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Indie rhythm game Beat Weaver looks like a mix of Amplitude and Thumper

1 month 2 weeks ago

Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix. 

This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)

As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.

Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again. 

You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.

Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.

Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system." 

Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.

Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”

This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss
Kris Holt

The best record players for 2026

1 month 2 weeks ago

Vinyl records are firmly back in rotation, but getting started does not have to mean spending a fortune or building a complicated hi-fi stack from day one. Whether you want a simple, all-in-one setup with built-in speakers or you are piecing together a more traditional system with a separate amplifier, the best record player is the one that fits how you listen at home.

For this guide, we focused on high-quality turntables under $600 that deliver a satisfying listening experience without unnecessary complexity. These picks cover everything from beginner-friendly automatic models to more audiophile-leaning decks that prioritize sound quality and upgrade potential, proving you do not need to jump into the high-end to enjoy vinyl properly.

Best record players for 2026

Other record players we tested Audio-Technica AT-LP60XBT

This is about as basic as it gets, unless you opt for the AT-LP60X which ditches the Bluetooth connectivity. This is a perfectly decent option for someone just getting into vinyl, but if you spend a little more for the AT-LP70X, you won’t be in quite as big of a hurry to upgrade once you surrender to the obsession.

Cambridge Audio Alva ST

The Alva ST has a refined design that made me want to keep it out in my living room longer than many of the models on this list. The controls are limited on the top to power and individual options for 33 and 45 RPM speeds. Everything else is on the back panel, including Bluetooth pairing and preamp buttons. To complete the look, Cambridge Audio opted for a 1mm aluminium top plate, which sits on an MDF plinth with a layer of EVA to absorb vibrations in between.

While the overall audio performance on the Alva ST is warm and inviting, there is a lack of detail across genres. I’ve noticed albums don’t have a particularly wide soundstage, and songs lack their normal punch at times, so some sound compressed compared to when they’re played on other turntables. Additionally, the free swinging tone arm needs more resistance so it’s not so prone to dropping on a record immediately if it slips out of your fingers when you have the cueing lever down. Since this turntable is fully manual operation, I felt a bit of peril every time I went to lower the needle. (The price increased during testing for this guide.)

Sony PS-LX3BT

Sony hasn’t announced new turntables in years, relying on its PS-LX310BT as the lone option in its audio lineup. The PS-LX3BT is a fully automatic, belt drive turntable with built-in pre-amp and Bluetooth connectivity. There are easy-to-use controls for speed and vinyl sizes, as well as a gain selector to help you dial in the sound. I was also smitten by the minimal yet sophisticated design that offers a decidedly modern look. 

If the LX3BT was $100 cheaper, it would probably replace Audio-Technica as the best option for beginners. But at $400, I simply can’t recommend someone new to vinyl spend that much. What’s more, the RCA cable is fixed and the included mat is very thin. Sony also doesn’t disclose what type of cartridge it uses, other than it being a moving magnet (MM) type, nor does it mention if you can upgrade that component. The upcoming PS-LX5BT should remedy some of these issues, but it’s also more expensive at $500.

Denon DP-300F

Denon’s DP-300F is a mixed bag. On one hand, you get the convenience of fully automatic operation, dedicated speed and record size buttons and somewhat refined design. There are also some confounding decisions though, like the permanently affixed cables, the preamp switch being under the platter and the overall midrange build quality for a $500 turntable. The sound from the preamp and Denon’s cartridge has a clear lack of depth and detail that almost any model at this price should offer.

How to shop for a turntable

The first question you’ll need to ask yourself when looking for a turntable is how you plan to use it. Are you into vinyl for the ritual? If you simply like the concept of physical media, having to flip a record to finish it or the need to intentionally swap out an album when it’s done, that’s just fine. You probably can make do with a more affordable turntable since overall sound quality may not be a main concern. If you crave the warmth of analog sound, and you want the collection you’ve invested in to sound its best, you’ll need to consider something with better specs. 

You’ll also need to account for where and how you’re going to listen to vinyl. Are you planning to connect this turntable to headphones or Bluetooth speakers? Do you have shelf or tower speakers you’re going to use? Are you willing to invest in a dedicated preamp or would you rather a new turntable come with one built in? All of these questions will impact your buying decision — even the Bluetooth codecs, if you’re going the wireless route.

Best record players Billy Steele for Engadget Automatic, semi-auto and manual operation

If you’re just getting into vinyl, an automatic turntable will save you a lot of stress. These are the models that place the stylus for you — all you have to do is push a button. When you get to the end of the record, the turntable will also return the tonearm to its resting spot automatically. Or, if you need to stop your session mid-side, there’s a button for that too. 

Some turntables have semi-automatic operation. Maybe they can’t place the needle for you, but they do have an automatic stop when a side of a record is complete. This auto stop, which sometimes comes with an on/off switch, can prevent unnecessary wear on your stylus and vinyl. Plus, many turntables with automatic operation allow you to take control if you need to drop the stylus in a certain place (that’s not the beginning of the record) or if you have a die-cut vinyl (like the It's the Great Pumpkin, Charlie Brown soundtrack). 

Then there’s the fully manual option. Here, you’re solely responsible for placing the tonearm and taking it off when the music stops. A lot of turntables have a cue lever to assist with the process, and a lot of tonearms have a mechanism that lowers them slowly rather than violently dropping them on a record. This adds one more step to the ritual, and it’s one many purists prefer. 

