you dropped them in shallow water.

Which earbuds stay in ears the best?

A secure fit can vary wildly from person to person. All of our ears are different, so audio companies are designing their products to fit the most people they can with a single shape. This is why AirPods will easily fall out for some but stay put for others. Design touches like wing tips or fins typically come on fitness models and those elements can help keep things in place. You’ll likely just have to try earbuds on, and if they don’t fit well return them.

What wireless earbuds work with PS5?

PlayStation 5 doesn’t support Bluetooth audio without an adapter or dongle. Even Sony’s own gaming headsets come with a transmitter that connects to the console. There are universal options that allow you to use any headphones, headset or earbuds with a PS5. Once you have one, plug it into a USB port on the console and pair your earbuds with it.

Recent updates

February 2026: Updated to include new top picks.

January 2026: Updated to ensure our top picks have remained the same.

September 2025: Updated to add AirPods Pro 3 to our top picks.

May 2025: Updated to ensure top picks and buying advice remain accurate.

March 2025: Updated the top pick for the best sounding wireless earbuds - runner up.

January 2025: Updated the top pick for best sounding wireless earbuds.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-wireless-earbuds-120058222.html?src=rss
Billy Steele

EU reportedly opens another probe into Google's ads pricing

3 months 2 weeks ago

The European Commission has opened a new probe into Google, this time focused on the company's massive online advertising business, Bloomberg reports. European Union regulators have already fined Google billions for violating the Digital Markets Act, and being found guilty of anticompetitive behavior in online advertising could add to that total.

While the Commission has yet to announce a formal investigation, Bloomberg writes that it has started contacting Google's customers and competitors for information about its dominance across multiple online advertising markets. Regulators are particularly concerned that Google could be "artificially increasing the clearing price" of ad auctions "to the detriment of advertisers." If the company is found to be violating the EU's competition rules, Google could be fined 10 percent of its global annual sales.

Google's approach to advertising to minors was reportedly already under investigation by the EU as of December 2024, and besides fines, regulators have ordered the company to open up Android to competing AI assistants and share search data with rivals. In the US, there's also precedent for finding Google's approach to online advertising anticompetitive.

A US federal judge found that Google is a monopolist in online advertising in April 2025, the conclusion of a legal battle that started with a Department of Justice lawsuit accusing the company of dominating the ad market and using its control to charge more and keep a larger portion of ad sales. The DOJ ultimately wants Google to sell its ad tech business, but a final decision hasn't been reached as to how the company's anticompetitive behavior should be remedied.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-reportedly-opens-another-probe-into-googles-ads-pricing-194435095.html?src=rss
Ian Carlos Campbell

Antitrust head overseeing Netflix-Warner merger resigns

3 months 2 weeks ago

The head of the antitrust division is out at the US Department of Justice. Gail Slater, a former JD Vance adviser and Fox Corp VP, reportedly clashed with Attorney General Pam Bondi. Their longstanding feud is said to have centered around Slater's skepticism of corporate mergers.

"It is with great sadness and abiding hope that I leave my role as [Assistant Attorney General] for Antitrust today," Slater posted on X. "It was indeed the honor of a lifetime to serve in this role."

Although Slater technically resigned, The Guardian reports that she was forced out. The fallout was said to be over her differences with Bondi (who just yesterday yelled, insulted and deflected her way through a hearing over the DOJ's stonewalling of the Epstein files). In recent weeks, Bondi reportedly reiterated to the White House that Slater's views on the antitrust division's direction made the pair's relationship irreconcilable.

Attorney General Pam Bondi (Photo by Win McNamee/Getty Images)Win McNamee via Getty Images

The tensions reportedly began simmering last summer, when Slater sought to block the merger between Hewlett-Packard Enterprise and Juniper Networks. She opposed the deal out of concerns that it would create a duopoly in cloud computing and wireless networking. In addition, Slater reportedly told Bondi that US intelligence hadn't raised any concerns about blocking the merger. However, CIA Director John Ratcliffe later claimed that blocking it would pose national security risks because it could lead to the loss of business to China. The Trump administration's merger-friendly DOJ ultimately approved the deal.

Alongside Bondi, Slater was overseeing the DOJ's review of Netflix's proposed acquisition of Warner Bros. Discovery. In December, Trump said he would be involved in the regulatory review. That followed intense lobbying by Netflix and Paramount, the latter of which launched a hostile takeover bid. Earlier this month, The Wall Street Journal reported that the department was investigating whether Netflix was involved in anticompetitive practices during the process.

Slater's ousting also comes weeks ahead of the DOJ's antitrust trial against Ticketmaster owner Live Nation. The department's lawsuit was filed during the Biden administration. It claims that Live Nation is operating as a monopoly, harming competition, fans, industry promoters and artists.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/antitrust-head-overseeing-netflix-warner-merger-resigns-192854114.html?src=rss
Will Shanklin

Surfshark VPN is offering up to 87 percent off two-year plans

3 months 2 weeks ago

Surfshark’s One plan is heavily discounted right now, with an 87-percent discount on the two-year package, plus three extra months. The promo price comes out to $2.29 per month, or $62 for the first 27 months.

We’ve generally liked Surfshark as a straightforward, speedy service for everyday use, and it’s one of the picks in our guide to the best VPNs. In our Surfshark review, we found it delivered excellent speeds overall and reliably unblocked Netflix across most of our test servers, which makes this long-term deal worth a look if you want a VPN deal that also includes extras like antivirus, breach alerts and private search.

In our Surfshark review, the VPN stood out for its excellent performance and approachable design, especially for people who want strong protection without constantly tweaking settings. During testing, it delivered some of the fastest speeds we’ve seen from a major VPN, with average download speeds dropping by just over five percent worldwide. Upload speeds also held up well, making it a solid option for streaming, browsing and everyday use. We gave Surfshark an overall score of 87 out of 100 and called it one of the best VPNs for casual users.

This deal focuses on the Surfshark One plan, which bundles the VPN with a suite of extra security tools. In addition to the VPN itself, you get Alternative ID for masking your email and personal details, antivirus protection, breach monitoring through Surfshark Alert and a private search engine. It also supports unlimited simultaneous device connections, so you can protect all of your devices with a single subscription.

Right now, the Surfshark One plan is discounted by 86 percent, bringing the price down to $67 total for two years plus three extra months. That works out to $2.49 per month for the first 27 months, billed upfront, with a 30-day money-back guarantee if you change your mind. 

If you want to compare it against other top services before committing, you can also check out our full Surfshark VPN review and our best VPN guide to see how it stacks up. We’ll be keeping our best VPN deals roundup updated regularly, too.

This article originally appeared on Engadget at https://www.engadget.com/deals/surfshark-vpn-is-offering-up-to-87-percent-off-two-year-plans-123000279.html?src=rss
Georgie Peru

1,200 Ubisoft workers strike in response to layoffs

3 months 2 weeks ago

At the end of last month, Ubisoft workers in the publisher’s native France threatened to strike in the wake of sweeping layoffs and cost-cutting measures. This week, they made good on those threats. According to GamesIndustry.biz, union members confirmed that at least 1,200 staff participated in the three-day strike, which was due to run from February 10 to February 12.

While the strike action primarily took place in France, GamesIndustry.biz was told that Ubisoft’s Milan office also took part. The union Solidaires Informatique, which represents French workers from a number of companies in the video game sector, including Blizzard and Ubisoft, had previously called for strikes to take place on January 27. Their demands included a 10 percent increase on all salaries and the implementation of a 4-day work week.

Some striking employees held up signs outside Ubisoft’s Paris headquarters, with one (pictured) wearing a Rabbids mask to hide their face. Their grievances are wide-ranging. As well as reportedly laying off hundreds of employees already in 2026, Ubisoft also introduced a mandate for its staff to return to work on site for five days a week. One employee who publicly voiced their disapproval of the new policy was reportedly fired for doing so.