Preamp

The biggest decision you’ll need to make in terms of a preamp is to decide if you want one built into your turntable or if you’d rather use a separate one. It can be very convenient, especially for beginners, to use a built-in component to amplify the signal from the turntable before it hits any speakers or headphones. The downside is that you’re left with what the company provides from the factory, so if you’re looking to upgrade, you’ll have to disable the preamp inside. On most turntables, there’s a switch that allows you to do this, so it’s no trouble. But, opting to skip the preamp on some models could save you money that could be invested elsewhere. 

A dedicated preamp typically uses higher-quality components and reduces noise by keeping internal parts properly separated. More robust models may even provide controls for things like tone or multiple inputs, while the basic options will simply allow you to plug in, play and forget it. If you’re after the best possible clarity and realism from your record collection, we’d recommend a dedicated preamp right from the start. 

Best record players Billy Steele for Engadget Removable cartridge/headshell

The next item you’ll want to consider is if the turntable you’re eyeing can be upgraded in the future. The best way to do this is by swapping out the cartridge. Most turntables allow you to do this but there are some that don’t, so you’ll need to pay attention to this detail. Upgrading the cartridge down the road is a great way to improve overall sound quality without having to buy a new turntable, new speakers or a new amp. 

Belt drive vs. direct drive

There are two main types of turntables: belt drive and direct drive. All of the models we tested for this guide are belt drive, which means there’s a thin belt that connects the platter to the motor to make the thing spin. Direct drive turntables are widely used by DJs and Technics was the first to make them. Here, the motor is directly under the platter and connected to it directly so the setup is less prone to wearing out. This is especially key when you’re doing things like scratching. Direct-drive turntables tend to be more expensive than their belt-driven counterparts.

Counterweight and anti-skate control

Most turntables will include a counterweight on the tonearm and some form of anti-skate control. Both of these help keep the stylus in place with the correct amount of pressure, all to ensure proper operation with minimal wear on your records. Sometimes the anti-skate elements are built into the tonearm while other models offer a dedicated dial on the surface of the plinth. The ability to adjust both of these can help you fine-tune the performance of your turntable over time, which may be necessary after upgrading the cartridge or other components. 

Other components to consider

Some final items you’ll want to evaluate on a prospective turntable purchase include the materials used for the base (plinth), platter and even the feet. Cheaper turntables may be mostly plastic affairs while more expensive models can use solid MDF (medium-density fibreboard) for the plinth. A lot of turntables have aluminum platters with a felt pad while others may feature a thick acrylic version. And while entry-level turntables may have small, plastic feet, premium models come with larger, adjustable, rubberized feet for better vibration isolation. While some of these come down to personal preference — a frosted acrylic platter looks really nice — there are some performance boosts to be gained depending on how the company uses the components.

How we test turntables

Since most turntables under $600 meet the criteria for entry-level through midrange, we tested every model with a set of Audio-Technica AT-SP3X powered speakers. These offer balanced sound for turntables with a 1.1-inch tweeter and 3-inch woofer in each unit. And at $269, they won’t break the bank if you need speakers for your new turntable and they’ll provide ample sound performance even if you spend more than our budget on a new deck.

For all of our test units that didn’t have a built-in preamp, we used the Fluance PA-10. At $100, it’s an affordable upgrade if you’re looking to bypass a turntable’s included components or if you’re looking to go more analog with your turntable purchase. There are no buttons or controls, just connect your turntable, speakers and ground wire (if you’re using one) and you’re ready to go. It’s simple, straightforward and inexpensive, so it’s a great option for beginners and more experienced vinyl collectors alike. 

In terms of performance testing, we play a variety of genres on each turntable to evaluate sound quality. We also carefully examine the overall experience of putting a record on, setting the speed, placing the tonearm and more, which allows us to judge how well each turntable will work for users at different experience levels. Lastly, we take notes on design and components, comparing those elements from each turntable with our other test subjects to make our recommendations.

This article originally appeared on Engadget at https://www.engadget.com/audio/best-record-player-120000239.html?src=rss
Billy Steele

Apple's new Studio Display XDR monitor has limited functionality on older Silicon Macs

1 month 2 weeks ago

If you're looking to pre-order Apple's new Studio Display XDR monitor today but have an older Mac, beware of some potential issues. According to the compatibility list spotted by Apple Insider, the new display will only work at 60Hz and not at its full 120Hz refresh rate on some older and less powerful Silicon models. Moreover, support for older Intel Macs isn't mentioned at all for either the Studio Display XDR or cheaper Studio Display

All Apple Silicon Macs will work with both monitors, including those with the oldest M1 chips, according to the support pages. However, the compatibility list for the Studio Display XDR includes this nugget: "Mac models with M1, M1 Pro, M1 Max, M1 Ultra, M2, and M3 support Studio Display XDR at up to 60Hz. All other Studio Display XDR features are supported." So even if you have a hotrod M1 Ultra-based Mac, the Studio Display XDR's refresh rate is capped at 60Hz — despite the fact that the chip can drive third-party monitors at 120Hz. 

Similarly, only the iPad Pro M5 supports the Studio Display XDR at 120Hz, with all other compatible models (in the iPad Pro and iPad Air family) limited to 60Hz. 

Intel Mac support isn't mentioned at all in the compatibility list for either display, though they may function in some limited manner when connected. Intel Macs just received their last new OS update with macOS Tahoe (and only three more years of security updates), but it's still surprising that they're not compatible with Apple's latest monitors. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apples-new-studio-display-xdr-monitor-has-limited-functionality-on-older-silicon-macs-082212069.html?src=rss
Steve Dent

Meta signs a multimillion dollar AI licensing deal with News Corp

1 month 2 weeks ago

Meta has signed an AI licensing deal with News Corp that will allow the Meta AI maker to use content from The Wall Street Journal and other brands in its chatbot responses and for training of its AI models. News Corp confirmed to Engadget that it had struck a deal with Meta, but didn't provide specifics on the terms of the arrangement. According to The Wall Street Journal, Meta will pay News Corp. "up to $50 million a year" for a three-year deal that covers content from The Journal, as well as the media giant's other brands in the US and UK. 

News Corp previously struck a five-year deal with OpenAI that was valued at around $250 million. During a recent appearance at Morgan Stanley's annual Technology, Media & Telecom (TMT) conference, News Corp CEO Robert Thomson hinted that the media company was in the "advanced stage with other negotiations."

He described the company's overall approach to such arrangements as "a woo and a sue" strategy, depending on whether companies want to pay for content or scrape it without permission. "We have what you might call a woo and a sue strategy," he said. "We'll woo you. We'd like you to be our partner. But if you're stealing our stuff, we are going to sue you. So there'll be a discount for those who hand themselves in, and there'll be a penalty for those that resist."

A spokesperson for Meta confirmed that the two companies had reached an agreement . The company, which has been reorganizing its AI teams as it looks to create its next model, has struck a number of licensing deals in recent months. It previously signed multi-year agreements with USA Today, People, CNN, Fox News and other outlets. The company said at the time that “by integrating more and different types of news sources, our aim is to improve Meta AI’s ability to deliver timely and relevant content and information with a wide variety of viewpoints and content types.”

Update, March 3, 2026, 4:18PM PT: This story was updated with additional information from a Meta spokesperson.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-signs-a-multimillion-dollar-ai-licensing-deal-with-news-corp-234157902.html?src=rss
Karissa Bell

Highguard has raided its last fortress, will shutdown on March 12

1 month 2 weeks ago

Highguard, the live-service multiplayer shooter that was announced at the Game Awards 2025, is shutting down on March 12. Developer Wildlight Studios shared that the game would be winding down alongside details of its final update, which include a new character, weapon and skill trees.

"Today we’re sharing difficult news. We have made the decision to permanently shut down Highguard on March 12," Wildlight Studios shared via a statement on the Highguard X account. "Since launch, more than two million players stepped into Highguard’s world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful. Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12. We hope you’ll jump in with us one more time to show your support and get those final great matches in while we still can."

When Highguard shuts down next week, it will have been available to play for a grand total of 46 days. That's longer than the two weeks Concord received, but tragic for an online multiplayer game that was still in some form of active development. Wildlight Studios laid off some of its staff not long after Highguard launched, but a smaller team of developers has been supporting the game with new content since then, adding things like a "5v5 raid mode" and today's final update.

While it's easy to chalk up Highguard's failure to a shrinking appetite for live-service games or an inability to find an audience for the game's mix of competitive hero shooter and MOBA strategy mechanics, the reality is more complicated. The first hint that Highguard's launch might be troubled was the dearth of information or marketing shared about the game after its debut at the Game Awards. Wildlight Studios' staff was full of former Respawn employees who shadowdropped Apex Legends to great success, and Bloomberg reports Wildight's executives thought they could pull off something similar with Highguard. The difference is, little was known about Apex Legends until after it launched, while players had over a month to stew on the Highguard trailer and form all sorts of opinions.

Wildlight's inability to keep players coming back — SteamDB shows the game peaked at over 97,000 concurrent players and is now sitting at around 300 — also hurt its chances. Dwindling player counts reportedly played a role in one of Wildlight's investors, Tencent, pulling funding, which reduced the runway the studio had to continue working on the game and likely prompted its layoffs. It would be simple if the lesson here was for future studios to give up developing online multiplayer games, but it really seems like not one, but all of these elements led to Highguard's ultimate demise.

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-has-raided-its-last-fortress-will-shutdown-on-march-12-225531035.html?src=rss
Ian Carlos Campbell

Ratatan is marching its way into your console library on July 16

1 month 2 weeks ago

The indie gaming news has been flying out of Nintendo's event today at a rapid-fire pace. One of the announcements came from rhythm game Ratatan, which will release on July 16. The title will be arriving that day on the Nintendo Switch 2, PlayStation 5 and Xbox Series X/S. It's already been available on PC since September as an early access game. 

Unfortunately, readers may notice that the original Switch isn't on that list, which is not an oversight. "At this time, we have determined that the multiplayer experience on Nintendo Switch has not yet reached the quality level we aim to deliver," the team said in a post on Steam. "As a result, we have decided not to proceed with a Nintendo Switch version for now."

We first got our hands on Ratatan during Summer Games Fest 2025. Although the studio of Ratata Arts may not sound familiar, this group includes several devs from team that created the Patapon games, a series that began in 2007. That lineage is clear in the core concept and in the slightly brain-breaking level of attention required to keep your little army of Cobuns in sync and on beat. Ratatan brings some roguelite and RPG customization into the mix along with the familiar rhythm mechanics.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ratatan-is-marching-its-way-into-your-console-library-on-july-16-214540775.html?src=rss
Anna Washenko

Skateboarding train game Denshattack! is out on June 17

1 month 2 weeks ago

Denshattack!, the skateboarding game that manages to mix an anime-inspired narrative with Tony Hawk Pro Skater-style grinding and wall-riding, is coming out on June 17. The game's publisher Fireshine Games announced its launch date alongside a new trailer at Nintendo's recent Indie World event.

If it wasn't clear from previous trailers, Denshattack! remains stylish as hell, filled to the brim with bright colors and over-the-top animation. The new trailer doesn't offer much more in terms of what the story of the game will be, but it does highlight its fast-paced gameplay, which will have you flipping and grinding a tiny train through settings like a futuristic cityscape, jungles and a snowy mountain region.