Ubisoft has had a rocky start to 2026 on the software side too. The long-awaited Prince of Persia: The Sands of Time remake was among six games canceled by the struggling publisher last month, when it also confirmed several studio closures as part of the company’s organizational restructuring.

Update, Feb. 12 2026, 12:39PM ET: "We understand these changes, particularly those affecting work organization, are generating strong feelings," Ubisoft wrote in a statement shared with Engadget. "Since the announcement, we have held a series of discussions and information sessions at multiple levels to help teams better understand the new organization and to give them the opportunity to share their questions and concerns." The company added that it "remains committed to maintaining an open and constructive dialogue with employees and employee representatives.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/1200-ubisoft-workers-went-on-strike-in-response-to-company-restructuring-and-mandatory-return-to-work-policy-163714986.html?src=rss
Matt Tate

How to get F1TV with your Apple TV subscription

3 months 2 weeks ago

Last year Apple secured the exclusive rights to broadcast Formula 1 racing in the United States from 2026 to 2030. Apple TV subscribers can now watch every practice and qualifying session as well as every sprint and Grand Prix of a race weekend on the F1TV app by linking their Apple account.

Right now, those with an existing F1TV subscription will still see an active status in their "my subscription" page on desktop that shows the plan's renewal date. However, after logging in via Apple with an Apple TV subscription, a second active F1TV subscription appears with an Apple TV logo and the label "Official U.S. broadcaster of Formula 1." Users are advised to cancel the duplicate subscription they had directly with F1TV, which can be done in the F1TV app.

For those that don't have an existing F1TV account, simply create one and activate it using your Apple account. Users who don't pay for Apple TV can still view "select races" and practice sessions throughout the season.

Apple has yet to release precise details on what content will be viewable from within the Apple TV app compared to the F1TV app, where users are accustomed to features like multi-view, onboard cameras, live team radios and live timing and telemetry. With the first race of the F1 season kicking off March 7 in Australia, we should have these answers soon.

Fans can currently check out preseason testing taking place in Bahrain this week and next through the F1TV app.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/how-to-get-f1tv-with-your-apple-tv-subscription-171534300.html?src=rss
Andre Revilla

Apple Vision Pro finally gets a YouTube app today

3 months 2 weeks ago

Apple’s Vision Pro is a curious product — it initially wowed me two years ago, but it was hard to ignore that the visionOS platform felt incomplete without dedicated apps for YouTube and Netflix. Well, it seems that Google has finally decided to take the Vision Pro seriously, as it’s launching a YouTube app on the platform today. Previously, you could only view YouTube videos via Safari, or through third-party apps like Tubular Pro.

According to an Apple representative, the YouTube Vision Pro app features every video on on the service, including shorts, 360, 3D and VR 180 content. I haven’t tried it myself yet, but it certainly couldn’t be worse than trying to navigate through YouTube’s desktop app via finger gestures. Now that Google is spinning up its Android XR ecosystem, the company probably couldn’t avoid the Vision Pro for long. And don’t forget, we may also see a cheaper Vision Air next year.

Your move, Netflix.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/apple-vision-pro-finally-gets-a-youtube-app-today-170000886.html?src=rss
Devindra Hardawar

Highguard studio lays off 'most' of its team just weeks after the game went live

3 months 2 weeks ago

Wildlight Entertainment, the studio behind Highguard, has laid off many staffers. Level designer Alex Graner wrote in a LinkedIn post that the layoffs impacted "most of the team." The company says it's keeping a "core group of developers to continue innovating on and supporting the game." That sounds like a skeleton crew.

Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game.

We're proud of the team, talent, and the product we've created together. We're also grateful…

— Wildlight Entertainment (@WildlightEnt) February 12, 2026

Highguard is an arena shooter with an impressive pedigree. The team included many Apex Legends and Titanfall developers. The title was first announced as a "one more thing" surprise during the 2025 Game Awards, which was met with a lukewarm response by those looking for something a bit more exciting to close out the show.