Among the other charms of Denshattack!, the game also features original songs from composers Tee Lopes (Sonic Mania), Ryo Nagamatsu (Splatoon series), Richard Jacques (Jet Set Radio series) and Takenobu Mitsuyoshi (Daytona USA). If you're at all curious to try Denshattack! before it comes out this summer, demos of the game are available to download right now for PC and Switch 2.

Denshattack! will be available on PC, PlayStation 5, Switch 2 and Xbox Series X/S when it launches June 17. The game will also be available to play via Xbox Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/gaming/skateboarding-train-game-denshattack-is-out-on-june-17-210314631.html?src=rss
Ian Carlos Campbell

Drinkbox Studios' Blighted will be out for Switch 2 and PC this fall

1 month 2 weeks ago

During today's Nintendo Indie World presentation, we got a narrower time frame for when and where we'll be able to play the next project from Drinkbox Studios. The team announced that Blighted will be coming out in this fall for both the Nintendo Switch 2 and for PC. It’ll arrive on the same date for both platforms, but we don’t have any more specific timeline than the season.

We first heard about Blighted during last year's Summer Games Fest. With past credits such as Guacamelee!, Guacamelee! 2 and Severed, the studio is now turning its eye toward a 3D Metroidvania-RPG. It may be a new direction in genre, but Drinkbox's signature moody, eerie vibes do seem to be returning in heaps for Blighted. The core premise of the game revolves around the player regaining lost communal memories and also eating brains, so it’s definitely heavy on the surreal and slightly macabre. Blighted will also have options for both solo and co-op play of its story.

This article originally appeared on Engadget at https://www.engadget.com/gaming/drinkbox-studios-blighted-will-be-out-for-switch-2-and-pc-this-fall-203638261.html?src=rss
Anna Washenko

Downdetector and Speedtest have been sold for over $1 billion

1 month 2 weeks ago

The next time you check your internet speed or whether your favorite site is down, another company may be profiting. On Tuesday, Ziff Davis announced that it sold its Connectivity division, which includes Ookla's Speedtest and Downdetector, to Accenture. The deal is worth $1.2 billion in cash.

According to Reuters, the deal will allow Ziff Davis to focus on its core brands, including IGN, Mashable and Everyday Health. Brand consolidation appears to be the name of the game, as the company recently laid off some of Eurogamer's most experienced editors and its entire video team. That followed a rotation of editorial staff among Ziff Davis's other gaming publications, which reduced VG247 to a small, two-person gaming guides site.

Ziff Davis bought Ookla for $15 million in 2014. Reuters notes that the division seized on the 5G rollout and a surge in pandemic-driven bandwidth demand to boost its impressive return on the investment. (Connectivity generated a whopping $231 million in 2025.)

Accenture is a global technology consulting company headquartered in Dublin. The company views the acquisition as a key step in building "end-to-end network intelligence services essential for AI-based transformation." (Can someone who speaks corporate translate, please?) The deal may take a few months to be finalized, and Ziff Davis will continue to operate Speedtest and Downdetector in the meantime.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/downdetector-and-speedtest-have-been-sold-for-over-1-billion-201741894.html?src=rss
Will Shanklin

Musical adventure game Mixtape will be ready to rock out on May 7

1 month 2 weeks ago

Time to dust off your boomboxes and your walkmans: musical coming-of-age game Mixtape is due out this spring. At its reveal, this next title from game developer Beethoven and Dinosaur was targeting a 2025 release, but as happens to the best laid plans, the game's arrival got pushed back. Today's trailer announced that the new launch date for the narrative- and music-focused adventure game is May 7, 2026. Despite the new date, Mixtape will still be coming to the usual array of current gaming platforms: Steam and the Epic Games Store, PlayStation 5, Xbox Series X/S and the Nintendo Switch 2. 

Johnny Galvatron, game director for the project, spoke with Engadget recently about the process of conveying that familiar feeling of restless teenage ennui in this medium. "Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," Galvatron said. "So I love that we made a game that shows that idleness.”

As the name suggests, the soundtrack is core to the experience of this game about three friends at the end of high school. Expect to hear tracks by iconic punk and alternative artists such as DEVO, Joy Division, Siouxsie and the Banshees, Smashing Pumpkins and Iggy Pop.

This article originally appeared on Engadget at https://www.engadget.com/gaming/musical-adventure-game-mixtape-will-be-ready-to-rock-out-on-may-7-200500458.html?src=rss
Anna Washenko

Elgato's Stream Deck + XL adds a touch strip and dials to an already massive array of buttons

1 month 2 weeks ago

Elgato's Stream Deck helped popularize using a macro pad among aspiring livestreamers and regular desk jockeys, so it's only natural for the brand to continue to expand on its lineup. After announcing a suite of new Stream Deck devices last year, Elgato is kicking off 2026 with the Stream Deck + XL, a larger version of the already big Stream Deck XL, and a collection of new audio accessories that should help improve sound mixing in and out of livestreams.

The Stream Deck + XL not only expands on the number of buttons on the regular Stream Deck XL (from 32 customizable buttons to 36 customizable buttons), but also introduces multiple new control options, including a touch strip and six dials. All the controls on the new Stream Deck are customizable, and the presence of the touch strip means you can receive visual feedback about adjustments you're making while you're making them. The new macro pad should still work well as a way to quickly end a live stream or queue up a transition, and Elgato says that paired with its new Wave XLR Pro audio interface, the Stream Deck + XL could also become a straightforward tool for sound mixing, too.