The game was released at the end of January, but the response to the final game was also a bit tepid. However, Wildlight proved quick to make adjustments based on player feedback. That's not always the case.

Despite the company's efforts, the concurrent player count on Steam quickly dropped from around 100,000 to under 3,000 (where it sits right now.) It looks like that dwindling player count has now translated to massive layoffs just weeks after the initial release. Wildlight says it's "grateful for players who gave the game a shot, and those who continue to be a part of our community."

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-studio-lays-off-most-of-its-team-just-weeks-after-the-game-went-live-165919815.html?src=rss
Lawrence Bonk

How to watch PlayStation's hour-long State of Play and what to expect

3 months 2 weeks ago

PlayStation’s first State of Play of the year is shaping up to be quite newsworthy. While Sony hasn’t revealed too much about what it will show off (with one notable exception), the stream is slated to last for over an hour, so there should be at least some interesting stuff. The showcase will get underway at 5PM ET on February 12. You can click the play button on the YouTube video above to watch the State of Play in English when the time is right.

The PlayStation YouTube channel is hosting alternative versions of the stream. One has English subtitles and the other is in Japanese. Otherwise, you can react to all the reveals live in Twitch chat.

The showcase will include “news, gameplay updates and announcements from game studios across the globe,” Sony said. It will “spotlight eye-catching third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios.”

Sony’s slate of first-party games has been relatively slim over the last few years, but the company is preparing to release a trio of them over the next couple of months. It’s likely that all three of those (Saros, Marathon and MLB The Show 26) will make appearances during the State of Play. Bungie has confirmed that Marathon will definitely be in the mix, though it dispelled rumors that another playtest for the extraction shooter will take place this weekend.

There are positive signs for news on the Silent Hill front as well. Konami has scheduled a Silent Hill Transmission presentation for 7PM on Thursday, which is soon after the State of Play wraps up. That stream will include new information about Silent Hill: Townfall, which was announced all the way back in 2022, but we could get a peek at that game during the State of Play too.

Elsewhere, we may get an update on Marvel Tōkon: Fighting Souls, a nifty looking tag-fighting game from Arc System Works that Sony is publishing. That’s slated to arrive this year on PS5 and PC (Steam and Epic Games Store). A recent update to the game’s Steam page — which was quickly reverted — revealed that the game will have 20 fighters at the outset, with more to come. The timing of the leak suggests that Marvel Tōkon: Fighting Souls may well show up during the State of Play.

However, Marvel’s Wolverine, which is set to arrive this fall, may not be featured during this particular State of Play. Developer Insomniac Games indicated on X that it would reveal more details about the game this spring. However, that doesn’t entirely preclude Sony from featuring the game at Thursday’s showcase. Perhaps we’ll get even a release date, given that GTA VI (a game that most publishers will want to stay very far away from) now actually seems to be on track to arrive in November.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-watch-playstations-hour-long-state-of-play-and-what-to-expect-162128585.html?src=rss
Kris Holt

Sony WF-1000XM6 review: Facing tougher competition

3 months 2 weeks ago

Sony’s 1000X earbuds have been at the top of Engadget’s best wireless earbuds list since we first published it. With each new generation, the company managed to retain its crown, primarily thanks to a massive collection of features and an effective mix of sound quality and active noise cancellation (ANC) performance. Today, Sony revealed the latest entry in the series, the WF-1000XM6, delivering yet another redesign both inside and out. The company’s tried and true formula of features and audio performance remains, but it may no longer be enough to elevate the M6 above the competition.  

Design

For the third time in a row, Sony overhauled the 1000X earbuds’ design. While the WF-1000XM5 was a clear revision of the WF-1000XM4, the M6 is a departure from both of them. The company managed to reduce overall size even further by using a rounder, pill-shaped enclosure for the earbuds’ main housing. I certainly applaud Sony for making these as tiny as possible, but I’m still not a fan of the company’s foam ear tips. 