The XLR Dock MK. 2 adds an XLR input to the Stream Deck +.Elgato

The Wave XLR Pro "integrates two fully independent XLR inputs with 80 dB of clean gain each," Elgato says, along with multiple headphone outputs and "a built-in Maximizer effect" that can maintain consistent loudness. When you're livestreaming, Elgato's says the Wave XLR Pro's "per-channel ducking" can also automatically lower other audio sources when you speak. The XLR Pro is one of several Wave audio products Elgato is announcing alongside the Stream Deck + XL, a lineup which also includes a new condenser microphone and a new way to connect XLR microphones to the company's smaller Stream Deck. The XLR Dock MK. 2, exclusively compatible with the Stream Deck +, lets you connect professional XLR audio devices directly to your Stream Deck. The Dock "adds 80 dB of clean gain, 48V phantom power, onboard DSP effects, and low-latency VST Insert support," and can be entirely managed through the Stream Deck's buttons and dials.

Elgato says both the Stream Deck + XL and the XLR Dock MK. 2 are available to pre-order today for $350 and $130, respectively. The Wave XLR Pro will cost $350 when it launches at some point in Q2 2026.

This article originally appeared on Engadget at https://www.engadget.com/computing/elgatos-stream-deck--xl-adds-a-touch-strip-and-dials-to-an-already-massive-array-of-buttons-195200129.html?src=rss
Ian Carlos Campbell

The long-delayed The Division Resurgence hits iOS and Android on March 31

1 month 2 weeks ago

Ubisoft is finally releasing The Division Resurgence on March 31 for both iOS and Android. This game was first announced all the way back in 2021 and has suffered from delays in recent years.

This is a free-to-play mobile game set in the universe of The Division, complete with an MMO-style shared open world and both co-op and solo gameplay. It also features an original story that's set during the early days of the pandemic in NYC, making it a sequel to the first game but a prequel to the second one.

It's a third-person action RPG with PvP. The loop looks fairly similar to the mainline games. Players should expect plenty of combat and loot to collect, which in turn can be used to upgrade gear.

Pre-registration is already open for the game at the iOS Store and the Google Play Store. Ubisoft has also announced some perks for The Division 2 players. Franchise veterans will receive some loot upon booting up Resurgence, including gear and clothing. Those who dip into The Division 2 after trying the mobile game will get other perks, including Resurgence-themed gear.

Today's launch date announcement was part of a 10th anniversary showcase for the franchise. Ubisoft also revealed an anniversary-themed season for The Division 2, which includes "global events inspired by the original game" and an in-game hoodie. The company is also making the Warlords of New York expansion free during this period, which has received a new update focused on realistic combat.

The Division 1 and The Division 2 are both on sale right now, with massive discounts up to 90 percent on PC and 85 percent on PlayStation and Xbox. Today's update, however, didn't give us any new information regarding the recently-announced Survivors DLC for The Division 2. We don't know much about this, except that it's being described as "an updated take on the survival extraction experience."

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-long-delayed-the-division-resurgence-hits-ios-and-android-on-march-31-193905948.html?src=rss
Lawrence Bonk

Google introduces Find Hub updates and more AI tools in the March Pixel Drop

1 month 2 weeks ago

Google unveiled its new features coming both to the Pixel line of devices and to the broader Android ecosystem this spring. Two of the more exciting additions for all Android devices are coming through the Find Hub. This can now be used to share real-time locations within Google Messages conversations or to send tracking information to airlines in instances of lost luggage.

With both of those features, users can turn off their sharing any time. Specific to the luggage issue, Google has partnered with 10 airlines to integrate Find Hub locations as part of their baggage recovery process. Using the luggage recovery does require the missing item to have a Find Hub-compatible tag or network accessory.

Another aesthetic update coming to Android is the ability to create a personalized Calling Card. You can choose a photo, font and color for your information that will be displayed to friends within Phone by Google. The short-form video trend is also coming to Google Play. The app storefront will now have a feed of Google Play shorts. It’s being positioned as a discovery tool for seeing different programs in action.

Google (modified)

The March Pixel Drop will bring improvements to the Circle to Search feature on smartphones. Going forward, it should be easier to use Circle to Search either to virtually try items on yourself or to shop for fashion from videos or social media posts. Magic Cue, an AI feature that debuted on the Pixel 10, can now also deliver restaurant recommendations. Pixel smartphones will also get some new personalized looks. Users can create AI-generated custom icons on the home screen with six different styles.

On the smartwatch side, Pixel devices will have new alerts if your phone is lost or left behind, as well as access to Express Pay. Pixel watches will also be getting some new safety alerts for earthquakes, and Satellite SOS is rolling out to more users across Europe, Canada, Hawaii and Alaska.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-introduces-find-hub-updates-and-more-ai-tools-in-the-march-pixel-drop-190000773.html?src=rss
Anna Washenko

MacBook Air M5 vs. MacBook Air M4: What's changed beyond the Apple silicon

1 month 2 weeks ago

Apple unveiled a new MacBook Air today, and apart from the new M5 chip, things don’t look remarkably different. Sure, it’s getting a mild refresh, but maybe not in the way most people would want. Namely, it’s more expensive — a $100 price bump across all models. In exchange, the MacBook Air M5 does get faster performance and double the storage.

If you placed the MacBook Air M4 and the M5 in front of me, I wouldn’t be able to tell which was which. The M5 offers an overall CPU/GPU performance boost, along with some extra storage and double the file transfer speeds. Still, I didn’t expect a radical change, but I wish we got more for that extra $100.

It’s not worth jumping to the MacBook Air M5 if you’ve got the M4 unit already, but if you’re working with an older model, then it may be worth the switch, especially if you’re a professional. Like the rest of Apple’s new suite of products, pre-orders start at 9:15AM ET on March 4. I’d wait until full reviews are published before committing to spending money, though. Still, if all you care about are the specs and what they mean, we’ve got a pretty good idea of all that.

MacBook Air M5 vs. MacBook Air M4: Performance and battery life

Naturally, the biggest difference between the MacBook Air M5 and the MacBook Air M4 is their chipsets. While the price did go up, we also got double the storage in the MacBook Air M5, jumping from 256GB to 512GB at the base configuration for both sizes. Upgraded configurations start at 1TB.

According to Apple, the MacBook Air M5’s unified memory is 28 percent faster than the M4’s, and the AI performance is 4x faster. Casual users likely won’t feel the impact of the overall performance gains. (You could potentially get more use out of it compared with an M4 chip.) But Apple claims that folks who are rendering 3D in Blender will see a 50 percent increase in speed. That’s pretty significant if you’re a professional looking for a relatively affordable premium laptop with some oomph.

The MacBook Air got double the storage, but what you might overlook is that it also got double the speed. In theory, the read and write performance should be much faster. In real-world use, you won’t have to wait as long when you’re copying files, importing photos or videos and doing AI-enabled tasks. It could also potentially decrease boot times, meaning your MacBook might be faster at waking up after shutting down, but if so, the improvement may be negligible.

The MacBook Air M5 is also equipped with Apple’s new N1 chip. This enables the latest standards in connectivity, like Wi-Fi 7 and Bluetooth 6. Unless you’re a power user, it’s unlikely you’ll be using this chip to its full capacity, which can take up 46 gigabits per second of internet speed. If you’re paying your ISP for those rates, you can probably afford a MacBook Pro, which might better suit your needs (you speed demon).

The battery life of the MacBook Air M5 remains the same as its predecessor. In my experience reviewing laptops, Apple has been killing it with its battery life scores (with the M4 lasting over 18 hours on Engadget’s battery test), so I wouldn’t be too shocked if its claims are accurate. Those are: 18 hours of video streaming and 15 hours of wireless web surfing. I’ve also tested the MacBook Air M4, and that latter time is on point.

MacBook Air M5 vs. MacBook Air M4: Design, display, audio

Similar to the iPad Air M4 announcement this week, the MacBook Air M5’s design, display and audio remain unchanged despite the overall price increase. Apart from being frustrated by the higher cost, I was satisfied that everything that’s here is already pretty solid.

There’s a decent array of colors, with the MacBook Air available in either blue, silver, beige and black. Although, I will always advocate for more, and brighter, colors especially since these hues are so tame.

The MacBook Air M5 continues to live up to its name with a thin and light design. The 13-inch model comes in at 11.97 x 8.46 x 0.44 inches and 2.7 pounds, while the 15-inch stacks up to 13.4 x 9.35 x 0.45 inches and 3.3 pounds. Unfortunately, since there’s no change in design, we’re stuck with only two Thunderbolt 4 ports and a headphone jack.

I’d like to complain that the MacBook Air still doesn’t have an OLED panel, but I can’t, since even the Pro MacBooks still have yet to feature one. (There are laptops, like the ZenBook 14, that cost around the same as the MacBook Air and manage to sport an OLED display, so it’s not unreasonable.) 

Despite that, the MacBook Air’s displays are plenty vibrant. Both models come with a Liquid Retina LED panel at 224 ppi, and emit up to 500 nits of brightness. It makes working outdoors possible, but since it’s a glossy panel, I’d still recommend staying inside (or finding shade). The MacBook Air 13 has a 13.6-inch, 2,560 x 1,664 panel, while the 15 is equipped with a 15.3-inch, 2,880 x 1,864 screen. I’ve seen both the 13-inch and 15-inch versions of the MacBook Air M4 in person and they’re pleasantly bright.

The speakers on both the MacBook Air M4 models produced loud and clear sound, albeit with middling bass. The MacBook Air M5 features the same speaker system, with the 13-inch supporting four speakers and the 15-inch carrying six, so it stands to reason the new laptops will deliver similar experiences on sound.

macOS Tahoe and Apple Intelligence

No changes to macOS Tahoe here. Everything you get with the MacBook Air M4 you’ll get on the M5. That includes the controversial Liquid Glass design and Apple Intelligence features like Live Translation in Messages. Speaking of Apple Intelligence, like I said earlier, you will likely benefit from faster processing thanks to the M5 chip. Apple claims AI tasks will be 4x faster, so even those who casually use AI may notice the difference.

If you’d like to compare for yourself exactly what changes the MacBook Air M5 brings over its predecessor, we’ve compiled this table to make it easier on your eyes.