Sony introduced foam ear tips on the 1000XM4 earbuds and that led to an unstable fit during my testing. In fact, I ended up switching to the silicone M3 tips for a better feel. Things were slightly better on the M5, but the company regressed here on the M6. I tried every size of ear tips in the box and the fit test in the Sound Connect app only ever confirmed an air-tight seal in my right ear. This can impact sound quality and ANC performance, and the earbuds don’t feel like they’re sitting far enough inside my ears. I never got used to the fit in my three weeks of testing. 

The exterior panel of the WF-1000XM6 is still touch sensitive, accepting a variety of taps for playback controls, calls, noise settings and more. Sony also included a repeated tapping gesture that’s used for volume control. Keep tapping on the right earbud to raise the volume and do so on the left to lower it. My disdain for touch controls is well-documented at this point, but the M6 reliably and quickly responded without me having to repeat a tap sequence. 

WF-1000XM6 features The WF-1000XM6 accepts taps for touch-based controls.

As is typically the case with its 1000X earbuds, Sony has loaded the M6 with features. Nearly all of these are holdovers from previous models, including Adaptive Sound Control that can automatically adjust settings based on your activity or location. Speak-to-Chat still pauses audio and activates ambient sound when you start talking, but it’s also still easily duped by coughs or clearing your throat. A quick access feature can put Amazon Music, Apple Music, Endel, Spotify and YouTube Music two or three taps away, depending on how you configure it.

The M6 earbuds also allow you to accept and reject calls with head gestures and you’ll have the option to pipe in your own voice during a call. Sony retained its existing option of operating the earbuds with voice commands: If you say “Assistant,” you can then ask it to play, pause, skip and replay songs. It will also adjust the volume for you, but that’s the extent of its abilities. 

Sony included some handy power management features as well. First, there’s an Auto Power Save mode that will disable any custom EQ settings, DSEE Extreme upscaling, Speak-to-Chat and voice control/voice assistant to reduce power consumption when the M6 hits 20 percent battery remaining. A Battery Care tool will extend the life of the earbuds’ battery by stopping charging before it reaches 100 percent. Lastly, Automatic Power Off will turn the earbuds off when they’re outside of the case and haven’t been worn for some time. 

Basic conveniences like multipoint Bluetooth, wireless charging and IPX4 water resistance are also here. Wear detection is onboard and you can use Sony’s EQ presets to alter the sound profile, or make your own and save them for future use. The Sound Connect app puts the battery levels of the individual earbuds and the case front and center, and you can edit the main screen to hide the features displayed there if you don’t need them.

Sound quality and ANC performance Sound quality is one of Sony's strengths and that continues on the M6. Billy Steele for Engadget

If Sony’s long list of features is its top advantage over the competition, overall sound quality is number two. For the WF-1000XM6, the company built new drivers with soft edges for deeper bass and a more rigid, lightweight dome for clearer treble. There are also notches around the edges for “clearer and smoother” sound quality overall, according to Sony. And of course, DSEE Extreme upscaling helps to recover details lost to compression while 360 Reality Audio and Spatial Sound Optimization are available for more immersive listening. 

I found the M6 earbuds at their best with the stock EQ and DSEE Extreme active, much like I have on previous 1000X models. The sound is deep and warm, with thick bass that’s adequate without ever overpowering the mix. Highs cut through and there’s ample midrange, keeping those finer details from getting lost. Erika de Casier’s atmospheric Lifetime is a great example of what the WF-1000XM6 can do. Vocals seem to float over the top of the bassline and drums, with percussive piano chopping though and subtle synth details popping up throughout. When strings arrive on “Seasons,” the M6 ushers them into a prominent position rather than relegating them behind the beat. 