MacBook Air M5 vs. MacBook Air M4: Specs at a glance

Spec

MacBook Air M5

MacBook Air M4

Price

$1,099 (13-inch), $1,299 (15-inch)

$999 (13-inch), $1,199 (15-inch)

Processor

M5

M4

Display

13.6-inch: Liquid Retina, LED, 2,560 x 1,664, 224 ppi

15.3-inch: Liquid Retina, LED, 2,880 x 1,864, 224 ppi

13.6-inch: Liquid Retina, LED, 2,560 x 1,664, 224 ppi

15.3-inch: Liquid Retina, LED, 2,880 x 1,864, 224 ppi

RAM

16GB, 24GB, 32GB

16GB, 24GB, 32GB

Storage

512GB, 1TB, 2TB, 4TB

256GB, 512GB, 1TB, 2TB

Battery

18 hours (video streaming), 15 hours (wireless web)

18 hours (video streaming), 15 hours (wireless web)

Dimensions

13-inch: 11.97 x 8.46 x 0.44 inches

15-inch: 13.4 x 9.35 x 0.45 inches

13-inch: 11.97 x 8.46 x 0.44 inches

15-inch: 13.4 x 9.35 x 0.45 inches

Weight

13-inch: 2.7 pounds

15-inch: 3.3 pounds

13-inch: 2.7 pounds

15-inch: 3.3 pounds

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-air-m5-vs-macbook-air-m4-whats-changed-beyond-the-apple-silicon-185256565.html?src=rss
Rami Tabari

X to require AI labels on armed conflict videos from paid creators, citing ‘times of war’

1 month 2 weeks ago

X will suspend creators from its revenue sharing program if they post AI-generated videos depicting armed conflicts without disclosing they were made with AI. Head of product Nikita Bier announced the policy change on March 3, saying first-time violators will be cut off for 90 days and repeat offenders would be permanently removed from the program.

Today we are revising our Creator Revenue Sharing policies to maintain authenticity of content on Timeline and prevent manipulation of the program.

During times of war, it is critical that people have access to authentic information on the ground. With today’s AI technologies,…

— Nikita Bier (@nikitabier) March 3, 2026

The policy is notably narrow, applying only to creators enrolled in the platform’s revenue sharing program and only to AI-generated videos of armed conflicts, not AI content in general or non-monetized accounts. Violations will be flagged through Community Notes, X's crowd-sourced fact-checking system, or by detecting metadata from generative AI tools. Bier framed the change as necessary “during times of war,” though the current conflict unfolding between the United States, Israel and Iran has not been formally, or at least not legally, declared a war. Of course, the US has not formally declared war since 1942.

The quality of AI video generation has progressed at a rapid pace, and generated content has become almost indistinguishable from real footage for most viewers. X already watermarks images and videos generated by its Grok chatbot but has not previously required users to disclose AI-generated content. The platform is separately testing a broader AI labeling toggle that would let users mark any post as containing synthetic content, as first reported by Social Media Today, though X has not shared a timeline for that feature.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-to-require-ai-labels-on-armed-conflict-videos-from-paid-creators-citing-times-of-war-183631400.html?src=rss
Andre Revilla

Two fantastic indie games not named Blue Prince also just arrived on Switch

1 month 2 weeks ago

Sure, Blue Prince has the most name recognition among the indie games that had a surprise debut on Nintendo Switch 2 today. However, I implore you not to overlook two other wonderful indies that hit Nintendo’s consoles in the wake of this morning’s Indie World showcase.

Minishoot’ Adventures — from SoulGame Studio and co-publisher IndieArk — is a game I absolutely loved when it first emerged on Steam in 2024. It’s an RPG that adopts the format of top-down Legend of Zelda games. At the same time, it’s a twin-stick bullet-hell shooter. The two-person team at SoulGame blended those genres to great effect.

Here, you play as a ship. Exploration is key, as you’ll need to find upgrades for your ship in order to access new areas. SoulGame injected a ton of personality into Minishoot’ Adventures as well. Errant apostrophe in the name aside, it’s a real gem.

Minishoot’ Adventures is out now on Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox One and Xbox Series X/S for $16. It’s also available on Game Pass Ultimate and Premium, as well as PC Game Pass.

I’m perplexed as to why Nintendo only showcased Öoo in the Japanese version of the Indie World stream. It’s utterly brilliant and by far the best new game I played in 2025. It’s so exquisitely designed by Nama Takahashi (ElecHead) that a 20-second trailer is all that’s needed to show how this puzzle platformer works.

You play as a caterpillar who has a bomb — and later a second one — that can be used to blow stuff up. The bombs are also used to hold down buttons and to propel the caterpillar upwards or sideways.

There are no instructions here. Takahashi (who made the game with the help of Tiny Cactus Studio and Tsuyomi) helps you figure out what to do solely through intelligent level design. The puzzles aren’t overly difficult, but they got my brain matter working just enough that I smiled whenever I found a solution. The visuals, music and sound design are supremely charming too.

This is a truly wonderful game. It doesn’t outstay its welcome either, as it can be completed within a couple of hours.

Öoo is available now on Switch for $11. It’s coming to PS5 on March 11 and Xbox Series X/S later this month.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/two-fantastic-indie-games-not-named-blue-prince-also-just-arrived-on-switch-182648197.html?src=rss
Kris Holt

AI data centers could reduce power draw on demand, study says

1 month 2 weeks ago

Apparently, AI data centers are capable of sucking less (power, that is). A recent UK trial demonstrated that they can adjust their energy demands dynamically without disrupting critical workloads. This contrasts with data centers' current approach of always-on power draw, which can strain grids and drive up prices for everyone.

Over five days in December 2025, more than 200 simulated "grid events" tested a London data center’s ability to adjust its energy use on the fly. The trial used software from Emerald AI, which was involved in the study. Other partners included NVIDIA, National Grid, Nebius and the nonprofit Electric Power Research Institute.

In each simulated grid event, the data center successfully adjusted its energy use to the requested level. It reduced power draw by up to 40 percent, while critical workloads continued to run as normal throughout the trial.

The data center successfully reacted to spikes in demand during soccer match halftimes. In one case, it reduced its power draw by 10 percent for up to 10 hours. It also managed to cut its demand quickly: One event saw the data center reduce its load by 30 percent in only 30 seconds.