On the WF-1000XM6, the chaos of Spiritbox’s “Holy Roller” doesn’t get condensed to a messy heavy metal roar either. And there’s plenty of texture in the synth-driven noise of Nine Inch Nails’ “As Alive As You Need Me To Be.” Even more straightforward rock tracks like Jimmy Eat World’s “Bleed American” have ample punch, with a wide soundstage that never feels claustrophobic or sounds compressed. Overall, the WF-1000XM6 holds its own against the best-sounding earbuds you can buy right now, though some of the competition, like Technics, have an edge in the way they handle the subtlest of nuances in songs.  

If you were hoping for knock-out ANC abilities, I must report that the WF-1000XM6 isn’t the noise-canceling powerhouse that is Bose’s QC Ultra Earbuds. The M6 struggles mightily with human voices. While that’s the downfall of many ANC earbuds, you’ll want to keep it in mind if you plan to wear these in the office. I found I could also still hear constant noise sources like fans and white noise machines when wearing the M6 — items that the QC Ultra Earbuds combat effectively.

Using the WF-1000XM6 for calls The WF-1000XM6 isn't as adept at calls as Sony advertises. Billy Steele for Engadget

For calls, Sony says the M6 uses AI for both background noise reduction and voice capture with the beamforming microphones. What’s more, the earbuds are equipped with eight total mics for ANC and calls, plus bone conduction tech for improved voice pickup. Unfortunately, all of that doesn’t lead to stellar performance during calls. While the WF-1000XM6 is perfectly usable for voice and video calls, the overall quality is far from pristine. To make matters worse, the earbuds make you sound overly processed when you encounter significant background noise. Since the company prided itself on the upgrades here, the results are disappointing. 

Battery life

Sony says the WF-1000XM6 will last up to eight hours on a charge or 24 hours when you factor in the full longevity of the charging case. During a battery test that I mostly ran with ANC active, I had no trouble hitting that single-charge figure. That’s with the volume around 75-80 percent and includes calls and virtual meetings where I switched over to ambient sound mode. 

It’s worth noting that I had DSEE Extreme upscaling active the entire time, which can impact battery life. Plus, if you use the aforementioned Auto Power Save mode, you can extend play time when you have about a quarter of a tank left. Going without some of the M6’s best features in the interest of having tunes for a workout or commute is a fair trade in my book. 

The competition The WF-1000XM6 is still a compelling option, but it's not the clear favorite anymore. Billy Steele for Engadget

When sizing up the competition for the WF-1000XM6, you have to choose your priorities. Simply put, no other company offers the comprehensive suite of features that Sony does. That’s been true for a while now and it continues with this model. If you want the strongest active noise cancellation, that will be Bose’s second-generation QuietComfort Ultra Earbuds. If the best sound quality is your goal, the Technics AZ100 is your best bet in this price range. I’ll also mention Sennheiser’s Momentum True Wireless 4 which offers great sound quality, respectable ANC and a comfier fit than the M6, but that set is almost two years old at this point.

Wrap-up

Sony continues its run of great earbuds with the WF-1000XM6, but this model isn’t the polished package that some of its predecessors were. The two most obvious places the company is lagging behind the competition is ANC performance and overall voice quality, not to mention my continued dissatisfaction with the fit that Sony’s foam tips provide. The M6 is also more expensive than the previous version was at launch, which makes it even harder to overlook any flaws. What you will get on the WF-1000XM6 is a ton of features, great sound quality and reliable touch controls in a smaller package. And for some, that might be enough to make you forget about the rest. 

The WF-1000XM6 is available today in silver and black for $330.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sony-wf-1000xm6-review-facing-tougher-competition-160000652.html?src=rss
Billy Steele

NVIDIA's GeForce Now app lands on Amazon Fire TV sticks

3 months 2 weeks ago

NVIDIA's cloud gaming service, GeForce Now, has expanded to another platform. Starting today, folks with select Amazon Fire TV sticks can install a native GeForce Now app. While it was already possible to access GeForce Now through the Fire TV platform, you won't necessarily need to sideload an Android app to do so anymore.

At the outset, the new app is compatible with the second-gen Fire TV Stick 4K Plus and second-gen Fire TV Stick 4K Max (running Fire OS 8.1.6.0 and later). It also works with the original Fire TV Stick 4K Max if you're running Fire OS 7.7.1.1 or later. 

On the Fire TV platform, GeForce Now streaming quality tops out at a resolution of 1080p and a frame rate of 60 fps, with SDR visuals, H.264 video encoding and stereo audio. So you won't necessarily get the best GeForce Now experience here as the service has support for up to 5K resolution and up to 360 fps, along with HDR10 and 7.1 audio at the highest tier. But it's not a bad option if you already have the right hardware. You'll need a controller too, of course.

NVIDIA announced the GeForce Now app for Fire TV during CES last month. It joins other cloud gaming services on the Fire TV platform, including Xbox Cloud Gaming (PC Game Pass titles are available on GeForce Now as well) and Amazon's own Luna.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nvidias-geforce-now-app-lands-on-amazon-fire-tv-sticks-140000516.html?src=rss
Kris Holt

Amazon's Send to Alexa+ feature arrives on Kindle Scribe and Scribe Colorsoft

3 months 2 weeks ago

Amazon is launching a feature that will add a new artificial intelligence layer to its writing tablets. "Send to Alexa+" is rolling out to the current generation of Kindle Scribe and Kindle Scribe Colorsoft devices. This concept was announced when Amazon first debuted the Kindle Scribe Colorsoft last fall, but the company said that the feature wouldn't be available until this year.

As the name implies, “Send to Alexa+” lets users share their notebooks and documents from their supported Kindle with the Alexa+ AI assistant, making their information accessible on other Amazon platforms, including Alexa.com and the Alexa app. Prime members and Alexa+ subscribers will also be able to reach their Kindle documents on Echo and Fire TV devices. Alexa+ will be able to perform additional tasks such as summarizing notes, creating to-do lists and adding either calendar items or reminders.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/amazons-send-to-alexa-feature-arrives-on-kindle-scribe-and-scribe-colorsoft-140000093.html?src=rss
Anna Washenko

Apple's Siri relaunch is reportedly behind schedule

3 months 2 weeks ago

Apple’s long-delayed AI-powered Siri redesign may not be rolling out this year, at least in the way the company had planned. According to Bloomberg’s Mark Gurman, Apple found problems with its software upon testing, such as the virtual assistant taking too long to accomplish tasks or even not processing queries properly altogether. Siri’s new version was also reportedly so sluggish during testing that its developers believed Apple would have to push back its launch by months. Instead of releasing the redesigned assistant in March as was previously reported, Gurman says Apple will roll out its capabilities piecemeal over future software updates.

The company originally unveiled the redesigned Siri back in 2024, promising an AI-powered assistant that can do tasks for you, such as finding specific photos or tracking details, adding information to contact cards, editing photos and sharing note summaries to be sent as emails. It was slated to make its way to iOS users in 2025, but Apple announced that year that it was going to be delayed. “It’s going to take us longer than we thought to deliver on these features and we anticipate rolling them out in the coming year,” the company said. Bloomberg reported back then that the new AI-infused Siri was going to be included in a planned iOS 26.4 update due in March instead. Based on this latest report, however, we might only get a portion of Siri’s new capabilities next month. More capabilities could be released with iOS 26.5 in May and with iOS 27 later this year.

In January this year, Apple confirmed reports that Google’s Gemini models will help power the new Siri. “After careful evaluation, Apple determined that Google's Al technology provides the most capable foundation for Apple Foundation Models and is excited about the innovative new experiences it will unlock for Apple users,” the company said in a statement. The revamped assistant is expected to behave like an AI chatbot, similar to OpenAI's ChatGPT, when it does become available.

This article originally appeared on Engadget at https://www.engadget.com/mobile/apples-siri-relaunch-is-reportedly-behind-schedule-125347471.html?src=rss
Mariella Moon
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