The study will serve as a blueprint for a 100MW “power-flexible AI factory” that NVIDIA plans to operate in Virginia. "This trial proves that NVIDIA-powered infrastructure can act as a grid-aware asset, modulating demand in real-time to support stability," Josh Paker, NVIDIA's sustainability lead, wrote in a statement. "By making AI workloads responsive, we accelerate deployment while reducing the need for costly grid upgrades."

The organizations involved in the study say they'll share their data with the AI industry, regulators and policymakers to try to influence their approach. Fortunately, we don’t need to hope that data center operators’ altruism (ha) will lead to their cooperation. Agreeing to curb usage during peak demand could be good for their balance sheets and lead to faster approvals for new data center grid connections. "We would love to get to a point where we can get customers on the network in two years, and this is part of that," Steve Smith, president of National Grid Partners, told Bloomberg.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-data-centers-could-reduce-power-draw-on-demand-study-says-180628982.html?src=rss
Will Shanklin

Audible's new plan is $9 a month and still includes an audiobook credit

1 month 2 weeks ago

Audible just launched a new budget-friendly Standard plan that costs $9 each month. Despite the lower price, this plan still includes a monthly audiobook credit. These credits allow users to download pretty much any audiobook from the library, including most brand-new releases. This was a perk previously locked to the Premium Plus plan, which is $15 per month.

Subscribers also get access to a curated library of content sourced from the Audible Originals library and Wondery+. All of this will be available without ads.

There are some caveats, especially when compared to the pricier Premium Plus subscription. That plan lets subscribers keep downloaded audiobooks forever, but the same isn't true of the Standard plan. Audiobooks will float into the ether once a subscription has been cancelled. This is only a big deal, however, for those who like to re-listen to their favorites.

Audible

The Premium Plus plan provides some other perks not available to Standard users. Subscribers get regular access to sales and discounts, and there's a library of audiobooks and podcasts to peruse. This is sort of like Kindle Unlimited, but for audiobooks. It's not a comprehensive catalog, but it works in a pinch.

Amazon says the new plan is "projected to bring millions of new consumers into the Audible experience over the next year." It's available right now in the US, the UK, Canada, Germany, France and Australia. The company says it's currently testing the tier in additional marketplaces throughout the world.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/audibles-new-plan-is-9-a-month-and-still-includes-an-audiobook-credit-174641878.html?src=rss
Lawrence Bonk

Game Pass additions for March include Cyberpunk 2077 and F1 25

1 month 2 weeks ago

Microsoft has revealed the first wave of Xbox Game Pass additions for March. Cyberpunk 2077 and F1 25 headline the batch; the former is coming to both Ultimate and Premium tiers. Hollow Knight: Silksong, which launched about six months ago, is also on the way to Premium.

Final Fantasy III and Kingdom Come: Deliverance II had been previously announced and are both available starting today. Both games can be played straight from the cloud or downloaded to the Xbox Series X/S as well as PC across all Game Pass tiers.

F1 25 joins Game Pass Ultimate and PC Game Pass on March 4. For Ultimate subscribers, the game is already available through EA Play. F1 fans should know that EA used LiDAR to map the tracks for F1 25. Also arriving March 4 is To a T, an adventure game from the creator of Katamari Damacy about "a teen navigating small-town life with their cute dog companion." Your character takes on these adventures while stuck in a permanent T-pose, for reasons.

The sci-fi adventure Planet of Lana II: Children of the Leaf launches as a day-one Game Pass release on March 5 across cloud, console, handheld and PC. Fan favorite Cyberpunk 2077 hits Game Pass Ultimate and Premium on March 10 across cloud and console. The Witcher 3, also from developer CD Projekt RED, returned to Game Pass just a couple of weeks ago.

Hollow Knight: Silksong drops on March 12 across cloud, console, handheld and PC. The highly-anticipated follow-up to the 2017 action-adventure was a day one release on Game Pass Ultimate, and will now be available on the lower Premium tier. Construction Simulator and DreamWorks Gabby’s Dollhouse: Ready to Party round out the first half of the month on March 10 and March 17, respectively.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-additions-for-march-include-cyberpunk-2077-and-f1-25-171433874.html?src=rss
Andre Revilla

Blue Prince is out on Switch 2 today, complete with mouse control

1 month 2 weeks ago

The unique and highly addictive roguelike Blue Prince is now available for Switch 2, as announced at today's Nintendo Indie World Showcase. This version allows for mouse control, via the underutilized Joy-Con feature.

This is a wonderfully designed puzzle game that oozes atmosphere. The game tasks players with exploring a gigantic mansion, but there's a twist. You actually build this mansion as you explore, room by room. This is done by placing what can only be described as magical blueprints.

The goal is to fully explore the mansion and solve its many, many mysteries. However, there are only so many blueprints and too many obstacles. This is where the roguelike part comes in. When you build yourself into a dead end, you go to sleep and end the run. All of the rooms reset, but you may have learned a thing or two for the next run. Rinse and repeat.

It's a very nifty gameplay loop, which is why it easily found a spot on Engadget's list of our favorite games from 2025. We even called it a masterpiece, which is deserved. In other words, this is a fantastic addition to the Nintendo eShop.

I only have one small gripe. This is a gorgeous game, but that's primarily due to the art direction and overall vibe. Why is it a Switch 2 exclusive? It seems like the OG Switch could handle it. In any event, this version is priced at $30 but has been discounted to $20 for launch. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/blue-prince-is-out-on-switch-2-today-complete-with-mouse-control-162242506.html?src=rss
Lawrence Bonk
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